21st Century Game Design (Charles River Media Game Development)
Acknowledgments Preface Introduction-by Ernest W. Adams PART I AUDIENCE Chapter 1 Zen Game Design Chapter 2 Designing for the Market Chapter 3 Myers-Briggs Typology and Gamers Chapter 4 The DGD1 Demographic Model Chapter 5 Player Abilities PART II DESIGN Chapter 6 Foundations of Game Design Chapter 7 Principles of Interface Design Chapter 8 Game World Abstraction Chapter 9 Avatar Abstractions Chapter 10 Game Structures Chapter 11 Action Game Genres Chapter 12 Genres: Quest, Strategy, and Simulation Chapter 13 The Evolution of Games: Originality and Chreodes Glossary References Index