世界樹の迷宮
After his scenario work on the original "Etrian Odyssey", Shigeo Komori took on the role of director for "Etrian Odyssey II", replacing Kazuya Niino, who provided no input on the sequel. During an interview, Komori confirmed that it was indeed his goal to create a very "old-school style of game", intending to evoke feelings of nostalgia from gamers who played similar games in years prior. In a separate interview, Komori noted that while the game engine was re-used from "Etrian Odyssey", the character classes and enemies were given completely new artwork, as were the dungeon "strata" (layers). Other enhancements which make the new title more convenient for players include being able to walk sideways in the labyrinth, displaying the characters' status inside stores, and being able to switch characters with the L and R Buttons.