joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
The Wanderer

Prevent all noncombat damage that would be dealt to you and other permanents you control.
[−2]: Exile target creature with power 4 or greater.
Morbid Opportunist

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Crookclaw Transmuter

Flash
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
Twisted Reflection

Choose one —
• Target creature gets -6/-0 until end of turn.
• Switch target creature's power and toughness until end of turn.
Entwine {B} (Choose both if you pay the entwine cost.)
Alandra, Sky Dreamer

Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Into the North

Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.
Jolrael, Voice of Zhalfir

At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land.
Whenever a land creature you control deals combat damage to a player, draw a card.
Candlekeep Inspiration

Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
Placid Rottentail

Vigilance
{2}{G}, Exile Placid Rottentail from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Raugrin Crystal

{T}: Add {U}, {R}, or {W}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Kwain, Itinerant Meddler

{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.
Spirit Summoning

Create a 3/2 red and white Spirit creature token.
Goatnapper

When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
Deepwood Tantiv

Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
Beacon of Destruction

Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.
Ajani Unyielding

[+2]: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.
[−2]: Exile target creature. Its controller gains life equal to its power.
[−9]: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.
Sisay's Ring

{T}: Add {C}{C}.
Bellowing Aegisaur

Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
Fighter Class

(Gain the next level as a sorcery to add its ability.)
When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{R}{W}: Level 2
Equip abilities you activate cost {2} less to activate.
{3}{R}{W}: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Lydari Druid

When Lydari Druid enters the battlefield, for each land on the battlefield, choose a basic land type at random. Those lands become the land types chosen this way. (This effect lasts indefinitely.)
Squee, Dubious Monarch

Haste
Whenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
Fireforger's Puzzleknot

When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to any target.
{2}{R}, Sacrifice Fireforger's Puzzleknot: It deals 1 damage to any target.
Adaptive Automaton

As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Crag Puca

{U/R}: Switch Crag Puca's power and toughness until end of turn.
Arbalest Engineers

When Arbalest Engineers enters the battlefield, choose one —
• Arbalest Engineers deals 1 damage to any target.
• Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.
• Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Orb of Dreams

Permanents enter the battlefield tapped.
The Philosopher

{2}, {T}: Tap target creature.
Herdchaser Dragon

Flying, trample
Megamorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Servo Exhibition

Create two 1/1 colorless Servo artifact creature tokens.
Hulking Metamorph

Prototype {2}{U}{U} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
You may have Hulking Metamorph enter the battlefield as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to Hulking Metamorph's power and toughness.
Nezumi Bladeblesser

Nezumi Bladeblesser has deathtouch as long as you control an artifact.
Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)
Reverent Silence

If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.
Destroy all enchantments.
A-Sewer Crocodile

{3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
Giant Fan

{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
Ice Cauldron

{X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron.
{T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.
Nausea

All creatures get -1/-1 until end of turn.
Graven Lore

Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards. ({S} is mana from a snow source.)
Goblin Lackey

Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
Goldfury Strider

Trample
Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
Jilt

Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
Chicken Troupe

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When Chicken Troupe enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
Deadly Plot

Choose one —
• Destroy target creature or planeswalker.
• Return target Zombie creature card from your graveyard to the battlefield tapped.
Strata Scythe

Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle.
Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.
Equip {3}
Enclave Cryptologist

Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
0/1
{T}: Draw a card, then discard a card.
LEVEL 3+
0/1
{T}: Draw a card.
Weave Fate

Draw two cards.
Anhelo, the Painter

Deathtouch
The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Llanowar Visionary

When Llanowar Visionary enters the battlefield, draw a card.
{T}: Add {G}.
Cyberdrive Awakener

Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
Nivix Guildmage

{1}{U}{R}: Draw a card, then discard a card.
{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Tattered Drake

Flying
{B}: Regenerate Tattered Drake.
Chittering Witch

When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.
{1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Extortion

Look at target player's hand and choose up to two cards from it. That player discards those cards.
Terror // Terror

Destroy target nonartifact, nonblack creature. It can't be regenerated.
Luminate Primordial

Vigilance
When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
Nyx Herald

At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
Paragon of Eternal Wilds

Other green creatures you control get +1/+1.
{G}, {T}: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Cauldron Familiar

When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
Bucket List

Whenever you cast a spell of a type showing on Bucket List, put a counter over that type and draw a card. If all five types on Bucket List have counters over them, sacrifice it and draw one more card.
☐ artifact ☐ creature ☐ enchantment ☐ instant ☐ sorcery
Tower of Coireall

{T}: Target creature can't be blocked by Walls this turn.
Pox

Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.
Dream Twist

Target player mills three cards.
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Arcades, the Strategist

Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
Descendants' Path

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Roar of Resistance

Creature tokens you control have haste.
Whenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.
Thrull Champion

Thrull creatures get +1/+1.
{T}: Gain control of target Thrull for as long as you control Thrull Champion.
Jetmir, Nexus of Revels

Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
Broken Ambitions

Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller mills four cards. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Ovinomancer

When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.
{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
Circular Logic

Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sword of Kaldra

Equipped creature gets +5/+5.
Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.)
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Sunblast Angel

Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.
Metathran Aerostat

Flying
{X}{U}: You may put a creature card with mana value X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.
Demotion

Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
Théoden, King of Rohan

Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn.
Eiganjo Uprising

Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.
Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
Supreme Phantom

Flying
Other Spirits you control get +1/+1.
Cunning Advisor

{T}: Target opponent discards a card. Activate only during your turn, before attackers are declared.
Plasma Jockey

Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn.
Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Bayou

({T}: Add {B} or {G}.)
Thundering Wurm

When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.
Sap Vitality

Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0.
Arachnoid Adaptation

Target creature gets +2/+2 and gains reach until end of turn. Untap it.
Infernius Spawnington III, Esq.

