joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Xyru Specter

Flying
Whenever Xyru Specter deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two cards.
Dawning Purist

Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Long Road Home

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Radiant Grove

({T}: Add {G} or {W}.)
Radiant Grove enters the battlefield tapped.
Icatian Infantry

{1}: Icatian Infantry gains first strike until end of turn.
{1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Gale, Primeval Conduit

Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature.
Huatli's Raptor

Vigilance
When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Watcher of the Spheres

Flying
Creature spells with flying you cast cost {1} less to cast.
Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.
Glen Elendra Liege

Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Rapacious Guest

Menace
Whenever one or more creatures you control deal combat damage to a player, create a Food token.
Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest.
When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power.
Kragma Warcaller

Minotaur creatures you control have haste.
Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
Windrider Patrol

Flying
Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Deprive

As an additional cost to cast this spell, return a land you control to its owner's hand.
Counter target spell.
Chronatog Avatar

You have no maximum hand size.
{0}: Draw three cards. You skip your next turn. Activate only once each turn.
Electrickery

Electrickery deals 1 damage to target creature you don't control.
Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Infinite Hourglass

At the beginning of your upkeep, put a time counter on Infinite Hourglass.
All creatures get +1/+0 for each time counter on Infinite Hourglass.
{3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.
Ambush Paratrooper

Flash
Flying
{5}: Creatures you control get +1/+1 until end of turn.
Saiba Trespassers

Channel — {3}{U}, Discard Saiba Trespassers: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step.
Armory Mice

Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
Bribe Taker

Trample
When Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker.
Saprazzan Skerry

Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
Vizkopa Confessor

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.
Sky Terror

Flying, menace
Temporal Distortion

Whenever a creature or land becomes tapped, put an hourglass counter on it.
Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
Grisly Survivor

Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn.
Afflicted Deserter // Werewolf Ransacker

At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.
Garna, the Bloodflame

Flash
When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
Gnoll War Band

This spell costs {1} less to cast for each opponent who was dealt damage this turn.
Menace
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Kytheon, Hero of Akros // Gideon, Battle-Forged

At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.
{2}{W}: Kytheon gains indestructible until end of turn.
Glacial Ray

Glacial Ray deals 2 damage to any target.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Tyvar's Stand

Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Sulfuric Vapors

If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
My Laughter Echoes

(An ongoing scheme remains face up until it's abandoned.)
Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.
Frilled Sandwalla

{1}{G}: Frilled Sandwalla gets +2/+2 until end of turn. Activate only once each turn.
A-Phantom Carriage

Flying
When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Mardu Scout

Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Battle-Rattle Shaman

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Elusive Tormentor // Insidious Mist

{1}, Discard a card: Transform Elusive Tormentor.
Ostiary Thrull

{W}, {T}: Tap target creature.
Horn of Plenty

Whenever a player casts a spell, they may pay {1}. If the player does, they draw a card at the beginning of the next end step.
Ainok Guide

When Ainok Guide enters the battlefield, choose one —
• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle and put that card on top.
Elf Replica

{1}{G}, Sacrifice Elf Replica: Destroy target enchantment.
Shifting Ceratops

This spell can't be countered.
Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
{G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.
The Goose Mother

Flying
The Goose Mother enters the battlefield with X +1/+1 counters on it.
When The Goose Mother enters the battlefield, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
Steel Leaf Paladin

First strike
When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
Pain Distributor

Menace
Whenever a player casts their first spell each turn, they create a Treasure token.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals 1 damage to that player.
Hatchery Sliver

Replicate {1}{G} (When you cast this spell, copy it for each time you paid its replicate cost.)
Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)
Herd Migration

Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.
{1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Aeon Engine

Aeon Engine enters the battlefield tapped.
{T}, Exile Aeon Engine: Reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)
Pendant of Prosperity

Pendant of Prosperity enters the battlefield under the control of an opponent of your choice.
{2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Wicker Picker

Creature spells you cast have sticker kicker {1}. (You may pay an additional {1} as you cast a creature spell. If you do, you get {TK}, then you may put a sticker on it.)
Brotherhood's End

Choose one —
• Brotherhood's End deals 3 damage to each creature and each planeswalker.
• Destroy all artifacts with mana value 3 or less.
Graveshifter

Changeling (This card is every creature type.)
When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand.
Valor Made Real

Target creature can block any number of creatures this turn.
Skulking Ghost

Flying
When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
Marit Lage's Slumber

Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1.
At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Life's Finale

Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.
Academy Elite

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
Retaliator Griffin

Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
Humiliate

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.
Boromir, Gondor's Hope

Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Rod of Absorption

Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.
{X}, {T}, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs.
Smoke

Players can't untap more than one creature during their untap steps.
Goblin Machinist

