Function at 0x100350f0
Capabilities:
Resolve function by parsing pe exports

Disassembly:
push ebp
mov ebp, esp
and esp, 0xfffffff0
push 0xffffffffffffffff
push 0x10113f9b
mov eax, dword fs:[0]
push eax
sub esp, 0x238
mov eax, dword [0x101e6198]
xor eax, esp
mov dword [esp + 0x230], eax
push ebx
push esi
push edi
mov eax, dword [0x101e6198]
xor eax, esp
push eax
lea eax, [esp + 0x248]
mov dword fs:[0], eax
mov ebx, dword [ebp + 8]
mov edx, dword [ebx]
mov edx, dword [edx + 0x1c]
mov edi, ecx
mov eax, dword [edi + 0x150]
mov ecx, dword [eax + 0x19c]
push 0x20
lea eax, [edi + 0x114]
mov dword [esp + 0x2c], ecx
push eax
mov ecx, ebx
mov dword [esp + 0x24], edi
mov dword [esp + 0x38], ebx
call edx
mov dword [esp + 0x2c], eax
cmp eax, 0xffffffff
jne 0x10035192
push 2
push str.unsigned_int___thiscall_i3GameSceneInfo::_LoadInstance4_class_i3Stream__
push 0x19
push str......._srci3Frameworki3GameSceneInfo_OldVersion.cpp
call dword [0x10123834]
push 0x1012cd51
call dword [0x10123838]
add esp, 0x14
or eax, 0xffffffff
jmp 0x100355d4
mov eax, dword [edi + 0x140]
lea esi, [edi + 0x140]
test eax, eax
je 0x100351c4
mov ecx, dword [eax + 4]
mov edx, dword [0x10123858]
mov eax, dword [eax]
push edx
push ecx
push eax
lea eax, [esp + 0x40]
push eax
call fcn.10032bf0
add esp, 0x10
mov ecx, esi
call fcn.10033eb0
lea ecx, [esp + 0x38]
push ecx
call fcn.10033be0
add esp, 4
push eax
mov ecx, esi
mov dword [esp + 0x254], 0
call fcn.10029a20
mov eax, dword [esp + 0x3c]
mov dword [esp + 0x18], eax
add eax, 4
push eax
mov dword [esp + 0x254], 0xffffffff
call dword [sym.imp.KERNEL32.dll_InterlockedDecrement]
test eax, eax
jne 0x1003522d
mov ecx, dword [esp + 0x18]
mov edx, dword [ecx]
mov eax, dword [edx + 4]
call eax
mov ecx, dword [esp + 0x18]
add ecx, 8
push ecx
call dword [sym.imp.KERNEL32.dll_InterlockedDecrement]
test eax, eax
jne 0x1003522d
mov ecx, dword [esp + 0x18]
mov edx, dword [ecx]
mov eax, dword [edx + 8]
call eax
mov ecx, dword [edi + 0x11c]
push ecx
mov ecx, dword [esi]
call fcn.10033330
xor esi, esi
cmp dword [edi + 0x134], esi
je 0x10035267
push esi
push str.unsigned_int___thiscall_i3GameSceneInfo::_LoadInstance4_class_i3Stream__
push 0x29
push esi
call dword [0x10123834]
push str.m_pInstInfo__NULL
push str.Asserted_:__s
call dword [0x10123838]
add esp, 0x18
mov edx, dword [edi + 0x11c]
imul edx, edx, 0xfc
push 0x2b
push str......._srci3Frameworki3GameSceneInfo_OldVersion.cpp
push 0x10
push esi
push edx
call dword [0x101237d4]
mov ecx, dword [edi + 0x11c]
imul ecx, ecx, 0xfc
add esp, 0x14
mov dword [edi + 0x134], eax
cmp ecx, esi
je 0x100352a9
lea ecx, [ecx]
mov byte [eax], 0
inc eax
sub ecx, 1
jne 0x100352a0
cmp dword [edi + 0x11c], esi
