WhatsNewReaper7Summary_r2.pdf — page 11

REAPER 7.0: What’s New
Menu option/Mouse option
Comments
Insert new empty lane above 
this lane
Inserts an empty lane as specified. Use drag and drop to insert 
previously recorded media items into this lane. 
This could, for example, be a reference track to be played along with 
your newly recorded material. Alternatively, use Record into an 
existing lane to record into it.
Insert a media item into a new 
lane.
Drag and drop the item into the diagonally 
striped parking area located below the last 
lane.
Rename lane
By default lanes will be named in sequence – 1,2, 3 etc. To rename 
any lane, right-click over the lane’s button, choose Rename lane 
from menu, type the name and click OK.
Delete lanes (with sub-menu)
Options to Delete lanes (inc media items), Delete all lanes 
with no media items, Delete lanes (inc media) that are not 
playing, Delete lanes (inc media) with no comp areas and 
Delete all lanes (inc media items).
Automatically remove empty 
lanes at bottom of track
Will remove any unwanted empty lanes at bottom of track.
Item colors
Sub menu options to Set all items that share the same media 
source to the same random color or Set items in all lanes to 
one color per lane.
Click/Shift click on arrow to 
left of comp lane
Click to toggle between Make lanes big and 
Make lanes small. Shift Click to toggle 
Show all lanes on/off.
Change selected lane when  
height is in collapsed state
Click on Up/Down arrows on the single displayed 
track button.
Comping with Media Item Lanes
Using your mouse you can quickly and easily build a comp (or comps) from your media item lanes. One 
important difference between this and REAPER’s legacy comping system is that the material is 
comped into new items. Your original items are not modified in any way.
To turn comping on in a new lane, from the lane panel’s context menu choose Comping, 
Comp into new empty lane. A new lane will be inserted above the existing lanes. Shown 
here, it is labeled C1 –  Rename lane from the context menu lets you change this.
To toggle comping on/off in an existing lane, double-click on the required lane button.
It’s a good practice to finish any edits on your source media items before you begin comping. Comping, Allow 
editing source media while comping can be toggled on/off from the context menu. Even with this option 
turned off you will still be able to perform edits on the contents of comped lanes.
Use left drag to define areas to be comped. Shown here an area has been 
selected from each of the two media lanes. They do not meet up. To fix this, 
simply drag the border on either of the two areas towards the other, as shown 
below left. You can then if you wish drag this border either left or right to adjust 
the relative comp areas, as shown below right.
The vertical yellow marker lines in the comp lane can be used to adjust the borders between segments. 
Note that these actions copy the comped segments 
as new media items. The items in comp lanes can 
be edited (e.g. by adding FX or fades) without 
affecting the original media in the source lanes in 
any way. 
Below is a summary table of various comping tasks, 
commands and actions.
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