joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Thunderscape Battlemage

Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.)
When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards.
When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment.
Last Gasp

Target creature gets -3/-3 until end of turn.
Golem Artisan

{2}: Target artifact creature gets +1/+1 until end of turn.
{2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.
Fates' Reversal

Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
Freyalise Supplicant

{T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to any target equal to half the sacrificed creature's power, rounded down.
Soothing Balm

Target player gains 5 life.
Spirit Mantle

Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Divine Offering

Destroy target artifact. You gain life equal to its mana value.
Blossoming Calm

You gain hexproof until your next turn. You gain 2 life.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Change of Fortune

Discard your hand, then draw a card for each card you've discarded this turn.
Zodiac Rat

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Vraska, Scheming Gorgon

[+2]: Creatures you control get +1/+0 until end of turn.
[−3]: Destroy target creature.
[−10]: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."
Rushing-Tide Zubera

When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards.
Samite Herbalist

Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Kolaghan Warmonger

Haste
Whenever Kolaghan Warmonger attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Angelic Overseer

Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.
Snapcaster Mage

Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Blood Moon

Nonbasic lands are Mountains.
Jaspera Sentinel

Reach
{T}, Tap an untapped creature you control: Add one mana of any color.
Part the Waterveil

Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Ponyback Brigade

When Ponyback Brigade enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens.
Morph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Tyrannical Pitlord

Flying, trample
As Tyrannical Pitlord enters the battlefield, choose another creature you control.
The chosen creature gets +3/+3 and has flying.
When Tyrannical Pitlord leaves the battlefield, sacrifice the chosen creature.
Split the Spoils

Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
Bubbling Beebles

Bubbling Beebles can't be blocked as long as defending player controls an enchantment.
Zulaport Duelist

Flash
When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
Boros Locket

{T}: Add {R} or {W}.
{R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice Boros Locket: Draw two cards.
Sneaking Guide

{2}, {T}: Target creature with power 2 or less can't be blocked this turn.
Henry Wu, InGen Geneticist

Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.)
Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
Citadel Castellan

Vigilance (Attacking doesn't cause this creature to tap.)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Mulch

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Fen Stalker

Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)
Gerrard's Command

Untap target creature. It gets +3/+3 until end of turn.
Hazmat Suit (Used)

Enchant creature
Enchanted creature gets +2/+1 and has menace.
Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
Chandra's Fury

Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.
Needleverge Pathway // Pillarverge Pathway

{T}: Add {R}.
Fire Bowman

Sacrifice Fire Bowman: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Mirran Spy

Flying
Whenever you cast an artifact spell, you may untap target creature.
Battershield Warrior

Boast — {1}{W}: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Altar of Dementia

Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Life from the Loam

Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sakashima the Impostor

You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step."
Valakut Invoker

{8}: Valakut Invoker deals 3 damage to any target.
Now for Wrath, Now for Ruin!

Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
Nirkana Revenant

Whenever you tap a Swamp for mana, add an additional {B}.
{B}: Nirkana Revenant gets +1/+1 until end of turn.
Lim-Dûl the Necromancer

Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.
{1}{B}: Regenerate target Zombie.
Brazen Blademaster

Whenever Brazen Blademaster attacks while you control two or more artifacts, it gets +2/+1 until end of turn.
Capture of Jingzhou

Take an extra turn after this one.
Necropanther

Mutate {2}{W/B}{W/B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Krosan Tusker

Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Kazarov, Sengir Pureblood

Flying
Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.
{3}{R}: Kazarov deals 2 damage to target creature.
Ancient Greenwarden

Reach
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Sickle Dancer

Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.
Knotvine Paladin

Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
Bomber Corps

Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.
Champion of Dusk

When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
Yeva, Nature's Herald

Flash (You may cast this spell any time you could cast an instant.)
You may cast green creature spells as though they had flash.
Bonethorn Valesk

Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to any target.
Leonin Den-Guard

As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
Love Song of Night and Day

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Create a 1/1 white Bird creature token with flying.
III — Put a +1/+1 counter on each of up to two target creatures.
Grazilaxx, Illithid Scholar

Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Nettling Host

Toxic 2
Corrupted — Exile Nettling Host from your graveyard: Conjure a card named Nettlecyst into your hand. Activate only if an opponent has three or more poison counters.
Role Reversal

Exchange control of two target permanents that share a permanent type.
Dunbarrow Revivalist

Bargain
When Dunbarrow Revivalist enters the battlefield, you get a one-time boon with "When one or more creatures enter the battlefield under your control, create a Wicked Role token attached to one of them." Then if Dunbarrow Revivalist was bargained, return a creature card from your graveyard to your hand.
Flare of Faith

Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.
Thunderscape Apprentice

{B}, {T}: Target player loses 1 life.
{G}, {T}: Target creature gets +1/+1 until end of turn.
Iron League Steed

Haste
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Charnelhoard Wurm

Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
Aria of Flame

When Aria of Flame enters the battlefield, each opponent gains 10 life.
Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
Alpine Moon

As Alpine Moon enters the battlefield, choose a nonbasic land card name.
Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color."
Belligerent Brontodon

Each creature you control assigns combat damage equal to its toughness rather than its power.
Fatal Push

Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
Go Blank

Target player discards two cards. Then exile that player's graveyard.
Archaeomancer's Map

When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Hormagaunt Horde

Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Endless Swarm — Whenever a land enters the battlefield under your control, you may pay {2}{G}. If you do, return Hormagaunt Horde from your graveyard to your hand.
Angler Drake

