#textdomain wesnoth-Genesis

[scenario]
    id=23_Dawn
    name= _ "Dawn"
    map_data="{~add-ons/Genesis/episode1/maps/23a_Dawn.map}"
    turns=-1
    next_scenario=null

    theme=Cutscene_Minimal
    {DAWN}

    {SCENARIO_MUSIC journeys_end.ogg}

    [side]
        {PLAYER_FAE}
        {NO_GOLD_SIDE}
        side=1
        recruit=
    [/side]

    [side]
        {HUMAN_ALLY}
        type=Grand Marshal
        side=2
        id=Haart
        name= _ "Marshal Haart"
        canrecruit=yes
        hidden=yes
    [/side]

    [side]
        {ETHEA_ENEMY_SIDE}
        no_leader=yes
        side=3
        hidden=yes
    [/side]

    [side]
        side=4
        no_leader=yes
        controller=human
        team_name=fae
        color=green
        hidden=yes
        user_team_name= _ "team_name^Xia'el"
    [/side]

    [side]
        side=5
        no_leader=yes
        controller=human
        team_name=fae
        color=black
        hidden=yes
        share_view=yes
        user_team_name= _ "team_name^Merthiaal"
    [/side]

    [side]
        side=6
        no_leader=yes
        team_name=statues
        color=white
        hidden=yes
        controller=null
    [/side]

    [side]
        side=7
        no_leader=yes
        controller=human
        team_name=fae
        color=ethea
        hidden=yes
        user_team_name= _ "team_name^Uria"
    [/side]

    {STARTING_VILLAGES_ALL 3}
    {STARTING_VILLAGES 2 3}
    {STARTING_VILLAGES_AREA 2 15 13 3}
    {STARTING_VILLAGES_AREA 2 24 4 2}
    {STARTING_VILLAGES_AREA 2 4 6 3}

    [event]
        name=prestart

        {CLEAR_VARIABLE haart}
        [unit]
            id=S23hellion
            type=Demon Hellion
            canrecruit=yes
            side=3
            x,y=7,22
            generate_name=yes
            random_gender=yes
            random_traits=no
        [/unit]
        [unit]
            id=S23warrior
            type=Demon Warrior
            canrecruit=yes
            side=3
            x,y=19,30
            generate_name=yes
            random_gender=yes
            random_traits=no
        [/unit]
        [unit]
            id=S23inferno
            type=Inferno Demon
            canrecruit=yes
            side=3
            x,y=9,31
            generate_name=yes
            random_gender=yes
            random_traits=no
        [/unit]
        [unit]
            id=S23galerunner
            type=Demon Galerunner
            canrecruit=yes
            side=3
            x,y=4,47
            generate_name=yes
            random_gender=yes
            random_traits=no
        [/unit]
        [unit]
            id=S23stormbringer
            type=Demon Stormbringer
            canrecruit=yes
            side=3
            x,y=22,47
            generate_name=yes
            random_gender=yes
            random_traits=no
        [/unit]
        [unit]
            id=S23harbinger
            type=Demon Harbinger
            canrecruit=yes
            side=3
            x,y=13,43
            generate_name=yes
            random_gender=yes
            random_traits=no
        [/unit]
        [unit]
            id=S23general
            type=General
            canrecruit=yes
            side=2
            x,y=9,13
            generate_name=yes
            random_traits=no
            hitpoints=27
        [/unit]
        [unit]
            type=General
            canrecruit=yes
            side=2
            x,y=15,12
            generate_name=yes
            random_traits=no
            hitpoints=19
        [/unit]
        {SPAWN_NOID "Demon Windlasher" 3 2 47}
        {SPAWN_NOID "Demon Windlasher" 3 5 49}
        {SPAWN_NOID "Demon Windlasher" 3 7 44}
        {SPAWN_NOID "Demon Windlasher" 3 2 35}
        {SPAWN_NOID "Demon Windlasher" 3 8 46}
        {SPAWN_NOID "Demon Windlasher" 3 3 43}
        {SPAWN_NOID "Demon Windlasher" 3 17 47}
        {SPAWN_NOID "Demon Windlasher" 3 22 43}
        {SPAWN_NOID "Demon Zephyr" 3 12 47}
        {SPAWN_NOID "Demon Zephyr" 3 22 49}
        {SPAWN_NOID "Demon Zephyr" 3 24 46}
        {SPAWN_NOID "Demon Zephyr" 3 17 43}
        {SPAWN_NOID "Demon Zephyr" 3 19 45}
        {SPAWN_NOID "Demon Zephyr" 3 21 41}
        {SPAWN_NOID "Demon Grunt" 3 11 41}
        {SPAWN_NOID "Demon Zephyr" 3 7 40}
        {SPAWN_NOID "Demon Zephyr" 3 18 24}
        {SPAWN_NOID "Demon Zephyr" 3 6 35}
        {SPAWN_NOID "Demon Grunt" 3 13 39}
        {SPAWN_NOID "Fire Demon" 3 14 38}
        {SPAWN_NOID "Demon Grunt" 3 19 38}
        {SPAWN_NOID "Fire Demon" 3 5 32}
        {SPAWN_NOID "Fire Demon" 3 9 29}
        {SPAWN_NOID "Fire Demon" 3 11 33}
        {SPAWN_NOID "Fire Demon" 3 23 37}
        {SPAWN_NOID "Fire Demon" 3 11 26}
        {SPAWN_NOID "Demon Grunt" 3 22 34}
        {SPAWN_NOID "Demon Grunt" 3 20 35}
        {SPAWN_NOID "Demon Sword Dancer" 3 13 30}
        {SPAWN_NOID "Demon Sword Dancer" 3 18 27}
        {SPAWN_NOID "Demon Sword Dancer" 3 18 32}
        {SPAWN_NOID "Demon Sword Dancer" 3 8 19}
        {SPAWN_NOID "Demon Sword Dancer" 3 18 22}
        {SPAWN_NOID "Demon Sword Dancer" 3 6 21}
        {SPAWN_NOID "Demon Sword Dancer" 3 6 22}
        {SPAWN_NOID "Demon Berserker" 3 22 20}
        {SPAWN_NOID "Demon Berserker" 3 14 20}
        {SPAWN_NOID "Demon Berserker" 3 9 23}
        {SPAWN_NOID "Demon Berserker" 3 8 21}
        {SPAWN_NOID "Demon Grunt" 3 21 28}
        {SPAWN_NOID "Demon Grunt" 3 22 30}
        {SPAWN_NOID "Demon Grunt" 3 24 24}
        {SPAWN_NOID "Demon Grunt" 3 4 21}
        {SPAWN_NOID "Master Bowman" 2 13 7}
        {SPAWN_NOID "Master Bowman" 2 15 7}
        {SPAWN_NOID "Master Bowman" 2 24 7}
        {SPAWN_NOID "Royal Guard" 2 14 9}
        {SPAWN_NOID "Royal Guard" 2 22 10}
        {SPAWN_NOID "Royal Guard" 2 24 13}
        {SPAWN_NOID "Royal Guard" 2 24 10}
        {SPAWN_NOID "Royal Guard" 2 25 12}
        {SPAWN_NOID "Iron Mauler" 2 22 12}

