Games and bereavement : how video games represent attachment loss and grief How can videogames portray love and loss Games and Bereavement answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for videogames to include grievers into game development. Overall she explores how videogames can be used as contemporary medium for personal storytelling Frontmatter Table of Contents Credits Introduction Part 1: Theory 1.1 Videogame Representation 1.2 Understanding Bereavement Part 2: Analysis 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII 2.2 You Were There : Losing Yorda in Ico 2.3 Conjugal Love: Losing the Spouse in Passage 2.4 Losing Big Brother in Brothers: A Tale of Two Sons 2.5 Lets All Be Good Mothers OK : Losing the Badger Cubs in Shelter 2.6 Designing for Loss and Grief: A Summary Part 3: Design 3.1 Grief Based Game Design: A Case Study on Pregnancy Loss 3.2 Ideation with the Bereaved: The Trauerspiel Workshop 3.3 Designing Jocoi: A Game about Pregnancy Loss 3.4 On the Question of Impact: Evaluating Jocoi Making Space for Grief: Conclusive Thoughts References