jiebi/CodeConvo huggingface dataset:
Code change:
"@vscode/windows-mutex": "^0.4.4", "@vscode/windows-process-tree": "^0.5.0", "@vscode/windows-registry": "^1.1.0", <del> "@xterm/addon-canvas": "0.6.0-beta.16", "@xterm/addon-image": "0.7.0-beta.14", "@xterm/addon-search": "0.14.0-beta.16", "@xterm/addon-serialize": "0.12.0-beta.16", "@xterm/addon-unicode11": "0.7.0-beta.16", "@xterm/addon-webgl": "0.17.0-beta.16", "@xterm/headless": "5.4.0-beta.16", "@xterm/xterm": "5.4.0-beta.16", </del> <ins> "@xterm/addon-canvas": "0.6.0-beta.17", "@xterm/addon-image": "0.7.0-beta.15", "@xterm/addon-search": "0.14.0-beta.17", "@xterm/addon-serialize": "0.12.0-beta.17", "@xterm/addon-unicode11": "0.7.0-beta.17", "@xterm/addon-webgl": "0.17.0-beta.17", "@xterm/headless": "5.4.0-beta.17", "@xterm/xterm": "5.4.0-beta.17", </ins> "graceful-fs": "4.2.11", "http-proxy-agent": "^7.0.0", "https-proxy-agent": "^7.0.2",

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text: <!-- Do Not Delete This! bugreporttemplate --<!-- Please read our Rules of Conduct: --<!-- Read our guide about submitting issues: --<!-- Search existing issues to avoid creating duplicates. --<!-- Test using the latest Insiders build to see if your issue has already been fixed: --<!-- Instead of creating your report here, use 'Report Issue' from the 'Help' menu in VS Code to pre-fill useful information. --<!-- Launch with to check. --Does this issue occur when all extensions are disabled?: Yes/No <!-- If you answered No above, use 'Help: Start Extension Bisect' from Command Palette to try to identify the cause. --<!-- Issues caused by an extension need to be reported directly to the extension publisher. The 'Help Report Issue' dialog can assist with this. --VS Code Version: Version: 1.85.0 (Universal) OS Version: Darwin arm64 22.5.0 Terminal input doesn't work ( is too slow almost feels like not working ) when using in Aux Window. Steps to Reproduce: Open Aux Terminal Window In Full Screen Mode or make it Full screen afterwords.
This seems to be working in OSS Dev container.
This looks to me like a case of scheduling something on the main window which gets throttled once hidden. is the terminal using scheduler for rendering such as RAF or ?
I can reproduce and its pretty bad.
off-topic: is there a way to move panel to separate window. e.g. bottom drawer or individually like terminal, debug console ?
PR fixing it
Code change:
"css.lint.emptyRules.desc": "Do not use empty rulesets.", "css.lint.float.desc": "Avoid using `float`. Floats lead to fragile CSS that is easy to break if one aspect of the layout changes.", "css.lint.fontFaceProperties.desc": "`@font-face` rule must define `src` and `font-family` properties.", <del> "css.lint.hexColorLength.desc": "Hex colors must consist of three or six hex numbers.", </del> <ins> "css.lint.hexColorLength.desc": "Hex colors must consist of 3, 4, 6 or 8 hex numbers.", </ins> "css.lint.idSelector.desc": "Selectors should not contain IDs because these rules are too tightly coupled with the HTML.", "css.lint.ieHack.desc": "IE hacks are only necessary when supporting IE7 and older.", "css.lint.important.desc": "Avoid using `!important`. It is an indication that the specificity of the entire CSS has gotten out of control and needs to be refactored.",

