スーパーマリオギャラクシー
Chris Greenhough of Joystiq claimed that "Super Mario Galaxy" was the first "Mario" game to have an engaging story, and cited Rosalina as an example, saying that "although this narrative thread (Rosalina's Storybook) starts life as the kind of standard fare you'd expect from a "Mario" title, Rosalina's tale quickly becomes tragic". Game researcher and designer Douglas Wilson opined in GameSetWatch that "Super Mario Galaxy"'s most surprising moment did not involve new gaming mechanics, a plot twist, but rather the character Rosalina and her storybook, stating "The biggest shocker was a simple storybook tale told by a princess named Rosalina." Furthermore, he wrote that ""Super Mario Galaxy" is a brilliant game, for reasons already covered in various reviews. Yet despite the largely positive coverage, I was disappointed that the gaming press so overwhelmingly ignored (or in one case, dismissed) Rosalina’s storybook", and compared it to "The Little Prince" and "My Neighbour Totoro". Siliconera called Rosalina's Storybook "bittersweet" as "the game could just as easily been a simple "save the princess" story and still have been a great game, but...the engaging story takes "Super Mario Galaxy" to an artistic level other "Mario" titles haven't approached."