ナッシュ均衡
If a stage-game in a finitely repeated game has multiple Nash equilibria, subgame perfect equilibria can be constructed to play non-stage-game Nash equilibrium actions, through a "carrot and stick" structure. One player can use the one stage-game Nash equilibrium to incentivize playing the non-Nash equilibrium action, while using a stage-game Nash equilibrium with lower payoff to the other player if they choose to defect.