Flying
When Angler Drake enters the battlefield, you may return target creature to its owner's hand.
Marked by Honor

Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Kitsune Mystic // Autumn-Tail, Kitsune Sage

At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it.
Clock of Omens

Tap two untapped artifacts you control: Untap target artifact.
Hushbringer

Flying, lifelink
Creatures entering the battlefield or dying don't cause abilities to trigger.
Krosan Constrictor

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{T}: Target black creature gets -2/-0 until end of turn.
Debt to the Kami

Choose one —
• Target opponent exiles a creature they control.
• Target opponent exiles an enchantment they control.
Groundbreaker

Trample, haste
At the beginning of the end step, sacrifice Groundbreaker.
Perhaps You've Met My Cohort

When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.
Trusty Retriever

When Trusty Retriever enters the battlefield, choose one —
• Put a +1/+1 counter on Trusty Retriever.
• Return target artifact or enchantment card from your graveyard to your hand.
Circle of the Land Druid

When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
Eldrazi Guacamole Tightrope

{TK}{TK} — Haste
{TK}{TK}{TK}{TK}{TK} — You may cast this card from your graveyard by paying 2 life in addition to paying its other costs.
{TK}{TK} — 1/4
{TK}{TK}{TK} — 5/3
Dread Rider

{1}{B}, {T}, Exile a creature card from your graveyard: Target opponent loses 3 life.
Kithkin Spellduster

Flying
{1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Cemetery Puca

Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature, except it has this ability.
Marath, Will of the Wild

Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
{X}, Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can't be 0.
• Marath deals X damage to any target. X can't be 0.
• Create an X/X green Elemental creature token. X can't be 0.
Searing Barrage

Searing Barrage deals 5 damage to target creature.
Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.
Unyaro

At the beginning of your end step, if you planeswalked to Unyaro this turn, untap all creatures. They phase out until a player planeswalks. (Treat them and anything attached to them as though they didn't exist.)
Whenever chaos ensues, create two 2/2 white and blue Knight creature tokens with vigilance.
Bitter Revelation

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
Sphinx Summoner

Flying
When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle.
Hana Kami

{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
Cultivator Colossus

Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Birthday Escape

Draw a card. The Ring tempts you.
Fearsome Temper

Enchant creature
Enchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn."
Skyclaw Thrash

Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.
Chrome Courier

Flying
When Chrome Courier enters the battlefield, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.
Stonehewer Giant Avatar

Whenever a creature enters the battlefield under your control, create a token that's a copy of a random Equipment card with mana value less than that creature's mana value. Attach that Equipment to that creature.
Balor

Flying
Whenever Balor attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact.
• Balor deals damage to target opponent equal to the number of cards in their hand.
Skizzik Surger

Haste
Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sanctum of Fruitful Harvest

At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.
Asmodeus the Archfiend

Binding Contract — If you would draw a card, exile the top card of your library face down instead.
{B}{B}{B}: Draw seven cards.
{B}: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.
Hidden Path

Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Defender en-Vec

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
Horn of Valhalla // Ysgard's Call

Equipped creature gets +1/+1 for each creature you control.
Equip {3}
Strider, Ranger of the North

Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
Park Heights Pegasus

Flying, trample
Whenever Park Heights Pegasus deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.
Geth, Thane of Contracts

Other creatures you control get -1/-1.
{1}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else." Activate only as a sorcery.
Enduring Ideal

Search your library for an enchantment card, put it onto the battlefield, then shuffle.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Path of Ancestry

Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Abaddon the Despoiler

Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
Rural Recruit

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token.
Wildwood Geist

Wildwood Geist gets +2/+2 as long as it's your turn.
Otherworldly Journey

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Voracious Hydra

Trample
Voracious Hydra enters the battlefield with X +1/+1 counters on it.
When Voracious Hydra enters the battlefield, choose one —
• Double the number of +1/+1 counters on Voracious Hydra.
• Voracious Hydra fights target creature you don't control.
Controvert

Counter target spell.
Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Heal the Scars

Regenerate target creature. You gain life equal to that creature's toughness.
Soul's Fire

Target creature you control deals damage equal to its power to any target.
Bottle of Suleiman

{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
Honored Heirloom

{T}: Add one mana of any color.
{2}, {T}: Exile target card from a graveyard.
Dream Eater

Flash
Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Deepwood Denizen

Vigilance
{5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control.
Foothill Guide

Protection from Goblins
Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Nearheath Stalker

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Crash of Rhinos

Trample
Weirding Wood

Enchant land
When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Enchanted land has "{T}: Add two mana of any one color."
Plague Reaver

At the beginning of your end step, sacrifice each other creature you control.
Discard two cards, Sacrifice Plague Reaver: Choose target opponent. Return Plague Reaver to the battlefield under that player's control at the beginning of their next upkeep.
Soul Conduit

{6}, {T}: Two target players exchange life totals.
Izzet Signet

{1}, {T}: Add {U}{R}.
Summoner's Pact

Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Crown of Skemfar

Enchant creature
Enchanted creature gets +1/+1 for each Elf you control and has reach.
{2}{G}: Return Crown of Skemfar from your graveyard to your hand.
Thassa's Oracle

When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Gixian Infiltrator

Whenever you sacrifice another permanent, put a +1/+1 counter on Gixian Infiltrator.