World of Warcraft is a massively multiplayer online role-playing game (MMORPG). It was made by Blizzard Entertainment. The game setting is the same for other games using the name "Warcraft". It has seven expansions, "", "", "", ", World of Warcraft: Warlords of Draenor," World of Warcraft: Legion" and World of Warcraft: Battle for Azeroth."
"Warcraft: Orcs and Humans" was a real-time strategy game. The same for "Warcraft 2" and its add-on, "" and "Warcraft 3" and its add-on, "". "World of Warcraft" is different than the other games because it is a MMORPG. This means that many people from around the world may play together in the online world.
Players move or advance through the game by gaining experience from killing enemies and finishing quests that are given throughout the game. If a player has enough experience, he will gain a level. There are 120 levels a player can get. Each level is made higher by each expansion by 10 or 5. They may continue to grow even more powerful at the highest level by getting items from bosses in instances and raids. "World of Warcraft" has developed a community of 'raiding guilds' that compete with each other for 'first kills' on bosses in new raid instances, dungeons that require 10 to 25 players to work together to take down really hard Alia bosses.
Players are allowed to choose from a number of races and classes.
Humans look similar to human beings. Humans may choose from the following classes: warrior, rogue, hunter, paladin, mage, warlock, priest, and death knight.
Humans : Increased stealth detection, increased spirit, bonus reputation gain, good use of swords and maces, escape ability from trapping effects (Every Man for Himself).
Dwarves are short, scruffy, and enjoy their liquor. Dwarves may choose from the following classes: warrior, rogue, paladin, priest, hunter, warlock, mage, shaman
Dwarves : Stone form ability, higher critical strike rate with guns, higher frost resistance, treasure finding ability, good use of maces.
Gnomes are very short and mischievous and enjoy explosions and dangerous tools, their hair color may be pink or green or other colors. Gnomes may choose from the following classes: warrior, rogue, warlock, mage, and death knight.
Gnome : Escape ability from trapping effects (Escape Artist), increased intelligence, higher arcance resistance, bonus to engineering skill.
Night elves are tall and muscular. Their skin can be colored purple to pale white. Night elves may choose from the following classes: warrior, rogue, druid, priest, hunter, and death knight.
Night Elf : Ability to fade into the shadows (Shadowmeld), harder to hit, move faster while dead, higher nature resistance.
Draenei are tall blue creatures from the planet Draenor. Draenei may choose from the following classes: warrior, shaman, paladin, mage, priest, hunter, death knight.
Draenei : Bonus to jewelcrafting skill, may heal self or others over time (Gift of the Naru), bonus chance to hit, higher shadow resistance.
Worgen are werewolves that used to be humans. Worgen may choose from the following classes: Mage, Priest, Rogue, Warlock, Warrior, Druid, Hunter, and Death Knight.
Worgen : Bonus to skinning skill, may skin without skinning knife, increased shadow and nature resistance, bonus critical chance, may move faster for a short period of time (Darkflight).
Orcs are muscular, hairy, and green. Orcs may choose from the following classes: Warrior, Rogue, Shaman, Warlock, Hunter, and Death Knight.
Orc : Have the ability to enrage increasing damage output, resistant to stun effects, pet damage increased, good with axes and fist weapons.
Tauren are very tall, nature-loving cows that walk on two feet. Tauren may choose from the following classes: Warrior, Shaman, Druid, Hunter, and Death Knight.
Tauren : Have the ability to stomp stunning nearby enemies, bonus heath increase, herb gathering skill bonus, increased nature resistance.
Trolls are tall and can have large tusks, ranging from blue to green skin, with very colorful hair. Trolls may choose from the following classes: Warrior, Rogue, Shaman, Mage, Priest, Hunter, and Death Knight.
Troll : Ability to go berserk increasing attack speed, health regeneration bonus, increased damage against beasts, higher critical strike chance with bows and thrown weapons, slowing effects reduced.
Undead of the Forsaken faction are fairly short and pale with stringy hair, and their bones show through their clothing. Undead may choose from the following classes: Warrior, Rogue, Mage, Warlock, Priest, and Death Knight.
Undead : Ability to remove fear, sleep and charm effects, eat corpses to regenerate heath, underwater breathing increased, higher shadow resistance.
Blood Elves are of medium height and very thin, ranging in color from brown to pink to white. They have green eyes and long eyebrows. Blood elves may choose from the following classes: Warrior, Rogue, Paladin, Mage, Warlock, Priest, Hunter, and Death Knight.
Blood Elf : Ability to silence nearby opponents and restore energy, rage, mana and runic power, enchanting skill bonus, higher magic resistance.
Goblins are short, ugly, and green. They are very greedy and like to destroy things. Goblins may choose from the following classes: Mage, Priest, Rogue, Warlock, Warrior, Shaman, Hunter, and Death Knight.
In the game, there are classes. Once a player has made a character, the character's class cannot be changed, but the character can be deleted. Players can have up to 50 characters on each account they pay for, and up to 10 characters per realm.
Note : There are three key roles in a raid / party group
Below is a list of classes available in World of Warcraft:
Mages cast spells using arcane, frost, or fire magic. Mages wear cloth armor and are very vulnerable to melee damage. They have access to massive ranged spell damage and area of effect capabilities.
Roles : DPS.
Rogues have a large number of escape tools to get away from battles they do not want to fight. Rogues can stealth (turn invisible) and stun their enemies in melee range, holding one weapon in each hand. Rogues use an energy bar
Roles : DPS.
Warriors can use nearly any one or two-handed weapon in the game, and may use shields. Warriors get angry (gaining "rage" when attacking enemies) and attack their enemies in melee range.
Roles : Tank, DPS.
Paladins may use 1 handed weapons and shields, or 2 handed weapons, they cannot dual wield. Paladins use holy magic via seal and judgment spells to attack in melee range, or they can be healers.
Roles : Tank, DPS, Healer.
Shamans wield the elements of nature and fire (and sometimes frost) spells. Shamans can use shields and can dual wield 1 handed weapons or use 2 handed weapons, and may fight in melee range, may cast from range, or may be healers.
Roles : DPS, Healer.
Warlocks cast shadow and fire magic spells. Warlocks wear cloth armor and are vulnerable to melee damage. Warlocks also summon demonic minions (pets) to help them in battle.
Roles : DPS.
Druids use arcane and nature spells, or may choose talents to be more of a melee fighter. Druids can shift into forms of animals like bear, cat, walrus, and cheetah. Healing druids can turn into a tree form, and the druid caster form is known as Moonkin.
Roles : Tank (Bear or Dire Bear Forms), DPS (Moonkin or Cat Forms), Healer (Tree Form).
Priests wear cloth and are vulnerable to melee damage. Priests can either heal with holy and discipline spells or do damage with shadow spells.
Roles : DPS, Healer.
Hunters attack with a bow, crossbow or guns from range while their pets attack and keep an enemy's hate in melee range. Hunters can tame many kinds of pets including spiders, bears, worms, wasps, and many more.
Roles : DPS.
Death Knights use runes and runic power to attack their enemies in melee range. Death Knights also have a number of ranged abilities to keep their targets from running away in battle.
Roles : Tank, DPS.