joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Prahv

If you cast a spell this turn, you can't attack with creatures.
If you attacked with creatures this turn, you can't cast spells.
Whenever chaos ensues, you gain life equal to the number of cards in your hand.
Flanking Troops

Whenever Flanking Troops attacks, you may tap target creature.
Regal Bunnicorn

Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
Exhibition Magician

When Exhibition Magician enters the battlefield, choose one —
• Create a 1/1 green and white Citizen creature token.
• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Colossus Hammer

Equipped creature gets +10/+10 and loses flying.
Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
Hard Cover

Enchant creature
Enchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card."
Shepherd of Rot

{T}: Each player loses 1 life for each Zombie on the battlefield.
Victory of the Pyrohammer

(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)
I — Victory of the Pyrohammer deals 4 damage to each creature and each planeswalker. Victory of the Pyrohammer gains "Damage isn't removed from creatures during cleanup steps."
II, III — Victory of the Pyrohammer deals 1 damage to each creature and each planeswalker.
Spawning Pod

{1}, {T}, Sacrifice a creature: Seek a creature card with mana value equal to 1 plus the sacrificed creature's mana value and put that card onto the battlefield. That creature is a Phyrexian in addition to its other types. Activate only as a sorcery.
Harsh Deceiver

{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate only once each turn.
A-Orcish Bowmasters

Flash
Whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
Flowering of the White Tree

Legendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1.
Molting Skin

Return Molting Skin to its owner's hand: Regenerate target creature.
Impact Tremors

Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
The Matrix of Time

When you planeswalk to The Matrix of Time, each player exiles the top card of their library.
During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.
Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library.
Whenever chaos ensues, create two Treasure tokens.
Xathrid Necromancer

Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
Windwright Mage

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Windwright Mage has flying as long as an artifact card is in your graveyard.
Join the Dance

Create two 1/1 white Human creature tokens.
Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Smitten Swordmaster // Curry Favor

Lifelink
Nighthowler

Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
Spawnsire of Ulamog

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
{4}: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
{20}: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.
Noxious Toad

When Noxious Toad dies, each opponent discards a card.
Wall of Brambles

Defender (This creature can't attack.)
{G}: Regenerate Wall of Brambles.
Pyromantic Pilgrim

Haste (This creature can attack and {T} as soon as it comes under your control.)
Invasion of Eldraine // Prickle Faeries

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Eldraine enters the battlefield, target opponent discards two cards.
Whispering Shade

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{B}: Whispering Shade gets +1/+1 until end of turn.
Mondrak, Glory Dominus

If one or more tokens would be created under your control, twice that many of those tokens are created instead.
{1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ({W/P} can be paid with either {W} or 2 life.)
Earth Rift

Destroy target land.
Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
You Find Some Prisoners

Choose one —
• Break Their Chains — Destroy target artifact.
• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
Dreamstealer

Menace
Whenever Dreamstealer deals combat damage to a player, that player discards that many cards.
Eternalize {4}{B}{B} ({4}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
Slithermuse

When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Scroll of the Masters

Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.
{3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
Go-Shintai of Ancient Wars

First strike
At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
Resounding Scream

Target player discards a card at random.
Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.)
When you cycle Resounding Scream, target player discards two cards at random.
Stampeding Horncrest

Stampeding Horncrest has haste as long as you control another Dinosaur.
Training Grounds

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Orim's Prayer

Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
Heartmender

At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Reclusive Wight

At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.
Omen

Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Junji, the Midnight Sky

Flying, menace
When Junji, the Midnight Sky dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Treasure Keeper

When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
Flicker of Fate

Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Day of Destiny

Legendary creatures you control get +2/+2.
Goblin Elite Infantry

Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
Aspect of Gorgon

Enchant creature
Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
Akki Underminer

Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.
Cleansing Ray

Choose one —
• Destroy target Vampire.
• Destroy target enchantment.
Bloodghast

Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
Strands of Night

{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
Chromium

Flying
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
Harried Artisan // Phyrexian Skyflayer

Haste
{3}{W/P}: Transform Harried Artisan. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.)
Krovikan Sorcerer

{T}, Discard a nonblack card: Draw a card.
{T}, Discard a black card: Draw two cards, then discard one of them.
Treasure Nabber

Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
Scale Blessing

Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Zodiac Goat

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Squall Drifter

Flying
{W}, {T}: Tap target creature.
Wall of Razors

Defender (This creature can't attack.)
First strike
Tek

Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
Natural Connection

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Alora, Cheerful Scout

Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, it perpetually gets +1/+1.
Storm Fleet Negotiator

Flying
Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
Wakedancer

Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.
Selesnya Loft Gardens

If an effect would create one or more tokens, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.
Whenever chaos ensues, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced.
Dark Remedy

