joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
A Reckoning Approaches

When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Squee, the Immortal

You may cast Squee, the Immortal from your graveyard or from exile.
Shortcut Seeker

Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Crested Sunmare

Other Horses you control have indestructible.
At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
Clergy of the Holy Nimbus

If Clergy of the Holy Nimbus would be destroyed, regenerate it.
{1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
Frenetic Ogre

{R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.
Valleymaker

{T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
{T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G}.
High Alert

Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
{2}{W}{U}: Untap target creature.
Stolen Identity

Create a token that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Entropic Eidolon

{B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.
Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
Granitic Titan

Menace
Cycling {2} ({2}, Discard this card: Draw a card.)
Hero of Goma Fada

Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.
Tervigon

Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Spawn Termagants — Whenever Tervigon deals combat damage to a player, create that many 1/1 green Tyranid creature tokens.
Sungold Sentinel

Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Symbiotic Elf

When Symbiotic Elf dies, create two 1/1 green Insect creature tokens.
Telekinesis

Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.
Cabaretti Ascendancy

At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
Firemaw Kavu

Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature.
When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.
Borborygmos

Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
Micromancer

When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Bramble Creeper

Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
Kitsune Blademaster

First strike
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Magebane Armor

Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Fanatical Fever

Target creature gets +3/+0 and gains trample until end of turn.
Rulik Mons, Warren Chief

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Rulik Mons, Warren Chief attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
Saltskitter

Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.
Clay Pigeon

Flying
{1}, Throw Clay Pigeon into the air at least two feet above your head while seated: If you catch Clay Pigeon with one hand, prevent all damage a source of your choice would deal to you this turn and tap Clay Pigeon. Otherwise, sacrifice it.
Struggle for Skemfar

Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Storm Fleet Arsonist

Raid — When Storm Fleet Arsonist enters the battlefield, if you attacked this turn, target opponent sacrifices a permanent.
Temur Sabertooth

{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
Mogis, God of Slaughter

Indestructible
As long as your devotion to black and red is less than seven, Mogis isn't a creature.
At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature.
Shaleskin Plower

Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Shaleskin Plower is turned face up, destroy target land.
Kadena, Slinking Sorcerer

The first face-down creature spell you cast each turn costs {3} less to cast.
Whenever a face-down creature enters the battlefield under your control, draw a card.
An Incident Has Occurred

Choose one or both —
• Destroy target creature with flying.
• Destroy target Attraction. (It's put into its owner's junkyard.)
You may apologize. If you do, you gain 3 life.
Scourge of Fleets

When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Uktabi Faerie

Flying
{3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.
Unseal the Necropolis

Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
Nath's Buffoon

Protection from Elves
Leading Performance

Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters.
Resourceful Return

Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
Curse of Silence

Enchant player
As Curse of Silence enters the battlefield, choose a card name.
Spells with the chosen name enchanted player casts cost {2} more to cast.
Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.
Chart a Course

Draw two cards. Then discard a card unless you attacked this turn.
Yosei, the Morning Star

Flying
When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.
Bottomless Vault

Bottomless Vault enters the battlefield tapped.
You may choose not to untap Bottomless Vault during your untap step.
At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Bottomless Vault: Add {B} for each storage counter removed this way.
Frogmite

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Minamo

Whenever a player casts a spell, that player may draw a card.
Whenever chaos ensues, each player may return a blue card from their graveyard to their hand.
Greater Mossdog

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sadistic Skymarcher

As an additional cost to cast this spell, reveal a Vampire card from your hand or pay {1}.
Flying, lifelink
Deadly Alliance

This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Destroy target creature or planeswalker.
Capital Punishment

Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.
Steppe Glider

Flying, vigilance
{1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
Avatar of Growth

This spell costs {1} less to cast for each opponent you have.
Trample
When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
Seize the Soul

Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Windriddle Palaces

Players play with the top card of their libraries revealed.
You may play lands and cast spells from the top of any player's library.
Whenever chaos ensues, each player mills a card.
Teysa, Envoy of Ghosts

Vigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
Psychic Drain

Target player mills X cards and you gain X life.
Standstill

When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
Cruel Entertainment

Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.
Skull Raid

Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference.
Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Deputized Protester

Menace (This creature can't be blocked except by two or more creatures.)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Undying Rage

Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
Ticking Gnomes

Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice Ticking Gnomes: It deals 1 damage to any target.
Skull Catapult

{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target.
Razorclaw Bear

Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
Saproling Infestation

Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
Serpentine Kavu

{R}: Serpentine Kavu gains haste until end of turn.
Black Dragon

Flying
Acid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn.
The Hive

{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
Roar of the Wurm

Create a 6/6 green Wurm creature token.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Festival Crasher

Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.
Rakshasa Vizier

Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.
Horseshoe Crab

{U}: Untap Horseshoe Crab.
Samut, Vizier of Naktamun

First strike, vigilance, haste
Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card.
Diamond Knight

