joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Will-Forged Golem

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Agent of the Shadow Thieves

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
Hunter's Blowgun

Equipped creature gets +1/+1.
Equipped creature has deathtouch as long as it's your turn. Otherwise, it has reach.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Vestige of Emrakul

Devoid (This card has no color.)
Trample
Octopus Umbra

Enchant creature
Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Tempest of Light

Destroy all enchantments.
Sejiri Refuge

Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
Scrap Mastery

Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.
Transmute Artifact

Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
Guildscorn Ward

Enchant creature
Enchanted creature has protection from multicolored.
Clot Sliver

All Slivers have "{2}: Regenerate this permanent."
Woodcutter's Grit

Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Faerie Mastermind

Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
{3}{U}: Each player draws a card.
Green Dragon

Flying
Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
Devoted Retainer

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Identity Crisis

Exile all cards from target player's hand and graveyard.
Traverse Eternity

Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Atarka, World Render

Flying, trample
Whenever a Dragon you control attacks, it gains double strike until end of turn.
Abeyance

Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
Thrasios, Triton Hero

{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)
Port Inspector

Whenever Port Inspector becomes blocked, you may look at defending player's hand.
Memory Leak

Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
Cycling {1} ({1}, Discard this card: Draw a card.)
Wickerbough Elder

Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
Caustic Crawler

Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
Clearwater Goblet

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.
Red Ward

Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.
Steelform Sliver

Sliver creatures you control get +0/+1.
Hurl into History

Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Cho-Arrim Legate

If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
Appetite for Brains

Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
Brainbite

Target opponent reveals their hand. You choose a card from it. That player discards that card.
Draw a card.
Keskit, the Flesh Sculptor

{T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard.
Partner (You can have two commanders if both have partner.)
Seek New Knowledge

Seek two nonland cards, then put a card from your hand on the bottom of your library.
Spincrusher

Whenever Spincrusher blocks, put a +1/+1 counter on it.
Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn.
Warlock Class

(Gain the next level as a sorcery to add its ability.)
At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.
{1}{B}: Level 2
When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{6}{B}: Level 3
At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Embereth Veteran

{1}, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Gustcloak Skirmisher

Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
Exclude

Counter target creature spell.
Draw a card.
Gutterbones

Gutterbones enters the battlefield tapped.
{1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
Creakwood Ghoul

{B/G}{B/G}: Exile target card from a graveyard. You gain 1 life.
Mtenda Griffin

Flying
{W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.
Ward of Piety

Enchant creature
{1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.
Riptide Entrancer

Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.)
Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Chain of Plasma

Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
Tideforce Elemental

{U}, {T}: You may tap or untap another target creature.
Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
Training Center

Training Center enters the battlefield tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
Restless Dead

{B}: Regenerate Restless Dead.
Bane of Progress

When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
Erratic Explosion

Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
Repair and Recharge

Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Cycle of Life

Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Khalni Heart Expedition

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Chaoslace

Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Terror of the Peaks

Flying
Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.
Seeker of Skybreak

{T}: Untap target creature.
Illusory Ambusher

Flash (You may cast this spell any time you could cast an instant.)
Whenever Illusory Ambusher is dealt damage, draw that many cards.
Ice Out

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
This spell costs {1} less to cast if it's bargained.
Counter target spell.
Unnatural Growth

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Battlefly Swarm

Flying
{B}: Battlefly Swarm gains deathtouch until end of turn.
Teferi's Moat

As Teferi's Moat enters the battlefield, choose a color.
Creatures of the chosen color without flying can't attack you.
Narrow-Minded Baloney Fireworks

{TK}{TK} — Whenever this creature attacks, you gain 2 life.
{TK}{TK}{TK} — Vigilance, reach
{TK}{TK} — 2/4
{TK}{TK}{TK}{TK}{TK} — 7/7
Shrieking Grotesque

Flying
When Shrieking Grotesque enters the battlefield, if {B} was spent to cast it, target player discards a card.
Everythingamajig

{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
{3}, {T}: Put a +1/+1 counter on target creature.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Blinding Beam

Choose one —
• Tap two target creatures.
• Creatures don't untap during target player's next untap step.
Entwine {1} (Choose both if you pay the entwine cost.)
Dust Elemental

Flash (You may cast this spell any time you could cast an instant.)
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.
Liu Bei, Lord of Shu

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Summon the School

Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
Master Symmetrist

Reach
Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.
Dusk Legion Dreadnought

Vigilance
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Ravenous Daggertooth

Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.
Hobbling Zombie

Deathtouch
When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Stone Kavu

{R}: Stone Kavu gets +1/+0 until end of turn.
{W}: Stone Kavu gets +0/+1 until end of turn.
Quarantine Field

