joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Gruul Turf

Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G}.
Faramir, Prince of Ithilien

At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
Tezzeret's Ambition

Draw three cards. If you control no artifacts, discard a card.
Hexgold Hoverwings

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature has flying.
Creatures you control that are equipped get +1/+0.
Equip {2}{W}
Cave Tiger

Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.
Flaying Tendrils

Devoid (This card has no color.)
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Carrier Thrall

When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Out of Time

When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way.
Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Wicker Warcrawler

Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.
Floodwaters

Return up to two target creatures to their owners' hands.
Cycling {2} ({2}, Discard this card: Draw a card.)
Loxodon Peacekeeper

At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
Melting

All lands are no longer snow.
Screeching Sliver

All Slivers have "{T}: Target player mills a card."
Nightshade Schemers

Flying
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
Ravenous Leucrocota

Vigilance
{6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Dauntless Cathar

{1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
From the Rubble

As From the Rubble enters the battlefield, choose a creature type.
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Centaur Peacemaker

When Centaur Peacemaker enters the battlefield, each player gains 4 life.
Elanor Gardner

When Elanor Gardner enters the battlefield, create a Food token.
At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Cramped Bunker

At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.
Bloodbraid Elf

Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Coercion

Target opponent reveals their hand. You choose a card from it. That player discards that card.
Fledgling Imp

{B}, Discard a card: Fledgling Imp gains flying until end of turn.
Wall of Roots

Defender
Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
Oltec Archaeologists

When Oltec Archaeologists enters the battlefield, choose one —
• Return target artifact card from your graveyard to your hand.
• Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Stormcloud Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)
Mounted Archers

Reach (This creature can block creatures with flying.)
{W}: Mounted Archers can block an additional creature this turn.
Flame Elemental

{R}, {T}, Sacrifice Flame Elemental: It deals damage equal to its power to target creature.
Structural Assault

Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
Jolrael's Centaur

Shroud (This creature can't be the target of spells or abilities.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Seraphic Greatsword

Equipped creature gets +2/+2.
Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.
Equip {4}
Arcane Artisan

{2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.
When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
Yavimaya Granger

Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Incendiary Oracle

{1}{R}: Incendiary Oracle gets +1/+0 until end of turn.
If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.
Mysteries of the Deep

Draw two cards.
Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
Gruul Spellbreaker

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.
Noble Templar

Vigilance
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Eye of Vecna

When Eye of Vecna enters the battlefield, you draw a card and you lose 2 life.
At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life.
Shrine of Boundless Growth

At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth.
{T}, Sacrifice Shrine of Boundless Growth: Add {C} for each charge counter on Shrine of Boundless Growth.
Whipstitched Zombie

At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}.
Fume Spitter

Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.
Silverstorm Samurai

Flash
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Suspicious Nanny

Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)
Cryptolith Rite

Creatures you control have "{T}: Add one mana of any color."
Licia, Sanguine Tribune

This spell costs {1} less to cast for each 1 life you gained this turn.
First strike, lifelink
Pay 5 life: Put three +1/+1 counters on Licia, Sanguine Tribune. Activate only during your turn and only once each turn.
Talion, the Kindly Lord

Flying
As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10.
Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
Kasmina's Transmutation

Enchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
Summon Undead

You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.)
Colfenor's Urn

Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
Magnus the Red

Flying
Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control.
Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
Scion of Ugin

Flying
Thousand Winds

Flying
Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.
Nullify

Counter target creature or Aura spell.
Seething Anger

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.
Daybreak Chaplain

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Viashino Runner

Menace (This creature can't be blocked except by two or more creatures.)
Umara Wizard // Umara Skyfalls

Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.
Walking Archive

Defender (This creature can't attack.)
Walking Archive enters the battlefield with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
{2}{W}{U}: Put a +1/+1 counter on Walking Archive.
Nethroi, Apex of Death

Mutate {4}{G/W}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Commander Liara Portyr

Whenever you attack, spells you cast from exile this turn cost {X} less to cast, where X is the number of players being attacked. Exile the top X cards of your library. Until end of turn, you may cast spells from among those exiled cards.
Faerie Guidemother // Gift of the Fae

Flying
Hell Swarm

All creatures get -1/-0 until end of turn.
Snarling Warg

Menace (This creature can't be blocked except by two or more creatures.)
As long as you control a Goblin or Orc, Snarling Warg gets +1/+0.
Nevermaker

Flying
When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.
Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Kessig Dire Swine

Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
Culling Mark

Target creature blocks this turn if able.
Nautiloid Ship

Flying
When Nautiloid Ship enters the battlefield, exile target player's graveyard.
Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.
Crew 3
Sycorax Commander

First strike, haste
Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.
Thijarian Witness

Flash
Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Searing Wind

Searing Wind deals 10 damage to any target.
Reanimate

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
Sword of the Meek

Equipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
Bramble Sovereign

Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature.
Light Up the Stage

Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Skyshroud Blessing

All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Draw a card.
Dead-Iron Sledge

Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Defend the Celestus

Distribute three +1/+1 counters among one, two, or three target creatures you control.
Krark's Thumb // Krark's Thumb

If you would flip a coin, instead flip two coins and ignore one.
Wrecking Beast

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
Cephalid Coliseum

{T}: Add {U}. Cephalid Coliseum deals 1 damage to you.
Threshold — {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
Zephyrim

Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Flying, vigilance
Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Secret Plans

Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw a card.
Boros Swiftblade

Double strike
Into the Night

It becomes night. Discard any number of cards, then draw that many cards plus one.
Mystic Redaction

At the beginning of your upkeep, scry 1.
Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Kranioceros

{1}{W}: Kranioceros gets +0/+3 until end of turn.
Stormblood Berserker

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Menace (This creature can't be blocked except by two or more creatures.)
Ribbon Snake

Flying
{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
Wave of Vitriol

Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.
Scion of Draco

Domain — This spell costs {2} less to cast for each basic land type among lands you control.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Resolute Archangel

Flying
When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.
Smoke Teller

{1}{U}: Look at target face-down creature.
Cruel Bargain

Draw four cards. You lose half your life, rounded up.
Manor Gate

Manor Gate enters the battlefield tapped.
As Manor Gate enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Gavel of the Righteous

At the beginning of combat on your turn, put a charge counter on Gavel of the Righteous.
Equipped creature gets +1/+1 for each counter on Gavel of the Righteous.
As long as Gavel of the Righteous has four or more counters on it, equipped creature has double strike.
Equip—Pay {3} or remove a counter from Gavel of the Righteous.
General Marhault Elsdragon

Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.
Faerie Conclave

Faerie Conclave enters the battlefield tapped.
{T}: Add {U}.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Hissing Quagmire

Hissing Quagmire enters the battlefield tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
Nasty End

As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
Contraband Livestock

Exile target creature, then roll a d20.
1—9 | Its controller creates a 4/4 green Ox creature token.
10—19 | Its controller creates a 2/2 green Boar creature token.
20 | Its controller creates a 0/1 white Goat creature token.
Wren's Run Packmaster

Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)
{2}{G}: Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.
Hallowed Spiritkeeper

Vigilance
When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
Vivisection

As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
Fall of the Gavel

Counter target spell. You gain 5 life.
Jaddi Offshoot

Defender
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
Anaba Ancestor

{T}: Another target Minotaur creature gets +1/+1 until end of turn.
Rakdos Guildmage

({B/R} can be paid with either {B} or {R}.)
{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.
{3}{R}: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.
Loxodon Partisan

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Safeguard

{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.
Aberrant Mind Sorcerer

Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.
Dross Harvester

Protection from white
At the beginning of your end step, you lose 4 life.
Whenever a creature dies, you gain 2 life.
Castle Sengir

{T}: Add {C}.
{1}, {T}: Add {B}.
{2}, {T}: Add {U} or {R}.
Jund Hackblade

As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
Glen Elendra Pranksters

Flying
Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
Cloven Casting

Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
Niambi, Beloved Protector

Flash
When Niambi, Beloved Protector enters the battlefield, if you cast it, choose target nonlegendary creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield. It perpetually gains "Whenever this creature becomes the target of a spell or ability, draw a card. This ability triggers only once each turn."
Kor Castigator

Kor Castigator can't be blocked by Eldrazi Scions.
Opal Guardian

When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
Godo, Bandit Warlord

When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Foundation Breaker

When Foundation Breaker enters the battlefield, you may destroy target artifact or enchantment.
Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Majestic Metamorphosis

Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying.
Draw a card.
Archers' Parapet

Defender
{1}{B}, {T}: Each opponent loses 1 life.
Devour in Shadow

Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
Keeper of the Mind

{U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.
Beastmaster's Magemark

Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Bat Colony

When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.
Tithe Drinker

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
You Come to a River

Choose one —
• Fight the Current — Return target nonland permanent to its owner's hand.
• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Atarka's Command

Choose two —
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.
Soulbound Guardians

Defender, flying
Primeval Light

Destroy all enchantments target player controls.
Pharika's Cure

Pharika's Cure deals 2 damage to target creature and you gain 2 life.
Jace's Mindseeker

Flying
When Jace's Mindseeker enters the battlefield, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
Moon Sprite

Flying
The Fourth Doctor

You may look at the top card of your library any time.
Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
Elesh Norn, Mother of Machines

Vigilance
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger.
Roiling Waters

Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
Farmstead Gleaner

Farmstead Gleaner doesn't untap during your untap step.
{2}, {Q}: Put a +1/+1 counter on Farmstead Gleaner. ({Q} is the untap symbol.)
Wizard Replica

Flying
{U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.
Oakenform

Enchant creature
Enchanted creature gets +3/+3.
Storybook Ride

Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.