Weaveworld
This long second novel by Barker, whose first, The Damnation Game, was published earlier this year, is an unusual and not totally convincing mix of adventure and fairy tale. Barker envisions a race of fey folk known as the Seerkind who live undetected among mere mortals (whom they slyly refer to as the Cuckoos) until threatened by destruction. In response, the Seerkind weave themselves and their living places into a carpet, a magical riot of color and wonder known as the Fugue, which is then placed in the care of a mortal woman. Years pass, the woman grows old and dies, and her death signals to malign forces who wish to possess it that the Fugue is no longer protected. These are the demonic, immensely powerful woman known as Immacolata, her two ghostly, repulsive sisters, and her mortal cohort, the avaricious and power-hungry Shadwell. But the granddaughter of the Fugue's former caretaker manages to get possession of the rug, and so begins a long pursuit. A wealth of characters walk (or fly or crawl) through these pages, and the plot is a busy one. At times the story has a rather mechanical feeling, lacks conviction and excitement. Barker has less real emotion here than in his first novel, and has for the most part abandoned his trademark grisly details. Nevertheless, the book is often diverting and quite inventive. 100,000 first printing; $125,000 ad/promo; BOMC featured alternate.Copyright 1987 Reed Business Information, Inc.