Stop Staring: Facial Modeling and Animation Done Right
Get in your character's faceHow a head tilts, the timing of a blink, how the mouth shapes sounds—these and a host of other details add up to the creation of complex animated characters that can not only move, but also act. In this third edition of his acclaimed book, Jason Osipa teaches you his secrets for breathing life and drama into animated characters through the face.?Digging even deeper into technical topics, this new edition explores today's latest animation and rigging trends and teaches you dazzling, professional techniques. Follow a detailed analysis of a wide variety of characters, understand the why and how of every pose and move, and take away insights from the author's years of experience in all kinds of 3D media.Learn about visemes and lip sync techniquesFind out what eyes and brows communicateUnderstand how fundamentals bridge across character stylesExplore the process of facial landmarkingLearn how squash and stretch and secondary controls are all the same thingCreate a library of expressions and shapes for your facesUnderstand skeletal setup, weighting, and rigging in many different formsUse Python scripts to automate tasksTechniques described are applicable to any 3D software application. Maya 2011 is used in many of the examples in the book. A color insert showcases many techniques, including the impact of color and lighting.