Phantasy Star Online
On January 31, 2001, following years of losses, Sega announced it would discontinue the Dreamcast and restructure as a third-party developer. In May, Sega announced an expanded GameCube port of "Phantasy Star Online," which became "Phantasy Star Online: Episode I &amp; II." Sega chose the GameCube because it had similar architecture to the Dreamcast and supported dial-up, which Sega believed was important despite the approach of broadband internet. Sonic Team created a GameCube demo of "Phantasy Star Online" within a month.