Fighting Fantasy
In the inaugural issue of "The Games Machine", John Woods thought the books had a "pleasant light-hearted feel." He also noted that "Grailquest" books required a lot of skill, as opposed to the large element of random chance required in the rival "Fighting Fantasy" book series. Woods thought that "Grailquest" should have done as well or even better than "Fighting Fantasy", but speculated that perhaps players "preferred the hectic hack-and-slay action of "Fighting Fantasy" to the more leisurely and lengthy descriptive sections of "Grailquest"."