Ubisoft Montreal
In developing "Far Cry 2", Ubisoft Montreal modified the CryEngine to include destructable environments and a more realistic physics engine. This modified version became the Dunia Engine, which premiered with "Far Cry 2" in 2008. The Dunia Engine continued to be improved, such as adding weather systems, and used of the basis of all future "Far Cry" games, as well as "", also developed by Ubisoft Montreal.