For instance, a woman going on a date may have to grapple with the decision of when and or if she should tell her date that she is transgender. There is the chance that her date will not care that she is transgender and they can carry on, and she will be happy knowing that she can safely be herself around this person. However, there's also the chance that her date will react angrily and misgender her after finding out she is transgender, and maybe even assault her. A person who identifies as nonbinary may keep their identity a secret to their family out of fear of being kicked out and left homeless, or sent to conversion therapy.
Many people go through this fear, so it is very normal to feel scared.
Another issue that has come up recently is one that feminists, who believe one can dress however they want, argue over whether someone claiming to be a woman and deciding to wear a dress
should be treated as a woman based on this self-identification. This is a matter of dispute within the feminist movement. You can wear whatever you want and still be a woman. A transwoman AMAB who wears a dress makes it so that the feminist movement can not move past this idea that women must wear a dress. Women who see themselves as feminists have strong views on both sides of the issue of whether or not trans women are women,to the point that they deny those who hold the opposite view are real feminists.
Women who see feminism as based on fighting against the oppression of biological women based on biological sex often call themselves "gender critical" or "gender abolitionists" (the latter idea based on the expectation of particular dress or behavior being itself oppression). Those who disagree often label these women "Trans-Exclusionary Radical Feminists", or "TERFs".
When a person's gender identity and body do not match, they may go to see a doctor. The doctor may help them change their body if that is what they want. A psychiatrist may diagnose this person with Gender identity disorder (gender dysphoria), but medical diagnosis itself is a controversial subject because being transgender has one been considered to be a mental illness, the stigma is still there. Principle 18 of the Yogyakarta Principles, a document about international law on human rights states that "any classifications to the contrary, a person's gender identity is not in and of itself, medical condition". And "Activist's Guide" to them says that "gender identity" or "gender identity disorder" exists still in categories of mental illness, contrary to the "sexual orientation" removed from such categories.
But despite the strides taken to remove the stigma of mental illness in being transgender, gatekeeping by doctors and therapists make most transgender people struggle to achieve their ideal self. In most cases, doctors require therapists to 'diagnose' whether their patient is 'transgender enough' to take hormones or have surgery. And even if you do that diagnosis, a surgeon can refuse to perform surgery on you.
America's Army
America's Army is a multiplayer first-person shooter computer game series. It can be played using Windows, Macintosh, or Linux. It is the official game of the United States Army. The first version was free. It came out on July 4, 2002. It has been updated many times since then. The second important release was "America's Army: Special Forces" in November 2003. "America's Army" was made by the "MOVES Institute" at the Naval Postgraduate School. It is based on the Unreal engine.
"America's Army" is a tactical shooter. It is also called a "serious games". According to the game's website, America's Army "provides civilians with an inside perspective and a virtual role in today's premier land force: the U.S. Army. The game is designed for verisimilitude and to provide an accurate portrayal of Soldier experiences across a number of occupations. In the game, players will explore progressive individual and collective training events within the game. Once they successfully completed these events they will advance to multiplayer operations in small units."
On February 20, 2005 there were 4.6 million registered players, and 2.7 million of them had finished basic training. Also, there were more than 15,000 servers being used, and 1.3 million rounds being played each day. The game has been changed a lot. This keeps people interested in the game. It can be found as a free download on the Internet or on a CD-ROM at recruiting centers around the United States.
In 1999, Lieutenant Colonel E. Casey Wardynski, a professor at the U.S Military Academy at West Point decided to tell the Deputy Chief of Staff for Personnel and the Deputy Assistant Secretary of the Army for Military Manpower about his idea for an online computer game. His basic idea eventually became America's Army. In the same year, fewer people were joining the army.. Congress decided to use "aggressive, innovative experiments" including America's Army to get more people to join the Army.
The first release was July 4, 2002, and other changes (called patches) were added. On November 6, 2003, version 2.0 of "America's Army: Special Forces" was made. (Go here for more information about the different version). The Army is spending about USD$3 million a year to make more versions of the game.
Another AA version called "America's Army: Rise of a Soldier" is available on Playstation 2 and Xbox. This version was developed by UbiSoft.
Since "America's Army" was created, people have complained about its purpose. People have argued about the Army using its money to make a game. They are also worried about how this game will change people's lives.
In "America's Army" there are teams of soldiers fighting in a war. The person who is playing controls a soldier of the "US Army" from the character's eyes. This is called first person.
Players fight as either the US Army or Indigenous forces ("IF"). They fight against a team called "OPFOR" (Army lingo for "Opposing Forces"). There are different kinds of OPFORs called "insurgents", "enemy forces" or "terrorists".
One of "America's Army"'s different features is the way the enemies are. The players are split into two different teams. There is usually an "assault" group and a "defense" group. The "assault" loses the round if the time limit runs out, which is usually ten minutes.
The players on each team see themselves as American soldiers with American weapons, such as the "M16A2". Their opponents look like non-uniformed people with Eastern bloc weapons, like the "AK-47" (the counterpart of the "M16A2" in the game). In training maps the only distinguishing features are the players' uniforms. The development team did this to make the game realistic for players on both sides. They allowed everyone to play on the side of the American forces. They also avoided the problem of asking players to kill American soldiers.
On the Special Forces maps, players can also play as non-uniformed people with Eastern bloc weapons (known as Indigenous forces ("IF") in the game), but be on the same team as regular army forces.
This is confusing to many players because when they pick up an enemy weapon, it works differently than the US version. An AK-47 removed from a fallen opponent is fully automatic, more powerful, but less accurate than his M16. But when his opponent had it, to him it "was" an M16. The important thing is that each weapon behaves as the owner sees it. It transforms when it is picked up. If people pay a lot of attention might notice that the enemies weapons behave wrong, but it is hard to notice.
Every round starts with both teams spawning at the same time. Players can join the other team, but cannot play as the OPFOR. Equipment is not bought but selected through choosing a class.