Libraries Got Game: Aligned Learning Through Modern Board Games
This is a valuable resource for K-12 librarians interested in building curriculum-aligned "designer" game collections. The authors look at modern board and card games that go above and beyond the dice rolling of Chutes and Ladders or Candy Land. They explain how specific games enhance language-arts, social-studies, and math units, and build literacy skills. The two chapters devoted to promoting and justifying the inclusion of games in the library are well documented and a wonderful source to have to convince skeptical administrators. Suggestions for building a core collection, which highlights top recommended games for elementary school, middle school, and high school; a list of game publishers; a list of games discussed; and a glossary of terminology are included.—Jessica Tymecki, North Bellmore Public Library, NYCopyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.