joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Illusionist's Bracers

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip {3}
The Hippodrome

All creatures get -5/-0.
Whenever chaos ensues, you may destroy target creature if its power is 0 or less.
Druid Class

(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{4}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Inaction Injunction

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Draw a card.
Cacophodon

Enrage — Whenever Cacophodon is dealt damage, untap target permanent.
Roughshod Mentor

Green creatures you control have trample.
Sliv-Mizzet, Hivemind

Slivers you control have flying and "Whenever you draw a card, this creature deals 1 damage to any target" and "{T}: Draw a card."
Mishra's Workshop

{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
Nantuko Elder

{T}: Add {C}{G}.
Aether Snap

Remove all counters from all permanents and exile all tokens.
Teferi's Imp

Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Teferi's Imp phases out, discard a card.
Whenever Teferi's Imp phases in, draw a card.
Domesticated Watercourse

Domesticated Watercourse enters the battlefield tapped.
{T}: Add {U} or {B}.
{U}{B}: Until end of turn, Domesticated Watercourse becomes an Equipment artifact with equip {2}.
Whenever equipped creature deals combat damage to a player, draw a card.
Terra Ravager

Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.
Gravel-Hide Goblin

{3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn.
Goblin Rock Sled

Trample
Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.
Goblin Rock Sled can't attack unless defending player controls a Mountain.
Struggle for Sanity

Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.
Goblin Striker

First strike, haste
Sarcomite Myr

{2}: Sarcomite Myr gains flying until end of turn.
{2}, Sacrifice Sarcomite Myr: Draw a card.
Relic Golem

Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard.
{2}, {T}: Target player mills two cards. (They put the top two cards of their library into their graveyard.)
General Ferrous Rokiric

Hexproof from monocolored
Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.
Embodiment of Spring

{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Gideon's Defeat

Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.
Zygon Infiltrator

Body-print — {2}{U}: Tap another target creature and put a stun counter on it. Zygon Infiltrator becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Alpha Status

Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
Unfinished Business

Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Claustrophobia

Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Savage Smash

Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Wydwen, the Biting Gale

Flash
Flying
{U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
Gravespawn Sovereign

Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
Living Wall

Defender (This creature can't attack.)
{1}: Regenerate Living Wall.
Rush the Room

Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
Moss Kami

Trample
Revive the Shire

Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Word of Binding

Tap X target creatures.
Holy Light

Nonwhite creatures get -1/-1 until end of turn.
Spined Thopter

({U/P} can be paid with either {U} or 2 life.)
Flying
Juzám Djinn

At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.
Invasion of Innistrad // Deluge of the Dead

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
Flash
When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.
Kismet

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Tom Bombadil

As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
Elven Cache

Return target card from your graveyard to your hand.
Trusty Companion

Vigilance
Trusty Companion can't attack alone.
Stonybrook Banneret

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost {1} less to cast.
Horizon Spellbomb

{2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.
Sauron's Ransom

Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.
The Wilds

When you planeswalk to The Wilds and at the beginning of your upkeep, create a Food token.
Whenever chaos ensues, target player sacrifices a creature. If they do, you create a Food token. You create two Food tokens instead if the sacrificed creature's toughness was 4 or greater.
Phyrexian Negator

Trample
Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.
Ossification

Enchant basic land you control
When Ossification enters the battlefield, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield.
Gideon of the Trials

[+1]: Until your next turn, prevent all damage target permanent would deal.
[0]: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[0]: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
Starlit Sanctum

{T}: Add {C}.
{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
Glen Elendra Archmage

Flying
{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Pillardrop Warden

Reach
{2}, {T}, Sacrifice Pillardrop Warden: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.
Cerulean Drake

Flying
Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.
Arms Race

{3}{R}: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.
Grafdigger's Cage

Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
Farmstead

Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
Lightning Wolf

{1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.
Ashes of the Abhorrent

Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.
Fistful of Force

Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Skygames

Enchant land
Enchanted land has "{T}: Target creature gains flying until end of turn. Activate only as a sorcery."
Mindless Automaton

Mindless Automaton enters the battlefield with two +1/+1 counters on it.
{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
Fairgrounds Patrol

{1}{W}, Exile Fairgrounds Patrol from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
Argivian Avenger

{1}: Until end of turn, Argivian Avenger gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste.
Veiled Crocodile

When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
Gudul Lurker

Gudul Lurker can't be blocked.
Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Stone Spirit

Stone Spirit can't be blocked by creatures with flying.
Magnigoth Sentry

Reach
Infernal Darkness

Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces {B} instead of any other type.
Bone to Ash

Counter target creature spell.
Draw a card.
Wand of the Elements

{T}, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying.
{T}, Sacrifice a Mountain: Create a 3/3 red Elemental creature token.
Raffine's Silencer

When Raffine's Silencer enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
When Raffine's Silencer dies, target creature an opponent controls gets -X/-X until end of turn, where X is Raffine's Silencer's power.
Hydra's Impenetrable Hide

Each Head gains indestructible until the end of the Hydra's next turn.
Progenitor Exarch

