#textdomain wesnoth-utbs

[unit_type]
    id=Tauroch Protector
    name= _ "Tauroch Protector"
    image=units/elves-quenoth/protector.png
    image_icon="units/elves-quenoth/protector.png~CROP(0,0,72,72)"
    profile="portraits/quenoth/tauroch_protector.png"
    race=elf
    # Base movement of 4 is too little, but we don't want them to get 6 either
    # if they're quick, so instead they just have 5 movement but can't get quick
    ignore_race_traits=yes
    {TRAIT_STRONG}
    {TRAIT_INTELLIGENT}
    {TRAIT_RESILIENT}
    {TRAIT_DEXTROUS}
    {TRAIT_HEALTHY}
    hitpoints=68
    movement_type=quenoth_beast
    #mostly like a foot Elf, but they are bad at defending in villages
    [defense]
        village=60
    [/defense]
    [resistance]
        blade=70
        pierce=80
        impact=70
    [/resistance]
    movement=5
    experience=150
    level=3
    alignment=lawful
    advances_to=null
    {AMLA_DEFAULT}
    cost=18
    usage=mixed fighter
    description= _ "From the journal of Syniel, the Sand Skipper:

The orcs ambushed me near the oasis at twilight. I had to flee into the desert, but even there, the wolves were nearly fast enough to keep up with me. I ran and ran for hours until I could barely feel my legs and still, they hounded me under the bright moonlight. I thought that I was dead for sure, but as Eloh would have it, I came across a young Tauroch that had wandered away from her pack. She must have sensed my trouble, for she came to me swiftly and fought beside me all through the long night; beyond exhaustion, we somehow managed to drive off dozens of orcs and wolves by ourselves. By dawn, we were alone, but wounded and weary to our bones with nothing but sand in sight. I used what little remained of my supplies to tend to the Tauroch’s wounds, then I succumbed to fatigue and I remember little after that.

-----------------------

I woke up today in the village, tired, but alive. My friends told me that the Tauroch had carried me through the desert for many hours at no little cost to herself, for she was in worse condition than I by the time we had arrived. I can only be grateful that I managed to survive that dreadful night, for it is only by Eloh’s grace that I happened upon such a loyal companion. She is my savior, my watchful guardian, a blessing from the Goddess herself. I think I will call her Nala, meaning ‘Protector’ in our tongue. I am sure we will have many more adventures together."
    die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"
    [abilities]
        {ABILITY_STEADFAST}
    [/abilities]
    [attack]
        name=trample
        description= _"trample"
        type=impact
        range=melee
        damage=15
        number=2
        icon=attacks/slam-drake.png
    [/attack]
    [attack]
        name=javelin
        #textdomain wesnoth-units
        description= _"javelin"
        #textdomain wesnoth-utbs
        type=pierce
        range=ranged
        damage=13
        number=3
        icon=attacks/javelin-human.png
    [/attack]
    {DEFENSE_ANIM "units/elves-quenoth/protector.png" "units/elves-quenoth/protector.png" "tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"}
    [attack_anim]
        [filter_attack]
            name=trample
        [/filter_attack]
        offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
        start_time=-300
        [frame]
            duration=100
            image="units/elves-quenoth/protector.png"
        [/frame]
        [frame]
            duration=350
            image="units/elves-quenoth/protector.png"
            sound=club.ogg
        [/frame]
        {SOUND:HIT squishy-hit.wav -150}
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=javelin
        [/filter_attack]
        missile_start_time=-150
        [missile_frame]
            duration=150
            image="projectiles/spear-n.png"
            image_diagonal="projectiles/spear-ne.png"
        [/missile_frame]
        start_time=-300
        [frame]
            image="units/elves-quenoth/protector.png:450"
            sound={SOUND_LIST:THROW}
        [/frame]
        {SOUND:HIT spear.ogg -100}
    [/attack_anim]
[/unit_type]


#textdomain wesnoth-utbs

[unit_type]
    id=Quenoth Ranger
    name= _ "Quenoth Ranger"
    race=elf
    ignore_race_traits=yes
    {TRAIT_STRONG}
    {TRAIT_QUICK}
    {TRAIT_INTELLIGENT}
    {TRAIT_RESILIENT}
    image=units/elves-quenoth/ranger.png
    profile="portraits/quenoth/ranger.png"
    hitpoints=57
    movement_type=quenoth_foot
    movement=6
    experience=150
    level=3
    alignment=lawful
    advances_to=null
    {AMLA_DEFAULT}
    cost=50
    usage=fighter
    description= _ "The title ‘Ranger’ is a little misleading, for these agile elves have little in common with the more pacifistic explorers of nature that once bore the same title. They, instead, are expert fighters who specifically seek combat in order to better hone their skirmishing skills. While they do not possess the brute force of their warrior counterparts, Quenoth Rangers are more proficient at navigating through chaotic fights and are capable of darting in and out of enemy lines to assassinate injured targets. Their masterful use of poison and formidable swordsmanship make these elves especially deadly in the harsh desert terrain, where fewer options to retreat are available."
    die_sound={SOUND_LIST:ELF_HIT}
    [abilities]
        {ABILITY_SKIRMISHER}
    [/abilities]
    [attack]
        name=sword
        #textdomain wesnoth-units
        description= _"sword"
        #textdomain wesnoth-utbs
        type=blade
        range=melee
        damage=10
        number=4
        icon=attacks/sword-elven.png
    [/attack]
    [attack]
        name=blowgun
        description= _"blowgun"
        type=pierce
        range=ranged
        damage=6
        number=3
        icon=attacks/blowgun.png
        [specials]
            {WEAPON_SPECIAL_POISON}
        [/specials]
    [/attack]
    {DEFENSE_ANIM "units/elves-quenoth/ranger-defend2.png" "units/elves-quenoth/ranger-defend1.png" {SOUND_LIST:ELF_HIT}}
    [attack_anim]
        [filter_attack]
            name=sword
        [/filter_attack]
        offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
        start_time=-300
        [frame]
            duration=450
            image="units/elves-quenoth/ranger.png"
        [/frame]
        {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=blowgun
        [/filter_attack]
        missile_start_time=-150
        [missile_frame]
            duration=150
            image="projectiles/missile-n.png~SCALE_SHARP(36,36)"
            image_diagonal="projectiles/missile-ne.png~SCALE_SHARP(36,36)"
        [/missile_frame]
        start_time=-300
        [frame]
            image="units/elves-quenoth/ranger.png:450"
        [/frame]
        {SOUND:HIT_AND_MISS crossbow.ogg crossbow-miss.ogg -300}
    [/attack_anim]
[/unit_type]


#textdomain wesnoth-utbs

[unit_type]
    id=Tauroch Rider
    name= _ "Tauroch Rider"
    image=units/elves-quenoth/rider.png
    image_icon="units/elves-quenoth/rider.png~CROP(0,0,72,72)"
    profile="portraits/quenoth/tauroch_rider.png"
    race=elf
    # Base movement of 4 is too little, but we don't want them to get 6 either
    # if they're quick, so instead they just have 5 movement but can't get quick
    ignore_race_traits=yes
    {TRAIT_STRONG}
    {TRAIT_INTELLIGENT}
    {TRAIT_RESILIENT}
    {TRAIT_DEXTROUS}
    {TRAIT_HEALTHY}
    hitpoints=42
    movement_type=quenoth_beast
    movement=5
    experience=37
    level=1
    alignment=lawful
    advances_to=Tauroch Vanguard,Tauroch Stalwart
    cost=20
    usage=mixed fighter
    description= _ "Taurochs are huge, hardened beasts of the desert, considered untamable by most surviving races. However, the elves' affinity with nature has allowed them to form an unlikely bond with them. While taurochs can easily carry or pull heavy loads, their thick hides and unwavering resolution also make them formidable mounts in battle. A tauroch guided by a skilled rider can hold off multiple enemies long enough for assistance to arrive."
    die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"
    [attack]
        name=trample
        description= _"trample"
        type=impact
        range=melee
        damage=7
        number=2
        icon=attacks/slam-drake.png
    [/attack]
    [attack]
        name=javelin
        #textdomain wesnoth-units
        description= _"javelin"
        #textdomain wesnoth-utbs
        type=pierce
        range=ranged
        damage=7
        number=3
        icon=attacks/javelin-human.png
    [/attack]
    {DEFENSE_ANIM "units/elves-quenoth/rider.png" "units/elves-quenoth/rider.png" "tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"}
    [attack_anim]
        [filter_attack]
            name=trample
        [/filter_attack]
        offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
        start_time=-300
        [frame]
            duration=100
            image="units/elves-quenoth/rider.png"
        [/frame]
        [frame]
            duration=350
            image="units/elves-quenoth/rider.png"
            sound=club.ogg
        [/frame]
        {SOUND:HIT squishy-hit.wav -150}
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=javelin
        [/filter_attack]
        missile_start_time=-150
        [missile_frame]
            duration=150
            image="projectiles/spear-n.png"
            image_diagonal="projectiles/spear-ne.png"
        [/missile_frame]
        start_time=-300
        [frame]
            image="units/elves-quenoth/rider.png:450"
            sound={SOUND_LIST:THROW}
        [/frame]
        {SOUND:HIT spear.ogg -100}
    [/attack_anim]
[/unit_type]


#textdomain wesnoth-utbs

[unit_type]
    id=Quenoth Scout
    name= _ "Quenoth Scout"
    image=units/elves-quenoth/scout.png
    profile="portraits/quenoth/scout.png"
    race=elf
    hitpoints=29
    movement_type=quenoth_horse
    movement=8
    experience=37
    level=1
    alignment=lawful
    advances_to=Quenoth Pathfinder,Quenoth Archer
    cost=17
    usage=scout
    description= _ "Riding the graceful, agile dustboks, Quenoth Scouts move with unmatched speed across the sands. Their practiced skill with sword and sling are useful abilities to harry enemies and allows them to act as effective hunters and patrolmen."
    die_sound=horse-die.ogg
    [abilities]
        {ABILITY_DISENGAGE}
    [/abilities]
    [attack]
        name=sword
        #textdomain wesnoth-units
        description= _"sword"
        #textdomain wesnoth-utbs
        type=blade
        range=melee
        damage=6
        number=3
        icon=attacks/sword-elven.png
        movement_used=0
    [/attack]
    [attack]
        name=sling
        #textdomain wesnoth-units
        description= _"sling"
        #textdomain wesnoth-utbs
        type=impact
        range=ranged
        damage=8
        number=2
        icon=attacks/sling.png
        movement_used=0
    [/attack]
    {DEFENSE_ANIM "units/elves-quenoth/scout-defend-2.png" "units/elves-quenoth/scout-defend-1.png" {SOUND_LIST:HORSE_HIT}}
    [attack_anim]
        [filter_attack]
            name=sword
        [/filter_attack]
        offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
        start_time=-300
        [frame]
            duration=450
            image="units/elves-quenoth/scout.png"
        [/frame]
        {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=sling
        [/filter_attack]
        offset=0.0
        start_time=-400
        [if]
            hits=yes
            {MISSILE_FRAME_STONE_HIT 5 -6}
            [frame]
                image="units/elves-quenoth/scout.png:450"
                sound=sling.ogg
            [/frame]
        [/if]
        [else]
            hits=no
            {MISSILE_FRAME_STONE_MISS 5 -6}
            [frame]
                image="units/elves-quenoth/scout.png:450"
                sound=sling-miss.ogg
            [/frame]
        [/else]
    [/attack_anim]
[/unit_type]