        [unit]
            type=Shock Trooper
            side=2
            x,y=11,16
            generate_name=yes
            random_traits=yes
            hitpoints=5
        [/unit]
        [unit]
            type=Shock Trooper
            side=2
            x,y=14,15
            generate_name=yes
            random_traits=yes
            hitpoints=9
        [/unit]
        [unit]
            type=Shock Trooper
            side=2
            x,y=20,13
            generate_name=yes
            random_traits=yes
            hitpoints=39
        [/unit]
        [unit]
            type=Swordsman
            side=2
            x,y=13,12
            generate_name=yes
            random_traits=yes
            hitpoints=34
        [/unit]
        [unit]
            type=Swordsman
            side=2
            x,y=17,13
            generate_name=yes
            random_traits=yes
            hitpoints=39
        [/unit]
        [unit]
            type=Swordsman
            side=2
            x,y=7,13
            generate_name=yes
            random_traits=yes
            hitpoints=17
        [/unit]
        [unit]
            type=Javelineer
            side=2
            x,y=21,15
            generate_name=yes
            random_traits=yes
            hitpoints=23
        [/unit]
        [unit]
            type=Pikeman
            side=2
            x,y=8,14
            generate_name=yes
            random_traits=yes
            hitpoints=11
        [/unit]
        [unit]
            type=Longbowman
            side=2
            x,y=10,13
            generate_name=yes
            random_traits=yes
            hitpoints=25
        [/unit]
        [unit]
            type=Longbowman
            side=2
            x,y=17,15
            generate_name=yes
            random_traits=yes
            hitpoints=13
        [/unit]
        [unit]
            type=Longbowman
            side=2
            x,y=10,12
            generate_name=yes
            random_traits=yes
            hitpoints=31
        [/unit]
        [unit]
            type=Demon Bladestorm
            side=3
            x,y=7,14
            generate_name=yes
            random_traits=yes
            random_gender=yes
            hitpoints=35
        [/unit]
        [unit]
            type=Demon Bladestorm
            side=3
            x,y=11,17
            generate_name=yes
            random_traits=yes
            random_gender=yes
            hitpoints=41
        [/unit]
        [unit]
            type=Demon Berserker
            side=3
            x,y=6,15
            generate_name=yes
            random_traits=yes
            random_gender=yes
            hitpoints=12
        [/unit]
        [unit]
            type=Demon Zephyr
            side=3
            x,y=8,11
            generate_name=yes
            random_traits=yes
            random_gender=yes
            hitpoints=26
        [/unit]
        [unit]
            type=Demon Berserker
            side=3
            x,y=21,18
            generate_name=yes
            random_traits=yes
            random_gender=yes
            hitpoints=35
        [/unit]
        [unit]
            type=Demon Grunt
            side=3
            x,y=17,17
            generate_name=yes
            random_traits=yes
            random_gender=yes
            hitpoints=24
        [/unit]
        [unit]
            type=Demon Berserker
            side=3
            x,y=4,14
            generate_name=yes
            random_traits=yes
            random_gender=yes
            hitpoints=16
        [/unit]
        [unit]
            type=Demon Berserker
            side=3
            x,y=6,12
            generate_name=yes
            random_traits=yes
            random_gender=yes
            hitpoints=22
        [/unit]
        [unit]
            type=Fire Demon
            side=3
            x,y=17,16
            generate_name=yes
            random_traits=yes
            random_gender=yes
            hitpoints=16
        [/unit]
        [unit]
            type=Demon Sword Dancer
            side=3
            x,y=21,16
            generate_name=yes
            random_traits=yes
            random_gender=yes
            hitpoints=21
        [/unit]
        [unit]
            type=Demon Grunt
            side=3
            x,y=2,17
            generate_name=yes
            random_traits=yes
            random_gender=yes
            hitpoints=35
        [/unit]
        {FADE_SCREEN}
    [/event]

    [event]
        name=start
        {UNFADE_SCREEN}
        {DELAY 500}
        {RECALL_ARYEL_NOLOC}
        {RECALL_TALYA_NOLOC}
        {RECALL_YUMI_NOLOC}
        {DELAY 1500}
        {SCROLL_TO 8 13}
        {DELAY 2000}
        {SCROLL_TO 11 22}
        {DELAY 2000}
        {SCROLL_TO 14 30}
        {DELAY 2000}
        {SCROLL_TO 13 43}
        {DELAY 2000}

        [message]
            speaker=Esther
            message= _ "Uh."
        [/message]
        {DELAY 500}
        [move_unit]
            id=Esther
            to_x,to_y=13,11
        [/move_unit]
        {SCROLL_TO 13 11}
        {DELAY 500}
        [message]
            speaker=Esther
            message= _ "Jeez. We weren't even gone that long."
        [/message]
        [message]
            speaker=Talya
            message= _ "Yikes."
        [/message]
        [message]
            speaker=Aryel
            message= _ "Looks like we're in for another hard fight..."
        [/message]
        [message]
            speaker=Talya
            message= _ "Yeah I don't know about you, but I don't have that much left in me. To be honest, you two don't look so good either. Even Yumi seems a little more tired than normal."
        [/message]
        [message]
            speaker=Aryel
            message= _ "What do you want to do? We can't just run away."
        [/message]
        [message]
            speaker=Talya
            message= _ "That's true."
        [/message]
        {DELAY 500}
        [move_unit]
            id=Aryel
            to_x,to_y=18,12
        [/move_unit]
        {DELAY 500}
        [move_unit]
            id=Talya
            to_x,to_y=17,12
        [/move_unit]
        {SCROLL_TO 18 12}
        {DELAY 500}
        [message]
            speaker=Aryel
            message= _ "General Haart!"
        [/message]
        [message]
            speaker=Haart
            message= _ "(turns) Ah, the faeries! And Tayla, you have returned! Your investigation went well, I take it?"
        [/message]
        [message]
            speaker=Esther
            message= _ "Yes, there was an issue with the upper echelon of your leadership, but we took care of it. Talya can fill you in on the details later. It seems like we have another problem right now though. How many men do you have left in reserve?"
        [/message]
        [message]
            speaker=Haart
            message= _ "Not many, I'm afraid. I don't want to pull the guards out from around the civilian areas, since we're stretched thin already. We've been able to hold them here for a while, but my scouts report that even more of them have just arrived to the south."
        [/message]
        [message]
            speaker=Talya
            message= _ "Is retreating an option?"
        [/message]
        [message]
            speaker=Haart
            message= _ "Only if you want the rest of the city to end up like this."
        [/message]
        [message]
            speaker=Aryel
            message= _ "Ugh. We'll have to stand and fight."
        [/message]
        [message]
            speaker=narrator
            message= _ "That won't be necessary."
        [/message]
        {DELAY 500}
        {TURN_UNIT5 "Aryel"}
        [message]
            speaker=Aryel
            message= _ "Uhm."
        [/message]
        {DELAY 500}
        {PLAY_SOUND "magic-faeriefire.ogg"}
        {DELAY 500}
        [message]
            speaker=Esther
            message= _ "Is it just me or-"
        [/message]
        {DELAY 500}
        {PLAY_SOUND "magic-faeriefire-miss.ogg"}
        {DELAY 1000}
        {PLAY_SOUND "magic-faeriefire-miss.ogg"}
        {DELAY 500}
        {SCROLL_TO 15 31}
        {DELAY 750}
        {PLAY_SOUND "magic-faeriefire.ogg"}
        {DELAY 500}
        [unit]
            type=Guardian of Earth
            id=Xia'el
            name= _ "Xia'el"
            x,y=15,31
            side=4
            random_traits=no
            generate_name=no
            animate=yes
        [/unit]

