joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Preferred Selection

At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.
Lingering Tormentor

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Honden of Life's Web

At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
Mnemonic Sphere

{1}{U}, Sacrifice Mnemonic Sphere: Draw two cards.
Channel — {U}, Discard Mnemonic Sphere: Draw a card.
Mutilate

All creatures get -1/-1 until end of turn for each Swamp you control.
Crypt Champion

Double strike
When Crypt Champion enters the battlefield, each player puts a creature card with mana value 3 or less from their graveyard onto the battlefield.
When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it.
Skirk Commando

Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Fireblast

You may sacrifice two Mountains rather than pay this spell's mana cost.
Fireblast deals 4 damage to any target.
Gravity Sphere

All creatures lose flying.
Boris Devilboon

{2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon.
Sleek Schooner

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Locked in the Cemetery

Enchant creature
When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Red Cliffs Armada

Red Cliffs Armada can't attack unless defending player controls an Island.
Trudge Garden

Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample.
Gather the Townsfolk

Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.
Mirror-Sigil Sergeant

Trample
At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of Mirror-Sigil Sergeant.
Malakir Blood-Priest

When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Saheeli's Silverwing

Flying
When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.
Fearless Skald

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Double strike
Plargg, Dean of Chaos // Augusta, Dean of Order

{T}, Discard a card: Draw a card.
{4}{R}, {T}: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
Territorial Witchstalker

Defender
At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
Vampire Hounds

Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
Sphere of Duty

If a green source would deal damage to you, prevent 2 of that damage.
Panicked Altisaur

Reach
{T}: Panicked Altisaur deals 2 damage to each opponent.
Exalted Dragon

Flying
Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
Maze's End

Maze's End enters the battlefield tapped.
{T}: Add {C}.
{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Tidal Flats

{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
Hypnotic Siren

Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
You control enchanted creature.
Enchanted creature gets +1/+1 and has flying.
Plague Spitter

At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.
When Plague Spitter dies, it deals 1 damage to each creature and each player.
Learned Learner

As long as you have a maximum hand size other than 7, Learned Learner has "{T}: Draw a card."
Treetop Rangers

Treetop Rangers can't be blocked except by creatures with flying.
Mirri, Cat Warrior

First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
Setessan Petitioner

When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Cairn Wanderer

Changeling (This card is every creature type.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
Glimmervoid Basin

Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.
Whenever chaos ensues, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.
Abbey Griffin

Flying, vigilance
Stasis Cocoon

Enchant artifact
Enchanted artifact can't attack or block, and its activated abilities can't be activated.
Lightning Storm

Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm.
Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
Splendid Agony

Distribute two -1/-1 counters among one or two target creatures.
Owlbear Shepherd

At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.
Frostbridge Guard

{2}{W}, {T}: Tap target creature.
Shard Convergence

Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
Skullcap Snail

When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand.
Arsenal Thresher

As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.
Barbarian Guides

{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)
Anurid Scavenger

Protection from black
At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.
Hex, Kellan's Companion

Haste
Whenever you cast an Adventure spell, if Hex, Kellan's Companion is on the battlefield or in exile, it perpetually gets +1/+1. Then if it's on the battlefield, exile it with a fetch counter on it.
Whenever you cast a spell from exile, if Hex is in exile with a fetch counter on it, put it onto the battlefield.
Treetop Scout

Treetop Scout can't be blocked except by creatures with flying.
AWOL

Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
Artificer's Hex

Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
Disciple of the Old Ways

{R}: Disciple of the Old Ways gains first strike until end of turn.
Stronghold Confessor

Kicker {3} (You may pay an additional {3} as you cast this spell.)
Menace (This creature can't be blocked except by two or more creatures.)
If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.
Looming Shade

{B}: Looming Shade gets +1/+1 until end of turn.
Inquisitor Eisenhorn

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.
Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Ashnod's Cylix

{3}, {T}: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.
Averna, the Chaos Bloom

As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)
Feast of Flesh

Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.
Burning Palm Efreet

{1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.
Tilonalli's Crown

Enchant creature
When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.
Enchanted creature gets +3/+0 and has trample.
Tyrranax Atrocity

Haste
Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)
Talisman of Dominance

{T}: Add {C}.
{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
Telling Time

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
False Defeat

Return target creature card from your graveyard to the battlefield.
Armorcraft Judge

When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
Krovikan Mist

Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
Spontaneous Mutation

Flash
Enchant creature
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Ingenious Skaab

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{U}: Ingenious Skaab gets +1/-1 until end of turn.
Altar of the Wretched // Wretched Bonemass

When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
Craft with one or more creatures {2}{B}{B}
{2}{B}: Return Altar of the Wretched from your graveyard to your hand.
Jaya's Greeting