#textdomain wesnoth-utbs

[unit_type]
    id=Quenoth Shaman
    name= _ "female^Quenoth Shaman"
    race=elf
    gender=female
    image=units/elves-quenoth/shaman.png
    profile="portraits/quenoth/shaman.png"
    hitpoints=36
    movement_type=quenoth_foot
    movement=5
    experience=70
    level=2
    alignment=neutral
    advances_to=Quenoth Druid
    cost=34
    usage=healer
    [abilities]
        {ABILITY_CURES}
    [/abilities]
    description= _ "Like the elves of old, many Quenoth elves seek to study the art of medicine and healing rather than hone their abilities in direct battle. Shamans are highly knowledgeable about the sparse plant-life scattered across the deserts and even possess some ability to bolster crop growth, an invaluable skill in a land with few resources. The capacity to foster flora in such an inhospitable environment is a sign of hope as well, a chance that nature might one day rise from its sandy grave and bloom again."
    die_sound={SOUND_LIST:ELF_FEMALE_HIT}
    [attack]
        name=staff
        #textdomain wesnoth-units
        description= _"staff"
        #textdomain wesnoth-utbs
        type=impact
        range=melee
        damage=5
        number=2
        range=melee
        icon=attacks/druidstaff.png
    [/attack]
    [attack]
        name=sand
        description= _"sand"
        type=impact
        range=ranged
        damage=6
        number=2
        icon=attacks/sand-storm.png
        [specials]
            {WEAPON_SPECIAL_DAZE}
        [/specials]
    [/attack]
    [attack]
        name=thorns
        #textdomain wesnoth-units
        description= _"thorns"
        #textdomain wesnoth-utbs
        type=pierce
        range=ranged
        damage=6
        number=3
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
    [/attack]
    {DEFENSE_ANIM "units/elves-quenoth/shaman-defend2.png" "units/elves-quenoth/shaman-defend1.png" {SOUND_LIST:ELF_FEMALE_HIT} }
    [healing_anim]
        start_time=-250
        [frame]
            image="units/elves-quenoth/shaman.png:50"
        [/frame]
        [frame]
            image="units/elves-quenoth/shaman.png:350"
            halo=halo/elven/shaman-heal-halo-[1~7].png
        [/frame]
        [frame]
            image="units/elves-quenoth/shaman.png:50"
        [/frame]
    [/healing_anim]
    [attack_anim]
        [filter_attack]
            name=staff
        [/filter_attack]
        start_time=-250
        [frame]
            image="units/elves-quenoth/shaman.png:400"
        [/frame]
        {SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -125}
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=sand
        [/filter_attack]
        missile_start_time=-200
        [missile_frame]
            duration=320
            offset=0.75~1.1,1.1~1.25
            halo="projectiles/sand-storm-[1~8].png:40"
            auto_vflip=no
        [/missile_frame]
        start_time=-320
        [frame]
            image="units/elves-quenoth/shaman.png:450"
            sound=petrified.ogg
        [/frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=thorns
        [/filter_attack]
        missile_start_time=-200
        [missile_frame]
            duration=200
            image="projectiles/thorns.png"
            image_diagonal="projectiles/thorns-ne.png"
        [/missile_frame]
        start_time=-300
        [frame]
            image="units/elves-quenoth/shaman.png:500"
            halo="halo/elven/nature-halo[1~8].png"
        [/frame]
        {SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg -100}
    [/attack_anim]
[/unit_type]


#textdomain wesnoth-utbs

[unit_type]
    id=Quenoth Shyde
    name= _ "female^Quenoth Shyde"
    race=elf
    gender=female
    image=units/elves-quenoth/shyde.png
    profile="portraits/quenoth/shyde.png"
    hitpoints=57
    movement_type=quenoth_float
    movement=6
    experience=150
    level=4
    alignment=neutral
    advances_to=null
    {AMLA_DEFAULT}
    cost=34
    usage=healer
    [abilities]
        {ABILITY_CURES}
    [/abilities]
    description= _ "From the teachings of Analia, the healer of the Emerald Blossom:

“... by embracing the path to the faerie, we must step past the boundary of flesh and magic to become a being of them both. As surely as the physical form binds the blood that gives us life, it must bind the energy that governs our world, that which is the flowing wind, the cycle of day and night, the endless march of time... We are the physical form, but we are timeless spirits as well, beings touched by that which is faerie. That realm is one that endures through the aeons, whether it takes on the form of nature, of fire, or of sand, it is always there. As it is mutable, so must we be, for the power of faerie is that to transmute the flesh of our world, from sand to earth, from scorched wasteland to life.”"
    die_sound={SOUND_LIST:ELF_FEMALE_HIT}
    [attack]
        name=staff
        #textdomain wesnoth-units
        description= _"staff"
        #textdomain wesnoth-utbs
        type=impact
        range=melee
        damage=9
        number=2
        range=melee
        icon=attacks/druidstaff.png
    [/attack]
    [attack]
        name=sand
        description= _"sand"
        type=impact
        range=ranged
        damage=7
        number=4
        icon=attacks/sand-storm.png
        [specials]
            {WEAPON_SPECIAL_DAZE}
        [/specials]
    [/attack]
    [attack]
        name=thorns
        #textdomain wesnoth-units
        description= _"thorns"
        #textdomain wesnoth-utbs
        type=pierce
        range=ranged
        damage=8
        number=4
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
    [/attack]
    {DEFENSE_ANIM "units/elves-quenoth/shyde.png" "units/elves-quenoth/shyde.png" {SOUND_LIST:ELF_FEMALE_HIT} }
    [healing_anim]
        start_time=-250
        [frame]
            image="units/elves-quenoth/shyde.png:50"
        [/frame]
        [frame]
            image="units/elves-quenoth/shyde.png:350"
            halo=halo/elven/shaman-heal-halo-[1~7].png
        [/frame]
        [frame]
            image="units/elves-quenoth/shyde.png:50"
        [/frame]
    [/healing_anim]
    [attack_anim]
        [filter_attack]
            name=staff
        [/filter_attack]
        start_time=-250
        [frame]
            image="units/elves-quenoth/shyde.png:400"
        [/frame]
        {SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -125}
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=sand
        [/filter_attack]
        missile_start_time=-200
        [missile_frame]
            duration=320
            offset=0.75~1.1,1.1~1.25
            halo="projectiles/sand-storm-[1~8].png:40"
            auto_vflip=no
        [/missile_frame]
        start_time=-320
        [frame]
            image="units/elves-quenoth/shyde.png:450"
            sound=petrified.ogg
        [/frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=thorns
        [/filter_attack]
        missile_start_time=-200
        [missile_frame]
            duration=200
            image="projectiles/thorns.png"
            image_diagonal="projectiles/thorns-ne.png"
        [/missile_frame]
        start_time=-300
        [frame]
            image="units/elves-quenoth/shyde.png:500"
            halo="halo/elven/nature-halo[1~8].png"
        [/frame]
        {SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg -100}
    [/attack_anim]
[/unit_type]


#textdomain wesnoth-utbs

[unit_type]
    id=Tauroch Stalwart
    name= _ "Tauroch Stalwart"
    image=units/elves-quenoth/stalwart.png
    image_icon="units/elves-quenoth/stalwart.png~CROP(0,0,72,72)"
    profile="portraits/quenoth/tauroch_stalwart.png"
    race=elf
    # Base movement of 4 is too little, but we don't want them to get 6 either
    # if they're quick, so instead they just have 5 movement but can't get quick
    ignore_race_traits=yes
    {TRAIT_STRONG}
    {TRAIT_INTELLIGENT}
    {TRAIT_RESILIENT}
    {TRAIT_DEXTROUS}
    {TRAIT_HEALTHY}
    hitpoints=54
    movement_type=quenoth_beast
    #mostly like a foot Elf, but they are bad at defending in villages
    [defense]
        village=60
    [/defense]
    [resistance]
        blade=70
        pierce=80
        impact=70
    [/resistance]
    movement=5
    experience=75
    level=2
    alignment=lawful
    advances_to=Tauroch Protector
    cost=18
    usage=mixed fighter
    description= _ "When encountering wild Taurochs, Quenoth hunters often observe the curious behavior of particularly stubborn beasts, who will brace their rugged bodies and absolutely refuse to budge when provoked. Though difficult to placate, these Taurochs are sometimes selected by skilled riders for their exceptional resilience. Any warrior who finds their advance blocked by a Stalwart would undoubtedly be wise to seek another path, for trying to displace the beast would be akin to trying to fight a stone wall."
    die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"
    [abilities]
        {ABILITY_STEADFAST}
    [/abilities]
    [attack]
        name=trample
        description= _"trample"
        type=impact
        range=melee
        damage=12
        number=2
        icon=attacks/slam-drake.png
    [/attack]
    [attack]
        name=javelin
        #textdomain wesnoth-units
        description= _"javelin"
        #textdomain wesnoth-utbs
        type=pierce
        range=ranged
        damage=10
        number=3
        icon=attacks/javelin-human.png
    [/attack]
    {DEFENSE_ANIM "units/elves-quenoth/stalwart.png" "units/elves-quenoth/stalwart.png" "tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"}
    [attack_anim]
        [filter_attack]
            name=trample
        [/filter_attack]
        offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
        start_time=-300
        [frame]
            duration=100
            image="units/elves-quenoth/stalwart.png"
        [/frame]
        [frame]
            duration=350
            image="units/elves-quenoth/stalwart.png"
            sound=club.ogg
        [/frame]
        {SOUND:HIT squishy-hit.wav -150}
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=javelin
        [/filter_attack]
        missile_start_time=-150
        [missile_frame]
            duration=150
            image="projectiles/spear-n.png"
            image_diagonal="projectiles/spear-ne.png"
        [/missile_frame]
        start_time=-300
        [frame]
            image="units/elves-quenoth/stalwart.png:450"
            sound={SOUND_LIST:THROW}
        [/frame]
        {SOUND:HIT spear.ogg -100}
    [/attack_anim]
[/unit_type]


