joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Excavating Anurid

When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card.
Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
Soothsayer Adept

{1}{U}, {T}: Draw a card, then discard a card.
Darkthicket Wolf

{2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn.
One-Clown Band

{2}{R}: Target Robot gets +2/+0 until end of turn.
Sigiled Behemoth

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cirith Ungol Patrol

{1}, {T}, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Clawing Torment

Enchant artifact or creature
As long as enchanted permanent is a creature, it gets -1/-1 and can't block.
Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."
Clay-Fired Bricks // Cosmium Kiln

When Clay-Fired Bricks enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Craft with artifact {5}{W}{W} ({5}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Grond, the Gatebreaker

Trample
As long as it's your turn and you control an Army, Grond, the Gatebreaker is an artifact creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Rith, the Awakener Avatar

Whenever a creature you control deals combat damage to a player, you may pay {5}. If you do, create a 5/5 red Dragon creature token with flying.
Alchemist's Retrieval

Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Return target nonland permanent [you control] to its owner's hand.
Simic Keyrune

{T}: Add {G} or {U}.
{G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Zalto, Fire Giant Duke

Trample
Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)
Meletis Astronomer

Heroic — Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Wash Out

Return all permanents of the color of your choice to their owners' hands.
Champion Lancer

Prevent all damage that would be dealt to Champion Lancer by creatures.
Oracle of the Alpha

Flying
When Oracle of the Alpha enters the battlefield, conjure the Power Nine into your library, then shuffle.
Whenever Oracle of the Alpha attacks, scry 1.
Ogre Taskmaster

Ogre Taskmaster can't block.
Wall of Earth

Defender (This creature can't attack.)
Dream Cache

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Intuition

Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Saheeli, the Gifted

[+1]: Create a 1/1 colorless Servo artifact creature token.
[+1]: The next spell you cast this turn costs {1} less to cast for each artifact you control as you cast it.
[−7]: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step.
Saheeli, the Gifted can be your commander.
Skemfar Avenger

Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.
Clamor Shaman

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.
Waterknot

Enchant creature
When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Hold the Perimeter

(Start the game with this conspiracy face up in the command zone.)
At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.
At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This creature can't block."
Spark of Creativity

Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.
Plated Crusher

Trample
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Inspiring Cleric

When Inspiring Cleric enters the battlefield, you gain 4 life.
Journey to Eternity // Atzal, Cave of Eternity

Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.
Icatian Phalanx

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Frightful Delusion

Counter target spell unless its controller pays {1}. That player discards a card.
Feeding Frenzy

Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
Insidious Bookworms

When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random.
Forgotten Monument

{T}: Add {C}.
Other Caves you control have "{T}, Pay 1 life: Add one mana of any color."
Strionic Resonator

{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Molten Sentry

As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.
Boseiju, Who Shelters All

Boseiju, Who Shelters All enters the battlefield tapped.
{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Pyre Hound

Trample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.
Karametra, God of Harvests

Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Irreverent Revelers

When Irreverent Revelers enters the battlefield, choose one —
• Destroy target artifact.
• Irreverent Revelers gains haste until end of turn.
Shadowspear

Equipped creature gets +1/+1 and has trample and lifelink.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip {2}
Steady Aim

Untap target creature. It gets +1/+4 and gains reach until end of turn.
Mutant's Prey

Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Arena

{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Crusher Zendikon

Enchant land
Enchanted land is a 4/2 red Beast creature with trample. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Éowyn, Lady of Rohan

At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost {1} less to activate.
Sylvia Brightspear

Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.)
Double strike
Dragons your team controls have double strike.
Grave Strength

Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.
Quicksilver Behemoth

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Fiery Intervention

Choose one —
• Fiery Intervention deals 5 damage to target creature.
• Destroy target artifact.
Hypnotic Swirly Disc

Whenever you crank Hypnotic Swirly Disc, target player mills X cards, where X is the number of creatures you control.
Gelid Shackles

Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
{S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow source.)
Dissipation Field

Whenever a permanent deals damage to you, return it to its owner's hand.
Stirge

Flying
Stirge can't block.
Blood Drain — {1}{B}, Pay 1 life, Sacrifice Stirge: Draw a card.
Aura Extraction

Put target enchantment on top of its owner's library.
Cycling {2} ({2}, Discard this card: Draw a card.)
Innocence Kami

{W}, {T}: Tap target creature.
Whenever you cast a Spirit or Arcane spell, untap Innocence Kami.
Mishra's Self-Replicator

Whenever you cast a historic spell, you may pay {1}. If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)
Dauthi Ghoul

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.
Agent of Horizons

{2}{U}: Agent of Horizons can't be blocked this turn.
Diabolic Vision

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
Viashino Sandsprinter

Trample, haste
At the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.)
Cycling {R} ({R}, Discard this card: Draw a card.)
TARDIS

Flying
Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
RMS Titanic

Flying, trample
When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Soulfire Grand Master

Lifelink
Instant and sorcery spells you control have lifelink.
{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
Karlach, Raging Tiefling

