The Henry Stickmin Collection

**The Henry Stickmin Collection** is a point-and-click adventure video game. It was made by _Marcus Bromander_, more known as _"PuffballsUnited"_ online and published by Innersloth, released on August 7th 2020. The game follows the titular silent protagonist and criminal, Henry Stickmin, making choices to set different paths on his journey, which depends on what the player chooses.

The game is a collection of the 5 original flash games, Breaking the Bank, Escaping the Prison, Stealing the Diamond, Infiltrating the Airship and Fleeing the Complex, remastered and redone with new features and also including its own unique soundtrack composed by many different composers, notably Puffballs himself and Ockeroid. All of the original games were from Newgrounds and Stickpage. The collection came with a whole new game entirely, Completing the Mission, announced in 2016 and released alongside the collection itself. The game is three times larger than the rest of the games, and features entirely new content, as well as serving as the final entry of the Henry Stickmin games.

The game was well received by fans, being praised for its humour, story and animation. The game also served a big boost for Innersloth's other game, Among Us, with the crewmates appearing as collectibles you can find in Completing the Mission.

## History

Henry Stickmin made his first debut within a video simply named "The Bridge", where he attempt to cross a bridge across a gap, but gets ridiculed by incoming obstacles. While The Bridge didn't have any gameplay, the next entry, "Crossing the Pit" did. It features Henry trying to get across a pit, but fails to do so. There is no ending to this entry of the games.

The Bridge and Crossing the Pit never made it into the The Henry Stickmin Collection as their own games, but Crossing the Pit is referenced during the Jewel Baron ending in Completing the Mission, where Henry tries to cross a gap when trying to steal the Norwegian Emerald from the Toppat Clan.

## Plot

The Henry Stickmin Collection has 6 chapters, referred to as "episodes".

### Breaking the Bank

The first game in the collection and considered the prologue of the entire series. It features Henry trying to break into a bank (though really it's more of a vault confirmed in dialogue between the bank guards) in the middle of the desert. No matter what choice the player makes here, Henry will either fail to break in or get caught by the police.

### Escaping the Prison

The second game of the collection and the first episode. After Henry's failed bank robbery, he is now held at West Mesa Penitentiary. Then, two police officers, Rupert Price and Dave Panpa visit Henry's cell to give him a package, which they claim that they had checked the package for "anything useful". Turns out, after Henry opens the package, it was revealed it was a cake in there, which had many tools Henry could use to escape.

There are 3 endings in this episode:
- **Sneaky Escapist**, where Henry escapes the prison undetected after using a file
- **Lawyered Up**, where Henry calls his lawyer, Felix White, to prove him innocent
- **Badass Bust Out**, where after Henry uses a drill, he ends up in a chase of police, before escaping after a standoff.

### Stealing the Diamond

The third game of the collection and the second episode. After escaping West Mesa Penitentiary, Henry watches the TV as his city's newly elected mayor reveals the opening of the Tunisian Archaeology Exhibit. However, Henry gets distracted by riches after it reveals the Tunisian Diamond was revealed to be worth a whopping $112 million dollars, so Henry goes out to break into the National Museum of History and Culture to steal it.

Just like Escaping the Prison, Stealing the Diamond also has 3 different endings:
- **Unseen Burglar**, where Henry steals the diamond without getting spotted by any guards.
- **Intruder on a Scooter**, where Henry uses brute force to steal the diamond with a scooter
- **Just Plain Epic**, where Henry had to escape the Museum after the Center for Chaos Containment (CCC) get involved after he causes chaos in the museum.

### Infiltrating the Airship

The fourth game of the collection and the third episode. After Henry steals the Tunisian Diamond from the museum, he is captured by the government. The captain, Captain Hubert Galeforce, explains to Henry that they need his help to take down a clan of thieves known as the Toppat Clan, who they know are guilty of crimes that they can't pin them too. With the help of government pilot Charles Calvin, he breaks into the airship with a variety of different ways.

