joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Sardian Avenger

First strike, trample
Whenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player.
Castle Vantress

Castle Vantress enters the battlefield tapped unless you control an Island.
{T}: Add {U}.
{2}{U}{U}, {T}: Scry 2.
Etched Oracle

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.
Desert Sandstorm

Desert Sandstorm deals 1 damage to each creature.
Unified Strike

Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
Rahilda, Wanted Cutthroat // Rahilda, Feral Outlaw

First strike
When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Daybound
Golgari Decoy

All creatures able to block Golgari Decoy do so.
Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Mosquito Guard

First strike
Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
Highland Game

When Highland Game dies, you gain 2 life.
Caller of the Hunt

As an additional cost to cast this spell, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
Platoon Dispenser

At the beginning of your end step, if you control two or more other creatures, draw a card.
{3}{W}: Create a 1/1 colorless Soldier artifact creature token.
Unearth {2}{W}{W}
Bilbo, Retired Burglar

When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you.
Whenever Bilbo deals combat damage to a player, create a Treasure token.
Teachings of the Archaics

If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Entish Restoration

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Tawnos's Wand

{2}, {T}: Target creature with power 2 or less can't be blocked this turn.
Heavenly Qilin

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn.
Exemplar of Strength

When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.
Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.
Stinkdrinker Bandit

Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
Meldweb Strider

Vigilance
Meldweb Strider enters the battlefield with an oil counter on it.
Remove an oil counter from Meldweb Strider: It becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Consuming Fervor

Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."
Insult // Injury

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Caged Sun

As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
Relic Crush

Destroy target artifact or enchantment and up to one other target artifact or enchantment.
Scornful Aether-Lich

{W}{B}: Scornful Aether-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)
Vengeful Rebel

Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.
Mythos of Nethroi

Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell.
Epicenter

Target player sacrifices a land.
Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.
Painbringer

{T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
Ravaging Riftwurm

Kicker {4} (You may pay an additional {4} as you cast this spell.)
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.
Rampaging Cyclops

Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
Anowon, the Ruin Thief

Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)
Plover Knights

Flying, first strike
Illusionary Presence

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
Reaper King

({2/W} can be paid with any two mana or with {W}. This card's mana value is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.
Demon of Catastrophes

As an additional cost to cast this spell, sacrifice a creature.
Flying, trample
Graceful Adept

You have no maximum hand size.
Ancient Lumberknot

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Windbrisk Raptor

Flying
Attacking creatures you control have lifelink.
Arrows of Justice

Arrows of Justice deals 4 damage to target attacking or blocking creature.
Goblin Secret Agent

First strike
At the beginning of your upkeep, reveal a card from your hand at random.
Xanathar, Guild Kingpin

At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
Ellyn Harbreeze, Busybody

{T}: Look at the top X cards of your library, where X is the number of tokens you created this turn. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Choose a Background (You can have a Background as a second commander.)
Ashnod

Whenever a creature deals damage to you, destroy it.
Elemental Summoning

Create a 4/4 blue and red Elemental creature token.
Decimate

Destroy target artifact, target creature, target enchantment, and target land.
Titanic Growth

Target creature gets +4/+4 until end of turn.
Blackcleave Cliffs

Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {R}.
Aven Mimeomancer

Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
Jon Irenicus, the Exile

At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards.
Dungeon Master

[+1]: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life."
[+1]: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card.
[−6]: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.)
Turntimber Symbiosis // Turntimber, Serpentine Wood

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Stenchskipper

Flying
At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.
Moon-Eating Dog

As long as you control a Yanling planeswalker, Moon-Eating Dog has flying. (It can't be blocked except by creatures with flying or reach.)
Pristine Angel

Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you cast a spell, you may untap Pristine Angel.
Hope and Glory

Untap two target creatures. Each of them gets +1/+1 until end of turn.
Foresight

Search your library for three cards, exile them, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
Grasp of Phantoms

Put target creature on top of its owner's library.
Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Bull Hippo

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Haphazard Bombardment

When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.
At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.
Feed the Machine

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.
Draconic Roar

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller.
Ancient Bronze Dragon

Flying
Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
Teferi's Response

Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.
Draw two cards.
Rain of Tears

Destroy target land.
Thassa's Intervention

Choose one —
• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
• Counter target spell unless its controller pays twice {X}.
Mul Daya Channelers

Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color."
Imperious Mindbreaker

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
Arrow Volley Trap

If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Touch the Spirit Realm

When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.
Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Darksteel Brute