Quarantine Field enters the battlefield with X isolation counters on it.
When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.
Pests of Honor

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Pests of Honor.
Burning-Eye Zubera

When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to any target.
Pulsemage Advocate

{T}: Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.
Spire Owl

Flying
When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Silent Attendant

{T}: You gain 1 life.
Keral Keep Disciples

Whenever you activate a loyalty ability of a Chandra planeswalker, Keral Keep Disciples deals 1 damage to each opponent.
Prismatic Strands

Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fire // Ice

Fire deals 2 damage divided as you choose among one or two targets.
Surge Engine

Defender
{U}: Surge Engine loses defender and gains "This creature can't be blocked."
{2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender.
{4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once.
Target Minotaur

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Accorder's Shield

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Fearsome Awakening

Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.
Unnatural Predation

Target creature gets +1/+1 and gains trample until end of turn.
Earthbrawn

Target creature gets +3/+3 until end of turn.
Reinforce 1—{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)
Coralhelm Guide

{4}{U}: Target creature can't be blocked this turn.
Leonin Bola

Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Hellcarver Demon

Flying
Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
Mantis Engine

{2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Maarika, Brutal Gladiator

Maarika, Brutal Gladiator must be blocked if able.
As long as it's your turn, Maarika has indestructible.
Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent.
Subterranean Shambler

Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Subterranean Shambler enters or leaves the battlefield, it deals 1 damage to each creature without flying.
Aisling Leprechaun

Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)
Teferi's Puzzle Box

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Geology Enthusiast

At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{6}: Draw a card and put a +1/+1 counter on Geology Enthusiast.
Wild Cantor

({R/G} can be paid with either {R} or {G}.)
Sacrifice Wild Cantor: Add one mana of any color.
Idolized

Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
Over My Dead Bodies

Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)
Creature cards in your graveyard have haste.
Forked Bolt

Forked Bolt deals 2 damage divided as you choose among one or two targets.
Displaced Dinosaurs

As a historic permanent enters the battlefield under your control, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.)
Terminate

Destroy target creature. It can't be regenerated.
Cartouche of Ambition

Enchant creature you control
When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.
Surrak Dragonclaw

Flash
This spell can't be countered.
Creature spells you control can't be countered.
Other creatures you control have trample.
Fate Transfer

Move all counters from target creature onto another target creature.
Mizzium Transreliquat

{3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn.
{1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact, except it has this ability.
Shinen of Fear's Chill

Shinen of Fear's Chill can't block.
Channel — {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn.
Skatewing Spy

{5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has flying.
Naga Vitalist

{T}: Add one mana of any type that a land you control could produce.
The Fourth Sphere

At the beginning of your upkeep, sacrifice a nonblack creature.
Whenever chaos ensues, create a 2/2 black Zombie creature token.
Recall

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Jade Mage

{2}{G}: Create a 1/1 green Saproling creature token.
Blight Grenade

Destroy target creature.
All creatures get -3/-3 until end of turn.
Chance Encounter

Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
Kami of Empty Graves

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Centaur Rootcaster

Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Infused Arrows

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
{T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.
Battlegate Mimic

Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
Blood Sun

When Blood Sun enters the battlefield, draw a card.
All lands lose all abilities except mana abilities.
A-Wizard Class

(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
{2}{U}: Level 2
When this Class becomes level 2, draw two cards.
{2}{U}: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Kiora, the Tide's Fury

[+1]: Conjure a card named Kraken Hatchling into your hand.
[+1]: Untap target creature or land. Prevent all damage that would be dealt to and dealt by that permanent until your next turn.
[−3]: You may sacrifice a Kraken. If you do, create an 8/8 blue Kraken creature token.
Dreadhorde Invasion

At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Maelstrom Nexus

The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Power Word Kill

Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
X

As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.
{U}{B}, {T}: Put X into target opponent's hand.
{3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.
Waking Nightmare

Target player discards two cards.
Back to Nature

Destroy all enchantments.
Hematite Talisman

Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.
Heralds of Tzeentch

Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Gruesome Discovery

Target player discards two cards.
Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
Battlefield Thaumaturge

Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets.
Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.
Guild Globe

When Guild Globe enters the battlefield, draw a card.
{2}, {T}, Sacrifice Guild Globe: Add two mana of different colors.
Rampage of the Valkyries

When Rampage of the Valkyries enters the battlefield, create a 4/4 white Angel creature token with flying and vigilance.
Whenever an Angel you control dies, each other player sacrifices a creature.
Gristleback

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Sacrifice Gristleback: You gain life equal to Gristleback's power.
Dreadbore

Destroy target creature or planeswalker.
Makeshift Mannequin

Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
Ral, Caller of Storms

[+1]: Draw a card.
[−2]: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets.
[−7]: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control.