Beginning 3D Game Development with Unity 4: All-in-one, multi-platform game development (Technology in Action)
Sue Blackmanhas�been an instructor in the 3D field for nearly 20 years at art�schools and community colleges. She has been involved with the commercial development of real-time 3D engines for more than 10 years. In the past, she has been a contributing author for New Riders Press�(Max4 Magic) and�written for AMC Siggraph on serious games. She has written product training materials�and instruction manuals for developing content with real-time 3D applications, used by multimedia departments in Fortune 1000 companies including Boeing, Raytheon, and Lockheed Martin, among�others. In addition to writing and teaching,�Sue has�been the lead 3D artist on several games for Activision and its subsidiaries.