Princess Maker
The game began development in 1995 at an unnamed company, with Capcom veteran George Kamitani as director. After the company went bankrupt the following year, the team were absorbed into Atlus' Osaka studio to complete development. Initially planned as a life simulation game similar to "Princess Maker 2", it was redesigned as an action role-playing game to compete with similar titles on the PlayStation. While a commercial failure, it was positively reviewed, and later lauded for its art design. "Princess Crown" continued to influence Kamitani's career, leading to the founding of his company Vanillaware and the development of the spiritual successor "Odin Sphere". A planned Dreamcast sequel was cancelled, but later revived by Vanillaware as "Dragon's Crown".