joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Butcher of the Horde

Flying
Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.
Forbidden Lore

Enchant land
Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."
Witch-king, Sky Scourge

Flying
Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Diregraf Captain

Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Fling

As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Gorilla War Cry

Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.
Soul Sculptor

{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
Boneyard Scourge

Flying
Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay {1}{B}. If you do, return Boneyard Scourge from your graveyard to the battlefield.
Miirym, Sentinel Wyrm

Flying, ward {2}
Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary.
Author of Shadows

When Author of Shadows enters the battlefield, exile all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Picklock Prankster // Free the Fae

Flying, vigilance
Shadowed Caravel

Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Fickle Efreet

Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.
Dreadhorde Twins

When Dreadhorde Twins enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have trample.
Hazardous Conditions

Creatures with no counters on them get -2/-2 until end of turn.
Commit // Memory

Put target spell or nonland permanent into its owner's library second from the top.
Silumgar's Scorn

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Counter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead.
Rishadan Cutpurse

When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay {1}.
Misfortune's Gain

Destroy target creature. Its owner gains 4 life.
Phantom Beast

When Phantom Beast becomes the target of a spell or ability, sacrifice it.
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Coffin Queen

You may choose not to untap Coffin Queen during your untap step.
{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
Soulherder

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Aven Wind Mage

Flying
Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.
Glimmer Bairn

Sacrifice a token: Glimmer Bairn gets +2/+2 until end of turn.
Mirrorwood Treefolk

{2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to any target instead.
Aven Fleetwing

Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Sidar Jabari

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.
Inspiring Unicorn

Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.
Borrowed Malevolence

Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn.
Wrack with Madness

Target creature deals damage to itself equal to its power.
Body Snatcher

When Body Snatcher enters the battlefield, exile it unless you discard a creature card.
When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.
Savannah Sage

When Savannah Sage enters the battlefield, you gain 2 life.
Estrid's Invocation

You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Undead Gladiator

{1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep.
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
Wreak Havoc

This spell can't be countered.
Destroy target artifact or land.
Enduring Scalelord

Flying
Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
Ark of Blight

{3}, {T}, Sacrifice Ark of Blight: Destroy target land.
Midnight Ritual

Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Omniclown Colossus // Pie-roclasm

Affinity for Clowns (This spell costs {1} less to cast for each Clown you control.)
Trample
Scarred Vinebreeder

{2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.
The Golden City of Orazca

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing.
Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.
Malanthrope

Flying
Scavenge the Dead — When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way.
Myr Galvanizer

Other Myr creatures you control get +1/+1.
{1}, {T}: Untap each other Myr you control.
Gus

Gus enters the battlefield with a +1/+1 counter on it for each Magic game you have lost to one of your opponents since you last won a game against them.
Floodchaser

Floodchaser enters the battlefield with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
{U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
Loose Lips

Enchant creature
As Loose Lips enters the battlefield, choose a sentence with eight or fewer words.
Enchanted creature has flying.
Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.
Blade Juggler

Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
Entangling Trap

Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
Leaf-Crowned Visionary

Other Elves you control get +1/+1.
Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.
Jace, Cunning Castaway

[+1]: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.
[−2]: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."
[−5]: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.
Citizen's Crowbar

When Citizen's Crowbar enters the battlefield, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it.
Equipped creature gets +1/+1 and has "{W}, {T}, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Circle of Protection: Blue

{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Heart of Bogardan

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on Heart of Bogardan minus 2.
Essence Sliver

Whenever a Sliver deals damage, its controller gains that much life.
Soilshaper

Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
Streambed Aquitects

{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
{T}: Target land becomes an Island until end of turn.
Captivating Vampire

Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Esika's Chariot

When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens.
Whenever Esika's Chariot attacks, create a token that's a copy of target token you control.
Crew 4
Reality Anchor

Target creature loses shadow until end of turn.
Draw a card.
Vronos, Masked Inquisitor

[+1]: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.)
[−2]: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.
[−7]: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
Lórien Revealed

Draw three cards.
Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Pharika, God of Affliction

Indestructible
As long as your devotion to black and green is less than seven, Pharika isn't a creature.
{B}{G}: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
Vernadi Shieldmate

Vigilance
Night Market Lookout

Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life.
Sisters of the Flame

{T}: Add {R}.
Hush

Destroy all enchantments.
Cycling {2} ({2}, Discard this card: Draw a card.)
Riddle of Lightning

Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player.
Impetuous Sunchaser

Flying, haste
Impetuous Sunchaser attacks each combat if able.
Hearthcage Giant

When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
The Master, Mesmerist

{T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
Ruthless Sniper

Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature.
Shieldmage Elder

Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
Whirlwind

Destroy all creatures with flying.
Virtus the Veiled

Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle.)
Deathtouch
Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.
Basri's Solidarity

Put a +1/+1 counter on each creature you control.
Wilderness Elemental

Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
Gorm the Great

Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.)
Vigilance
Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able.
Diabolic Tutor

Search your library for a card, put that card into your hand, then shuffle.
Misers' Cage

At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to that player.
Canyon Wildcat

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Lobotomy

Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
Healer's Headdress

Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
{W}{W}: Attach Healer's Headdress to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Kamahl's Will

Choose one. If you control a commander as you cast this spell, you may choose both.
• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.
• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Jungle Hollow

Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G}.
Scrounge

Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.
Moraug, Fury of Akoum

Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Hollow Warrior

Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
Heartless Act

Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
Malevolent Awakening

{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
Shimmerscale Drake

Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
Guildsworn Prowler

Deathtouch
When Guildsworn Prowler dies, if it wasn't blocking, draw a card.
Captain of Umbar

{1}, {T}: Draw a card, then discard a card.
Aerial Surveyor

Flying
Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Crew 2
Viashino Sandscout

Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
Lose Hope

Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
A-Ominous Parcel

{1}, {T}, Sacrifice Ominous Parcel: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{5}, {T}, Sacrifice Ominous Parcel: It deals 4 damage to target creature.
Binding Geist // Spectral Binding

Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn.
Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
Goldwarden's Helm

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +0/+1.
Equip {1}{W} ({1}{W}: Attach to target creature you control. Equip only as a sorcery.)
Ankle Shanker

Haste
Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.
Lady Sun

{T}: Return Lady Sun and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
Shard of Broken Glass

Equipped creature gets +1/+0.
Whenever equipped creature attacks, you may mill two cards.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Fleeting Aven

Flying
Whenever a player cycles a card, return Fleeting Aven to its owner's hand.
Border Guardian

Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.
Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn.
Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.
Wren's Run Vanquisher

As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Jace's Sanctum

Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Storvald, Frost Giant Jarl

Ward {3}
Other creatures you control have ward {3}.
Whenever Storvald enters the battlefield or attacks, choose one or both —
• Target creature has base power and toughness 7/7 until end of turn.
• Target creature has base power and toughness 1/1 until end of turn.
Voyager Staff

{2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
The Peregrine Dynamo

Haste
{1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Ulamog, the Infinite Gyre

When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Rush of Knowledge

Draw cards equal to the highest mana value among permanents you control.
Air Servant

Flying
{2}{U}: Tap target creature with flying.
Dermoplasm

Flying
Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Dermoplasm is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.
Big Game Hunter

When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.
Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Wilt-Leaf Liege

Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
Into the Fire

Choose one —
• Into the Fire deals 2 damage to each creature, planeswalker, and battle.
• Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Goblin Barrage

Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.)
Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.
Haunting Hymn

Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.
Super Secret Tech

Premium spells cost {1} less to cast.
Premium creatures get +1/+1.
Waterwhirl

Return up to two target creatures to their owners' hands.
Gruul War Chant

Attacking creatures you control get +1/+0 and have menace.
Acolyte Hybrid

Heavy Rock Cutter — Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.
Screeching Skaab

When Screeching Skaab enters the battlefield, mill two cards.
Swirling Torrent

Choose one or both —
• Put target creature on top of its owner's library.
• Return target creature to its owner's hand.
Lead by Example

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Vent Sentinel

Defender
{1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.
Gifts Given

Search target opponent's library for four cards with different names and reveal them. That player chooses two of those cards. Put the chosen cards into the player's graveyard and the rest into your hand. Then that player shuffles their library.
Mowu, Loyal Companion

Vigilance, trample
If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.
Zagoth Crystal

{T}: Add {B}, {G}, or {U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Flowstone Crusher

{R}: Flowstone Crusher gets +1/-1 until end of turn.
Impaler Shrike

Flying
Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards.
Hellkite Whelp

Flying
Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.
The Modern Age // Vector Glider

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Draw a card, then discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Treasure Trove

{2}{U}{U}: Draw a card.
Covert Technician

Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.
Armory Automaton

Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)