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text: <!-- Do Not Delete This! bugreporttemplate --<!-- Please read our Rules of Conduct: --<!-- Read our guide about submitting issues: --<!-- Search existing issues to avoid creating duplicates. --<!-- Test using the latest Insiders build to see if your issue has already been fixed: --<!-- Instead of creating your report here, use 'Report Issue' from the 'Help' menu in VS Code to pre-fill useful information. --<!-- Launch with to check. --Does this issue occur when all extensions are disabled?: Yes <!-- If you answered No above, use 'Help: Start Extension Bisect' from Command Palette to try to identify the cause. --<!-- Issues caused by an extension need to be reported directly to the extension publisher. The 'Help Report Issue' dialog can assist with this. --- VS Code Version: 1.86.2 (system setup) OS Version: Windows 11 (Windows_NT x64 10.0.) Steps to Reproduce: the built-in extension "CSS Language Features", which has an identifier of settings, search for "hex color length" See that it says "Hex colors must consist of three or six hex numbers." when it should say "Hex colors must consist of three, four, six, or eight hex numbers." to accommodate the alpha channel. The extension already allows for all four lengths, but the setting description is wrong.
Code change:
'trace': { type: 'boolean' }, 'trace-category-filter': { type: 'string' }, 'trace-options': { type: 'string' }, <ins> 'preserve-env': { type: 'boolean' }, </ins> 'force-user-env': { type: 'boolean' }, 'force-disable-user-env': { type: 'boolean' }, 'open-devtools': { type: 'boolean' },

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text: <!-- Do Not Delete This! bugreporttemplate --<!-- Please read our Rules of Conduct: --<!-- Read our guide about submitting issues: --<!-- Search existing issues to avoid creating duplicates. --<!-- Test using the latest Insiders build to see if your issue has already been fixed: --<!-- Instead of creating your report here, use 'Report Issue' from the 'Help' menu in VS Code to pre-fill useful information. --<!-- Launch with to check. --Does this issue occur when all extensions are disabled?: Yes <!-- If you answered No above, use 'Help: Start Extension Bisect' from Command Palette to try to identify the cause. --<!-- Issues caused by an extension need to be reported directly to the extension publisher. The 'Help Report Issue' dialog can assist with this. --- VS Code Version: 1.82.3 OS Version: Ventura 13.6 This one was tricky to investigate and is impacting the and & scenario. In that scenario, VS Code is started from one application using the macOS command. This reproduces without requiring Unity and with no extension installed. This seems to be a macOS only issue. When opening either from the macOS Finder or through , the VS Code application will expand the PATH of its subprocess so that extensions that depend on something in the path of the terminal will find it. So in my case, if I start VS Code from the Finder, the processes will look like this: This is expected and good. Extensions can find in the PATH. The issue is that now, if I want to open another workspace in the same instance (but launched from another application), the PATH doesn't get expanded in the second workspace and I get: So in my second workspace, will not be found in the PATH.
Code change:
'trace': { type: 'boolean' }, 'trace-category-filter': { type: 'string' }, 'trace-options': { type: 'string' }, <ins> 'preserve-env': { type: 'boolean' }, </ins> 'force-user-env': { type: 'boolean' }, 'force-disable-user-env': { type: 'boolean' }, 'open-devtools': { type: 'boolean' },

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text: For this to happen, VS Code must be started from an application launched from the Finder (and not from the Terminal, otherwise it will inherit the PATH of the Terminal) Steps to Reproduce: Xcode, create a new SwiftUI project (I mean, it doesn't have to be a SwiftUI project, you can re-create the issue with anything that is able to output a macOS .app but for this particular repro I used SwiftUI) the Sandbox for the project: <img width="562" alt="Screenshot 2023-10-03 at 10 33 02 AM" src=""the look like this: the variables and to point to 2 different workspaces. the project, I personally use in command line. all VS Code instances. the .app from the Finder, it will be in if you built from the command line by default. the button As you can see from the code, the .app will: set the PATH with a marker open a new VS Code workspace on workspace1 wait a bit open a new VS Code workspace on workspace2 activity monitor, find the child process ID: <img width="1045" alt="Screenshot 2023-10-03 at 10 40 50 AM" src=""the terminal, look at their path: (Your pid may vary) that the second child process doesn't have its PATH expanded, and only inherited the PATH from the .app:
I think you're best equip to handle this issue? but feel free to reassign to whoever.
I can't repro this. To know more, please do the following: Quit VS Code From a Terminal, run , this should open VS Code In that window, run and set it to . Then, from a Terminal, run , this should open the second window On the second window, reveal the Output panel and the Window logs. Search for , what do you find?
the entire point of long repro is to not start VS Code from the terminal, but from an app launched from macOS. As I said in the bug:
Using is the same as launching from Finder. Let me know the result.
Code change:
'trace': { type: 'boolean' }, 'trace-category-filter': { type: 'string' }, 'trace-options': { type: 'string' }, <ins> 'preserve-env': { type: 'boolean' }, </ins> 'force-user-env': { type: 'boolean' }, 'force-disable-user-env': { type: 'boolean' }, 'open-devtools': { type: 'boolean' },

