Tales of Phantasia
One exception to Mode 7-like effects on sprites handled neither by pre-drawing nor by external chips occurs in "Tales of Phantasia" and "Star Ocean", where re-rendering of sprites on the fly is done entirely by the software. In "Tales of Phantasia", the player sprite vertically stretches upon walking onto a save spot, and in "Star Ocean", items are squashed when popping out of an open treasure chest. Due to the extra tiles needed for such rendering and the other high system demands throughout those games (both using a form of streaming audio to circumvent the SPC700's limited capacity, and as with most high-end SNES RPGs, using a variable width font), such rendering was limited to those few scenes.