Naughty Dog
Straley worked as designer on ' (1998), and was promoted to game director for ' (1999). Around this time, some of his coworkers, including Wells and Chan, had moved to Naughty Dog in Santa Monica; Straley, unhappy with the development of "Gex 3" and missing his friends, followed them and met Naughty Dog co-founder Jason Rubin. Having left during development, Straley was credited for "additional art" on "Gex 3". In March 1999, Straley was employed at Naughty Dog; he was the fifteenth employee.