モノリスソフト
According to Sugiura, Monolith Soft's relations with Namco had undergone a negative change after Nakamura retired as head of Namco in 2002, three years before the merger with Bandai. The company underwent changes and Monolith Soft felt they were being given less creative freedom, and the newly-created Bandai Namco was less willing to take creative risks. The company then received consultation from Shinji Hatano, an executive director at Nintendo, who advised them to continue creating innovative projects. Spurred on by Hatano's supportive attitude, Monolith Soft decided to break away from Bandai Namco to become a Nintendo subsidiary; this provided Monolith Soft creative freedom in exchange for software development exclusivity for Nintendo platforms. Nintendo's purchasing of the majority of Monolith Soft's shares from Bandai Namco Holdings was publicly announced in April 2007. Nintendo became the majority shareholder of Monolith Soft with 80% of shares, while Bandai Namco retained 16% and remained as a development partner. Namco Bandai stated that the exchange of Monolith Soft shares would strengthen their relationship with Nintendo. The remaining shares were divided between Takahashi, Sugiura and Honne. Nintendo's acquisition of Monolith Soft contrasted against the company's previous publicized approach of not taking part in mergers and acquisitions of other studios and companies. In a statement on the matter, Iwata said that the deal was initiated due to the positive relations between Sugiura and Nintendo, and the two companies' parallel design and development philosophies.