Rotation transforms for computer graphics Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation the latter can be a challenging task. Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students academics researchers and professional practitioners. The book includes introductory chapters on complex numbers matrices quaternions and geometric algebra and further chapters on how these techniques are employed in 2D and 3D computer graphics. In particular matrix and bivector transforms are developed and evaluated to rotate points in a fixed frame of reference and vice versa P. [4] of cover Introduction Complex numbers Vectors Matrices Quaternions Multivectors Rotation transforms in the plane Frames of reference in the plane Rotation transforms in space Frames of reference in space Quaternion transforms in space Bivector rotors Conclusion