Ultima Online
The project started in 1995 and was presented to the public at E3 as "Ultima Online: Shattered Legacy" in May 1996. Origin claimed to have more than 3,000 participants in the preliminary alpha testing. The development cost was much greater than traditional computer games; it relied on people accessing servers via modem. "Ultima Online"'s initial features included persistent player housing, skill-based character progression (without levels or classes), a craft-based and player-driven economy, and unrestricted player-versus-player combat.