Jaya's Greeting deals 3 damage to target creature. Scry 1.
Words of Wilding

{1}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
Rootwater Mystic

{1}{U}: Look at the top card of target player's library.
Stone Quarry

Stone Quarry enters the battlefield tapped.
{T}: Add {R} or {W}.
Dream Fracture

Counter target spell. Its controller draws a card.
Draw a card.
Bloodthirster

Flying, trample
Whenever Bloodthirster deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase.
Bloodthirster can't attack a player it has already attacked this turn.
Hold the Gates

Creatures you control get +0/+1 for each Gate you control and have vigilance.
Avacynian Priest

{1}, {T}: Tap target non-Human creature.
Risona, Asari Commander

Haste
Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.
Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
Introduction to Annihilation

Exile target nonland permanent. Its controller draws a card.
Countervailing Winds

Counter target spell unless its controller pays {1} for each card in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
Fugue

Target player discards three cards.
Wirewood Savage

Whenever a Beast enters the battlefield, you may draw a card.
Indomitable Will

Flash
Enchant creature
Enchanted creature gets +1/+2.
Burning Prophet

Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
Stensia

Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.
Whenever chaos ensues, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn.
Death-Greeter's Champion

Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Double strike
Phyrexian Totem

{T}: Add {B}.
{2}{B}: Phyrexian Totem becomes a 5/5 black Phyrexian Horror artifact creature with trample until end of turn.
Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.
Infiltration Lens

Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip {1}
Defiler of Vigor

Trample
As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.
Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Seize the Storm

Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Bloodthirsty Aerialist

Flying
Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
Baloth Cage Trap

If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay this spell's mana cost.
Create a 4/4 green Beast creature token.
Auriok Siege Sled

{1}: Target artifact creature blocks Auriok Siege Sled this turn if able.
{1}: Target artifact creature can't block Auriok Siege Sled this turn.
Ideas Unbound

Draw three cards. Discard three cards at the beginning of the next end step.
Dragon's Herald

{2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord, put it onto the battlefield, then shuffle.
Zombie Trailblazer

Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Jwari Shapeshifter

You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
Wirecat

Wirecat can't attack or block if an enchantment is on the battlefield.
Cephalopod Sentry

Flying
Cephalopod Sentry's power is equal to the number of artifacts you control.
Rakdos Locket

{T}: Add {B} or {R}.
{B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards.
Barrel Down Sokenzan

Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
Sphere of Reason

If a blue source would deal damage to you, prevent 2 of that damage.
Rishadan Dockhand

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
{1}, {T}: Tap target land.
Blinding Spray

Creatures your opponents control get -4/-0 until end of turn.
Draw a card.
Teferi, Master of Time

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.
[+1]: Draw a card, then discard a card.
[−3]: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
[−10]: Take two extra turns after this one.
Trusty Machete

Equipped creature gets +2/+1.
Equip {2}
Sacred Rites

Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Slow Motion

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay {2}.
When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.
Rashmi, Eternities Crafter

Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
Insatiable Harpy

Flying, lifelink
Icewind Stalwart

Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.
Agrus Kos, Eternal Soldier

Vigilance
Whenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets only it, you may pay {1}{R/W}. If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures. ({R/W} can be paid with either {R} or {W}.)
Ring of Evos Isle

{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Davriel, Rogue Shadowmage

At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them.
[−1]: Target player discards a card.
Apex Altisaur

When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control.
Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
Main Event Horizon

As an additional cost to cast this spell, choose A through M or N through Z.
Destroy each creature whose name begins with a letter in the chosen range.
Nimraiser Paladin

Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
When Nimraiser Paladin enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand.
Fortified Village

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
{T}: Add {G} or {W}.
Aerie Worshippers

Inspired — Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying.
Riptide Mangler

{1}{U}: Change Riptide Mangler's base power to target creature's power. (This effect lasts indefinitely.)
Paraselene

Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
Khenra Charioteer

Trample
Other creatures you control have trample.
Porcuparrot

Mutate {2}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
{T}: This creature deals X damage to any target, where X is the number of times this creature has mutated.
Shrine of Burning Rage

At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.
{3}, {T}, Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target.
Ladies' Knight

Flying
Spells cast by players wearing at least one item of women's clothing cost {1} less to cast. (You can define women's clothing as you see fit. Be reasonable.)
Purelace

Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
Song of Stupefaction

Enchant creature or Vehicle
When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.
Mindclaw Shaman

When Mindclaw Shaman enters the battlefield, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.
Rejuvenating Springs

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
Juniper Order Druid

{T}: Untap target land.
Venerated Rotpriest

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever a creature you control becomes the target of a spell, target opponent gets a poison counter.
Lifespinner

{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.
Shambling Remains

Shambling Remains can't block.
Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Ethereal Investigator

Flying
When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
Force of Nature

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
Sandstone Deadfall

{T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.
Detention Vortex

Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
{3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery.
Inquisitorial Rosette

Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Divine Visitation

If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Brain Freeze

Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)