joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Rankle and Torbran

Flying, first strike, haste
Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number —
• Each player creates a Treasure token.
• Each player sacrifices a creature.
• If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
Sulfuric Vortex

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Hive Stirrings

Create two 1/1 colorless Sliver creature tokens.
Ioreth of the Healing House

{T}: Untap another target permanent.
{T}: Untap two other target legendary creatures.
Return to the Ranks

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
Bump in the Night

Target opponent loses 3 life.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Breezekeeper

Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Antique Collector

Antique Collector can't be blocked by creatures with power 2 or less.
When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."
Shield-Wall Sentinel

Defender
When Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
Knight of the Stampede

Dinosaur spells you cast cost {2} less to cast.
Inner-Flame Acolyte

When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Otherworldly Outburst

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
Oko's Hospitality

Creatures you control have base power and toughness 3/3 until end of turn. You may search your library and/or graveyard for a card named Oko, the Trickster, reveal it, and put it into your hand. If you search your library this way, shuffle.
Volcanic Salvo

This spell costs {X} less to cast, where X is the total power of creatures you control.
Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
Wilson, Refined Grizzly

This spell can't be countered.
Vigilance, reach, trample
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Choose a Background (You can have a Background as a second commander.)
Ravager Wurm

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
When Ravager Wurm enters the battlefield, choose up to one —
• Ravager Wurm fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.
Bone Saw

Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Elemental Augury

{3}: Look at the top three cards of target player's library, then put them back in any order.
Windseeker Centaur

Vigilance
Deepwood Legate

If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.
{B}: Deepwood Legate gets +1/+1 until end of turn.
Lieutenants of the Guard

Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
Call Forth the Tempest

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Vault 101: Birthday Party

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
Celestial Judgment

For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
Mage Hunters' Onslaught

Destroy target creature or planeswalker.
Whenever a creature blocks this turn, its controller loses 1 life.
Ertai's Trickery

Counter target spell if it was kicked.
Third Path Savant

{7}: Draw two cards.
Fetid Pools

({T}: Add {U} or {B}.)
Fetid Pools enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Tectonic Giant

Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —
• Tectonic Giant deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Magmaquake

Magmaquake deals X damage to each creature without flying and each planeswalker.
Wood Elemental

As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.
Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.
Goblin Fireslinger

{T}: Goblin Fireslinger deals 1 damage to target player or planeswalker.
The Day of the Doctor

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long a The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.
IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.
Lae'zel, Callous Warrior

Double strike
When this creature enters the battlefield or specializes, return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield.
Naya Panorama

{T}: Add {C}.
{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Clam Session

As Clam Session enters the battlefield, choose a word.
At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice Clam Session. You can't repeat a song.
Shizuko, Caller of Autumn

At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, they don't lose this mana as steps and phases end.
Invasion of Ergamon // Truga Cliffcharger

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Ergamon enters the battlefield, create a Treasure token. Then you may discard a card. If you do, draw a card.
The First Doctor

When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.
Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.
Wolf Pack

You may have Wolf Pack assign its combat damage as though it weren't blocked.
Xathrid Gorgon

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
Nighthaze

Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Draw a card.
Kessig Cagebreakers

Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
Stoic Angel

Flying, vigilance
Players can't untap more than one creature during their untap steps.
Stingerfling Spider

Reach
When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
Clockwork Dragon

Flying
Clockwork Dragon enters the battlefield with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
{3}: Put a +1/+1 counter on Clockwork Dragon.
Olivia's Wrath

Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
Spring-Leaf Avenger

Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand.
Angelic Blessing

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Kruphix's Insight

Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
Parasitic Impetus

Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Monkey-

Whenever a nontoken creature you control dies,
Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Scars of the Veteran

You may exile a white card from your hand rather than pay this spell's mana cost.
Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
Kashi-Tribe Elite

Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)
Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Giant Shark

Giant Shark can't attack unless defending player controls an Island.
Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice Giant Shark.
Nightmare Lash

Equipped creature gets +1/+1 for each Swamp you control.
Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Sleight of Mind

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Krasis Incubation

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.
Big Boa Constrictor

When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.
Gutwrencher Oni

Trample
At the beginning of your upkeep, discard a card if you don't control an Ogre.
Vodalian Tide Mage

Whenever one or more other nontoken creatures you control deal combat damage to a player, choose one of those creatures. Conjure a duplicate of the chosen creature into your hand.
Aerial Extortionist

Flying
Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Wicked Visitor

Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Echoing Ruin

Destroy target artifact and all other artifacts with the same name as that artifact.
Worst Fears

You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)
Prying Eyes

Draw four cards, then discard two cards.
Changeling Berserker

Changeling (This card is every creature type.)
Haste
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Coat with Venom

Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Roaming Throne

Ward {2}
As Roaming Throne enters the battlefield, choose a creature type.
Roaming Throne is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Myr Moonvessel

When Myr Moonvessel dies, add {C}.
Enrage

Target creature gets +X/+0 until end of turn.
Wall of Stone

Defender (This creature can't attack.)
Tradewind Rider Avatar

{3}: Each player returns a permanent they control to its owner's hand unless they pay 2 life.
Crisis of Conscience

Choose one —
• Destroy all tokens.
• Destroy all nonland, nontoken permanents.
Myr Convert

