joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Giant Slug

{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
Winter's Chill

Cast this spell only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat.
Hasran Ogress

Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.
Flesh to Dust

Destroy target creature. It can't be regenerated.
Cultural Exchange

Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
Brainwash

Enchant creature
Enchanted creature can't attack unless its controller pays {3}.
Hightide Hermit

Defender
When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters).
Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender.
Whispers of the Muse

Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)
Draw a card.
Terror Tide

Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Oros, the Avenger

Flying
Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.
Call for Unity

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity.
Dwarven Landslide

Kicker—{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.)
Destroy target land. If this spell was kicked, destroy another target land.
Farrel's Mantle

Enchant creature
Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.
Time of Heroes

Each creature you control with a level counter on it gets +2/+2.
Skittish Kavu

Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.
Collectigull // Only the Best

Flying, protection from common
Whenever Collectigull attacks, reveal the top card of your library. If it's a Booster Fun card, you may put it into your hand.
Kiora, Sovereign of the Deep

Vigilance, ward {3}
Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Ember Weaver

Reach (This creature can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
Rift Elemental

{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.
Fathom Feeder

Devoid (This card has no color.)
Deathtouch
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
{3}{U}{B}: Draw a card. Each opponent exiles the top card of their library.
Illness in the Ranks

Creature tokens get -1/-1.
Devour Intellect

Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.
Wipe Clean

Exile target enchantment.
Cycling {3} ({3}, Discard this card: Draw a card.)
Roc Hunter

Reach
Azusa, Lost but Seeking

You may play two additional lands on each of your turns.
Ironclad Revolutionary

When Ironclad Revolutionary enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life.
Raffine's Informant

When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Liar's Pendulum

{2}, {T}: Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
Pull Under

Target creature gets -5/-5 until end of turn.
Gideon's Reproach

Gideon's Reproach deals 4 damage to target attacking or blocking creature.
Geist-Fueled Scarecrow

Creature spells you cast cost {1} more to cast.
Colos Yearling

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
{R}: Colos Yearling gets +1/+0 until end of turn.
Rakdos Trumpeter

Menace (This creature can't be blocked except by two or more creatures.)
{3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn.
Referee Squad

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Vigilance
When Referee Squad enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Dismantle

Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
Giltgrove Stalker

Giltgrove Stalker can't be blocked by creatures with power 2 or less.
Burn the Impure

Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller.
Nuisance Engine

{2}, {T}: Create a 0/1 colorless Pest artifact creature token.
Hired Hexblade

When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
Kalastria Healer

Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
Render Silent

Counter target spell. Its controller can't cast spells this turn.
Savage Conception

Create a 3/3 green Beast creature token.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Marauding Knight

Protection from white
Marauding Knight gets +1/+1 for each Plains your opponents control.
Tezzeret the Seeker

[+1]: Untap up to two target artifacts.
[−X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
[−5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Privileged Position

({G/W} can be paid with either {G} or {W}.)
Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Kurgadon

Whenever you cast a creature spell with mana value 6 or greater, put three +1/+1 counters on Kurgadon.
Hoarder's Greed

You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Ominous Cemetery

{T}: Add {C}.
{5}, {T}, Exile Ominous Cemetery: Target creature's owner shuffles it into their library.
Armored Skaab

When Armored Skaab enters the battlefield, mill four cards.
Pitchstone Wall

Defender (This creature can't attack.)
Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.
Blood Operative

Lifelink
When Blood Operative enters the battlefield, you may exile target card from a graveyard.
Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.
Hanweir Lancer

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Hanweir Lancer is paired with another creature, both creatures have first strike.
Ancient Ooze

Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control.
Beanstalk Wurm // Plant Beans

Reach
Thassa's Ire

{3}{U}: You may tap or untap target creature.
Command Tower

{T}: Add one mana of any color in your commander's color identity.
Sword of Once and Future

Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip {2}
Snake of the Golden Grove

Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)
When Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life.
Second Chance

At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.
Avacyn's Collar

Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {2}
Swinging Ship

Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rhoda, Geist Avenger

Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.)
Vigilance
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.
Wretched Confluence

Choose three. You may choose the same mode more than once.
• Target player draws a card and loses 1 life.
• Target creature gets -2/-2 until end of turn.
• Return target creature card from your graveyard to your hand.
Incendiary Flow

Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
A-Narfi, Betrayer King

Other snow and Zombie creatures you control get +1/+1.
{S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.)
Scheming Symmetry

Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
Unholy Heat

Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
Caregiver

{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
Aerie Mystics

Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
"Brims" Barone, Midway Mobster

When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
Sower of Discord

Flying
As Sower of Discord enters the battlefield, choose two players.
Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
Bloodletter of Aclazotz

Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
Into the Fray

Target creature attacks this turn if able.
Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Mardu Banner

{T}: Add {R}, {W}, or {B}.
{R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card.
Phyrexian Vivisector

Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Sunscorched Desert

When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker.
{T}: Add {C}.
Kor Outfitter

When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.
Mirozel

Flying
When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.
Aid the Fallen

Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target planeswalker card from your graveyard to your hand.
Pick-a-Beeble

