Introduction to Game AI
Chapter 1. Introduction: Game AI and How to Use This Book. Chapter 2. Simple Hard-Coded AI. Chapter 3. Finite State Machines. Chapter 4. Rule-Based AI. Chapter 5. Introduction to Random and Probabilistic Decisions. Chapter 6. Look-ahead, the First Step of Planning. Chapter 7. Book of Moves. Chapter 8. Emergent Behaviors. Chapter 9. Topics to Pursue From Here.