Princess Maker
"Princess Crown" was the creation of George Kamitani, a developer who worked at Capcom on "Saturday Night Slam Masters" and "" before leaving to become a freelancer and direct his own project. He joined a friend at an unnamed development company based in Osaka; initially focused on adult video games, the company was branching out into other genres. "Princess Crown" was originally envisioned as a life simulation game similar to "Princess Maker 2", with players raising a female character and multiple possible endings stemming from their choices. This was changed abruptly when the game was being pitched to Sega; they asked if it was a lengthy role-playing game, a genre they wanted for the Saturn due to ongoing competition with the PlayStation. To prevent the game being rejected, Kamitami said it was an role-playing game, and quickly redid his designs to replace the simulation aspects with action role-playing gameplay.