Maniac Mansion
In 2010, the staff of "GamesTM" dubbed "Maniac Mansion" a "seminal" title that overhauled the gameplay of the graphic adventure genre. Removing the need to guess syntax allowed players to concentrate on the story and puzzles, which created a smoother and more enjoyable experience, according to the magazine. Eurogamer's Kristan Reed agreed: he believed that the design was "infinitely more elegant and intuitive" than its predecessors and that it freed players from "guessing-game frustration". Designer Dave Grossman, who worked on Lucasfilm Games' later "Day of the Tentacle" and "The Secret of Monkey Island", felt that "Maniac Mansion" had revolutionized the adventure game genre. Although 1985's "Uninvited" had featured a point-and-click interface, it was not influential. "Maniac Mansion"s implementation of the concept was widely imitated in other adventure titles. Writing in the game studies journal "Kinephanos", Jonathan Lessard argued that "Maniac Mansion" led a "Casual Revolution" in the late 1980s, which opened the adventure genre to a wider audience. Similarly, Christopher Buecheler of GameSpy called the game a contributor to its genre's subsequent critical adoration and commercial success.