#textdomain wesnoth-utbs

[unit_type]
    id=Quenoth Sun Singer
    name= _ "female^Quenoth Sun Singer"
    race=elf
    gender=female
    image=units/elves-quenoth/sun_singer/sun-singer.png
    profile="portraits/quenoth/sun_singer.png"
    hitpoints=50
    movement_type=quenoth_foot
    movement=5
    experience=90
    level=2
    alignment=lawful
    advances_to=Quenoth Sun Sylph
    cost=34
    usage=healer
    [abilities]
        {ABILITY_HEALS}
    [/abilities]
    description= _ "Faerie and elven magic have oft been aptly associated with life, from which they draw the majority of their power. However, with the death of much of Irdya’s wildlife, the Quenoth Elves were forced to seek another source for their sorcery. In time, they learned how to harness the power of the twin suns, Sela and Naia, which razed the once sprawling forests of Irdya to ashes, but still spring the energy that sparks all life. Those who master this new form of magic sing of the dual nature of these embodiments of fire: flames that are both life and life’s demise."
    die_sound={SOUND_LIST:ELF_FEMALE_HIT}
    [attack]
        name=touch
        #textdomain wesnoth-units
        description= _"touch"
        type=fire
        range=melee
        damage=7
        number=2
        icon=attacks/touch-faerie.png
    [/attack]
    [attack]
        name=faerie fire
        description= _"faerie fire"
        #textdomain wesnoth-utbs
        type=arcane
        range=ranged
        damage=10
        number=3
        icon=attacks/faerie-fire-sun.png
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
    [/attack]
    {DEFENSE_ANIM "units/elves-quenoth/sun_singer/sun-singer-defend2.png" "units/elves-quenoth/sun_singer/sun-singer-defend1.png" {SOUND_LIST:ELF_FEMALE_HIT} }
    [standing_anim]
        start_time=0
        flame_start_time=0
        backglow_start_time=0
        [frame]
            image="units/elves-quenoth/sun_singer/sun-singer-stand.png"
        [/frame]
        [flame_frame]
            image="{QUENOTH_FLAME_POS 38 0}"
            layer=42
            auto_vflip=no
            auto_hflip=yes
        [/flame_frame]
        [backglow_frame]
            image="units/elves-quenoth/sun_singer/sun-singer-backglow.png"
            layer=41
            auto_vflip=no
            auto_hflip=yes
        [/backglow_frame]
    [/standing_anim]
    [healing_anim]
        start_time=-270
        [frame]
            image="units/elves-quenoth/sun_singer/sun-singer-heal-[1,2].png:70"
        [/frame]
        [frame]
            image="units/elves-quenoth/sun_singer/sun-singer-heal-[3~8].png:90"
            halo=halo/elven/shaman-heal-halo-[1~7].png~O(0.8)~CS(30,-15,-35)~SCALE(108,108)
        [/frame]
        [frame]
            image="units/elves-quenoth/sun_singer/sun-singer.png:50"
        [/frame]
    [/healing_anim]
    [attack_anim]
        [filter_attack]
            name=touch
        [/filter_attack]
        start_time=-250
        [frame]
            image="units/elves-quenoth/sun_singer/sun-singer.png:400"
        [/frame]
        {SOUND:HIT_AND_MISS flame-big.ogg flame-big-miss.ogg -250}
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=faerie fire
        [/filter_attack]
        start_time=-350
        {MISSILE_FRAME_FAERIE_FIRE}
        missile_blend_color=255,180,0
        missile_blend_ratio=0.5
        missile_halo_mod=~CS(255,-40,-155)
        [frame]
            image="units/elves-quenoth/sun_singer/sun-singer.png"
            duration=500
            halo=halo/elven/faerie-fire-halo[1~7].png
            halo_x,halo_y=14,0
            halo_mod=~CS(255,-40,-155)
        [/frame]
        {SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -350}
    [/attack_anim]
[/unit_type]


#textdomain wesnoth-utbs

[unit_type]
    id=Quenoth Sun Sylph
    name= _ "female^Quenoth Sun Sylph"
    race=elf
    gender=female
    image=units/elves-quenoth/sun_sylph/sun-sylph.png
    profile="portraits/quenoth/sun_sylph.png"
    halo=halo/illuminates-aura.png~CS(50,20,-70)
    hitpoints=59
    movement_type=quenoth_float
    movement=6
    experience=150
    level=3
    alignment=lawful
    advances_to=null
    {AMLA_DEFAULT}
    cost=34
    usage=healer
    [abilities]
        {ABILITY_HEALS}
        {ABILITY_ILLUMINATES}
    [/abilities]
    description= _ "In times past, those who stepped beyond the boundary of the worlds of elf and faerie were called Sylphs, mystics with unparalleled knowledge of the secrets of the natural sphere. However, in the harsh new world, the path into the realm of the faerie became no longer a journey into the heart of nature, but a diverging path between light and darkness. Those elves who embrace the burning suns as the fulcrum of life and death learn also to harness their power, transforming into beings imbued with radiant fire. These Sun Sylphs very much embody the power that they wield: light that heals and protects, and flames that smolder with destruction."
    die_sound={SOUND_LIST:ELF_FEMALE_HIT}
    [attack]
        name=touch
        #textdomain wesnoth-units
        description= _"touch"
        type=fire
        range=melee
        damage=10
        number=2
        icon=attacks/touch-faerie.png
    [/attack]
    [attack]
        name=faerie fire
        description= _"faerie fire"
        #textdomain wesnoth-utbs
        type=arcane
        range=ranged
        damage=11
        number=4
        icon=attacks/faerie-fire-sun.png
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
    [/attack]
    # filtering whether she is floating or standing
    {DEFENSE_ANIM_FILTERED "units/elves-quenoth/sun_sylph/sun-sylph-fly-defend2.png" "units/elves-quenoth/sun_sylph/sun-sylph-fly-defend1.png" {SOUND_LIST:ELF_FEMALE_HIT} (
        terrain_type={QUENOTH_UNWALKABLE_TERRAINS}
    )}
    {DEFENSE_ANIM_FILTERED "units/elves-quenoth/sun_sylph/sun-sylph-defend2.png" "units/elves-quenoth/sun_sylph/sun-sylph-defend1.png" {SOUND_LIST:ELF_FEMALE_HIT} (
        terrain_type=!,{QUENOTH_UNWALKABLE_TERRAINS}
    )}

    [movement_anim]
        # flame frames are absent because they do some weird lagging thing
        start_time=0
        [frame]
            image="units/elves-quenoth/sun_sylph/sun-sylph-fly1.png:150"
        [/frame]
    [/movement_anim]
    [standing_anim]
        start_time=0
        flame_start_time=0
        backglow_start_time=0
        [if]
            terrain_type={QUENOTH_UNWALKABLE_TERRAINS}
            [frame]
                image="units/elves-quenoth/sun_sylph/sun-sylph-fly[1~6].png:150"
            [/frame]
        [/if]
        [else]
            [frame]
                image="units/elves-quenoth/sun_sylph/sun-sylph-stand.png"
            [/frame]
        [/else]
        [flame_frame]
            image="{QUENOTH_FLAME_POS 44 0}"
            halo="{QUENOTH_FLAME_POS 4 4}"
            layer=42
            auto_vflip=no
            auto_hflip=yes
        [/flame_frame]
        [backglow_frame]
            image="units/elves-quenoth/sun_sylph/sun-sylph-backglow.png"
            layer=41
            auto_vflip=no
            auto_hflip=yes
        [/backglow_frame]
    [/standing_anim]
    [healing_anim]
        start_time=-250
        [frame]
            image="units/elves-quenoth/sun_sylph/sun-sylph-fly1.png:50"
        [/frame]
        [frame]
            image="units/elves-quenoth/sun_sylph/sun-sylph-fly[2~5].png:[80*4]"
            halo=halo/elven/shaman-heal-halo-[1~7].png
        [/frame]
        [frame]
            image="units/elves-quenoth/sun_sylph/sun-sylph-fly6.png:50"
        [/frame]
    [/healing_anim]
    [attack_anim]
        [filter_attack]
            name=touch
        [/filter_attack]
        start_time=-250
        offset="0~0.6:200,0.6~0:200"
        [if]
            terrain_type={QUENOTH_UNWALKABLE_TERRAINS}
            [frame]
                image="units/elves-quenoth/sun_sylph/sun-sylph-fly1.png:400"
            [/frame]
        [/if]
        [else]
            [frame]
                image="units/elves-quenoth/sun_sylph/sun-sylph.png:400"
            [/frame]
        [/else]
        missile_start_time=0
        [if]
            hits=yes
            {FIRE_BURST_SMALL}
        [/if]
        {SOUND:HIT_AND_MISS flame-big.ogg flame-big-miss.ogg -250}
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=faerie fire
        [/filter_attack]
        start_time=-350
        elfhalo_start_time=-350
        {MISSILE_FRAME_FAERIE_FIRE}
        missile_blend_color=255,180,0
        missile_blend_ratio=0.5
        missile_halo_mod=~CS(255,-40,-155)
        [if]
            terrain_type={QUENOTH_UNWALKABLE_TERRAINS}
            [frame]
                image="units/elves-quenoth/sun_sylph/sun-sylph-fly1.png"
            [/frame]
        [/if]
        [else]
            [frame]
                image="units/elves-quenoth/sun_sylph/sun-sylph.png"
            [/frame]
        [/else]
        [elfhalo_frame]
            duration=500
            halo=halo/elven/faerie-fire-halo[1~7].png
            halo_x,halo_y=14,0
            halo_mod=~CS(255,-40,-155)
        [/elfhalo_frame]
        {SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -350}
    [/attack_anim]
[/unit_type]


