joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Fortitude

Enchant creature
Sacrifice a Forest: Regenerate enchanted creature.
When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.
Bruna, Light of Alabaster

Flying, vigilance
Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Stalwart Shield-Bearers

Defender
Other creatures you control with defender get +0/+2.
Deekah, Fractal Theorist

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.
{3}{U}: Target creature token can't be blocked this turn.
Gruul Keyrune

{T}: Add {R} or {G}.
{R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
Ashaya, Soul of the Wild

Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.
Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Knucklebone Witch

Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch.
Chain of Acid

Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
Skaab Goliath

As an additional cost to cast this spell, exile two creature cards from your graveyard.
Trample
Towering Gibbon

Reach
Towering Gibbon's power is equal to the greatest mana value among creatures you control.
Toxic Stench

Target nonblack creature gets -1/-1 until end of turn.
Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.
Boros Signet

{1}, {T}: Add {R}{W}.
Calamity's Wake

Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
Delina, Wild Mage

Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature."
15—20 | Create one of those tokens. You may roll again.
Bess, Soul Nourisher

Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.
Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
Gatekeeper Gargoyle

Flying
Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control.
Sister of Silence

Flash
Psychic Abomination — When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability.
Diving Griffin

Flying, vigilance
Klauth's Will

Choose one. If you control a commander as you cast this spell, you may choose both.
• Breathe Flame — Klauth's Will deals X damage to each creature without flying.
• Smash Relics — Destroy up to X target artifacts and/or enchantments.
Land Cap

Land Cap doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Land Cap.
{T}: Add {W} or {U}. Put a depletion counter on Land Cap.
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.
Arachnoform

Enchant creature
Enchanted creature gets +2/+2, has reach, and is every creature type.
Ringsight

The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.
Tower Gargoyle

Flying
Lava Serpent

Haste
Cycling {2} ({2}, Discard this card: Draw a card.)
Samut, the Tested

[+1]: Up to one target creature gains double strike until end of turn.
[−2]: Samut, the Tested deals 2 damage divided as you choose among one or two targets.
[−7]: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.
Snarling Undorak

{2}{G}: Target Beast creature gets +1/+1 until end of turn.
Morph {1}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Praetor's Counsel

Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
Canopy Crawler

Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
{T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.
The Maelstrom

When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.
Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.
Lost Isle Calling

Whenever you scry, put a verse counter on Lost Isle Calling.
{4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
Navigation Orb

{2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Trustworthy Scout

{1}{W}, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle.
Instigator Gang // Wildblood Pack

Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
Atomwheel Acrobats

Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.
{2}{G}: Roll a six-sided die.
Deduce

Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Eldrazi Monument

Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
Aura Graft

Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
Ixalan's Binding

When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield.
Your opponents can't cast spells with the same name as the exiled card.
Rakshasa Deathdealer

{B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn.
{B}{G}: Regenerate Rakshasa Deathdealer.
Ghitu Embercoiler

Prowess
At the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card.
Urban Evolution

Draw three cards. You may play an additional land this turn.
Demon's Jester

Flying
Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.
Tidepool Turtle

{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Kolaghan, the Storm's Fury

Flying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Riot Control

You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Bazaar Trader

{T}: Target player gains control of target artifact, creature, or land you control.
Oblivion Crown

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
Clone Legion

For each creature target player controls, create a token that's a copy of that creature.
Altar of Mogis

At the beginning of the Horde's precombat main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card.
Hero's Reward — When Altar of Mogis is put into a graveyard from anywhere, the Horde sacrifices two Minotaurs.
Glaze Fiend

Flying
Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.
Blessed Alliance

Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature.
Glint-Sleeve Artisan

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Mortify

Destroy target creature or enchantment.
Big Play

Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
Kin-Tree Warden

{2}: Regenerate Kin-Tree Warden.
Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Root Elemental

Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.
Sengir Autocrat

When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
Imperial Hellkite

Flying
Morph {6}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Halana and Alena, Partners

First strike, reach
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Sea Serpent

Sea Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Sea Serpent.
Zirilan of the Claw

{1}{R}{R}, {T}: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.
Nemesis of Mortals

This spell costs {1} less to cast for each creature card in your graveyard.
{7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Blazethorn Scarecrow

Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Boulder Salvo

Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Boulder Salvo deals 4 damage to target creature.
Shimmer Dragon

