Change:
open inline chat have it make multiple hunks (hint: ask it to use a util that needs to be imported) there is no gesture to visit all hunks except for accepting/discarding them... This can also help with accessibility when using the move
To verify let inline chat make multiple changes, e.g ask it to import a util or let is change the label of two actions make sure the inline chat status says "N changes" (n=2) select and to navigate between the changes

Discussion:
this.editor.changeViewZones(accessor => { accessor.layoutZone(this._viewZone!.id); }); <ins> this._positionMarkerId.set([{ range: Range.isIRange(rangeOrPos) ? rangeOrPos : Range.fromPositions(rangeOrPos), options: ModelDecorationOptions.EMPTY }]); </ins> } }

registerAction2(InlineChatActions.DiscardToClipboardAction); registerAction2(InlineChatActions.DiscardUndoToNewFileAction); registerAction2(InlineChatActions.CancelSessionAction); <ins> registerAction2(InlineChatActions.MoveToNextHunk); registerAction2(InlineChatActions.MoveToPreviousHunk); </ins> registerAction2(InlineChatActions.ArrowOutUpAction); registerAction2(InlineChatActions.ArrowOutDownAction);

} } <ins> export class MoveToNextHunk extends AbstractInlineChatAction { constructor() { super({ id: 'inlineChat.moveToNextHunk', title: localize2('moveToNextHunk', 'Move to Next Change'), precondition: CTX_INLINE_CHAT_VISIBLE, f1: true, keybinding: { weight: KeybindingWeight.WorkbenchContrib, primary: KeyCode.F7 } }); } override runInlineChatCommand(accessor: ServicesAccessor, ctrl: InlineChatController, editor: ICodeEditor, ...args: any[]): void { ctrl.moveHunk(true); } } export class MoveToPreviousHunk extends AbstractInlineChatAction { constructor() { super({ id: 'inlineChat.moveToPreviousHunk', title: localize2('moveToPreviousHunk', 'Move to Previous Change'), f1: true, precondition: CTX_INLINE_CHAT_VISIBLE, keybinding: { weight: KeybindingWeight.WorkbenchContrib, primary: KeyMod.Shift | KeyCode.F7 } }); } override runInlineChatCommand(accessor: ServicesAccessor, ctrl: InlineChatController, editor: ICodeEditor, ...args: any[]): void { ctrl.moveHunk(false); } } </ins> export class CopyRecordings extends AbstractInlineChatAction { constructor() {

return this._zone.value.widget.hasFocus(); } <ins> moveHunk(next: boolean) { this.focus(); this._strategy?.move?.(next); } </ins> populateHistory(up: boolean) { const len = InlineChatController._promptHistory.length; if (len === 0) {

abstract renderChanges(response: ReplyResponse): Promise<Position | undefined>; <ins> move?(next: boolean): void; </ins> abstract hasFocus(): boolean; getWholeRangeDecoration(): IModelDeltaDecoration[] {

discardHunk: () => void; toggleDiff?: () => any; remove(): void; <ins> move: (next: boolean) => void; </ins> };

private readonly _progressiveEditingDecorations: IEditorDecorationsCollection; override acceptHunk: () => Promise<void> = () => super.acceptHunk(); override discardHunk: () => Promise<void> = () => super.discardHunk();

}); }; <ins> const move = (next: boolean) => { assertType(widgetData); const candidates: Position[] = []; for (const item of this._session.hunkData.getInfo()) { if (item.getState() === HunkState.Pending) { candidates.push(item.getRangesN()[0].getStartPosition().delta(-1)); } } if (candidates.length < 2) { return; } for (let i = 0; i < candidates.length; i++) { if (candidates[i].equals(widgetData.position)) { let newPos: Position; if (next) { newPos = candidates[(i + 1) % candidates.length]; } else { newPos = candidates[(i + candidates.length - 1) % candidates.length]; } this._zone.updatePositionAndHeight(newPos); renderHunks(); break; } } }; </ins> const zoneLineNumber = this._zone.position!.lineNumber; const myDistance = zoneLineNumber <= hunkRanges[0].startLineNumber ? hunkRanges[0].startLineNumber - zoneLineNumber

discardHunk, toggleDiff: !hunkData.isInsertion() ? toggleDiff : undefined, remove, <ins> move </ins> }; this._hunkDisplayData.set(hunkData, data);

this.toggleDiff = widgetData.toggleDiff; this.acceptHunk = async () => widgetData!.acceptHunk(); this.discardHunk = async () => widgetData!.discardHunk(); <ins> this.move = next => widgetData!.move(next); </ins> } else if (this._hunkDisplayData.size > 0) { // everything accepted or rejected