Coding the Arduino : Building Fun Programs Games and Electronic Projects Chapter 1. A Background on Technology Chapter 2. Computers and the Binary System Chapter 3. Microcontrollers Chapter 4. More Loops and More Elegant Methods to Flash an LED Chapter 5. Serial Communications Chapter 6. Having Fun with Programming Chapter 7. More Game Programming with a Detailed Explanation Chapter 8. Electronic Projects Chapter 9. More Elaborate Projects Chapter 10. Capstone Projects Appendix. Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices. Coding the Arduino contains four sections: background information game development electronic games and projects and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters and challenges you with capstone projects. The projects will be described where the program code that is presented can be modified or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally review questions are presented at the end of each chapter to test your comprehension of the material.