Getting Started with Processing
"The perfect introduction to creating software for people without an engineering background."--Aaron Koblin, Technology Lead, Google Creative Lab"Making a computer program used to be as easy as turning it on and typing one or two lines of code to get it to say, ‘Hello.' Now it takes a 500+-page manual and an entire village. Not anymore. This little book by Ben and Casey gets you computationally drawing lines, triangles, and circles within minutes of clicking the ‘download' button. They've made making computer programs humanly and humanely possible again -- and that's no small feat."--John Maeda, President of Rhode Island School of Design"Getting Started with Processingis not only a straightforward introduction to basic programming -- it's fun! It almost feels like an activity workbook for grownups. You may want to buy it even if you never thought you were interested in programming, because you will be."--Mark Allen, Founder and Director, Machine Project"This is an excellent primer for those wanting to dip their feet into programming graphics. Its learning by doing approach makes it particularly appropriate for artists and designers who are often put off by more traditional theory first approaches. The price of the book and the fact that the Processing environment is open source makes this an excellent choice for students."--Gillian Crampton Smith, Fondazione Venezia Professor of Design, IUAV University of Venice"Processing changed dramatically the way we teach programming and it's one of the major factors of the success of Arduino."--Massimo Banzi, Cofounder of Arduino"Casey Reas and Ben Fry champion the exciting power of programming for creatives inGetting Started with Processing, a hands-on guide for making code-based drawings and interactive graphics. Reas and Fry are clear and direct, but as artists, they're not afraid to be a bit eccen- tric and offbeat. This makes their unique form of teaching powerful."--Holly Willis, Director of Academic Programs, Institute for Multimedia Literacy, School of Cinematic Arts, USC