Function at 0x10010d30
Capabilities:
Access peb ldr_data

Disassembly:
push ebx
mov ebx, esp
sub esp, 8
and esp, 0xfffffff0
add esp, 4
push ebp
mov ebp, dword [ebx + 4]
mov dword [esp + 4], ebp
mov ebp, esp
push 0xffffffffffffffff
push 0x100b6588
mov eax, dword fs:[0]
push eax
push ebx
sub esp, 0x40
mov eax, dword [0x100e4280]
xor eax, ebp
push eax
lea eax, [ebp - 0xc]
mov dword fs:[0], eax
push 0x58
call fcn.100935d0
add esp, 4
mov dword [ebp - 0x14], eax
mov dword [ebp - 4], 0
lea ecx, [ebp - 0x48]
push ecx
mov ecx, eax
mov dword [ebp - 0x48], 0
mov dword [ebp - 0x44], 0
mov dword [ebp - 0x40], 0x1000
mov dword [ebp - 0x3c], 0x1000
mov dword [ebp - 0x38], 0
mov dword [ebp - 0x34], 1
call fcn.100220a0
mov dword [ebp - 4], 0xffffffff
push 0x28ac
mov dword [0x100ea690], eax
call fcn.100935d0
add esp, 4
mov dword [ebp - 0x14], eax
mov dword [ebp - 4], 1
mov ecx, eax
push dword [0x100ea690]
call fcn.10024db0
mov dword [ebp - 4], 0xffffffff
push 0xb0
mov dword [0x100ea694], eax
call fcn.100935d0
add esp, 4
mov dword [ebp - 0x14], eax
push 0
mov ecx, eax
mov dword [ebp - 4], 2
call fcn.10023b80
push 0x10
mov dword [ebp - 4], 0xffffffff
push 0x110
mov dword [0x100ea698], eax
call fcn.10077ec0
add esp, 8
mov dword [ebp - 0x14], eax
mov dword [ebp - 4], 3
test eax, eax
je 0x10010e40
mov ecx, eax
call fcn.1005b270
jmp 0x10010e42
xor eax, eax
push 0x10
mov dword [ebp - 4], 0xffffffff
push 0x180
mov dword [0x100ea69c], eax
call fcn.10077ec0
add esp, 8
mov dword [ebp - 0x14], eax
mov dword [ebp - 4], 4
test eax, eax
je 0x10010e8c
push dword [0x100ea690]
mov ecx, eax
push dword [0x100ea69c]
push dword [0x100ea698]
push dword [0x100ea694]
call fcn.10054940
jmp 0x10010e8e
xor eax, eax
push 0x10
mov dword [ebp - 4], 0xffffffff
push 0x80
mov dword [0x100ea6a0], eax
call fcn.10077ec0
mov edx, eax
fldz
add esp, 8
mov dword [ebp - 0x14], edx
test edx, edx
je 0x10010f19
mov dword [edx], vtable.CPhysicsDebugDraw.0
mov dword [edx + 4], 0x1801
fld1
fst dword [edx + 0x10]
fst dword [edx + 0x14]
fst dword [edx + 0x18]
fst dword [edx + 0x24]
fst dword [edx + 0x34]
fst dword [edx + 0x38]
fst dword [edx + 0x40]
fst dword [edx + 0x50]
fst dword [edx + 0x54]
fst dword [edx + 0x60]
fst dword [edx + 0x70]
fstp dword [edx + 0x74]
fst dword [edx + 0x1c]
fst dword [edx + 0x20]
fst dword [edx + 0x28]
fst dword [edx + 0x2c]
fst dword [edx + 0x30]
fst dword [edx + 0x3c]
fst dword [edx + 0x44]
fst dword [edx + 0x48]
fst dword [edx + 0x4c]
fst dword [edx + 0x58]
fst dword [edx + 0x5c]
fst dword [edx + 0x64]
fst dword [edx + 0x68]
fst dword [edx + 0x6c]
fst dword [edx + 0x78]
fstp dword [edx + 0x7c]
jmp 0x10010f1d
fstp st(0)
xor edx, edx
mov ecx, dword [0x100ea6a0]
mov dword [0x100ea6a4], edx
push edx
mov eax, dword [ecx]
call dword [eax + 0xc]
push 4
call fcn.100935d0
add esp, 4
mov dword [eax], vtable.GameFilterCallback.0
mov dword [0x100ea6a8], eax
mov eax, dword [0x100ea6a0]
mov ecx, dword [eax + 0x48]
mov eax, dword [ecx]
mov eax, dword [eax + 0x24]
call eax
push dword [0x100ea6a8]
mov ecx, eax
mov edx, dword [eax]
call dword [edx + 0x30]
mov ecx, dword [0x100ea6a0]
lea edx, [ebp - 0x30]
fldz
fst dword [ebp - 0x30]
fst dword [ebp - 0x2c]
fst dword [ebp - 0x28]
fstp dword [ebp - 0x24]
mov eax, dword [ecx]
push edx
call dword [eax + 0x48]
mov ecx, dword [ebp - 0xc]
mov dword fs:[0], ecx
pop ecx
mov esp, ebp
pop ebp
mov esp, ebx
pop ebx
ret