三上真司
"Sweet Home" served as the main inspiration for Capcom's "Resident Evil" (1996), a game which defined the survival horror genre and spawned a multimedia franchise. When development began in 1993, "Resident Evil" was originally intended to be a remake of "Sweet Home." The game was directed by Shinji Mikami with Fujiwara acting as producer. Fujiwara believed the basic premise for "Resident Evil" was to do the things that he was unable to include in "Sweet Home", particularly in the sense of graphics. Since Capcom no longer had the rights to the "Sweet Home" license, they had to invent a new universe, but the game still adopted many elements from "Sweet Home".