Function at 0x431a13
Capabilities:
Check for time delay via gettickcount

Disassembly:
mov eax, 0x517b30
call fcn.004edf30
sub esp, 0x148
push ebx
xor ebx, ebx
cmp dword [0x568b88], ebx
push esi
push edi
mov edi, dword [sym.imp.KERNEL32.dll_GetTickCount]
mov esi, ecx
jbe 0x431a56
call edi
sub eax, dword [0x568b88]
cmp eax, 0x2710
jae 0x431a56
call dword [sym.imp.GraphicData.dll_GameDataSetQuery]
mov edx, dword [eax]
push 0xc34b
jmp 0x431ad5
call edi
mov edi, 0x80
mov dword [0x568b88], eax
push edi
lea eax, [ebp - 0xd4]
push ebx
push eax
call sub.MSVCRT.dll_memset
push edi
lea eax, [ebp - 0x154]
push ebx
push eax
call sub.MSVCRT.dll_memset
add esp, 0x18
mov ecx, esi
push dword [esi + 0x2d4]
push dword [esi + 0x2d0]
call fcn.00432f23
mov ebx, eax
test ebx, ebx
je 0x431ac8
mov eax, dword [ebx + 0x10]
push edi
push eax
lea eax, [ebp - 0xd4]
push eax
call fcn.004ea914
mov eax, dword [ebx + 0x34]
push edi
push eax
lea eax, [ebp - 0x154]
push eax
call fcn.004ea914
mov ebx, dword [ebx]
add esp, 0x18
test ebx, ebx
mov dword [ebp - 0x14], ebx
jne 0x431ae7
call dword [sym.imp.GraphicData.dll_GameDataSetQuery]
mov edx, dword [eax]
push 0x271c
mov ecx, eax
call dword [edx + 0x3c]
push eax
mov ecx, esi
call fcn.00431cc1
jmp 0x431c9b
mov edi, dword [sym.imp.MSVCRT.dll__itoa]
lea eax, [ebp - 0x54]
push 0xa
push eax
push dword [esi + 0x2d0]
call edi
mov ebx, dword [sym.imp.KERNEL32.dll_WritePrivateProfileStringA]
add esp, 0xc
lea eax, [ebp - 0x54]
push 0x52a808
push eax
push str.GroupRecord
push str.Group
call ebx
lea eax, [ebp - 0x54]
push 0xa
push eax
push dword [esi + 0x2d4]
call edi
add esp, 0xc
lea eax, [ebp - 0x54]
push 0x52a808
push eax
push str.ServerRecord
push str.Server
call ebx
lea eax, [esi + 0x358]
lea ecx, [ebp - 0x10]
push eax
call sub.MFC42.DLL_CString::CString_1
mov eax, dword [ebp - 0x10]
and dword [ebp - 4], 0
mov eax, dword [eax - 8]
test eax, eax
jle 0x431c75
cmp eax, 0x7f
ja 0x431c75
mov edi, dword [sym.imp.GraphicData.dll_GameDataSetQuery]
call edi
mov edx, dword [eax]
push str.English
mov ecx, eax
call dword [edx + 0x34]
mov ebx, dword [sym.imp.MSVCRT.dll__stricmp]
push eax
call ebx
pop ecx
test eax, eax
pop ecx
je 0x431bba
call edi
mov edx, dword [eax]
push str.French
mov ecx, eax
call dword [edx + 0x34]
push eax
call ebx
pop ecx
test eax, eax
pop ecx
je 0x431bba
call edi
mov edx, dword [eax]
push str.Spanish
mov ecx, eax
call dword [edx + 0x34]
push eax
call ebx
pop ecx
test eax, eax
pop ecx
jne 0x431be6
lea eax, [esi + 0x358]
push eax
call sub.MSVCRT.dll_strlen
cmp eax, 0xe
pop ecx
ja 0x431c6a
lea eax, [esi + 0x2d8]
push eax
call sub.MSVCRT.dll_strlen
cmp eax, 0xf
pop ecx
ja 0x431c6a
mov ecx, esi
call fcn.00432828
lea eax, [ebp - 0xd4]
mov ecx, esi
push eax
call fcn.00432904
test al, al
je 0x431c0a
call edi
mov edx, dword [eax]
push 0x271c
jmp 0x431c82
lea eax, [ebp - 0x154]
push eax
lea eax, [ebp - 0xd4]
push dword [ebp - 0x14]
push eax
lea eax, [esi + 0x358]
push eax
lea eax, [esi + 0x2d8]
push eax
call fcn.004acf20
lea eax, [ebp - 0x154]
push 0x100
push eax
push 0x56f64c
call fcn.004ea914
and byte [0x56f74b], 0
add esp, 0x20
mov ecx, esi
push 0x55974c
call fcn.004338db
push 0
push 0x482
call fcn.004a2911
pop ecx
pop ecx
jmp 0x431c8f
call edi
mov edx, dword [eax]
push 0x2c88
jmp 0x431c82
call dword [sym.imp.GraphicData.dll_GameDataSetQuery]
mov edx, dword [eax]
push 0x271e
mov ecx, eax
call dword [edx + 0x3c]
push eax
mov ecx, esi
call fcn.00431cc1
or dword [ebp - 4], 0xffffffff
lea ecx, [ebp - 0x10]
call fcn.004edc2e
mov ecx, dword [ebp - 0xc]
pop edi
pop esi
pop ebx
mov dword fs:[0], ecx
leave
ret