mov dword [esp + 0x38], esi
jle 0x100353fe
mov dword [esp + 0x18], esi
lea ecx, [ecx]
mov esi, dword [edi + 0x134]
add esi, dword [esp + 0x18]
mov eax, dword [esp + 0x38]
mov dword [esi], eax
mov edx, dword [ebx]
mov edx, dword [edx + 0x1c]
push 0x64
lea eax, [esp + 0xd0]
push eax
mov ecx, ebx
call edx
cmp eax, 0xffffffff
je 0x10035414
add dword [esp + 0x2c], eax
lea eax, [esp + 0xcc]
lea ebx, [esi + 4]
push eax
mov ecx, ebx
call fcn.10035010
mov ecx, dword [esi + 8]
push ecx
mov byte [esp + 0x27], 1
call dword [0x10123678]
add esp, 4
mov dword [esi + 0xcc], eax
test eax, eax
jne 0x10035340
push eax
push str.unsigned_int___thiscall_i3GameSceneInfo::_LoadInstance4_class_i3Stream__
push 0x48
push eax
call dword [0x10123834]
push str.pInstInfo___pMeta___NULL
push str.Asserted_:__s
call dword [0x10123838]
add esp, 0x18
mov ecx, dword [esi + 0xcc]
mov edx, dword [ecx]
mov eax, dword [edx + 4]
push 0
call eax
mov dword [esi + 0xd0], eax
test eax, eax
jne 0x1003537b
push eax
push str.unsigned_int___thiscall_i3GameSceneInfo::_LoadInstance4_class_i3Stream__
push 0x4c
push eax
call dword [0x10123834]
push str.pInstInfo___pObject___NULL
push str.Asserted_:__s
call dword [0x10123838]
add esp, 0x18
mov ecx, dword [ebx]
mov edx, dword [esi + 0x54]
mov eax, dword [esi + 0x58]
push ecx
mov ecx, dword [esi + 0x5c]
push edx
push eax
push ecx
lea ecx, [esp + 0xcc]
call dword [0x1012367c]
mov ecx, dword [edi + 0x154]
lea edx, [esp + 0xbc]
push edx
call sym.i3FrameworkDx.dll_public:_class_i3GameRes____thiscall_i3ResourceManager::FindResourceByHash_class_UINT128__
mov ebx, dword [esp + 0x30]
mov dword [esi + 0xd4], eax
mov eax, dword [ebx]
mov edx, dword [eax + 0x30]
mov ecx, ebx
call edx
mov ecx, dword [esi + 0xa4]
mov dword [esi + 0xd8], eax
mov eax, dword [esi + 0xa8]
add eax, ecx
je 0x100353df
mov edx, dword [ebx]
push 2
push eax
mov eax, dword [edx + 0x2c]
mov ecx, ebx
call eax
mov eax, dword [esp + 0x38]
add dword [esp + 0x18], 0xfc
inc eax
cmp eax, dword [edi + 0x11c]
mov dword [esp + 0x38], eax
jl 0x100352c0
xor esi, esi
cmp dword [edi + 0x11c], esi
mov dword [esp + 0x38], esi
jle 0x100355d0
mov dword [esp + 0x34], esi
jmp 0x10035424
push 2
push str.unsigned_int___thiscall_i3GameSceneInfo::_LoadInstance4_class_i3Stream__
push 0x3b
jmp 0x10035171
mov edi, edx
mov ebx, dword [edi + 0x134]
add ebx, dword [esp + 0x34]
cmp dword [ebx + 0xa4], 0
mov ecx, dword [ebx + 0xcc]
mov edx, dword [ebx + 0xd4]
mov esi, dword [ebx + 0xd0]
lea edi, [ebx + 4]
mov dword [esp + 0x24], ecx
mov dword [esp + 0x18], edx
jbe 0x100354bb
mov ecx, dword [esp + 0x30]
mov eax, dword [ecx]
mov edx, dword [ebx + 0xd8]
mov eax, dword [eax + 0x2c]
push 1
push edx
call eax
mov eax, dword [edi + 0xa0]
