Design Patterns in C# : A Hands on Guide with Real world Examples Part I: Gang of Four Design Patterns Part I.A: Creational Patterns Chapter 1: Singleton Pattern Chapter 2: Prototype Pattern Chapter 3: Builder Pattern Chapter 4: Factory Method Pattern Chapter 5: Abstract Factory Pattern. Part I.B: Structural Patterns Chapter 6: Proxy Pattern Chapter 7: Decorator Pattern Chapter 8: Adapter Pattern Chapter 9: Facade Pattern Chapter 10: Flyweight Pattern Chapter 11: Composite Pattern Chapter 12: Bridge Pattern Part I.C: Behavioral Patterns Chapter 13: Visitor Pattern Chapter 14: Observer Pattern Chapter 15: Strategy Pattern Chapter 16: Template Method Pattern Chapter 17: Command Pattern. Chapter 18: Iterator Pattern Chapter 19: Memento Pattern Chapter 20: State Pattern. Chapter 21: Mediator Pattern Chapter 22: Chain of Responsibility Pattern Chapter 23: Interpreter Pattern Part II: Additional Design Patterns Chapter 24: Simple Factory Pattern Chapter 25: Null Object Pattern Chapter 26: MVC Pattern Chapter 27: Patterns in Asynchronous Programming Part III: Final Thoughts on Design Patterns Chapter 28: Criticism of Design Patterns Chapter 29: Anti patterns Chapter 30: FAQs Appendix A: A Brief Overview of GoF Design Patterns Appendix B: Useful Resources Appendix C: The Road Ahead Appendix D: Important Updates in the Second Edition. . Get hands on experience with each Gang of Four (GoF) design pattern using C#. For each of the patterns you will see at least one real world scenario a coding example and a complete implementation including output. In addition to GoF patterns you will learn additional design patterns which are common and equally important. In this second edition you will go through the design patterns and their implementation in Visual Studio 2019 and C# 8. Common patterns in asynchronous programming are covered including the TAP pattern and APM pattern. You will learn via easy to follow examples and understand the concepts in depth. With these updated patterns you will have a collection of programs to port over to your own projects. The book begins with the 23 GoF design patterns and then moves onto alternative design patterns including the Simple Factory Null Object and MVC patterns plus various patterns in asynchronous programming. The book concludes with a discussion of the criticisms of design patterns and chapters on anti patterns. Each chapter includes a Q&A session that clears up any doubts and covers the pros and cons of each pattern. FAQs will help you consolidate your knowledge. You will: Work with each of the design patterns Implement the design patterns in real world applications Select an alternative to these patterns by comparing their pros and cons Use Visual Studio Community Edition 2019 to write code and generate output.