joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Brain in a Jar

{1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.
{3}, {T}, Remove X charge counters from Brain in a Jar: Scry X.
Muzzle

Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Lhurgoyf

Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
Thran Power Suit

Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Blooming Marsh

Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {G}.
Duskmantle Seer

Flying
At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
Astrid Peth

Whenever Astrid Peth enters the battlefield or attacks, create a Food token.
Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Clone

You may have Clone enter the battlefield as a copy of any creature on the battlefield.
Welding Sparks

Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
Bloodtallow Candle

{6}, {T}, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
Ob Nixilis, the Adversary

Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.)
[+1]: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.
[−2]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
[−7]: Target player draws seven cards and loses 7 life.
Displacer Kitten

Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
Genju of the Fields

Enchant Plains
{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
Cone of Flame

Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
Restore Balance

Suspend 6—{W}
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Keeper of Kookus

{R}: Keeper of Kookus gains protection from red until end of turn.
Restless Cottage

Restless Cottage enters the battlefield tapped.
{T}: Add {B} or {G}.
{2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
Moorish Cavalry

Trample
Allure of the Unknown

Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
Mycosynth Fiend

Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.
Owlbear Cub

Mama's Coming — Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order.
Mesa Falcon

Flying
{1}{W}: Mesa Falcon gets +0/+1 until end of turn.
Surging Sentinels

First strike
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
Teferi's Sentinel

As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0.
Surrounded by Orcs

Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Turf Wound

Target player can't play lands this turn.
Draw a card.
Mire Blight

Enchant creature
When enchanted creature is dealt damage, destroy it.
Wingspan Mentor

When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control.
{2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying.
Frostburn Weird

{U/R}: Frostburn Weird gets +1/-1 until end of turn.
Ancient Tomb

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
Bolas's Citadel

You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
{T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Acolyte of Affliction

When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.
Azorius Ploy

Prevent all combat damage target creature would deal this turn.
Prevent all combat damage that would be dealt to target creature this turn.
Footfall Crater

Enchant land
Enchanted land has "{T}: Target creature gains trample and haste until end of turn."
Cycling {1} ({1}, Discard this card: Draw a card.)
Llanowar Druid

{T}, Sacrifice Llanowar Druid: Untap all Forests.
Tishana's Tidebinder

Flash
When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)
Gnome-Made Engine

When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
Phosphorescent Feast

Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
Falkenrath Noble

Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
Nameless Inversion

Changeling (This card is every creature type.)
Target creature gets +3/-3 and loses all creature types until end of turn.
Filth

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
Eerie Interference

Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
Instrument of the Bards

At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.
{3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
Orcish Cannoneers

{T}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.
Fettergeist

Flying
At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control.
Proficient Pyrodancer

When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own.
{2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.
Jalum Grifter

{1}{R}, {T}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.
Ob Nixilis's Cruelty

Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Augur il-Vec

Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice Augur il-Vec: You gain 4 life. Activate only during your upkeep.
Oblation

The owner of target nonland permanent shuffles it into their library, then draws two cards.
Thornbow Archer

Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
Sythis, Harvest's Hand

Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Entropic Specter

Flying
As Entropic Specter enters the battlefield, choose an opponent.
Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.
Whenever Entropic Specter deals damage to a player, that player discards a card.
Implement of Malice

{B}, Sacrifice Implement of Malice: Target player discards a card. Activate only as a sorcery.
When Implement of Malice is put into a graveyard from the battlefield, draw a card.
Donate

Target player gains control of target permanent you control.
Renegade Wheelsmith

Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn.
Seismic Stomp

Creatures without flying can't block this turn.
Dramatic Rescue

Return target creature to its owner's hand. You gain 2 life.
Circle of Affliction

As Circle of Affliction enters the battlefield, choose a color.
Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
Outland Boar

Outland Boar can't be blocked by creatures with power 2 or less.
Carrion Wall

Defender (This creature can't attack.)
{1}{B}: Regenerate Carrion Wall.
Armillary Sphere

{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Djeru's Renunciation

Tap up to two target creatures.
Cycling {W} ({W}, Discard this card: Draw a card.)
Weight Advantage

(Start the game with this conspiracy face up in the command zone.)
Each creature you control assigns combat damage equal to its toughness rather than its power.
Blessed Defiance

Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
Aven Flock

Flying (This creature can't be blocked except by creatures with flying or reach.)
{W}: Aven Flock gets +0/+1 until end of turn.
Senseless Rage

Enchant creature
Enchanted creature gets +2/+2.
Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Loafing Giant

Whenever Loafing Giant attacks or blocks, mill a card. If a land card was milled this way, prevent all combat damage Loafing Giant would deal this turn.
Living Wish

You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
Flowstone Kavu

Menace (This creature can't be blocked except by two or more creatures.)
{R}: Flowstone Kavu gets +1/-1 until end of turn.
Darigaaz's Charm

Choose one —
• Return target creature card from your graveyard to your hand.
• Darigaaz's Charm deals 3 damage to any target.
• Target creature gets +3/+3 until end of turn.
Flowstone Wyvern

Flying
{R}: Flowstone Wyvern gets +2/-2 until end of turn.
Sunpetal Grove

Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
Traumatic Revelation

Target opponent reveals their hand. You may choose a creature or battle card from it. If you do, that player discards that card. If you don't, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Phyrexian Archivist

