Function at 0x44acd0
Capabilities:
Get process heap force flags

Disassembly:
push 0xffffffffffffffff
push 0x66b14f
mov eax, dword fs:[0]
push eax
sub esp, 8
push ebx
push ebp
push esi
push edi
mov eax, dword [0x6d35d0]
xor eax, esp
push eax
lea eax, [esp + 0x1c]
mov dword fs:[0], eax
mov esi, ecx
mov dword [esp + 0x14], esi
mov dword [esi], vtable.COfficialSelect.0
mov dword [esp + 0x24], 0x15
call fcn.0044c890
mov edi, vtable.NekoGameSDK4th::Base::Math::ICounter.0
mov eax, vtable.CTarnAlphaAnime.0
mov dword [esi + 0xe10], eax
mov dword [esi + 0xf18], edi
mov dword [esi + 0xf00], edi
mov dword [esi + 0xee8], edi
mov dword [esi + 0xed0], edi
mov dword [esi + 0xea8], edi
mov dword [esi + 0xe80], edi
mov dword [esi + 0xe58], edi
mov dword [esi + 0xe3c], edi
mov dword [esi + 0xc80], eax
mov dword [esi + 0xd88], edi
mov dword [esi + 0xd70], edi
mov dword [esi + 0xd58], edi
mov dword [esi + 0xd40], edi
mov dword [esi + 0xd18], edi
mov dword [esi + 0xcf0], edi
mov dword [esi + 0xcc8], edi
lea ecx, [esi + 0xc38]
mov dword [esi + 0xcac], edi
call fcn.00442610
lea ecx, [esi + 0xc00]
call fcn.00442610
push fcn.0046dde3
push 3
push 0x78
lea eax, [esi + 0xa98]
push eax
mov byte [esp + 0x34], 0x10
call fcn.0062ca05
xor ebx, ebx
mov eax, 0xfffe7961
mov dword [esi + 0xa74], eax
mov dword [esi + 0xa78], eax
mov dword [esi + 0xa7c], eax
mov dword [esi + 0xa80], eax
push fcn.0049b72a
mov byte [esi + 0xa8d], bl
mov byte [esi + 0xa8e], bl
mov byte [esi + 0xa8f], bl
mov byte [esi + 0xa90], bl
mov byte [esi + 0xa91], bl
mov byte [esi + 0xa92], bl
mov dword [esi + 0xa94], ebx
push 3
xor eax, eax
push 0x154
lea ecx, [esi + 0x624]
mov dword [esi + 0xa28], 0x6982e4
mov dword [esi + 0xa2c], ebx
mov dword [esi + 0xa30], eax
mov dword [esi + 0xa34], ebx
mov dword [esi + 0xa20], 0x69841c
mov byte [esp + 0x30], 0xe
push ecx
call fcn.0062ca05
lea ebp, [esi + 0x4d0]
mov dword [ebp + 0x13c], edi
mov dword [esp + 0x18], ebp
mov dword [ebp], vtable.NekoGameSDK4th::GameBase::CMotionTextureBase.0
mov byte [esp + 0x24], 0x17
mov edx, dword [ebp + 8]
mov eax, dword [edx + 4]
lea ecx, [ebp + 8]
call eax
lea ecx, [ebp + 8]
mov dword [ebp + 4], ebx
mov dword [ebp + 0xf8], ebx
mov byte [esp + 0x24], 0x16
call fcn.005de6aa
mov dword [ebp], vtable.NekoGameSDK4th::GameBase::ITask.0
mov dword [esi + 0x4c4], ebx
xor eax, eax
mov dword [esi + 0x4c8], eax
mov dword [esi + 0x4cc], ebx
mov ebp, vtable.NekoGameSDK4th::GameBase::CDivideTexture.0
mov dword [esi + 0x4c0], ebp
lea ecx, [esi + 0x41c]
mov dword [esi + 0x4b0], ebp
mov dword [esi + 0x4b4], ebx
mov dword [esi + 0x4b8], eax
mov dword [esi + 0x4bc], ebx
mov byte [esp + 0x24], 0xa
call fcn.0046c0ac
lea ecx, [esi + 0x388]
mov byte [esp + 0x24], 9
call fcn.0046c0ac
xor eax, eax
lea ecx, [esi + 0x2e4]
mov dword [esi + 0x378], ebp
mov dword [esi + 0x37c], ebx
mov dword [esi + 0x380], eax
mov dword [esi + 0x384], ebx
mov byte [esp + 0x24], 7
call fcn.0046c0ac
lea ecx, [esi + 0x250]
mov byte [esp + 0x24], 6
call fcn.0046c0ac
push 0x4671c0
push 3
push 0x18
lea ecx, [esi + 0x1c4]
mov dword [esi + 0x228], edi
push ecx
mov dword [esi + 0x20c], edi
mov byte [esp + 0x34], 3
call fcn.0062ca05
lea ecx, [esi + 0x130]
mov byte [esp + 0x24], 2
call fcn.0046c0ac
lea ecx, [esi + 0x9c]
mov byte [esp + 0x24], 1
call fcn.0046c0ac
lea ecx, [esi + 8]
mov byte [esp + 0x24], bl
call fcn.0046c0ac
mov dword [esi], vtable.NekoGameSDK4th::Base::Template::mediator_class_CApp_.0
mov ecx, dword [esp + 0x1c]
mov dword fs:[0], ecx
pop ecx
pop edi
pop esi
pop ebp
pop ebx
add esp, 0x14
ret