Monkeewrench
A mother-daughter writing team pens a soundly plotted thriller that fires on all cylinders. Tracy (the authors' pseudonym) seamlessly weaves together three distinct subplots converging on a Minneapolis software company, Monkeewrench, run by eclectic misfits and founded by the beautiful, bitchy, haunted Grace MacBride, an enigmatic recluse. The slaying of an elderly couple in a Wisconsin church draws Sheriff Michael Halloran and his amorous deputy, Sharon Mueller, into an investigation that brings unprecedented scrutiny to their conservative rural town. At the same time, a string of baffling murders in Minneapolis are driving homicide detectives Leo Magozzi and Gino Rolseth bonkers. Then the folks at Monkeewrench figure out what's going on: a killer is staging a series of exotic murders that duplicate those in their grisly new video game, Serial Killer Detective. Desperate to prevent additional murders (the game has 20), the programmers study the victims to figure out who might be next. Meanwhile, Magozzi's investigation reveals that MacBride and her colleagues created entirely new identities for themselves years earlier, for reasons the FBI won't reveal, but which, Magozzi slowly finds, are connected to another series of murders a decade earlier in Atlanta. Tracy covers all the bases in this debut thriller: an accelerating, unpredictable plot that combines police procedural with techno-geek-speak, an array of well-drawn characters and, most importantly, witty repartee.Copyright 2003 Reed Business Information, Inc.