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Goblin Settler

When Goblin Settler enters the battlefield, destroy target land.
Makeshift Battalion

Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
Taigam's Strike

Target creature gets +2/+0 until end of turn and can't be blocked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Wu Warship

Wu Warship can't attack unless defending player controls an Island.
Stingscourger

Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
Fork

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Turntimber Sower

Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.
{G}, Sacrifice three creatures: Return target land card from your graveyard to your hand.
Militant Inquisitor

Militant Inquisitor gets +1/+0 for each Equipment you control.
Kaya, Ghost Haunter

[0]: Exile Kaya, Ghost Haunter haunting target creature for as long as that creature remains on the battlefield.
[−1]: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature."
[−2]: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted."
Mindreaver

Heroic — Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library.
{U}{U}, Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver.
Champions of Tyr

Flying
Double team
When Champions of Tyr enters the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."
Lightning Visionary

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Rorix Bladewing

Flying, haste
Head Games

Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.
Parhelion Patrol

Flying, vigilance
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Pallimud

As Pallimud enters the battlefield, choose an opponent.
Pallimud's power is equal to the number of tapped lands the chosen player controls.
Contaminated Bond

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Rasaad, Warrior Monk

When Rasaad, Warrior Monk dies, create three 1/1 white Soldier creature tokens.
Quicksilver Wall

Defender (This creature can't attack.)
{4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.
Myojin of Blooming Dawn

Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
Oakheart Dryads

Constellation — Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
Unpredictable Cyclone

If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.
Cycling {2} ({2}, Discard this card: Draw a card.)
Howl from Beyond

Target creature gets +X/+0 until end of turn.
Hunting Moa

Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.
Akroma, Angel of Wrath Avatar

Whenever a creature enters the battlefield under your control, it gains two abilities chosen at random from flying, first strike, trample, haste, protection from black, protection from red, and vigilance.
Grotesque Hybrid

Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.
Zephyr Sprite

Flying
Bladegraft Aspirant

Menace
Equipment spells you cast cost {1} less to cast.
Activated abilities of Equipment you control that target Bladegraft Aspirant cost {1} less to activate.
Nightsky Mimic

Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
Heroic Reinforcements

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
Migration Path

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling {2} ({2}, Discard this card: Draw a card.)
Lose Focus

Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Counter target spell unless its controller pays {2}.
Complete Disregard

Devoid (This card has no color.)
Exile target creature with power 3 or less.
Reject

Counter target creature or planeswalker spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Robber Fly

Flying
Whenever Robber Fly becomes blocked, defending player discards all the cards in their hand, then draws that many cards.
Primeval Protector

This spell costs {1} less to cast for each creature your opponents control.
When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control.
Sunbeam Spellbomb

{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.
{1}, Sacrifice Sunbeam Spellbomb: Draw a card.
Temur War Shaman

When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
Fodder Tosser

{T}, Discard a card: Fodder Tosser deals 2 damage to target player or planeswalker.
Dryad's Favor

Enchant creature
Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)
Azor's Elocutors

At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.
Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
Wilson, Majestic Bear

Reach, trample
Ward {2}
{1}{G}{G}, Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample, and ward {2}. Activate only as a sorcery.
Samwise the Stouthearted

Flash
When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
Lookout's Dispersal

This spell costs {1} less to cast if you control a Pirate.
Counter target spell unless its controller pays {4}.
Silklash Spider

Reach
{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
Wizard Class

(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
{2}{U}: Level 2
When this Class becomes level 2, draw two cards.
{4}{U}: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Arcanis, the Omnipotent Avatar

{X}, Return a creature you control with mana value X to its owner's hand: Draw a number of cards chosen at random between 0 and X. X can't be 0.
Stitcher's Supplier

When Stitcher's Supplier enters the battlefield or dies, mill three cards.
Stoneshock Giant

{6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.
Fleecemane Lion

{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
Spell Contortion

Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)
Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.
Mind Control

Enchant creature
You control enchanted creature.
Kjeldoran Frostbeast

At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.
Empyrial Archangel

Flying
Shroud (This creature can't be the target of spells or abilities.)
All damage that would be dealt to you is dealt to Empyrial Archangel instead.
Synthesis Pod

({U/P} can be paid with either {U} or 2 life.)
{1}{U/P}, {T}, Exile a spell you control: Target opponent reveals cards from the top of their library until they reveal a card with mana value equal to 1 plus the exiled spell's mana value. Exile that card, then that player shuffles. You may cast that exiled card without paying its mana cost.
Verduran Enchantress

Whenever you cast an enchantment spell, you may draw a card.
Words of Waste

{1}: The next time you would draw a card this turn, each opponent discards a card instead.
Lukamina, Wolf Form

Menace
Whenever this creature specializes or attacks, create a 2/2 green Wolf creature token.
When Lukamina, Wolf Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
Sorin's Guide

When Sorin's Guide enters the battlefield, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle.
Foresee

Scry 4, then draw two cards.
Dream Thrush

Flying
{T}: Target land becomes the basic land type of your choice until end of turn.
Thallid Soothsayer

{2}, Sacrifice a creature: Draw a card.