There are 4 endings to this episode:
- **Government Supported Private Investigator**, where Henry teams up with Charles to maneuver through the airship and steal evidence of crimes they commited;
- A fork path consisting of **Relentless Bounty Hunter**, where Henry takes the leader and giving him to the government or **Rapidly Promoted Executive**, where Henry betrays the government and becomes the new leader of the Toppats.
- **Pure Blooded Thief**, where he ends up going rogue and stealing the Romanian Ruby, a prized possession stolen before by the Toppats, ending up with no one's side.

### Fleeing the Complex

The fifth game in the collection and the fourth episode. After the events of Infiltrating the Airship, Henry is captured and brought to a prison complex called The Wall, lead by Dmitri Johannes Petrov. Henry is soon to be imprisoned at this complex, but he can escape in a variety of different ways.

There are 5 endings to this episode:
- A fork path caused with the help of another prisoner, Ellie Rose, between **Ghost Inmate** where Henry leaves her behind and escapes the complex unnoticed or **Convict Allies**, where Henry helps Ellie escape with him in a prison riot
- **Presumed Dead**, where Henry escapes The Wall through brute force, though is thought to be dead afterward after the truck that Henry was using to escape plummeted off a cliff, when in reality Henry clung on to the side of the cliff somehow.
- Another fork path after Henry escapes his cell and grabs a phone to call someone he trusts. This can be between **International Rescue Operative**, where Henry calls Charles to rescue him, or **The Betrayed**, where Henry calls Reginald, who was taking charge of the Toppat Clan while Henry was away, to help him escape, only to be betrayed by Reginald after he admits to taking back the leader status of the Toppat Clan.

### Completing the Mission

The sixth and final game in the collection and the fifth episode. This time, The Toppat Clan is making one final move: launching a space station into orbit, where if they succeed, they'll be impossible to be taken down by The Government. This is the only entry in the series where you can pick a route via picking an ending from both Infiltrating the Airship and Fleeing the Complex to make a story with it's own conclusion.

Unlike all other games, this game has 16 different endings to choose from, each with their own combination of previous endings from Infiltrating the Airship and Fleeing the Complex.
- **Toppat King:** Can be created from Rapidly Promoted Executive and Convict Allies. This ending has Henry go through with the rocket plan after helping Ellie escape The Wall and has to endure The Toppat Raid as they get ready for the rocket's launch.
- **Cleaned em' Out:** Can be created from Government Supported Private Investigator and Ghost Inmate. This ending has Henry breach the Toppat Train to steal all the valuables from the Toppat Clan. Takes place 1 day before the launch of the rocket.
- **Stickmin Space Resort:** Can be formed from Pure Blooded Thief and Presumed Dead. In this ending, Henry overhears a call from a Toppat Clan member talking about the rocket launch, who he then decides to steal the rocket for himself and, surprisingly, turn it into a resort. Takes place 4 hours before launch.
- **Little Nest Egg:** Can be formed from Relentless Bounty Hunter and Presumed Dead. After overhearing there's a money cart on the train at the tavern, Henry goes out to steal the money for himself.
- **Special BROvert Ops:** Can be formed from Government Supported Private Investigator and International Rescue Operative. After Henry gets rescued from The Wall, Charles returns to the government base to discuss plans with Hubert Galeforce, now a General of the Government thanks to the success the infiltration of the Toppat Clan airship plan. Henry and Charles then go on to take down the rest of the clan before they can take off. Takes place 2 hours before launch.
- **Master Bounty Hunter:** Can be formed from Relentless Bounty Hunter and International Rescue Operative. In this ending, Henry goes after the Right Hand Man, who had became leader of the Toppat Clan after Reginald's initial capture by Henry himself.
- **Jewel Baron:** Can be formed from Pure Blooded Thief and Ghost Inmate. In this ending, Henry sets out to the now in-orbit Toppat Space Station to steal the Norwegian Emerald from them, and indirectly destroying the station in the process. This ending takes place 2 weeks after the launch.
- **Valiant Hero:** Can be formed from Government Supported Private Investigator and Presumed Dead. In this ending, Henry and Charles both go to space to take down the now in-orbit Toppat Space Station. However, unbeknownst to them both, one of them wasn't gonna make it out alive that mission.
- **Free Man:** Can be formed from Relentless Bounty Hunter and Ghost Inmate. In this ending, Henry is captured by Toppat leader Right Hand Man as payback for capturing Reginald. However, little did RHM know, Henry was going to escape the station alive.
- **Revenged:** Can be formed from Rapidly Promoted Executive and The Betrayed. After Reginald betrayed Henry, he was rescued by a cybernetics expert sailing the ocean. Henry then heads straight to the airship to get his revenge, unknown at the time that he wasn't going to make it out alive.
- **Toppat Civil Warfare:** Can be formed from Rapidly Promoted Executive and Ghost Inmate. In this ending, three days after escaping The Wall, Henry returns to the Toppat Airship, but he was unknowingly followed by Ellie, who ends up getting him dethroned from his position from leader. Luckily for him, he still has supporters as they escape the airship with the now liberated Dave Panpa.
- **Pardoned Pals/Toppat Recruits:** These endings can be both obtained in a fork, formed from Pure Blooded Thief and Convict Allies. After their escape from The Wall, Ellie drives to the launch site, only be caught off guard that The Wall had found them. Once they got on the rocket, they can either join Charles taking down the rocket and getting pardoned, or join the Toppat Clan.
- **Capital Gains:** Can be formed from Relentless Bounty Hunter and Convict Allies. In this ending, Henry and Ellie both pursue the Toppat Clans train for their money cart. Takes place one day before launch.
- **Toppat 4 Life:** Can be formed from Rapidly Promoted Executive and Presumed Dead. In this ending, Henry overhears 2 government soldiers drunkenly ranting about The Toppat Raid, so Henry ends up following them on their helicopter to the government base to stop them. Takes place 3 hours before launch.
- **Triple Threat:** Can be formed from Government Supported Private Investigator and Convict Allies. In this ending, Henry and Ellie team up with Charles to take down the Toppat Clan once and for all. Takes place 2 hours before launch.

