joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Moratorium Stone

{2}, {T}: Exile target card from a graveyard.
{2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.
Bringer of the White Dawn

You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.
Ramunap Hydra

Vigilance, reach, trample
Ramunap Hydra gets +1/+1 as long as you control a Desert.
Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard.
Faerie Noble

Flying
Other Faerie creatures you control get +0/+1.
{T}: Other Faerie creatures you control get +1/+0 until end of turn.
Tale of Tinúviel

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel.
II — Return target creature card from your graveyard to the battlefield.
III — Up to two target creatures you control each gain lifelink until end of turn.
Brain Gorgers

When you cast this spell, any player may sacrifice a creature. If a player does, counter Brain Gorgers.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Mount Keralia

At the beginning of your end step, put a pressure counter on Mount Keralia.
When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker.
Whenever chaos ensues, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.
Professor of Zoomancy

When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Underworld Hermit

When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Charge Through

Target creature gains trample until end of turn.
Draw a card.
Dazzling Beauty

Cast this spell only during the declare blockers step.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card at the beginning of the next turn's upkeep.
Sanctum Spirit

Lifelink
Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Imp's Mischief

Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Zilortha, Strength Incarnate

Trample
Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
Ghastly Gloomhunter

Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)
Flying, lifelink
If Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it.
Darien, King of Kjeldor

Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
Boggart Mob

Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token.
Chariot of Victory

Equipped creature has first strike, trample, and haste.
Equip {1}
Hanweir, the Writhing Township

Trample, haste
Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
Deathgorge Scavenger

Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
Batwing Brume

Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.)
Mer Man

When this creature enters the battlefield, you may draw a card.
Gale Force

Gale Force deals 5 damage to each creature with flying.
Samut, Voice of Dissent

Flash
Double strike, vigilance, haste
Other creatures you control have haste.
{W}, {T}: Untap another target creature.
Hordewing Skaab

Flying
Other Zombies you control have flying.
Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
Kytheon's Irregulars

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
{W}{W}: Tap target creature.
Kindle the Carnage

Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's mana value to each creature. You may repeat this process any number of times.
Death Match

Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
Mine Excavation

Return target artifact or enchantment card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Sylvan Basilisk

Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
Keldon Champion

Haste
Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker.
Haunted Mire

({T}: Add {B} or {G}.)
Haunted Mire enters the battlefield tapped.
Ray of Ruin

Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Skyrider Elf

Flying
Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
Coma Veil

Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
Staunch Defenders

When Staunch Defenders enters the battlefield, you gain 4 life.
Ground Assault

Ground Assault deals damage to target creature equal to the number of lands you control.
Parasitic Grasp

Cleave {1}{B}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.
Grotag Siege-Runner

{R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.
Viridian Zealot

{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
Robaran Mercenaries

Vigilance
Robaran Mercenaries has all activated abilities of all legendary creatures you control.
Trumpeting Gnarr

Mutate {3}{G/U}{G/U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, create a 3/3 green Beast creature token.
Pious Wayfarer

Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
Serum Sovereign

Flying
Whenever you cast a noncreature spell, put an oil counter on Serum Sovereign.
{U}, Remove an oil counter from Serum Sovereign: Draw a card, then scry 2.
First Pick

Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Skirk Alarmist

Haste
{T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
Hall of Gemstone

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
Well of Ideas

When Well of Ideas enters the battlefield, draw two cards.
At the beginning of each other player's draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.
Autumn Willow

Shroud (This creature can't be the target of spells or abilities.)
{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
Obliterating Bolt

Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Rime Dryad

Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.)
Retrieval Agent

{2}: Retrieval Agent gets +1/-1 until end of turn.
Twist Allegiance

You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
Skeleton Archer

When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
Janjeet Sentry

When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters).
{T}, Pay {E}{E}: You may tap or untap target artifact or creature.
Grateful Apparition

Flying
Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Curse of Marit Lage

When Curse of Marit Lage enters the battlefield, tap all Islands.
Islands don't untap during their controllers' untap steps.
Commander's Insight

Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.
Buried Treasure

{T}, Sacrifice Buried Treasure: Add one mana of any color.
{5}, Exile Buried Treasure from your graveyard: Discover 5. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Scent of Jasmine

Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
Towering Baloth

Morph {6}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Krovikan Fetish

Enchant creature
When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1.
Stalwart Pathlighter

Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.
Burst of Speed

Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)
Juggernaut

Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
Cenn's Heir

Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
Inspiring Roar

Put a +1/+1 counter on each creature you control.
Questing Phelddagrif

{G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.
{W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.
{U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
Sol, Advocate Eternal

Legendary partner (You can have two commanders if this is one of them. The other one is promoted to legendary.)
Flying, vigilance
Teamwork — Whenever you attack or block with both Sol, Advocate Eternal and its partner, support 4 and investigate four times.
Master Healer

