joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Biting-Palm Ninja

Ninjutsu {2}{B}
Biting-Palm Ninja enters the battlefield with a menace counter on it.
Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.
Nemata, Primeval Warden

Reach
If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.
{G}, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.
{1}{B}, Sacrifice two Saprolings: Draw a card.
Remove Enchantments

Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
Aim for the Head

Choose one —
• Exile target Zombie.
• Target opponent exiles two cards from their hand.
Phyrexian Tribute

As an additional cost to cast this spell, sacrifice two creatures.
Destroy target artifact.
Trial and Error

Whenever Trial and Error is countered or fizzles, you may copy it and choose new targets for the copy.
Trial and Error deals 3 damage to any target.
Vanishing Verse

Exile target monocolored permanent.
Living End

Suspend 3—{2}{B}{B}
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Forgotten Ancient

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Snapping Sailback

Flash
Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Butterbur, Bree Innkeeper

At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Crypt Lurker

When Crypt Lurker enters the battlefield, you may sacrifice a creature or discard a creature card. If you do, draw a card.
Ghoulcaller's Accomplice

{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
Vandalblast

Destroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Duskwalker

Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)
If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Ancient Silver Dragon

Flying
Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
Hurkyl's Prodigy

When Hurkyl's Prodigy enters the battlefield, create a tapped Powerstone token.
Whenever Hurkyl's Prodigy attacks, you may pay {3}. If you do, Hurkyl's Prodigy can't be blocked this turn and it perpetually gets +2/+0.
Esix, Fractal Bloom

Flying
The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature.
Brimstone Trebuchet

Defender, reach
{T}: Brimstone Trebuchet deals 1 damage to each opponent.
Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.
Dwarven Driller

{T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to them.
Pithing Needle

As Pithing Needle enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Verdant Force

At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Knight of New Alara

Each other multicolored creature you control gets +1/+1 for each of its colors.
Phyrexian Dreadnought

Trample
When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
Claim of Erebos

Enchant creature
Enchanted creature has "{1}{B}, {T}: Target player loses 2 life."
Lurching Rotbeast

Cycling {B} ({B}, Discard this card: Draw a card.)
Archipelagore

Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
Rhystic Circle

{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
Heartless Hidetsugu

{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Peacewalker Colossus

{1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Shrine of Piercing Vision

At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision.
{T}, Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Braids, Conjurer Adept

At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
Freelance Muscle

Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.
Parhelion II

Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Reduce to Memory

Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
Phyrexian Unlife

You don't lose the game for having 0 or less life.
As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
Figure of Destiny

{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.
{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.
{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
Better Offer

Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and perpetually gains ward {1}.
Aphetto Alchemist

{T}: Untap target artifact or creature.
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Exsanguinator Cavalry

Menace, lifelink
Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Caesar, Legion's Emperor

Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
Delirium Skeins

Each player discards three cards.
Tel-Jilad Exile

{1}{G}: Regenerate Tel-Jilad Exile.
Tourach's Canticle

Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random.
Divine Verdict

Destroy target attacking or blocking creature.
Furious Reprisal

Furious Reprisal deals 2 damage to each of two targets.
Homeward Path

{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
Petravark

When Petravark enters the battlefield, exile target land.
When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Tolarian Sentinel

Flying
{U}, {T}, Discard a card: Return target permanent you control to its owner's hand.
Sunblade Samurai

Vigilance
Channel — {2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Run Amok

Target attacking creature gets +3/+3 and gains trample until end of turn.
Mind Sculpt

Target opponent mills seven cards.
Shock Troops

Sacrifice Shock Troops: It deals 2 damage to any target.
Vow of Wildness

Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Voracious Vampire

Menace
When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.
Cavern Stomper

When Cavern Stomper enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{3}{G}: Cavern Stomper can't be blocked by creatures with power 2 or less this turn.
Izzet Cluestone

{T}: Add {U} or {R}.
{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.
Sage-Eye Avengers

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.
Hand to Hand

During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
Spellscorn Coven // Take It Back

Flying
When Spellscorn Coven enters the battlefield, each opponent discards a card.
Spellbook Vendor

Vigilance
At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Depart the Realm

Return target nonland permanent to its owner's hand.
Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Hunding Gjornersen

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Sword-Point Diplomacy

Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
Valakut, the Molten Pinnacle

Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.
{T}: Add {R}.
Knight Rampager

Trample
Frenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. Knight Rampager attacks that player this combat if able.
When Knight Rampager dies, it deals 4 damage to target opponent chosen at random.
Ardent Dustspeaker

Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
Storm Fleet Pyromancer

Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target.
Goblin Warchief Avatar

