Handbook of dynamic game theory This will be a two part handbook on Dynamic Game Theory and part of the Springer Reference program. Part I will be on the fundamentals and theory of dynamic games. It will serve as a quick reference and a source of detailed exposure to topics in dynamic games for a broad community of researchers educators practitioners and students. Each topic will be covered in 2 3 chapters with one introducing basic theory and the other one or two covering recent advances and or special topics. Part II will be on applications in fields such as economics management science engineering biology and the social sciences Part I: Theory Historical Overview Introduction to the Theory of Games Repeated Games Multistage Games Zero Sum Differential Games Nonzero Sum Differential Games Evolutionary Games Mean Field Games Stochastic Games Learning in Games Network Games Cooperative Dynamic Games Numerical Methods Part II: Applications Part IIA: Economics Resource Economics Environment Economics and Climate Change Industrial Organization. Macroeconomics Energy Markets Health Economics Auctions Mechanism Design Part IIB: Management Science Operations Management Marketing Finance Accounting Part IIC: Engineering Robust Designs Aerospace Transportation Security Power Systems & Smart Grids Communications Networks (Pricing Congestion Control Routing Flow Control) Part IID: Pursuit Evasion Games Part IIE: Biology (Applications of Evolutionary Game Theory) Part IIF: Social Networks.