REALBasic: TDG: The Definitive Guide, 2nd Edition (Definitive Guides)
Matt Neuberg'sREALbasic: The Definitive Guideis a diligent and thorough introductory text for REALbasic 2 on the Macintosh, an object-oriented programming environment based on components and BASIC. Even if you've never programmed before, this title--combined with the power and ease of use of REALbasic--is all you need to start writing your own software for the Mac.In addition to being a tutorial to the REALbasic tool itself, the author's introduction to object-oriented software is remarkable for its patience while also getting the beginner to think in objects. (Besides an authority on Macintosh programming, Neuberg has a Ph.D. in ancient Greek. This book is probably alone in that it discusses objects while quoting Plato.) There is a full tour of REALbasic program statements, data types, and the nuts and bolts of working with the environment and building basic programs.The heart of this text covers the various controls and features available in REALbasic. The author discusses simple and advanced user controls (like buttons, edit controls, menus, and list boxes). Neuberg's tour here will let any reader design user interfaces and add event handlers to provide program functionality. Highlights include how to display images and create animation, sound, and video within REALbasic. (Here, the author extends the already strong multimedia support in REALbasic with his own code for a simple video game.) For more experienced users, there are how-tos on using files, databases, and socket programming with TCP/IP and AppleScript.In all,REALbasic: The Definitive Guideserves its purpose well as a one-volume reference and tutorial to getting the most out of this capable tool, whose functionality certainly rivals any of today's RAD-style programming environments.--Richard DraganTopics covered: Overview of the REALbasic environment, BASIC language keywords, constructs and datatypes, arrays, objects, classes and instances, subclasses, events, menus, application architecture, building and debugging, window basics, system events, mouse processing, canvases and graphics, displaying images, basic controls, list boxes, progress bars, sliders, shapes, menus, tab panels, keyboard and mouse processing, files, databases, clipboard, drag-and-drop functionality, sound and MIDI, playing movies, game animations, printing, socket programming, Apple Events and AppleScript, and language extensions with XCMDs and plug-ins.--This text refers to an out of print or unavailable edition of this title.