Playing at the World
"A must-read for gaming geeks." -Wired"Highly recommended for role-playing game enthusiasts." -Games Magazine"The first serious history of the development ofDungeons & Dragons... there's much here to fascinate even readers with only a cursory interest in the game." -Village Voice"Playing at the Worldis a must for gaming and popular culture history collections." -Midwest Book Review"Playing at the Worldis the best book I've ever read about games and gaming - not the personalities that play, but the history of games. The author is an absolutely meticulous researcher, and you will learn more about where role-playing games came from than you ever knew before - because I did, and I was there at the beginning, and I still learned more!" -Tim Kask, early TSR employee and original editor ofDragonmagazine"If you are a roleplayer, or a gaming historian, or a fan ofD&D;, you have to read this book. That simple."- Jeff Grub, former TSR staff designer, author ofManual of the Planes"I'm a bit embarrassed thinking of how many times I've talked about the history ofD&D;, thinking  I knew the story - now I realize how little I knew.Playing at the Worldapplies a higher standard of research than any other work on the history of role-playing games I've seen. Check out this awesome book!"- Peter Adkison, founder and former CEO of Wizards of the Coast, owner of Gen Con"At long last, the cultural phenomenon ofDungeons & Dragonsgets the in-depth historical study it deserves in Jon Peterson'sPlaying at the World. Here, compellingly told, is the fascinating story of the prehistory and origins of the first and greatest role-playing game, and how a group of unlikely American nerd-gods imagined something new and brought it into the world." -Lawrence Schick, editorDeities & Demigods, author ofWhite Plume MountainandHeroic Worlds