Indestructible (Damage and effects that say "destroy" don't destroy this artifact.)
{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
Snare Thopter

Flying, haste
Volrath's Stronghold

{T}: Add {C}.
{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
Grazing Gladehart

Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.
Solve the Equation

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Rise Again

Return target creature card from your graveyard to the battlefield.
Doubling Chant

For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle.
Bound // Determined

Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
Daredevil Dragster

At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Claire D'Loon, Joy Sculptor

When Claire D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.)
{1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield.
Chemister's Trick

Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.
Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Ivory Tower

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
White Shield Crusader

Protection from black
{W}: White Shield Crusader gains flying until end of turn.
{W}{W}: White Shield Crusader gets +1/+0 until end of turn.
Howling Wolf

When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
Tideshaper Mystic

{T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
Triton Waverider

Constellation — Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn.
Runeforge Champion

When Runeforge Champion enters the battlefield, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle.
You may pay {1} rather than pay the mana cost for Rune spells you cast.
Alchemist's Vial

When Alchemist's Vial enters the battlefield, draw a card.
{1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
Kodama of the Center Tree

Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.
Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)
Descend upon the Sinful

Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Stromkirk Captain

First strike
Other Vampire creatures you control get +1/+1 and have first strike.
Crypt Cobra

Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Hindervines

Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.
Sulfur Vent

Sulfur Vent enters the battlefield tapped.
{T}: Add {B}.
{T}, Sacrifice Sulfur Vent: Add {U}{R}.
Order of Midnight // Alter Fate

Flying
Order of Midnight can't block.
Chillerpillar

{4}{S}{S}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. {S} can be paid with one mana from a snow source.)
As long as Chillerpillar is monstrous, it has flying.
Boros Charm

Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Hero's Downfall

Destroy target creature or planeswalker.
Gyrus, Waker of Corpses

Gyrus, Waker of Corpses enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat.
Spawning Grounds

Enchant land
Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."
Price of Progress

Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Armix, Filigree Thrasher

Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner (You can have two commanders if both have partner.)
Kinsbaile Courier

When Kinsbaile Courier enters the battlefield, put a +1/+1 counter on target creature.
Encore {2}{W} ({2}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Devastating Summons

As an additional cost to cast this spell, sacrifice X lands.
Create two X/X red Elemental creature tokens.
Haze of Rage

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Helldozer

{B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.
Wrecking Ball

Destroy target creature or land.
Guardian Augmenter

Flash
Commander creatures you control get +2/+2.
Commanders you control have hexproof.
Torrent of Fire

Torrent of Fire deals damage to any target equal to the highest mana value among permanents you control.
Plundered Statue

At the beginning of the Horde's precombat main phase, reveal an additional card from the top of the Horde's library. The Horde casts that card.
Hero's Reward — When Plundered Statue is put into a graveyard from anywhere, each player draws a card.
Themberchaud

Trample
When Themberchaud enters the battlefield, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.
You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
Savage Lands

Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G}.
Display of Power

This spell can't be copied.
Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.
Academy Rector

When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
Abolish

You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment.
Battletide Alchemist

If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
Blood-Toll Harpy

Flying
When Blood-Toll Harpy enters the battlefield, each player loses 1 life.
Battle Mammoth

Trample
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Hunter's Edge

Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
Simic Growth Chamber

Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U}.
Kelsinko Ranger

{1}{W}: Target green creature gains first strike until end of turn.
Serene Sunset

Prevent all combat damage X target creatures would deal this turn.
Essence Infusion

Put two +1/+1 counters on target creature. It gains lifelink until end of turn.
Riptide Turtle

Flash
Defender
Loyal Cathar // Unhallowed Cathar

Vigilance
When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.
Drinker of Sorrow

Drinker of Sorrow can't block.
Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
Ignite the Beacon

Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle.
Rielle, the Everwise

Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever you discard one or more cards for the first time each turn, draw that many cards.
Become the Pilot

Enchant noncommander creature
You control enchanted creature.
Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.
Team Spirit

Creatures target player's team controls get +1/+1 until end of turn.
Soltari Monk

Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)
Reave Soul

Destroy target creature with power 3 or less.
Sorrow's Path

{T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
Herald of the Dreadhorde

When Herald of the Dreadhorde dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Regal Bloodlord

Flying
At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.
Aura Shards

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
Terramorph

Search your library for a basic land card, put it onto the battlefield, then shuffle.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)