Super Friends Joker's Fun House Game
Calling all DC Super Friends: The Joker is up to his usual tricks, and he must be stopped. Superman, Batman, Green Lantern, and The Flash team up, calling on their special powers- X, The Batarang, force fields, and lightning speed- to dodge The Joker's gags and stop him in his tracks before he reaches the getaway car. The Fun House game board is packed with preschool play power: a wacky rolling ball, secret messages, and a launching Batarang will draw younger super heroes into the action.