Games You Can't Lose: A Guide for Suckers
CUNNING STUNTS HOOK, LINE AND SINKER I am sitting one day in a local beanery with the old thinkin' hat on as usual-when a very rewarding-type scheme enters my noggin. Lately, I am frequently noticing that my growing reputation as a notorious sort of character is making the suckers extremely suspicious of even my most honest intentions. I ask one guy for a light and he clamps his hand over his wallet and runs away screaming. Obviously, the word is out that I will be clever in ways they have never dreamed of and that I will not hesitate one bit to take monetary advantage of the situation. That's right, I been rippin' 'em off something fierce, which is causing John Q. Public to avoid me like a mongrel avoids the dogcatcher. Mayhap it is time to turn from fleecing the sheep to tending them. I think. I am not the only wolf out there. And someone has to give the suckers a more or less fair shake. It is soon my resolve to grasp one of the less intelligent of the flock and become his professor. How should I put it? To teach him a thing or two.  And if the everlovin' reader, in the process, learns a little about the fine art of games and gaming, all the better. Thirsty and anxious to embark upon my plan, all I need is a short drink and a ripe sucker. That's easy because the quickest way to get a drink is to find a sucker. And in this joint, as in most bars, there's more suckers than ice cubes.