Shin Megami Tensei
Despite their dominant policy of keeping games intact when translating from Japanese to English, some concessions have needed to be made with releases. When discussing the differences between localizing "Shin Megami Tensei IV" and the mobile port of the original "Shin Megami Tensei", Nich Maragos said that while "Shin Megami Tensei IV" had a dialogue-driven story, "Shin Megami Tensei" used briefer and more to-the-point dialogue, in addition to having a strict character limit for dialogue boxes, making the latter a more challenging project. "" was the first game to be developed with a Western audience in mind, which changed how the team were required to approach the localization. For the third "Devil Summoner", the localization team added 1920s slang to the script so its setting in a fictionalized version of the Taishō period would sound authentic. They also removed a mahjong minigame as there was no tutorial for players unfamiliar with the game, and its rewards for playing were meager.