Chris Crawford on Game Design
When I wrote The Art of Computer Game Design way back in 1981, I really didn't know what I was doing; I wrote the book as a way to sort out my thoughts on game design. That effort helped me solidify my philosophy of game design -- and incidentally became a classic in the field. That book was a bunch of lucky guesses and inspired hunches. This book, by contrast, looks back on a career in game design spanning 25 years, and attempts to digest the lessons of that career. Back then, with so little experience to draw on, I was absolutely certain of my conclusions. This time around, I'm not so sure -- but I've got some humdinger stories to tell. Will this book be a classic 25 years from now? Maybe so, maybe not, but one thing I'm sure of: 25 years from now,  people will still be laughing over some of the crazy design misadventures I lived to tell about.