joshuasundance/mtg-coloridentity-multilabel-classification huggingface dataset:
Woodcaller Automaton

Prototype {2}{G}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
When Woodcaller Automaton enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land.
Grinning Demon

At the beginning of your upkeep, you lose 2 life.
Morph {2}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Mardu Ascendancy

Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.
Urborg Mindsucker

{B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate only as a sorcery.
Xolatoyac, the Smiling Flood

Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
At the beginning of your end step, untap each permanent you control with a counter on it.
Erase

Exile target enchantment.
A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven

Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Karoo Meerkat

Protection from blue
Journey to Nowhere

When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Deathmark Prelate

{2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery.
Weakness

Enchant creature
Enchanted creature gets -2/-1.
Raphael, Fiendish Savior

Flying
Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink.
At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
Overgrown Estate

Sacrifice a land: You gain 3 life.
Gate Smasher

Gate Smasher can be attached only to a creature with toughness 4 or greater.
Equipped creature gets +3/+0 and has trample.
Equip {3}
Titanium Golem

{1}{W}: Titanium Golem gains first strike until end of turn.
Fossil Find

Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
Sakashima's Student

Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
I Call on the Ancient Magics

When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles.
Silverclad Ferocidons

Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.
Aggressive Instinct

Target creature you control deals damage equal to its power to target creature you don't control.
Hellkite Punisher

Flying
{R}: Hellkite Punisher gets +1/+0 until end of turn.
Basalt Monolith

Basalt Monolith doesn't untap during your untap step.
{T}: Add {C}{C}{C}.
{3}: Untap Basalt Monolith.
Gingerbrute

Haste
{1}: Gingerbrute can't be blocked this turn except by creatures with haste.
{2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
Pentarch Ward

Enchant creature
As Pentarch Ward enters the battlefield, choose a color.
When Pentarch Ward enters the battlefield, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
Desert Cerodon

Cycling {R} ({R}, Discard this card: Draw a card.)
Eastfarthing Farmer

When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Abduction

Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Desiccated Naga

{3}{B}: Target opponent loses 2 life and you gain 2 life. Activate only if you control a Liliana planeswalker.
Dragon's Disciple

As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it.
Dragons you control have ward {1}. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Aggressive Mammoth

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other creatures you control have trample.
Nurturing Peatland

{T}, Pay 1 life: Add {B} or {G}.
{1}, {T}, Sacrifice Nurturing Peatland: Draw a card.
Biomancer's Familiar

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Fluros of Myra's Marvels

As Fluros of Myra's Marvels enters the battlefield, choose a number greater than 0.
Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number.
Partner
Razortide Bridge

Razortide Bridge enters the battlefield tapped.
Indestructible
{T}: Add {W} or {U}.
Verdant Crescendo

Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.
A-Armory Veteran

Ward—Pay 2 life.
As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)
Guerrilla Tactics

Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
Talas Researcher

{T}: Draw a card. Activate only during your turn, before attackers are declared.
The Moment

At the beginning of your upkeep, put a time counter on The Moment.
{2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.
{3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
Eviscerator

Protection from white
When Eviscerator enters the battlefield, you lose 5 life.
Sprouting Thrinax

When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.
Kolaghan Monument

{T}: Add {B} or {R}.
{4}{B}{R}: Kolaghan Monument becomes a 4/4 black and red Dragon artifact creature with flying until end of turn.
Kilnmouth Dragon

Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
Flying
{T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.
Painiac

At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
Slice in Twain

Destroy target artifact or enchantment.
Draw a card.
Rip Apart

Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
Scrapskin Drake

Flying (This creature can't be blocked except by creatures with flying or reach.)
Scrapskin Drake can block only creatures with flying.
Forced Retreat

Put target creature on top of its owner's library.
Tightening Coils

Enchant creature
Enchanted creature gets -6/-0 and loses flying.
Dragon Arch

{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
Henchfiend of Ukor

Haste
Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{B/R}: Henchfiend of Ukor gets +1/+0 until end of turn.
Collective Nightmare

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target creature gets -3/-3 until end of turn.
Captivating Crossroads

During your first three turns of the game, Captivating Crossroads enters the battlefield tapped if you were the starting player.
As Captivating Crossroads enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.
Chainer's Edict

Target player sacrifices a creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Brooding Saurian

At the beginning of each end step, each player gains control of all nontoken permanents they own.
Essence Backlash

Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
Cultivator Drone

Devoid (This card has no color.)
{T}: Add {C}. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}. ({C} represents colorless mana.)
Jeskai Charm

Choose one —
• Put target creature on top of its owner's library.
• Jeskai Charm deals 4 damage to target opponent or planeswalker.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
Celestial Mantle

Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Echoing Decay

Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
Scalespeaker Shepherd

When Scalespeaker Shepherd enters the battlefield, draft a card from Scalespeaker Shepherd's spellbook.
Dinosaur spells you cast cost {1} less to cast.
Gobsmacked

Enchant nonland permanent
As Gobsmacked enters the battlefield, choose a person outside the game.
As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
Laquatus's Disdain

Counter target spell cast from a graveyard.
Draw a card.
Orzhov Racketeers

Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Rock Jockey

You can't cast this spell if you've played a land this turn.
You can't play lands if you've cast Rock Jockey this turn.
Sabertooth Wyvern

