Maya 2008 Character Modeling & Animation: Principles and Practices
Chapter 1 The Animation Production Process Chapter 2 Fundamentals of Computer Animation Chapter 3 Modeling and Texturing a Simple Character Chapter 4 Rigging and Animating a Simple Character Chapter 5 NURBS Modeling and Path Animation with Dynamics Chapter 6 Modeling a Biped Character Chapter 7 Rigging a Biped Character Chapter 8 The Art and Science of Animation Chapter 9 Facial Expressions