Flying, first strike, trample, haste
This spell costs {3} less to cast for each card you've revealed this turn.
When Infernius Spawnington III, Esq. enters the battlefield, you may say "I'm here." If you do, it deals 3 damage to target player.
Serpent's Soul-Jar

Whenever an Elf you control dies, exile it.
{T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar.
Ivory Charm

Choose one —
• All creatures get -2/-0 until end of turn.
• Tap target creature.
• Prevent the next 1 damage that would be dealt to any target this turn.
Nature's Chant

Destroy target artifact or enchantment.
Final Revels

Choose one —
• All creatures get +2/+0 until end of turn.
• All creatures get -0/-2 until end of turn.
The Circle of Loyalty

This spell costs {1} less to cast for each Knight you control.
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
{3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
Frenzied Devils

Haste
Whenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn.
Clarion Spirit

Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
Faith Unbroken

Enchant creature you control
When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.
Enchanted creature gets +2/+2.
Dance of the Skywise

Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.
Merrow Witsniper

When Merrow Witsniper enters the battlefield, target player mills a card.
Wolfhunter's Quiver

Equipped creature has "{T}: This creature deals 1 damage to any target" and "{T}: This creature deals 3 damage to target Werewolf creature."
Equip {5}
Barbara Wright

History Teacher — Sagas you control have read ahead. (As a Saga enters the battlefield, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
Trigon of Infestation

Trigon of Infestation enters the battlefield with three charge counters on it.
{G}{G}, {T}: Put a charge counter on Trigon of Infestation.
{2}, {T}, Remove a charge counter from Trigon of Infestation: Create a 1/1 green Phyrexian Insect creature token with infect.
Shimmer of Possibility

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Syrix, Carrier of the Flame

Flying, haste
At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target.
Whenever another Phoenix you control dies, you may cast Syrix, Carrier of the Flame from your graveyard.
Anurid Murkdiver

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Spirit of the Hearth

Flying
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Dowsing Shaman

{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
Symmetry Sage

Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.
Trigon of Rage

Trigon of Rage enters the battlefield with three charge counters on it.
{R}{R}, {T}: Put a charge counter on Trigon of Rage.
{2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn.
Shard of the Nightbringer

Flying
Drain Life — When Shard of the Nightbringer enters the battlefield, if you cast it, target opponent loses half their life, rounded up. You gain life equal to the life lost this way.
Insufferable Syphon

Whenever you crank Insufferable Syphon, target player discards a card.
Natural Selection

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Gateway Sneak

Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn.
Whenever Gateway Sneak deals combat damage to a player, draw a card.
Feast or Famine

Choose one —
• Create a 2/2 black Zombie creature token.
• Destroy target nonartifact, nonblack creature. It can't be regenerated.
Spiketail Drake

Flying
Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.
Sunken Citadel

Sunken Citadel enters the battlefield tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
Evolved Spinoderm

Evolved Spinoderm enters the battlefield with four oil counters on it.
Evolved Spinoderm has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof.
At the beginning of your upkeep, remove an oil counter from Evolved Spinoderm. Then if it has no oil counters on it, sacrifice it.
Profane Command

Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Quick-Stick Lick Trick

Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn.
Weed-Pruner Poplar

At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.
Novice Inspector

When Novice Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Mirror Match

Cast this spell only during the declare blockers step.
For each creature attacking you or a planeswalker you control, create a token that's a copy of that creature and that's blocking that creature. Exile those tokens at end of combat.
Dromosaur

Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
Tahngarth's Glare

Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
Spear of the General

Equipped creature gets +2/+0 and has first strike.
Equip {2}
Staunch Crewmate

When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Witness of Tomorrows

Flying
{3}{U}: Scry 1.
Owlin Shieldmage

Flying
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Thoughtseize

Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Rune of Protection: Blue

{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
Open the Way

X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Peer Through Depths

Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Modular Monstrosity

Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities.
Callous Dismissal

Return target nonland permanent to its owner's hand.
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Blur Sliver

Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Unnatural Restoration

Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Necromancer's Stockpile

{1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.
Lightning Skelemental

Trample, haste
Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards.
At the beginning of the end step, sacrifice Lightning Skelemental.
Vampire Envoy

Flying
Whenever Vampire Envoy becomes tapped, you gain 1 life.
Spire Serpent

Defender
Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.