        [message]
            speaker=S23warrior
            message= _ "!"
        [/message]
        [message]
            speaker=S23inferno
            message= _ "!"
        [/message]
        [message]
            speaker=S23harbinger
            message= _ "!"
        [/message]
        [message]
            speaker=Xia'el
            message= _ "Oh dear. It looks like I arrived just in time."
        [/message]
        [message]
            speaker=Xia'el
            message= _ "Urdemons, you are intruding upon my realm and I must ask you to stand down. I do not approve of your aggression and neither does Uria-"
        [/message]
        {DELAY 250}
        {PLAY_SOUND "magic-missile-1.ogg"}
        {DELAY 750}
        {PLAY_SOUND "explosion.ogg"}
        {DELAY 350}
        [unit]
            type=Guardian of Life
            id=Uria
            name= _ "Uria"
            x,y=14,43
            side=7
            random_traits=no
            generate_name=no
            animate=yes
        [/unit]
        [harm_unit]
            [filter]
                id=S23harbinger
            [/filter]
            [filter_second]
                id=Uria
            [/filter_second]
            [primary_attack]
                range=melee
            [/primary_attack]
            [secondary_attack]
                range=melee
            [/secondary_attack]
            animate=yes
            kill=yes
            amount=999
        [/harm_unit]
        {DELAY 500}
        [message]
            speaker=Uria
            message= _ "Always so nice about it, Xia'el. That doesn't always work."
        [/message]
        [message]
            speaker=S23galerunner
            message= _ "The Mistress of Life!"
        [/message]
        [message]
            speaker=Uria
            message= _ "When there is a problem, sometimes you need to exterminate it."
        [/message]
        [message]
            speaker=Xia'el
            message= _ "They're your subjects. I didn't want to presume what you wanted to do."
        [/message]
        [message]
            speaker=Uria
            message= _ "Sure, we normally are hands off as much as possible. But this? I need to make an example of this."
        [/message]
        {DELAY 250}
        {COLOR_ADJUST 33 33 33}
        {DELAY 100}
        {COLOR_ADJUST 67 67 67}
        {DELAY 100}
        {COLOR_ADJUST 100 100 100}
        {DELAY 100}
        {COLOR_ADJUST 133 133 133}
        {DELAY 100}
        [kill]
            x=1-25
            y=37-50
            [not]
                id=Uria
            [/not]
            animate=yes
        [/kill]
        [message]
            speaker=S23hellion
            message= _ "M-m-mistress please..."
        [/message]
        {DELAY 250}
        {COLOR_ADJUST 167 167 167}
        {DELAY 100}
        {COLOR_ADJUST 200 200 200}
        {DELAY 100}
        {COLOR_ADJUST 233 233 233}
        {DELAY 100}
        {COLOR_ADJUST 255 255 255}
        {DELAY 100}
        {DELAY 600}
        {PLAY_SOUND "human-female-die-1.ogg"}
        {DELAY 500}
        {PLAY_SOUND "human-die-1.ogg"}
        {DELAY 500}
        {PLAY_SOUND "human-female-die-3.ogg"}
        {DELAY 500}
        [kill]
            side=3
        [/kill]
        {DELAY 500}
        {UNWHITE_SCREEN}
        {DELAY 1000}
        [message]
            speaker=Talya
            message= _ "Phew."
        [/message]
        [message]
            speaker=Haart
            message= _ "Err, what just happened-"
        [/message]
        [message]
            speaker=Xia'el
            message= _ "General, it is better if you stay out of this. Do not pry into what does not concern you."
        [/message]
        [message]
            speaker=Haart
            message= _ "But-"
        [/message]
        [message]
            speaker=Talya
            message= _ "You should probably listen to her."
        [/message]
        [message]
            speaker=Haart
            message= _ "... right. I'll pull my men back."
        [/message]
        {DELAY 500}
        [kill]
            side=2
        [/kill]
        {DELAY 500}
        [message]
            speaker=Aryel
            message= _ "(slumps) It's finally over. I'm so tired."
        [/message]
        [message]
            speaker=Esther
            message= _ "(elbows Aryel) No sleeping yet, drowsy pants. They look like they want to talk to us."
        [/message]
        [message]
            speaker=Uria
            message= _ "I do. I think Xia'el has some things to say as well."
        [/message]
        [message]
            speaker=Aryel
            message= _ "Ugh. Now?"
        [/message]
        [message]
            speaker=Uria
            message= _ "Yes, now. Is there somewhere secure that we can speak? Preferably somewhere less destroyed."
        [/message]
        [message]
            speaker=Talya
            message= _ "How about the Pantheon? It's not the most secluded place, but at least it's an enclosed area where we can talk."
        [/message]
        [message]
            speaker=Xia'el
            message= _ "It should work. Uria?"
        [/message]
        [message]
            speaker=Uria
            message= _ "I'll clean this up first and meet you there. We'll make our little meeting quick as well, so you faerie can get some rest."
        [/message]
        [message]
            speaker=Aryel
            message= _ "Thank goodness."
        [/message]

        {FADE_SCREEN}
        [store_unit]
            [filter]
                id=Esther
            [/filter]
            variable=esther
        [/store_unit]
        [store_unit]
            [filter]
                id=Aryel
            [/filter]
            variable=aryel
        [/store_unit]
        [store_unit]
            [filter]
                id=Talya
            [/filter]
            variable=talya
        [/store_unit]
        [store_unit]
            [filter]
                id=Yumi
            [/filter]
            variable=yumi
        [/store_unit]
        [kill]
            side=1,2,3,4,5
        [/kill]
        [fire_event]
            name=scene2
        [/fire_event]
    [/event]
    [event]
        name=scene2

        [replace_map]
            map="{~add-ons/Genesis/episode1/maps/07d_Pantheon.map}"
            expand=yes
            shrink=yes
        [/replace_map]
        {DELAY 500}
        {UNFADE_SCREEN}
        [unit]
            side=6
            type=Guardian of Earth Statue
            x,y=14,3
            generate_name=no
            random_traits=no
            facing=s
            ellipse=none
        [/unit]
        [unit]
            side=6
            type=Demon Stromguarde Statue
            x,y=1,8
            generate_name=no
            random_traits=no
            facing=se
            ellipse=none
        [/unit]
        [unit]
            side=6
            type=Grand Marshal Statue
            x,y=27,8
            generate_name=no
            random_traits=no
            facing=sw
            ellipse=none
        [/unit]
        [unit]
            side=6
            type=Great Mage Statue
            x,y=1,21
            generate_name=no
            random_traits=no
            gender=female
            facing=ne
            ellipse=none
        [/unit]
        [unit]
            side=6
            type=Mage of Light Statue
            x,y=27,21
            generate_name=no
            random_traits=no
            gender=male
            facing=nw
            ellipse=none
        [/unit]
        [unit]
            side=6
            type=Faerie Dryad Statue
            x,y=9,9
            generate_name=no
            random_traits=no
            facing=se
            ellipse=none
        [/unit]
        [unit]
            side=6
            type=Cavalier Statue
            x,y=19,9
            generate_name=no
            random_traits=no
            gender=male
            facing=sw
            ellipse=none
        [/unit]
        [unit]
            side=6
            type=Paladin Statue
            x,y=9,19
            generate_name=no
            random_traits=no
            gender=male
            facing=ne
            ellipse=none
        [/unit]
        [unit]
            side=6
            type=Eventide Dancer Statue
            x,y=19,19
            generate_name=no
            random_traits=no
            facing=nw
            ellipse=none
        [/unit]
        [petrify]
            side=6
        [/petrify]

        {SCROLL_TO 14 19}

        [unstore_unit]
            variable=esther
            x,y=14,19
        [/unstore_unit]
        [unstore_unit]
            variable=aryel
            x,y=17,20
        [/unstore_unit]
        [unstore_unit]
            variable=talya
            x,y=12,20
        [/unstore_unit]
        [unstore_unit]
            variable=yumi
            x,y=17,21
        [/unstore_unit]
        [unhide_unit]
            [filter][/filter]
        [/unhide_unit]
        {CLEAR_VARIABLE esther}
        {CLEAR_VARIABLE aryel}
        {CLEAR_VARIABLE talya}
        {DELAY 1250}

