Hideo Kojima
Her work at Konami led to an almost 20-year working relationship with Hideo Kojima on the "Metal Gear Solid" game series. The company was small at the time and the team creating the game was very small consisting from only about 20 people and they did not expect "Metal Gear Solid" to become so successful. Reflecting on her work dynamics on "Metal Gear Solid" series, Rika Muranaka states that she had to be a “mind reader” as she did not know the story line or where the music was intended to be used and had to imagine what Hideo Kojima had envisioned. She was only told by Hideo Kojima that she needed to create, e.g., 5 patterns for action, 5 patterns for sneaking and 5 patterns for ambient music. She also revealed that, when working on "Metal Gear Solid", Hideo Kojima did not wish to hear any songs in English or any other language he would understand. When she suggested writing a song in Gaelic, Hideo responded: “What the hell is Gaelic?”