Mobile 3D Game Development: From Start to Market (Charles River Media Game Development)
1)Intro to Game Development Game Development Process Art Production Software Development (AI; Physics; Rendering; User input; Networking) 2)Introduction to J2ME What is J2ME Basics of J2ME Platform Development environment and tools J2ME SDK 3)J2ME - Building Blocks MIDlet lifecycle management Command definition and handling Canvases User Input Handling 4)Intro to 3D J2ME using retained mode Introduction to game art creation Entering the realm of 3D with retained mode rendering Programming a 3D retained application that displays the car created in the previous step. Uses of retained mode Prototyping your game 5)Math Chapter Coordinate Systems Vectors Matrices 6)Using Immediate mode 3D The MIDlet The GameCanvas in Immediate mode Double Buffering and Hardware rendering Creating objects in immediate mode Rendering our environment A simple but effective camera Transformations in immediate mode Creating a solid but flexible rendering pipeline Loading models into the world 7)Project 1: First-Person Shooter (FPS) Game design questions to consider in making a first person shooter Art production for an FPS Unique programming concerns for FPS 8)Project 2: Racing Game Game Design Basics of a mobile racing game Game design questions to consider in making a racing game Art production for a mobile racing game? Unique programming concerns for racing game Putting it together 9)Project 3: Multi-player Role playing game Game design questions to consider in making a role-playing game Art production for role playing game Unique programming concerns for role playing game 10)Appendix A -- In Depth Math Review 11)Appendix B - J2ME Class Reference 12)Appendix C - JSR-184 Reference