Saga
Grade 9 Up—Living under the oppressive rule of a 2000-year-old Dark Queen, the inhabitants of the violent world of Saga are downtrodden. To survive, Ghost and her friends raid malls, ride airboards, and try to subvert the class-driven system. When they meet the swashbuckler Cindella Dragonslayer, first introduced inEpic(Viking, 2007), they are perplexed. Her clothes, her mannerisms, and her magical abilities are absurdly out of place. Saga is a virtual-reality game and Cindella is the avatar of Erik Haraldson, the winner of the previous iteration of the game. Saga's characters are now sentient beings, and the Queen has enslaved Erik's world with a drug that forces them to play or die. She will only release them if Erik makes her children immortal, but if he complies, the people of Saga will suffer. Erik and Ghost must each find their own way to defeat the Queen. The plot elements of this complicated, fast-paced novel are not fully integrated, and readers who have not readEpicwill be puzzled by the importance of Cindella/Erik. The moral conflict between Erik's peaceful society and Ghost's violent one has the potential to be an interesting examination of how the worlds function, but this idea is never fully addressed. Despite these flaws, readers will find the adventures of anarchic teens on floating skateboards compelling. Give this to fans of video games and readers of James Patterson's "Maximum Ride" series (Little, Brown).—Heather M. Campbell, formerly at Philip S. Miller Library, Castle Rock, COCopyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.--This text refers to an out of print or unavailable edition of this title.