Function at 0x433c20
Capabilities:
Check for time delay via gettickcount
Resolve function by parsing pe exports
Write file on windows

Disassembly:
push 0xffffffffffffffff
push 0x463c0c
mov eax, dword fs:[0]
push eax
sub esp, 0x27c
mov eax, dword [0x49001c]
xor eax, esp
mov dword [esp + 0x278], eax
push ebx
push ebp
push esi
push edi
mov eax, dword [0x49001c]
xor eax, esp
push eax
lea eax, [esp + 0x290]
mov dword fs:[0], eax
mov esi, ecx
lea ebx, [esi + 0x58]
mov edi, edx
mov ecx, ebx
mov dword [esp + 0x24], esi
mov dword [esp + 0x20], edi
mov dword [esp + 0x18], ebx
call dword [sym.imp.K8Common.dll_public:_void___thiscall_GameMgr::GMMutex::Lock_void_]
cmp dword [esi + 0x10], 0xffffffff
jne 0x433c83
mov ecx, ebx
jmp 0x433f58
push 0x104
xor ebx, ebx
lea eax, [esp + 0x80]
push ebx
push eax
call sub.MSVCR80.dll_memset
mov edx, dword [edi + 8]
mov al, byte [edi + 4]
mov ecx, dword [edi]
mov dword [esp + 0x84], edx
mov byte [esp + 0x290], al
lea eax, [edi + 0x14]
lea edx, [esp + 0x88]
add esp, 0xc
mov dword [esp + 0x288], ebx
mov dword [esp + 0x74], ecx
sub edx, eax
jmp 0x433cd0
movzx ecx, word [eax]
mov word [edx + eax], cx
add eax, 2
cmp cx, bx
jne 0x433cd0
cmp dword [edi + 0x10], ebx
setne al
cmp al, bl
mov byte [esp + 0x285], al
je 0x433d52
lea ecx, [esp + 0x48]
push ecx
call dword [sym.imp.ole32.dll_CoCreateGuid]
movzx edx, byte [esp + 0x57]
movzx eax, byte [esp + 0x56]
movzx ecx, byte [esp + 0x55]
push edx
movzx edx, byte [esp + 0x58]
push eax
movzx eax, byte [esp + 0x5b]
push ecx
movzx ecx, byte [esp + 0x5e]
push edx
movzx edx, byte [esp + 0x61]
push eax
movzx eax, byte [esp + 0x64]
push ecx
movzx ecx, word [esp + 0x66]
push edx
movzx edx, word [esp + 0x68]
push eax
mov eax, dword [esp + 0x68]
push ecx
push edx
push eax
lea ecx, [esp + 0xa8]
push str._08X__04X__04X__02X_02X__02X_02X_02X_02X_02X_02X
push ecx
call dword [sym.imp.MSVCR80.dll__swprintf]
add esp, 0x34
lea ecx, [esp + 0x74]
mov dword [esp + 0x1c], ebx
call fcn.00432c50
mov ecx, dword [esi + 0x10]
mov ebp, dword [sym.imp.KERNEL32.dll_WriteFile]
push ebx
lea edx, [esp + 0x20]
push edx
mov dword [esp + 0x290], eax
push 0x218
lea eax, [esp + 0x80]
push eax
push ecx
call ebp
cmp eax, ebx
je 0x433f54
cmp dword [esp + 0x1c], 0x218
jne 0x433f54
mov eax, dword [esp + 0x78]
cmp eax, ebx
je 0x433dca
mov ecx, dword [esi + 0x10]
push ebx
lea edx, [esp + 0x20]
push edx
push eax
mov eax, dword [edi + 0xc]
push eax
push ecx
call ebp
cmp eax, ebx
je 0x433f54
mov edx, dword [esp + 0x1c]
cmp edx, dword [esp + 0x78]
jne 0x433f54
mov ecx, dword [esp + 0x18]
call dword [sym.imp.K8Common.dll_public:_void___thiscall_GameMgr::GMMutex::UnLock_void_]
cmp byte [esp + 0x285], bl
je 0x433f3d
lea eax, [esp + 0x7c]
push eax
lea ecx, [esp + 0x5c]
call dword [sym.imp.MSVCP80.dll_public:_void___thiscall_std::basic_string_wchar_t__struct_std::char_traits_wchar_t___class_std::allocator_wchar_t__::constructor_wchar_t_const__]
mov dword [esp + 0x298], ebx
