Comments like yours make me want to throw my arms up in the air and leave the site. Maybe nobody will miss me, and that seems fine. But comments which attack people on a personal level are not okay, especially ones peppered with insults throughout the entire thing. Do the site guidelines even matter?

Your comment is a strange combination of mistaken and a rehash of what I've previously said. For example, I was an original backer of Oculus. It's sitting right next to me, in fact. I speak from experience, rather than from breathless fanboyism.

Telepresence has been tried. It fails. Oculus won't succeed either. Why not? Because humans value eye contact. Your Oculus won't have that, and hence it will fail for that reason.

Nobody places any weight on social interactions through VR because we can't simulate what a person actually looks like. Rendering is a crude approximation of reality. It looks noting like reality, in fact. Especially when it comes to facial features and animation. Ever read Snow Crash? You know how one of the characters was famous for developing the killer feature of the VR experience? The feature was near-perfect facial expressions, along with low latency responses, i.e. time between the user making a facial expression and that expression being projected into the VR world. It's no coincidence that the author of Snow Crash spent at least a few paragraphs explaining why this was so critical: It's absolutely crucial for immersive social experiences, and that feature is literally impossible with our current technology and rendering capabilities. Nobody anywhere knows how to make your face appear into a VR world in a convincing way.

3) My personal fav use case, and IMO one that will probably eventually (in the next 5 years) sell more headsets than gaming will be productivity-related usage. Once resolutions hit 4-8K (CV2-CV3), you will have the equivalent arc-resolution of traditional HD screens, but you know, anywhere you look. If you can't connect the dots there, I won't bother.

This makes no sense. 8K pixels? If I were a rude person like yourself, I'd take this opportunity to make a cutting remark like "You must not be very familiar with graphics programming, heh!" But I'm not the type of person to make baseless assumptions like that. Instead, I invite you to do some arithmetic about the performance characteristics of pushing 60 images per second at 8k resolution. The technology simply doesn't exist for pushing that many pixels. Not unless you're suggesting strapping on a backpack with a portable power source plus a beefy GPU.

On the other hand, if you're suggesting 8k pixels for the desktop version, then that might be possible. However, the concept of a "productivity-related feature" implies that you're talking about personal productivity, like exercise, or something, which doesn't really make sense for the desktop version. It's hard to know, since your comment was light on detail and heavy on handwaving.

Look, I appreciate that you put a lot of work into your comment, but you have a very shall we say positive outlook about what Oculus will ultimately achieve. Here's an alternate reality: Oculus V1 will fail to deliver anything that consumers initially wanted except gaming, and hopefully that gaming experience will be enough to offset the huge losses that Facebook incurred by spending so much time developing features that people neither care about nor are feasible, like telepresence. Not that Facebook is hurting for cash.