Mathematics for Computer Graphics John Vince explains a wide range of mathematical techniques and problem solving strategies associated with computer games computer animation virtual reality CAD and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms 3D curves and surface patches. Problem solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers Algebra Trigonometry Coordinate geometry Transforms Vectors Curves and surfaces Barycentric coordinates Analytic geometry. Plus and unusually in a student textbook a chapter on geometric algebra is included.