Real games : whats legitimate and whats not in contemporary video games How we talk about games as real or not real and how that shapes what games are made and who is invited to play them Intro; Contents; On Thinking Playfully; Preface; Who Is Playing Not Real Games; Acknowledgments; Introduction: Welcome to the Discourse of the Real: Constituting the Boundaries of Games and Player; Real Game Studies; Constitutive Rhetoric and the Creation of the Real; Prototype Theory; Our Analytic Lens; Chapter Breakdown; 1. Facebook Games Were Evil; A Games Developer: Pedigree Matters; The Game Itself: Formal Elements; Payment Structures: Real Games and Real Dollars; Conclusion; 2. Developer Pedigree; Of Kings Candy and Sagas; Blizzard; Flappy Bird and an Outsider Indie Developer