mov ecx, dword [esp + 0x1c]
mov edx, dword [esi]
mov edx, dword [edx + 0xc8]
push eax
push 0
push ecx
mov ecx, esi
call edx
cmp eax, 0xffffffff
je 0x10035ab9
add dword [esp + 0x2c], eax
cmp eax, dword [edi + 0xa0]
je 0x100354bb
push 0
push str.unsigned_int___thiscall_i3GameSceneInfo::_LoadInstance4_class_i3Stream__
push 0x75
push 0
call dword [0x10123834]
push str.Rc__pInst__nGameDataSize
push str.Asserted_:__s
call dword [0x10123838]
add esp, 0x18
cmp dword [edi + 0xa4], 0
jbe 0x100354f8
mov edx, dword [ebx + 0xd8]
mov ecx, dword [esp + 0x30]
add edx, dword [edi + 0xa0]
mov eax, dword [ecx]
mov eax, dword [eax + 0x2c]
push 1
push edx
call eax
mov eax, dword [edi + 0xa4]
mov ecx, dword [esp + 0x30]
mov edx, dword [ecx]
mov edx, dword [edx + 0x1c]
push eax
lea eax, [esp + 0x138]
push eax
call edx
mov ecx, dword [sym.i3FrameworkDx.dll_class_i3ClassMeta__i3RespawnObj::s_pClassMetai3RespawnObj]
mov eax, dword [edi + 0xa4]
mov ebx, dword [0x10123680]
push ecx
mov ecx, dword [esp + 0x28]
mov byte [esp + eax + 0x138], 0
call ebx
test al, al
je 0x10035535
mov edx, dword [edi + 0x3c]
mov ecx, dword [esp + 0x28]
push esi
mov dword [esi + 0x1f0], edx
call sym.i3FrameworkDx.dll_public:_void___thiscall_i3Stage::addRespawnObject_class_i3RespawnObj__
jmp 0x100359e9
mov eax, dword [sym.i3FrameworkDx.dll_class_i3ClassMeta__i3GamePath::s_pClassMetai3GamePath]
mov ecx, dword [esp + 0x24]
push eax
call ebx
test al, al
je 0x100355fa
mov eax, dword [esp + 0x18]
test eax, eax
je 0x10035570
mov ecx, dword [eax + 0x140]
mov edx, dword [ecx]
mov eax, dword [edx + 8]
push 0
push esi
call eax
mov ecx, dword [esp + 0x28]
push esi
call sym.i3FrameworkDx.dll_public:_void___thiscall_i3GameNode::AddChildToTail_class_i3GameNode__
jmp 0x100359e9
push 1
push str.unsigned_int___thiscall_i3GameSceneInfo::_LoadInstance4_class_i3Stream__
push 0x99
push str......._srci3Frameworki3GameSceneInfo_OldVersion.cpp
call dword [0x10123834]
mov ecx, dword [esp + 0x48]
push ecx
push 0x1012ce98
call dword [0x10123838]
add esp, 0x18
mov byte [esp + 0x23], 0
mov ecx, esi
call dword [0x10123868]
mov ecx, esi
call dword [0x10123858]
mov eax, dword [esp + 0x38]
mov edx, dword [esp + 0x1c]
add dword [esp + 0x34], 0xfc
inc eax
cmp eax, dword [edx + 0x11c]
mov dword [esp + 0x38], eax
jl 0x10035422
mov eax, dword [esp + 0x2c]
mov ecx, dword [esp + 0x248]
mov dword fs:[0], ecx
pop ecx
pop edi
pop esi
pop ebx
mov ecx, dword [esp + 0x230]
xor ecx, esp
call fcn.100ed375
mov esp, ebp
pop ebp
ret 4
mov edx, dword [sym.i3FrameworkDx.dll_class_i3ClassMeta__i3LightObject::s_pClassMetai3LightObject]
mov ecx, dword [esp + 0x24]
push edx
call ebx
test al, al
je 0x10035690
mov eax, dword [esp + 0x18]