Attacking creatures you control get +1/+0.
Overabundance

Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and Overabundance deals 1 damage to the player.
Tibalt, Wicked Tormentor

[+1]: Add {R}{R}. Draft a card from Tibalt, Wicked Tormentor's spellbook, then exile it. Until end of turn, you may cast that card.
[+1]: Tibalt, Wicked Tormentor deals 4 damage to target creature or planeswalker unless its controller has Tibalt deal 4 damage to them. If they do, you may discard a card. If you do, draw a card.
[−X]: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
Aladdin's Lamp

{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Arachnus Spinner

Reach
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
Dance, Pathetic Marionette

When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards.
Dread Statuary

{T}: Add {C}.
{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
Vraska's Contempt

Exile target creature or planeswalker. You gain 2 life.
Restless Prairie

Restless Prairie enters the battlefield tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
Escape Routes

{2}{U}: Return target white or black creature you control to its owner's hand.
Ampryn Tactician

When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
Coalition Victory

You win the game if you control a land of each basic land type and a creature of each color.
Phyrexian Battleflies

Flying
{B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate no more than twice each turn.
Increasing Vengeance

Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fleet Swallower

Whenever Fleet Swallower attacks, target player mills half their library, rounded up.
Ooze Flux

{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.
Act of Heroism

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
Spire Barrage

Spire Barrage deals damage to any target equal to the number of Mountains you control.
Bronze Cudgels

{2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Gut, Bestial Fanatic

When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 5/5 and has trample and haste. Sacrifice it at the beginning of your next end step.
Drumhunter

At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
{T}: Add {C}.
Mercy Killing

Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.
Rain of Embers

Rain of Embers deals 1 damage to each creature and each player.
Slaughter Drone

Devoid (This card has no color.)
{C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. {C} represents colorless mana.)
Leyline of Punishment

If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.
Statecraft

Prevent all combat damage that would be dealt to and dealt by creatures you control.
Dusk Rose Reliquary

As an additional cost to cast this spell, sacrifice an artifact or creature.
Ward {2}
When Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield.
Maro's Gone Nuts

Double any effect that doubles. (It quadruples.)
Contract Killing

Destroy target creature. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Birchlore Rangers

Tap two untapped Elves you control: Add one mana of any color.
Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Kor Dirge

All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Blood Servitor

When Blood Servitor enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Glacial Crasher

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Glacial Crasher can't attack unless there is a Mountain on the battlefield.
Karn, Living Legacy

[+1]: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
[−1]: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
[−7]: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
Noxious Gearhulk

Menace
When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
Aquitect's Will

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Commune with Nature

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Crackling Perimeter

Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
Platinum Angel

Flying
You can't lose the game and your opponents can't win the game.
School of the Unseen

{T}: Add {C}.
{2}, {T}: Add one mana of any color.
Phyrexian Scriptures

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II — Destroy all nonartifact creatures.
III — Exile all opponents' graveyards.
Nim Deathmantle

Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.
Equip {4}
Cut Down

Destroy target creature with total power and toughness 5 or less.
Inquisitor's Snare

Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Drossforge Bridge

Drossforge Bridge enters the battlefield tapped.
Indestructible
{T}: Add {B} or {R}.
Aurora Phoenix

Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand.
Spiteful Returned

Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life.
Enchanted creature gets +1/+1.
Master's Guide-Mural // Master's Manufactory

When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token.
Craft with artifact {4}{W}{W}{U} ({4}{W}{W}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Bloodthrone Vampire

Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
Wild Might

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
Giant Solifuge

({R/G} can be paid with either {R} or {G}.)
Trample; haste; shroud (This creature can't be the target of spells or abilities.)
Feedback Bolt

Feedback Bolt deals damage to target player or planeswalker equal to the number of artifacts you control.
Hearthfire Hobgoblin

Double strike
Ballista Charger

Whenever Ballista Charger attacks, it deals 1 damage to any target.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Kemba's Outfitter

When Kemba's Outfitter enters the battlefield, choose one —
• Choose an Equipment card in your hand. It perpetually gains equip {1}.
• Target Equipment you control perpetually gains equip {1}.
Pest Summoning

Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
Blast-Furnace Hellkite

Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.)
Flying, double strike
Creatures attacking your opponents have double strike.
Mosswort Bridge

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Mosswort Bridge enters the battlefield tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Lake of the Dead

If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {B}.
{T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.
Indulging Patrician

Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
Silverback Elder

Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
Demonlord Belzenlok

Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
Guard Duty

Enchant creature
Enchanted creature has defender.