Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)
"This book is the definitive guide to the past, present, and future of stories and games that jump out of their cages and into your real life.  Whether it's characters that call you on the phone or game play that happens on the bus on your way to work, this kind of immersive entertainment will define the culture of the next century as surely as the movies dominated the last one.”-Sean Stewart, Chief Creative, Fourth Wall Studios, and author of the cross-media international bestseller,Cathy's Book"Standing at the intersection of games, design and theory, the authors of Pervasive Games: Theory and Design, bring fresh air into game studies with this look at the field of ubiquitous play.  Deeply connected to critical game studies, and filled with design case studies, this book is an excellent source for those involved in the design, study or play of pervasive games.”-Tracy Fullerton, Associate Professor, USC School of Cinematic Arts and Author ofGame Design Workshop