"Another Code" is about a 13-year-old girl called Ashley Mizuki Robbins who goes to an island called "Blood Edward Island", an island near Washington after her dad sent her a package with a machine in it two days before her 14th birthday. She goes with her aunt Jessica, who raised her when her parents disappeared. When her dad is not there, Jessica goes looking for him, and Ashley eventually has to find them both. She meets a ghost named "D", and joins with him to search a mansion on the island.
More Brain Training from Dr. Kawashima: How Old Is Your Brain?
More Brain Training from Dr. Kawashima: How Old Is Your Brain? (known as Brain Age 2: More Training in Minutes a Day!) is a puzzle video game made by Nintendo on the Nintendo DS handheld. It's one of the best-selling DS games.
Dr. Kawashima's Brain Training: How Old Is Your Brain?
Dr. Kawashima's Brain Training: How Old Is Your Brain? (known as Brain Age: Train Your Brain in Minutes a Day!) is a puzzle video game made by Nintendo on the Nintendo DS handheld. It was released in 2006. It is one of the best-selling DS games. A second game: "", was released in 2007.
"Dr. Kawashima's Brain Training: How Old Is Your Brain?" uses educational puzzles that are math, word games, memorization games, and other kinds of games. The point of the game is to keep the player's brain young using these educational puzzles. The player is supposed to try and keep their brain at 20, which the game says is the perfect age. It's based on a book by Ryuta Kawashima. The DS is held like a book on its side with the top screen on the left and the bottom screen on the right (opposite for lefties).
The Brain Age Check lets the player check how old he or she is by doing puzzles.
The Training mode lets the player play most of the puzzles without doing a Brain Age Check.
The Sudoku mode was added to the non-Japanese versions of the game since it was so popular.
"Brain Age" was a popular game, and sold more than 3 million in Japan, 1 million in the United States, and 2 million in PAL regions.
Mario Smash Football
Mario Smash Football (called Super Mario Strikers in North America) is a 2005 football video game made by Next Level Games and published by Nintendo for the Nintendo GameCube game console. A sequel was made on the Wii called "Mario Strikers Charged Football".
Mario Strikers Charged
Mario Strikers Charged Football (called Mario Strikers Charged in North America) is a 2007 football video game made by Next Level Games and published by Nintendo for the Wii game console.
Clubhouse Games
Clubhouse Games is a 2006 video game published by Nintendo and developed by Agenda. It features 42 parlor games. It is for the Nintendo DS game console.
Halifax Explosion
The Halifax explosion took place on December 6, 1917 when the SS "Mont-Blanc", a French cargo ship loaded with explosives collided with the SS "Imo", a Norwegian ship in the harbour in Halifax, Nova Scotia, Canada. 1,782 people were killed and over 9,000 people were injured. This was the largest man-made explosion in history until July 1945 when the first atomic bomb blew up. It is still the largest accidental explosion in history.
Kassite dynasty
The Kassite dynasty was ruled by the Kassites. They were an obscure mountain tribe who came to power in Babylon after the collapse of the First Dynasty of Babylon in 1595 following a Hittite sack of the city, and became rulers of northern Babylonia.
The Kassites (Persian: کاسی‌ها) were an ancient people from Zagros mountains. Kassites were a federation of several nomadic tribes living in the Zagros mountains, in modern Loristan (Iran).
In the 18th century BCE, the Kassites started to infiltrate Mesopotamia, which was ruled by the successors of the famous king Hammurabi of Babylon (1792–1750). Kassites threatened Babylonia, which they captured in 1750 BC.
The Kassite dynasty dominated Mesopotamia from the 16th to the 12th century BC.
By turning southern Mesopotamia into a state, instead of a group of temple-cities, the Kassites made Babylonia an international power. They ruled Babylonia almost without interruption for about four hundred years — the longest rule by any dynasty in Babylonian history.
Kassite kings established trade and diplomacy with Assyria, Egypt, Elam and the Hittites. The Kassite royal house intermarried with their royal families. There were foreign merchants in Babylon and other cities. Babylonian merchants traded from Egypt (a source of Nubian gold) to Assyria and Anatolia. Kassite weights and seals, the tools of trade, have been found in Thebes in Greece, in southern Armenia, and even in a shipwreck off the southern coast of today's Turkey.
The Kassite kings set up a network of provinces administered by governors. Nippur, a formerly great city, had been virtually abandoned. It was rebuilt in the Kassite period, and became the most important provincial center. Under the Kassite government, the governor of Nippur ruled as a secondary (lesser) king. Some 13th century Kassite kings even took the title 'Governor of Nippur' for themselves.
The Elamites conquered Babylonia in the 12th century , thus ending the Kassite state. The last Kassite king, Enlil-nadin-ahi, was taken to Susa and imprisoned there, where he died. However, Kassites survived as a distinct ethnic group in the mountains of Lorestan long after the Kassite state collapsed.
Rhythm Tengoku
"Rhythm Tengoku" is a level-based music mini-game collection which has a total of five normal levels and one remix level for every set of levels, which total eight sets, 48 levels in all. The game is set up with mostly different levels - for example, the first level has the player punch objects and the second level has the player pluck hairs out of an onion, both in the beat to the music that they use. The player has to beat one level to go onto to the next. When he or she has beaten all five levels in a set, a remix appears, which is a level that has the five levels in the set remixed into one, using a different song. "Rhythm Tengoku" starts with a Rhythm Test that checks how well the player's beat is.
In each level, the player's score at the end is figured out by how well he or she hits the beats. There are three types of hits:
At the end of the level, the player is awarded one of three ranks - High Level, Mediocre, and Redo. If the player gets anything but Redo, the level is cleared, and getting High Level in a level gets the player a Perfect Campaign, which unlocks stuff in the "Bonus Corner" depending on how many the player unlocks.
After the player beats enough levels, the game lets him or her try to get a perfect score, which gets the player a heart on the level he or she beats. The game tells the player when a level can have a heart won on it.
Besides the main game, there are six side features - the Cafe, the Toys, the Games, the Drum Lessons, the Staff, and the Live mode. The Cafe is used for advice, while the Toys, Games, and Drum Lessons have unlockable mini-games that can be played. The Staff mode shows the game's credits, and Live is a mode where the player plays in a band and is the drummer.
The Drum Lessons mode teaches the player how to play the drums in "Rhythm Tengoku". The teacher, Drum Samurai, shows the player a short song that he or she must copy exactly. Drums use all of the buttons except for Start and Select, each button being a different part of the drum. The player is shown how well he or she did at the end and is given a rank. The drums can be played in the Studio mode, where the player can take any song in the game and play the drums to it. The drums are also used in the Live mode.
All music tracks in the game was made for it by Tsunku, the game's composer. Because the Game Boy Advance can only do so much, most of the music is limited, and only a few songs have lyrics.
A soundtrack was released on October 15, 2008 with 140 songs from this game and its sequel, "Rhythm Tengoku Gold".