テクスチャマッピング
Texture mapping hardware was originally developed for simulation (e.g. as implemented in the Evans and Sutherland ESIG image generators), and professional graphics workstations such as Silicon Graphics, broadcast digital video effects machines such as the Ampex ADO and later appeared in Arcade cabinets, consumer video game consoles, and PC video cards in the mid 1990s. In flight simulation, texture mapping provided important motion cues.