The Push Pass: A relatively little-used throw, it is thrown with a grip similar to a backhand (index finger on the outer rim of the disc, thumb on top, other fingers curled underneath) but is released on the forehand side from a forehand stance. A pronating wrist snap similar to a forehand release pushes the disc forward, while spin is imparted "backwards" by rolling the disc off the index finger. A final flick of the index finger finishes the release. It is difficult to impart as much spin to the push pass as one can typically impart to a forehand or backhand, resulting in a less stable throw. It is useful in Ultimate for very short throws released to the forehand side.
The thumber forehand is also known as a The Beach Thumber, Peach, or in the sport of guts, simply as a thumber. Its primary advantage is that it can be thrown quite hard and with a great amount of spin, and is relatively easy to learn. It is often seen used in a game of Guts due to its power and velocity. It is unpopular in Ultimate due to several disadvantages when compared to the standard forehand. It is relatively difficult to impart different curves or release angles to, it is harder to release extended away from the thrower's body, and it makes for slow grip transitions to a backhand or hammer.
The Overhand (also known as "Hungarian", "flamingo", "dragonwing", "windmill", "waffle", "discus", "wrist-hook", "chicken wing", or "biscuit") is rarely used among ultimate players, because the alternative, the traditional forehand, allows greater sideways arm extension, useful in moving the disc around defenders. The Overhand is most useful when the disc is caught above the head and must be thrown quickly without changing grips, such as during a Greatest attempt.
The Duck (also known as a "bear claw", a "duder," or a "useless") is thrown with a similar grip to the Overhand, except it is the backward version of it. While the Overhand is thrown with counter-clockwise spin (for right-handers), the duck is thrown with clockwise spin. It is usually thrown with the arm out to the side or above the head. It is called the duck due to the shape of the gripping hand during the throw, as if making a duck shadow puppet. This throw is used in attempts at The Greatest (jumping out of bounds and throwing the Frisbee back in to play while in the air).
A disc thrown upside-down has a very different flight path than one thrown right-side up. The lift force does not enforce stable flight as it does on a right-side up disc, resulting in a more of a parabolic arc in flight. As with a right-side up throw, however, the flight path of the disc will curve toward the lower edge. This banking effect is most pronounced when the disc is at a 45 degree angle, and less pronounced when it is near-vertical, or near-horizontal.
Gyroscopic precession causes the disc to rotate toward horizontal through its flight path. Unlike a right-side up throw, however, an upside-down disc will not precess toward a stable flat state, and will in stead oscillate past horizontal and begin to bank in the opposite direction. This shuttlecock-like effect is known as "helixing", and is generally avoided due to the difficulty in controlling a helixing flight path. For this reason, an upside down throw is typically released with either clockwise rotation and the left edge up, or counterclockwise rotation and the right edge up. The longer the disc is expected to remain in the air, the closer to vertical it must be at release to avoid the helixing effect.
The Hammer is gripped just like a normal forehand throw, and is generally a mid-range, high and arching throw.
A hammer, when thrown by a right-handed thrower, will arc up and to the left as it moves away from the thrower, and will bank towards the right in flight. The banking effect will be more pronounced if the disc is thrown higher and spends more flight time near a 45 degree angle.
Another upside-down variant of the forehand, the scoober (also known as the "Spoon pass" or "Hiawatha") is similar to a hammer, but released away from the body from a backhand stance, instead of over the head from a forehand stance. The scoober travels in a path similar to the hammer, although the initial release is typically more flat than a hammer release. Although it is more difficult to impart power to a scoober than a hammer, a scoober can be an effective short-range (10 to 20 yards/meters) throw and is used in Ultimate for breaking the mark and to throw over defenders in a zone defense.
The Thumber (not to be confused with the "thumber forehand") is a throw that is rarely used in competitive play, compared to the Hammer or standard forehand. It has a flight path that is the mirror-image of the Hammer (arcing high and to the right for a right-handed thrower). It can be useful when the disc needs to drop quickly and fly with an opposite curve to a Hammer in order to avoid defenders.
This table represents the fundamental disc throws with classic technique in the foreword form, in fact exist many variations of throws and grips that make the number of pitches quite infinite.
The "natural path" is the trajectory the disc takes without pre-release tilt.
The "hyzer path" is the trajectory the disc takes when the outside edge of the disc is tilted downward.
The "anhyzer path" is the trajectory the disc takes when the outside edge of the disc is tilted upward.
The "spin" is the rotation of the disc.
Every throw can be done with the right hand or the left hand and this is shown in the "hand" column.
RH=right hand, LH=left hand, R=the path tends to the right of the thrower, L=the path tends to the left of the thrower, 0 means that the path is quite linear.
So R with RH and L with LH are outside-in (OI) paths; R with LH and L with RH are inside-out (IO) paths.
In "spin" column numbers represent the sign of the angular momentum relative to the upside of the disc (+1=positive (counter-clockwise rotation), -1=negative (clockwise rotation)).
Throws may be signed as follows: hand acronym+throw acronym+tilt acronym. For example LHBHIO is an inside out backhand throw pitched with the left hand; RHFH0 is a linear forehand throw pitched with the right hand. To have linear paths the disc must be released with a light opposite tilt than his "natural path".
Iron Maiden (album)
Iron Maiden is a first album made by British heavy metal band Iron Maiden.
It was released on 11th April 1980. The main musical type of the album is heavy metal but some songs, like "Sanctuary" or "Running Free" are like punk rock music. Some fans feel that a song from this album, "Phantom Of The Opera" is the best song Iron Maiden have ever made.
People who were members of Iron Maiden when the album was made:
Bangladesh Awami League
The Bangladesh Awami League (Bengali: বাংলাদেশ আওয়ামী লীগ; also translated Bangladesh People's League) is the mainstream secular political party in Bangladesh. The party is now headed by Sheikh Hasina, the daughter of the late Sheikh Mujibur Rahman. The Awami League has been in government twice, about eight and a half years, since Bangladesh's independence in 1971.
Bangladesh Jamaat-e-Islami
Bangladesh Jamaat-e-Islami (or 'Jamaat' for short) is the largest Islamic political party in Bangladesh. It is also one of the largest Islamic parties in South Asia, the party was formed when Bengal was part of British India.
":See Jamaat-e-Islami Hind"
":See: Jamaat-e-Islami Pakistan"
In 1947 East Bengal became part of Pakistan (East Pakistan) - and the Jamaat-e-Islami was divided into separate Indian and Pakistani parties. The Jamaat-e-Islami Bangladesh originates from the East Pakistani party. The Jamaat were against Bangladesh becoming independent from Pakistan as they thought it was against Islam. However the Jamaat were unable to stop Bangladesh becoming independent of Pakistan.