Representations of the Post/Human: Monsters, Aliens and Others in Popular Culture
Graham (theology, Univ. of Manchester; Transforming Practice:  Pastoral Theology in an Age of Uncertainty) covers the  often-visited issue of what it means to be human, taking a  different slant by exploring the matters of "posthumanism."  Graham aptly explores the impact of today's technologies and  representations of that impact in popular culture. From  Frankenstein's monster to the Human Genome Project to the 1999  film Galaxy Quest, she draws on a wide variety of subjects to  examine the question of what it means to be human. Although  examples from popular culture are found throughout, the writing  and subject are quite academic in nature and not intended for  the casual reader. Recommended for academic libraries supporting  programs in philosophy or cultural studies. Sarah Jent, Univ. of  Louisville Lib., KYCopyright 2002 Reed Business Information, Inc.