Advanced 3D Game Programming All in One
PART I - Advanced Script Programming 1. A Target-Rich Environment 2. Working with Torque Script 3. Vectors and Matrices 4. 3D Using Torque Scripts PART II - Artificial Intelligence 5. Easing into Artificial Intelligence 6. Using AI in Games 7. Artificial Enemies 8. Interactive AI 9. Group Behaviors PART III - Enhanced Game Programming 10. Damage Control 11. Making it Real 12. Spicing it Up 13. Online Game Services Using PHP PART IV - Enhanced Game Modeling 14. Structure Modeling 15. Shape Modeling 16. Variable Skins Appendix A - The Torque Reference Appendix B - Additional Resources