An Introduction to Programming with ActionScript 3.0
Key FeaturesReaders will learn the foundations of programming structures along with multimedia elements and event handling on which to build.This book utilizes a gradual introduction of concepts and an easy learning style that has been tested on students with no programming experience. Provides a concept-oriented approach that can be easily transferred to other languages such as Java, Python, C++, and C#.Explores design and implementation of web applications, animation, games, including flight simulations and board games, and introduces OOP (object-oriented programming) with structures and multimedia elements in an easy to understand style.Those who teach  computer programming are familiar with the problems encountered by beginning students. OOP (object-oriented programming) is a demanding topic and the language syntax and structure of a program can be initially overwhelming. This text presents the essentials of programming in an effective way that is less confusing to the novice programmer.  This text is not only about learning ActionScript 3.0, but also learning programming techniques.Through the use of case studies, readers will participate in experiments that guide them through the analysis and understanding of a problem. With each study, readers will see the blending of traditional problem-solving techniques with visual design storyboarding and finally a well explained complete solution for the multimedia application.Uses graphics and animation to illustrate programming concepts and illuminates each with carefully designed examples and sample programs.All case studies and chapter examples are available from the companion web site.All sample programs have been tested on Adobe Flash CS4, CS5, and CS5.5.  Source code is provided so readers can run the programs themselves.