Reach
{2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
Cry of Contrition

Target player discards a card.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Cry of Contrition haunts dies, target player discards a card.
Ruin Raider

Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's mana value.
Drownyard Temple

{T}: Add {C}.
{3}: Return Drownyard Temple from your graveyard to the battlefield tapped.
Sparring Regimen

When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Vine Trellis

Defender (This creature can't attack.)
{T}: Add {G}.
Higure, the Still Wind

Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
{2}: Target Ninja creature can't be blocked this turn.
Inner Sanctum

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt to creatures you control.
Diminish

Target creature has base power and toughness 1/1 until end of turn.
Disease Carriers

When Disease Carriers dies, target creature gets -2/-2 until end of turn.
Kulrath Knight

Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.
Ill-Gotten Gains

Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
Windreaver

Flying
{W}: Windreaver gains vigilance until end of turn.
{W}: Windreaver gets +0/+1 until end of turn.
{U}: Switch Windreaver's power and toughness until end of turn.
{U}: Return Windreaver to its owner's hand.
Amugaba

Flying
{2}{U}, Discard a card: Return Amugaba to its owner's hand.
Grand Crescendo

Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Volatile Fjord

({T}: Add {U} or {R}.)
Volatile Fjord enters the battlefield tapped.
Amber Gristle O'Maul

Haste
Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked.
Choose a Background (You can have a Background as a second commander.)
Queza, Augur of Agonies

Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
Dong Zhou, the Tyrant

When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.
Eureka

Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Daring Buccaneer

As an additional cost to cast this spell, reveal a Pirate card from your hand or pay {2}.
Dark Betrayal

Destroy target black creature.
Manipulate Fate

Search your library for three cards, exile them, then shuffle.
Draw a card.
Waker of the Wilds

{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
Wayta, Trainer Prodigy

Haste
{2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Archangel

Flying, vigilance
Explosion of Riches

Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.
Astral Arena

No more than one creature can attack each combat.
No more than one creature can block each combat.
Whenever chaos ensues, Astral Arena deals 2 damage to each creature.
Night Revelers

Night Revelers has haste as long as an opponent controls a Human.
Karn

Each noncreature artifact you control is an artifact creature with power and toughness each equal to its mana value.
Talas Lookout

Flying
When Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Skirge Familiar

Flying
Discard a card: Add {B}.
Annex

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
You control enchanted land.
Myr Superion

Spend only mana produced by creatures to cast this spell.
Invoke the Ancients

Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.
Disciple of Law

Protection from red
Cycling {2} ({2}, Discard this card: Draw a card.)
Eidolon of Obstruction

First strike
Loyalty abilities of planeswalkers your opponents control cost {1} more to activate.
Regal Leosaur

Mutate {1}{R/W}{R/W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.
Shriekdiver

Flying
{1}: Shriekdiver gains haste until end of turn.
Elas il-Kor, Sadistic Pilgrim

Deathtouch
Whenever another creature enters the battlefield under your control, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
Generous Ent

Reach
When Generous Ent enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Inflation Station

Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.
Rhystic Lightning

Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2}. If they do, Rhystic Lightning deals 2 damage to the permanent or player.
Cloudhoof Kirin

Flying
Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.
Clever Concealment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Chainbreaker

Chainbreaker enters the battlefield with two -1/-1 counters on it.
{3}, {T}: Remove a -1/-1 counter from target creature.
Kemba's Banner

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +1/+1 for each creature you control.
Equip {2}{W}
Izzet Charm

Choose one —
• Counter target noncreature spell unless its controller pays {2}.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Manic Vandal

When Manic Vandal enters the battlefield, destroy target artifact.
Khabál Ghoul

At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.
Eater of the Dead

{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
Distant Memories

Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
Matzalantli, the Great Door // The Core

{T}: Draw a card, then discard a card.
{4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
Mercurial Pretender

You may have Mercurial Pretender enter the battlefield as a copy of a creature you control, except it has "{2}{U}{U}: Return this creature to its owner's hand."
Cystbearer

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Trailblazer's Boots

Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip {2}
By Force

Destroy X target artifacts.
Demonic Appetite

Enchant creature you control
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.
Viashino Fangtail

{T}: Viashino Fangtail deals 1 damage to any target.
Briarberry Cohort

Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
Heiko Yamazaki, the General

Trample
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Anarchy

Destroy all white permanents.
Onakke Oathkeeper

Creatures can't attack planeswalkers you control unless their controller pays {1} for each creature they control that's attacking a planeswalker you control.
{4}{W}{W}, Exile Onakke Oathkeeper from your graveyard: Return target planeswalker card from your graveyard to the battlefield.
Whack

This spell costs {3} less to cast if it targets a white creature.
Target creature gets -4/-4 until end of turn.
Hunted by The Family

Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
Retriever Phoenix

Flying, haste
When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield.
Living Totem

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.
Sorin, Imperious Bloodlord

[+1]: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.
[+1]: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life.
[−3]: You may put a Vampire creature card from your hand onto the battlefield.
Sudden Salvation

Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
Spelunking

When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter the battlefield untapped.
Immersturm Predator

Flying
Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator.
Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it.
Festerhide Boar

Trample
Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.