test eax, eax
je 0x100355af
mov eax, dword [eax + 0x140]
mov ecx, dword [eax + 0x1f0]
call dword [0x1012400c]
mov ecx, dword [esp + 0x1c]
mov edx, dword [ecx + 0x150]
mov ecx, dword [edx + 0x1c4]
push eax
mov dword [esp + 0x1c], eax
call dword [0x1012401c]
call sym.i3FrameworkDx.dll_public:_static_class_i3GameObj____cdecl_i3GameObj::_NewObject_void_
mov ecx, dword [esp + 0x1c]
mov ebx, eax
push edi
push ebx
call sym.i3FrameworkDx.dll_protected:_void___thiscall_i3GameSceneInfo::_SetInstanceMatrix_class_i3GameObj___struct_I3_PERSIST_GAME_INSTANCE_2__
mov ecx, dword [ebx + 0x1d0]
call dword [0x10124050]
mov ecx, dword [esp + 0x18]
push eax
call dword [0x1012393c]
mov edi, dword [0x10123858]
mov ecx, ebx
call edi
mov ecx, esi
call dword [0x10123868]
test esi, esi
je 0x100355af
mov ecx, esi
call edi
jmp 0x100355af
mov eax, dword [sym.i3FrameworkDx.dll_class_i3ClassMeta__i3Object::s_pClassMetai3Object]
mov ecx, dword [esp + 0x24]
push eax
call ebx
mov ebx, dword [esp + 0x18]
cmp al, 1
jne 0x10035712
test ebx, ebx
je 0x10035712
mov ecx, dword [sym.i3FrameworkDx.dll_class_i3ClassMeta__i3GameResObject::s_pClassMetai3GameResObject]
push ecx
mov ecx, ebx
call dword [0x10123684]
test al, al
je 0x10035712
mov eax, dword [esp + 0x1c]
mov ecx, dword [eax + 0x150]
mov edx, dword [esi]
mov edx, dword [edx + 0xe4]
push ebx
push ecx
mov ecx, esi
call edx
mov eax, dword [edi + 0x3c]
mov dword [esi + 0x1f0], eax
mov ecx, dword [edi + 0x40]
mov dword [esi + 0x1f4], ecx
mov edx, dword [edi + 0x44]
mov dword [esi + 0x1f8], edx
cmp byte [esp + 0x134], 0
je 0x100359d9
mov eax, dword [esi]
mov edx, dword [eax + 0x28]
lea ecx, [esp + 0x134]
push ecx
mov ecx, esi
call edx
jmp 0x100359d9
mov eax, dword [sym.i3FrameworkDx.dll_class_i3ClassMeta__i3CameraObject::s_pClassMetai3CameraObject]
mov ecx, dword [esp + 0x24]
push eax
call dword [0x10123680]
cmp al, 1
jne 0x1003579b
fldz
mov edx, dword [esi]
mov eax, dword [edi + 0x30]
mov edx, dword [edx + 0x70]
push ecx
fstp dword [esp]
push eax
mov ecx, esi
call edx
push edi
mov edi, dword [esp + 0x20]
push esi
mov ecx, edi
call sym.i3FrameworkDx.dll_protected:_void___thiscall_i3GameSceneInfo::_SetInstanceMatrix_class_i3GameObj___struct_I3_PERSIST_GAME_INSTANCE_2__
mov ecx, dword [esi + 0x1d0]
call dword [0x10124050]
push eax
mov ecx, esi
call sym.i3FrameworkDx.dll_public:_void___thiscall_i3CameraObject::SetMatrix_union__tagi3Matrix__
mov eax, dword [esi]
mov edx, dword [eax + 0xdc]
mov ecx, esi
call edx
mov eax, dword [esi + 0x1f0]
mov ecx, dword [edi + 0x150]
mov ecx, dword [ecx + 0x1c4]
push eax
call dword [0x10123ff8]
fldz
mov edx, dword [esi]
mov eax, dword [edx + 0x78]
push ecx
mov ecx, esi
fstp dword [esp]
call eax