#textdomain wesnoth-utbs

[unit_type]
    id=Tauroch Vanguard
    name= _ "Tauroch Vanguard"
    image=units/elves-quenoth/vanguard.png
    image_icon="units/elves-quenoth/vanguard.png~CROP(0,0,72,72)"
    profile="portraits/quenoth/tauroch_vanguard.png"
    race=elf
    # Base movement of 4 is too little, but we don't want them to get 6 either
    # if they're quick, so instead they just have 5 movement but can't get quick
    ignore_race_traits=yes
    {TRAIT_STRONG}
    {TRAIT_INTELLIGENT}
    {TRAIT_RESILIENT}
    {TRAIT_DEXTROUS}
    {TRAIT_HEALTHY}
    hitpoints=50
    movement_type=quenoth_beast
    #mostly like a foot Elf, but they are bad at defending in villages
    [defense]
        village=60
    [/defense]
    movement=5
    experience=80
    level=2
    alignment=lawful
    advances_to=Tauroch Flagbearer
    cost=18
    usage=mixed fighter
    description= _ "The massive and fearless Taurochs are often employed not only to charge and break through enemy formations, but to rally and inspire infantry to hold their ground. Vanguards are hardy riders, adept at surviving in the thick of battle and leading their brethren from the front lines. Towering above the rolling dunes, the Vanguards bear great flags that fly brightly in the desert skies, a distinctive sight even from far away across the sands. The presence of these riders is a heartening one for most elves and a deterrent for the many pillagers that rove the deserts."
    die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"
    [abilities]
        {ABILITY_LEADERSHIP}
    [/abilities]
    [attack]
        name=ram
        #textdomain wesnoth-units
        description= _"ram"
        type=impact
        range=melee
        damage=9
        number=3
        icon=attacks/ram.png
        [specials]
            {WEAPON_SPECIAL_SHOCK}
        [/specials]
    [/attack]
    [attack]
        name=javelin
        description= _"javelin"
        #textdomain wesnoth-utbs
        type=pierce
        range=ranged
        damage=8
        number=3
        icon=attacks/javelin-human.png
    [/attack]
    {DEFENSE_ANIM "units/elves-quenoth/vanguard.png" "units/elves-quenoth/vanguard.png" "tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"}
    [attack_anim]
        [filter_attack]
            name=ram
        [/filter_attack]
        offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
        start_time=-300
        [frame]
            duration=50
            image="units/elves-quenoth/vanguard.png"
        [/frame]
        [frame]
            duration=400
            image="units/elves-quenoth/vanguard.png"
            sound=tail.ogg
        [/frame]
        {SOUND:HIT mace.ogg -100}
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=javelin
        [/filter_attack]
        missile_start_time=-150
        [missile_frame]
            duration=150
            image="projectiles/spear-n.png"
            image_diagonal="projectiles/spear-ne.png"
        [/missile_frame]
        start_time=-300
        [frame]
            image="units/elves-quenoth/vanguard.png:450"
            sound={SOUND_LIST:THROW}
        [/frame]
        {SOUND:HIT spear.ogg -100}
    [/attack_anim]
[/unit_type]


#textdomain wesnoth-utbs

[unit_type]
    id=Quenoth Warrior
    name= _ "Quenoth Warrior"
    race=elf
    ignore_race_traits=yes
    {TRAIT_STRONG}
    {TRAIT_QUICK}
    {TRAIT_INTELLIGENT}
    {TRAIT_RESILIENT}
    image=units/elves-quenoth/warrior.png
    profile="portraits/quenoth/warrior.png"
    hitpoints=48
    movement_type=quenoth_foot
    movement=5
    experience=80
    level=2
    alignment=lawful
    advances_to=Quenoth Champion
    cost=15
    usage=fighter
    description= _ "When compared to a spear, a glaive is often a shorter weapon with less reach, but more versatile in use. An experienced fighter can use the head to hook or pin enemy weapons and strike from unusual angles, allowing them to catch an unwary opponent by surprise. In formation, Quenoth Warriors bear these somewhat unorthodox weapons to both strike with great power and to support their nearby brethren."
    die_sound={SOUND_LIST:ELF_HIT}
    [abilities]
        {ABILITY_FORMATION}
    [/abilities]
    [attack]
        name=glaive
        description= _"glaive"
        type=pierce
        range=melee
        damage=16
        number=2
        icon=attacks/glaive.png
        [specials]
            {WEAPON_SPECIAL_FIRSTSTRIKE}
        [/specials]
    [/attack]
    [attack]
        name=glaive
        description= _"glaive"
        type=blade
        range=melee
        damage=10
        number=3
        icon=attacks/glaive.png
    [/attack]
    {DEFENSE_ANIM "units/elves-quenoth/warrior-defend-2.png" "units/elves-quenoth/warrior-defend-1.png" {SOUND_LIST:ELF_HIT}}
    [attack_anim]
        [filter_attack]
            name=glaive
        [/filter_attack]
        offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
        start_time=-300
        [frame]
            duration=450
            image="units/elves-quenoth/warrior.png"
        [/frame]
        {SOUND:HIT_AND_MISS spear.ogg spear-miss.ogg -100}
    [/attack_anim]
[/unit_type]


#textdomain wesnoth-After_the_Storm

[unit_type]
    id=Elvish Acolyte
    name= _ "female^Elvish Acolyte"
    race=elf
    gender=female
    image="units/elves-wood/acolyte.png"
    hitpoints=32
    movement_type=woodland
    movement=5
    experience=44
    level=1
    alignment=neutral
    advances_to=Elvish Ascetic
    cost=20
    usage=mixed fighter
    [abilities]
        {ABILITY_UNPOISON}
    [/abilities]
    description= _ "A trio of elves originally working as helpers for the mysterious order of the Sylphs discovered by chance new applications for elemental powers. Although they documented their findings for their peers, their powers and skill remained unmatched for their lifetime.

The legend lived on throughout eons, and the reflourishing elves of the Valley of Elynia have found a new need for offensive magic to assert their control over their lands. The ultimate goal of the so-called “acolytes” is to master the fierce power of the elements and resurrect the legend of the Elemental Three."
    die_sound={SOUND_LIST:ELF_FEMALE_HIT}
    [resistance]
        arcane=100
    [/resistance]
    [attack]
        name=staff
        description={TSTR_ATTACK_NAME_STAFF}
        icon="attacks/druidstaff.png"
        type=impact
        range=melee
        damage=3
        number=2
        range=melee
    [/attack]
    [attack]
        name=faerie fire
        description={TSTR_ATTACK_NAME_FAERIE_FIRE}
        icon=attacks/faerie-fire.png
        type=arcane
        damage=5
        number=3
        range=ranged
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
    [/attack]
    {DEFENSE_ANIM_RANGE "units/elves-wood/acolyte.png" "units/elves-wood/acolyte.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
    {DEFENSE_ANIM_ELVEN_RANGE "units/elves-wood/acolyte.png" "units/elves-wood/acolyte.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
    [attack_anim]
        [filter_attack]
            name=faerie fire
        [/filter_attack]
        start_time=-450
        {MISSILE_FRAME_FAERIE_FIRE}

        [if]
            hits=yes
            [frame]
                duration=75
                image="units/elves-wood/acolyte.png"
                sound=magic-faeriefire.ogg

                halo=halo/elven/faerie-fire-halo1.png
                halo_x,halo_y=0,-28
            [/frame]
        [/if]
        [else]
            hits=no
            [frame]
                duration=75
                image="units/elves-wood/acolyte.png"
                sound=magic-faeriefire-miss.ogg

                halo=halo/elven/faerie-fire-halo1.png
                halo_x,halo_y=0,-28
            [/frame]
        [/else]

        [frame]
            duration=75
            image="units/elves-wood/acolyte.png"
            halo=halo/elven/faerie-fire-halo2.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/acolyte.png"
            halo=halo/elven/faerie-fire-halo3.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/acolyte.png"
            halo=halo/elven/faerie-fire-halo4.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/acolyte.png"
            halo=halo/elven/faerie-fire-halo5.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/acolyte.png"
            halo=halo/elven/faerie-fire-halo6.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/acolyte.png"
            halo=halo/elven/faerie-fire-halo7.png
            halo_x,halo_y=0,-28
        [/frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=staff
        [/filter_attack]

        start_time=-200
        [frame]
            image="units/elves-wood/acolyte.png:400"
        [/frame]

        {SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -125}
    [/attack_anim]

    [healing_anim]
        start_time=-300
        [frame]
            duration=75
            image="units/elves-wood/acolyte.png"
            halo="halo/elven/druid-healing1.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/acolyte.png"
            halo="halo/elven/druid-healing2.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/acolyte.png"
            halo="halo/elven/druid-healing3.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/acolyte.png"
            halo="halo/elven/druid-healing4.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/acolyte.png"
            halo="halo/elven/druid-healing5.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/acolyte.png"
            halo="halo/elven/druid-healing6.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/acolyte.png"
            halo="halo/elven/druid-healing7.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/acolyte.png"
            halo="halo/elven/druid-healing8.png"
        [/frame]
    [/healing_anim]
[/unit_type]

# kate: indent-mode normal; encoding utf-8; space-indent on;


#textdomain wesnoth-After_the_Storm

#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
    id=Anlinde Elvish Avatar
    name= _ "female^Elvish Avatar"
    race=elf
    gender=female
    image="units/elves-wood/anlinde-avatar.png"
    hitpoints=66
    movement_type=woodlandfloat
    movement=6
    experience=200
    level=4
    alignment=neutral
    advances_to=null
    {AMLA_DEFAULT}
    cost=110
    usage=mixed fighter
    [abilities]
        {ABILITY_CURES}
    [/abilities]
    hide_help=true
    # wmllint: notecheck off
    description="" # wmllint: ignore
    die_sound={SOUND_LIST:ELF_FEMALE_HIT}
    [resistance]
        arcane=80
        fire=90
    [/resistance]
    [attack]
        name=faerie touch
        description={TSTR_ATTACK_NAME_FAERIE_TOUCH}
        icon=attacks/touch-faerie.png
        type=impact
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
        range=melee
        damage=7
        number=3
        range=melee
    [/attack]
    [attack]
        name=gossamer
        description={TSTR_ATTACK_NAME_GOSSAMER}
        icon="attacks/web.png"
        type=impact
        [specials]
            {WEAPON_SPECIAL_SLOW}
        [/specials]
        damage=8
        number=3
        range=ranged
    [/attack]
    [attack]
        name=ethereal storm
        description=_"ethereal storm"
        type=arcane
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
        damage=10
        number=5
        range=ranged
        icon=attacks/faerie-fire.png
    [/attack]
    {DEFENSE_ANIM_RANGE "units/elves-wood/anlinde-avatar.png" "units/elves-wood/anlinde-avatar.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
    {DEFENSE_ANIM_ELVEN_RANGE "units/elves-wood/anlinde-avatar.png" "units/elves-wood/anlinde-avatar.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
    [attack_anim]
        [filter_attack]
            name=ethereal storm
        [/filter_attack]
        start_time=-450
        {MISSILE_FRAME_FAERIE_FIRE}

        [if]
            hits=yes
            [frame]
                duration=75
                #image="units/elves-wood/anlinde-avatar-magic.png"
                image="units/elves-wood/anlinde-avatar.png"
                sound=magic-faeriefire.ogg

                halo=halo/elven/faerie-fire-halo1.png
                halo_x,halo_y=0,-28
            [/frame]
        [/if]
        [else]
            hits=no
            [frame]
                duration=75
                #image="units/elves-wood/anlinde-avatar-magic.png"
                image="units/elves-wood/anlinde-avatar.png"
                sound=magic-faeriefire-miss.ogg

                halo=halo/elven/faerie-fire-halo1.png
                halo_x,halo_y=0,-28
            [/frame]
        [/else]

