Programming Logic and Design, Introductory
1. An Overview of Computers and Programming. 2. Elements of High-Quality Programs. 3. Understanding Structure. 4. Making Decisions. 5. Looping. 6. Arrays. 7. File Handling and Applications. Appendices: A. Understanding Numbering Systems and Computer Codes. B. Flowchart Symbols. C. Structures. D. Solving Difficult Structuring Problems. E. Creating Print Charts. F. Two Variations on the Basic Structures--case and do-while.--This text refers to an alternatePaperbackedition.