Target creature gets +1/+3 until end of turn.
Hangman

As Hangman enters the battlefield, secretly note a word with six to eight letters.
{1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.
When a player guesses the noted word or all of its letters, sacrifice Hangman.
Scaretiller

Whenever Scaretiller becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
Death Denied

Return X target creature cards from your graveyard to your hand.
Garruk's Uprising

When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
Fealty to the Realm

Enchant creature
When Fealty to the Realm enters the battlefield, you become the monarch.
The monarch controls enchanted creature.
Enchanted creature attacks each combat if able and can't attack you.
Odds // Ends

Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
Niv-Mizzet Reborn

Flying
When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Mask of Griselbrand

Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip {3}
Omenspeaker

When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Sadistic Sacrament

Kicker {7} (You may pay an additional {7} as you cast this spell.)
Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.
Consume Strength

Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Liliana's Shade

When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
{B}: Liliana's Shade gets +1/+1 until end of turn.
Simic Guildmage

({G/U} can be paid with either {G} or {U}.)
{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.
{1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.
Bolt Hound

Haste (This creature can attack and {T} as soon as it comes under your control.)
Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.
Mirror-Style Master

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)
Grell Philosopher

Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.
General's Kabuto

Equipped creature has shroud. (It can't be the target of spells or abilities.)
Prevent all combat damage that would be dealt to equipped creature.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Spiteful Shadows

Enchant creature
Whenever enchanted creature is dealt damage, it deals that much damage to its controller.
Basalt Golem

Basalt Golem can't be blocked by artifact creatures.
Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, they create a 0/2 colorless Wall artifact creature token with defender.
Kasla, the Broken Halo

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying, vigilance, haste
Whenever you cast another spell that has convoke, scry 2, then draw a card.
Lithatog

Sacrifice an artifact: Lithatog gets +1/+1 until end of turn.
Sacrifice a land: Lithatog gets +1/+1 until end of turn.
The Fall of Lord Konda // Fragment of Konda

(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Regal Behemoth

Trample
When Regal Behemoth enters the battlefield, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Shoreline Scout

When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand.
As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.
Scout the Borders

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Water Servant

{U}: Water Servant gets +1/-1 until end of turn.
{U}: Water Servant gets -1/+1 until end of turn.
Raise the Draugr

Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards that share a creature type from your graveyard to your hand.
Absorb Energy

Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast."
Spider Umbra

Enchant creature
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Knight-Captain of Eos

When Knight-Captain of Eos enters the battlefield, create two 1/1 white Soldier creature tokens.
{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
Rally the Peasants

Creatures you control get +2/+0 until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Champion of the Perished

Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
Scorchwalker

Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
Eagles of the North

Flying
When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Snapping Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)
Treespring Lorian

Morph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Memorial to Glory

Memorial to Glory enters the battlefield tapped.
{T}: Add {W}.
{3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
Captain's Maneuver

The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
Sage-Eye Harrier

Flying
Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Brazen Borrower // Petty Theft

Flash
Flying
Brazen Borrower can block only creatures with flying.
Hag of Scoured Thoughts

At the beginning of your upkeep, each opponent mills five cards. Then exile each opponent's graveyard.
Nahiri's Stoneblades

Up to two target creatures each get +2/+0 until end of turn.
Oath of the Ancient Wood

Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.
Geistflame

Geistflame deals 1 damage to any target.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Kitsune Palliator

{T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn.
Wand of Orcus

Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.
Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.
Equip {3}
Bitter Feud

As Bitter Feud enters the battlefield, choose two players.
If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
Barbed Shocker

Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Unctus, Grand Metatect

Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
{U/P}: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.)
Plague Wight

Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Kill Switch

{2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.
Accursed Witch // Infectious Curse

Spells your opponents cast that target Accursed Witch cost {1} less to cast.
When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
Trail of the Mage-Rings

Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if they cast it from their hand. At the beginning of that player's next upkeep, they may cast that card from exile without paying its mana cost.)
Whenever chaos ensues, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Dark Impostor

{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor.
Dark Impostor has all activated abilities of all creature cards exiled with it.
Bone Mask

{2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.
Archangel of Tithes

Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
Necromancer's Assistant

When Necromancer's Assistant enters the battlefield, mill three cards.
Dead of Winter

All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
Kessig Wolf Run

{T}: Add {C}.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
Addle

Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
Hotfoot Gnome

Haste
{T}: Another target creature gains haste until end of turn.
Unnerving Assault

Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast this spell, and creatures you control get +1/+0 until end of turn if {R} was spent to cast this spell. (Do both if {U}{R} was spent.)
Supplant Form

Return target creature to its owner's hand. You create a token that's a copy of that creature.