        [frame]
            duration=75
            #image="units/elves-wood/anlinde-avatar-magic.png"
            image="units/elves-wood/anlinde-avatar.png"
            halo=halo/elven/faerie-fire-halo2.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            #image="units/elves-wood/anlinde-avatar-magic.png"
            image="units/elves-wood/anlinde-avatar.png"
            halo=halo/elven/faerie-fire-halo3.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            #image="units/elves-wood/anlinde-avatar-magic.png"
            image="units/elves-wood/anlinde-avatar.png"
            halo=halo/elven/faerie-fire-halo4.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            #image="units/elves-wood/anlinde-avatar-magic.png"
            image="units/elves-wood/anlinde-avatar.png"
            halo=halo/elven/faerie-fire-halo5.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            #image="units/elves-wood/anlinde-avatar-magic.png"
            image="units/elves-wood/anlinde-avatar.png"
            halo=halo/elven/faerie-fire-halo6.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            #image="units/elves-wood/anlinde-avatar-magic.png"
            image="units/elves-wood/anlinde-avatar.png"
            halo=halo/elven/faerie-fire-halo7.png
            halo_x,halo_y=0,-28
        [/frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=gossamer
        [/filter_attack]
        missile_start_time=-200
        start_time=-450
        [missile_frame]
            duration=250
            image="projectiles/web.png"
            image_diagonal="projectiles/web.png"
        [/missile_frame]
        [frame]
            duration=75
            #image="units/elves-wood/anlinde-avatar-magic.png"
            image="units/elves-wood/anlinde-avatar.png"
            halo=halo/elven/faerie-fire-halo1.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            #image="units/elves-wood/anlinde-avatar-magic.png"
            image="units/elves-wood/anlinde-avatar.png"
            halo=halo/elven/faerie-fire-halo2.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            #image="units/elves-wood/anlinde-avatar-magic.png"
            image="units/elves-wood/anlinde-avatar.png"
            halo=halo/elven/faerie-fire-halo3.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            #image="units/elves-wood/anlinde-avatar-magic.png"
            image="units/elves-wood/anlinde-avatar.png"
            halo=halo/elven/faerie-fire-halo4.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            #image="units/elves-wood/anlinde-avatar-magic.png"
            image="units/elves-wood/anlinde-avatar.png"
            halo=halo/elven/faerie-fire-halo5.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            #image="units/elves-wood/anlinde-avatar-magic.png"
            image="units/elves-wood/anlinde-avatar.png"
            halo=halo/elven/faerie-fire-halo6.png
            sound=entangle.wav
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            #image="units/elves-wood/anlinde-avatar-magic.png"
            image="units/elves-wood/anlinde-avatar.png"
            halo=halo/elven/faerie-fire-halo7.png
            halo_x,halo_y=0,-28
        [/frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=faerie touch
        [/filter_attack]
        [frame]
            begin=-200
            end=-100
            #image="units/elves-wood/anlinde-avatar-magic.png"
            image="units/elves-wood/anlinde-avatar.png"
        [/frame]
        [frame]
            begin=-100
            end=100
            #image="units/elves-wood/anlinde-avatar-melee.png"
            image="units/elves-wood/anlinde-avatar.png"
        [/frame]
        [frame]
            begin=100
            end=200
            #image="units/elves-wood/anlinde-avatar-magic.png"
            image="units/elves-wood/anlinde-avatar.png"
        [/frame]
    [/attack_anim]
    [healing_anim]
        start_time=-300
        [frame]
            duration=75
            image="units/elves-wood/anlinde-avatar.png"
            halo="halo/elven/druid-healing1.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/anlinde-avatar.png"
            halo="halo/elven/druid-healing2.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/anlinde-avatar.png"
            halo="halo/elven/druid-healing3.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/anlinde-avatar.png"
            halo="halo/elven/druid-healing4.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/anlinde-avatar.png"
            halo="halo/elven/druid-healing5.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/anlinde-avatar.png"
            halo="halo/elven/druid-healing6.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/anlinde-avatar.png"
            halo="halo/elven/druid-healing7.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/anlinde-avatar.png"
            halo="halo/elven/druid-healing8.png"
        [/frame]
    [/healing_anim]
[/unit_type]
#endif


#textdomain wesnoth-After_the_Storm

[unit_type]
    id=Elvish Ascetic
    name= _ "female^Elvish Ascetic"
    race=elf
    gender=female
    image="units/elves-wood/ascetic.png"
    hitpoints=43
    movement_type=woodland
    movement=5
    experience=100
    level=2
    alignment=neutral
    advances_to=Elvish Mystic
    cost=35
    usage=mixed fighter
    [abilities]
        {ABILITY_UNPOISON}
    [/abilities]
    description= _ "Some elves have studied varieties of magic better suited for offensive purposes. Whence their knowledge and mastery of such arts came is not known, and they do not reveal their secrets. All that is known of their training is that they may spend a long time alone in the wilderness, not to appear for years, or in extreme cases, centuries.

For these ascetics, knowledge may be a curse at times, as their people tend to expect from them more that what they can offer without violating their own principles. Nonetheless, they may use their mastery of magic to lend a hand to fate--or to twist it. They possess good knowledge of both offensive and defensive spells. They often also have basic notions of medicine and can cure other creatures from the effects of poison."
    die_sound={SOUND_LIST:ELF_FEMALE_HIT}
    [resistance]
        arcane=100
    [/resistance]
    [attack]
        name=staff
        description={TSTR_ATTACK_NAME_STAFF}
        icon="attacks/druidstaff.png"
        type=impact
        range=melee
        damage=4
        number=2
        range=melee
    [/attack]
    [attack]
        name=gossamer
        description={TSTR_ATTACK_NAME_GOSSAMER}
        icon="attacks/web.png"
        type=impact
        [specials]
            {WEAPON_SPECIAL_SLOW}
        [/specials]
        damage=5
        number=2
        range=ranged
    [/attack]
    [attack]
        name=ethereal zephyr
        description=_"ethereal zephyr"
        icon="attacks/dark-missile.png"
        type=arcane
        damage=8
        number=3
        range=ranged
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
    [/attack]
    {DEFENSE_ANIM_RANGE "units/elves-wood/ascetic.png" "units/elves-wood/ascetic.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
    {DEFENSE_ANIM_ELVEN_RANGE "units/elves-wood/ascetic.png" "units/elves-wood/ascetic.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
    [attack_anim]
        [filter_attack]
            name=ethereal zephyr
        [/filter_attack]
        start_time=-450
        {MISSILE_FRAME_FAERIE_FIRE}

        [if]
            hits=yes
            [frame]
                duration=75
                image="units/elves-wood/ascetic.png"
                sound=magic-faeriefire.ogg

                halo=halo/elven/faerie-fire-halo1.png
                halo_x,halo_y=0,-28
            [/frame]
        [/if]
        [else]
            hits=no
            [frame]
                duration=75
                image="units/elves-wood/ascetic.png"
                sound=magic-faeriefire-miss.ogg

                halo=halo/elven/faerie-fire-halo1.png
                halo_x,halo_y=0,-28
            [/frame]
        [/else]

        [frame]
            duration=75
            image="units/elves-wood/ascetic.png"
            halo=halo/elven/faerie-fire-halo2.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/ascetic.png"
            halo=halo/elven/faerie-fire-halo3.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/ascetic.png"
            halo=halo/elven/faerie-fire-halo4.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/ascetic.png"
            halo=halo/elven/faerie-fire-halo5.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/ascetic.png"
            halo=halo/elven/faerie-fire-halo6.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/ascetic.png"
            halo=halo/elven/faerie-fire-halo7.png
            halo_x,halo_y=0,-28
        [/frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=gossamer
        [/filter_attack]
        missile_start_time=-200
        start_time=-450
        [missile_frame]
            duration=250
            image="projectiles/web.png"
            image_diagonal="projectiles/web.png"
        [/missile_frame]
        [frame]
            duration=75
            image="units/elves-wood/ascetic.png"
            halo=halo/elven/faerie-fire-halo1.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/ascetic.png"
            halo=halo/elven/faerie-fire-halo2.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/ascetic.png"
            halo=halo/elven/faerie-fire-halo3.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/ascetic.png"
            halo=halo/elven/faerie-fire-halo4.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/ascetic.png"
            halo=halo/elven/faerie-fire-halo5.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/ascetic.png"
            halo=halo/elven/faerie-fire-halo6.png
            sound=entangle.wav
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/ascetic.png"
            halo=halo/elven/faerie-fire-halo7.png
            halo_x,halo_y=0,-28
        [/frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=staff
        [/filter_attack]

        start_time=-200
        [frame]
            image="units/elves-wood/ascetic.png:400"
        [/frame]

        {SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -125}
    [/attack_anim]

    [healing_anim]
        start_time=-300
        [frame]
            duration=75
            image="units/elves-wood/ascetic.png"
            halo="halo/elven/druid-healing1.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/ascetic.png"
            halo="halo/elven/druid-healing2.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/ascetic.png"
            halo="halo/elven/druid-healing3.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/ascetic.png"
            halo="halo/elven/druid-healing4.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/ascetic.png"
            halo="halo/elven/druid-healing5.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/ascetic.png"
            halo="halo/elven/druid-healing6.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/ascetic.png"
            halo="halo/elven/druid-healing7.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/ascetic.png"
            halo="halo/elven/druid-healing8.png"
        [/frame]
    [/healing_anim]
[/unit_type]

# kate: indent-mode normal; encoding utf-8; space-indent on;


#textdomain wesnoth-After_the_Storm

[unit_type]
    id=Elvish Avatar
    name= _ "female^Elvish Avatar"
    race=elf
    gender=female
    image="units/elves-wood/avatar.png"
    halo="halo/elven/shyde-stationary-halo1.png:150,halo/elven/shyde-stationary-halo2.png:150,halo/elven/shyde-stationary-halo3.png:150,halo/elven/shyde-stationary-halo4.png:150,halo/elven/shyde-stationary-halo5.png:150,halo/elven/shyde-stationary-halo6.png:150"
    hitpoints=66
    movement_type=woodlandfloat
    movement=6
    experience=200
    level=4
    alignment=neutral
    advances_to=null
    {AMLA_DEFAULT}
    cost=110
    usage=mixed fighter
    [abilities]
        {ABILITY_CURES}
    [/abilities]
    description= _ "The great power attained by some mystics is often dreaded by the enemies of elvenkind. After a long path of learning — often lasting their entire lifetime — these avatars of wind and storm master the natural elements, and are capable of commanding them at their will.

