和田洋一
The original release of "Final Fantasy XIV" began development under the codename "Rapture" between late 2004 and early 2005, and was officially announced in 2009. This version was directed by Nobuaki Komoto and produced by Hiromichi Tanaka, who was also serving as the producer of "Final Fantasy XI", and employed the Crystal Tools engine, which had previously been used for "Final Fantasy XIII". Following a bug-laden, abbreviated beta test period, the game released in September 2010 to near-universal negative reception. After two extensions to the initial free trial period, then-Square Enix President Yoichi Wada issued a formal apology to players and fans in December 2010, and announced a dramatic overhaul in the development team, most prominently the removal of Tanaka from the project and the demotion of Komoto from Director to Lead Designer. Monthly fees for the game were suspended until further notice and the previously planned PlayStation 3 version was canceled. After the change in development team, Naoki Yoshida, who had worked as planning chief of "Dragon Quest X", was brought in to supervise the project as both producer and director.