Back in Paris, George travels to Montfaucon where the local priest polishes the chalice. Meanwhile, George uses the lens on the statue in the church and looks through it to discover a hidden image of a burning man. The image on the chalice matches a tomb in the church, and George deduces that it is in fact Don Carlos' tomb. Andre reveals that an idol of Baphomet has been discovered in Paris. George visits the site, and manages to create a copy of the guard's key using the remaining plaster of Paris, soap and paint. He gains access to the excavation and puts the chalice near the idol where the reflection shows the image of a church with a square tower. George visits the Countess again with Biblical references on Carlos' tomb. They show the way to a secret area inside a well where George discovers a chessboard mural with a river running through it.
With the clues they have (the river, the church and the Latin phrase), George, Nico and Andre work out that the Templars are heading for Bannockburn in Scotland. George and Nico catch a train there, but Flap and Guido are aboard having followed them. George discovers Nico along with an old woman are missing. He reaches the guard's carriage where the old woman (Khan) throws Flap out of the carriage while Eklund (the bogus doctor who killed Marquet) is knocked out after shooting Khan. George and Nico reach the church in Bannockburn and witness the Grand Master of the Templars acquiring a strange power from two huge Baphomet idols (the Sword of Baphomet). Inspector Rosso is revealed to be in league with them as well. After trying to tempt George into their ranks, the Grand Master orders Eklund to kill them, but Eklund is killed by Rosso, who is then killed by the Grand Master. The couple try to escape but are blocked by Guido. Nico saves the day when she throws a handbag of C4 (from Khan) onto some burning gunpowder. They manage to escape as the church explodes which kills Guido and the Templars and presumably the Grand Master.
Afterwards, George and Nico return to Paris and go on their first date on the Eiffel Tower.
The idea of making the Broken Sword game came about in 1994, like many other ideas, over a dinner with plenty of wine, with Charles Cecil, Noirin Carmody, and Sean Brennan, who was then head of publishing at Virgin Interactive. They started talking about the mythology of the Templars, and what rich historical background it would create a game. And so, "Broken Sword was born".
Charles Cecil was the director and designer of the game, Tony Warriner and David Sykes were the designer-programmers, and Noirin Carmody was the commercial director. The game uses the Virtual Theatre engine, which is also used for the second Broken Sword game, and all of Revolution's previous games.
The team at Revolution had very high ambitions for the game, but there was a lot of competition. Revolution had a team which created some very successful adventures, but to move to the next level, they needed to bring the best from other creative industries. Charles Cecil convinced a layout artist, Eoghan Cahill to join the project. He and his friend Neil Breen, who had both worked at the Don Bluth studios in Dublin, drew all the backgrounds in pencil, and the team then digitally colored them in Photoshop.
The main characters and the introduction were created by an animator, Mike Burgess, who worked for Red Rover animation studio. Tragically, Burgess, who was about 20 years old, died a few months later.
The development process was very exhilarating, but often fraught. On its release, "Broken Sword: The Shadow of the Templars" was received very good both critically and commercially.
A few years earlier, Charles Cecil played for a cricket team with the composer Barrington Pheloung. They had since lost contact, but when Charles contacted him to suggest that he might like to write the music, he took the offer.
Revolution already cast Hazel Ellerby as Nicole Collard, but had trouble finding an actor for George Stobbart. Hazel, who went to Guildhall School of Music and Drama in London, suggested her former schoolmate from Guildhall, Rolf Saxon as George. Charles offered him the job and he accepted it. However, according to the credits, they were 2 actresses voicing Nico - Hazel Ellerby, and Rachel Atkins. The rest of the credited voice actors in the original are David Bannerman, Rosy Clayton, Jack Elliott, Steve Hodson, David Holt, Peter Kenny, Richard Mapletoft, Matthew Marsh, Colin McFarlane, Don McCorkindale, Gavin Muir, Paul Panting, and Andrew Wincott. In the German version of the game, George Stobbart is voiced by Alexander Schottky.
On March 21, 2009, Ubisoft released a special edition of "Shadow of the Templars" for the Wii and Nintendo DS. According to Charles Cecil, "The Director's Cut" came about, thanks to a group of "Broken Sword" fans, who started an online petition, beging him to bring the series back to the Wii and the Nintendo DS. The special editions are extended versions of the original. The game was programmed by Tony Warriner and Joost Peters. In "The Director's Cut", Hazel Ellerby returns to voice Nicole Collard in the new sections, for the first time since the original. Rolf Saxon, like in every sequel, also returns to voice George Stobbart.
After releasing the original game to the GBA, Cecil thought it was time to reward fans with something new and different by making "The Director's Cut". So, he decided the game would start a day before the famous Parisian cafe explosion in the original game, and it fills in some of the back-story of Nicole Collard, a pivotal character in the game. To this end Charles Cecil also drafted in the acclaimed comic book artist, Dave Gibbons, with whom Revolution worked previously on their 1994 cult classic adventure, "Beneath a Steel Sky". In edition to working on the visual references for the game, Gibbons has also produced a comic book, to accompany the game's DS release (see ). Gibbons said that he decided to return to work on this video game, because he knew producing character shots with a range of expressions would be a challenging thing to do, but he knew he would enjoy it because of his involvement in the past.
Unlike in the original, players control Nico in some parts of the game. New puzzles were designed for each platform. Besides the new character artwork by Dave Gibbons, "The Director's Cut" also had a new first person view for certain puzzles.
Unlike the original game, the updated version also allows for multiple solutions to puzzles and a new co-operative mode for two players. In the DS version, there is no voice acting, only subtitles. A version for iPhone and iPod touch was released on January 20, 2010. In May 2010, a version with higher resolution and a digital comic was released on the iPad. A PC version was released on August 27, 2010 on various digital distribution services.
Revolution made a comic book for the DS release of "The Director's Cut" in 2009 (see ), and also a launch trailer. On the release of "The Director's Cut" on iPhone and iPod touch on January 24, 2010, Revolution released the launch trailer on their YouTube channel, revolutionbevigilant. On the 8th day of Apple's "12 Days of Christmas", Revolution made "The Director's Cut" free for download for 24 hours.
The original is currently available from Sold Out Sotware and Good Old Games (if you buy "The Director's Cut").
The iPhone version of "The Director's Cut" can be purchased from the iPhone/iPod Touch AppStore. The iPad version is also available on the iPad AppStore. The Mac version is available from Steam and the Mac AppStore. The PC version can be purchased from Intel Appup, Steam and Good Old Games, and also as part of the "Broken Sword Complete" package from Mastertronic. The Wii and DS versions are currently available in stores.