Shinji Mikami
First conceived by producer Tokuro Fujiwara as a remake of his earlier horror game "Sweet Home" (1989), the development of "Resident Evil" was led by Shinji Mikami. It went through several redesigns, initially a Super NES game in 1993, then a fully 3D first-person PlayStation game in 1994, and then finally a third-person game with pre-rendered backdrops. Gameplay consists largely of third-person action with added emphasis on inventory management, exploration, and puzzle solving. "Resident Evil" establishes many conventions seen later in the series, including the control scheme, inventory system, save system, and use of 3D models superimposed over pre-rendered backgrounds.