スペースハリアー
"Space Harrier" was one of the first arcade releases to use 16-bit graphics and scaled sprite ("Super Scaler") technology that allowed pseudo-3D sprite scaling at high frame rates, with the ability to display 32,000 colors on screen. Running on the "Sega Space Harrier" arcade system board previously used in Suzuki's 1985 arcade debut "Hang-On", pseudo-3D sprite/tile scaling is used for the stage backgrounds while the character graphics are sprite-based. Suzuki explained in 2010 that his designs "were always 3D from the beginning. All the calculations in the system were 3D, even from "Hang-On". I calculated the position, scale, and zoom rate in 3D and converted it backwards to 2D. So I was always thinking in 3D".