Vixen II (CW)
Real name: Mari
Full name: Mari Jiwe McCabe
Aliases: Vixen
Creator: DC Comics
Alignment: Good
First appearance: Vixen Season 1: Episode 1
Place of birth: Zambesi, Earth-1
Occupation: Adventurer, Vigilante, Fashion Designer
Base: Detroit
Relatives: Amaya Jiwe (grandmother), Esi (mother), Chuck McCabe (adoptive father), Patty McCabe (adoptive mother), Kuasa (sister)
Gender: Female
Race: Human
Height: 5'7" • 170 cm
Weight: 130 lb • 59 kg
Eye color: Brown
Hair color: Black
Superpowers: Agility, Animal Attributes, Animal Control, Animal Oriented Powers, Camouflage, Cold Resistance, Durability, Empathy, Endurance, Energy Constructs, Enhanced Hearing, Enhanced Senses, Enhanced Sight, Enhanced Smell, Flight, Jump, Magic, Marksmanship, Natural Armor, Reflexes, Stamina, Super Speed, Super Strength, Underwater breathing, Vision - Night, Wallcrawling
Stats: intelligence 80, strength 50, speed 70, durability 60, power 100, combat 80

History:
Mari (born 1992) is an amateur fashion designer, and the possessor of the Anansi Totem, which she used to fight crime as the vigilante Vixen, as nicknamed by Cisco Ramon in the original timeline. She is the granddaughter of the JSA Vixen, Amaya Jiwe, and the sister of Kuasa, and in the original timeline, was the adoptive daughter of Chuck and Patty McCabe. In this timeline, she was known as Mari McCabe. Due to the Legends' intervention in 1992, the Zambesi Village was never destroyed. Thus, Mari was raised by her biological parents, and grew up to become the defender of her village alongside Kuasa.

Powers:
 As a totem represents the tribesmen' connection to their ancestral animals, Mari is able to communicate with the animals that lived around Zambesi village even after being stripped of her necklace, asking the Savannah animals to help her in the fight against Kuasa.  Most of Mari's powers come from her necklace, which allows her to harness the life force of animals, in essence harnessing their abilities. Since accessing its power, the necklaces have bonded with her, preventing it from easily being removed from her neck.  Through the spirit of the chameleon, she becomes essentially invisible, being able to blend herself in with her surroundings.  Mari can access the spirit of the eagle, gaining the ability to fly. Originally she was fearful to use this new ability due to a fear of heights, but she later overcame the fear after falling from a building and flying.  Through the spirit of the tiger, Mari is very agile, able to leap great distances and perform incredible acrobatic feats.  Through the spirit of the owl, Mari has very acute ears, able to hear quiet conversations from great distances.  Through the spirit of the wolf, Mari can lock onto a target's scent, by first getting a sample of it. From this, she can determine if the target is within a wide area and likewise track the target down.  Through the spirit of the cheetah, she becomes incredibly fast, so fast that even the Flash (moving at Mach 1 at the time) had a hard time catching her.  Through the spirit of the elephant, gorilla, lion, or rhinoceros, Mari gains the power of super-strength. She was able to tip over entire water towers and crumble one of Oliver's arrows in her hand. The strength she demonstrated proved great enough to challenge Damien Darhk's telekinetic power, as he struggled considerably to just barely repel her.  Through the spirits of the fish, dolphin, crocodile and octopus, Mari is able to effectively fight and function underwater, as seen when battling Benatu Eshu and Weather Wizard.  Mari can gain the wall-crawling abilities of a spider, defying gravity.   While unknown to what degree, Mari has shown noticeably well-coordinated kicks and punches while facing off against her older sister. Also, the fact that she was arrested for assault with a mere pen implies further proficiency in close-range combat.  As an aspiring fashion designer, Mari is a proficient sketch artist.  Since acquiring her totem necklace, to better understand its power, Mari delved into the supernatural archives. Therefore, she has come to grasp the general nature of mysticism and how it works, being able to deduce the secrets of Damien Darhk's powers.