joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Demanding Dragon

Flying
When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.
Grasping Giant

Vigilance
Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield.
Mistral Charger

Flying
Kitesail

Equipped creature gets +1/+0 and has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Journey to Oblivion

This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
Showstopper

Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
Storm God's Oracle

{1}: Storm God's Oracle gets +1/-1 until end of turn.
When Storm God's Oracle dies, it deals 3 damage to any target.
Food Fight

Artifacts you control have "{2}, Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
Monastery Loremaster

Megamorph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand.
Plague Mare

Plague Mare can't be blocked by white creatures.
When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn.
Rouse the Mob

Strive — This spell costs {2}{R} more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain trample until end of turn.
Sauron, the Necromancer

Menace
Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
Goblin Firebug

When Goblin Firebug leaves the battlefield, sacrifice a land.
Fire Ambush

Fire Ambush deals 3 damage to any target.
Orcish Conscripts

Orcish Conscripts can't attack unless at least two other creatures attack.
Orcish Conscripts can't block unless at least two other creatures block.
Portcullis Vine

Defender (This creature can't attack.)
{2}, {T}, Sacrifice a creature with defender: Draw a card.
Bomb Squad

{T}: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
Prismatic Ward

Enchant creature
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Fleeting Memories

When Fleeting Memories enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, target player mills three cards.
Lunarch Veteran // Luminous Phantom

Whenever another creature enters the battlefield under your control, you gain 1 life.
Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
Bogbrew Witch

{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
Spoils of Evil

For each artifact or creature card in target opponent's graveyard, add {C} and you gain 1 life.
Fyndhorn Pollen

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
All creatures get -1/-0.
{1}{G}: All creatures get -1/-0 until end of turn.
Wormfang Newt

When Wormfang Newt enters the battlefield, exile a land you control.
When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Nightcreep

Until end of turn, all creatures become black and all lands become Swamps.
Prey's Vengeance

Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Martyrs of Korlis

As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
Ceta Disciple

{R}, {T}: Target creature gets +2/+0 until end of turn.
{G}, {T}: Add one mana of any color.
Sandsteppe Citadel

Sandsteppe Citadel enters the battlefield tapped.
{T}: Add {W}, {B}, or {G}.
Beamsplitter Mage

Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
Swooping Lookout

Flying, vigilance
A-Buy Your Silence

Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Safe Haven

{2}, {T}: Exile target creature you control.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
Fumble

Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.
Devour in Flames

As an additional cost to cast this spell, return a land you control to its owner's hand.
Devour in Flames deals 5 damage to target creature or planeswalker.
Decimator Web

{4}, {T}: Target opponent loses 2 life, gets a poison counter, then mills six cards.
Draconian Gate-Bot

When Draconian Gate-Bot enters the battlefield, choose one —
• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
• Destroy target Attraction. (It's put into its owner's junkyard.)
Elite Scaleguard

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Razor Golem

Affinity for Plains (This spell costs {1} less to cast for each Plains you control.)
Vigilance
Pattern of Rebirth

Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
Drover of the Mighty

Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
{T}: Add one mana of any color.
Lunar Hatchling

Flying, trample
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Thoughtweft Gambit

Tap all creatures your opponents control and untap all creatures you control.
Indentured Oaf

Prevent all damage that Indentured Oaf would deal to red creatures.
Pixie Illusionist

Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)
Flying
If Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Gamekeeper

When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Spara's Headquarters

({T}: Add {G}, {W}, or {U}.)
Spara's Headquarters enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
Carrion Rats

Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn.
Tranquil Grove

{1}{G}{G}: Destroy all other enchantments.
Slippery Karst

Slippery Karst enters the battlefield tapped.
{T}: Add {G}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Equipoise

At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Gibbering Kami

Flying
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Sheoldred's Assimilator

Menace
Whenever Sheoldred's Assimilator enters the battlefield or attacks, exile up to one target card from a graveyard. If a card is exiled this way, you may conjure a duplicate of that card into the top five cards of your library at random.
Akroma's Memorial

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Chainflail Centipede

Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Royal Assassin Avatar

At the beginning of your upkeep, you draw a card and you lose 1 life.
Profane Procession // Tomb of the Dusk Rose

{3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
Hammer of Nazahn

Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip {4}
Rockcaster Platoon

{4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
Book of Rass

{2}, Pay 2 life: Draw a card.
It That Gets Left Hanging

When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.
Icy Blast

Tap X target creatures.
Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.
Impulsive Return

Return two cards named Ecstatic Piper from Xenagos's graveyard to the battlefield. At the beginning of combat this turn, Impulsive Return deals damage to each player equal to the number of Revelers on the battlefield.
Xenic Poltergeist

{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
Exert Influence

Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.
Hans Eriksson

Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
Spider Climb

You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
Chaos Lord

First strike
At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.
Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.
Good-Fortune Unicorn

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.