When Progenitor Exarch enters the battlefield, incubate 3 X times. (To incubate 3, create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
{T}: Transform target Incubator token you control.
Paragon of the Amesha

First strike
{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
Ulamog, the Ceaseless Hunger // Ulamog, the Ceaseless Hunger

When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
Izzet Keyrune

{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.
Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.
Rune of Speed

Enchant permanent
When Rune of Speed enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+0 and has haste.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
Sunspire Gatekeepers

When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
Kelpie Guide

{T}: Untap another target permanent you control.
{T}: Tap target permanent. Activate only if you control eight or more lands.
Undead Slayer

{W}, {T}: Exile target Skeleton, Vampire, or Zombie.
Last Night Together

Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.
This World Belongs to Me

When you set this scheme in motion, draw two cards. You may play an additional land this turn.
Park Bleater

Whenever another creature you own enters the battlefield, you get {TK}.
{W}, {T}: You may put a sticker on a creature you own that entered the battlefield this turn.
Sune's Intervention

Choose one or more —
• Create two 2/2 white Knight creature tokens.
• Seek a nonland permanent card with mana value 3 or less.
• Destroy target artifact.
• Destroy target enchantment.
• Target player gains 3 life.
Wurmweaver Coil

Enchant green creature
Enchanted creature gets +6/+6.
{G}{G}{G}, Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token.
Flamerush Rider

Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Inti, Seneschal of the Sun

Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Hunted Witness

When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
Shorikai, Genesis Engine

{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Shorikai, Genesis Engine can be your commander.
Pelakka Predation // Pelakka Caverns

Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.
Seraph of the Suns

Flying
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Lay Bare the Heart

Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
Spire Winder

Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Spire Winder gets +1/+1 as long as you have the city's blessing.
Fearless Fledgling

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.
Psionic Gift

Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to any target."
Azorius Herald

Azorius Herald can't be blocked.
When Azorius Herald enters the battlefield, you gain 4 life.
When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.
Quicksilver Dagger

Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."
Etherwrought Page

At the beginning of your upkeep, choose one —
• You gain 2 life.
• Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
• Each opponent loses 1 life.
Tergrid, God of Fright // Tergrid's Lantern

Menace
Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
Magmatic Chasm

Creatures without flying can't block this turn.
Oblivion Strike

Devoid (This card has no color.)
Exile target creature.
Seismic Shudder

Seismic Shudder deals 1 damage to each creature without flying.
Pack Attack

Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked.
Draw a card.
Resurgent Belief

Suspend 2—{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Inkrise Infiltrator

Flying
{3}{B}: Inkrise Infiltrator gets +2/+2 until end of turn.
Archetype of Aggression

Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
Ogre Gatecrasher

When Ogre Gatecrasher enters the battlefield, destroy target creature with defender.
Steeling Stance

Creatures you control get +1/+1 until end of turn.
Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)
Jace's Projection

Whenever you draw a card, put a +1/+1 counter on Jace's Projection.
{3}{U}: Put a loyalty counter on target Jace planeswalker.
Angelic Cub

Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
Cadaver Imp

Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
Fearful Villager // Fearsome Werewolf

Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Pillar of the Paruns

{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Halvar, God of Battle // Sword of the Realms

Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
Drannith Healer

Whenever you cycle another card, you gain 1 life.
Cycling {1} ({1}, Discard this card: Draw a card.)
Order of the Golden Cricket

Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
City of Death

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — Create a Treasure token.
II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
Defiant Elf

Trample
Kalonian Hydra

Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
Stronghold Discipline

Each player loses 1 life for each creature they control.
Skyshroud Behemoth

Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Skyshroud Behemoth enters the battlefield tapped.
Chimeric Egg

Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg.
Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.
Vulshok Heartstoker

When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn.
Soaring Show-Off

Flying
When Soaring Show-Off enters the battlefield, each player draws a card.
Augmenter Pugilist // Echoing Equation

Trample
As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.
Glittering Frost

Enchant land
Enchanted land is snow.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Krovikan Vampire

At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
The Mana Rig

Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{X}{X}{X}, {T}: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
Mizzix's Mastery

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Tawnos Endures

Exile target creature. It gains "At the beginning of your upkeep, if this card is exiled, it perpetually gets +1/+1, then you may put it onto the battlefield."
Ninja of the New Moon

Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Elusive Otter // Grove's Bounty

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creatures with power less than Elusive Otter's power can't block it.
Bone Picker

This spell costs {3} less to cast if a creature died this turn.
Flying, deathtouch
Hired Torturer

Defender
{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand.
Rise of the Hobgoblins

When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens.
{R/W}: Red creatures and white creatures you control gain first strike until end of turn.
Meria's Outrider

Reach
Domain — When Meria's Outrider enters the battlefield, it deals damage to each opponent equal to the number of basic land types among lands you control.
Nimbus Wings

Enchant creature
Enchanted creature gets +1/+2 and has flying.
Ghostfire Blade

Equipped creature gets +2/+2.
Equip {3}
Ghostfire Blade's equip ability costs {2} less to activate if it targets a colorless creature.
Goblin War Buggy

Haste
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Doom Weaver

Reach
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
Tranquil Thicket

Tranquil Thicket enters the battlefield tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)