joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Arcanum Wings

Enchant creature
Enchanted creature has flying.
Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)
Mordenkainen

[+2]: Draw two cards, then put a card from your hand on the bottom of your library.
[−2]: Create a blue Dog Illusion creature token with "This creature's power and toughness are each equal to twice the number of cards in your hand."
[−10]: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
Vagrant Plowbeasts

{1}: Regenerate target creature with power 5 or greater.
Elite Arrester

{1}{U}, {T}: Tap target creature.
Shield Dancer

{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
Lost Legion

When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Wander in Death

Return up to two target creature cards from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
You're in Command

Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of {0}.)
Biting Tether

Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
Natural Balance

Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.
Arrest

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Rockfall Vale

Rockfall Vale enters the battlefield tapped unless you control two or more other lands.
{T}: Add {R} or {G}.
Phyrexian Debaser

Flying
{T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
Thud-for-Duds

Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.
Richlau, Headmaster

At the beginning of your end step, you may pay {1}. When you do, target artifact card in your graveyard perpetually gains "This spell costs {1} less to cast." If it's a creature or Vehicle card, it perpetually gets +2/+2. Put it into your library second from the top.
Emberwilde Captain

When Emberwilde Captain enters the battlefield, you become the monarch.
Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.
The Great Forest

Each creature assigns combat damage equal to its toughness rather than its power.
Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.
Veteran Bodyguard

As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
Scholar of New Horizons

Scholar of New Horizons enters the battlefield with a +1/+1 counter on it.
{T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Initiate of Blood // Goka the Unjust

{T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood.
Odric's Outrider

Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.
Rabble Rousing

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Scattershot

Scattershot deals 1 damage to target creature.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Quiet Contemplation

Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
Secret Salvage

Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.
Loam Dryad

{T}, Tap an untapped creature you control: Add one mana of any color.
Fixed Point in Time

When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)
Niall Silvain

{G}{G}{G}{G}, {T}: Regenerate target creature.
Gold-Forged Thopteryx

Flying, lifelink
Each legendary permanent you control has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Phantasmal Terrain

Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Ulamog's Reclaimer

Devoid (This card has no color.)
When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.
Ricochet

Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.
Wingsteed Trainer

When Wingsteed Trainer enters the battlefield or attacks, conjure a card named Stormfront Pegasus into your hand.
Goblin Gardener

When Goblin Gardener dies, destroy target land.
Light of Sanction

Prevent all damage that would be dealt to creatures you control by sources you control.
Tuktuk Rubblefort

Defender, reach
Creatures you control have haste.
Deadly Wanderings

As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.
Mystic Genesis

Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.
Frontline Strategist

Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
Incite Hysteria

Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
Kiln Walker

Whenever Kiln Walker attacks, it gets +3/+0 until end of turn.
Sorin's Thirst

Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
Lithoform Engine

{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.
{3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)
Sublime Archangel

Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
Ojutai's Command

Choose two —
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• You gain 4 life.
• Counter target creature spell.
• Draw a card.
Decimator of the Provinces

Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste
Sarinth Steelseeker

Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Thorn Lieutenant

Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.
{5}{G}: Thorn Lieutenant gets +4/+4 until end of turn.
Centaur of Attention

When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.
At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.
Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.
Squirrel Stack

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!
Prize — Create a 1/1 green Squirrel creature token for each die you stack above the fourth, then sacrifice Squirrel Stack and open an Attraction.
Key to the City

{T}, Discard a card: Up to one target creature can't be blocked this turn.
Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.
Sightless Ghoul

Sightless Ghoul can't block.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Apostle of Invasion

Flying
Corrupted — As long as an opponent has three or more poison counters, Apostle of Invasion has double strike.
Deep-Slumber Titan

Deep-Slumber Titan enters the battlefield tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
Lightfoot Rogue

Sneak Attack — Whenever Lightfoot Rogue attacks, roll a d20.
1—9 | Lightfoot Rogue gains deathtouch until end of turn.
10—19 | It gets +1/+0 and gains deathtouch until end of turn.
20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.
Undermountain Adventurer

Vigilance
When Undermountain Adventurer enters the battlefield, you take the initiative.
{T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.
Sticky Fingers

Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
When enchanted creature dies, draw a card.
Sylvan Ranger

When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Yawgmoth's Testament

Until end of turn, you may play face-up cards you own from exile.
If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead.
Malefic Scythe

Malefic Scythe enters the battlefield with a soul counter on it.
Equipped creature gets +1/+1 for each soul counter on Malefic Scythe.
Whenever equipped creature dies, put a soul counter on Malefic Scythe.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Murktide Regent

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
Murktide Regent enters the battlefield with a +1/+1 counter on it for each instant and sorcery card exiled with it.
Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent.
Ondu Inversion // Ondu Skyruins

Destroy all nonland permanents.
Grinning Totem

{2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
Onyx Mage

{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Fateful Absence

Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Excoriate

Exile target tapped creature.
Forsaken Wastes

Players can't gain life.
At the beginning of each player's upkeep, that player loses 1 life.
Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.
Obscuring Haze

If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Irrigation Ditch

Irrigation Ditch enters the battlefield tapped.
{T}: Add {W}.
{T}, Sacrifice Irrigation Ditch: Add {G}{U}.
Volrath, the Shapestealer

