宇宙大作戦
Kenneth Hite and Steven S. Long joined in the developers working for Last Unicorn Games on the "Icon system" for their line of licensed "Star Trek" role-playing games; to get "" ready for GenCon 31, they were flown out to Los Angeles for two weeks. After the design of "Icon" was done, Hite was made the line developer for the "Star Trek: The Original Series" role-playing game.