Physics Based Animation (Graphics)
Preface Chapter 1 Introduction PART I THE KINEMATICS Chapter 2 Articulated Figures Chapter 3 Forward and Inverse Kinematics Chapter 4 Motion Interpolation PART II MULTIBODY ANIMATION Chapter 5 Penalty-Based Multibody Animation Chapter 6 Impulse-Based Multibody Animation Chapter 7 Constraint-Based Multibody Animation PART III THE DYNAMICS OF DEFORMABLE OBJECTS Chapter 8 Particle Systems Chapter 9 Continuum Models with Finite Differences Chapter 10 The Finite Element Method Chapter 11 Computational Fluid Dynamics PART IV COLLISION DETECTION Chapter 12 Broad-Phase Collision Detection Chapter 13 Introduction to Narrow-Phase Collision Detection Chapter 14 Contact Determination Chapter 15 Bounding Volume Hierarchies Chapter 16 Feature-Based Algorithms Chapter 17 Volume-Based Algorithms PART V MATHEMATICS AND PHYSICS FOR ANIMATION Chapter 18 Vectors, Matrices, and Quaternions Chapter 19 Solving Linear Systems of Equations Chapter 20 Taylor Expansion and Derivative Approximations Chapter 21 Calculus of Variation Chapter 22 Basic Classical mechanics Chapter 23 Differential Equations and Numerical Integration Chapter 24 Open Nonuniform B-Spline Theory Chapter 25 Software: Open Tissue Bibliography Index