Kinoko Nasu
With the mediation of Tsutsii in the same year, all materials of the future game were transferred to Eighting. Yuki Tagava became the lead programmer for the project, Nobuyuki Irie became the designer of 3D models, and Naoto Naruse was approved as the head of the developer. The basis of the gameplay was based on the abilities of the characters of the original visual novel - the so-called “noble fantasies” (Jpn. 宝), which are the unique skills of the “servant” characters activated by magical energy. For the rest of the characters who did not possess “noble phantasms”, these blows were invented taking into account the specifics of each character formulated in the original sources. The upper limit of damage for all super moves to create a game balance was set to be the same for all characters and amounted to 7000 health points, despite the fact that in "Fate/stay night" such blows had different power. The simulated locations of the visual novel were used as arenas for battles. Each character's storyline script was written by Kinoko Nasu, although Takeuchi later admitted that due to numerous simplifications regarding the original source, these stories may be considered inferior among fans of the Fate universe.