Transmorphic : Mapping direct manipulation to source code transformations Defining Graphical User Interfaces (GUIs) through functional abstractions can reduce the complexity that arises from mutable abstractions. Recent examples such as Facebooks React GUI framework have shown how modelling the view as a functional projection from the application state to a visual representation can reduce the number of interacting objects and thus help to improve the reliabiliy of the system. This however comes at the price of a more rigid functional framework where programmers are forced to express visual entities with functional abstractions detached from the way one intuitively thinks about the physical world. In contrast to that the GUI Framework Morphic allows interactions in the graphical domain such as grabbing dragging or resizing of elements to evolve an application at runtime providing liveness and directness in the development workflow. Modelling each visual entity through mutable abstractions however makes it difficult to ensure correctness when GUIs start to grow more complex. Furthermore by evolving morphs at runtime through direct manipulation we diverge more and more from the symbolic description that corresponds to the morph. Given that both of these approaches have their merits and problems is there a way to combine them in a meaningful way that preserves their respective benefits As a solution for this problem we propose to lift Morphics concept of direct manipulation from the mutation of state to the transformation of source code. In particular we will explore the design implementation and integration of a bidirectional mapping between the graphical representation and a functional and declarative symbolic description of a graphical user interface within a self hosted development environment. We will present Transmorphic a functional take on the Morphic GUI Framework where the visual and structural properties of morphs are defined in a purely functional declarative fashion. In Transmorphic the developer is able to assemble different morphs at runtime through direct manipulation which is automatically translated into changes in the code of the application. In this way the comprehensiveness and predictability of direct manipulation can be used in the context of a purely functional GUI while the effects of the manipulation are reflected in a medium that is always in reach for the programmer and can even be used to incorporate the source transformations into the source files of the application.