        [unit]
            type=Guardian of Earth
            id=Xia'el
            name= _ "Xia'el"
            x,y=16,17
            side=4
            random_traits=no
            generate_name=no
            animate=yes
        [/unit]

        [message]
            speaker=Xia'el
            message= _ "One moment, girls. Uria's coming."
        [/message]
        {DELAY 2000}
        [unit]
            type=Guardian of Life
            id=Uria
            name= _ "Uria"
            x,y=11,16
            side=7
            random_traits=no
            generate_name=no
            animate=yes
        [/unit]
        {DELAY 1000}
        [message]
            speaker=Uria
            message= _ "You sealed all the entrances?"
        [/message]
        [message]
            speaker=Xia'el
            message= _ "Should be safe from prying eyes and ears."
        [/message]
        [message]
            speaker=Uria
            message= _ "And scrying?"
        [/message]
        [message]
            speaker=Xia'el
            message= _ "Should be. Only other Guardians I could think of who could spy on us right now are Yukiria and Merthiaal. But we wouldn't be able to stop them even if we tried."
        [/message]
        [message]
            speaker=Uria
            message= _ "Yukiria's not the type to directly involve herself like that. I spoke with Merthiaal recently, I don't believe she has any reason to do so either. I believe you went to see her as well?"
        [/message]
        [message]
            speaker=Xia'el
            message= _ "I did. She was neurotic and childish, like usual, but to her credit, she was pretty open with me this time. So I think we're on the same page. This is about Valdir, isn't it?"
        [/message]
        [message]
            speaker=Uria
            message= _ "Yes. Anyway..."
        [/message]
        [message]
            speaker=Uria
            message= _ "Perhaps we ought to explain this a bit to our friends here. But first, the human-"
        [/message]
        [message]
            speaker=Esther
            message= _ "Her name's Talya. She's seen basically everything with us already. There's no point in sending her away now. And before you ask, she can keep her mouth shut."
        [/message]
        [message]
            speaker=Aryel
            message= _ "I trust her as well."
        [/message]
        [message]
            speaker=Talya
            message= _ "(whispers) Erm, you two sure I should be here?"
        [/message]
        [message]
            speaker=Aryel
            message= _ "(whispers) You're one of our friends and you're also pretty useful as an ally. Just promise you'll keep this stuff to yourself."
        [/message]
        [message]
            speaker=Talya
            message= _ "(whispers) Okay, I promise."
        [/message]
        [message]
            speaker=Uria
            message= _ "Xia'el? What do you think?"
        [/message]
        [message]
            speaker=Xia'el
            message= _ "Let her stay, this may end up concerning her as well."
        [/message]
        [message]
            speaker=Uria
            message= _ "Very well."
        [/message]
        {DELAY 1500}
        [message]
            speaker=Uria
            message= _ "Let's start with introductions. I am Uria, the Guardian of Life and the protector of the world Ethea. On my world, there exist the Urdemons, who have unfortunately been attacking you. Groups of them have defected from my control and it has been quite a hassle for me to rein them back in without completely destroying them."
        [/message]
        [message]
            speaker=Xia'el
            message= _ "(nods) I think you all know me. Talya, we have met before as well."
        [/message]
        [message]
            speaker=Aryel
            message= _ "(whispers) You have?"
        [/message]
        [message]
            speaker=Talya
            message= _ "(whispers) Yeah, that's why we have a statue of her here. She sometimes reveals herself to the king and some of the mage council. I guess to make sure everything's fine with us and to keep us in check."
        [/message]
        [message]
            speaker=Uria
            message= _ "It seems like you four know a little bit about us Guardians already. Good, this will keep my explanation short."
        [/message]
        [message]
            speaker=Uria
            message= _ "As you likely already know, these attacks are not an accident. The dream demons were placed on our worlds, Irdya and Ethea, by either a demon lord or a Guardian. Their purpose was two-fold - to sow chaos among us, and to seek a weapon or a weakness of some sort. Right now, we do not know what they were looking for, or if they have already found it."
        [/message]
        [message]
            speaker=Uria
            message= _ "Regarding this matter, it also came to my attention that a powerful demon lady was planted on your world to manipulate the humans into attacking the faerie."
        [/message]
        [message]
            speaker=Aryel
            message= _ "Yeah, but we already beat her. Well, Yumi did."
        [/message]
        [message]
            speaker=Uria
            message= _ "You defeated this demon lady by yourselves? Impressive. I came here to take care of that and extract some information from her."
        [/message]
        [message]
            speaker=Esther
            message= _ "I'm afraid that's not possible. She disappeared after we - Yumi - defeated her. I'm not entirely sure, but-"
        [/message]
        [message]
            speaker=Yumi
            message= _ "She's gone."
        [/message]
        [message]
            speaker=Uria
            message= _ "I see. Well, no matter. We have plenty of other sources of information."
        [/message]
        [message]
            speaker=Esther
            message= _ "You mean about the one who put that demon lady here?"
        [/message]
        [message]
            speaker=Xia'el
            message= _ "Yes. Right now, we think the one orchestrating these events is the Guardian of Water, Valdir."
        [/message]
        [message]
            speaker=Aryel
            message= _ "(turns) That would make sense. Whenever we came across that demon, she was always around a lot of water."
        [/message]
        [message]
            speaker=Esther
            message= _ "It does make sense, but why would Valdir want to mess with us..?"
        [/message]
        [message]
            speaker=Xia'el
            message= _ "Unlike the other Guardians, he and the Guardian of Fire, Shardia, share the same world. It is called Norsula, the plane of endless war. As two Guardians of opposed natures, Valdir and Shardia are always locked in combat-"
        [/message]
        [message]
            speaker=Uria
            message= _ "You're giving him too much credit. Valdir's an egotistical maniac. All he desires is bloodshed. To that end, he seeks power in whatever form he can obtain it. It's evident that Norsula wasn't enough for him, so now he wants to spread his war to our worlds. Remember, Valdir feeds on carnage and misery."
        [/message]
        [message]
            speaker=Xia'el
            message= _ "Perhaps. I was thinking more along the lines of assimilating some of our own powers into his armies and himself. But what you say is definitely possible too."
        [/message]
        [message]
            speaker=Aryel
            message= _ "Then why don't you stop him? If it's the three of you against him, you should be able to-"
        [/message]
        [message]
            speaker=Uria
