Carrara 5 Pro Handbook (Graphics Series)
Acknowledgments Preface PART I UNDERSTANDING 3D Chapter 1 Concepts and Techniques in 3D Modeling Chapter 2 3DTexturing Techniques Chapter 3 3D Animation: Making Things Move PART II GETTING TO KNOW CARRARA Chapter 4 Exploring The Carrara Workspace Chapter 5 Working in the Assemble Room Chapter 6 Building Shaders in the Texture Room Chapter 7 The Carrara Modeling Rooms Chapter 8 Rendering Scenes and Animations PART III MODELING WITH CARRARA AND HEXAGON Chapter 9 Modeling With the Carrara Spline Modeler Chapter 10 Modeling with the Vertex Modeler Chapter 11 Modeling with Hexagon PART IV TEXTURING WITH CARRARA Chapter 12 Texturing with Carrara Chapter 13 Advanced Shaders: Subsurface Scattering and Displacement Mapping PARTV ANIMATION WITH CARRARA Chapter 14 Animating with Morph Targets Chapter 15 Animating a Walk Cycle with Bones PART VI RENDERING WITH CARRARA Chapter 16 Advanced Rendering with Carrara PART VII CARRARA AND OTHER PROGRAMS Chapter 17 Converting Carrara Scenes to Vectors with Vectorstyle2 Chapter 18 Importing a Poser Scene with the Native Importer Chapter 19 Postproduction with After Effects 6.5 PART VIII CARRARA PLUG-INS Chapter 20 Digital Carver Guild Plug-Ins for Carrara Appendix A Contributing Author Biographies Appendix B About the CD-ROM Index