joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Queen's Bay Paladin

Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
Spite // Malice

Counter target noncreature spell.
Ingenious Prodigy

Skulk (This creature can't be blocked by creatures with greater power.)
Ingenious Prodigy enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
Tolarian Serpent

At the beginning of your upkeep, mill seven cards.
Kjeldoran Guard

{T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands.
Rishadan Airship

Flying
Rishadan Airship can block only creatures with flying.
Brightwood Tracker

{5}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Tolarian Entrancer

Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.
Spawning Pit

Sacrifice a creature: Put a charge counter on Spawning Pit.
{1}, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.
Protector of Gondor

When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.
Breeding Pit

At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.
At the beginning of your end step, create a 0/1 black Thrull creature token.
Risen Riptide

Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.
Wormfang Behemoth

When Wormfang Behemoth enters the battlefield, exile all cards from your hand.
When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.
Zealous Persecution

Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
Earsplitting Rats

When Earsplitting Rats enters the battlefield, each player discards a card.
Discard a card: Regenerate Earsplitting Rats.
Box of Free-Range Goblins

Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
Rotfeaster Maggot

When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.
Shaman of Spring

When Shaman of Spring enters the battlefield, draw a card.
Lifted by Clouds

Target creature gains flying until end of turn.
Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Sway of Illusion

Any number of target creatures become the color of your choice until end of turn.
Draw a card.
Shriekgeist

Flying
Whenever Shriekgeist deals combat damage to a player, that player mills two cards.
Reclusive Artificer

Haste (This creature can attack and {T} as soon as it comes under your control.)
When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.
Wall of Vipers

Defender (This creature can't attack.)
{3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.
Lithoform Blight

Enchant land
When Lithoform Blight enters the battlefield, draw a card.
Enchanted land loses all land types and abilities and has "{T}: Add {C}" and "{T}, Pay 1 life: Add one mana of any color."
Predatory Sludge

Menace
As Predatory Sludge enters the battlefield, choose a permanent you don't control. When the chosen permanent is put into a graveyard from the battlefield, conjure a card named Predatory Sludge into your hand.
Varchild, Betrayer of Kjeldor

Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.
Survivors your opponents control can't block, and they can't attack you or planeswalkers you control.
When Varchild leaves the battlefield, gain control of all Survivors.
Decorated Knight // Present Arms

Whenever Decorated Knight attacks, draw a card from your original deck if it's outside the game.
Cauldron of Souls

{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Foundry Screecher

Flying
Foundry Screecher gets +1/+0 as long as you control an artifact.
Drift of Phantasms

Defender (This creature can't attack.)
Flying
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Blinking Spirit

{0}: Return Blinking Spirit to its owner's hand.
Cast into the Fire

Choose one —
• Cast into the Fire deals 1 damage to each of up to two target creatures.
• Exile target artifact.
Cathar Commando

Flash
{1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.
Omen of the Sun

Flash
When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.
{2}{W}, Sacrifice Omen of the Sun: Scry 2.
Tar Pit Warrior

When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.
Sigarda, Host of Herons

Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Ever-Watching Threshold

Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
Salvaged Manaworker

{1}: Add one mana of any color. Activate only once each turn.
Marauding Dreadship

Haste
When Marauding Dreadship enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Invoke the Firemind

Choose one —
• Draw X cards.
• Invoke the Firemind deals X damage to any target.
Paranoid Delusions

Target player mills three cards.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Mycelic Ballad

Starting intensity 2
Each player sacrifices X creatures and you gain X life, where X is this spell's intensity.
All Chorus cards you own intensify by 1.
Telepathy

Your opponents play with their hands revealed.
Opal Archangel

When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
Unmoored Ego

Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Commune with Spirits

Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Stalwarts of Osgiliath

When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you.
Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath.
Winged Shepherd

Flying, vigilance
Cycling {W} ({W}, Discard this card: Draw a card.)
First-Sphere Gargantua

When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Lightning Blow

Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Contraption Cannon

{2}, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control.
Herald's Reveille

Draw a card. If a permanent you controlled explored this turn, seek a Merfolk card instead.
Nature's Will

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Hero of Precinct One

Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
Plumes of Peace

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Forecast — {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate only during your upkeep and only once each turn.)
Hobgoblin Dragoon

Flying, first strike
Gonti, Lord of Luxury

Deathtouch
When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Flywheel Racer

Vigilance
{T}: Add one mana of any color. Activate only if Flywheel Racer is a creature.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Parch

Choose one —
• Parch deals 2 damage to any target.
• Parch deals 4 damage to target blue creature.
Quietus Spike

Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3}
Rhystic Tutor

Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle.
Death Spark

Death Spark deals 1 damage to any target.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.
Mighty Leap

Target creature gets +2/+2 and gains flying until end of turn.
Vessel of Nascency

{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
Roofstalker Wight

{1}{U}: Roofstalker Wight gains flying until end of turn.
Floriferous Vinewall

Defender
When Floriferous Vinewall enters the battlefield, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Hellkite Tyrant

Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Vampire Socialite

Menace (This creature can't be blocked except by two or more creatures.)
When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.
Defiant Stand

Cast this spell only during the declare attackers step and only if you've been attacked this step.
Target creature gets +1/+3 until end of turn. Untap that creature.
Half-Orc, Half-

Trample
At the beginning of each end step, if an opponent was dealt damage this turn,
Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Magus of the Wheel

{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
Zombify

Return target creature card from your graveyard to the battlefield.
Axe of the Warmonger

Equipped creature gets +2/+1 and has haste.
Equip {2}
Avatar of the Resolute

Reach, trample
Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.
Savage Hunger

Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling {2} ({2}, Discard this card: Draw a card.)
Simic Locket

{T}: Add {G} or {U}.
{G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards.
Zendikar Resurgent

Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card.
Distorting Lens

{T}: Target permanent becomes the color of your choice until end of turn.
Hired Giant

When Hired Giant enters the battlefield, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.
Hooting Mandrills

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Trample
Gandalf, Westward Voyager

Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)
Insist

The next creature spell you cast this turn can't be countered.
Draw a card.
Sedge Sliver

All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have "{B}: Regenerate this permanent." (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Mythos of Illuna

Create a token that's a copy of target permanent. If {R}{G} was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this permanent enters the battlefield, if it's a creature, it fights up to one target creature you don't control."
Xantid Swarm

Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
Concentrate

Draw three cards.
Callous Sell-Sword // Burn Together

Callous Sell-Sword enters the battlefield with a +1/+1 counter on it for each creature that died under your control this turn.
Grappling Hook

Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip {4}
Nylea's Forerunner

Trample
Other creatures you control have trample.
Tel-Jilad Chosen

Protection from artifacts
Defiler of Faith

Vigilance
As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.
Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Sunfall

Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Vanish into Eternity

This spell costs {3} more to cast if it targets a creature.
Exile target nonland permanent.
Chasm Guide

Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
Sol'kanar the Swamp King

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.
Decree of Silence

Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.)
When you cycle Decree of Silence, you may counter target spell.
Hunt the Weak

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Necromancer's Magemark

Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would die, return it to its owner's hand instead.
Courier's Briefcase

When Courier's Briefcase enters the battlefield, create a 1/1 green and white Citizen creature token.
{T}, Sacrifice Courier's Briefcase: Add one mana of any color.
{W}{U}{B}{R}{G}, {T}, Sacrifice Courier's Briefcase: Draw three cards.
Funeral Rites

You draw two cards, lose 2 life, then mill two cards.
Kuldotha Forgemaster

{T}, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
Murmuring Bosk

({T}: Add {G}.)
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.
{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.
Promise of Power

Choose one —
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine {4} (Choose both if you pay the entwine cost.)
Creeping Chill

Creeping Chill deals 3 damage to each opponent and you gain 3 life.
When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
Glass Casket

When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
Social Climber

Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life.
Basking Capybara

Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.
Thieving Sprite

Flying
When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
Fiery Emancipation

If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Inspiring Commander

Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card.
Havoc Devils

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Free-Range Chicken

{1}{G}: Roll two six-sided dice. If both results are the same, Free-Range Chicken gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)
Soldevi Machinist

{T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts.
Breath of Fury

Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
A-Cloister Gargoyle

When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
Corpse Traders

{2}{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Skirsdag Flayer

{3}{B}, {T}, Sacrifice a Human: Destroy target creature.
Artful Dodge

Target creature can't be blocked this turn.
Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Primitive Justice

As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times.
Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.
Imoen, Trickster Friend

Specialize {5}. This ability costs {3} less to activate if there are two or more instant and/or sorcery cards in your graveyard.
Imoen, Trickster Friend can't be blocked as long as it's attacking alone.
Ratadrabik of Urborg

Vigilance, ward {2}
Other Zombies you control have vigilance.
Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
A-Steadfast Unicorn

{4}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
Triton Tactics

Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
Obscuring Aether

Face-down creature spells you cast cost {1} less to cast.
{1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.)
Jukai Trainee

Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.
Myrel, Shield of Argive

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Prodigal Pyromancer

{T}: Prodigal Pyromancer deals 1 damage to any target.
Telim'Tor

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
Oust

Put target creature into its owner's library second from the top. Its controller gains 3 life.
About Face

Switch target creature's power and toughness until end of turn.
Izzet Chronarch

When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Worship

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Termagant Swarm

Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Death Frenzy — When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm's power.
Lightning Strike

Lightning Strike deals 3 damage to any target.
Centaur Safeguard

({G/W} can be paid with either {G} or {W}.)
When Centaur Safeguard dies, you may gain 3 life.
Bomat Courier

Haste
Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
{R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.
Atalan Jackal

Trample, haste
Skilled Outrider — Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Overbeing of Myth

Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw an additional card.
Cloud Key

As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost {1} less to cast.
Tel-Jilad Defiance

Target creature gains protection from artifacts until end of turn.
Draw a card.
Quag Vampires

Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.