joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Takeno's Cavalry

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
{T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
Serra Angel Avatar

Whenever you cast a spell, you gain 2 life.
Regenesis

Return up to two target permanent cards from your graveyard to your hand.
Assassin's Ink

This spell costs {1} less to cast if you control an artifact and {1} less to cast if you control an enchantment.
Destroy target creature or planeswalker.
Gnarled Scarhide

Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Gnarled Scarhide can't block.
Enchanted creature gets +2/+1 and can't block.
Devouring Deep

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Galerider Sliver

Sliver creatures you control have flying.
Hunter's Prowess

Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Entreat the Dead

Return X target creature cards from your graveyard to the battlefield.
Miracle {X}{B}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Thirst for Meaning

Draw three cards. Then discard two cards unless you discard an enchantment card.
Devoted Crop-Mate

You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with mana value 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)
Brokers' Safeguard

Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control.
Bloodmist Infiltrator

Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
Fiery Conclusion

As an additional cost to cast this spell, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.
Everglades

Everglades enters the battlefield tapped.
When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
{T}: Add {C}{B}.
Elite Guardmage

Flying
When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.
Furnace Scamp

Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player.
Guardian of the Guildpact

Protection from monocolored
Witch's Vengeance

Creatures of the creature type of your choice get -3/-3 until end of turn.
Air Marshal

{3}: Target Soldier gains flying until end of turn.
Gumdrop Poisoner // Tempt with Treats

Lifelink
When Gumdrop Poisoner enters the battlefield, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
Visionary Augmenter

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Start // Fire

Create two 1/1 white Warrior creature tokens with vigilance.
Illuminated Folio

{1}, {T}, Reveal two cards from your hand that share a color: Draw a card.
Minotaur Tactician

Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.
Phantasmal Dragon

Flying
When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
Ukkima, Stalking Shadow

Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.)
Ukkima, Stalking Shadow can't be blocked.
When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
Blue Sun's Twilight

Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
Glaive of the Guildpact

Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Umezawa's Charm

Choose one —
• Target creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Dismantling Blow

Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
Call to Heel

Return target creature to its owner's hand. Its controller draws a card.
Introductions Are in Order

When you set this scheme in motion, choose one —
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
• You may put a creature card from your hand onto the battlefield.
Scourge Devil

When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Keldon Marauders

Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.
Planebound Accomplice

{R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Virtuous Charge

Creatures you control get +1/+1 until end of turn.
Minas Tirith Garrison

Minas Tirith Garrison's power is equal to the number of cards in your hand.
Whenever Minas Tirith Garrison attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.
Simic Initiate

Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Flailing Manticore

Flying, first strike
{1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.
Flamekin Village

As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
{T}: Add {R}.
{R}, {T}: Target creature gains haste until end of turn.
Barging Sergeant

Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Fastbond

You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
Vicious Rumors

Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
Dread of Night

White creatures get -1/-1.
Mists of Littjara

Flash
Enchant creature or Vehicle
Enchanted creature gets -3/-0.
Mindshrieker

Flying
{2}: Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value.
Fog Bank

Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Pious Evangel // Wayward Disciple

Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.
{2}, {T}, Sacrifice another permanent: Transform Pious Evangel.
Master Chef

Commander creatures you own have "This creature enters the battlefield with an additional +1/+1 counter on it" and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them."
A-Emerald Dragon // A-Dissonant Wave

Flying, ward {2}
Fortune Teller

Visit — Scry 1.
Falkenrath Celebrants

Menace (This creature can't be blocked except by two or more creatures.)
When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Divine Deflection

Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
Aeromunculus

Flying
{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Buried Ogre

You may begin the game with Buried Ogre in your graveyard. If you do, you lose 1 life.
Keleth, Sunmane Familiar

Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
Eat to Extinction

Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Hero of Oxid Ridge

Haste
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.
Strike It Rich

Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Volcanic Dragon

Flying, haste
Spinal Embrace

Cast this spell only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Rodolf Duskbringer

Flying, deathtouch, lifelink
Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn.
At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Ultra Magnus, Tactician // Ultra Magnus, Armored Carrier

More Than Meets the Eye {2}{R}{G}{W} (You may cast this card converted for {2}{R}{G}{W}.)
Ward {2}
Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat.
Argentum Armor

Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip {6}
Taigam, Ojutai Master

Instant, sorcery, and Dragon spells you control can't be countered.
Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Illusionary Terrain

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Illusionary Terrain enters the battlefield, choose two basic land types.
Basic lands of the first chosen type are the second chosen type.
Shaper Apprentice

Shaper Apprentice has flying as long as you control another Merfolk.
Drelnoch

Whenever Drelnoch becomes blocked, you may draw two cards.
Blazing Rootwalla

{R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Veldt

Veldt doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Veldt.
{T}: Add {G} or {W}. Put a depletion counter on Veldt.
Hunting Kavu

{1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you.
Invigorated Rampage

Choose one —
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
Mistwalker

Changeling (This card is every creature type.)
Flying
{1}{U}: Mistwalker gets +1/-1 until end of turn.
Drowner of Hope

Devoid (This card has no color.)
When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
Sacrifice an Eldrazi Scion: Tap target creature.
Tower of Eons

{8}, {T}: You gain 10 life.
Dakmor Salvage

Dakmor Salvage enters the battlefield tapped.
{T}: Add {B}.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Ramosian Revivalist

