Go with Me: A Novel
Like its young heroine, Lillian, Freeman's trim powerhouse is a pistol. The novelist andOld Farmer's Almanacessayist sets this story of grim purpose in a rural Vermont of logging, lumber mills and Lost Towns beyond the reach of the law. Threatened by the locally notorious villain Blackway, who has smashed her car window and killed her cat, Lillian turns to the sheriff. Unable to offer her legal protection, he sends her to a derelict sawmill where the wheelchair-bound Whizzer Boot holds court to a Greek chorus-like circle of beer-drinking locals. When Lillian refuses to leave town in the face of Blackway's threats, Whizzer assigns fearless young Nate and crafty old Lester to go with her to find him. Over the course of a single day, they venture deep into the sparsely inhabited territory and outlaw criminality of the Lost Towns. Knowing that as they get close they got to be ready to go all the way through, they meet menace and violence head-on. Nate's brawn, Lester's cunning and Lillian's stolid determination lead them to a late-night confrontation with Blackway that is as startling as it is inevitable. Freeman's beautifully cadenced dialogue is rich with humor, philosophic depth and a near-mythic sensibility.(Jan.)Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.--This text refers to an out of print or unavailable edition of this title.