Kinoko Nasu
The idea of developing a fighting game genre based on the setting and characters of "Fate/stay night" belonged to Type-Moon co-founder and illustrator Takashi Takeuchi. During the last preparations for the release of a visual novel in late 2003, he was with screenwriter Kinoko Nasu was fond of the fighting game Gotcha Force. Capcom's production and, under the impression of the gameplay of this game, decided to take up the idea of translating the basic principles of "Fate/stay night" into the form of confrontation between two opponents behind a game console. In 2007, Type-Moon together with the company Cavia Russian under the auspices of Capcom, a comedy fighting game in the Tibi-style "Fate/tiger colosseum" was released. Then these companies started planning a new game scenario of the same genre for the Namco System 246 gaming machines, followed by porting to the PlayStation 2, which received "Fate/unlimited codes" name. On the publisher's side, Kazuhiro Tsuchiya was appointed producer by Type-Moon, and Takeuchi personally supervised the project. However, at the stage of primary game design in the summer of 2007, Cavia, due to financial difficulties, was forced to cut staff and temporarily suspend the development of all new projects, including "Fate/unlimited codes".