Guide to Programming with Python
Introduction 1. Getting Started: The Game Over Program 2. Types, Variables, and Simple I/O: The Useless Trivia Program 3. Branching, while Loops, and Program Planning: The Guess My Number Game 4. for Loops, Strings, and Tuples: The Word Jumble Game 5. Lists and Dictionaries: The Hangman Game 6. Functions: Tic-Tac-Toe 7. Files and Exceptions: The Trivia Challenge Game 8. Software Objects: The Critter Caretaker Program 9. Object-Oriented Programming: The Blackjack Game 10. GUI Development: The Mad Lib Program 11. Graphics: The Pizza Panic Game 12. Sound, Animation, and Program Development: The Astrocrash Game Appendix A: Livewires Reference