不知火舞
Debating the merits of polygonal fighting games in 1998, "Hyper" used a question whether "Would Mai Shiranui be as bouncy in polygonal form?" as an argument "that some aspects of the 2D fighting medium cannot be replicated into 3D". Nevertheless, in a review of the 3D "The King of Fighters: Maximum Impact" six year later, the staff of "Official Xbox Magazine" opined that "Mai Shiranui's heaving bosom redesigned to fully utilise the immense funbag recreating power of the Xbox" was "exactly what the doctor ordered". David Clayman and Jeremy Dunham from IGN applaued "a wonderful job" done redesigning the "Maximum Impact" characters "to the modern age", including "Mai's new shorthair look", and opining they "all look great -- and in some instances, surpass the classic designs that were established so many years ago"; meanwhile "Hardcore Gamer" positively noted how "Mai Shiranui's bouncy, laid-back personality [still] shows in her stance". In 2016, GameZone's James Wynne wrote that with the inclusion of Mai, the 3D fighter ""Dead or Alive 5: Last Round" wins our brand new award for most appropriate fighting game cross-over in history, demolishing Akuma's appearance in "Tekken 7"" and the game features so far "the best looking iteration of the Mai Shiranui character". Adam Beck from "Hardcore Gamer" opined that as "Mai is a ninja in her own series, she seems to fit perfectly within the "Dead or Alive" ethos".