Dungeon: Twilight - Vol. 3: The New Centurions
The planet Terra Amata has exploded into a collection of randomly floating islands above a vast sea of magma. Those who can master the skills of flight and navigation are in position to rule, and that's exactly what the usurper Fayez has in mind when he sends the Herbert (formerly the Grand Khan) back to Craftwich to learn the secrets of nitro-tech. Add to that setup the garrison of dragons that warrior rabbit Marvin the Red has been training in the art of armored flight, and the stage is set for Herbert and the Dust King to stage a rebellion against the evil Fayez. Dungeon's visual world is an outrageous and absurd alien landscape. Colorful and quirky, the art is, as usual, a great match to fast-paced storytelling and quick wit. This volume has all the hooks that make Dungeon such a fun series: high adventure, lots of action, and a broad and rambling sense of humor. One of the funniest volumes of the series yet, with Marvin the Red in particularly good form. --Tina Coleman