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text: I'm afraid it's not exactly the same as it exhibits a different behavior as it appears the second instance of the process will simply inherit the PATH of the process that started it, instead of expanding the PATH to be like a terminal Using twice will work as expected from the Terminal as the second instance of the process will inherit the PATH of the Terminal. Using the repro steps to create an app that will call on Visual Studio Code twice won't work as expected. If I close all VSC instances, and do twice on two different workspaces, I get: Things are visibility different as the main Code process seems to inherits the PATH from the Terminal. Whereas if I launch Code manually from the Finder, I get: So there is a difference.
Thanks for testing! Very interesting, I was unaware of differences here. Last I saw this (when I did the macOS integration years ago), did not propagate environments. It seems like it does now. Can you try just once more with: , replacing with the path to the workspace? Thanks, I really appreciate it!
Version: 1.84.0-insider Commit: With from the Terminal I get the same behavior as :
Hi we're seeing a growing number of customer reports on this. I think I've provided all the info that was needed including a way to create a self-contained repro. How could we get this looked at? Thanks!
Same here guys. Just installed unity + vscode and have this message about missing net sdk. I came from here.
I came here from microsoft/vscode-dotnettools as well – and I'm glad I did! I've been banging my head against the " isn't on the PATH" issue (and related!) for quite a long while and with insight from the fantastic writeup for this issue was able to get it to work again. For me, the break comes down to how I open my Unity project in VS Code. I generally open my Unity Projects is with the following: the project in Unity. "Open C# Project" from the Assets menu. <img width="253" alt="image" src=""If the project isn't already open, Visual Studio Code will open up a new window and load the project. When this happens, I get all the "I can't find !" issues. a new VS Code window (keyboard shortcut/menu/palette/whatever).
Code change:
'trace': { type: 'boolean' }, 'trace-category-filter': { type: 'string' }, 'trace-options': { type: 'string' }, <ins> 'preserve-env': { type: 'boolean' }, </ins> 'force-user-env': { type: 'boolean' }, 'force-disable-user-env': { type: 'boolean' }, 'open-devtools': { type: 'boolean' },

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text: the project from within VS Code. In my case, I do this via the "Open Recent..." menu as what I'm looking for is usually listed there. Regardless, if I open the project in VS Code in this manner, everything works as expected.
sorry for the silence here. Let's try to figure this one out. First of all, I can't get your Swift sample to work. It launches VS Code but fails to open each workspace properly, even after triple checking that I've changed both workspace paths to something that exists. I really couldn't figure out why... In any case, can I ask you for one more piece of info? from Finder (main process regular PATH, Code Helper with sourced PATH) a Terminal, call the command with the path to the second workspace. What's the of that second Code Helper process that comes up? Resolved?
Hey thanks for bumping this, happy new year, looking forward to having a resolution for this. That happened to me before I turned the sandbox off. See step 2 of the repro? We could also try the real world scenario with Unity, but it's going to be a slightly longer setup, I'd encourage you to reach out to my email at work to help get you setup. In that case: The main Visual Studio App inherits the PATH of the Finder (so just /usr/bin:/bin) The first process gets a PATH expended. The second process inherits the PATH of the Terminal, verified by doing: Just before calling in the Terminal.
Sorry about that. It runs correctly now! And I can repro! Funny: it seems to only affect the variable. If, say, one adds to , that gets properly propagated to both extension hosts (). Interesting, digging more...
Nice! Good luck :)
Got it!
<!-- AUTHORVERIFICATIONREQUEST --This bug has been fixed in the latest release of ! you can help us out by commenting if things are now working as expected. If things still don't seem right, please ensure you're on version of Insiders (today's or later - you can use in the command palette to check), and leave a comment letting us know what isn't working as expected. Happy Coding!
/verified
Code change:
@ITelemetryService telemetryService: ITelemetryService, @IStorageService storageService: IStorageService, @INotebookService private readonly notebookService: INotebookService, <ins> @IEditorService private readonly editorService: IEditorService </ins> ) { super(NotebookTextDiffEditor.ID, group, telemetryService, themeService, storageService); this.diffEditorCalcuator = this.instantiationService.createInstance(DiffEditorHeightCalculatorService, this.fontInfo.lineHeight);

