Building a 3D Game Engine in C++
Written for experienced C/C++ programmers who want to understand all the issues that go into creating a game engine so they can build one that meets their unique requirements. The book contains complete technical information and programming codes needed to create 3D games from scratch. Topics range from developing 2D/3D graphics to programming specific input devices, collision detection, and using artificial intelligence algorithms to make "intelligent'' monsters for the game. The accompanying disk includes a C++ Library of programming commands, source code for Borland and WATCOM C++ compilers, and a working game engine built with methods described in the text.