Press Your Luck
"Whammy!" made use of technological advances that had been developed since the original "Press Your Luck" ended its run in the 1980s. For example, the prizes and light patterns for each space on the Big Board were randomly generated using a personal computer, running at a speed of 200 MHz. This resulted in a very large number of patterns for gameplay, which prevented memorisation of patterns as Michael Larson did on "Press Your Luck" (the same holds true for all subsequent versions). Also, the Whammy animations were animated in 3D computer graphics, rather than being digitally hand-drawn as on "Press Your Luck".