Polished Game Development : From First Steps to Final Release 1. Introduction to Game Polish 2. The Essentials 3. Gameplay 4. Game Balancing 5. User Experience 6. In Game Visuals 7. Audio 8. Writing 9. Coding Practices 10. Testing 11. Final Thoughts Appendix A: Space Bounce. Learn the things you need for a complete game such as translations and tutorials and improve the things youve already written to raise their standard to that of a professional level. This is a practical guide covering every discipline: art music writing and code. In the case of the latter code examples are included to demonstrate how to implement the functionality to make the game shine. Polished Game Development acts as a comprehensive checklist of everything your game should and should not do in order to be as good as it possibly can. It is more than just a book on theoretical game design principles. Explains the difference between a pet project and a professional one. Covers how to test for the problems and bugs you dont know youll have. Details simple but effective visual improvements that can be done with very little effort. Regardless of platform (web mobile or console) or language (C++ C# JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can. The book also features a complete game Space Bounce which is built in stages throughout the book to explain in practical terms the ideas expressed. This journey is all encompassing as it starts at the design stage explaining all the design ideas and ramifications and continues until its completely deployed on a website exemplifying the fact that polish goes down to the roots.