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text: Testing For this issue I used a notebook with one cell that contains the following code: <details<summaryfile </summarydata= {} df = pd.DataFram(data) data= {} df = pd.DataFram(data) data= {} df = pd.DataFram(data) data= {} df = pd.DataFram(data) data= {} df = pd.DataFram(data) data= {} df = pd.DataFram(data) data= {} df = pd.DataFram(data) data= {} df = pd.DataFram(data) data= {} df = pd.DataFram(data) data= {} df = pd.DataFram(data) data= {} df = pd.DataFram(data) </details- Stage this code Make a change Open the diff view in the SCM pane Open the metadata view Type into the metadata view The metadata view closes before anything can be typed Is this expected?
Code change:
} else { if (terminal.state.isInteractedWith) { terminal.sendText('u0003'); // Ctrl+C for #106743. Not part of the same command for #107969 <ins> await timeout(200); // mirroring https://github.com/microsoft/vscode/blob/c67ccc70ece5f472ec25464d3eeb874cfccee9f1/src/vs/workbench/contrib/terminal/browser/terminalInstance.ts#L852-L857 </ins> } if (configProvider.getConfiguration('debug.terminal').get<boolean>('clearBeforeReusing')) {

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text: Does this issue occur when all extensions are disabled?: I dont know VS Code Version: 1.88.0-insider OS Version: Windows 10 - 10.0. Build Steps to Reproduce: Start debugging python script. It creates a new "debugging terminal". This should work stop debugging debugging. If you look at the debugging terminal, you will see a input (generated by VS Code) then command for debugging the selected file. path of the is somehow truncated, hence cannot find the file. debugging is however starting: you will be prompted with the message: Timed out waiting for launcher to connect. As seen on the gif below: Path 1st time: (Correct path) Path 2nd time: (truncated path) !
I'm getting similar behaviour when using Git Bash as default profile. First time debugging the Python Debug Console opens and the application runs without issue: the subsequent times I sometimes get: ... which does in fact executes the code, but then I also sometimes get: I don't know what the call to comes from (possible the end of the directory name, but in in the last instance is not called. This inevitable gives this error. ! Which then starts a new Python Debug Console. Similar to what is above. I don't see this behaviour when using PowerShell or Cmd. IMO There's some weird truncation happening. Version: 1.88.0 (user setup) Commit: Date: 2024-04-03T13:26:18.741Z Electron: 28.2.8 ElectronBuildId: Chromium: 120.0.6099.291 18.18.2 V8: 12.0.267.19-electron.0 OS: Windows_NT x64 10.0.
Thank you for adding details! This is the exact same problem that I experience: I didn't try with another terminal (Powershell or Cmd). I will see if that can fix my problem temporary using .
As mentionned by This issue is not here using . However, this is still adding extra command that could be the explanation behind it: ! The first run it is only using: On the second run, it : before the command.
Code change:
} else { if (terminal.state.isInteractedWith) { terminal.sendText('u0003'); // Ctrl+C for #106743. Not part of the same command for #107969 <ins> await timeout(200); // mirroring https://github.com/microsoft/vscode/blob/c67ccc70ece5f472ec25464d3eeb874cfccee9f1/src/vs/workbench/contrib/terminal/browser/terminalInstance.ts#L852-L857 </ins> } if (configProvider.getConfiguration('debug.terminal').get<boolean>('clearBeforeReusing')) {

