Java Game Development with LibGDX : From Beginner to Professional Part I: Fundamental Concepts 1. Getting started with Java and LibGDX 2. The LibGDX Framework 3. Extending the Framework 4. Shoot em up games 5. Text and User Interfaces 6. Audio Part II: Intermediate Examples 7. Side Scrolling Games 8. Bouncing and Collision Games 9. Drag and Drop Games 10. Tilemaps 11. Platform Games 12. Adventure Games Part III: Advanced Topics 13. Alternative Sources of User Input 14. Procedural Content Generation 15. Advanced Graphics 16. Introduction to 3D 17. The Journey Continues Appendix 1: Game Design Documentation Appendix 2: Summary of Java concepts needed for this book Appendix 3: JavaDoc for Extended Actor Classes. Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book you will create 12 game prototypes in a variety of popular genres from collection based and shoot em up arcade games to side scrolling platformers and sword fighting adventure games. With the flexibility provided by LibGDX specialized genres such as card games rhythm games and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input procedural content generation and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn: Create 12 complete video game projects Advanced Java programming concepts includ ing data structures encapsulation inheritance and algorithms in the context of game development Gain practical experience with game design topics including user interface design gameplay balancing and randomized content How to integrate third party components into projects such as particle effects tilemaps and gamepad controllers.