joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Selfless Savior

Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Shield of the Realm

If a source would deal damage to equipped creature, prevent 2 of that damage.
Equip {1}
Evolved Sleeper

{B}: Evolved Sleeper becomes a Human Cleric with base power and toughness 2/2.
{1}{B}: If Evolved Sleeper is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.
{1}{B}{B}: If Evolved Sleeper is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
Bloodsoaked Altar

{T}, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery.
Elderfang Ritualist

When Elderfang Ritualist dies, return another target Elf card from your graveyard to your hand.
Kingpin's Pet

Flying
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Weary Prisoner // Wrathful Jailbreaker

Defender
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Fractured Powerstone

{T}: Add {C}.
{T}: Roll the planar die. Activate only as a sorcery.
Inkshield

Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Mind Over Matter

Discard a card: You may tap or untap target artifact, creature, or land.
Skymark Roc

Flying
Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.
Mistform Wall

Mistform Wall has defender as long as it's a Wall.
{1}: Mistform Wall becomes the creature type of your choice until end of turn.
Polluted Mire

Polluted Mire enters the battlefield tapped.
{T}: Add {B}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Tivit, Seller of Secrets

Flying, ward {3}
Council's dilemma — Whenever Tivit enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Convincing Mirage

Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Price of Glory

Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Rapid Hybridization

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Anthousa, Setessan Hero

Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
Mischievous Quanar

{3}{U}{U}: Turn Mischievous Quanar face down.
Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
Dawntreader Elk

{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Ichor Slick

Target creature gets -3/-3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Stinging Study

You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
Stand or Fall

At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
Rivaz of the Claw

Menace
{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
Once during each of your turns, you may cast a Dragon creature spell from your graveyard.
Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
Surgehacker Mech

Menace
When Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.
Crew 4
Victual Sliver

All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."
Twins of Maurer Estate

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Indebted Samurai

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.
Draconic Lore

This spell costs {2} less to cast if you control a Dragon.
Draw three cards.
Sapling of Colfenor

Indestructible
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Harvesttide Sentry

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.
Arnjlot's Ascent

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1}: Target creature gains flying until end of turn.
Wu Elite Cavalry

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Starlit Angel

Flying
Moltensteel Dragon

({R/P} can be paid with either {R} or 2 life.)
Flying
{R/P}: Moltensteel Dragon gets +1/+0 until end of turn.
Mass Production

Create four 1/1 colorless Soldier artifact creature tokens.
Roaring Slagwurm

Whenever Roaring Slagwurm attacks, tap all artifacts.
Fountain Watch

Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
Spore Flower

At the beginning of your upkeep, put a spore counter on Spore Flower.
Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
Bloodgift Demon

Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.
Gallifrey Stands

When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand.
At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.
Vampire Aristocrat

Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
Ogre's Cleaver

Equipped creature gets +5/+0.
Equip {5}
Littjara

When you planeswalk to Littjara and at the beginning of your upkeep, create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Whenever chaos ensues, choose a creature type. Put a +1/+1 counter on each creature you control of that type.
In the Eye of Chaos

Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value.
Caverns of Despair

No more than two creatures can attack each combat.
No more than two creatures can block each combat.
Immerwolf

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
Shred Memory

Exile up to four target cards from a single graveyard.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Curse of Vitality

Enchant player
Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
Seize the Day

Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Feast of the Victorious Dead

At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.
Tilling Treefolk

When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
Angelfire Ignition

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Eternal Warrior

Enchant creature
Enchanted creature has vigilance.
Deadbeat Attendant

When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Taigam, Sidisi's Hand

Skip your draw step.
At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
All Suns' Dawn

For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
Largepox

Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.
Hammer Mage

{X}{R}, {T}, Discard a card: Destroy all artifacts with mana value X or less.
Indulge // Excess

Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.
Trap Runner

{T}: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
Frostfist Strider

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When Frostfist Strider enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Fungusaur

Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
Flurry of Horns

Create two 2/3 red Minotaur creature tokens with haste.
Youthful Valkyrie

Flying
Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie.
Magnifying Glass

{T}: Add {C}.
{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Crippling Chill

Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Tainted Field

{T}: Add {C}.
{T}: Add {W} or {B}. Activate only if you control a Swamp.
Flick a Coin

Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Draw a card.
Prophetic Titan

Delirium — When Prophetic Titan enters the battlefield, choose one. If there are four or more card types among cards in your graveyard, choose both instead.
• Prophetic Titan deals 4 damage to any target.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Wei Ambush Force

Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.
Darksteel Hydra

Indestructible
Darksteel Hydra enters the battlefield with X oil counters on it.
Darksteel Hydra's power and toughness are each equal to twice the number of oil counters on it.
When Darksteel Hydra enters the battlefield, conjure a card named Darksteel Ingot and a card named Darksteel Plate into your hand.
Righteous Cause

Whenever a creature attacks, you gain 1 life.
Rhox Bodyguard

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When Rhox Bodyguard enters the battlefield, you gain 3 life.
Myr Kinsmith

When Myr Kinsmith enters the battlefield, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.
Colossal Skyturtle

Flying, ward {2}
Channel — {2}{G}, Discard Colossal Skyturtle: Return target card from your graveyard to your hand.
Channel — {1}{U}, Discard Colossal Skyturtle: Return target creature to its owner's hand.
Warded Battlements

