Symptoms of anxiety attacks are things like; sweating, shaking and tremors, palpitations, shortness of breath, hyperventilating, racing heart beat, tingling in hands and feet, feeling of impending doom, feeling you are having a heart attack. There are more, but these are the usual ones.
These symptoms, more or less, define anxiety but they can also be signs of other problems, so the first port of call has to be a doctor or other health care professional. They will be able to define what the problem is exactly, and propose the appropriate treatment.
A doctor’s first line treatment is usually through drug-based medication; for example antidepressants, anti-anxiety tablets and beta blockers. These can be very effective, but they all have side effects, some worse than others. This can tend to put folks off continuing with them. Note however, that many drugs that have been taken for a longer time, need to be stopped in a special way (usually, with the help of a doctor); simply stopping the drug can lead to withdrawal symptoms.
Other non-drug therapies are becoming popular such as; self-hypnosis, meditation, yoga, cognitive behavioral therapy, counseling, acupuncture, etc. These are therapies to help people ‘manage’ or ‘cope’ with their anxiety and / or anxiety attacks.
But what about the underlying cause(s) of anxiety? The two treatment types above focus on either reducing the symptoms of anxiety, or, helping a person cope with their disorder. They don’t seem to do anything about the underlying condition(s) that are causing the anxiety.
And the very ‘fear’ of another anxiety attack can bring one on. As long as this irrational fear exists it’s very difficult to stop attacks and resolve the general anxiety. Eliminating this fear can prevent further attacks and get rid of the general anxiety much more effectively.
Anxiety disorders are any sort of disorder caused by a major amount of anxiety. There are many different disorders, each of which may be diagnosed by a trained professional. Examples of such disorders are
The state of anxiety can be calmed with the devotion of the Rosary that allows the person to pray and meditate with a great sense of peace.
Lumbar puncture
A lumbar puncture (often called spinal tap, by non-doctors) is a medical method to collect a sample of cerebrospinal fluid (fluid from the brain). This can be done to analyse the sample, to find some hints to diseases. It can also be done to lower the pressure of the fluid inside the skull.
Wave power
Wave power means the use of ocean surface waves and the capture of that energy to do useful work—including electricity generation, desalination, and the pumping of water (into reservoirs). It makes use of the kinetic energy of the waves that are driven by the wind.
Power from ocean surface wave motion might produce much more energy than tides. Tests have shown that it is possible to produce energy from waves, particularly in Scotland in the UK. But the technology is not as well developed as other renewable energy such as wind power or solar power.
Port Royal
Port Royal was a city in Jamaica. It was the focus of trade in Jamaica in the 17th century. It was known for its piracy, but also for the riches accumulated, and for the very bad moral values that could be found in the city. An earthquake in June of 1692 largely destroyed the city. Two thirds of the city sank into the Caribbean Sea. Today, the city is covered by at least 8 metres of water. The city is among the most important archaeological sites in the Ocean. Its role as a center for trade was taken over by Spanish Town, Jamaica, and later by Kingston.
S.T.A.L.K.E.R.: Shadow of Chernobyl
S.T.A.L.K.E.R.: Shadow of Chernobyl, previously known as S.T.A.L.K.E.R.: Oblivion Lost, is a post-apocalyptic first-person shooter video game by Ukrainian developer GSC Game World.
The game uses a software feature called the "X-Ray engine". It features an alternate reality theme, where the second nuclear disaster happens at the Chernobyl Nuclear Power Plant in the near future and makes strange changes happen to the area around it, which create a lot of mutated animals, plants, and change the laws of Physics. The game has a storyline that lets the player have a lot of freedom, and features gameplay features such as trading and two-way communication with NPCs. The game includes features of role-playing and economic games.
Some phrases used in the game ("The Zone", "Stalker") as well as the idea of the game, are borrowed from the popular science fiction book "Roadside Picnic" by Boris and Arkady Strugatsky and the 1979 film "Stalker", based on the book.
GSC Game World talked about the game's AI in January 2005. IGN said that the game, while similar to "Far Cry", will have more wildlife, and that the way animals act in the game is as important to them as the humans. The animals anger will vary with how hungry and tired they are, as well as other things. So, the game will have some idea of fight or flight to it.
In the game, the player is known as "The Marked One" who is a Stalker, a person who lives in the Zone and makes a living collecting "Artifacts" and selling them. The Zone has a lot of danger in it.
The type of game is a mix of a RPG and a FPS, though the player does not get attributes like Strength of Constitution, or get more powerful, which is different from a normal computer RPG. The role-playing part is mainly about normal RPG elements, such as storyline and the way other people in the game act with the player. But, the game does not let the player have a lot of choice when it comes to talking to characters in the game. Unlike RPGs such as "Knights of the Old Republic", the number of different conversations the player can have with NPCs in the game is quite small and does not change the way that the game will end for the player a lot.
The Zone is made up of a 30 km square area, that has wilderness, human camps, and a few heavily-guarded military bases. But, the game world is not one big world, but is a lot of smaller maps broken up by loading screens. Moving from one area of the Zone to another can only happen at certain passageways; a white fence border stops players from trying to cross the map in any other area. The game does not have vehicles that the player can drive. The player does have a fast sprint, but he or she cannot sprint without stopping, and the player can not fire weapons while sprinting
"S.T.A.L.K.E.R." uses "realistic" bullet physics, that is, the way that the bullets move is like how a bullet would move in real life. The bullet physics are similar to tactical shooters such as "Ghost Recon Advanced Warfighter" or "Call of Duty 2". Bullets are affected by gravity, and weapons are highly inaccurate when fired "from the hip". To be sure of hitting the enemy at long range, players must aim using the iron sights on their guns. Also, bullets do "realistic" damage, and the player can die after only being shot a few times (but to make up for this, later in the game the player can get different armor suits that increase the amount the player can be shot before dying).
"Artifacts" are the product of 'anomalies', which occur randomly throughout the game. Anomalies are normally a few metres across, these areas are dangerous to enter and can instantly kill the player or cause serious injury. They can be seen by looking for swirling leaves, heat waves, wind moving about, and electricity. An anomaly will be in the game for about one week in game time, and once they have disappeared the player is able to collect the artifacts left behind, which can be traded for supplies, or worn to enhance some player abilities, with normally some bad side effects; for example, there is an artifact in the game that can make bullets less likely to hit the player, but will slowly give the player radiation sickness, which will eventually kill the character being played.