First strike
Rage Beyond Death — Specialize {6}. You may also activate this ability if Karlach, Raging Tiefling is in your graveyard.
Letter Bomb

When Letter Bomb enters the battlefield, sign it and shuffle it into target player's library. That player reveals each card they draw until they draw Letter Bomb. When that player draws Letter Bomb, it deals 19½ damage to them.
Vortex Elemental

{U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle.
{3}{U}{U}: Target creature blocks Vortex Elemental this turn if able.
Cathodion

When Cathodion dies, add {C}{C}{C}.
Heavy Ballista

{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
First Response

At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
Mass Hysteria

All creatures have haste.
Vine Gecko

The first kicked spell you cast each turn costs {1} less to cast.
Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko.
Mischievous Pup

Flash
When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand.
Relic Sloth

Vigilance
Menace (This creature can't be blocked except by two or more creatures.)
Burning-Rune Demon

Flying
When Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
Not on My Watch

Exile target attacking creature.
Selesnya Cluestone

{T}: Add {G} or {W}.
{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.
Explosive Entry

Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.
Kami of the Hunt

Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
Desperate Lunge

Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
Tenacious Tomeseeker

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When Tenacious Tomeseeker enters the battlefield, if it was bargained, return target instant or sorcery card from your graveyard to your hand.
Funeral March

Enchant creature
When enchanted creature leaves the battlefield, its controller sacrifices a creature.
Cinder Hellion

Trample
When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent or planeswalker.
Rot-Tide Gargantua

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature.
Temur Ascendancy

Creatures you control have haste.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
Shambling Ghoul

Shambling Ghoul enters the battlefield tapped.
Takara

Sacrifice a creature: Takara deals 1 damage to any target.
Invigorating Falls

You gain life equal to the number of creature cards in all graveyards.
Counterbore

Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Lightning Javelin

Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Might of the Nephilim

Target creature gets +2/+2 until end of turn for each of its colors.
Master of the Hunt

{2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Mass Diminish

Until your next turn, creatures target player controls have base power and toughness 1/1.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Pressure Point

Tap target creature.
Draw a card.
Amulet of Kroog

{2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
Dawnstrike Paladin

Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Vivien's Arkbow

{X}, {T}, Discard a card: Look at the top X cards of your library. You may put a creature card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Back for Seconds

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Return up to two target creature cards from your graveyard to your hand. If this spell was bargained, you may put one of those cards with mana value 4 or less onto the battlefield instead of putting it into your hand.
Expedition Diviner

Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Cragsmasher Yeti

Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
Trample
Alliance of Arms

Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Quirion Ranger

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Justiciar's Portal

Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
Syr Carah, the Bold

Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.
{T}: Syr Carah deals 1 damage to any target.
Alert Shu Infantry

Vigilance
Ballynock Cohort

First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
Increasing Savagery

Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead.
Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Hive Mind

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
Orcish Lumberjack

{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
Pyre Charger

Haste
{R}: Pyre Charger gets +1/+0 until end of turn.
Smoldering Crater

Smoldering Crater enters the battlefield tapped.
{T}: Add {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Magmatic Core

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.
Resupply

You gain 6 life.
Draw a card.
Alive // Well

Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)
Pointed Discussion

You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Plagued Rusalka

{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Revenge of Ravens

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
The Big Idea

{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.
Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
High Ground

Each creature you control can block an additional creature each combat.
Mindlock Orb

Players can't search libraries.
Sek'Kuar, Deathkeeper

Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
Ixalli's Diviner

When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Ogre Arsonist

When Ogre Arsonist enters the battlefield, destroy target land.
Frenzied Arynx

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
{4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn.
Duskfang Mentor

When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control.
{1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink.
Academy Wall

Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Fatal Grudge

As an additional cost to cast this spell, sacrifice a nonland permanent.
Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it.
Draw a card.
Sorcerer of the Fang

{5}{B}, {T}: Sorcerer of the Fang deals 2 damage to target opponent or planeswalker.
Laccolith Warrior

Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
Stromkirk Noble

Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
Alharu, Solemn Ritualist

When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner (You can have two commanders if both have partner.)
Gyome, Master Chef

Trample
At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn.
{1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.
Terra Eternal

All lands have indestructible.
Molting Snakeskin

Enchant creature
Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature."
Geometric Weird

At the beginning of each end step, you may have Geometric Weird's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn.
Radha's Firebrand

Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.
Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.
Diamond Faerie

Flying
{1}{S}: Snow creatures you control get +1/+1 until end of turn. ({S} can be paid with one mana from a snow source.)
A-Circuit Mender

When Circuit Mender enters the battlefield, you gain 3 life.
When Circuit Mender leaves the battlefield, draw a card.
Gut, True Soul Zealot

Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.)
Choose a Background (You can have a Background as a second commander.)
Urborg Skeleton

Kicker {3} (You may pay an additional {3} as you cast this spell.)
{B}: Regenerate Urborg Skeleton.
If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.
Alley Grifters

Whenever Alley Grifters becomes blocked, defending player discards a card.
Volcanic Strength

Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)