Defender (This creature can't attack.)
Attacking creatures you control get +1/+0.
Callous Bloodmage

When Callous Bloodmage enters the battlefield, choose one —
• Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
• You draw a card and you lose 1 life.
• Exile target player's graveyard.
Dagger Caster

When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
Famine

Famine deals 3 damage to each creature and each player.
Arrogant Wurm

Trample
Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Snapping Thragg

Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.
Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Eternity Snare

Enchant creature
When Eternity Snare enters the battlefield, draw a card.
Enchanted creature doesn't untap during its controller's untap step.
Millennial Gargoyle

Flying
A-Peerless Samurai

Menace (This creature can't be blocked except by two or more creatures.)
Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.
Trained Pronghorn

Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.
Tasha, the Witch Queen

Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.
[+1]: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.
[−3]: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.
Tasha, the Witch Queen can be your commander.
Burrenton Shield-Bearers

Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
Kozilek's Channeler

{T}: Add {C}{C}.
Degavolver

Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.)
If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."
If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.
Battle Brawler

As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
Deranged Outcast

{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.
Hurloon Shaman

When Hurloon Shaman dies, each player sacrifices a land.
Merfolk Spy

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
False Peace

Target player skips all combat phases of their next turn.
Stitchwing Skaab

Flying
{1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.
Monkey Cage

When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
Protective Sphere

{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
Tidal Courier

When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
{3}{U}: Tidal Courier gains flying until end of turn.
Biolume Egg // Biolume Serpent

Defender
When Biolume Egg enters the battlefield, scry 2.
When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.
Tanglepool Bridge

Tanglepool Bridge enters the battlefield tapped.
Indestructible
{T}: Add {G} or {U}.
General's Enforcer

Legendary Humans you control have indestructible.
{2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
Darksteel Reactor

Indestructible (Effects that say "destroy" don't destroy this artifact.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
Urza's Science Fair Project

{2}: Roll a six-sided die. Urza's Science Fair Project gets the indicated result.
1 — It gets -2/-2 until end of turn.
2 — Prevent all combat damage it would deal this turn.
3 — It gains vigilance until end of turn.
4 — It gains first strike until end of turn.
5 — It gains flying until end of turn.
6 — It gets +2/+2 until end of turn.
Augury Adept

Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
Riveteers Decoy

Riveteers Decoy must be blocked if able.
Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Topdeck the Halls

Decorated cards in your hand have miracle {S}. (Decorated cards include premiums, promos, and cards with alternate frames or art.)
At the beginning of your upkeep, if you control twelve or more decorated permanents, you win the game.
Breeches, Brazen Plunderer

Menace
Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Partner (You can have two commanders if both have partner.)
Tidehollow Strix

Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Dreamwinder

Dreamwinder can't attack unless defending player controls an Island.
{U}, Sacrifice an Island: Target land becomes an Island until end of turn.
Sultai Emissary

When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Nef-Crop Entangler

Trample
You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
Kithkin Daggerdare

{G}, {T}: Target attacking creature gets +2/+2 until end of turn.
Bonder's Ornament

{T}: Add one mana of any color.
{4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.
Wail of the Forgotten

Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.
• Return target nonland permanent to its owner's hand.
• Target opponent discards a card.
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Maze Abomination

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Multicolored creatures you control have deathtouch.
Elspeth, Sun's Champion

[+1]: Create three 1/1 white Soldier creature tokens.
[−3]: Destroy all creatures with power 4 or greater.
[−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
Silent Departure

Return target creature to its owner's hand.
Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Deep Reconnaissance

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Absorb Identity

Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
Back-Alley Gardener

Alliance — Whenever one or more other creatures enter the battlefield under your control, seek a land card, then put it onto the battlefield tapped. This ability triggers only once each turn.
Throatseeker

Unblocked attacking Ninjas you control have lifelink.
Applied Biomancy

Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.
The Prismatic Piper

If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.
Partner (You can have two commanders if both have partner.)
Veteran Dungeoneer

When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Boggart Sprite-Chaser

As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
Riveteers Confluence

Choose three. You may choose the same mode more than once.
• You draw a card and you lose 1 life.
• Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control.
• You may put a land card from your hand or graveyard onto the battlefield tapped.
Cabal Conditioning

Any number of target players each discard a number of cards equal to the highest mana value among permanents you control.
Jeering Instigator

Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
Piracy

Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
Hatchery Spider

Reach
Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Clattering Augur

Clattering Augur can't block.
When Clattering Augur enters the battlefield, you draw a card and you lose 1 life.
{2}{B}{B}: Return Clattering Augur from your graveyard to your hand.
Pillar of Origins

As Pillar of Origins enters the battlefield, choose a creature type.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Yawgmoth's Agenda

You can't cast more than one spell each turn.
You may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere, exile it instead.
Loran, Disciple of History

Whenever Loran, Disciple of History or another legendary creature enters the battlefield under your control, return target artifact card from your graveyard to your hand.
Karplusan Minotaur

Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to any target.
Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to any target of an opponent's choice.
Kami of the Crescent Moon

At the beginning of each player's draw step, that player draws an additional card.