Perception and Interactive Technologies : International Tutorial and Research Workshop Kloster Irsee PIT 2006 Germany June 19 21 2006 Head Pose and Eye Gaze Tracking Guiding Eye Movements for Better Communication and Augmented Vision Detection of Head Pose and Gaze Direction for Human Computer Interaction Modelling and Simulation of Perception Modelling and Simulation of Spontaneous Perception Switching with Ambiguous Visual Stimuli in Augmented Vision Systems Neural Network Architecture for Modeling the Joint Visual Perception of Orientation Motion and Depth Integrating Information from Multiple Channels AutoSelect: What You Want Is What You Get: Real Time Processing of Visual Attention and Affect Emotion Recognition Using Physiological and Speech Signal in Short Term Observation Visual and Auditory Displays Driven by Perceptive Principles Visual Attention in Auditory Display A Perceptually Optimized Scheme for Visualizing Gene Expression Ratios with Confidence Values Spoken Dialogue Systems Combining Speech User Interfaces of Different Applications Learning and Forgetting of Speech Commands in Automotive Environments Help Strategies for Speech Dialogue Systems in Automotive Environments Multimodal and Situated Dialogue Systems Information Fusion for Visual Reference Resolution in Dynamic Situated Dialogue Speech and 2D Deictic Gesture Reference to Virtual Scenes Combining Modality Theory and Context Models Integration of Perceptive Technologies and Animation Visual Interaction in Natural Human Machine Dialogue Multimodal Sensing Interpretation and Copying of Movements by a Virtual Agent Poster Session Perception of Dynamic Facial Expressions of Emotion Multi level Face Tracking for Estimating Human Head Orientation in Video Sequences The Effect of Prosodic Features on the Interpretation of Synthesised Backchannels Unsupervised Learning of Spatio temporal Primitives of Emotional Gait System Demonstrations Talking with Higgins: Research Challenges in a Spoken Dialogue System Location Based Interaction with Children for Edutainment An Immersive Game – Augsburg Cityrun Gaze Contingent Spatio temporal Filtering in a Head Mounted Display A Single Camera Remote Eye Tracker Miniature 3D TOF Camera for Real Time Imaging.