Delta Green (Call of Cthulhu Horror Roleplaying, Modern)
"Let me preface this review by saying that I am a fan of the X-files, Millennium, Lovecraft and conspiracy theories. The premise of DELTA GREEN is fully integrated into the Cthulhu world, and it is surprising how well it fits. The Player Characters take the role of government employees working in various Federal Agencies (primarily law enforcement). They use their power and influence to investigate supernatural and alien phenomena, and to battle the forces behind them. All this is done under the umbrella of the illegal DELTA GREEN conspiracy."The concept works very well. The Player Characters are given a reason to work together, have access to powerful resources (but limited by the illegal nature of their work), and have a reason to adventure past the first encounter. These are three things Cthulhu roleplaying has been missing in the past , but no longer."Overall and in the details, I am ecstatically happy with DELTA GREEN." (Reviewed by Jason Langlois on 03/21/97 for RPG.net)"Delta Green is Pagan Publishing's sourcebook for Call of Cthulhu in the 1990s, and it is absolutely terrific -- nothing short of an intelligent, useful, intriguing reworking of the venerable Call of Cthulhu game itself. While set in the realm of aliens and conspiracies made famous by the X-Files, it exists as a logical extension of the Call of Cthulhu 1920s setting, as well. It is almost eerily well done -- All of this is written with a degree of thoughtfulness and effort sadly lacking in most RPG products, and the results show. The setting is consistent, logical, and eerily plausible in the same way that the best conspiracy-nut rantings are -- everything _almost_ makes sense, and the fact that it doesn't quite add up just makes it creepier."Call of Cthulhu has always been my favorite game, but with Delta Green, it got even better." (Playtest Review by Eric Brochu on 11/23/97 for RPG.net)"This game is a truly horrifying update of the Mythos in the 90's. All of their extrapolation makes sense, and further builds a creeping sense of horror set in our time. This is to the Cthulhu game of today what "Masks of Nyarlathotep" was in the past. It gets an "A." (Capsule Review by Scott Shafer on 02/02/98 for RPG.net)"If you're not into gaming, but are into conspiracy theories, you couldn't go wrong with this book. It is a highly entertaining read all by itself. If you are not into gaming, but into the Cthulhu Mythos as a writer, and have been contemplating using some of the conspiracy theory material in your stories, you couldn't go too far wrong in utilizing this sourcebook."Whether you are a role player, a conspiracy enthusiast, or a Mythos fan, there is something in this sourcebook for you and, as such, it is highly recommended. It is a complete package within itself, but is easily moved into other arenas of gaming (non-Mythos conspiracy RPGs), conspiracies, and the Mythos." --Edward P. Berglund for Nightscapes #7