Tales of Phantasia
After "Tales of Phantasia" was completed, some of the game's designers felt that the core skill and item systems were too "generic", and for their next game they would make a much deeper gameplay experience. To deepen the story, the "private action" system was created to reveal more of the characters history, personality and relationships, but the score the game generated from various choices was hidden from players since there was no "right" or "wrong" story path. In order to tell a "bigger" story, space was chosen as the setting.