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
{T}, Pay 2 life: Add one mana of any color.
Battle Strain

Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
Spark Trooper

Trample, lifelink, haste
At the beginning of the end step, sacrifice Spark Trooper.
Kurkesh, Onakke Ancient

Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy.
Serum Raker

Flying
When Serum Raker dies, each player discards a card.
Clearwater Pathway // Murkwater Pathway

{T}: Add {U}.
Legacy Weapon

{W}{U}{B}{R}{G}: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
Dawnglare Invoker

Flying
{8}: Tap all creatures target player controls.
Wilt

Destroy target artifact or enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
Last-Ditch Effort

Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.
Rishadan Brigand

Flying
When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless they pay {3}.
Rishadan Brigand can block only creatures with flying.
Meditate

Draw four cards. You skip your next turn.
Pay Tribute to Me

When you set this scheme in motion, each opponent sacrifices a creature. If you control six or more lands, each opponent sacrifices another creature.
Drover of the Swine

When Drover of the Swine enters the battlefield, choose one —
• Conjure a card of your choice from the Three Pigs spellbook onto the battlefield.
• Return up to three target Boar creature cards with different names from your graveyard to the battlefield.
Bloodcrazed Paladin

Flash
Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
Crazed Goblin

Crazed Goblin attacks each combat if able.
Gearsmith Guardian

Gearsmith Guardian gets +2/+0 as long as you control a blue creature.
Gollum, Obsessed Stalker

Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
Excommunicate

Put target creature on top of its owner's library.
Mirror Mockery

Enchant creature
Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.
Rimefeather Owl

Flying
Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.
{1}{S}: Put an ice counter on target permanent.
Permanents with ice counters on them are snow.
Archelos, Lagoon Mystic

As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped.
As long as Archelos is untapped, other permanents enter the battlefield untapped.
Akki Lavarunner // Tok-Tok, Volcano Born

Haste
Whenever Akki Lavarunner deals damage to an opponent, flip it.
Begin the Invasion

Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.
Steamfloggery

Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Inkfathom Infiltrator

Inkfathom Infiltrator can't block and can't be blocked.
Confront the Assault

Cast this spell only if a creature is attacking you.
Create three 1/1 white Spirit creature tokens with flying.
Cephalid Broker

{T}: Target player draws two cards, then discards two cards.
Votary of the Conclave

{2}{G}: Regenerate Votary of the Conclave.
Glimpse of Freedom

Draw a card.
Escape—{2}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Ovinize

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Get the Point

Destroy target creature. Scry 1.
Spitting Hydra

Spitting Hydra enters the battlefield with four +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Spitting Hydra: It deals 1 damage to target creature.
Domri Rade

[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
[−2]: Target creature you control fights another target creature.
[−7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
Winter Orb

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
Rimefur Reindeer

Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
Druid of the Sacred Beaker

{T}: Add {G} for each Crossbreed Labs watermark among permanents you control.
Indentured Djinn

Flying
When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
Captain Sisay

{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
Inspiring Vantage

Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {W}.
Conversion

At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.
All Mountains are Plains.
Rootwater Matriarch

{T}: Gain control of target creature for as long as that creature is enchanted.
Agent of Masks

At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Sheltering Boughs

Enchant creature
When Sheltering Boughs enters the battlefield, draw a card.
Enchanted creature gets +1/+3.
Archon of Cruelty

Flying
Whenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.
Ob Nixilis Reignited

[+1]: You draw a card and you lose 1 life.
[−3]: Destroy target creature.
[−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Tin Street Cadet

Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token.
Unexpected Fangs

Put a +1/+1 counter and a lifelink counter on target creature.
Ulvenwald Oddity // Ulvenwald Behemoth

Trample, haste
{5}{G}{G}: Transform Ulvenwald Oddity.
Celebr-8000

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
Red Dragon

Flying
Fire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent.
Jayemdae Tome

{4}, {T}: Draw a card.
Altar of Bhaal // Bone Offering

{2}{B}, {T}, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Council of Advisors

When Council of Advisors enters the battlefield, draw a card.
Barrin's Spite

Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
Hazoret the Fervent

Indestructible, haste
Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.
{2}{R}, Discard a card: Hazoret deals 2 damage to each opponent.
Heart of Kiran

Flying, vigilance
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
Prophetic Bolt

Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Makindi Patrol

Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
Manor Gargoyle

Defender
Manor Gargoyle has indestructible as long as it has defender.
{1}: Until end of turn, Manor Gargoyle loses defender and gains flying.
Jorubai Murk Lurker

Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.
{1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Beseech the Queen

({2/B} can be paid with any two mana or with {B}. This card's mana value is 6.)
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
Fanatical Devotion

Sacrifice a creature: Regenerate target creature.
Syphon Mind

Each other player discards a card. You draw a card for each card discarded this way.
Voldaren Thrillseeker

Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)
{1}, Sacrifice this creature: It deals damage equal to its power to any target.
Hagra Sharpshooter

{4}{B}: Target creature gets -1/-1 until end of turn.
Noxious Bayou

{T}: Add {B} or {G}. You get a poison counter.
Arm-Mounted Anchor

Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
Skullport Merchant

When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{B}, Sacrifice another creature or a Treasure: Draw a card.