Unity networking fundamentals : creating multiplayer games with Unity Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics including accessing data using RESTful APIs local networked games and creating multiplayer online games using client server architecture. The book provides the basics of networking sockets TCP vs. UDP client server architecture serialization RESTful APIs network latency and client side prediction. Projects are presented to illustrate the concepts including a chat client server overlay for your game and a 3D maze game that allows up to four players to connect over the network. By the end of the book you will be familiar with low level networking concepts such as protocols and architecture as well as high level knowledge on how to create applications that use a client server architecture for multiplayer games. What You Will Learn Know the difference between TCP and UDP and the pros and cons of these protocols Create client server multiplayer games in Unity using C# Receive and process data from a remote server using RESTful APIs Understand latency and how to mitigate its impact.