POC Joint VPD 2.0 DH Knee Guard - Men's
When it comes to designing body armor, the good folks at POC don't mess around. The DH line is their toughest. By using a flexible hard shell over their incredible VPD padding, POC's designers have built one of the toughest, most comfortable knee pads we've ever seen. The Joint VPD 2. 0 DH Knee Guard also extends down the shin for a greater area of protection. Generally speaking, there are two types of body armor: soft, flexible armor that's designed to be comfortable and hard-shell armor that's designed to absorb huge impacts. As logic would dictate, the soft stuff doesn't protect as well and the hard stuff isn't as comfortable. Well, now there's a third kind of armor-POC VPD. As far as we can tell, it's magic. VPD is a soft, flexible foam material that conforms to the contours of your body. However, in the event of an impact, it hardens instantly to provide the protection of a hard shell. It truly is the best of both worlds. Not only that, but VPD is a true multi-impact armor, so the protection level during your 20th crash is the same as it was during your first. This is especially important because a fall can often involve several impacts. You don't want your protection level to drop off over the course of a fall, because that last hit might be the hardest. VPD is lightweight, soft, and flexible, so it's some of the most comfortable armor that we've tried. Another reason that VPD is so comfortable is efficient airflow. POC riddles its VPD material with vents so air flows freely in and out to keep your skin dry and cool, so you don't roast in the heat of the summer and get that nasty, clammy feeling under your pads. The main body of the knee guard is abrasion-resistant Kevlar-reinforced stretch fabric. POC also uses a static Crash Retention Strap to keep the guard from slipping out of place. At the kneecap itself, POC covers the VPD with a flexible hard shell cap to make the Joint VPD 2. 0 DH Knee Guard tough enough to handle the most brutal digger. The POC Joi...