            message= _ "He's strong. I can hold against him, but Xia'el will have a harder time. Shardia is unwilling to fight him as well."
        [/message]
        [message]
            speaker=Xia'el
            message= _ "(sighs) Supposing we go together, we definitely have the power to confront him, but it's not something we want to take lightly. For one thing, Valdir definitely won't back down from a fight. For another, I don't think we can just subdue someone like him. He'd resist until his dying breath. And like Uria said, even outnumbered, he's still very dangerous."
        [/message]
        [message]
            speaker=Uria
            message= _ "And another thing is that we cannot just kill him."
        [/message]
        [message]
            speaker=Aryel
            message= _ "Because..?"
        [/message]
        [message]
            speaker=Uria
            message= _ "We Guardians embody the elements of creation and keep them in balance. Removing one of us from the equation is equivalent to eliminating an aspect of creation. This is a bit of a simplification, but it would likely have an extremely severe effect on the rest of us."
        [/message]
        [message]
            speaker=Uria
            message= _ "Point is, we need to handle this carefully."
        [/message]
        [message]
            speaker=Esther
            message= _ "That's where we come in. You want us to go to Norsula."
        [/message]
        [message]
            speaker=Uria
            message= _ "Exactly. You three are powerful enough to infiltrate his domain and figure out what he's up to."
        [/message]
        [message]
            speaker=Aryel
            message= _ "But won't he realize we're just there to spy on him..?"
        [/message]
        [message]
            speaker=Uria
            message= _ "You might think you will stand out among the others, but there are all sorts of creatures living in Valdir's domain. In fact, there exist a few faerie there as well. Based on what I have observed, you are more than equipped to sneak in unnoticed."
        [/message]
        [message]
            speaker=Xia'el
            message= _ "To be clear, we don't want you to take unnecessary risks and get into dangerous fights. It would be really bad if we had to show ourselves to bail you out of a bad situation."
        [/message]
        [message]
            speaker=Aryel
            message= _ "We need to be discreet, right. You don't want to be connected to this."
        [/message]
        [message]
            speaker=Uria
            message= _ "That's right."
        [/message]
        [message]
            speaker=Esther
            message= _ "And do we have any say in the matter? I really don't want to put Aryel and Yumi in more danger than is necessary. Can we just have one of us go-"
        [/message]
        [message]
            speaker=Aryel
            message= _ "Right, Esther, because mysticism and illusions are totally your thing. If anyone's going to go alone, it should be me."
        [/message]
        [message]
            speaker=Xia'el
            message= _ "You do not have to go if you don't want to..."
        [/message]
        [message]
            speaker=Aryel
            message= _ "We also can't just sit around and wait to be attacked by another army of demons. This kind of thing is only going to get worse the longer we let it go on."
        [/message]
        [message]
            speaker=Esther
            message= _ "Agreed. We have to do something."
        [/message]
        [message]
            speaker=Aryel
            message= _ "Emphasis on we."
        [/message]
        [message]
            speaker=Esther
            message= _ "Aryel..."
        [/message]
        [message]
            speaker=Aryel
            message= _ "You're not going to waltz in there alone. If we're going, you need us."
        [/message]
        [message]
            speaker=Esther
            message= _ "My brain tells me you're right. But my heart says no."
        [/message]
        [message]
            speaker=Aryel
            message= _ "(smirks) Well, you're the brains of our little group, so you better put your wisdom to good use. We're in this together."
        [/message]
        [message]
            speaker=Uria
            message= _ "You also do not have to rush your decision. Before you go to Norsula, I want you to come to Ethea first. There are a few things I have discovered that may be of interest to you."
        [/message]
        [message]
            speaker=Esther
            message= _ "Oh, that's good! It would definitely give us time to think things over. Aryel, Yumi, what do you think?"
        [/message]
        [message]
            speaker=Aryel
            message= _ "Sure, why not? I've kind of been itching to go traveling, anyway."
        [/message]
        [message]
            speaker=Yumi
            message= _ "(shrugs)"
        [/message]
        [message]
            speaker=Esther
            message= _ "And Talya? You're definitely welcome to come with us, if you want to."
        [/message]
        [message]
            speaker=Aryel
            message= _ "We'll also understand if you don't want to. You have your home here, after all."
        [/message]
        [message]
            speaker=Talya
            message= _ "Well, I mean..."
        [/message]
        [message]
            speaker=Talya
            message= _ "I do feel a little bit obligated to help rebuild our city and set it back on the right track. After everything that's happened, I'm pretty sure they'll need me here for at least a little while. Don't get me wrong, Caerleon's not really been the nicest place for me either, but I do feel a sense of responsibility..."
        [/message]
        [message]
            speaker=Talya
            message= _ "You guys are my friends too, though. Hmmm. Do you think... after you're finished with your stuff on Ethea... do you think I can tag along to Norsula with you?"
        [/message]
        [message]
            speaker=Esther
            message= _ "It'll be dangerous."
        [/message]
        [message]
            speaker=Talya
            message= _ "Danger is my middle name."
        [/message]
        [message]
            speaker=Aryel
            message= _ "You're sure?"
        [/message]
        [message]
            speaker=Talya
            message= _ "Totally."
        [/message]
        [message]
            speaker=Uria
            message= _ "Xia'el?"
        [/message]
        [message]
            speaker=Xia'el
            message= _ "If it's fine with them, I'll be happy to help."
        [/message]
        [message]
            speaker=Uria
            message= _ "Very well. You three will come with me, and the human - Talya - will stay here for now."
        [/message]
        [message]
            speaker=Esther
            message= _ "Actually, uhm, Lady-"
        [/message]
        [message]
            speaker=Uria
            message= _ "Just Uria is fine."
        [/message]
        [message]
            speaker=Esther
            message= _ "Uria, I'd like to go visit the other faeries one more time. To let them know that we'll be leaving for at least a little while and to make sure they'll be safe."
        [/message]
        [message]
            speaker=Uria
            message= _ "Understandable. That's fine, Xia'el can send you over when you're ready. Anything else?"
        [/message]
        {TURN_UNIT3 "Esther"}
        [message]
            speaker=Esther
            message= _ "I think that's it."
        [/message]
        [message]
            speaker=Uria
            message= _ "Good. I'll be seeing you all soon, then."
        [/message]

