13. <del> During the gathering phase of ICE (sec-gathering) and while ICE is performing connectivity checks (sec-connectivity_check), an agent sends STUN and TURN transactions.  These transactions are paced at a rate of one every Ta milliseconds, and utilize a specific RTO.  This section describes how the values of Ta and RTO are computed.  This computation depends on whether ICE is being used with a real-time media stream (such as RTP) or something else.  When ICE is used for a stream with a known maximum bandwidth, the computation in sec-rtp- based MAY be followed to rate-control the ICE exchanges.  For all other streams, the computation in sec-non-rtp MUST be followed. </del> 13.1. <del> The values of RTO and Ta change during the lifetime of ICE processing.  One set of values applies during the gathering phase, and the other, for connectivity checks. The value of Ta SHOULD be configurable, and SHOULD have a default of: where k is the number of media streams.  During the gathering phase, Ta is computed based on the number of media streams the agent has indicated in the candidate information, and the RTP packet size and RTP ptime are those of the most preferred codec for each media stream.  Once the candidate exchange is completed, the agent recomputes Ta to pace the connectivity checks.  In that case, the value of Ta is based on the number of media streams that will actually be used in the session, and the RTP packet size and RTP ptime are those of the most preferred codec with which the agent will send. In addition, the retransmission timer for the STUN transactions, RTO, defined in RFC5389, SHOULD be configurable and during the gathering phase, SHOULD have a default of: where the number of pairs refers to the number of pairs of candidates with STUN or TURN servers. For connectivity checks, RTO SHOULD be configurable and SHOULD have a default of: where Num-Waiting is the number of checks in the check list in the Waiting state, and Num-In-Progress is the number of checks in the In- Progress state.  Note that the RTO will be different for each transaction as the number of checks in the Waiting and In-Progress states change. These formulas are aimed at causing STUN transactions to be paced at the same rate as media.  This ensures that ICE will work properly under the same network conditions needed to support the media as well.  See sec-pacing for additional discussion and motivations. Because of this pacing, it will take a certain amount of time to obtain all of the server reflexive and relayed candidates. Implementations should be aware of the time required to do this, and if the application requires a time budget, limit the number of candidates that are gathered. The formulas result in a behavior whereby an agent will send its first packet for every single connectivity check before performing a retransmit.  This can be seen in the formulas for the RTO (which represents the retransmit interval).  Those formulas scale with N, the number of checks to be performed.  As a result of this, ICE maintains a nicely constant rate, but becomes more sensitive to </del> <ins> During the ICE gathering phase (sec-gathering) and while ICE is performing connectivity checks (sec-connectivity_check), an agent triggers STUN and TURN transactions.  These transactions are paced at a rate indicated by Ta, and the retransmission interval for each transaction is calculated based on the the retransmission timer for the STUN transactions (RTO) RFC5389. This section describes how the Ta and RTO values are computed during the ICE gathering pahse and while ICE is performing connectivity checks. NOTE: Previously, in RFC 5245, different formulas were defined for comupting Ta and RTO, depending on whether ICE was used for a real- time media stream (e.g.  RTP) or not. The formulas below result in a behavior whereby an agent will send its first packet for every single connectivity check before performing a retransmit.  This can be seen in the formulas for the RTO (which represents the retransmit interval).  Those formulas scale with N, the number of checks to be performed.  As a result of this, ICE maintains a nicely constant rate, but becomes more sensitive to </ins> packet loss.  The loss of the first single packet for any connectivity check is likely to cause that pair to take a long time to be validated, and instead, a lower-priority check (but one for