godot_rl_Ships / islands.tscn
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[gd_scene load_steps=3 format=3 uid="uid://cic47j3ixh261"]
[ext_resource type="PackedScene" uid="uid://dplv61rnlprym" path="res://assets/islands.blend" id="1_170qk"]
[ext_resource type="Script" path="res://islands.gd" id="2_4rvkp"]
[node name="islands" instance=ExtResource("1_170qk")]
script = ExtResource("2_4rvkp")
[node name="Area3D" type="Area3D" parent="." index="3"]
collision_layer = 4
collision_mask = 0
monitoring = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D" index="0"]
[node name="StaticBody3D" type="StaticBody3D" parent="." index="4"]
collision_layer = 4
collision_mask = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" index="0"]