push esi
mov ecx, edi
call sym.i3FrameworkDx.dll_public:_void___thiscall_i3GameSceneInfo::AddInstance_class_i3GameObj__
jmp 0x100355af
mov ecx, dword [sym.i3FrameworkDx.dll_class_i3ClassMeta__i3Trigger::s_pClassMetai3Trigger]
push ecx
mov ecx, dword [esp + 0x28]
call dword [0x10123680]
cmp al, 1
jne 0x100359bd
xorps xmm0, xmm0
movss xmm1, dword [0x10124634]
movss dword [esp + 0x78], xmm0
movss dword [esp + 0x7c], xmm0
movss dword [esp + 0x80], xmm0
movss dword [esp + 0x84], xmm0
movss dword [esp + 0x8c], xmm0
movss dword [esp + 0x90], xmm0
movss dword [esp + 0x94], xmm0
movss dword [esp + 0x98], xmm0
movss dword [esp + 0xa0], xmm0
movss dword [esp + 0xa4], xmm0
movss dword [esp + 0xa8], xmm0
movss dword [esp + 0xac], xmm0
movss xmm0, dword [edi + 0x14]
movss dword [esp + 0x64], xmm0
movss xmm0, dword [edi + 0x18]
movss dword [esp + 0x68], xmm0
movss xmm0, dword [edi + 0x1c]
lea edx, [esp + 0x64]
push edx
lea eax, [esp + 0x78]
movss dword [esp + 0x70], xmm0
movss xmm0, dword [edi + 0x20]
push eax
movss dword [esp + 0x7c], xmm1
movss dword [esp + 0x90], xmm1
movss dword [esp + 0xa4], xmm1
movss dword [esp + 0xb8], xmm1
movss dword [esp + 0x78], xmm0
call fcn.10031740
xorps xmm0, xmm0
movss dword [esp + 0x68], xmm0
movss dword [esp + 0x64], xmm0
movss dword [esp + 0x60], xmm0
movss xmm0, dword [edi + 0x24]
movss dword [esp + 0x54], xmm0
movss xmm0, dword [edi + 0x28]
movss dword [esp + 0x58], xmm0
movss xmm0, dword [edi + 0x2c]
movss dword [esp + 0x5c], xmm0
movss xmm0, dword [edi + 8]
movss dword [esp + 0x48], xmm0
movss xmm0, dword [edi + 0xc]
lea ecx, [esp + 0x48]
push ecx
lea edx, [esp + 0x80]
movss dword [esp + 0x50], xmm0
movss xmm0, dword [edi + 0x10]
push edx
movss dword [esp + 0x58], xmm0
call fcn.100316a0
movzx ecx, byte [edi + 0x4e]
add esp, 0x10
cmp byte [edi + 0x4f], 0
jne 0x10035912
lea eax, [esp + 0x74]
push eax
push 0
push ecx
lea edx, [esp + 0x58]
push edx
lea eax, [esp + 0x68]
push eax
mov ecx, esi
call sym.i3FrameworkDx.dll_public:_void___thiscall_i3Trigger::CreateBoxTrigger_union_VEC3D___union_VEC3D___int__bool__union__tagi3Matrix__
jmp 0x10035934
fld dword [edi + 0x24]
push ecx
fmul qword [0x1012ce90]
push ecx
lea edx, [esp + 0x48]
mov ecx, esi
fstp dword [esp + 0x20]
fld dword [esp + 0x20]
fstp dword [esp]
push edx
call sym.i3FrameworkDx.dll_public:_void___thiscall_i3Trigger::CreateSphereTrigger_union_VEC3D___float__int_
lea eax, [esp + 0x74]
push eax
mov ecx, esi
call sym.i3FrameworkDx.dll_public:_void___thiscall_i3GameObj::SetMatrix_union__tagi3Matrix__
cmp dword [edi + 0x30], 0
setne cl
mov byte [esi + 0x1f0], cl
test ebx, ebx
je 0x1003597f
mov edx, dword [sym.i3FrameworkDx.dll_class_i3ClassMeta__i3GameResEvent::s_pClassMetai3GameResEvent]
