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The game would be published by Sega in 1987 and released in Japanese arcades. It ran on a Sega System 2 board. It was based on a Z80 processor that runs at 4 MHz, with audio provided by two SN76489 (also known as SN76496) chips that run at 4 MHz each. It used raster standard graphics and monaural sound. Upon its release for the arcades in Japan in 1987, "Wonder Boy: Monster Land" had slow sales, but it would eventually pick up to become a decent seller. Before Sega published it on its own console, Hudson obtained the rights and program from Escape (Westone) and published it on the PC Engine under the altered name "Bikkuriman World" (to avoid the conflict of Sega's character 'Wonder Boy') in October 1987. Sega ported the game to its Master System console in 1988, where in Japan it was titled "Super Wonder Boy: Monster World". Jaleco published a Famicom port in Japan in 1988 titled "Saiyūki World", developed by NMK, which spawned an independently created sequel, "Saiyūki World 2", released in North America as "Whomp 'Em". It was also ported by Activision for the Amiga, Atari ST, Commodore 64, Amstrad CPC, and ZX Spectrum in 1989. The Activision-published version bore the title of "Super Wonder Boy in Monster Land" on their packaging artwork. Hudson Soft released a version of the game titled "Super Adventure Island" for mobile phones on . The Master System version was released for the Wii's Virtual Console service in Japan on , in Europe on , and in North America on . Sega released the arcade version for the Virtual Console, PlayStation Network, Xbox Live Arcade (along with "The Revenge of Shinobi", "Alex Kidd in Miracle World", the Arcade port of "Super Hang-On", "Monster World IV", and "Wonder Boy in Monster World") as part of its third "Sega Vintage Collection" package in May 2012.