joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Bureaucracy

Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
Conqueror's Galleon // Conqueror's Foothold

When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Saw It Coming

Counter target spell.
Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Wildslayer Elves

Wither (This deals damage to creatures in the form of -1/-1 counters.)
Structural Distortion

Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
Hydroid Krasis

When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
Merfolk Branchwalker

When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Imperial Mask

When Imperial Mask enters the battlefield, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Piper of the Swarm

Rats you control have menace.
{1}{B}, {T}: Create a 1/1 black Rat creature token.
{2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.
Twitch

You may tap or untap target artifact, creature, or land.
Draw a card.
Underdark Beholder

Underdark Beholder enters the battlefield with ten eyestalk counters on it.
If Underdark Beholder would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it.
Whenever Underdark Beholder attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on Underdark Beholder. You may cast it without paying its mana cost. Shuffle your library.
Vhal, Scholar of Mortality

When this creature specializes, remove all study counters from it. When you do, put target creature card with mana value less than or equal to the number of study counters removed this way from a graveyard onto the battlefield under your control.
{T}: Draw a card, then discard a card.
Six-y Beast

As Six-y Beast enters the battlefield, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast after it enters the battlefield.
Shu Soldier-Farmers

When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
Revive the Fallen

Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Igneous Golem

{2}: Igneous Golem gains trample until end of turn.
Llanowar Tribe

{T}: Add {G}{G}{G}.
Kodama of the North Tree

Trample
Shroud (This creature can't be the target of spells or abilities.)
Nameless One

Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Towering Indrik

Reach (This creature can block creatures with flying.)
In Oketra's Name

Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
Cerodon Yearling

Vigilance, haste
A-Precipitous Drop

Enchant creature
When Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
Mistmeadow Witch

{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Checks and Balances

Cast this spell only if there are three or more players in the game.
Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.
Belligerent of the Ball

Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Atemsis, All-Seeing

Flying
{2}{U}, {T}: Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
Overlaid Terrain

As Overlaid Terrain enters the battlefield, sacrifice all lands you control.
Lands you control have "{T}: Add two mana of any one color."
A-Lier, Disciple of the Drowned

Spells can't be countered.
As long as it's your turn, each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Throne of Makindi

{T}: Add {C}.
{1}, {T}: Put a charge counter on Throne of Makindi.
{T}, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.
Flagstones of Trokair

{T}: Add {W}.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Marble Gargoyle

Flying
{W}: Marble Gargoyle gets +0/+1 until end of turn.
Blighted Bat

Flying
{1}: Blighted Bat gains haste until end of turn.
Tug of War

Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.
Bright-Palm, Soul Awakener

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
Sage's Reverie

Enchant creature
When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Sage of Days

When Sage of Days enters the battlefield, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
Thran Spider

Reach
When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.
{7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sowing Salt

Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
Processor Assault

Devoid (This card has no color.)
As an additional cost to cast this spell, put a card an opponent owns from exile into that player's graveyard.
Processor Assault deals 5 damage to target creature.
Invert the Skies

Creatures your opponents control lose flying until end of turn if {G} was spent to cast this spell, and creatures you control gain flying until end of turn if {U} was spent to cast this spell. (Do both if {G}{U} was spent.)
Patron of the Nezumi

Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)
Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
Thunderclap Wyvern

Flash (You may cast this spell any time you could cast an instant.)
Flying
Other creatures you control with flying get +1/+1.
Briar Shield

Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.
Krark-Clan Shaman

Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
Keening Stone

{5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard.
Greatbow Doyen

Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
Cackling Fiend

When Cackling Fiend enters the battlefield, each opponent discards a card.
Slobad, Goblin Tinkerer

Sacrifice an artifact: Target artifact gains indestructible until end of turn.
Phalanx Formation

Strive — This spell costs {1}{W} more to cast for each target beyond the first.
Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Destructor Dragon

Flying
When Destructor Dragon dies, destroy target noncreature permanent.
Sidewinder Naga

As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.
Kjeldoran Dead

When Kjeldoran Dead enters the battlefield, sacrifice a creature.
{B}: Regenerate Kjeldoran Dead.
Eternal Dragon

Flying
{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Otharri, Suns' Glory

Flying, lifelink, haste
Whenever Otharri, Suns' Glory attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.
{2}{R}{W}, Tap an untapped Rebel you control: Return Otharri from your graveyard to the battlefield tapped.
Benalish Faithbonder

Vigilance
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Goblin Smuggler

Haste (This creature can attack and {T} as soon as it comes under your control.)
{T}: Another target creature with power 2 or less can't be blocked this turn.
Rampaging Baloths

Trample
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
Malamet War Scribe

When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn.
Greenweaver Druid

{T}: Add {G}{G}.
Priest of the Blood Rite

When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.
At the beginning of your upkeep, you lose 2 life.
Battered Golem

Battered Golem doesn't untap during your untap step.
Whenever an artifact enters the battlefield, you may untap Battered Golem.
Faerie Seer

Flying
When Faerie Seer enters the battlefield, scry 2.
Unexpected Conversion

Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.
Curious Obsession

Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
Phyrexian Snowcrusher

Phyrexian Snowcrusher attacks each combat if able.
{1}{S}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S} can be paid with one mana from a snow source.)
Jodah's Avenger

