joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Acquisitions Expert

When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Rhox War Monk

Lifelink
Harness the Storm

Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
Prophetic Prism

When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
Tiller Engine

Whenever a land enters the battlefield tapped and under your control, choose one —
• Untap that land.
• Tap target nonland permanent an opponent controls.
Brigid, Hero of Kinsbaile

First strike
{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
Nantuko Husk

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
Magmatic Insight

As an additional cost to cast this spell, discard a land card.
Draw two cards.
Fatal Lore

An opponent chooses one —
• You draw three cards.
• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
Surrakar Spellblade

Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
The Fourteenth Doctor

When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.
You may have The Fourteenth Doctor enter the battlefield as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn.
Sphinx of the Steel Wind

Flying, first strike, vigilance, lifelink, protection from red and from green
Veteran Cavalier

Vigilance (Attacking doesn't cause this creature to tap.)
Brave the Sands

Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Spell Counter

Counter target spell.
Gotcha — If an opponent says "spell" or "counter," you may say "Gotcha!" When you do, return Spell Counter from your graveyard to your hand.
Pitiless Plunderer

Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Lim-Dûl's Cohort

Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
Thalia, Heretic Cathar

First strike
Creatures and nonbasic lands your opponents control enter the battlefield tapped.
Sustenance

{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Price of Knowledge

Players have no maximum hand size.
At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.
Tilonalli's Summoner

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
Cloud Sprite

Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.
Altar's Reap

As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Angelic Sleuth

Flying
Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Howltooth Hollow

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Howltooth Hollow enters the battlefield tapped.
{T}: Add {B}.
{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.
Morkrut Necropod

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.
Drain Power

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Brambleweft Behemoth

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Vengeful Reaper

Flying, deathtouch, haste
Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Splashy Spellcaster

Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Kor Duelist

As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
Sage's Dousing

Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
Untethered Express

Trample
Whenever Untethered Express attacks, put a +1/+1 counter on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Eureka Moment

Draw two cards. You may put a land card from your hand onto the battlefield.
Dollhouse of Horrors

{1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.
Sarkhan's Unsealing

Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.
Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.
Dredging Claw

Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever a creature enters the battlefield from your graveyard, you may attach Dredging Claw to it.
Equip {1}{B} ({1}{B}: Attach to target creature you control. Equip only as a sorcery.)
Crumbling Necropolis

Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
Witty Roastmaster

Alliance — Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent.
Mindlink Mech

Flying
Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
Synchronized Eviction

This spell costs {2} less to cast if you control at least two creatures that share a creature type.
Put target nonland permanent into its owner's library second from the top.
Guardian Beast

As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
Favor of Jukai

Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +3/+3 and has reach.
Channel — {1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.
Stunt Double

Flash
You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.
Orzhov Signet

{1}, {T}: Add {W}{B}.
Ezuri's Archers

Reach (This creature can block creatures with flying.)
Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
Bouncing Beebles

Bouncing Beebles can't be blocked as long as defending player controls an artifact.
Nevinyrral, Urborg Tyrant

Hexproof from artifacts, creatures, and enchantments
When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn.
When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments.
Whirling Dervish

Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Oglor, Devoted Assistant

At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard.
Whenever a creature card is put into your graveyard from your library or hand, it perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token."
Harsh Mercy

Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
Cudgel Troll

{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Mordenkainen's Polymorph

Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
Mild-Mannered Librarian

{3}{G}: Mild-Mannered Librarian becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once.
Genasi Rabble-Rouser

Double team
{1}{R}: Creatures you control named Genasi Rabble-Rouser get +1/+0 until end of turn.
Shivan Hellkite

Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{R}: Shivan Hellkite deals 1 damage to any target.
Great Teacher's Decree

Creatures you control get +2/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Deep Freeze

Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
Flight Spellbomb

{T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.
When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.
Stonework Packbeast

Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard.
{2}: Add one mana of any color.
Hidden Predators

When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
Timberland Ancient

Reach, trample
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
No Quarter

Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
Avalanche Tusker

Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.
Bellowing Saddlebrute

Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked this turn.
Shieldhide Dragon

Flying, lifelink
Megamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Seasonal Sequels

Pitch the titles of up to X holiday-themed sequels to target spell. Copy that spell for each title pitched, except the copy has that name. You may choose new targets for the copies. (Simply adding numbers isn't festive enough.)
Grip of Desolation

Devoid (This card has no color.)
Exile target creature and target land.
Lightning Diadem

Enchant creature
When Lightning Diadem enters the battlefield, it deals 2 damage to any target.
Enchanted creature gets +2/+2.
Imperial Oath

Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
Overwhelming Splendor

Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Skanos, Black Dragon Vassal

Menace
Whenever Skanos, Black Dragon Vassal attacks, another target attacking creature gains menace and gets +X/+0 until end of turn, where X is Skanos's power.
Ursapine

{G}: Target creature gets +1/+1 until end of turn.
Rogue Refiner

When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters).
Critical Hit

Target creature gains double strike until end of turn.
When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
Rampaging Raptor

