A Theory of Fun for Game Design
"Does for games what Understanding Comics did for sequential art. You'll never look at fun the same way again." --Cory Doctorow, Author of Eastern Standard Tribe and Down and Out in the Magic Kingdom; co-editor of Boing Boing"I expect this book to become an instant classic, fascinating to anyone who has ever made or played a game." --Noah Falstein, Freelance Game Designer/Writer/Producer"Raph Koster offers a road map for how to make games an even more expressive medium." --Henry Jenkins, Director, MIT's Comparative Media Studies Program."Raph's focus on finding new ways to communicate complex design issues has been an incredible benefit to game developers" --David Perry, President Shiny Entertainment (Atari, Inc.)"You've written a wonderful starting point for research and many future dinner conversations!" --Cory Ondrejka, VP, Linden LabA book about fun which is actually fun to read. It reminds me of Scott McCloud's Understanding Comics. --Henry Jenkins, Director, MIT's Comparative Media Studies ProgramA thoughtful take on how and why games are fun (and important)... chock full of insights, jokes and asides. --Robin Hunicke, Northwestern UniversityDoes for games what Understanding Comics did for sequential art. --Cory Doctorow, Author of Eastern Standard Tribe and Down and Out in the Magic Kingdom, co-editor of Boing BoingEveryone from professional game developers to those who want to understand why we play games will enjoy this book. --Cory Ondrejka, Vice President, Linden Lab