Bravely Default
The core concept of "Bravely Default" was defined by Asano as "everyone can play", as he wanted to bring positive elements from the growing social game market into "Bravely Default". The social gameplay was made up of three different elements: the ability to employ StreetPass friends to help reconstruct Norende, the ability to summon friends' characters into battle as a summon, and the "Abilink" option which allowed players to borrow each other's job levels. The initial versions of these functions were not as elaborate as they would become in the final product. Norende Village was initially displayed on a single screen, but at a suggestion from Asano it was enlarged so players needed to slide the display around. The summoning option was initially going to be a simple display of the summoned character, but it was decided to make the summoning sequence more elaborate. The summoning text initially shared fonts with other elements, but as Asano wanted it to have more impact, a more florid font was used. This styling was influenced by a sequence featuring Japanese idol group AKB48 in an unspecified television drama. The usage of StreetPass was incorporated to differentiate "Bravely Default" from other RPGs of the time, forming part of Asano's wish to create something new. A notable feature included in the game were augmented reality (AR) movies. The AR movies were developed using a software development kit provided by Nintendo and implemented into the game by Silicon Studio. A unique gimmick included in the game was using the platform's camera to project the player's image into an area of the arena during the final boss battle.