Digital culture play and identity : a World of Warcraft reader Introduction: Orc professor LFG or Researching in Azeroth culture Hilde Corneliussen and Jill Walker Corporate ideology in World of Warcraft Scott Rettberg Never such innocence again : war and histories in World of Warcraft Esther MacCallum Stewart World of Warcraft as a playground for feminism Hilde Corneliussen The familiar and the foreign : playing (post)colonialism in World of Warcraft world Jessica Langer A hollow world : World of Warcaft as spatial practice Espen Aarseth World creation and lore : World of Warcraft as rich text Tanya Krzywinska What makes World of Warcraft a world : a note on death and dying Lisbeth Klastrup Quests in World of Warcraft : deferral and repetition play Jill Walker Does World of Warcraft change everything : how a PVP server multinational playerbase and surveillance mod scene caused me pause T.L. Taylor Humans playing World of Warcraft or Deviant strategies Torill Elvira Mortensen Role play vs gameplay : the difficulties of playing a role in World of Warcraft identity Esther MacCallum Stewart and Justin Parsler Character identification in World of Warcraft : the relationship between capacity and appearance Ragnhild Tronstad Playing with names : gaming and naming in World of Warcraft Charlotte Hagström