Function at 0x431d07
Capabilities:
Check for time delay via gettickcount

Disassembly:
mov eax, 0x519a80
call fcn.004efe80
sub esp, 0x148
push ebx
xor ebx, ebx
cmp dword [0x56abc8], ebx
push esi
push edi
mov edi, dword [sym.imp.KERNEL32.dll_GetTickCount]
mov esi, ecx
jbe 0x431d4a
call edi
sub eax, dword [0x56abc8]
cmp eax, 0x2710
jae 0x431d4a
call dword [sym.imp.GraphicData.dll_GameDataSetQuery]
mov edx, dword [eax]
push 0xc34b
jmp 0x431dc9
call edi
mov edi, 0x80
mov dword [0x56abc8], eax
push edi
lea eax, [ebp - 0xd4]
push ebx
push eax
call sub.MSVCRT.dll_memset
push edi
lea eax, [ebp - 0x154]
push ebx
push eax
call sub.MSVCRT.dll_memset
add esp, 0x18
mov ecx, esi
push dword [esi + 0x2d4]
push dword [esi + 0x2d0]
call fcn.00433216
mov ebx, eax
test ebx, ebx
je 0x431dbc
mov eax, dword [ebx + 0x10]
push edi
push eax
lea eax, [ebp - 0xd4]
push eax
call fcn.004ec860
mov eax, dword [ebx + 0x34]
push edi
push eax
lea eax, [ebp - 0x154]
push eax
call fcn.004ec860
mov ebx, dword [ebx]
add esp, 0x18
test ebx, ebx
mov dword [ebp - 0x14], ebx
jne 0x431ddb
call dword [sym.imp.GraphicData.dll_GameDataSetQuery]
mov edx, dword [eax]
push 0x271c
mov ecx, eax
call dword [edx + 0x3c]
push eax
mov ecx, esi
call fcn.00431fb5
jmp 0x431f8f
mov edi, dword [sym.imp.MSVCRT.dll__itoa]
lea eax, [ebp - 0x54]
push 0xa
push eax
push dword [esi + 0x2d0]
call edi
mov ebx, dword [sym.imp.KERNEL32.dll_WritePrivateProfileStringA]
add esp, 0xc
lea eax, [ebp - 0x54]
push 0x52c840
push eax
push str.GroupRecord
push str.Group
call ebx
lea eax, [ebp - 0x54]
push 0xa
push eax
push dword [esi + 0x2d4]
call edi
add esp, 0xc
lea eax, [ebp - 0x54]
push 0x52c840
push eax
push str.ServerRecord
push str.Server
call ebx
lea eax, [esi + 0x358]
lea ecx, [ebp - 0x10]
push eax
call sub.MFC42.DLL_CString::CString_1
mov eax, dword [ebp - 0x10]
and dword [ebp - 4], 0
mov eax, dword [eax - 8]
test eax, eax
jle 0x431f69
cmp eax, 0x7f
ja 0x431f69
mov edi, dword [sym.imp.GraphicData.dll_GameDataSetQuery]
call edi
mov edx, dword [eax]
push str.English
mov ecx, eax
call dword [edx + 0x34]
mov ebx, dword [sym.imp.MSVCRT.dll__stricmp]
push eax
call ebx
pop ecx
test eax, eax
pop ecx
je 0x431eae
call edi
mov edx, dword [eax]
push str.French
mov ecx, eax
call dword [edx + 0x34]
push eax
call ebx
pop ecx
test eax, eax
pop ecx
je 0x431eae
call edi
mov edx, dword [eax]
push str.Spanish
mov ecx, eax
call dword [edx + 0x34]
push eax
call ebx
pop ecx
test eax, eax
pop ecx
jne 0x431eda
lea eax, [esi + 0x358]
push eax
call sub.MSVCRT.dll_strlen
cmp eax, 0xe
pop ecx
ja 0x431f5e
lea eax, [esi + 0x2d8]
push eax
call sub.MSVCRT.dll_strlen
cmp eax, 0xf
pop ecx
ja 0x431f5e
mov ecx, esi
call fcn.00432b1b
lea eax, [ebp - 0xd4]
mov ecx, esi
push eax
call fcn.00432bf7
test al, al
je 0x431efe
call edi
mov edx, dword [eax]
push 0x271c
jmp 0x431f76
lea eax, [ebp - 0x154]
push eax
lea eax, [ebp - 0xd4]
push dword [ebp - 0x14]
push eax
lea eax, [esi + 0x358]
push eax
lea eax, [esi + 0x2d8]
push eax
call fcn.004ad6ce
lea eax, [ebp - 0x154]
push 0x100
push eax
push 0x5716dc
call fcn.004ec860
and byte [0x5717db], 0
add esp, 0x20
mov ecx, esi
push 0x55b74c
call fcn.00433bce
push 0
push 0x482
call fcn.004a308a
pop ecx
pop ecx
jmp 0x431f83
call edi
mov edx, dword [eax]
push 0x2c88
jmp 0x431f76
call dword [sym.imp.GraphicData.dll_GameDataSetQuery]
mov edx, dword [eax]
push 0x271e
mov ecx, eax
call dword [edx + 0x3c]
push eax
mov ecx, esi
call fcn.00431fb5
or dword [ebp - 4], 0xffffffff
lea ecx, [ebp - 0x10]
call fcn.004efb7a
mov ecx, dword [ebp - 0xc]
pop edi
pop esi
pop ebx
mov dword fs:[0], ecx
leave
ret