[gd_scene load_steps=6 format=3 uid="uid://qnxlq4cwno4t"] [ext_resource type="PackedScene" uid="uid://dn2auvcty4aoe" path="res://scenes/game_scene.tscn" id="1_0y8h2"] [ext_resource type="Script" path="res://addons/godot_rl_agents/sync.gd" id="2_5kbv3"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_bdk3k"] sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) [sub_resource type="Sky" id="Sky_uw47m"] sky_material = SubResource("ProceduralSkyMaterial_bdk3k") [sub_resource type="Environment" id="Environment_iamhl"] background_mode = 2 sky = SubResource("Sky_uw47m") tonemap_mode = 2 glow_enabled = true [node name="OnnxInferenceScene" type="Node3D"] [node name="GameScene" parent="." instance=ExtResource("1_0y8h2")] [node name="Sync" type="Node" parent="."] script = ExtResource("2_5kbv3") control_mode = 2 action_repeat = 1 speed_up = 0.1 onnx_model_path = "model.onnx" [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_iamhl") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0) shadow_enabled = true