Function at 0x42a58e
Capabilities:
Terminate process

Disassembly:
push ebp
mov ebp, esp
sub esp, 0x78
push ebx
push esi
push edi
mov ebx, ecx
push 3
push 0x14
mov ecx, 0x6dddf0
call fcn.00527fa6
lea ecx, [ebp - 0x34]
call fcn.0066b08d
lea ecx, [ebp - 0x78]
call fcn.0067076d
push 0x1a
mov ecx, 0x73fea0
call fcn.005571da
add eax, 0x1c
lea ecx, [ebp - 0x34]
push eax
call fcn.0066c4be
mov ecx, 0x6de0e0
call fcn.005b32ca
mov dword [ebp - 0x1c], eax
lea eax, [ebp - 0x38]
push eax
mov ecx, ebx
mov dword [ebp - 0x38], 0x70d290
call fcn.0059769a
test eax, eax
jne 0x42a656
lea ecx, [ebp - 0x34]
call fcn.0066b279
push eax
lea eax, [ebp - 0x18]
push str.Samurai_Model_Initialization_Failed_:___s_
push eax
call fcn.0066b0d0
call fcn.0067f5ad
sub esp, 0xc
mov ecx, esp
push 0x48
call fcn.0066b1cd
sub esp, 0x18
mov eax, esp
push str.C:ProjectsSamuraiCodeDockingManager.cpp
push eax
call fcn.0066b0d0
pop ecx
pop ecx
lea ecx, [ebp - 0x18]
call fcn.0066c552
push eax
call fcn.0067f4fe
add esp, 0x34
call sub.kernel32.dll_IsDebuggerPresent
test eax, eax
je 0x42a64f
int3
push 1
call fcn.006a16bc
push 1
mov ecx, ebx
call fcn.005982c4
lea ecx, [ebp - 0x78]
call fcn.006707ef
xor edi, edi
mov esi, 0x73f470
push edi
push 1
push 1
push edi
push edi
mov ecx, esi
call fcn.006418a4
push eax
push edi
push 0xa
mov ecx, ebx
call fcn.00598771
push edi
mov ecx, ebx
call sym.Battle_Realms_F.exe_public:_void___thiscall_BattleScriptInterface::SetSkipFunction_void____cdecl___class_BattleScriptInterface___
push 0xffffffffffffffff
push edi
push edi
mov ecx, esi
call fcn.006418a4
push eax
mov ecx, ebx
call fcn.00597df6
lea eax, [ebp - 0x78]
mov ecx, esi
push eax
call fcn.006418a4
push eax
mov ecx, ebx
call fcn.005980fb
push 1
push 1
push edi
push ecx
fldz
mov ecx, ebx
fstp dword [esp]
call fcn.00598a98
push 1
mov ecx, esi
call fcn.006418a4
push eax
mov ecx, ebx
call fcn.00598cb7
push 0x50
mov ecx, 0x73fea0
call fcn.005571da
add eax, 0x1c
lea ecx, [ebp - 0x34]
push eax
call fcn.0066c4be
lea eax, [ebp - 0x38]
lea ecx, [ebx + 0x1a8]
push eax
mov dword [ebp - 0x1c], edi
mov dword [ebp - 0x38], 0x70d290
call fcn.0059769a
test eax, eax
jne 0x42a776
lea ecx, [ebp - 0x34]
call fcn.0066b279
push eax
lea eax, [ebp - 0x18]
push 0x6c6c20
push eax
call fcn.0066b0d0
call fcn.0067f5ad
sub esp, 0xc
mov ecx, esp
push 0x64
call fcn.0066b1cd
sub esp, 0x18
mov eax, esp
push str.C:ProjectsSamuraiCodeDockingManager.cpp
push eax
call fcn.0066b0d0
pop ecx
pop ecx
lea ecx, [ebp - 0x18]
call fcn.0066c552
push eax
call fcn.0067f4fe
add esp, 0x34
call sub.kernel32.dll_IsDebuggerPresent
test eax, eax
je 0x42a76f
int3
push 1
call fcn.006a16bc
push 1
lea ecx, [ebx + 0x1a8]
call fcn.005982c4
lea ecx, [ebp - 0x78]
call fcn.006707ef
push edi
push 1
push 1
push edi
push edi
mov ecx, esi
call fcn.006418a4
push eax
push edi
push 0xa
lea ecx, [ebx + 0x1a8]
call fcn.00598771
push 0xffffffffffffffff
push edi
push edi
mov ecx, esi
call fcn.006418a4
push eax
lea ecx, [ebx + 0x1a8]
call fcn.00597df6
lea eax, [ebp - 0x78]
mov ecx, esi
push eax
call fcn.006418a4
push eax
lea ecx, [ebx + 0x1a8]
call fcn.005980fb
push 1
push 1
push edi
push ecx
fldz
lea ecx, [ebx + 0x1a8]
fstp dword [esp]
call fcn.00598a98
push edi
lea ecx, [ebx + 0x1a8]
call sym.Battle_Realms_F.exe_public:_void___thiscall_BattleScriptInterface::SetSkipFunction_void____cdecl___class_BattleScriptInterface___
push 1
mov ecx, esi
call fcn.006418a4
push eax
lea ecx, [ebx + 0x1a8]
call fcn.00598cb7
push 8
add ebx, 0x664
pop esi
mov dword [ebx - 0x14], edi
mov dword [ebx - 0x10], edi
or dword [ebx - 0xc], 0xffffffff
lea ecx, [ebx + 4]
fldz
fstp dword [ebx - 8]
fldz
fstp dword [ebx - 4]
fldz
fstp dword [ebx]
call fcn.0067d10c
add ebx, 0x328
dec esi
jne 0x42a816
lea ecx, [ebp - 0x78]
call fcn.0052c994
lea ecx, [ebp - 0x34]
call fcn.0066b24c
pop edi
pop esi
pop ebx
leave
ret