Yoshiki Okamoto
Although the original punching-pad cabinet of "Street Fighter" had not been very popular, the alternate six-button version was more successful, which began to generate interest in a sequel. Capcom began to make fighting games a priority after "Final Fight" was commercially successful in the United States. Yoshiki Okamoto recounted, "The basic idea at Capcom was to revive "Street Fighter", a good game concept, to make it a better-playing arcade game." About 35 to 40 people worked on "Street Fighter II", with Noritaka Funamizu as a producer, and Akira Nishitani and Akira Yasuda in charge of the game and character design, respectively. The budget was estimated to be roughly .