call dword [sym.imp.KERNEL32.dll_GetTickCount]
lea ebp, [esi + 0x40]
mov ecx, ebp
mov dword [esp + 0x18], eax
call dword [sym.imp.K8Common.dll_public:_void___thiscall_GameMgr::GMMutex::Lock_void_]
add esi, 0x34
lea ebx, [esp + 0x58]
mov ecx, esi
call fcn.00433ff0
mov edi, dword [eax]
mov ecx, ebp
call dword [sym.imp.K8Common.dll_public:_void___thiscall_GameMgr::GMMutex::UnLock_void_]
test edi, edi
jne 0x433ef3
mov eax, dword [esp + 0x24]
cmp byte [eax], 0
je 0x433e58
call fcn.00433190
test al, al
jne 0x433e64
lea ecx, [esp + 0x58]
mov dword [esp + 0x298], 0xffffffff
call dword [sym.imp.MSVCP80.dll_public:_void___thiscall_std::basic_string_wchar_t__struct_std::char_traits_wchar_t___class_std::allocator_wchar_t__::destructor_void_]
jmp 0x433f5e
or ecx, 0xffffffff
cmp dword [eax + 0x10], ecx
je 0x433f41
mov edi, dword [esp + 0x20]
xor ecx, ecx
xor eax, eax
cmp byte [edi + 0x21c], cl
jne 0x433e7e
mov eax, 0x7e7
mov ecx, 0x7e9
push 1
push ecx
push eax
push 0
lea ecx, [esp + 0x3c]
push ecx
call dword [sym.imp.USER32.dll_PeekMessageW]
test eax, eax
je 0x433ea9
lea edx, [esp + 0x2c]
push edx
call dword [sym.imp.USER32.dll_TranslateMessage]
lea eax, [esp + 0x2c]
push eax
call dword [sym.imp.USER32.dll_DispatchMessageW]
push 1
call sub.KERNEL32.dll_Sleep
cmp byte [edi + 0x21d], 0
jne 0x433ece
call dword [sym.imp.KERNEL32.dll_GetTickCount]
sub eax, dword [esp + 0x18]
cmp eax, 0xfa0
ja 0x433e3e
mov ecx, ebp
call dword [sym.imp.K8Common.dll_public:_void___thiscall_GameMgr::GMMutex::Lock_void_]
lea ebx, [esp + 0x58]
mov ecx, esi
call fcn.00433ff0
mov edi, dword [eax]
mov ecx, ebp
call dword [sym.imp.K8Common.dll_public:_void___thiscall_GameMgr::GMMutex::UnLock_void_]
test edi, edi
je 0x433e2c
mov ecx, ebp
call dword [sym.imp.K8Common.dll_public:_void___thiscall_GameMgr::GMMutex::Lock_void_]
lea ecx, [esp + 0x48]
push ecx
lea ebx, [esp + 0x5c]
call fcn.004343b0
mov edx, dword [eax + 4]
mov eax, dword [eax]
push edx
push eax
lea ecx, [esp + 0x2c]
push ecx
push esi
call fcn.004340c0
mov ecx, ebp
call dword [sym.imp.K8Common.dll_public:_void___thiscall_GameMgr::GMMutex::UnLock_void_]
mov edx, dword [esp + 0x20]
mov ecx, ebx
mov dword [edx + 0x10], edi
mov dword [esp + 0x298], 0xffffffff
call dword [sym.imp.MSVCP80.dll_public:_void___thiscall_std::basic_string_wchar_t__struct_std::char_traits_wchar_t___class_std::allocator_wchar_t__::destructor_void_]
mov al, 1
jmp 0x433f60
mov dword [esp + 0x298], ecx
lea ecx, [esp + 0x58]
call dword [sym.imp.MSVCP80.dll_public:_void___thiscall_std::basic_string_wchar_t__struct_std::char_traits_wchar_t___class_std::allocator_wchar_t__::destructor_void_]
jmp 0x433f5e
mov ecx, dword [esp + 0x18]
call dword [sym.imp.K8Common.dll_public:_void___thiscall_GameMgr::GMMutex::UnLock_void_]
xor al, al
mov ecx, dword [esp + 0x290]
mov dword fs:[0], ecx
pop ecx
pop edi
pop esi
pop ebp
pop ebx
mov ecx, dword [esp + 0x278]
xor ecx, esp
call fcn.0045d098
add esp, 0x288
ret