push edx
mov ecx, ebx
call dword [0x10123684]
test al, al
je 0x1003597f
mov edi, dword [ebx + 0x140]
push edi
mov ecx, esi
call sym.i3FrameworkDx.dll_public:_void___thiscall_i3Trigger::setTimeEventGen_class_i3TimeEventGen__
test edi, edi
je 0x1003597f
push esi
mov ecx, edi
call dword [0x1012375c]
mov eax, dword [esp + 0x1c]
mov ecx, dword [eax + 0x150]
mov edx, dword [ecx]
mov eax, dword [edx + 0xd8]
push ebx
call eax
test eax, eax
je 0x100359a7
mov ecx, dword [esi + 0x1d0]
push ecx
mov ecx, eax
call dword [0x10124068]
mov ecx, dword [esp + 0x28]
push esi
call sym.i3FrameworkDx.dll_public:_void___thiscall_i3GameNode::AddChildToTail_class_i3GameNode__
mov ecx, esi
call sym.i3FrameworkDx.dll_public:_void___thiscall_i3Trigger::InitTrigger_void_
jmp 0x100355af
mov eax, dword [esp + 0x1c]
mov ecx, dword [eax + 0x150]
mov edx, dword [esi]
mov edx, dword [edx + 0xbc]
push 1
push 1
push ebx
push ecx
mov ecx, esi
call edx
mov ecx, dword [esp + 0x28]
push esi
call sym.i3FrameworkDx.dll_public:_void___thiscall_i3GameNode::AddChildToTail_class_i3GameNode__
mov ebx, dword [0x10123680]
cmp byte [esp + 0x23], 0
je 0x1003559f
cmp dword [esi + 0x150], 0
je 0x10035a0d
cmp dword [esi + 0x158], 0
je 0x10035a0d
mov ecx, esi
call sym.i3FrameworkDx.dll_public:_void___thiscall_i3GameObjBase::AttachScene_void_
fldz
mov eax, dword [esi]
mov edx, dword [eax + 0x70]
push ecx
mov ecx, dword [edi + 0x30]
fstp dword [esp]
push ecx
mov ecx, esi
call edx
mov ecx, dword [esp + 0x1c]
push edi
push esi
call sym.i3FrameworkDx.dll_protected:_void___thiscall_i3GameSceneInfo::_SetInstanceMatrix_class_i3GameObj___struct_I3_PERSIST_GAME_INSTANCE_2__
mov eax, dword [esi]
mov edx, dword [eax + 0x9c]
mov ecx, esi
call edx
movzx ecx, byte [edi + 0x4c]
mov eax, dword [esi]
mov edx, dword [eax + 0xb8]
push ecx
mov ecx, esi
call edx
cmp dword [edi + 0x30], 1
mov edx, dword [esi]
fldz
sete al
mov byte [esi + 0x1c0], al
mov ecx, dword [edi + 0x38]
mov eax, dword [edx + 0x78]
push ecx
mov dword [esi + 0x1c4], ecx
mov ecx, esi
fstp dword [esp]
call eax
mov ecx, dword [sym.i3FrameworkDx.dll_class_i3ClassMeta__i3World::s_pClassMetai3World]
push ecx
mov ecx, dword [esp + 0x28]
call ebx
test al, al
je 0x10035aaa
mov ecx, esi
call dword [0x10123868]
mov edi, dword [esp + 0x28]
mov ecx, dword [edi + 0x150]
test ecx, ecx
je 0x10035aa4
call dword [0x10123858]
mov dword [edi + 0x150], 0
mov dword [edi + 0x150], esi
mov ecx, dword [esp + 0x1c]
push esi
call sym.i3FrameworkDx.dll_public:_void___thiscall_i3GameSceneInfo::AddInstance_class_i3GameObj__
jmp 0x100355af
push 2
push str.unsigned_int___thiscall_i3GameSceneInfo::_LoadInstance4_class_i3Stream__
push 0x70
jmp 0x10035171