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text: There is still the before this line though (2nd blank line)
I am seeing the problem when I set my default terminal profile to any of the following and run my debug launch script twice. Each shell will fail on the second launch with the same mangled command line. bash command prompt powershell Work around: revert back to vs code 1.87.
I am having a similar problem launching Python from VS.Code with or without debugging (both cmd and wt as terminal.external.windowsExec). If the path to the Python executable contains space as in default I end up with and an error message in the launched terminal window: Yet this works fine if I pick a Python interpreter from venv or somewhere else such that there is no space in path e.g. Curiously - the internal terminal and internal console work with either path
it seems sending the ctrl+c in a separate is not sufficient -- any suggestions?
If you want to execute something again we have a helper on the render process side , this conditionally sends a ^C and may wait for a shell integration prompt. That might work?
It looks like that does the same thing with a 100ms delay. I'll adopt the delay as well, see if that fixes it
please could you confirm when this will be released? It doesn't seem to have gone out in the latest April release. I've tried the insiders version and can't debug anything so it's even worse.
This is available on Insiders. Please open another issue with the details for not being able to debug anything; that's probably not related to this fix...
Can any of you verify that this is fixed in the newest version of VS Code Insiders? Thanks!
<!-- AUTHORVERIFICATIONREQUEST --This bug has been fixed in the latest release of ! you can help us out by commenting if things are now working as expected. If things still don't seem right, please ensure you're on version of Insiders (today's or later - you can use in the command palette to check), and leave a comment letting us know what isn't working as expected. Happy Coding!
The external terminal launch is working with space in pythonInterpreter path () using both and as Windows Terminal in current: 1.89.1 and insiders 1.90.0 /verified
Running on version 1.90.0 I can not longer observe the truncation.
Code change:
} else { if (terminal.state.isInteractedWith) { terminal.sendText('u0003'); // Ctrl+C for #106743. Not part of the same command for #107969 <ins> await timeout(200); // mirroring https://github.com/microsoft/vscode/blob/c67ccc70ece5f472ec25464d3eeb874cfccee9f1/src/vs/workbench/contrib/terminal/browser/terminalInstance.ts#L852-L857 </ins> } if (configProvider.getConfiguration('debug.terminal').get<boolean>('clearBeforeReusing')) {

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text: The execution command looks intact even after multiple runs. ! There's an extraneous whenever you start a run but I guess that's intentional.
I am experiencing this issue using Python Debugger: Current File with Arguments. I am using ver VSCode ver 1.9
Code change:
// Complete when wait marker file is deleted whenDeleted(waitMarkerFilePath).done(c, c); <ins> }).then(() => { // Make sure to delete the tmp stdin file if we have any if (stdinFilePath) { fs.unlinkSync(stdinFilePath); } </ins> }); }

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text: This is very useful when working with the commandline, and to pass the result directly into the editor. It's especially useful for getting a file out of git's history, eg: FWIW, this works in Sublime.
+1
Here is my workaround (I'm on OSX so might need to adjust accordingly): create ~/bin/codestdin: Then run: Now git log, git show, git diff pipe correctly into vscode
Similar to approach, I've this to my bash profile to wrap the command... definitely not flawless, but it works for my use cases (so far). e.g.
For you have to modify the function a bit and use , because is a BUILTIN in and will return the function itself: What does not work is something like
Hello, For using the redirect, does this express the intent of getting of copy of the file contents assigned to an anonymous file buffer? Would that be similar to for intents sake? I wonder if are the only thing to care for that scenario? Thank you. Good day.
hello yes this should be equivalent as as I know.
Can we get some priority for this issue? It's been open since 2016 (that's 552 days!) and it's a bit ridiculous that VSCode still doesn't provide this extremely rudimentary shell interoperability.
+1
Pushed a change to feed the contents of stdin to a file and have it open in VS Code ( is implied when doing so): ! This currently works by or not, which is a bit brittle. If someone spawns VS Code without terminal emulation we might wrongly assume that data is coming in via stdin and open a tmp file. If it turns out that there are too many regressions, I might have to add a startup argument (, ) to explicitly enable this. If someone has a better idea how to detect if data is flowing in via stdin let me know.
This is great to see! Thanks so much! Is Atom's implementation the same?
as far as I know, Atom does not support this.
huh, I really thought it did, but local tests (and ) suggest not. Anyway, thanks again!
Hello, would you be kind enough to update your OP to note that Atom did and does not as of writing actively support this (probably just taking it out).