Trample, haste
{2}{R}: Rampaging Raptor gets +2/+0 until end of turn.
Whenever Rampaging Raptor deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects.
Wreath of Geists

Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
Planar Collapse

At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.
Infectious Rage

Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.
Garruk, Cursed Huntsman

[0]: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."
[−3]: Destroy target creature. Draw a card.
[−6]: You get an emblem with "Creatures you control get +3/+3 and have trample."
Crashing Drawbridge

Defender
{T}: Creatures you control gain haste until end of turn.
Knight of Meadowgrain

First strike
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Night Terrors

Target player reveals their hand. You choose a nonland card from it. Exile that card.
Battle Angels of Tyr

Flying, myriad
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Grim Discovery

Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
Kiln Fiend

Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
Banners Raised

Creatures you control get +1/+0 until end of turn.
Sunforger

Equipped creature gets +4/+0.
{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip {3}
Access Denied

Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
Dolmen Gate

Prevent all combat damage that would be dealt to attacking creatures you control.
Double Header

Flying
When Double Header enters the battlefield, you may return target permanent with a two-word name to its owner's hand.
Pillory of the Sleepless

Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
Keeper of the Beasts

{G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Create a 2/2 green Beast creature token.
Surrender Your Thoughts

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.
Poison Arrow

Destroy target nonblack creature. You gain 3 life.
Containment Priest

Flash
If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
Sylvan Caryatid

Defender, hexproof
{T}: Add one mana of any color.
Circuit Mender

When Circuit Mender enters the battlefield, you gain 2 life.
When Circuit Mender leaves the battlefield, draw a card.
Leave in the Dust

Return target nonland permanent to its owner's hand.
Draw a card.
Daring Thief

Inspired — Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.
Angelic Observer

This spell costs {1} less to cast for each Citizen you control.
Flying
Etherium-Horn Sorcerer

{1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Aeromoeba

Flying
Discard a card: Switch Aeromoeba's power and toughness until end of turn.
Rackling

At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.
Obsidian Charmaw

This spell costs {1} less to cast for each land your opponents control that could produce {C}.
Flying
When Obsidian Charmaw enters the battlefield, destroy target nonbasic land an opponent controls.
Topan Freeblade

Vigilance (Attacking doesn't cause this creature to tap.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
A-Haywire Mite

When Haywire Mite dies, you gain 3 life.
{G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.
Daggerdrome Imp

Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Temporal Mastery

Take an extra turn after this one. Exile Temporal Mastery.
Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Blood Funnel

Noncreature spells you cast cost {2} less to cast.
Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
Old Flitterfang

Flying
At the beginning of each end step, if a creature died this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}{B}, Sacrifice another creature or artifact: Old Flitterfang gets +2/+2 until end of turn.
Chronostutter

Put target creature into its owner's library second from the top.
Sword of War and Peace

Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip {2}
Seraph

Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
Fractured Sanity

Each opponent mills fourteen cards.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle Fractured Sanity, each opponent mills four cards.
Crippling Blight

Enchant creature
Enchanted creature gets -1/-1 and can't block.
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.
Marsh Crocodile

When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand.
When Marsh Crocodile enters the battlefield, each player discards a card.
Flowstone Shambler

{R}: Flowstone Shambler gets +1/-1 until end of turn.
How to Keep an Izzet Mage Busy

Return How to Keep an Izzet Mage Busy to its owner's hand.
Hydrolash

Attacking creatures get -2/-0 until end of turn.
Draw a card.
Sinister Strength

Enchant creature
Enchanted creature gets +3/+1 and is black.
Temur Battle Rage

Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Waterlogged Hulk // Watertight Gondola

{T}: Mill a card. (Put the top card of your library into your graveyard.)
Craft with Island {3}{U} ({3}{U}, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Mindswipe

Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller.
Reverse Engineer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Draw three cards.
Copper Longlegs

Reach
{1}{G}, Sacrifice Copper Longlegs: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Chill to the Bone

Destroy target nonsnow creature.
Leonin Elder

Whenever an artifact enters the battlefield, you may gain 1 life.
Liliana, Waker of the Dead

[+1]: Each player discards a card. Each opponent who can't loses 3 life.
[−3]: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
[−7]: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
Rimewind Taskmage

{1}, {T}: You may tap or untap target permanent. Activate only if you control four or more snow permanents.
Disrupting Scepter

{3}, {T}: Target player discards a card. Activate only during your turn.
The Gaffer

At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
Akron Legionnaire

Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
Khod, Etlan Shiis Envoy

All lands are Islands in addition to their other types.
Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.
Myriad Landscape

Myriad Landscape enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Eyeblight Massacre

Non-Elf creatures get -2/-2 until end of turn.
Tidal Control

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.
Bloodstone Cameo

{T}: Add {B} or {R}.
Fallen Cleric

Protection from Clerics
Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Scythe Tiger

Shroud (This creature can't be the target of spells or abilities.)
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
Cacophony Unleashed

When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures.
Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
Thriving Ibex

When Thriving Ibex enters the battlefield, you get {E}{E} (two energy counters).
Whenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.