The SuperCollider book Machine generated contents note: Tutorials 1.Beginners Tutorial David Cottle 2.The Unit Generator Joshua Parmenter 3.Composition with SuperCollider Julio dEscrivan 4.Ins and Outs: SuperCollider and External Devices Till Bovermann 5.Programming in SuperCollider Iannis Zannos 6.Events and Patterns Ron Kuivila 7.Just in Time Programming Alberto de Campo 8.Object Modeling Till Bovermann Platforms and GUI 9.Mac OSX GUI Jan Trutzschler von Falkenstein 10.SwingOSC Hanns Holger Rutz 11.SuperCollider on Windows Christopher Frauenberger 12. Collision with the Penguin : SuperCollider on Linux Marije A. J. Baalman Practical Applications 13.Sonification and Auditory Display in SuperCollider Christopher Frauenberger 14.Spatialization with SuperCollider Scott Wilson 15.Machine Listening in SuperCollider Nick Collins 16.Microsound Alberto de Campo 17.Alternative Tunings with SuperCollider Fabrice Mogini 18.Non Real Time Synthesis and Object Oriented Composition Joshua Parmenter Projects and Perspectives 19.A Binaural Simulation of Vareses Poeme Electronique Andrea Valle 20.High Level Structures for Live Performance: dewdrop lib and chucklib James Harkins 21.Interface Investigations Thor Magnusson 22.SuperCollider in Japan Takeko Akamatsu 23.Dialects Constraints and Systems within Systems Alberto de Campo Developer Topics 24.The SuperCollider Language Implementation Stefan Kersten 25.Writing Unit Generator Plug ins Dan Stowell 26.Inside scsynth Ross Bencina