Vigilance (Attacking doesn't cause this creature to tap.)
As Diamond Knight enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.
Enormous Energy Blade

Equipped creature gets +4/+0.
Whenever Enormous Energy Blade becomes attached to a creature, tap that creature.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Storm Fleet Aerialist

Flying
Raid — Storm Fleet Aerialist enters the battlefield with a +1/+1 counter on it if you attacked this turn.
Zealot il-Vec

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
Safe Passage

Prevent all damage that would be dealt to you and creatures you control this turn.
Militia Bugler

Vigilance (Attacking doesn't cause this creature to tap.)
When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Leonin Skyhunter

Flying
Trusted Pegasus

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
Prized Unicorn

All creatures able to block Prized Unicorn do so.
Leeching Sliver

Whenever a Sliver you control attacks, defending player loses 1 life.
Repopulate

Shuffle all creature cards from target player's graveyard into that player's library.
Cycling {2} ({2}, Discard this card: Draw a card.)
Talas Warrior

Talas Warrior can't be blocked.
Cerise, Slayer of Fear

First strike, lifelink
At the beginning of your postcombat main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
Village Survivors

Vigilance
Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
More or Less

Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
Failed Conversion

Enchant creature
Enchanted creature gets -4/-4.
When enchanted creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Crimson Hellkite

Flying
{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
Baneslayer Aspirant

Baneslayer Aspirant gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.
Vexing Scuttler

Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
Vampire Nocturnus

Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
Sindbad

{T}: Draw a card and reveal it. If it isn't a land card, discard it.
Foundry Champion

When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control.
{R}: Foundry Champion gets +1/+0 until end of turn.
{W}: Foundry Champion gets +0/+1 until end of turn.
Champion of Wits

When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)
Faithless Salvaging

Discard a card, then draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Fallen Ferromancer

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{1}{R}, {T}: Fallen Ferromancer deals 1 damage to any target.
Midnight Arsonist

When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.
Multani's Decree

Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
Dwarfhold Champion

As long as Dwarfhold Champion is equipped, it gets +0/+2.
Security Detail

{W}{W}: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
Cauldron Dance

Cast this spell only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Loran of the Third Path

Vigilance
When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.
{T}: You and target opponent each draw a card.
Blastoderm

Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Dusk's Landing

Draw a card. If an opponent lost life this turn and you gained life this turn, seek two Vampire cards instead.
Pyroceratops

Trample
Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.
Medomai the Ageless

Flying
Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.
Medomai the Ageless can't attack during extra turns.
Suq'Ata Assassin

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Insurrection

Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Rysorian Badger

Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.
Sealock Monster

Sealock Monster can't attack unless defending player controls an Island.
{5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.
Equilibrium

Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
Tide of War

Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
Instill Furor

Enchant creature
Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."
Tapping at the Window

Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard.
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ulvenwald Observer

Whenever a creature you control with toughness 4 or greater dies, draw a card.
Forlorn Pseudamma

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Inspired — Whenever Forlorn Pseudamma becomes untapped, you may pay {2}{B}. If you do, create a 2/2 black Zombie enchantment creature token.
Brass Knuckles

When you cast this spell, copy it. (The copy becomes a token.)
Equipped creature has double strike as long as two or more Equipment are attached to it.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Zhentarim Bandit

Whenever Zhentarim Bandit attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Limestone Golem

{2}, Sacrifice Limestone Golem: Target player draws a card.
Crush

Destroy target noncreature artifact.
Sigil Blessing

Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
Mardu Skullhunter

Mardu Skullhunter enters the battlefield tapped.
Raid — When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.
Zoetic Cavern

{T}: Add {C}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Impending Flux

Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.
Foretell {1}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Fatal Fumes

Target creature gets -4/-2 until end of turn.
Yule Ooze

At the beginning of your upkeep, destroy another nonland permanent chosen at random, then put a number of +1/+1 counters on Yule Ooze equal to that permanent's converted mana cost.
{R}{G}, Eat some food: Regenerate Yule Ooze.
A-Futurist Operative

As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.
{2}{U}: Untap Futurist Operative.
Soratami Cloud Chariot

{2}: Target creature you control gains flying until end of turn.
{2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
Sudden Strength

Target creature gets +3/+3 until end of turn.
Draw a card.
Troyan, Gutsy Explorer

{T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs.
{U}, {T}: Draw a card, then discard a card.
Fractal Summoning

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
Giant Mana Cake

{TK}{TK} — When this permanent leaves the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{TK}{TK}{TK}{TK} — When this permanent dies, destroy target nonland permanent.
{TK}{TK} — 3/3
{TK}{TK}{TK} — 6/2
Rally the Righteous

Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
Neheb, the Worthy

First strike
Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.