context: Prerequisites for SPLs can already be found in the game Maze War, the development of which was launched in 1973, as well as in the game Spasim, released in 1974. Much later, after the release of many more informative games, such as MIDI Maze, with the release in 1992 of Wolfenstein 3D, a form of the genre built around aimless cruelty acquired its outlines. Nevertheless, Wolfenstein 3D laid down the basic principles of the genre, which were applied in subsequent games. One of these games, which made the genre more widespread and gained more popularity, was Doom, which probably had the greatest influence on the genre. So, after the release of Doom, all such games were called “Doom clones”. Released in 1998, Half-Life and in 2004, Half-Life 2 introduced advanced plot and puzzle elements into the genre. [1] [2] The Counter-Strike modification for Half-Life, released in 1999, also had a strong influence on the genre. Released in 1997, GoldenEye 007 was a milestone for PSLs on game consoles, and, in turn, Halo was warmly received by critics and showed the commercial potential of consoles as a platform for PSLs. In the 21st century, games of the genre became the most commercially successful: in 2016, the share of these games among all genres was more than 27%. [3] Some of the Premier League became popular e-sports disciplines, while others formed the basis of competitive gaming tournaments.
question: In which game can you find the first prerequisites of a first-person shooter?
answers.text: Maze War