Eigenbeschuss
There are four rounds in a match of Blitz, where two teams of four computer or human players score points for each energized Blitz disc thrown through their opponent's hoop, which is eight feet off the ground. Players pass and travel with the disc across the arenas, and the game continues without pause between points scored. The team with the most points at the end of a match wins. Players can choose to brawl when not scoring points. Fighting depletes character health, depending on who takes the blows. Once his health is completely depleted, a character is removed from the game, and teams with all players knocked out are disqualified (though players can be substituted between rounds). If a player tends towards belligerence, the game's artificial intelligence will compensate and exact revenge for its teammates. Friendly fire, where teammates can intentionally or inadvertently hurt each other with attacks meant for their opponents, is permitted.