Flying
As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.
Affectionate Indrik

When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
Kathril, Aspect Warper

When Kathril, Aspect Warper enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.
Haazda Snare Squad

Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.
Tome Shredder

Haste
{T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.
Alora, Cheerful Mastermind

Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token.
Shaman of Forgotten Ways

{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells.
Formidable — {9}{G}{G}, {T}: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
Dragonshift

Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Aurora Champion

Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.
Ultramarines Honour Guard

Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Other creatures you control get +1/+1.
Benthic Djinn

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of your upkeep, you lose 2 life.
Scouting Hawk

Flying
Keen Sight — When Scouting Hawk enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Zombie Brute

Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Trample
Indrik Umbra

Enchant creature
Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Deathrender

Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip {2}
Shocking Grasp

Target creature gets -2/-0 until end of turn.
Draw a card.
Underrealm Lich

If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.
Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.
Aura Flux

Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."
Festering Evil

At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.
{B}{B}, Sacrifice Festering Evil: It deals 3 damage to each creature and each player.
Excavation Technique

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Destroy target nonland permanent. Its controller creates two Treasure tokens.
Nomadic Elf

{1}{G}: Add one mana of any color.
Quartzwood Crasher

Trample
Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
Ramos, Dragon Engine

Flying
Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.
Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
Puppet Strings

{2}, {T}: You may tap or untap target creature.
Nullhide Ferox

Hexproof
You can't cast noncreature spells.
{2}: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.
Geomancer's Gambit

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Draw a card.
Horobi's Whisper

If you control a Swamp, destroy target nonblack creature.
Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Hibernation

Return all green permanents to their owners' hands.
Silverquill Apprentice

Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.
Haunted Dead

When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.
{1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
Brutal Hordechief

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
{3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
Lay Claim

Enchant permanent
You control enchanted permanent.
Cycling {2} ({2}, Discard this card: Draw a card.)
Field-Tested Frying Pan

When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it.
Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained."
Equip {2}
Emissary of Hope

Flying
Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
Teferi, Who Slows the Sunset

[+1]: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.
[−2]: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
[−7]: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
Recumbent Bliss

Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Minor Misstep

Counter target spell with mana value 1 or less.
Phyrexian Lens

{T}, Pay 1 life: Add one mana of any color.
Secret Summoning

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.
Nest of Scarabs

Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
Rise and Shine

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Amy's Home

When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Brinebarrow Intruder

Flash
When Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Crystacean

Flash
Moldervine Cloak

Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Pulsating Illusion

Flying
Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate only once each turn.
Void Grafter

Devoid (This card has no color.)
Flash (You may cast this spell any time you could cast an instant.)
When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn.
Vindicate

Destroy target permanent.
Gift of Strength

Target creature gets +3/+3 and gains reach until end of turn.
Essence Flux

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Ferropede

Ferropede can't be blocked.
Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.
Migratory Route

Create four 1/1 white Bird creature tokens with flying.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Arcbound Ravager

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Heightened Awareness

As Heightened Awareness enters the battlefield, discard your hand.
At the beginning of your draw step, draw an additional card.
Resurrection

Return target creature card from your graveyard to the battlefield.
Mutagenic Growth

({G/P} can be paid with either {G} or 2 life.)
Target creature gets +2/+2 until end of turn.
Thunderwolf Cavalry

First strike
Crushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control.
Dawnfeather Eagle

Flying
When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Show of Valor

Target creature gets +2/+4 until end of turn.
Spellgorger Weird

Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
War Chariot

{3}, {T}: Target creature gains trample until end of turn.
Persistent Specimen

{2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped.
Paradise Plume

As Paradise Plume enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
{T}: Add one mana of the chosen color.
Visage of Dread // Dread Osseosaur

When Visage of Dread enters the battlefield, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Craft with two creatures {5}{B} ({5}{B}, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Scourge of Nel Toth

Flying
You may cast Scourge of Nel Toth from your graveyard by paying {B}{B} and sacrificing two creatures rather than paying its mana cost.
Breath of Dreams

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Green creatures have "Cumulative upkeep {1}."
Squad Commander

When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
Spire of Industry

{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Mirror Box

The "legend rule" doesn't apply to permanents you control.
Each legendary creature you control gets +1/+1.
Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
Welkin Guide

Flying
When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.