Dragon Quest Monsters
' introduced a "Tactics" system, where the player can set the AI routines for NPCs, which is seen as a precursor to "Final Fantasy XIIs "Gambits" system. "" gave players the opportunity to catch and raise various monsters that appeared in random encounters. These monsters could be added to the player's party and participate in battle, earning experience points just as human party members do. This feature would span its own series of games titled "Dragon Quest Monsters" Monster catching would appear in "Dragon Quest VII" briefly by having a monster park minigame in which players could put monsters caught after battles.