{6}, {T}: Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield.
Dragon's Eye Sentry

Defender, first strike
Leaden Fists

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
Copper-Leaf Angel

Flying
{T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
Legacy's Allure

At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)
Sorcerer's Strongbox

{2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.
Dress Down

Flash
When Dress Down enters the battlefield, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice Dress Down.
Epitaph Golem

{2}: Put target card from your graveyard on the bottom of your library.
Puppet's Verdict

Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
Pirate's Landing

Draw a card. If mana from a Treasure was spent to cast this spell, seek a Pirate card instead.
Sculpted Perfection

When Sculpted Perfection enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Phyrexians you control get +1/+1.
Holy Mantle

Enchant creature
Enchanted creature gets +2/+2 and has protection from creatures.
Razorfin Hunter

{T}: Razorfin Hunter deals 1 damage to any target.
White Ward

Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.
Zoanthrope

Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Flying, ward {2}
Warp Blast — When Zoanthrope enters the battlefield, it deals X damage to any target.
Floodgate

Defender (This creature can't attack.)
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
Sassy Gremlin Blood

{TK}{TK} — Whenever this creature attacks, create a Treasure token.
{TK}{TK}{TK}{TK}{TK} — {3}: Target creature gains flying until end of turn.
{TK}{TK} — 3/2
{TK}{TK}{TK}{TK}{TK}{TK} — 10/10
Mind Maggots

When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.
Mordant Dragon

Flying
{1}{R}: Mordant Dragon gets +1/+0 until end of turn.
Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
Dodgy Jalopy

Trample
Dodgy Jalopy's power is equal to the highest mana value among creatures you control.
Crew 3
Scavenge {2}{G} ({2}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Prayer of Binding

Flash
When Prayer of Binding enters the battlefield, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life.
Genesis Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters the battlefield with X +1/+1 counters on it.
Ravener

Flash
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
When Ravener enters the battlefield, target creature attacks target opponent this turn if able.
A-Rockslide Sorcerer

Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target.
Polar Kraken

Trample
Polar Kraken enters the battlefield tapped.
Cumulative upkeep—Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Words of Wisdom

You draw two cards, then each other player draws a card.
Bury in Books

This spell costs {2} less to cast if it targets an attacking creature.
Put target creature into its owner's library second from the top.
Forgotten Harvest

At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
Reward the Faithful

Any number of target players each gain life equal to the highest mana value among permanents you control.
Thoughtbound Primoc

Flying
At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.
Inquisitor Exarch

When Inquisitor Exarch enters the battlefield, choose one —
• You gain 2 life.
• Target opponent loses 2 life.
Testament Bearer

When Testament Bearer dies, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Goblin Cadets

Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
Boil

Destroy all Islands.
Stun Sniper

{1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.
Blood for Bones

As an additional cost to cast this spell, sacrifice a creature.
Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
Luminescent Rain

Choose a creature type. You gain 2 life for each permanent you control of that type.
Tarkir Duneshaper // Burnished Dunestomper

{4}{G/P}: Transform Tarkir Duneshaper. Activate only as a sorcery. ({G/P} can be paid with either {G} or 2 life.)
Razor Hippogriff

Flying
When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's mana value.
Skorpekh Destroyer

Deathtouch
Hyperphase Threshers — Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn.
Fruition

You gain 1 life for each Forest on the battlefield.
Sarevok, Ferocious Usurper

Menace
At the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Rebound

Change the target of target spell that targets only a player. The new target must be a player.
Zagoth Triome

({T}: Add {B}, {G}, or {U}.)
Zagoth Triome enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
Collective Defiance

Escalate {1} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.
Hint of Insanity

Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.
Celestial Dawn

Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Triplicate Titan

Flying, vigilance, trample
When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Soldevi Simulacrum

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1}: Soldevi Simulacrum gets +1/+0 until end of turn.
Leonin Lightbringer

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
As long as Leonin Lightbringer is equipped, it gets +1/+1.
Fend Off

Prevent all combat damage that would be dealt by target creature this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Crush of Wurms

Create three 6/6 green Wurm creature tokens.
Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Kamahl's Summons

Each player may reveal any number of creature cards from their hand. Then each player creates a 2/2 green Bear creature token for each card they revealed this way.
Theater of Horrors

At the beginning of your upkeep, exile the top card of your library.
During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.
{3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker.
Darksteel Splicer

Whenever Darksteel Splicer or another nontoken Phyrexian enters the battlefield under your control, create X 3/3 colorless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have.
Golems you control have indestructible.
Savior of the Sleeping

Vigilance
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.
Gleeful Demolition

Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
Traveler's Cloak

Enchant creature
As Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Surge Node

Surge Node enters the battlefield with six charge counters on it.
{1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact.
Wizard Mentor

{T}: Return Wizard Mentor and target creature you control to their owner's hand.
Elvish Herder

{G}: Target creature gains trample until end of turn.
Sliver Hivelord

Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Peel from Reality

Return target creature you control and target creature you don't control to their owners' hands.
Mount Velus Manticore

At the beginning of combat on your turn, you may discard a card. When you do, Mount Velus Manticore deals X damage to any target, where X is the number of card types the discarded card has.
Wall of Caltrops

Defender (This creature can't attack.)
Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)