{2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's mana value. Put the revealed cards on the bottom of your library in any order.
High-Speed Hoverbike

Flash
Flying
When High-Speed Hoverbike enters the battlefield, tap up to one target creature.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Conduit of Storms // Conduit of Emrakul

Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn.
{3}{R}{R}: Transform Conduit of Storms.
Hobgoblin Bandit Lord

Other Goblins you control get +1/+1.
{R}, {T}: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
Daru Lancer

First strike
Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Goblin Warrens

{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
Gather the Pack

Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Folio of Fancies

Players have no maximum hand size.
{X}{X}, {T}: Each player draws X cards.
{2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand.
Opaline Unicorn

{T}: Add one mana of any color.
Balm of Restoration

{1}, {T}, Sacrifice Balm of Restoration: Choose one —
• You gain 2 life.
• Prevent the next 2 damage that would be dealt to any target this turn.
Goblin Cruciverbalist

Haste
When Goblin Cruciverbalist enters the battlefield, create a colorless artifact token named your choice of A, E, I, O, or U.
Whenever Goblin Cruciverbalist attacks, using the first letters of names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.
Fall of Cair Andros

Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
{7}{R}: Fall of Cair Andros deals 7 damage to target creature.
Stormbind

{2}, Discard a card at random: Stormbind deals 2 damage to any target.
Rakshasa's Disdain

Counter target spell unless its controller pays {1} for each card in your graveyard.
Wildheart Invoker

{8}: Target creature gets +5/+5 and gains trample until end of turn.
Fiery Hellhound

{R}: Fiery Hellhound gets +1/+0 until end of turn.
Blastfire Bolt

Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.
Wickerwing Effigy

Defender
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Whenever you cast a creature spell from your library, it becomes a black Bird in addition to its other colors and types, has flying, and has base power and toughness 1/1.
Sentry Oak

Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Richard Garfield, Ph.D.

You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)
Urborg Panther

{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.
Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle.
Highland Berserker

Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
Chandra's Regulator

Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy.
{1}, {T}, Discard a Mountain card or a red card: Draw a card.
Armored Kincaller

When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
Blazing Salvo

Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to them.
Helica Glider

Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it.
Faerie Mechanist

Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Nether Shadow

Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
Vryn Wingmare

Flying
Noncreature spells cost {1} more to cast.
Charmed Sleep

Enchant creature
When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Flame Spirit

{R}: Flame Spirit gets +1/+0 until end of turn.
Hammerheim Deadeye

Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.
Tormentor Exarch

When Tormentor Exarch enters the battlefield, choose one —
• Target creature gets +2/+0 until end of turn.
• Target creature gets -0/-2 until end of turn.
Kheru Lich Lord

At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
Flowstone Slide

All creatures get +X/-X until end of turn.
Thrive

Put a +1/+1 counter on each of X target creatures.
Talas Explorer

Flying
When Talas Explorer enters the battlefield, look at target opponent's hand.
Grief

Menace
When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
Standardize

Choose a creature type other than Wall. Each creature becomes that type until end of turn.
Vessel of Volatility

{1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R}.
Contempt

Enchant creature
When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.
Chained to the Rocks

Enchant Mountain you control
When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)
Plaguebearer

{X}{X}{B}: Destroy target nonblack creature with mana value X.
Goldmaw Champion

Boast — {1}{W}: Tap target creature. (Activate only if this creature attacked this turn and only once each turn.)
Wolverine Pack

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Replication Specialist

Flying
Whenever a nontoken artifact enters the battlefield under your control, you may pay {1}{U}. If you do, create a token that's a copy of that artifact.
Contagious Vorrac

When Contagious Vorrac enters the battlefield, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Dapper Shieldmate

Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
As long as it's your turn, Dapper Shieldmate gets +2/+0.
Tiamat

Flying
When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
Graveyard Busybody

All graveyards are also your graveyards.
Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
Verge Rangers

First strike
You may look at the top card of your library any time.
As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
Elemental Bond

Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
Undead Servant

When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
Chaotic Backlash

Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.
Ruin Crab

Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Martial Glory

Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.
King Darien XLVIII

Other creatures you control get +1/+1.
{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.
Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
Defiant Greatmaw

When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.
Archfiend's Vessel

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
Port of Karfell

Port of Karfell enters the battlefield tapped.
{T}: Add {U}.
{3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)
Limits of Solidarity

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Elven Warhounds

Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.
Wash Away

Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Counter target spell [that wasn't cast from its owner's hand].
Neutralize

Counter target spell.
Cycling {2} ({2}, Discard this card: Draw a card.)
Pop Quiz

Draw a card.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Enter the Unknown

Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
You may play an additional land this turn.
Absolute Law

All creatures have protection from red.