Needless to say, these skills could be used to destroy the elvish civilization. Avatars are thus highly respected, often feared sages of their people. Power is both a gift and a curse — understanding and bearing this great responsibility is perhaps one of the last challenges that must be mastered by these mystics."
    die_sound={SOUND_LIST:ELF_FEMALE_HIT}
    [resistance]
        arcane=80
        fire=90
    [/resistance]
    [attack]
        name=faerie touch
        description={TSTR_ATTACK_NAME_FAERIE_TOUCH}
        icon=attacks/touch-faerie.png
        type=impact
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
        range=melee
        damage=7
        number=3
        range=melee
    [/attack]
    [attack]
        name=gossamer
        description={TSTR_ATTACK_NAME_GOSSAMER}
        icon="attacks/web.png"
        type=impact
        [specials]
            {WEAPON_SPECIAL_SLOW}
        [/specials]
        damage=8
        number=3
        range=ranged
    [/attack]
    [attack]
        name=ethereal storm
        description=_"ethereal storm"
        type=arcane
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
        damage=10
        number=5
        range=ranged
        icon=attacks/faerie-fire.png
    [/attack]
    {DEFENSE_ANIM_RANGE "units/elves-wood/avatar.png" "units/elves-wood/avatar.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
    {DEFENSE_ANIM_ELVEN_RANGE "units/elves-wood/avatar.png" "units/elves-wood/avatar.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
    [attack_anim]
        [filter_attack]
            name=ethereal storm
        [/filter_attack]
        start_time=-450
        {MISSILE_FRAME_FAERIE_FIRE}

        [if]
            hits=yes
            [frame]
                duration=75
                image="units/elves-wood/avatar.png"
                sound=magic-faeriefire.ogg

                halo=halo/elven/faerie-fire-halo1.png
                halo_x,halo_y=0,-28
            [/frame]
        [/if]
        [else]
            hits=no
            [frame]
                duration=75
                image="units/elves-wood/avatar.png"
                sound=magic-faeriefire-miss.ogg

                halo=halo/elven/faerie-fire-halo1.png
                halo_x,halo_y=0,-28
            [/frame]
        [/else]

        [frame]
            duration=75
            image="units/elves-wood/avatar.png"
            halo=halo/elven/faerie-fire-halo2.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/avatar.png"
            halo=halo/elven/faerie-fire-halo3.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/avatar.png"
            halo=halo/elven/faerie-fire-halo4.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/avatar.png"
            halo=halo/elven/faerie-fire-halo5.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/avatar.png"
            halo=halo/elven/faerie-fire-halo6.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/avatar.png"
            halo=halo/elven/faerie-fire-halo7.png
            halo_x,halo_y=0,-28
        [/frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=gossamer
        [/filter_attack]
        missile_start_time=-200
        start_time=-450
        [missile_frame]
            duration=250
            image="projectiles/web.png"
            image_diagonal="projectiles/web.png"
        [/missile_frame]
        [frame]
            duration=75
            image="units/elves-wood/avatar.png"
            halo=halo/elven/faerie-fire-halo1.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/avatar.png"
            halo=halo/elven/faerie-fire-halo2.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/avatar.png"
            halo=halo/elven/faerie-fire-halo3.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/avatar.png"
            halo=halo/elven/faerie-fire-halo4.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/avatar.png"
            halo=halo/elven/faerie-fire-halo5.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/avatar.png"
            halo=halo/elven/faerie-fire-halo6.png
            sound=entangle.wav
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/avatar.png"
            halo=halo/elven/faerie-fire-halo7.png
            halo_x,halo_y=0,-28
        [/frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=faerie touch
        [/filter_attack]
        [frame]
            begin=-200
            end=-100
            image="units/elves-wood/avatar.png"
        [/frame]
        [frame]
            begin=-100
            end=100
            image="units/elves-wood/avatar.png"
        [/frame]
        [frame]
            begin=100
            end=200
            image="units/elves-wood/avatar.png"
        [/frame]
    [/attack_anim]
    [healing_anim]
        start_time=-300
        [frame]
            duration=75
            image="units/elves-wood/avatar.png"
            halo="halo/elven/druid-healing1.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/avatar.png"
            halo="halo/elven/druid-healing2.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/avatar.png"
            halo="halo/elven/druid-healing3.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/avatar.png"
            halo="halo/elven/druid-healing4.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/avatar.png"
            halo="halo/elven/druid-healing5.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/avatar.png"
            halo="halo/elven/druid-healing6.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/avatar.png"
            halo="halo/elven/druid-healing7.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/avatar.png"
            halo="halo/elven/druid-healing8.png"
        [/frame]
    [/healing_anim]
[/unit_type]

# kate: indent-mode normal; encoding utf-8; space-indent on;


#textdomain wesnoth-After_the_Storm

[unit_type]
    id=Elvish Mystic
    name= _ "female^Elvish Mystic"
    race=elf
    gender=female
    image="units/elves-wood/mystic.png"
    hitpoints=52
    movement_type=woodland
    movement=5
    experience=230
    level=3
    alignment=neutral
    advances_to=Elvish Avatar
    cost=70
    usage=mixed fighter
    [abilities]
        {ABILITY_HEALS}
        {ABILITY_UNPOISON}
    [/abilities]
    description= _ "Experienced mystics are of great value in the new Elvish society. Their great knowledge of history and magic, tolerance, and fair judgement is what is sought for in a leader or advisor. In times of need, they are in charge of assisting their lords with worthy advice or even support on the battlefield. But they have not finished learning yet, and still wander about the world, seeking new questions to answer."
    die_sound={SOUND_LIST:ELF_FEMALE_HIT}
    [resistance]
        arcane=90
        fire=90
    [/resistance]
    [attack]
        name=staff
        description={TSTR_ATTACK_NAME_STAFF}
        icon="attacks/druidstaff.png"
        type=impact
        range=melee
        damage=6
        number=3
        range=melee
    [/attack]
    [attack]
        name=gossamer
        description={TSTR_ATTACK_NAME_GOSSAMER}
        icon="attacks/web.png"
        type=impact
        [specials]
            {WEAPON_SPECIAL_SLOW}
        [/specials]
        damage=6
        number=3
        range=ranged
    [/attack]
    [attack]
        name=ethereal zephyr
        description=_"ethereal zephyr"
        icon="attacks/dark-missile.png"
        type=arcane
        damage=9
        number=4
        range=ranged
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
    [/attack]
    {DEFENSE_ANIM_RANGE "units/elves-wood/mystic.png" "units/elves-wood/mystic.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
    {DEFENSE_ANIM_ELVEN_RANGE "units/elves-wood/mystic.png" "units/elves-wood/mystic.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
    [attack_anim]
        [filter_attack]
            name=ethereal zephyr
        [/filter_attack]
        start_time=-450
        {MISSILE_FRAME_FAERIE_FIRE}

        [if]
            hits=yes
            [frame]
                duration=75
                image="units/elves-wood/mystic.png"
                sound=magic-faeriefire.ogg

                halo=halo/elven/faerie-fire-halo1.png
                halo_x,halo_y=0,-28
            [/frame]
        [/if]
        [else]
            hits=no
            [frame]
                duration=75
                image="units/elves-wood/mystic.png"
                sound=magic-faeriefire-miss.ogg

                halo=halo/elven/faerie-fire-halo1.png
                halo_x,halo_y=0,-28
            [/frame]
        [/else]

        [frame]
            duration=75
            image="units/elves-wood/mystic.png"
            halo=halo/elven/faerie-fire-halo2.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/mystic.png"
            halo=halo/elven/faerie-fire-halo3.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/mystic.png"
            halo=halo/elven/faerie-fire-halo4.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/mystic.png"
            halo=halo/elven/faerie-fire-halo5.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/mystic.png"
            halo=halo/elven/faerie-fire-halo6.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/mystic.png"
            halo=halo/elven/faerie-fire-halo7.png
            halo_x,halo_y=0,-28
        [/frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=gossamer
        [/filter_attack]
        missile_start_time=-200
        start_time=-450
        [missile_frame]
            duration=250
            image="projectiles/web.png"
            image_diagonal="projectiles/web.png"
        [/missile_frame]
        [frame]
            duration=75
            image="units/elves-wood/mystic.png"
            halo=halo/elven/faerie-fire-halo1.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/mystic.png"
            halo=halo/elven/faerie-fire-halo2.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/mystic.png"
            halo=halo/elven/faerie-fire-halo3.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/mystic.png"
            halo=halo/elven/faerie-fire-halo4.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/mystic.png"
            halo=halo/elven/faerie-fire-halo5.png
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/mystic.png"
            halo=halo/elven/faerie-fire-halo6.png
            sound=entangle.wav
            halo_x,halo_y=0,-28
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/mystic.png"
            halo=halo/elven/faerie-fire-halo7.png
            halo_x,halo_y=0,-28
        [/frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=staff
        [/filter_attack]

        start_time=-200
        [frame]
            image="units/elves-wood/mystic.png:400"
        [/frame]

        {SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -125}
    [/attack_anim]
    [healing_anim]
        start_time=-300
        [frame]
            duration=75
            image="units/elves-wood/mystic.png"
            halo="halo/elven/druid-healing1.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/mystic.png"
            halo="halo/elven/druid-healing2.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/mystic.png"
            halo="halo/elven/druid-healing3.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/mystic.png"
            halo="halo/elven/druid-healing4.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/mystic.png"
            halo="halo/elven/druid-healing5.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/mystic.png"
            halo="halo/elven/druid-healing6.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/mystic.png"
            halo="halo/elven/druid-healing7.png"
        [/frame]
        [frame]
            duration=75
            image="units/elves-wood/mystic.png"
            halo="halo/elven/druid-healing8.png"
        [/frame]
    [/healing_anim]
[/unit_type]

# kate: indent-mode normal; encoding utf-8; space-indent on;


#textdomain wesnoth-After_the_Storm

#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
    id=Elvish Spellbinder
    name= _ "female^Elvish Spellbinder"
    race=elf
    gender=female
    image="units/elves-wood/spellbinder.png"
    hitpoints=61
    movement_type=woodland
    movement=6
    experience=150
    level=3
    alignment=neutral
    advances_to=null
    {AMLA_DEFAULT}
    cost=110
    usage=healer
    hide_help=true
    # wmllint: notecheck off
    description="" # wmllint: ignore
    die_sound={SOUND_LIST:ELF_FEMALE_HIT}
    [attack]
        name=staff
        description={I18N:ATTACK_STAFF}
        icon=attacks/staff-niryone.png
        type=impact
        damage=6
        number=3
        range=melee
    [/attack]
    [attack]
        name=ensnare
        description={I18N:ATTACK_ENSNARE}
        type=impact
        [specials]
            {WEAPON_SPECIAL_SLOW}
        [/specials]
        damage=6
        number=3
        range=ranged
        icon=attacks/entangle.png
    [/attack]
    [attack]
        name=faerie fire
        description={I18N:ATTACK_FAERIE_FIRE}
        icon=attacks/faerie-fire.png
        type=arcane
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
        damage=10
        number=4
        range=ranged
    [/attack]

