소닉 어드벤처
Following the cancellation of the Sega Saturn game "Sonic X-treme", Sonic Team began work on "Sonic Adventure" in 1997, drawing inspiration from locations in Peru and Guatemala. Yuji Uekawa redesigned the characters for their transition to 3D, and features were added to take advantage of the Dreamcast hardware. Sega announced the game in August 1998; it was released in Japan that December and worldwide in September 1999. "Sonic Adventure" was ported to the GameCube and Windows in 2003 as Sonic Adventure DX: Director's Cut, featuring updated graphics and more challenges. A high-definition version was released for the PlayStation 3 and Xbox 360 in 2010 and for Windows in 2011.