Change:
Calling "Abort" on a UDP Multicast Receive Connection (ABORT.UDP(- Lite)) is identical to calling "Close". <del> 10.4. The mapping of a TLS stream abstraction into the application is equivalent to the contract provided by TCP (see tcp), and builds upon many of the actions of TCP connections. Connectedness: Connected Data Unit: Byte-stream Connection objects represent a single TLS connection running over a TCP connection between two hosts. Calling "Initiate" on a TLS Connection causes it to first initiate a TCP connection.  Once the TCP protocol is Ready, the TLS handshake will be performed as a client (starting by sending a "client_hello", and so on). Early safely replayable data is supported by TLS 1.3, and sends encrypted application data in the first TLS message when performing session resumption.  For older versions of TLS, or if a session is not being resumed, the initial data will be delayed until the TLS handshake is complete.  TCP Fast Open can also be enabled automatically. A TLS Connection is ready once the underlying TCP connection is Ready, and TLS handshake is also complete and keys have been established to encrypt application data. In addition to TCP initiation errors, TLS can generate errors during its handshake.  Examples of error include a failure of the peer to successfully authenticate, the peer rejecting the local authentication, or a failure to match versions or algorithms. TLS connections will generate TCP errors, or errors due to failures to rekey or decrypt received messages. Calling "Listen" for TLS listens on TCP, and sets up received connections to perform server-side TLS handshakes. TLS Listeners will deliver new connections once they have successfully completed both TCP and TLS handshakes. As with TCP, calling "Clone" on a TLS Connection creates a new Connection with equivalent parameters.  The two Connections are otherwise independent. Like TCP, TLS does not preserve message boundaries.  Although application data is framed natively in TLS, there is not a general guarantee that these TLS messages represent semantically meaningful application stream boundaries.  Rather, sending data on a TLS Connection only guarantees that the application data will be transmitted in an encrypted form.  Marking Messages as Final causes a "close_notify" to be generated once the data has been written. Like TCP, TLS delivers a stream of bytes without any Message delineation.  The data is decrypted prior to being delivered to the application.  If a "close_notify" is received, the stream-wide Message will be delivered with EndOfMessage set. Calling "Close" on a TLS Connection indicates that the Connection should be gracefully closed by sending a "close_notify" to the peer and waiting for a corresponding "close_notify" before delivering the "Closed" event. Calling "Abort" on a TCP Connection indicates that the Connection should be immediately closed by sending a "close_notify", optionally preceded by "user_canceled", to the peer. Implementations do not need to wait to receive "close_notify" before delivering the "Closed" event. 10.5. DTLS follows the same behavior as TLS (tls), with the notable exception of not inheriting behavior directly from TCP.  Differences from TLS are detailed below, and all cases not explicitly mentioned should be considered the same as TLS. Connectedness: Connected Data Unit: Datagram Connection objects represent a single DTLS connection running over a set of UDP ports between two hosts. Calling "Initiate" on a DTLS Connection causes it reserve a UDP local port, and begin sending handshake messages to the peer over UDP.  These messages are reliable, and will be automatically retransmitted. A DTLS Connection is ready once the TLS handshake is complete and keys have been established to encrypt application data. Sending over DTLS does preserve message boundaries in the same way that UDP datagrams do.  Marking a Message as Final does send a "close_notify" like TLS. Receiving over DTLS delivers one decrypted Message for each received DTLS datagram.  If a "close_notify" is received, a Message will be delivered that is marked as Final. </del> 10.6. <del> HTTP requests and responses map naturally into Messages, since they are delineated chunks of data with metadata that can be sent over a transport.  To that end, HTTP can be seen as the most prevalent framing protocol that runs on top of streams like TCP, TLS, etc. In order to use a transport Connection that provides HTTP Message support, the establishment and closing of the connection can be treated as it would without the framing protocol.  Sending and receiving of Messages, however, changes to treat each Message as a well-delineated HTTP request or response, with the content of the Message representing the body, and the Headers being provided in Message metadata. Connectedness: Multiplexing Connected Data Unit: Message Connection objects represent a flow of HTTP messages between a client and a server, which may be an HTTP/1.1 connection over TCP, or a single stream in an HTTP/2 connection. Calling "Initiate" on an HTTP connection intiates a TCP or TLS connection as a client. Calling "Clone" on an HTTP Connection opens a new stream on an existing HTTP/2 connection when possible.  If the underlying version does not support multiplexed streams, calling "Clone" simply creates a new parallel connection. When an application sends an HTTP Message, it is expected to provide HTTP header values as a MessageContext in a canonical form, along with any associated HTTP message body as the Message data.  The HTTP header values are encoded in the specific version format upon sending. HTTP Connections deliver Messages in which HTTP header values attached to MessageContexts, and HTTP bodies in Message data. Calling "Close" on an HTTP Connection will only close the underlying TLS or TCP connection if the HTTP version does not support multiplexing.  For HTTP/2, for example, closing the connection only closes a specific stream. 10.7. QUIC provides a multi-streaming interface to an encrypted transport. Each stream can be viewed as equivalent to a TLS stream over TCP, so a natural mapping is to present each QUIC stream as an individual Connection.  The protocol for the stream will be considered Ready whenever the underlying QUIC connection is established to the point that this stream's data can be sent.  For streams after the first stream, this will likely be an immediate operation. Closing a single QUIC stream, presented to the application as a Connection, does not imply closing the underlying QUIC connection itself.  Rather, the implementation may choose to close the QUIC connection once all streams have been closed (often after some timeout), or after an individual stream Connection sends an Abort. Connectedness: Multiplexing Connected Data Unit: Stream Connection objects represent a single QUIC stream on a QUIC connection. 10.8. Similar to QUIC (quic), HTTP/2 provides a multi-streaming interface. This will generally use HTTP as the unit of Messages over the streams, in which each stream can be represented as a transport Connection.  The lifetime of streams and the HTTP/2 connection should be managed as described for QUIC. It is possible to treat each HTTP/2 stream as a raw byte-stream instead of a carrier for HTTP messages, in which case the Messages over the streams can be represented similarly to the TCP stream (one Message per direction, see tcp). Connectedness: Multiplexing Connected Data Unit: Stream Connection objects represent a single HTTP/2 stream on a HTTP/2 connection. 10.9. </del> Connectedness: Connected Data Unit: Message