    {DEFENSE_ANIM_RANGE "units/elves-wood/spellbinder.png" "units/elves-wood/spellbinder.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
    {DEFENSE_ANIM_ELVEN_RANGE "units/elves-wood/spellbinder.png" "units/elves-wood/spellbinder.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }

    [healing_anim]
        start_time=-300
        [frame]
            duration=15
            image="units/elves-wood/spellbinder.png"
            halo="halo/elven/druid-healing[1~8].png"
        [/frame]
    [/healing_anim]

    [attack_anim]
        [filter_attack]
            name=staff
        [/filter_attack]
        start_time=-260
        offset=0.0~0.1:10,0.1~0.5:250,0.5~0.6:100,0.6~0.6:150,0.6~0.15:200,0.15~0.0:150
        [frame]
            duration=80
            image="units/elves-wood/spellbinder.png"
        [/frame]
        [frame]
            duration=80
            image="units/elves-wood/spellbinder.png"
        [/frame]
        [if]
            hits=yes
            [frame]
                duration=100
                image="units/elves-wood/spellbinder.png"
                sound=staff.wav
            [/frame]
        [/if]
        [else]
            hits=no
            [frame]
                duration=100
                image="units/elves-wood/spellbinder.png"
                sound={SOUND_LIST:MISS}
            [/frame]
        [/else]
        [frame]
            duration=100 # end at zero
            image="units/elves-wood/spellbinder.png"
        [/frame]
        [frame]
            duration=80
            image="units/elves-wood/spellbinder.png"
        [/frame]
        [frame]
            duration=320 # 8 x 4
            image="units/elves-wood/spellbinder.png"
        [/frame]
    [/attack_anim]

    [attack_anim]
        [filter_attack]
            name=ensnare
        [/filter_attack]
        missile_start_time=-200
        start_time=-450
        [missile_frame]
            duration=250
            offset=1.0
            image="projectiles/entangle.png"
            image_diagonal="projectiles/entangle.png"
        [/missile_frame]
        [frame]
            duration=75
            image="units/elves-wood/spellbinder.png"
            halo=halo/elven/nature-halo[1~8].png
            halo_x,halo_y=0,-12
        [/frame]
    [/attack_anim]

    [attack_anim]
        [filter_attack]
            name=faerie fire
        [/filter_attack]

        {MISSILE_FRAME_FAERIE_FIRE}

        start_time=-450
        {SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450}
        [frame]
            image="units/elves-wood/spellbinder.png"
            halo=halo/elven/faerie-fire-halo[1~7].png:75
            halo_x,halo_y=0,-28
        [/frame]
    [/attack_anim]
[/unit_type]
#endif


#textdomain wesnoth-After_the_Storm

[unit_type]
    id=Elvish Wayfarer
    name= _ "Elvish Wayfarer"
    race=elf
    image="units/elves-wood/wayfarer.png"
    hitpoints=61
    movement_type=woodland
    movement=5
    experience=80
    level=3
    alignment=neutral
    advances_to=null
    {AMLA_TREE:GALAS_EPISODE_1}
    {AMLA_VITALITY}
    cost=70
    usage=mixed fighter
    [movement_costs]
        cave=2
    [/movement_costs]
    # These guys have a better defense in swamp water and sands
    [defense]
        swamp_water=60
        cave=50
        mountains=30
        hills=40
        sand=60
    [/defense]
    description= _ "The elvish race is a mostly sedentary one, and individual members very rarely wander away from their homes for long. Those who do, however, may learn new useful skills during their travels. Wayfarers as such are often the protagonists of the most memorable legends of elvish lore."
    die_sound={SOUND_LIST:ELF_HIT}
    {DEFENSE_ANIM "units/elves-wood/wayfarer.png" "units/elves-wood/wayfarer.png" {SOUND_LIST:ELF_HIT} }
    [attack]
        name=sword
        description={TSTR_ATTACK_NAME_SWORD}
        type=blade
        range=melee
        damage=9
        number=4
        icon=attacks/sword-elven.png
    [/attack]
    [attack]
        name=bow
        description=_"bow"
        icon=attacks/bow-elven.png
        type=pierce
        range=ranged
        damage=9
        number=3
    [/attack]

    [attack_anim]
        [filter_attack]
            name=bow
        [/filter_attack]

        missile_start_time=-150
        [missile_frame]
            duration=150
            image="projectiles/missile-n.png"
            image_diagonal="projectiles/missile-ne.png"
        [/missile_frame]

        start_time=-445
        [frame]
            image="units/elves-wood/wayfarer.png:510"
        [/frame]

        {SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
    [/attack_anim]

    [attack_anim]
        [filter_attack]
            name=sword
        [/filter_attack]

        start_time=-200

        [frame]
            image="units/elves-wood/wayfarer.png:300"
        [/frame]

        {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
    [/attack_anim]

    #
    # The following animation is required by the bolas AMLA.
    #
    [attack_anim]
        [filter_attack]
            name=bolas
        [/filter_attack]

        {MISSILE_FRAME_BOLAS}

        start_time=-300
        [frame]
            image="units/elves-wood/wayfarer.png:300"
        [/frame]

        {SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -300}
    [/attack_anim]
[/unit_type]


#textdomain wesnoth-After_the_Storm

[unit_type]
    id=Dusk Faerie
    name= _ "female^Dusk Faerie"
    race=faerie
    gender=female
    image="units/faeries/dusk.png"
    #profile="portraits/anya.png"
    halo="halo/elven/shyde-stationary-halo[1~6].png:150"
    hitpoints=30
    movement_type=woodlandfloat
    [movement_costs]
        cave=1
    [/movement_costs]
    [defense]
        cave=50
        forest=40
    [/defense]
    [resistance]
        fire=110
        cold=90
    [/resistance]
    movement=6
    level=1
    alignment=chaotic
    experience=62
    advances_to=Night Nymph
    cost=23
    usage=archer
    description= _ "In the largest and densest forests of Irdya it is possible to find some of the most elusive and fascinating surface creatures, such as woses and forest faeries. However, a particular kind of faerie beings has always remained relatively unknown by outsiders and denizens of the forests alike.

The mysterious faeries of the darkness hide away from any form of civilization, dwelling in some of the most dangerous locations. Their rumored natural mastery of the shadows often leads the uneducated to liken them to necromancers, even though there is no recorded evidence of any involvement of their kind with such magic."
    die_sound={SOUND_LIST:ELF_FEMALE_HIT}
    [abilities]
        {ABILITY_REGENERATES}
    [/abilities]
    {DEFENSE_ANIM_RANGE "units/faeries/dusk.png" "units/faeries/dusk.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
    {DEFENSE_ANIM_ELVEN_RANGE "units/faeries/dusk.png" "units/faeries/dusk.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
    [attack]
        name=faerie touch
        description={TSTR_ATTACK_NAME_FAERIE_TOUCH}
        icon=attacks/touch-faerie.png
        type=impact
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
        range=melee
        damage=4
        number=2
    [/attack]
    [attack]
        name=shadow wave
        description={TSTR_ATTACK_NAME_SHADOW_WAVE}
        type=arcane
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
        range=ranged
        damage=6
        number=3
        icon=attacks/dark-missile.png
    [/attack]

    [attack_anim]
        [filter_attack]
            name=faerie touch
        [/filter_attack]
        start_time=-240

        [frame]
            image="units/faeries/dusk.png:220"
        [/frame]
        [frame]
            image="units/faeries/dusk.png"
            halo="halo/elven/shaman-heal-halo-[4~7].png~G(-50):75"
            halo_x,halo_y=10,14
        [/frame]

        {SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=shadow wave
        [/filter_attack]
        start_time=-300
        missile_start_time=-50

        [missile_frame]
            duration=200
            image="projectiles/darkmissile-n.png"
            image_diagonal="projectiles/darkmissile-ne.png"
        [/missile_frame]

        [frame]
            image="units/faeries/dusk.png"
            halo="halo/undead/dark-magic-[1~6].png:50"
            halo_x,halo_y=10,15
        [/frame]
        [frame]
            image="units/faeries/dusk.png:100"
        [/frame]

        {SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -50}
    [/attack_anim]
[/unit_type]

# kate: indent-mode normal; encoding utf-8; space-indent on;


#textdomain wesnoth-After_the_Storm

[unit_type]
    id=Nightshade Fire
    name= _ "female^Nightshade Fire"
    race=faerie
    gender=female
    image="units/faeries/nightshade-fire.png"
    #profile="portraits/anya.png"
    halo="halo/elven/shyde-stationary-halo[1~6].png:150"
    hitpoints=62
    movement_type=woodlandfloat
    [movement_costs]
        cave=1
    [/movement_costs]
    [defense]
        cave=50
        forest=40
    [/defense]
    [resistance]
        fire=110
        cold=70
    [/resistance]
    movement=6
    level=3
    alignment=chaotic
    experience=73
    advances_to=null
    {AMLA_TREE:ANYA_EPISODE_2}
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
    {AMLA_TREE:ANYA_EPISODE_3}
#endif
    {AMLA_VITALITY}
    cost=80
    usage=archer
    description= _ "Many stories tell of unfortunate young men who wandered into the deep forest at night, and by chance laid their eyes upon a beautiful night nymph. Although a few were sufficiently prudent to immediately flee back to their brightly-lit homes instead of approaching the otherworldly maiden, they were often confronted and abducted in their way out.

