Final Fantasy II
In some systems, such as the classic tabletop role-playing games "Traveller", "Call of Cthulhu" and "Basic Role-Playing", and the role-playing video games "Dungeon Master", "Final Fantasy II", "The Elder Scrolls", the "SaGa" series, and "Grandia" series, progression is based on increasing individual statistics (skills, rank and other features) of the character, and is not driven by the acquisition of (general) experience points. The skills and attributes are made to grow through exercised use. Some authors believe that activity-based progression encourages tedious grinding processes, like intentionally taking damage and attacking allied characters to increase health in "Final Fantasy II".