Note that there is also a secret ending in the Toppat 4 Life route called **Multiverse Correction**, which can only be unlocked after getting every fail from every episode of the collection. In it, it explains how the mysterious package, which was revealed that the CCC who were the ones who sent it, ended up in West Mesa Penitentiary a year ago, which kicks off the events of Escaping the Prison and all the other episodes. This secret ending also serves as a thank you from the creator for "enjoying the Henry Stickmin games for all these years".

## Characters

- Henry Stickmin: The titular main protagonist in the series. The choices that Henry makes depends on the player.
- Charles Calvin: A helicopter pilot who works with the Government. He can be an ally or an indirect enemy to Henry based off the player's choice.
- Ellie Rose: A red haired outlaw who is locked up at The Wall for unknown reasons. She can be an ally or a direct enemy to Henry based off the player's choices.
- General Hubert Galeforce: A general, previously captain, from the government seen working with Charles and Henry. He can be an ally or enemy to Henry based on the player's choices
- Reginald Copperbottom: The leader of the Toppat Clan where he isn't dethroned or captured. He can be an ally or an enemy to Henry based on the player's choices.
- Right Hand Man: The right hand man of Reginald and the leader of the Toppat Clan in routes where Reginald isn't in charge. He can be an ally or an enemy to Henry based on the player's choices.
- Sven Svensson: The leader of the Toppat Clan in endings where both Copperbottom and RHM aren't in charge. First appeared in Completing the Mission
- Dave Panpa: A supporting running joke character in the series. He first appears in Escaping the Prison before getting fired for his neglience of the package, before getting a job at a museum during Stealing the Diamond before being captured by the Toppats, shown in Infiltrating the Airship and the Toppat Civil Warfare ending of Completing the Mission.
- Dmitri Johannes Petrov: The current warden of The Wall, a prison complex situated in Canada. He is always an enemy to Henry, no matter what choice the player makes.
- Gregori Olyat: Dmitri's right hand man at The Wall. He is always an enemy to Henry, no matter what choice the player makes.
Note that these are only the _main characters_, there are **425 characters total** within the series.

## References

_This page needs images._