Time Crisis
Namco's 1995 3D light gun shooter arcade game "Time Crisis" introduced a dedicated cover button, specifically an "action" foot pedal, that could be used to take cover behind in-game objects. This cover mechanic helped "Time Crisis" distinguish itself from rival light gun shooters, like Sega's "Virtua Cop", and took advantage of the players' hand-foot coordination to create a new arcade game experience. While "Time Crisis" was a first-person perspective shooter, cover would later be largely bound to third-person shooter titles, due to cover freeing up the camera and for it being easier to judge space when the character is visible on screen. "Time Crisis", however, was able to use cover effectively due to being a rail shooter, where the path is already determined and there is no camera control.