いのまたむつみ
The game was developed by a team that consisted of staff members from previous "Tales" entries, as well as developers from the company's "Tekken" and "Soulcalibur" fighting game series. Producer Jun Toyoda explained that the goal was to create a role-playing game with the "exhilarating battle scenes" found in those titles, and to appeal to players who either felt that fighting games lacked a story or felt that traditional role-playing game combat was too "tedious". Although the game features three-dimensional characters, battle sequences were purposefully restricted to a two-dimensional plane to allow the developers to create large monsters without fear of them obstructing the player's view of the action. Character animation was handled by Yosuke Kadowaki, who had previously used the same motion-capture technology on "Soulcalibur II". The scenario was written by Koki Matsumoto and Tsuyoshi Tanaka. The main story theme was "bonds", with the main priority being the overlapping stories of the main cast. Unlike previous "Tales" games where character art and design was mostly done by Mutsumi Inomata, "Tales of Legendia" features characters designed by anime illustrator and animator Kazuto Nakazawa, known for his prior work on the animated sequences from the 2003 film ', as well as animated features such as "El-Hazard" and '. "Tales of Legendia" includes animated cutscenes produced by Japanese studio Production I.G., and contains more animation than any previous game in the series.