Rapid Game Development Using Cocos2d JS : An end to end guide to 2D game development using JavaScript Get a gentle introduction to the Cocos2d JS framework to begin working with sprite manipulations animations and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d JS teaches you the overall architecture of Cocos2d JS and explains the internal working of the framework. You will dive deep into sprites the most important entity in Cocos2d JS animation APIs and primitive shapes. You’ll also learn about the Cocos2d JS UI system to get a head start in 2d game development. Finally you’ll discover the features of Chipmunk (the built in physics engine) with full examples. You will: Get a simple head start in Cocos2d JS Gain an architectural overview of the different blocks of the framework Master sprites spritesheets and frame animation Work with the event system in Cocos2d JS Discover the animation APIs in Cocos2d JS Leverage the built in physics engine . Chapter 1: Getting Started Chapter 2: Architecture Overview Chapter 3: Deeper Look into Sprites Chapter 4: Handling Inputs and Events Chapter 5: Adding GUI Chapter 6: Fun with Animation Chapter 7: Adding Physics to your game Chapter 8: Miscellaneous features. .