Google Daydream VR cookbook Machine generated contents note: 1.VR and AR Immersive Computing VR and AR Media Archaeology Stereoptics Pre Cinema Animation Computing Twentieth Century VR Google VR and AR Daydream VR ARCore Summary 2.Daydream and Unity Getting to Know Unity What Is Unity Why Unity Exploring the Unity Editor Exploring Unity Concepts CameObjects Components Prefabs Scripts MonoBehaviour Accessing Variables in the Inspector 5.Video and Audio Video in Daydream Video in VR Streaming Video Daydream and Video Audio in Daydream Summary 6.Physics Games Physics Games Daydream and Unity Unity Physics Rigidbody Component Colliders Handling Collision Events Fixed Update Profiling Building the Games Recipe 6.1 Intro to Physics Flipping Pancakes Recipe 6.2 Building a Pop Gun Mechanic Recipe 6.3 Building a Grenade Mechanic Recipe 6.4 Weapon Selector Building an Alien Shooter Game Recipe 6.5 Building the Core Mechanic Turning It into a Game Recipe 6.6 Building the Ul and Finishing the Game Where to Go from Here Summary 7.ARCore Augmented Reality Ar and UX Lessons Principles and Practice Key Technologies in ARCore Motion Tracking Environmental Understanding Light Estimation ARCore and Unity ARCore Classes ARCore Unity Components ARCore Recipes Recipe 7.1 Installing and Running ARCore Recipe 7.2 Building an ARCore Template Scene Recipe 7.3 Selecting and Dragging Objects along a Plane Recipe 7.4 Dragging Objects with Physics Weight Recipe 7.5 Selecting an Object and Rotating It Recipe 7.6 Creating a Target Below the Landing Position of the Dragged Object Recipe 7.7 Retrieving All GameObjects Attached to an Anchor Recipe 7.8 Retrieving All GameObjects Attached to a Trackable Recipe 7.9 Hiding the Tracked Surface Visualization Recipe 7.10 Getting the Y Position of the Lowest Plane Recipe 7.11 Attaching Objects to Non Horizontal Surfaces Recipe 7.12 Customizing the Surface Visualization Recipe 7.13 Pinching to Scale a GameObject Recipe 7.14 Handling AR Tracking State Summary 8.AR Apps AR Applications Building User Centered AR Apps Recipe 8.1 Creating an AR Drawing App ARCore and the Poly Toolkit Poly Toolkit and Poly API Recipe 8.2 Integrating the Poly Toolkit with ARCore and Unity Recipe 8.3 Using Poly Toolkit Runtime Recipe 8.4 Creating an AR Shopping Catalogue App Summary 9.AR Games Types of AR Games AR Game Lifecycle Recipe 9.1 AR Tabletop Game Building the Loader Scene Building the Level Scene Summary 10.Optimization and Performance Optimization Strategy Isolating Bottlenecks Fixing Bottlenecks Profile Early Profile Often Tools for Analyzing and Optimizing Analyzing Optimizing: Daydream Renderer Optimizing Frame Rate Draw Calls Texture Memory Polygon Count: Geometry Lighting Culling Other Tricks and Tips Summary.