Function at 0x430e30
Capabilities:
Check for peb ntglobalflag flag
Get number of processors

Disassembly:
push ebp
mov ebp, esp
push 0xffffffffffffffff
push 0x509b36
mov eax, dword fs:[0]
push eax
sub esp, 0x438
push ebx
push esi
push edi
mov eax, dword [0x675980]
xor eax, ebp
push eax
lea eax, [ebp - 0xc]
mov dword fs:[0], eax
mov ecx, 0x67d3cf
call fcn.0050484f
push 1
lea ecx, [ebp - 0xbc]
call fcn.0041fa20
mov dword [ebp - 4], 0
push 0
lea ecx, [ebp - 0xcc]
call fcn.0041f660
mov byte [ebp - 4], 1
mov eax, dword [0x554020]
add eax, 0x98
push eax
push str.colorsStyle
lea ecx, [ebp - 0x160]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00416f60
mov eax, dword [0x554020]
add eax, 0x95
push eax
push str.adBlock
lea ecx, [ebp - 0x174]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00415560
mov eax, dword [0x554020]
add eax, 0x8c
push eax
push str.automatic
lea ecx, [ebp - 0x188]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00415760
mov eax, dword [0x554020]
add eax, 0x64
push eax
push str.humanizedPower
lea ecx, [ebp - 0x19c]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00417760
mov eax, dword [0x554020]
add eax, 0x65
push eax
push str.humanizedAngleRotation
lea ecx, [ebp - 0x1b0]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00416b60
mov eax, dword [0x554020]
add eax, 0x80
push eax
push str.autoPlayDelay
lea ecx, [ebp - 0x1c4]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00417360
mov eax, 4
imul ecx, eax, 0
mov edx, dword [0x554020]
lea eax, [edx + ecx + 0x84]
push eax
push str.autoPlayDelayBounds_0_
lea ecx, [ebp - 0x1d8]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00416960
mov eax, 4
shl eax, 0
mov ecx, dword [0x554020]
lea edx, [ecx + eax + 0x84]
push edx
push str.autoPlayDelayBounds_1_
lea eax, [ebp - 0x1ec]
push eax
lea ecx, [ebp - 0xcc]
call fcn.00416960
mov eax, dword [0x554020]
add eax, 0x74
push eax
push str.autoPlayDelayMode
lea ecx, [ebp - 0x200]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00415f60
mov eax, dword [0x554020]
add eax, 0x7c
push eax
push str.autoPlayMaxPower
lea ecx, [ebp - 0x214]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00415b60
mov eax, dword [0x554020]
add eax, 0x78
push eax
push str.maxWinStreak
lea ecx, [ebp - 0x228]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00417160
mov eax, dword [0x554020]
add eax, 0x68
push eax
push str.angleRotationStepSize
lea ecx, [ebp - 0x23c]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00416360
mov eax, dword [0x554020]
add eax, 0x70
push eax
push str.delayBetweenAngleSteps
lea ecx, [ebp - 0x250]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00416760
mov eax, dword [0x554020]
add eax, 0x6c
push eax
push str.powerStepSize
lea ecx, [ebp - 0x264]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00417360
mov eax, dword [0x554020]
add eax, 0x30
push eax
push str.predicionPath
lea ecx, [ebp - 0x278]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00417560
mov eax, dword [0x554020]
add eax, 0x34
push eax
push str.ballLineThickness
lea ecx, [ebp - 0x28c]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00416160
mov eax, dword [0x554020]
add eax, 0x3c
push eax
push str.ballCircleFilled
lea ecx, [ebp - 0x2a0]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00415d60
mov eax, dword [0x554020]
add eax, 0x38
push eax
push str.ballCircleRadius
lea ecx, [ebp - 0x2b4]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00415b60
mov eax, dword [0x554020]
add eax, 0x44
push eax
push str.shotState
lea ecx, [ebp - 0x2c8]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00415960
mov eax, dword [0x554020]
add eax, 0x50
push eax
push str.shotStateCircleFilled
lea ecx, [ebp - 0x2dc]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00416560
mov eax, dword [0x554020]
add eax, 0x4c
push eax
push str.shotStateCircleRadius
lea ecx, [ebp - 0x2f0]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00416360
mov eax, dword [0x554020]
add eax, 0x48
push eax
push str.shotStateCircleThickness
lea ecx, [ebp - 0x304]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00416d60
mov eax, dword [0x554020]
add eax, 0x40
push eax
push str.ballTransparency
lea ecx, [ebp - 0x318]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00415b60
mov eax, dword [0x554020]
add eax, 0x5c
push eax
push str.displayPercantage
lea ecx, [ebp - 0x32c]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00415f60
mov eax, dword [0x554020]
add eax, 0x44
push eax
push str.shotState
lea ecx, [ebp - 0x340]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00415960
mov eax, dword [0x554020]
add eax, 0x58
push eax
push str.state
lea ecx, [ebp - 0x354]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00415360
mov eax, dword [0x554020]
add eax, 0x54
push eax
push str.shotStateTransparency
lea ecx, [ebp - 0x368]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00416360
mov eax, dword [0x554020]
add eax, 0x60
push eax
push str.wideGuideLine
lea ecx, [ebp - 0x37c]
push ecx
lea ecx, [ebp - 0xcc]
call fcn.00417560
push 1
push 0x40
push 2
push str.config.json
lea ecx, [ebp - 0x42c]
call fcn.0041f8f0
mov dword [ebp - 0x440], eax
mov eax, dword [ebp - 0x440]
mov dword [ebp - 0x444], eax
mov byte [ebp - 4], 2
mov ecx, dword [ebp - 0x444]
push ecx
lea ecx, [ebp - 0xbc]
call fcn.004226b0
mov byte [ebp - 4], 1
lea ecx, [ebp - 0x42c]
call fcn.00424740
push 0
push 4
lea eax, [ebp - 0x43c]
push eax
call sub.MSVCP140.dll_struct_std::_Smanip_long_long___int64_____cdecl_std::setw_long_long___int64__
add esp, 0xc
push eax
lea ecx, [ebp - 0xbc]
push ecx
call fcn.00407140
add esp, 8
lea edx, [ebp - 0xcc]
push edx
push eax
call fcn.004227d0
add esp, 8
mov dword [ebp - 0x440], eax
push 0x417b00
mov ecx, dword [ebp - 0x440]
call dword [sym.imp.MSVCP140.dll_public:_class_std::basic_ostream_char__struct_std::char_traits_char______thiscall_std::basic_ostream_char__struct_std::char_traits_char__::operator___class_std::basic_ostream_char__struct_std::char_traits_char_______cdecl___class_std::basic_ostream_char__struct_std::char_traits_char_____]
lea ecx, [ebp - 0xbc]
call fcn.00429070
mov byte [ebp - 4], 0
lea ecx, [ebp - 0xcc]
call fcn.00421a00
mov dword [ebp - 4], 0xffffffff
lea ecx, [ebp - 0xbc]
call fcn.00424740
mov ecx, dword [ebp - 0xc]
mov dword fs:[0], ecx
pop ecx
pop edi
pop esi
pop ebx
mov esp, ebp
pop ebp
ret