{T}: Prevent the next 4 damage that would be dealt to any target this turn.
Buoyancy

Flash
Enchant creature
Enchanted creature has flying.
Hunting Cheetah

Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
Avacyn's Pilgrim

{T}: Add {W}.
Walking Bulwark

Defender
{2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
Enter the Dungeon

Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.
Scourge of Numai

At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
Orzhov Guildmage

{2}{W}: Target player gains 1 life.
{2}{B}: Each player loses 1 life.
Pyramid of the Pantheon

{2}, {T}: Add one mana of any color. Put a brick counter on Pyramid of the Pantheon.
{T}: Add three mana of any one color. Activate only if there are three or more brick counters on Pyramid of the Pantheon.
Ogre Errant

Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Jötun Owl Keeper

Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Jötun Owl Keeper dies, create a 1/1 white Bird creature token with flying for each age counter on it.
Pulse of the Fields

You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
Kalain, Reclusive Painter

When Kalain, Reclusive Painter enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
Prismatic Circle

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Prismatic Circle enters the battlefield, choose a color.
{1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Sanguine Sacrament

You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
Oracle of Bones

Haste
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Phyrexian Ghoul

Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
Nether Spirit

At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.
Surge of Righteousness

Destroy target black or red creature that's attacking or blocking. You gain 2 life.
Ceaseless Searblades

Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
Sungrass Prairie

{1}, {T}: Add {G}{W}.
Scryb Sprites

Flying
Izzet Guildmage

({U/R} can be paid with either {U} or {R}.)
{2}{U}: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy.
{2}{R}: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.
Multani's Acolyte

Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Multani's Acolyte enters the battlefield, draw a card.
Aetherize

Return all attacking creatures to their owner's hand.
Crystal Ball

{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Defile

Target creature gets -1/-1 until end of turn for each Swamp you control.
Nafs Asp

Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.
Tend the Pests

As an additional cost to cast this spell, sacrifice a creature.
Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.
Counterintelligence

Return one or two target creatures to their owners' hands.
Sanguine Guard

First strike
{1}{B}: Regenerate Sanguine Guard.
Xenagos, the Reveler

[+1]: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.
[0]: Create a 2/2 red and green Satyr creature token with haste.
[−6]: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
Disempower

Put target artifact or enchantment on top of its owner's library.
Rift

Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.)
Rift enters the battlefield tapped.
{T}: Add {C}.
Rhox Meditant

When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.
Tough Cookie

When Tough Cookie enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}{G}: Target noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
{2}, {T}, Sacrifice Tough Cookie: You gain 3 life.
Chupacabra Echo

Fathomless descent — When Chupacabra Echo enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Leyline of Anticipation

If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
Giant Cindermaw

Trample
Players can't gain life.
Fade into Antiquity

Exile target artifact or enchantment.
Salt Road Patrol

Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Skirsdag Supplicant

{B}, {T}, Discard a card: Each player loses 2 life.
Thorntooth Witch

Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
Widespread Thieving

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost.
Living Lands

All Forests are 1/1 creatures that are still lands.
Channeler Initiate

When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
Flames of the Blood Hand

Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
Dark Maze

Defender (This creature can't attack.)
{0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
Leafkin Druid

{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
Dragonlair Spider

Reach
Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
Stonehoof Chieftain

Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
Tribal Golem

Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie.
Vortex Runner

As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked.
Greenside Watcher

{T}: Untap target Gate.
Warden of the Beyond

Vigilance (Attacking doesn't cause this creature to tap.)
Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.
Push Your Luck

Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize! Shuffle the revealed cards into your library.
Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an attraction.
Lore Seeker

Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)
Everdawn Champion

Prevent all combat damage that would be dealt to Everdawn Champion.
Urborg Scavengers

Whenever Urborg Scavengers enters the battlefield or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers.
Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Qal Sisma Behemoth

Qal Sisma Behemoth can't attack or block unless you pay {2}.
Pollenbright Wings

Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Arcane Proxy

Prototype {1}{U}{U} — 2/1 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.
Cantivore

Vigilance
Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards.
Portent Tracker

{T}: Untap target land.
{T}: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery.
Enshrouding Mist

Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
Heroes of Kamigawa

Each spell you cast with a name printed in a Kamigawa expansion costs {1} less to cast.
[+2]: Open up to one sealed Kamigawa booster pack and shuffle those cards into your booster pile. Look at the top four cards of your booster pile. Put two of those cards into your hand and the rest into your graveyard.
[−3]: Return a creature card with a name printed in a Kamigawa expansion from your graveyard to the battlefield.
Heroes of Kamigawa can be your commander.
Artistic Refusal

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose one or both —
• Counter target spell.
• Draw two cards, then discard a card.
Crush Dissent

Counter target spell unless its controller pays {2}.
Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Defense of the Heart

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Nettletooth Djinn

At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.