Bottle Imp Zman Games
“Of glass it is but the glass of it was tempered in the flames of hell. An imp lives in it, and that is the shadow we behold there moving: or so I suppose. If any man buy this bottle the imp is at his command; all that he desires - love, fame, money, houses like this house . - all are his at the word uttered . There is one thing the imp cannot do - he cannot prolong life; and, it would not be fair to conceal from you, there is a drawback to the bottle; for if a man die before he sells it, he must burn in hell forever . it cannot be sold at all, unless sold at a loss. If you sell it for as much as you paid for it, back it comes to you again like a homing pigeon . Only remember it must be coined money that you sell it for . As with many other trick-taking card games, the idea of The Bottle Imp is to acquire the most points. The Bottle Imp makes trumps out of the lowest cards. The player with the highest card less than the price of the Bottle earns the trick and also the bottle imp card. Then the price of the Bottle falls to that of the winning card. In this way the owner of the Bottle Imp changes until its value can no longer be undercut. Whoever has the Bottle Imp at the end of the hand earns negative points instead of positive ones.