At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature.
{1}: Until your next turn, Volrath, the Shapestealer becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.
Very Cryptic Command

Choose two —
• Switch target creature's power and toughness until end of turn.
• Target creature can't be blocked this turn.
• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.
• Assemble a Contraption.
Harness by Force

Strive — This spell costs {2}{R} more to cast for each target beyond the first.
Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.
Zephyr Winder

Flying
Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature.
Spellwild Ouphe

Spells that target Spellwild Ouphe cost {2} less to cast.
Goldmeadow

Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens.
Whenever chaos ensues, create a 0/1 white Goat creature token.
Fireborn Knight

Double strike
{R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn.
Sarkhan's Scorn

Sarkhan's Scorn deals damage equal to the number of turns you have begun to target creature or planeswalker.
Opportunist

{T}: Opportunist deals 1 damage to target creature that was dealt damage this turn.
Anarchist

When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
Ghalta and Mavren

Trample
Whenever you attack, choose one —
• Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.
• Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
Ovalchase Dragster

Trample, haste
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Talisman of Resilience

{T}: Add {C}.
{T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you.
Exotic Pets

Create two 1/1 blue Fish creature tokens with "This creature can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.
Auspicious Starrix

Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
Binding Grasp

Enchant creature
At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.
You control enchanted creature.
Enchanted creature gets +0/+1.
Ritual of Soot

Destroy all creatures with mana value 3 or less.
Bloodcrazed Socialite

Menace
When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
Floating Shield

Enchant creature
As Floating Shield enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
Pool of Vigorous Growth

{X}, {T}, Discard a card: Create a token that's a copy of a random creature card with mana value X. Activate only as a sorcery.
Remote Farm

Remote Farm enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Remote Farm: Add {W}{W}. If there are no depletion counters on Remote Farm, sacrifice it.
Empyrean Eagle

Flying
Other creatures you control with flying get +1/+1.
Akuta, Born of Ash

Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.
Renegade Doppelganger

Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)
Skanos, Blue Dragon Vassal

Flying
Whenever Skanos, Blue Dragon Vassal attacks, another target attacking creature gains flying and gets +X/+0 until end of turn, where X is Skanos's power.
Magic Missile

This spell can't be countered.
Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Hero's Heirloom

Equipped creature gets +2/+1.
As long as equipped creature is legendary, it has trample and haste.
Equip {2}
Confounding Conundrum

When Confounding Conundrum enters the battlefield, draw a card.
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Missy

Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
Felhide Petrifier

Deathtouch
Other Minotaur creatures you control have deathtouch.
Sawblade Scamp

Haste
Whenever you cast a noncreature spell, put an oil counter on Sawblade Scamp.
{T}, Remove an oil counter from Sawblade Scamp: It deals 1 damage to each opponent.
Taoist Mystic

Taoist Mystic can't be blocked by creatures with horsemanship.
Wildwood Tracker

Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.
Tidings

Draw four cards.
Think Tank

At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Gargantuan Leech

This spell costs {1} less to cast for each Cave you control and each Cave card in your graveyard.
Lifelink
Akiri, Line-Slinger

First strike, vigilance
Akiri, Line-Slinger gets +1/+0 for each artifact you control.
Partner (You can have two commanders if both have partner.)
Kingfisher

Flying
When Kingfisher dies, draw a card.
Phyrexian Defiler

{T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.
Emrakul's Influence

Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.
Elvish Piper

{G}, {T}: You may put a creature card from your hand onto the battlefield.
Lead Golem

Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
Tchotchke Elemental

Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter.
Tchotchke Elemental gets +1/+1 for each knickknack counter on it.
Royal Warden

Phalanx Commander — When Royal Warden enters the battlefield, create two tapped 2/2 black Necron Warrior artifact creature tokens.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Geier Reach Bandit // Vildin-Pack Alpha

Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
Infested Fleshcutter

Equipped creature gets +2/+0.
Whenever equipped creature attacks, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.)
Equip {2}{W}
Velomachus Lorehold

Flying, vigilance, haste
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Foul Orchard

Foul Orchard enters the battlefield tapped.
{T}: Add {B} or {G}.
Nightscape Apprentice

{U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Target creature gains first strike until end of turn.
Eerie Interlude

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Defensive Formation

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
Mist Dragon

{0}: Mist Dragon gains flying. (This effect lasts indefinitely.)
{0}: Mist Dragon loses flying. (This effect lasts indefinitely.)
{3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Bojuka Bog

Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
{T}: Add {B}.
Rusted Slasher

Sacrifice an artifact: Regenerate Rusted Slasher.
Skullsnatcher

Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.
Phyrexian Marauder

Phyrexian Marauder enters the battlefield with X +1/+1 counters on it.
Phyrexian Marauder can't block.
Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it.
Jubilant Skybonder

Flying
Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast."
Candlelit Cavalry

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.
Dreamstalker Manticore

Whenever you cast your first spell during each opponent's turn, Dreamstalker Manticore deals 1 damage to any target.
Hookhand Mariner // Riphook Raider

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Ochran Assassin

Deathtouch
All creatures able to block Ochran Assassin do so.
Ravenous Gigantotherium

Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
When Ravenous Gigantotherium enters the battlefield, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to Ravenous Gigantotherium.