        {FADE_SCREEN}
        [fade_out_music][/fade_out_music]
        {REPLACE_SCENARIO_MUSIC underground.ogg}
        [replace_schedule]
            {DARK_INDOORS}
        [/replace_schedule]
        [kill]
            side=1,2,3,4,5,6,7
        [/kill]
        [fire_event]
            name=scene3
        [/fire_event]
    [/event]
    [event]
        name=scene3

        [replace_map]
            map="{~add-ons/Genesis/episode1/maps/23b_Dawn.map}"
            expand=yes
            shrink=yes
        [/replace_map]

        {DELAY 500}

        {SCROLL_TO 9 16}

        [lock_view][/lock_view]
        {UNFADE_SCREEN}
        {DELAY 1000}
        [unit]
            type=Guardian of Darkness
            id=Merthiaal
            name= _ "Merthiaal"
            x,y=9,16
            side=5
            random_traits=no
            generate_name=no
        [/unit]
        {DELAY 1000}
        [message]
            speaker=Merthiaal
            message= _ "Hmm."
        [/message]
        {DELAY 1000}
        {PLAY_SOUND "magic-dark.ogg"}
        {DELAY 500}
        {PLACE_IMAGE items/crystal-glyph-message.png 7 17}
        {PLACE_IMAGE items/crystal-glyph-message.png 7 15}
        {PLACE_IMAGE items/crystal-glyph-message.png 9 14}
        {PLACE_IMAGE items/crystal-glyph-message.png 9 18}
        {PLACE_IMAGE items/crystal-glyph-message.png 11 15}
        {PLACE_IMAGE items/crystal-glyph-message.png 11 17}
        {DELAY 500}
        [message]
            speaker=Merthiaal
            message= _ "Was it supposed to be like this?"
        [/message]
        {DELAY 1000}
        {PLAY_SOUND "magic-dark.ogg"}
        {DELAY 500}
        {PLACE_IMAGE items/crystal-glyph-gate.png 5 14}
        {PLACE_IMAGE items/crystal-glyph-gate.png 5 18}
        {PLACE_IMAGE items/crystal-glyph-gate.png 9 12}
        {PLACE_IMAGE items/crystal-glyph-gate.png 9 20}
        {PLACE_IMAGE items/crystal-glyph-gate.png 13 14}
        {PLACE_IMAGE items/crystal-glyph-gate.png 13 18}
        {DELAY 750}
        [message]
            speaker=Merthiaal
            message= _ "No, no. The order's all wrong."
        [/message]
        {DELAY 750}
        {PLAY_SOUND "magic-dark.ogg"}
        {DELAY 500}
        {PLACE_IMAGE items/crystal-glyph-gate.png 7 17}
        {PLACE_IMAGE items/crystal-glyph-gate.png 7 15}
        {PLACE_IMAGE items/crystal-glyph-gate.png 9 14}
        {PLACE_IMAGE items/crystal-glyph-gate.png 9 18}
        {PLACE_IMAGE items/crystal-glyph-gate.png 11 15}
        {PLACE_IMAGE items/crystal-glyph-gate.png 11 17}
        {DELAY 500}
        {PLAY_SOUND "magic-dark.ogg"}
        {DELAY 500}
        {PLACE_IMAGE items/crystal-glyph-message.png 5 14}
        {PLACE_IMAGE items/crystal-glyph-message.png 5 18}
        {PLACE_IMAGE items/crystal-glyph-message.png 9 12}
        {PLACE_IMAGE items/crystal-glyph-message.png 9 20}
        {PLACE_IMAGE items/crystal-glyph-message.png 13 14}
        {PLACE_IMAGE items/crystal-glyph-message.png 13 18}
        {DELAY 500}
        {PLAY_SOUND "magic-1.ogg"}
        {DELAY 3500}
        [message]
            speaker=Merthiaal
            message= _ "Hmm, so that's how their battle played out after all. I can't say I entirely expected that. I probably could have handled it better."
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "... let's see about the others."
        [/message]
        {DELAY 500}
        {PLAY_SOUND "magic-2.ogg"}
        {DELAY 2000}
        {PLACE_IMAGE items/crystal-glyph-gate.png 5 18}
        {PLACE_IMAGE items/crystal-glyph-gate.png 9 12}
        {PLACE_IMAGE items/crystal-glyph-gate.png 13 18}
        {DELAY 1500}
        {PLACE_IMAGE items/crystal-glyph-message.png 7 17}
        {PLACE_IMAGE items/crystal-glyph-message.png 9 14}
        {PLACE_IMAGE items/crystal-glyph-message.png 11 17}
        {DELAY 750}
        [message]
            speaker=Merthiaal
            message= _ "Valdir and Shardia are fighting again. No surprise there. But what about Uria and Xia'el?"
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "... they have their eyes set on Norsula? As I expected. Let's see what they're saying..."
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "It would be silly to try to confront him directly. Even if they can overpower him, nobody wants to kill another Guardian. That would definitely cause many more problems than just a few demons running rampant."
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "... but they do want those three to go to Norsula. Risky, risky. I guess I'll need to keep an eye on them."
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "That leaves only one more."
        [/message]
        {DELAY 500}
        {PLAY_SOUND "magic-4.ogg"}
        {DELAY 1500}
        {PLACE_IMAGE items/crystal-glyph-powerup.png 5 14}
        {PLACE_IMAGE items/crystal-glyph-powerup.png 5 18}
        {PLACE_IMAGE items/crystal-glyph-powerup.png 9 12}
        {PLACE_IMAGE items/crystal-glyph-powerup.png 9 20}
        {PLACE_IMAGE items/crystal-glyph-powerup.png 13 14}
        {PLACE_IMAGE items/crystal-glyph-powerup.png 13 18}
        {DELAY 750}
        {PLACE_IMAGE items/crystal-glyph-powerup.png 7 17}
        {PLACE_IMAGE items/crystal-glyph-powerup.png 7 15}
        {PLACE_IMAGE items/crystal-glyph-powerup.png 9 14}
        {PLACE_IMAGE items/crystal-glyph-powerup.png 9 18}
        {PLACE_IMAGE items/crystal-glyph-powerup.png 11 15}
        {PLACE_IMAGE items/crystal-glyph-powerup.png 11 17}
        {DELAY 1500}
        [message]
            speaker=Merthiaal
            message= _ "So that's how it is."
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "Yarae is still tinkering with the Well of Life. He's ignoring us as usual. Figures. He's just hiding there in his little den, desperately trying to stop the void from taking his own life while he uses all of us to stall for him. What a pitiful excuse for a supposed almighty deity."
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "I don't know what he expects. Unless he can completely absorb the powers of the Tree, he won't be able to do anything when it catches up with him. And judging by how long he's been holed up in there, it seems like he's not making much progress. Like, really. He hasn't left his bubble for a couple centuries now."
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "(frowns) Yarae once told us that he and his brethren created the Tree of Life to bring the new universe to life after the old one died. I wonder if that's really true."
        [/message]
        {DELAY 500}
        {PLAY_SOUND "magic-dark-miss.ogg"}
        {DELAY 500}
        {REMOVE_IMAGE 5 14}
        {REMOVE_IMAGE 5 18}
        {REMOVE_IMAGE 9 12}
        {REMOVE_IMAGE 9 20}
        {REMOVE_IMAGE 13 14}
        {REMOVE_IMAGE 13 18}
        {REMOVE_IMAGE 7 17}
        {REMOVE_IMAGE 7 15}
        {REMOVE_IMAGE 9 14}
        {REMOVE_IMAGE 9 18}
        {REMOVE_IMAGE 11 15}
        {REMOVE_IMAGE 11 17}
        [redraw][/redraw]
        {DELAY 500}
        [message]
            speaker=Merthiaal
            message= _ "Doesn't matter. With him not bothering any of us, it makes it easier for me to work with Uria and Xia'el. I just need to keep collecting the relevant materials and once that's settled, absorb the key for the next transfiguration and-"
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "Ah-"
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "Let's try something."
        [/message]
        [unlock_view][/unlock_view]
        {DELAY 500}
        [move_unit]
            id=Merthiaal
            to_x,to_y=5,5
        [/move_unit]
        {SCROLL_TO 5 5}
        {DELAY 1500}
        [message]
            speaker=Merthiaal
            message= _ "Hmm."
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "Not this thing. But I think I'm forgetting- ah, right. I was supposed to use this to make some stuff. I can work on that later. First things first."
        [/message]
        {DELAY 500}
        [move_unit]
            id=Merthiaal
            to_x,to_y=13,6
        [/move_unit]
        {SCROLL_TO 13 6}
        {DELAY 500}
        [message]
            speaker=Merthiaal
            message= _ "Ab alla ahrkrahm."
        [/message]

        {DELAY 500}
        [remove_terrain_overlays]
            x=13,14
            y=5,5
        [/remove_terrain_overlays]
        [redraw][/redraw]
        {DELAY 250}
        {PLAY_SOUND "gate-fall.ogg"}
        {DELAY 150}
        {DELAY 500}
        [move_unit]
            id=Merthiaal
            to_x,to_y=19,3
        [/move_unit]
        {SCROLL_TO 20 2}

