Function at 0x1009b160
Capabilities:
Allocate or change rwx memory
Execute shellcode via indirect call
Resolve function by parsing pe exports

Disassembly:
push ebp
mov ebp, esp
and esp, 0xfffffff8
sub esp, 0x7c
cmp byte [0x102062d3], 0
push ebx
push esi
push edi
je 0x1009b17a
call fcn.100995e0
mov esi, dword [0x101ffe6c]
cmp byte [esi], 0
je 0x1009b215
mov ecx, 0x1b
call fcn.100108e0
test al, al
je 0x1009b4b7
push str.CDActionDrive
push 1
mov eax, 0x479eb0
mov byte [esi], 0
call eax
movq xmm0, qword [str.CDActionDrive]
mov ecx, 0x894c20
add esp, 8
movq qword [ecx], xmm0
mov eax, dword [0x101c38d4]
mov dword [ecx + 8], eax
mov ax, word [0x101c38d8]
mov word [ecx + 0xc], ax
mov eax, dword [0x92cd7c]
mov eax, dword [eax]
mov eax, dword [eax + 4]
mov ecx, dword [eax + 4]
mov eax, dword [eax + 8]
cmp ecx, eax
je 0x1009b1f5
cmp dword [ecx], 0x403770
je 0x1009b204
add ecx, 8
cmp ecx, eax
jne 0x1009b1e6
xor ecx, ecx
push ecx
mov eax, dword [ecx]
call dword [eax + 0x10]
pop edi
pop esi
pop ebx
mov esp, ebp
pop ebp
ret
mov ecx, dword [ecx + 4]
push 0
mov eax, dword [ecx]
call dword [eax + 0x10]
pop edi
pop esi
pop ebx
mov esp, ebp
pop ebp
ret
mov esi, dword [0x102062e0]
test esi, esi
je 0x1009b2c1
movd xmm2, dword [0x982be4]
lea ecx, [esp + 0x38]
movaps xmm0, xmmword [0x101c76a0]
cvtdq2ps xmm2, xmm2
mov dword [esp + 0x10], 0x3f800000
mov dword [esp + 0x14], 0x3f800000
mov dword [esp + 0x18], 0
mov dword [esp + 0x1c], 0
movups xmmword [esp + 0x38], xmm0
mov dword [esp + 0x24], 0x42940000
subss xmm2, dword [0x101c7458]
mov dword [esp + 0x30], 0x41200000
subss xmm2, dword [0x101c74b8]
movaps xmm0, xmm2
movss dword [esp + 0x2c], xmm2
addss xmm0, dword [0x101c74b8]
movss dword [esp + 0x20], xmm0
call fcn.100090f0
mov ecx, dword [0x102062d4]
push eax
lea eax, [esp + 0x14]
push eax
lea eax, [esp + 0x20]
push eax
lea eax, [esp + 0x2c]
push eax
lea eax, [esp + 0x3c]
push eax
push esi
lea ecx, [ecx + 0x1cd4]
call fcn.1005f7c0
push 0
xor edx, edx
mov ecx, str.Rework_Editor
call fcn.10013d40
add esp, 4
mov edx, 0x102062d3
mov ecx, str.Draw_Collision_Geometry
call fcn.1006dc50
mov edx, 0x102062d2
mov ecx, str.Draw_Object_Triggers
call fcn.1006dc50
cmp dword [0x925e90], 6
jne 0x1009b4a5
cmp byte [0x102062d2], 0
je 0x1009b416
mov eax, dword [0x92cd7c]
mov ecx, dword [eax]
mov eax, dword [ecx]
call dword [eax + 0xc]
mov edi, dword [0x102069d8]
mov esi, dword [0x102069d4]
cmp esi, edi
je 0x1009b416
movups xmm0, xmmword [0x101c75a0]
mov ebx, 0xff00ffff
movups xmm1, xmmword [0x101c75b0]
movups xmm2, xmmword [0x101c75e0]
movups xmm3, xmmword [0x101c7aa0]
movss xmm4, dword [0x101c7430]
nop dword [eax]
nop word [eax + eax]
movups xmmword [esp + 0x48], xmm0
lea eax, [esp + 0x48]
movups xmmword [esp + 0x78], xmm3
lea edx, [esp + 0x2c]
movss xmm3, dword [esi]
lea ecx, [esp + 0x20]
movaps xmm0, xmm3
subss xmm3, xmm4
addss xmm0, xmm4
movups xmmword [esp + 0x68], xmm2
push eax
movss xmm2, dword [esi + 4]
or eax, 0xffffffff
cmp byte [esi + 0x14], 0
movss dword [esp + 0x30], xmm0
movaps xmm0, xmm2
addss xmm0, xmm4
movss dword [esp + 0x24], xmm3
movups xmmword [esp + 0x5c], xmm1
cmovne eax, ebx
movss xmm1, dword [esi + 8]
subss xmm2, xmm4
push eax
movss dword [esp + 0x38], xmm0
movaps xmm0, xmm1
addss xmm0, xmm4
subss xmm1, xmm4
movss dword [esp + 0x2c], xmm2
movss dword [esp + 0x3c], xmm0
movss dword [esp + 0x30], xmm1
call fcn.10098790
movss xmm4, dword [0x101c7430]
add esi, 0x24
movups xmm0, xmmword [0x101c75a0]
add esp, 8
movups xmm1, xmmword [0x101c75b0]
movups xmm2, xmmword [0x101c75e0]
movups xmm3, xmmword [0x101c7aa0]
cmp esi, edi
jne 0x1009b360
push 0
lea edx, [esp + 0x30]
mov dword [esp + 0x30], 0
mov ecx, str.Begin_Cinematic
mov dword [esp + 0x34], 0
call fcn.1006c4a0
add esp, 4
test al, al
je 0x1009b4b2
mov eax, dword [0x101ffe6c]
push str.CDActionIce
push 1
mov byte [eax], 1
mov eax, 0x479eb0
call eax
mov ecx, dword [0x92cd7c]
add esp, 8
mov ecx, dword [ecx]
call fcn.100a1f00
push 1
mov ecx, eax
mov edx, dword [eax]
call dword [edx + 0x10]
lea eax, [esp + 0x10]
push eax
push 0x40
push 0x10
push 0x894c20
call dword [sym.imp.KERNEL32.dll_VirtualProtect]
movq xmm0, qword [str.CDActionIce]
mov ecx, 0x894c20
movq qword [ecx], xmm0
mov eax, dword [0x101c3934]
mov dword [ecx + 8], eax
call fcn.10016050
pop edi
pop esi
pop ebx
mov esp, ebp
pop ebp
ret
push str.Please_spawn_to_enable_Cinematic_Mode.
call fcn.1006bc90
add esp, 4
call fcn.10016050
pop edi
pop esi
pop ebx
mov esp, ebp
pop ebp
ret