Flying, first strike
Flooded Shoreline

{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
Override

Counter target spell unless its controller pays {1} for each artifact you control.
Warm Welcome

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.
Ghastlord of Fugue

Ghastlord of Fugue can't be blocked.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
Radagast, Wizard of Wilds

Ward {1}
Beasts and Birds you control have ward {1}.
Whenever you cast a spell with mana value 5 or greater, choose one —
• Create a 3/3 green Beast creature token.
• Create a 2/2 blue Bird creature token with flying.
Truce

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
High Market

{T}: Add {C}.
{T}, Sacrifice a creature: You gain 1 life.
Sixth Sense

Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
Tatyova, Benthic Druid

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
Dwarven Hammer

When Dwarven Hammer enters the battlefield, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it.
Equipped creature gets +3/+0 and has trample.
Equip {3}
Thoughtweft Trio

First strike, vigilance
Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)
Thoughtweft Trio can block any number of creatures.
Crown of Gondor

Equipped creature gets +1/+1 for each creature you control.
When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch.
Equip {4}. This ability costs {3} less to activate if you're the monarch.
Blood Tithe

Each opponent loses 3 life. You gain life equal to the life lost this way.
Tidal Force

At the beginning of each upkeep, you may tap or untap target permanent.
Universal Solvent

{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.
Nazgûl Battle-Mace

Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent.)
Equip {3}
Soltari Emissary

{W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Grasping Shadows // Shadows' Lair

Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.
Dreadful Apathy

Enchant creature
Enchanted creature can't attack or block.
{2}{W}: Exile enchanted creature.
Glint Hawk

Flying
When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
Arni Slays the Troll

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control fights up to one target creature you don't control.
II — Add {R}. Put two +1/+1 counters on up to one target creature you control.
III — You gain life equal to the greatest power among creatures you control.
Emrakul's Hatcher

When Emrakul's Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Mitotic Manipulation

Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
Fyndhorn Elves

{T}: Add {G}.
Archon of Absolution

Flying
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
Diabolic Intent

As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Apostle of Purifying Light

Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)
{2}: Exile target card from a graveyard.
Slinking Serpent

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Vexyr, Ich-Tekik's Heir

Whenever you seek one or more cards, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control have vigilance.
White Dragon

Flying
Cold Breath — When White Dragon enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Guild Feud

At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
Beloved Chaplain

Protection from creatures
Shanna, Sisay's Legacy

Shanna, Sisay's Legacy can't be the target of abilities your opponents control.
Shanna gets +1/+1 for each creature you control.
Ecologist's Terrarium

When Ecologist's Terrarium enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}, {T}, Sacrifice Ecologist's Terrarium: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Kaima, the Fractured Calm

At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)
Temple Thief

Temple Thief can't be blocked by enchanted creatures or enchantment creatures.
Enclave Elite

Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Kazandu Refuge

Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
Live Fast

You draw two cards, lose 2 life, and get {E}{E} (two energy counters).
Didact Echo

When Didact Echo enters the battlefield, draw a card.
Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
Mystic Crusader

Protection from black and from red
Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
Dig Through Time

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Nanogene Conversion

Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.
Pull from the Deep

Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.
Chromatic Star

{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
The Everflowing Well // The Myriad Pools

When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.
Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
Mystic Confluence

Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card.
Elspeth, Sun's Nemesis

[−1]: Up to two target creatures you control each get +2/+1 until end of turn.
[−2]: Create two 1/1 white Human Soldier creature tokens.
[−3]: You gain 5 life.
Escape—{4}{W}{W}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Zariel, Archduke of Avernus

[+1]: Creatures you control get +1/+0 and gain haste until end of turn.
[0]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
[−6]: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
Firewild Borderpost

You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
Firewild Borderpost enters the battlefield tapped.
{T}: Add {R} or {G}.
Sardian Cliffstomper

As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control.
Price of Fame

This spell costs {2} less to cast if it targets a legendary creature.
Destroy target creature.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Ashcoat of the Shadow Swarm

Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Bestial Menace

Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
Sizzling Soloist

Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
Grim Poppet

Grim Poppet enters the battlefield with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
A-Riveteers Initiate

{B/G}: Riveteers Initiate gains deathtouch until end of turn.
Rustic Clachan

As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
{T}: Add {W}.
Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
Cabal Ritual

Add {B}{B}{B}.
Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
Renari, Merchant of Marvels

You may cast Dragon spells and artifact spells as though they had flash.
Choose a Background (You can have a Background as a second commander.)
Fire Giant's Fury

Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.
Midnight Charm

Choose one —
• Midnight Charm deals 1 damage to target creature and you gain 1 life.
• Target creature gains first strike until end of turn.
• Tap target creature.
Renounce

Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
Prison Barricade

Defender (This creature can't attack.)
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
Goblin Trenches

{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
Lightbringer

{T}, Sacrifice Lightbringer: Exile target black creature.
Gideon's Company

Whenever you gain life, put two +1/+1 counters on Gideon's Company.
{3}{W}: Put a loyalty counter on target Gideon planeswalker.
Hedgewitch's Mask

Equipped creature gets +1/+1.
Equipped creature can't be blocked by creatures with power 4 or greater.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)