Jack Plank Tells Tales
Grade 2-6–When a pirate ship falls on hard times, Jack Plank is let go because he is not very good at plundering. Left in the Caribbean town of Saltwash, he has a bit of good luck to temper the bad. Eleven-year-old Nina, the daughter of the widow he boards with, offers to show him around the port town to find work. But at dinner each night, Jack reports to the other boarders his unsuccessful day. Trouble is, Jack is not well suited to be a farmer, baker, fortune-teller, fisherman, barber, goldsmith, actor, or musician, each for a different reason. For instance, he can't farm in the fields across the bridge because he once helped an ungrateful troll reposition itself under it. He can't take edibles from the sea because a shipmate once turned into an octopus and saved his life, and so on. These stories spin out, one each for eight days, at the end of which, the resourceful Nina comes up with the perfect job. Babbitt has a lively time with proper names (Leech, Snipe, Scudder, Old Miss Withers) and swiftly delineates character in short conversations at dinner. Jack's tallish stories make fresh use of familiar folklore motifs: a mummy seeking its missing hand, a mermaid who enchants a sailor, the fate of a feral child raised by seagulls. Babbitt's spare black line drawings introduce each chapter and give readers some indication of the person whose story Jack relates. Some of the tales, which beg to be read aloud, will leave listeners arguing about what really happened while others will make them grin. All in all, this is one treasure of a book.–Susan Hepler, formerly at Burgundy Farm Country Day School, Alexandria, VACopyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.