iPhone 3D Game Programming All In One
Introduction. Chapter 1: Technical Basics. Chapter 2: Apple Developer Program. Chapter 3: Unity Fundamentals. Chapter 4: Unity User Interface. Chapter 5: Unity Programming. Chapter 6: Creating a Game Concept. Chapter 7: Prototyping That Concept. Chapter 8: Taking Advantage of the Platform. Chapter 9: Debugging With Unity Remote. Chapter 10: Polishing a Prototype. Chapter 11: Uploading With iTunes Connect. Chapter 12: User Feedback and Updates.