戦場のヴァルキュリア
Concept work for "Valkyria Chronicles III" began after development finished on "Valkyria Chronicles II" in early 2010, with full development beginning shortly after this. The director of "Valkyria Chronicles II", Takeshi Ozawa, returned to that role for "Valkyria Chronicles III". Development work took approximately one year. After the release of "Valkyria Chronicles II", the staff took a look at both the popular response for the game and what they wanted to do next for the series. Like its predecessor, "Valkyria Chronicles III" was developed for PlayStation Portable: this was due to the team wanting to refine the mechanics created for "Valkyria Chronicles II", and they had not come up with the "revolutionary" idea that would warrant a new entry for the PlayStation 3. Due to the platform's popularity in Japan, the game was specifically created with a Japanese audience in mind, resulting in more fantastical characters than in the original "Valkyria Chronicles". Speaking in an interview, it was stated that the development team considered "Valkyria Chronicles III" to be the series' first true sequel: while "Valkyria Chronicles II" had required a large amount of trial and error during development due to the platform move, the third game gave them a chance to improve upon the best parts of "Valkyria Chronicles II" due to being on the same platform. In addition to Sega staff from the previous games, development work was also handled by Media.Vision. The original scenario was written Kazuki Yamanobe, while the script was written by Hiroyuki Fujii, Koichi Majima, Kishiko Miyagi, Seiki Nagakawa and Takayuki Shouji. Its story was darker and more somber than that of its predecessor.