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Lastly, in the late 1990s, a new Internet fad began, owing to simplistic software development kits such as the Japanese RPG Maker series (1988 onwards). Influenced by console RPGs and based mostly on the gameplay and style of the SNES and Sega Genesis games, a large group of young programmers and aficionados across the world began creating independent console-style computer RPGs and sharing them online. An early successful example was "Corpse Party" (1996), a survival horror indie game created using the RPG Maker engine. Much like the survival horror adventure games "Clock Tower" (1995 onwards) and later "Haunting Ground" (2005), the player characters in "Corpse Party" lack any means of defending themselves; the game also featured up to 20 possible endings. However, the game would not be released in Western markets until 2011. In an interview with GameDaily in 2007, MTVN's Dave Williams remarked that, "Games like this [user generated] have been sort of under the radar for something that could be the basis of a business. We have the resources and we can afford to invest more... I think it's going to be a great thing for the consumer."