{0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)
Mindbreak Trap

If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost.
Exile any number of target spells.
Derevi, Empyrial Tactician

Flying
Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.
{1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
Necropolis Fiend

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
{X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
Bank Job

At the beginning of your upkeep, exile the bottom creature card of your library. You may cast that card this turn. At the beginning of the next end step, if that card is still exiled, put it into your graveyard and create a Treasure token.
Bubble Matrix

Prevent all damage that would be dealt to creatures.
Undiscovered Paradise

{T}: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.
Yawgmoth Demon

Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
Elvish Lookout

Shroud (This creature can't be the target of spells or abilities.)
Brimstone Vandal

Menace (This creature can't be blocked except by two or more creatures.)
If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.
Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.
Battering Wurm

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Battering Wurm's power can't block it.
Mental Agony

Target player discards two cards and loses 2 life.
Dawn Gryff

Flying
Stack of Paperwork

When Stack of Paperwork enters the battlefield, draw a card.
Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt.)
Angel of Suffering

Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
Bog Serpent

Bog Serpent can't attack unless defending player controls a Swamp.
When you control no Swamps, sacrifice Bog Serpent.
Defend the Hearth

Prevent all combat damage that would be dealt to players this turn.
One with Nature

Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Bad Wolf Bay

At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
When chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk.
Snake Umbra

Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Verdant Rebirth

Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."
Draw a card.
Errant Doomsayers

{T}: Tap target creature with toughness 2 or less.
Brass Secretary

{2}, Sacrifice Brass Secretary: Draw a card.
Safewright Quest

Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.
Board the Weatherlight

Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Windborne Charge

Two target creatures you control each get +2/+2 and gain flying until end of turn.
Sewer Rats

{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.
Gaea's Courser

Whenever Gaea's Courser attacks, if there are three or more creature cards in your graveyard, draw a card.
Thopter Assembly

Flying
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
Dark Intimations

Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.
When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.
Tablet of Epityr

Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.
Lapis Lazuli Talisman

Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.
Spiketail Hatchling

Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
Stroke of Genius

Target player draws X cards.
Mirror Wall

Defender (This creature can't attack.)
{W}: Mirror Wall can attack this turn as though it didn't have defender.
Okiba-Gang Shinobi

Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
Lagonna-Band Storyteller

When Lagonna-Band Storyteller enters the battlefield, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value.
Larder Zombie

Defender
Tap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Dragon Whisperer

{R}: Dragon Whisperer gains flying until end of turn.
{1}{R}: Dragon Whisperer gets +1/+0 until end of turn.
Formidable — {4}{R}{R}: Create a 4/4 red Dragon creature token with flying. Activate only if creatures you control have total power 8 or greater.
Aether Tradewinds

Return target permanent you control and target permanent you don't control to their owners' hands.
Might of the Masses

Target creature gets +1/+1 until end of turn for each creature you control.
Yidris, Maelstrom Wielder

Trample
Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Klement, Knowledge Acolyte

Vigilance
When this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library.
Curse of the Fire Penguin // Curse of the Fire Penguin Creature

Enchant creature
Curse of the Fire Penguin consumes and confuses enchanted creature.
Provisions Merchant

When Provisions Merchant enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn.
Wake Thrasher

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
Matsu-Tribe Birdstalker

Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
{G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.)
Granny's Payback

You gain life equal to your age.
Oath of the Grey Host

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You and target opponent each create a Food token.
II — Each opponent loses 3 life. Create a Treasure token.
III — Create three tapped 1/1 white Spirit creature tokens with flying.
Kabira Crossroads

Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
{T}: Add {W}.
Biomathematician

When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.
Escape Protocol

Whenever you cycle a card, you may pay {1}. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.
Yavimaya Sojourner

Domain — This spell costs {1} less to cast for each basic land type among lands you control.
Gemstone Array

{2}: Put a charge counter on Gemstone Array.
Remove a charge counter from Gemstone Array: Add one mana of any color.
Wall of Mulch

Defender (This creature can't attack.)
{G}, Sacrifice a Wall: Draw a card.
Flamewright

{1}, {T}: Create a 1/1 colorless Construct artifact creature token with defender.
{T}, Sacrifice a creature with defender: Flamewright deals 1 damage to any target.
Glimmervoid

At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.
{T}: Add one mana of any color.
Plane-Merge Elf

Landship — At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token.
Kinfall — Whenever a creature enters the battlefield under your control, if it shares a creature type with Plane-Merge Elf, creatures you control get +1/+1 until end of turn.
Body Count

Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Draw a card for each creature that died under your control this turn.
Seek the Wilds

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Bannerhide Krushok

Trample
Reinforce 2—{1}{G} ({1}{G}, Discard this card: Put two +1/+1 counters on target creature.)
Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Sorin, Vampire Lord

[+1]: Up to one target creature gets +2/+0 until end of turn.
[−2]: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life.
[−8]: Until end of turn, each Vampire you control gains "{T}: Gain control of target creature."
Marrow Chomper

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.