joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Den Protector

Creatures with power less than Den Protector's power can't block it.
Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Den Protector is turned face up, return target card from your graveyard to your hand.
Sudden Death

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature gets -4/-4 until end of turn.
False Dawn

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
Thousand-Year Elixir

You may activate abilities of creatures you control as though those creatures had haste.
{1}, {T}: Untap target creature.
Likeness Looter

Flying
{T}: Draw a card, then discard a card.
{X}: Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
Jokulmorder

Trample
Jokulmorder enters the battlefield tapped.
When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands.
Jokulmorder doesn't untap during your untap step.
Whenever you play an Island, you may untap Jokulmorder.
Honor's Reward

You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Protect // Serve

Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Priority Boarding

Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
Traitor's Clutch

Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Zombie Apocalypse

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Eyes of the Beholder

Target creature gets -11/-11 until end of turn.
Kitesail Cleric

Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Flying
When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.
Replenish

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Jace, Arcane Strategist

Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.
[+1]: Draw a card.
[−7]: Creatures you control can't be blocked this turn.
Bogardan Lancer

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Sigil of Myrkul

At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
Ward Sliver

As Ward Sliver enters the battlefield, choose a color.
All Slivers have protection from the chosen color.
Down // Dirty

Target player discards two cards.
Fuse (You may cast one or both halves of this card from your hand.)
Forgeborn Phoenix

Flying
Equipped creature has flying.
Whenever Forgeborn Phoenix or equipped creature dies, it perpetually gains "Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to the battlefield tapped."
Reconfigure {R}
Vrondiss, Rage of Ancients

Enrage — Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it."
Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
Silumgar Butcher

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn.
Romana II

Vigilance
{1}, {T}: Create a tapped token that's a copy of target token that entered the battlefield this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Thallid Shell-Dweller

Defender
At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.
Remove three spore counters from Thallid Shell-Dweller: Create a 1/1 green Saproling creature token.
Goblin Oriflamme

Attacking creatures you control get +1/+0.
Ghost-Lit Stalker

{4}{B}, {T}: Target player discards two cards. Activate only as a sorcery.
Channel — {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate only as a sorcery.
Spara's Adjudicators

When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.
{2}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.
Protect the Negotiators

Kicker {W} (You may pay an additional {W} as you cast this spell.)
If this spell was kicked, create a 1/1 white Soldier creature token.
Counter target spell unless its controller pays {1} for each creature you control.
Battle-Rage Blessing

Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Rivendell

Rivendell enters the battlefield tapped unless you control a legendary creature.
{T}: Add {U}.
{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
Quest for the Holy Relic

Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Jenson Carthalion, Druid Exile

Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance.
{5}, {T}: Add {W}{U}{B}{R}{G}.
Grim Tutor

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Darting Merfolk

{U}: Return Darting Merfolk to its owner's hand.
Bellowing Mauler

At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature.
Circle of Flame

Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
Sun's Bounty

You gain 4 life.
Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Accomplished Alchemist

{T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the amount of life you gained this turn.
Phyrexian Censor

Each player can't cast more than one non-Phyrexian spell each turn.
Non-Phyrexian creatures enter the battlefield tapped.
A Little Chat

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Time Stop

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Kozilek, the Great Distortion

When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
Dragon Bell Monk

Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Bant

All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)
Whenever chaos ensues, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.
Wasteful Harvest

Mill five cards. You may put a permanent card from among the cards milled this way into your hand. (To mill a card, put the top card of your library into your graveyard.)
Ash, Party Crasher

Haste
Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.
Goblin Picker

{R}, {T}, Discard a card: Draw a card.
Dihada, Binder of Wills

[+2]: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
[−3]: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
[−11]: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
Oblivion Ring

When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Hypochondria

{W}, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
{W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.
Skyclave Shadowcat

{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Seven-Tail Mentor

When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control.
Blaze

Blaze deals X damage to any target.
Symbol of Unsummoning

Return target creature to its owner's hand.
Draw a card.
Jalum Tome

{2}, {T}: Draw a card, then discard a card.
Lucius the Eternal

Haste
Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control.
Enhanced Surveillance

You may look at an additional two cards each time you surveil.
Exile Enhanced Surveillance: Shuffle your graveyard into your library.
Creepy Doll

Indestructible
Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
Gaze of Granite

Destroy each nonland permanent with mana value X or less.
Rip-Clan Crasher

Haste
Stamina

Enchant creature
Enchanted creature has vigilance.
Sacrifice Stamina: Regenerate enchanted creature.
Ghazbán Ogre

At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
Red-Hot Hottie

Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs."
Hero's Resolve

Enchant creature
Enchanted creature gets +1/+5.
Mass Appeal

Draw a card for each Human you control.
Weldfast Wingsmith

Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.
Burning Sun's Fury

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Up to two target creatures each get +2/+0 and gain haste until end of turn.
High Troller

All targeted spells and abilities cost {2} less and have their targets chosen randomly.
Farbog Boneflinger