Discussion:
Please merge. Completeness really isn't necessary. If this spec is used, the published RFC CAN be updated or added to, at the moment, I'd prefer to ship a spec sooner, rather than add too much, so let's converge:-).
NAME Brought back multicast for now. Good to merge?
I think we can merge this and break out the remaining parts as separate issues as suggested by NAME .
See discussion on
Provide a complete template that covers all functions/properties from the API. Indicate how the template should be used (e.g. leave out the parts that are not relevant for a particular protocol or include all fields and mark fields that are not relevant as such.
I'm wondering if this is really something that's in scope that we should cover. We do have the message properties section that explains how to implement various properties, but I think adding each property to every protocol mapping will be a huge amount of text that will be difficult to get exactly right.
I agree, we have added additional properties since we opened this issue to check the mapping and make sure we have a complete coverage. We should still be consistent in how we treat things though, and perhaps add a sentence that we do not describe all the properties for instance. I have made a pass through to check the mapping from the API to impl. draft for all the protocol mappings as a basis for making things consistent. Here is the summary. We cover the same actions and events for all the protocols with the exceptions that UDP Multicast does not cover the ConnectionError event and SCTP covers the Priority connection property. And MPTCP and UDP-lite are special as they refer back to the base protocols. There is one terminology inconsistency where the impl. draft refers to InitiateError and this has been generalized to EstablishmentError in the API Unless I missed something, there are only two actions that can be made on a connection that are not covered, addRemote and removeRemote. This is probably fine as they do not mean much for most of the protocols (or we could add them to be complete). We should perhaps mention how they relate to MPTCP though if we leave them out. We also do not cover the Preconnection.Rendezvous action. Again this may be fine as it is a bit special (or we can mention it for consistency.)

For the events, we cover a subset with main focus on the connection related events. The Closed Event and some events related to connection setup are missing. As we cover ConnectionError we should perhaps cover the Closed event as well? We do not cover any of the Send or Receive events which seems fine. In relation to Connection and Message properties, we do not cover any of them except for the Connection priority covered for SCTP and we talk about some properties in connection to UDP-lite and MPTCP. SCTP also has support for partial reliability and unordered messages so not sure why the priority part was singled out and added. NAME any particular reasoning behind this part? Possibly we should remove the priority part for SCTP or discuss it in running text in a similar fashion as for UDP-lite and MPTCP We may want to update the UDP-lite description to also say something about what properties it supports over UDP. The current description sounds like it is a subset. Once we agree on how to deal with the bullets above, only smaller modifications should be needed to the text.
ConnectionError should be added; SCTP priority should be removed Fix the inconsistency Add addRemote and removeRemote text related to MPTCP No action Mention Closed Event See item 1, no further action Update UDP-Lite description
Currently, the implementation document does not have mappings for MPTCP, even though MPTCP is part of minset. Should be boring, right? :)
Should be taken care of by , yes
closed byPR
Right now, the per-protocol behavior is specified in Implementation, which is an Informational document; however, this stuff really should be specified normatively. So either they should be split out into (one or more?) separate documents, or Implementation should be made Normative just for the sake of one of its sections (which imo would be weird).
I guess having a separate document for the per-protocol behaviour makes a lot of sense. This document than can also define names for protocol specific properties.
Interim discussion: considering splitting off a non-informational document for mapping definitions
Last discussion ended in agreement on splitting out protocol mappings. Two options were discussed 1) taking out all protocol mappings, 2) leaving TCP and UDP as the two basic protocols and moving the other mappings. Good if we can conclude on which path to take.

I suggest that keeping UDP and TCP in here could be a simple expedient, especially if we make it clear that other RFCs can specify additional mappings. These two are very long-established transport protocols, and I think we can rapidly conclude this spec using them. Whilst I would be very happy to also see bindings for other important transports, that seems like something that could delay the group.
Leave minset protocols (UDP, TCP, SCTP, MPTCP), and define the template for new mappings. Split out drafts: (TLS + DTLS), QUIC (and fallback to TLS, maybe join with TLS), HTTP
Just a small correction: minset also includes UDP-Lite, and the LEDBAT congestion control (the latter should probably be skipped since its encapsulation still isn't spec'd).
We should apply this as soon as possible as it makes the implementation consistent with minset, but deleting UDP multicast really hurts .Can we re-add the UDP multicast part, especially as this does not seem to be enough for an individual mapping document. Let's merge and fix the rest separately.