Fundamentals of Math and Physics for Game Programmers
"The book is very well written; the author does an excellent job of explaining the concepts and walking the reader through the various terms and applications of math and physics for the 3-D world."Bill GalbreathProgram Manager for Digital Media, Full Sail Real World Education"There are several other books covering game-specific math and physics on the shelves. Those books focus on intermediate to advanced issues that might be too complex for those learning the basics. This book focuses on topics that are foundational in the area of math and physics that the other books tend to assume the reader already understands."David AstleExecutive Producer, GameDev.net"I could see myself using this book with my students when I'm doing introductory game design and programming. The content is well organized, lucidly presented, and written at a good level for students who lack the basic math and/or physics background."Harvey DuffDepartment Head[md]Computer Technology, Jasper Place High School, Edmonton, Alberta, Canada"New developers and students in math/physics will find the topics covered a good start. The topics are covered quite comprehensively to make the book easy to pick up and read. The exercises and examples are also helpful tools."Gianfranco BerardiComputer Science Student, DePaul University"This book is an excellent practical introduction to game math and physics. The author has an interesting visual approach to trigonometry and matrix arithmetic, which makes it an entertaining read. There’s a good mix of theoretical insight (described in an unusually useful visual style) and practical advice."Richard JonesDirector, Merjis Ltd.--This text refers to an alternatePaperbackedition.