        {FADE_SCREEN}
        [replace_schedule]
            {ETERNALDARK2}
        [/replace_schedule]
        [terrain]
            x=0-26
            y=0-30
            terrain=Woby
        [/terrain]
        [terrain]
            x,y=23,2
            terrain=Gg^Fet
        [/terrain]
        [redraw][/redraw]
        {DELAY 1000}
        [fade_out_music][/fade_out_music]
        {UNFADE_SCREEN}
        {DELAY 500}
        {SCROLL_TO 23 2}
        [lock_view][/lock_view]
        [unit]
            type=Fake Shadow Fae
            side=1
            x,y=23,2
            name= _ "Yumi"
            animate=yes
        [/unit]
        [unstore_unit]
            variable=yumi
            find_vacant=no
            x,y=23,2
        [/unstore_unit]
        [unhide_unit]
            [filter][/filter]
        [/unhide_unit]
        {REPLACE_SCENARIO_MUSIC everlasting_night.ogg}
        {DELAY 500}
        {MODIFY_UNIT (id="Yumi") facing sw}
        {MODIFY_UNIT (id="Merthiaal") facing ne}
        {DELAY 500}
        [message]
            speaker=Merthiaal
            message= _ "What? I had intended to go find her, but she somehow managed to find me this time..!"
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "I need to be more careful around her than I initially thought."
        [/message]
        {DELAY 1000}
        [message]
            speaker=Merthiaal
            message= _ "Hmm. You didn't tell them about me."
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "Why?"
        [/message]
        {DELAY 1500}
        [message]
            speaker=Merthiaal
            message= _ "You clearly still don't trust me."
        [/message]
        [message]
            speaker=Yumi
            message= _ "You want to use my friends."
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "In a manner of speaking, yes. Like I told you, I don't have to hurt you or the other two as long as you don't try to resist me. But you clearly don't believe that."
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "You're just like the others after all, aren't you? It's just because I'm the Guardian of Darkness, isn't it? It's because I command an 'evil' power and I'm shy like you, so everyone thinks I'm hiding terrible secrets. They all think I'm untrustworthy. That's why they shun me. Even you-"
        [/message]
        [message]
            speaker=Yumi
            message= _ "What about Luna?"
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "What about her? She was just a pawn. It's not like you to care about the life of someone so insignificant."
        [/message]
        {DELAY 1500}
        [message]
            speaker=Yumi
            message= _ "I..."
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "Look. Sacrifices have to be made for what I'm doing. You know that. If it's just one demon, that's a small price to pay for stopping the void. Even if it were a hundred, or a thousand, or a world of souls, better to lose that than to lose everything. Don't you agree?"
        [/message]
        [message]
            speaker=Yumi
            message= _ "But you tortured her for no reason... are you going to do that to us too?"
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "You know I'm right. That's why you didn't tell them about me. Because I'm the only one trying to stop it and you need me. And the others have neither the vision, nor the courage to do what I want to do. They're too busy being manipulated by Yarae into being complacent with what they have."
        [/message]
        [message]
            speaker=Yumi
            message= _ "(nods slowly)"
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "She knows a lot more than I suspected. But even to me, her mind is completely opaque. I wonder what she's thinking."
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "Yet you continue to follow Uria and Xia'el like a little pet. Why?"
        [/message]
        [message]
            speaker=Yumi
            message= _ "They protect me."
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "No, they don't. For all her kind words, Xia'el always leaves you to fend for yourself. Think about all the times you were in danger, think about when those void creatures chased you all across Irdya, and think about how many times she showed up to help. Almost never. And believe me, cross Uria once and you'll know what kind of monster she is."
        [/message]
        [message]
            speaker=Yumi
            message= _ "(shrugs)"
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "So why? Is it because you find me creepy?"
        [/message]
        [message]
            speaker=Yumi
            message= _ "(shakes head)"
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "Are you afraid of me?"
        [/message]
        [message]
            speaker=Yumi
            message= _ "A little."
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "But clearly not enough to run away either. You want to believe in me."
        [/message]
        [message]
            speaker=Yumi
            message= _ "Maybe."
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "But you're not ready to trust me just yet?"
        [/message]
        [message]
            speaker=Yumi
            message= _ "Maybe not."
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "You need me. And I need you as well."
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "As each day passes, the cracks in our universe distend further. The void seeps through and grows stronger. Already the seeds of chaos are sown and already it has begun to consume the souls of creation, cursing them to the vast nothingness of oblivion. We are running out of time."
        [/message]
        [message]
            speaker=Yumi
            message= _ "(shrugs)"
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "Fine, I can see that you're not ready yet. But the more you stall, the harder this mess will be to fix. Eventually, it will come to a point where we cannot stop it."
        [/message]
        [message]
            speaker=Merthiaal
            message= _ "You know I'm not lying to you. Think about it."
        [/message]
        {DELAY 500}
        {MODIFY_UNIT (id="Yumi") facing se}
        {DELAY 2000}
        {MODIFY_UNIT (id="Yumi") facing sw}
        {DELAY 500}
        [message]
            speaker=Yumi
            message= _ "(eyes glow)"
        [/message]
        [message]
            speaker=Yumi
            message= _ "(mixed voices) We'll have to see what the future brings."
        [/message]
        {WHITE_SCREEN}
        [kill]
            id=Yumi
        [/kill]
        {UNWHITE_SCREEN}
        {TURN_UNIT5 "Merthiaal"}
        {DELAY 500}
        [message]
            speaker=Merthiaal
            message= _ "So we shall."
        [/message]

        {FADE_SCREEN}
        {CLEAR_VARIABLE yumi}
        {DELAY 3000}

        [endlevel]
            carryover_report=no
            replay_save=no
            linger_mode=no
        [/endlevel]
    [/event]
[/scenario]


#textdomain wesnoth-Genesis

[movetype]
    name=arcanefae
    flies=true
    {FAE_MOVE}
    [defense]
        deep_water=60
        shallow_water=60
        reef=60
        swamp_water=60
        flat=50
        sand=60
        forest=30
        hills=50
        mountains=40
        village=40
        castle=40
        cave=60
        frozen=60
        fungus=60
        unwalkable=30
    [/defense]
    [resistance]
        blade=120
        pierce=120
        impact=120
        fire=120
        cold=50
        arcane=50
    [/resistance]
[/movetype]
[movetype]
    name=firefae
    flies=true
    {FAE_MOVE}
    [defense]
        deep_water=70
        shallow_water=60
        reef=60
        swamp_water=60
        flat=50
        sand=60
        forest=30
        hills=50
        mountains=40
        village=40
        castle=40
        cave=60
        frozen=60
        fungus=60
        unwalkable=70
    [/defense]
    [resistance]
        blade=110
        pierce=110
        impact=110
        fire=30
        cold=100
        arcane=70
    [/resistance]
[/movetype]
[movetype]
    name=bloodfae
    flies=true
    {FAE_MOVE}
    [defense]
        deep_water=60
        shallow_water=60
        reef=60
        swamp_water=60
        flat=50
        sand=60
        forest=30
        hills=50
        mountains=40
        village=40
        castle=40
        cave=50
        frozen=60
        fungus=50
        unwalkable=50
    [/defense]
    [resistance]
        blade=110
        pierce=110
        impact=110
        fire=80
        cold=90
        arcane=70
    [/resistance]
[/movetype]


#textdomain wesnoth-Genesis

#define DREAM_WALK
[movement_costs]
    deep_water=1
    shallow_water=1
    reef=1
    swamp_water=1
    flat=1
    sand=1
    forest=1
    hills=1
    mountains=1
    village=1
    castle=1
    cave=1
    frozen=1
    fungus=1
    unwalkable=1
[/movement_costs]
#enddef
[movetype]
    name=windmage
    flies=true
    [movement_costs]
        deep_water=2
        shallow_water=1
        reef=1
        swamp_water=1
        flat=1
        sand=1
        forest=1
        hills=1
        mountains=2
        village=1
        castle=1
        cave=2
        frozen=1
        fungus=2
        unwalkable=3
    [/movement_costs]
    [defense]
        deep_water=70
        shallow_water=60
        reef=60
        swamp_water=60
        flat=50
        sand=60
        forest=40
        hills=50
        mountains=40
        village=40
        castle=40
        cave=60
        frozen=60
        fungus=60
        unwalkable=70
    [/defense]
    [resistance]
        blade=80
        pierce=80
        impact=100
        fire=120
        cold=80
        arcane=80
    [/resistance]
[/movetype]