Combined with their remarkable mastery of the arcane flame of darkness, the rumored ability of these faeries to teleport between distant places at will would turn them into fearsome enemies — that is, if they were ever to abandon their natural environment."
    die_sound={SOUND_LIST:ELF_FEMALE_HIT}
    [abilities]
        {ABILITY_REGENERATES}
        {ABILITY_TELEPORT}
    [/abilities]
    {DEFENSE_ANIM_RANGE "units/faeries/nightshade-fire.png" "units/faeries/nightshade-fire.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
    {DEFENSE_ANIM_ELVEN_RANGE "units/faeries/nightshade-fire.png" "units/faeries/nightshade-fire.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
    [attack]
        name=faerie touch
        description={TSTR_ATTACK_NAME_FAERIE_TOUCH}
        icon=attacks/touch-faerie.png
        type=impact
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
        range=melee
        damage=7
        number=2
    [/attack]
    [attack]
        name=forest chill
        description=_"forest chill"
        type=cold
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
        range=ranged
        damage=11
        number=2
        icon=attacks/forest-chill.png
    [/attack]
    [attack]
        name=noctum
        description=_"noctum"
        type=arcane
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
        range=ranged
        damage=10
        number=3
        icon=attacks/noctum.png
    [/attack]

    {ANYA_TELEPORT_ANIMATIONS units/faeries/nightshade-fire.png}

    [attack_anim]
        [filter_attack]
            name=faerie touch
        [/filter_attack]
        start_time=-240

        [frame]
            image="units/faeries/nightshade-fire.png:220"
        [/frame]
        [frame]
            image="units/faeries/nightshade-fire.png"
            halo="halo/elven/shaman-heal-halo-[4~7].png~G(-50):75"
            halo_x,halo_y=10,14
        [/frame]

        {SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=forest chill
        [/filter_attack]

        {MISSILE_FRAME_ICE}
        missile_blend_ratio="0.8"
        missile_blend_color="140,60,255"
        missile_halo_mod="~CS(-32,-128,9)"
        missile_image_mod="~CS(-32,-128,9)"

        halo1_start_time=-400
        halo1_auto_vflip=false
        [halo1_frame]
            halo="halo/saurian-magic-halo-[1~7].png:100"
            halo_mod="~CS(-32,-128,0)"
            halo_y=-20
        [/halo1_frame]

        halo2_start_time=-450
        halo2_auto_vflip=false
        [halo2_frame]
            halo="halo/saurian-magic-halo-[7~1].png:100"
            halo_mod="~CS(-32,-128,0)"
            halo_y=0
        [/halo2_frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=noctum
        [/filter_attack]
        start_time=-300
        missile_start_time=-50

        [missile_frame]
            duration=200
            image="projectiles/darkmissile-n.png"
            image_diagonal="projectiles/darkmissile-ne.png"
        [/missile_frame]

        [frame]
            image="units/faeries/nightshade-fire.png"
            halo=halo/undead/dark-magic-[1~6].png:50
            halo_x,halo_y=10,15
        [/frame]
        [frame]
            image="units/faeries/nightshade-fire.png:100"
        [/frame]

        {SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -50}
    [/attack_anim]

    [variation]
        variation_id=injured
        inherit=yes
        hide_help=yes
        image="units/faeries/nightshade-fire-injured.png"
        halo="misc/blank-hex.png" # hide shimmering halo
        # hide ellipse
        ellipse=none # wmllint: no ellipsecheck
    [/variation]
[/unit_type]

# kate: indent-mode normal; encoding utf-8; space-indent on;


#textdomain wesnoth-After_the_Storm

#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
    id=Guardian of Darkness Anya
    name= _ "female^Guardian of Darkness"
    race=faerie
    gender=female
    image="units/faeries/nightshade-fire-f.png"
    #profile="portraits/anya.png"
    halo="halo/elven/shyde-stationary-halo[1~6].png:150"
    hitpoints=136
    movement_type=woodlandfloat
    [movement_costs]
        cave=1
    [/movement_costs]
    [defense]
        cave=50
        forest=40
    [/defense]
    [resistance]
        fire=90
        cold=60
        arcane=100
    [/resistance]
    movement=6
    level=6
    alignment=chaotic
    experience=190
    advances_to=null
    {AMLA_TREE:ANYA_GUARDIAN}
    {AMLA_VITALITY}
    cost=901
    usage=archer
    hide_help=true
    # wmllint: notecheck off
    description= _ "There is no information available about this class of beings at this time."
    die_sound={SOUND_LIST:ELF_FEMALE_HIT}

    [abilities]
        {ABILITY_ASPECT_OF_DARKNESS}
        {ABILITY_ABSCOND}
        {ABILITY_TELEPORT}
    [/abilities]

    {GUARDIAN_DEFENSE_ANIM 0 -128 0 "units/faeries/nightshade-fire-f.png" "units/faeries/nightshade-fire-f.png" {SOUND_LIST:ELF_FEMALE_HIT} }

    [attack]
        name=faerie touch
        description={TSTR_ATTACK_NAME_FAERIE_TOUCH}
        icon=attacks/touch-faerie.png
        type=impact
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
            {WEAPON_SPECIAL_DRAIN}
        [/specials]
        range=melee
        damage=9
        number=3
    [/attack]
    [attack]
        name=forest chill
        description=_"forest chill"
        type=cold
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
            {WEAPON_SPECIAL_DAZE}
        [/specials]
        range=ranged
        damage=12
        number=3
        icon=attacks/forest-chill.png
    [/attack]
    [attack]
        name=noctum
        description=_"noctum"
        type=arcane
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
        range=ranged
        damage=14
        number=4
        icon=attacks/noctum.png
    [/attack]

    {ANYA_TELEPORT_ANIMATIONS units/faeries/nightshade-fire-f.png}

    [attack_anim]
        [filter_attack]
            name=faerie touch
        [/filter_attack]
        start_time=-240

        [frame]
            image="units/faeries/nightshade-fire-f.png:220"
        [/frame]
        [frame]
            image="units/faeries/nightshade-fire-f.png"
            halo="halo/elven/shaman-heal-halo-[4~7].png~G(-50):75"
            halo_x,halo_y=10,14
        [/frame]

        {SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=forest chill
        [/filter_attack]

        {MISSILE_FRAME_ICE}
        missile_blend_ratio="0.8"
        missile_blend_color="140,60,255"
        missile_halo_mod="~CS(-32,-128,9)"
        missile_image_mod="~CS(-32,-128,9)"

        halo1_start_time=-400
        halo1_auto_vflip=false
        [halo1_frame]
            halo="halo/saurian-magic-halo-[1~7].png:100"
            halo_mod="~CS(-32,-128,0)"
            halo_y=-20
        [/halo1_frame]

        halo2_start_time=-450
        halo2_auto_vflip=false
        [halo2_frame]
            halo="halo/saurian-magic-halo-[7~1].png:100"
            halo_mod="~CS(-32,-128,0)"
            halo_y=0
        [/halo2_frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=noctum
        [/filter_attack]

        start_time=-300
        [frame]
            image="units/faeries/nightshade-fire-f.png"
            halo="halo/undead/dark-magic-[1~6].png:50"
            halo_x,halo_y=10,15
        [/frame]
        [frame]
            image="units/faeries/nightshade-fire-f.png:100"
        [/frame]

        missile_start_time=-50
        [missile_frame]
            duration=200
            image="projectiles/darkmissile-n.png"
            image_diagonal="projectiles/darkmissile-ne.png"
        [/missile_frame]

        halo1_start_time=-400
        halo1_auto_vflip=no
        [halo1_frame]
            halo="halo/elven/nature-halo[1~5].png:80,halo/elven/nature-halo6.png~O(0.75):80,halo/elven/nature-halo7.png~O(0.5):80,halo/elven/nature-halo8.png~O(0.25):80"
            halo_mod="~CS(128,-128,128)~O(0.2)"
        [/halo1_frame]

        halo2_start_time=-400
        halo2_auto_vflip=no
        [halo2_frame]
            halo="halo/elven/druid-healing[1~5].png:80,halo/elven/druid-healing6.png~O(0.75):80,halo/elven/druid-healing7.png~O(0.5):80,halo/elven/druid-healing8.png~O(0.25):80"
            halo_mod="~CS(-255,-255,-255)~O(0.4)"
            halo_y="0~16"
        [/halo2_frame]

        {SOUND:HIT_AND_MISS magic-dark-big.ogg magic-dark-big-miss.ogg -50}
    [/attack_anim]
[/unit_type]
#endif

# kate: indent-mode normal; encoding utf-8; space-indent on;


#textdomain wesnoth-After_the_Storm

[unit_type]
    id=Night Nymph
    name= _ "female^Night Nymph"
    race=faerie
    gender=female
    image="units/faeries/night-nymph.png"
    #profile="portraits/anya.png"
    halo="halo/elven/shyde-stationary-halo[1~6].png:150"
    hitpoints=49
    movement_type=woodlandfloat
    [movement_costs]
        cave=1
    [/movement_costs]
    [defense]
        cave=50
        forest=40
    [/defense]
    [resistance]
        fire=110
        cold=80
    [/resistance]
    movement=6
    level=2
    alignment=chaotic
    experience=96
    advances_to=Nightshade Fire
    cost=46
    usage=archer
    description= _ "It is said that the dark faeries’ secluded lives in hazardous environments has led them to lose any kind of empathy towards those who are not of their kind. Many fables revolve around men who were lured into following these beautiful temptresses to their homes, never to be seen ever again."
    die_sound={SOUND_LIST:ELF_FEMALE_HIT}
    [abilities]
        {ABILITY_REGENERATES}
    [/abilities]
    {DEFENSE_ANIM_RANGE "units/faeries/night-nymph.png" "units/faeries/night-nymph.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
    {DEFENSE_ANIM_ELVEN_RANGE "units/faeries/night-nymph.png" "units/faeries/night-nymph.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
    [attack]
        name=faerie touch
        description={TSTR_ATTACK_NAME_FAERIE_TOUCH}
        icon=attacks/touch-faerie.png
        type=impact
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
        range=melee
        damage=6
        number=2
    [/attack]
    [attack]
        name=forest chill
        description=_"forest chill"
        type=cold
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
        range=ranged
        damage=10
        number=2
        icon=attacks/forest-chill.png
    [/attack]
    [attack]
        name=shadow wave
        description={TSTR_ATTACK_NAME_SHADOW_WAVE}
        type=arcane
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
        range=ranged
        damage=8
        number=3
        icon=attacks/dark-missile.png
    [/attack]

    [attack_anim]
        [filter_attack]
            name=faerie touch
        [/filter_attack]
        start_time=-240

        [frame]
            image="units/faeries/night-nymph.png:220"
        [/frame]
        [frame]
            image="units/faeries/night-nymph.png"
            halo="halo/elven/shaman-heal-halo-[4~7].png~G(-50):75"
            halo_x,halo_y=10,14
        [/frame]

        {SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=forest chill
        [/filter_attack]

        {MISSILE_FRAME_ICE}
        missile_blend_ratio="0.8"
        missile_blend_color="140,60,255"
        missile_halo_mod="~CS(-32,-128,9)"
        missile_image_mod="~CS(-32,-128,9)"

        {HALO_FRAME_SAURIAN}
        halo_halo_mod="~CS(-32,-128,0)"
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=shadow wave
        [/filter_attack]
        start_time=-300
        missile_start_time=-50

        [missile_frame]
            duration=200
            image="projectiles/darkmissile-n.png"
            image_diagonal="projectiles/darkmissile-ne.png"
        [/missile_frame]

        [frame]
            image="units/faeries/night-nymph.png"
            halo="halo/undead/dark-magic-[1~6].png:50"
            halo_x,halo_y=10,15
        [/frame]
        [frame]
            image="units/faeries/night-nymph.png:100"
        [/frame]

        {SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -50}
    [/attack_anim]
[/unit_type]

# kate: indent-mode normal; encoding utf-8; space-indent on;