When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.
Leyline Immersion

Enchant legendary creature
Enchanted creature has ward {2} and "{T}: Add five mana in any combination of colors. Spend this mana only to cast spells."
Chaotic Goo

Chaotic Goo enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
Lucky Clover

Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
Sokenzan

All creatures get +1/+1 and have haste.
Whenever chaos ensues, untap all creatures that attacked this turn. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Guise of Fire

Enchant creature
Enchanted creature gets +1/-1 and attacks each combat if able.
Salvage Scout

{W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.
Keldon Mantle

Enchant creature
{B}: Regenerate enchanted creature.
{R}: Enchanted creature gets +1/+0 until end of turn.
{G}: Enchanted creature gains trample until end of turn.
Viashino Branchrider

Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
Haste
If Viashino Branchrider was kicked, it enters the battlefield with two +1/+1 counters on it.
{2}{R}: Viashino Branchrider gets +2/+0 until end of turn.
Retribution of the Meek

Destroy all creatures with power 4 or greater. They can't be regenerated.
Crossway Troublemakers

Attacking Vampires you control have deathtouch and lifelink.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Swarm of Bloodflies

Flying
Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.
Triton Shorestalker

Triton Shorestalker can't be blocked.
Elite Archers

{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
Whisperwood Elemental

At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
Utter End

Exile target nonland permanent.
Entourage of Trest

When Entourage of Trest enters the battlefield, you become the monarch.
Entourage of Trest can block an additional creature each combat as long as you're the monarch.
Forfend

Prevent all damage that would be dealt to creatures this turn.
Moriok Rigger

Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.
Patagia Golem

{3}: Patagia Golem gains flying until end of turn.
Curiosity

Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Cyber Conversion

Turn target creature face down. It's a 2/2 Cyberman artifact creature.
Reflex Sliver

All Sliver creatures have haste.
Sea Gate Restoration // Sea Gate, Reborn

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Underworld Sentinel

Whenever Underworld Sentinel attacks, exile target creature card from your graveyard.
When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.
Defiling Tears

Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."
Nefarious Imp

Flying
Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Nightmare's Thirst

You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
Intervene

Counter target spell that targets a creature.
Nurturer Initiate

Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
Flash Flood

Choose one —
• Destroy target red permanent.
• Return target Mountain to its owner's hand.
Niblis of Frost

Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Hydroblast

Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
Brightling

{W}: Brightling gains vigilance until end of turn.
{W}: Brightling gains lifelink until end of turn.
{W}: Return Brightling to its owner's hand.
{1}: Brightling gets +1/-1 or -1/+1 until end of turn.
Brazen Freebooter

When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Bazaar Trademage

Flying
When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.
Historian's Wisdom

Enchant artifact or creature
When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +2/+1.
Flowstone Charger

Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
Scuzzback Scrapper

Wither (This deals damage to creatures in the form of -1/-1 counters.)
Improvised Weaponry

Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Ghosthelm Courier

You may choose not to untap Ghosthelm Courier during your untap step.
{2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.)
Seedtime

Cast this spell only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
Armed Response

Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
Rukh Egg

When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
Pierce the Sky

Pierce the Sky deals 7 damage to target creature with flying.
Psychic Intrusion

Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Chandra's Incinerator

This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.
Trample
Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.
Autonomous Assembler

Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Vigilance
{1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.
Nothing Can Stop Me Now

(An ongoing scheme remains face up until it's abandoned.)
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.
Mishra, Tamer of Mak Fawa

Permanents you control have "Ward—Sacrifice a permanent."
Each artifact card in your graveyard has unearth {1}{B}{R}. ({1}{B}{R}: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Alexi, Zephyr Mage

{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.
Argothian Uprooting

Put two +1/+1 counters on each of X target lands you control. They each become 0/0 Elemental creatures with reach, haste, and "When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped." They're still lands.
Sight of the Scalelords

At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
Hidden Cataract

Hidden Cataract enters the battlefield tapped.
{T}: Add {U}.
{4}{U}, {T}, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Llanowar Loamspeaker

{T}: Add one mana of any color.
{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Akroan Conscriptor

Heroic — Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
Shieldmate's Blessing

Prevent the next 3 damage that would be dealt to any target this turn.
Horizon Drake

Flying, protection from lands
Volrath's Motion Sensor

Enchant player
As Volrath's Motion Sensor enters the battlefield, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand.
When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life.
Reality Heist

This spell costs {1} less to cast for each artifact you control.
Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Ardenvale Tactician // Dizzying Swoop

Flying
Scrounger of Souls

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Ignite Disorder

Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
Make Your Mark

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
Envelop

Counter target sorcery spell.
Moment of Silence

Target player skips their next combat phase this turn.
Wayward Swordtooth

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.
Crystalline Sliver

All Slivers have shroud. (They can't be the targets of spells or abilities.)
Hell-Bent Raider

First strike, haste
Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.
Aurification

Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.
Seraph of the Masses

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying
Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
Swift Spinner

Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
Hoisted Hireling

Hoisted Hireling has flying as long as it's being held above the battlefield.
Entrails Feaster

At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.