Game Development Essentials: Gameplay Mechanics
Chapter 1: Creating the Foundation: History of Gameplay Mechanics Chapter 2: Creating the Process: The Game's Design Path Chapter 3: Creating the Core: The Game's Heart and Soul Chapter 4: Creating the Characters: The Game's Inhabitants Chapter 5: Creating the Options: Providing Breadth Chapter 6: Creating the Connection: Providing Depth Chapter 7: Creating Progression: Ramping the Player Chapter 8: Creating Variety: Involving the Player Chapter 9: Creating Cohesion: Putting it all Together