Language at Play: Digital Games in Second and Foreign Language Teaching and Learning (Theory and Practice in Second Language Classroom Instruction)
The potential of digital games in second and foreign (L2) classrooms is enormous. With their growing worldwide popularity and diversity, digital games provide new spaces and means for L2 learning that only a few years ago would have been unimaginable. Sykes and Reinhardt offer instructors a useful, research-based framework for understanding the intersection between digital games and research in L2 teaching and learning. The authors invite readers to imagine possible futures of digital game-informed, game-enhanced, and game-based language learning.