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1UP.com writer Jeremy Parish noted that there have been two main opinions of "Myst"s slow, puzzle-based gameplay; "Fans consider "Myst" an elegant, intelligent game for grown-ups, while detractors call it a soulless stroll through a digital museum, more art than game." Game industry executives were confused by "Myst"s success, not understanding how an "interactive slide show" turned out to be a huge hit. Online magazine writer Russell Pitts of "The Escapist" called "Myst" "unlike anything that had come before, weaving video almost seamlessly into a beautifully rendered world, presenting a captivating landscape filled with puzzles and mystery. In a game market dominated by "Doom" clones and simulators, "Myst" took us by the hand and showed us the future of gaming. It took almost a decade for anyone to follow its lead." Critics from "Wired" and "Salon" considered the games approaching the level of art, while authors Henry Jenkins and Lev Manovich pointed out the series as exemplifying the promise of new media to create unseen art forms.