{~add-ons/Genesis/episode1/units/humans}


#textdomain wesnoth-Genesis

[unit_type]
    id=Ephemeral Angel
    name= _ "Ephemeral Angel"
    gender=female
    race=demon
    image="units/demons/yuure/ephemeral-angel.png"
    profile=portraits/luna.png
    hitpoints=211
    movement_type=demonfly
    movement=7
    experience=300
    level=6
    hide_help=true
    alignment=neutral
    advances_to=null
    {AMLA_DEFAULT}
    cost=200
    usage=mixed fighter
    [resistance]
        blade=30
        pierce=30
        impact=30
        cold=50
        fire=90
        arcane=30
    [/resistance]
    description= _ "There is no information available about this class of beings at this time."
    [defend]
        start_time=-126
        [if]
            hits=hit
            offset=0.0~-0.05:126,-0.05~0.0:126
            alpha=0.8~0.5:126,0.5~0.8:126

            hit_sound_start_time=-25
            [hit_sound_frame]
                sound=wail-sml.wav
            [/hit_sound_frame]
        [/if]
        [else]
            hits=kill
            offset=0.0~-0.05:126,-0.05~0.0:126
            alpha=0.8~0.5:126,0.5~0.8:126
        [/else]
        [else]
            hits=miss
            offset=0.0~-0.1:126,-0.1~0.0:126
            alpha=0.8~0.25:126,0.25~0.8:126
        [/else]
        [frame]
            image=units/demons/yuure/ephemeral-angel.png:1,units/demons/yuure/ephemeral-angel-melee2.png:250,units/demons/yuure/ephemeral-angel.png:1
        [/frame]
    [/defend]
    [abilities]
        {ABILITY_DREAMWEAVE}
    [/abilities]
    [attack]
        name=mirror force melee
        description= _ "mirror force"
        type=arcane
        range=melee
        [specials]
            {WEAPON_SPECIAL_MIRRORFORCE}
        [/specials]
        damage=11
        number=5
        icon=attacks/faerie-fire.png
    [/attack]
    [attack]
        name=mirror force range
        description= _ "mirror force"
        type=arcane
        range=ranged
        [specials]
            {WEAPON_SPECIAL_MIRRORFORCE}
        [/specials]
        damage=11
        number=5
        icon=attacks/faerie-fire.png
    [/attack]
    {MIRRORFORCE}
    [attack_anim]
        [filter_attack]
            name=mirror force melee
        [/filter_attack]
        start_time=-600
        offset=0.0~-0.3:300,-0.3~1.2:300,1.0~0.0:350
        [frame]
            image="units/demons/yuure/ephemeral-angel-melee[1~2].png:150"
        [/frame]
        [frame]
            image="units/demons/yuure/ephemeral-angel-melee3.png:75"
        [/frame]
        [frame]
            image="units/demons/yuure/ephemeral-angel-melee4.png:225"
            alpha=1~0:200
        [/frame]
        {SOUND:HIT_AND_MISS "magic-dark-big.ogg" "magic-dark-big-miss.ogg" -75}
        [frame]
            image="units/demons/yuure/ephemeral-angel-melee4.png:50"
            alpha=0:50
        [/frame]
        [frame]
            image="units/demons/yuure/ephemeral-angel-melee[4~3].png:100"
            alpha=0~1:200
        [/frame]
        [frame]
            image="units/demons/yuure/ephemeral-angel-melee1.png:75"
        [/frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=mirror force range
        [/filter_attack]
        {MISSILE_FRAME_FAERIE_FIRE}
        start_time=-450
        {SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450}
        [frame]
            image="units/demons/yuure/ephemeral-angel-ranged[1~3].png:125"
        [/frame]
        [frame]
            image="units/demons/yuure/ephemeral-angel-ranged3.png:125"
        [/frame]
        [frame]
            image="units/demons/yuure/ephemeral-angel-ranged[3~1].png:50"
        [/frame]
    [/attack_anim]
    [variation]
        variation_id=angel1
        inherit=no
        id=Ephemeral Angel
        name= _ "Ephemeral Angel"
        gender=female
        race=demon
        image="units/demons/yuure/ephemeral-angel.png"
        profile=portraits/luna.png
        hitpoints=377
        movement_type=demonfly
        movement=7
        experience=350
        level=7
        hide_help=true
        alignment=neutral
        advances_to=null
        {AMLA_DEFAULT}
        cost=200
        usage=mixed fighter
        [resistance]
            blade=30
            pierce=30
            impact=30
            cold=30
            fire=70
            arcane=10
        [/resistance]
        description= _ ""
        [defend]
            start_time=-126
            [if]
                hits=hit
                offset=0.0~-0.05:126,-0.05~0.0:126
                alpha=0.8~0.5:126,0.5~0.8:126

                hit_sound_start_time=-25
                [hit_sound_frame]
                    sound=wail-sml.wav
                [/hit_sound_frame]
            [/if]
            [else]
                hits=kill
                offset=0.0~-0.05:126,-0.05~0.0:126
                alpha=0.8~0.5:126,0.5~0.8:126
            [/else]
            [else]
                hits=miss
                offset=0.0~-0.1:126,-0.1~0.0:126
                alpha=0.8~0.25:126,0.25~0.8:126
            [/else]
            [frame]
                image=units/demons/yuure/ephemeral-angel.png:1,units/demons/yuure/ephemeral-angel-melee2.png:250,units/demons/yuure/ephemeral-angel.png:1
            [/frame]
        [/defend]
        [abilities]
            {ABILITY_NOCTURNE}
        [/abilities]
        [attack]
            name=mirror force melee
            description= _ "mirror force"
            type=arcane
            range=melee
            [specials]
                {WEAPON_SPECIAL_MIRRORFORCE}
            [/specials]
            damage=15
            number=5
            icon=attacks/faerie-fire.png
        [/attack]
        [attack]
            name=mirror force range
            description= _ "mirror force"
            type=arcane
            range=ranged
            [specials]
                {WEAPON_SPECIAL_MIRRORFORCE}
            [/specials]
            damage=15
            number=5
            icon=attacks/faerie-fire.png
        [/attack]
        {MIRRORFORCE}
        [attack_anim]
            [filter_attack]
                name=mirror force melee
            [/filter_attack]
            start_time=-450
            offset=0.0~1.0:450,1.0~0.0:250
            [frame]
                image="units/demons/yuure/ephemeral-angel-melee[1~2].png:100"
            [/frame]
            [frame]
                image="units/demons/yuure/ephemeral-angel-melee3.png:50"
            [/frame]
            [frame]
                image="units/demons/yuure/ephemeral-angel-melee4.png:200"
                alpha=1~0:200
            [/frame]
            {SOUND:HIT_AND_MISS "magic-dark-big.ogg" "magic-dark-big-miss.ogg" -75}
            [frame]
                image="units/demons/yuure/ephemeral-angel-melee4.png:50"
                alpha=0:50
            [/frame]
            [frame]
                image="units/demons/yuure/ephemeral-angel-melee[4~3].png:50"
                alpha=0~1:100
            [/frame]
            [frame]
                image="units/demons/yuure/ephemeral-angel-melee1.png:100"
            [/frame]
        [/attack_anim]
        [attack_anim]
            [filter_attack]
                name=mirror force range
            [/filter_attack]
            {MISSILE_FRAME_FAERIE_FIRE}
            start_time=-450
            {SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450}
            [frame]
                image="units/demons/yuure/ephemeral-angel-ranged[1~3].png:125"
            [/frame]
            [frame]
                image="units/demons/yuure/ephemeral-angel-ranged3.png:125"
            [/frame]
            [frame]
                image="units/demons/yuure/ephemeral-angel-ranged[3~1].png:50"
            [/frame]
        [/attack_anim]
    [/variation]
[/unit_type]