Function at 0x43241e
Capabilities:
Check for time delay via gettickcount

Disassembly:
mov eax, 0x53216c
call fcn.0050ad90
sub esp, 0xec
push ebx
mov ebx, dword [sym.imp.KERNEL32.dll_GetTickCount]
push esi
push edi
xor edi, edi
mov esi, ecx
cmp dword [0x58dc6c], edi
jbe 0x432461
call ebx
sub eax, dword [0x58dc6c]
cmp eax, 0x2710
jae 0x432461
call dword [sym.imp.GraphicData.dll_GameDataSetQuery]
mov edx, dword [eax]
push 0xc34b
jmp 0x4324dc
call ebx
mov ebx, 0x80
mov dword [0x58dc6c], eax
push ebx
lea eax, [ebp - 0xf8]
push edi
push eax
call sub.MSVCRT.dll_memset
push 0x21
lea eax, [ebp - 0x38]
push edi
push eax
call sub.MSVCRT.dll_memset
add esp, 0x18
mov ecx, esi
push dword [esi + 0x204]
push dword [esi + 0x200]
call fcn.00433912
mov edi, eax
test edi, edi
je 0x4324cf
mov eax, dword [edi + 0x10]
push ebx
push eax
lea eax, [ebp - 0xf8]
push eax
call fcn.00508326
mov eax, dword [edi + 0x34]
push 0x21
push eax
lea eax, [ebp - 0x38]
push eax
call fcn.00508326
mov edi, dword [edi]
add esp, 0x18
test edi, edi
mov dword [ebp - 0x14], edi
jne 0x4324ee
call dword [sym.imp.GraphicData.dll_GameDataSetQuery]
mov edx, dword [eax]
push 0x271c
mov ecx, eax
call dword [edx + 0x3c]
push eax
mov ecx, esi
call fcn.004326b6
jmp 0x432690
mov edi, dword [sym.imp.MSVCRT.dll__itoa]
lea eax, [ebp - 0x78]
push 0xa
push eax
push dword [esi + 0x200]
call edi
mov ebx, dword [sym.imp.KERNEL32.dll_WritePrivateProfileStringA]
add esp, 0xc
lea eax, [ebp - 0x78]
push 0x549b58
push eax
push str.GroupRecord
push str.Group
call ebx
lea eax, [ebp - 0x78]
push 0xa
push eax
push dword [esi + 0x204]
call edi
add esp, 0xc
lea eax, [ebp - 0x78]
push 0x549b58
push eax
push str.ServerRecord
push str.Server
call ebx
lea eax, [esi + 0x289]
lea ecx, [ebp - 0x10]
push eax
call sub.MFC42.DLL_CString::CString_1
mov eax, dword [ebp - 0x10]
and dword [ebp - 4], 0
mov eax, dword [eax - 8]
test eax, eax
jle 0x43266a
cmp eax, 0x80
ja 0x43266a
mov edi, dword [sym.imp.GraphicData.dll_GameDataSetQuery]
call edi
mov edx, dword [eax]
push str.English
mov ecx, eax
call dword [edx + 0x34]
mov ebx, dword [sym.imp.MSVCRT.dll__stricmp]
push eax
call ebx
pop ecx
test eax, eax
pop ecx
je 0x4325c3
call edi
mov edx, dword [eax]
push str.French
mov ecx, eax
call dword [edx + 0x34]
push eax
call ebx
pop ecx
test eax, eax
pop ecx
je 0x4325c3
call edi
mov edx, dword [eax]
push str.Spanish
mov ecx, eax
call dword [edx + 0x34]
push eax
call ebx
pop ecx
test eax, eax
pop ecx
jne 0x4325eb
lea eax, [esi + 0x289]
push eax
call sub.MSVCRT.dll_strlen
cmp eax, 0xe
pop ecx
ja 0x43265f
lea eax, [esi + 0x208]
push eax
call sub.MSVCRT.dll_strlen
cmp eax, 0xf
pop ecx
ja 0x43265f
mov ecx, esi
call fcn.00433217
lea eax, [ebp - 0xf8]
mov ecx, esi
push eax
call fcn.004332f3
test al, al
je 0x43260f
call edi
mov edx, dword [eax]
push 0x271c
jmp 0x432677
lea eax, [ebp - 0x38]
push eax
lea eax, [ebp - 0xf8]
push dword [ebp - 0x14]
push eax
lea eax, [esi + 0x289]
push eax
lea eax, [esi + 0x208]
push eax
call fcn.004c3f4b
lea eax, [ebp - 0x38]
push 0x21
push eax
push 0x594960
call fcn.00508326
add esp, 0x20
mov ecx, esi
push 0x57d764
call fcn.004343c8
push 0
push 0x482
call fcn.004b8ddf
pop ecx
pop ecx
jmp 0x432684
call edi
mov edx, dword [eax]
push 0x2c88
jmp 0x432677
call dword [sym.imp.GraphicData.dll_GameDataSetQuery]
mov edx, dword [eax]
push 0x271e
mov ecx, eax
call dword [edx + 0x3c]
push eax
mov ecx, esi
call fcn.004326b6
or dword [ebp - 4], 0xffffffff
lea ecx, [ebp - 0x10]
call fcn.0050aae4
mov ecx, dword [ebp - 0xc]
pop edi
pop esi
pop ebx
mov dword fs:[0], ecx
leave
ret