Change:
import { Extensions as WorkbenchExtensions, IWorkbenchContributionsRegistry } from 'vs/workbench/common/contributions'; import { EditorExtensions } from 'vs/workbench/common/editor'; import { Extensions as ViewExtensions, IViewContainersRegistry, IViewsRegistry, ViewContainer, ViewContainerLocation } from 'vs/workbench/common/views'; <del> import { LazyBreakpointEditorContribution } from 'vs/workbench/contrib/debug/browser/breakpointEditorContribution'; </del> <ins> import { BreakpointEditorContribution } from 'vs/workbench/contrib/debug/browser/breakpointEditorContribution'; </ins> import { BreakpointsView } from 'vs/workbench/contrib/debug/browser/breakpointsView'; <del> import { LazyCallStackEditorContribution } from 'vs/workbench/contrib/debug/browser/callStackEditorContribution'; </del> <ins> import { CallStackEditorContribution } from 'vs/workbench/contrib/debug/browser/callStackEditorContribution'; </ins> import { CallStackView } from 'vs/workbench/contrib/debug/browser/callStackView'; import { registerColors } from 'vs/workbench/contrib/debug/browser/debugColors'; import { ADD_CONFIGURATION_ID, CALLSTACK_BOTTOM_ID, CALLSTACK_BOTTOM_LABEL, CALLSTACK_DOWN_ID, CALLSTACK_DOWN_LABEL, CALLSTACK_TOP_ID, CALLSTACK_TOP_LABEL, CALLSTACK_UP_ID, CALLSTACK_UP_LABEL, CONTINUE_ID, CONTINUE_LABEL, COPY_STACK_TRACE_ID, DEBUG_COMMAND_CATEGORY, DEBUG_CONSOLE_QUICK_ACCESS_PREFIX, DEBUG_QUICK_ACCESS_PREFIX, DEBUG_RUN_COMMAND_ID, DEBUG_RUN_LABEL, DEBUG_START_COMMAND_ID, DEBUG_START_LABEL, DISCONNECT_AND_SUSPEND_ID, DISCONNECT_AND_SUSPEND_LABEL, DISCONNECT_ID, DISCONNECT_LABEL, EDIT_EXPRESSION_COMMAND_ID, FOCUS_REPL_ID, JUMP_TO_CURSOR_ID, NEXT_DEBUG_CONSOLE_ID, NEXT_DEBUG_CONSOLE_LABEL, OPEN_LOADED_SCRIPTS_LABEL, PAUSE_ID, PAUSE_LABEL, PREV_DEBUG_CONSOLE_ID, PREV_DEBUG_CONSOLE_LABEL, REMOVE_EXPRESSION_COMMAND_ID, RESTART_FRAME_ID, RESTART_LABEL, RESTART_SESSION_ID, SELECT_AND_START_ID, SELECT_AND_START_LABEL, SELECT_DEBUG_CONSOLE_ID, SELECT_DEBUG_CONSOLE_LABEL, SELECT_DEBUG_SESSION_ID, SELECT_DEBUG_SESSION_LABEL, SET_EXPRESSION_COMMAND_ID, SHOW_LOADED_SCRIPTS_ID, STEP_INTO_ID, STEP_INTO_LABEL, STEP_INTO_TARGET_ID, STEP_INTO_TARGET_LABEL, STEP_OUT_ID, STEP_OUT_LABEL, STEP_OVER_ID, STEP_OVER_LABEL, STOP_ID, STOP_LABEL, TERMINATE_THREAD_ID, TOGGLE_INLINE_BREAKPOINT_ID } from 'vs/workbench/contrib/debug/browser/debugCommands'; import { DebugConsoleQuickAccess } from 'vs/workbench/contrib/debug/browser/debugConsoleQuickAccess'; import { RunToCursorAction, SelectionToReplAction, SelectionToWatchExpressionsAction } from 'vs/workbench/contrib/debug/browser/debugEditorActions'; <del> import { LazyDebugEditorContribution } from 'vs/workbench/contrib/debug/browser/debugEditorContribution'; </del> <ins> import { DebugEditorContribution } from 'vs/workbench/contrib/debug/browser/debugEditorContribution'; </ins> import * as icons from 'vs/workbench/contrib/debug/browser/debugIcons'; import { DebugProgressContribution } from 'vs/workbench/contrib/debug/browser/debugProgress'; import { StartDebugQuickAccessProvider } from 'vs/workbench/contrib/debug/browser/debugQuickAccess';

Discussion:
With I went over most editor contributions (50+) and adopted idle value instantiation where I could reason that they would still work correctly. But some editor contributions interact in more complex ways, sometimes with each other, and I wasn't sure. Hence, this issue. I would like to ask that all calls explicitly use . If a contribution uses eager, a reason should be written as a comment next to it. There are multiple options available: Some things to keep in mind when changing an editor contribution to something else than : the contribution will not be created necessarily before a text model is attached. Normally, a contribution is created so early, at a point when the editor has no models. So it is safe for a contribution to simply use to check if the contribution needs to do anything. When being instantiated later, it is possible that the contribution will be created at a time when the editor already has a model, so the contribution should be prepared to deal with that in the ctor. if a contribution needs to be activated via editor events (pasting, typing, mouse events), then most likely you can use . if a contribution is mostly driven by actions or commands, then the contribution will be instantiated when the first action that needs it is executed, so it is safe to use . if a contribution is only driven by actions or commands, it is safe to use . Anyways, here's the remaining list of contributions for which I wasn't sure what would be correct:
Replacing me with who took over quick pick.