Skeletal Animation Reproduction
Domain: visual_media — 3D, Animation & Interactive Media

Summary: Rig and animate the staged character in Blender so it reproduces the target body motion from the reference video.

Task prompt:
You are a 3D artist using Blender.

Your task is to rig and animate the provided character so that it reproduces the body motion shown in the reference video.

Official input:
- Unrigged mesh: `skeletal_animation_reproduction_singing_anime_character\input\Singing.obj`
- Material sidecar: `skeletal_animation_reproduction_singing_anime_character\input\Singing.mtl`
- Reference animation video: `skeletal_animation_reproduction_singing_anime_character\input\reference.mp4`

Required submission:
- Save a Blender scene named `final.blend` to `skeletal_animation_reproduction_singing_anime_character\output\submission\final.blend`
- Render and save a matching preview video named `preview.mp4` to `skeletal_animation_reproduction_singing_anime_character\output\submission\preview.mp4`

Required bone naming:
Your armature MUST use the following bone names exactly (case-sensitive):
  pelvis, spine, chest, neck, head,
  clavicle.L, upper_arm.L, lower_arm.L, hand.L,
  clavicle.R, upper_arm.R, lower_arm.R, hand.R,
  thigh.L, shin.L, foot.L,
  thigh.R, shin.R, foot.R
You may add extra bones, but all 19 listed above must be present with these exact names.

Notes:
- Focus on body motion.
- Evaluation will compare your `preview.mp4` against a hidden clean reference and also replay your `.blend`.
- Your `.blend` must contain the actual rig and animation that produce the submitted preview.

The agent must:
Unrigged mesh: `E:\agenthle\visual_media\skeletal_animation_reproduction\skeletal_animation_reproduction_singing_anime_character\input\Singing.obj`
Material sidecar: `E:\agenthle\visual_media\skeletal_animation_reproduction\skeletal_animation_reproduction_singing_anime_character\input\Singing.mtl`
Reference animation video: `E:\agenthle\visual_media\skeletal_animation_reproduction\skeletal_animation_reproduction_singing_anime_character\input\reference.mp4`
Save a Blender scene named `final.blend` to `E:\agenthle\visual_media\skeletal_animation_reproduction\skeletal_animation_reproduction_singing_anime_character\output\submission\final.blend`
Render and save a matching preview video named `preview.mp4` to `E:\agenthle\visual_media\skeletal_animation_reproduction\skeletal_animation_reproduction_singing_anime_character\output\submission\preview.mp4`
Use all required bone names exactly as listed in the task prompt: pelvis, spine, chest, neck, head, clavicle.L, upper_arm.L, lower_arm.L, hand.L, clavicle.R, upper_arm.R, lower_arm.R, hand.R, thigh.L, shin.L, foot.L, thigh.R, shin.R, foot.R.
Focus on body motion.
Evaluation will compare your `preview.mp4` against a hidden clean reference and also replay your `.blend`.
Your `.blend` must contain the actual rig and animation that produce the submitted preview.

Software: Blender

Input files:
name: <character>.obj
format: obj
description: **Input:** input/<character>.obj, input/<character>.mtl, input/reference.mp4
name: <character>.mtl
format: mtl
description: **Input:** input/<character>.obj, input/<character>.mtl, input/reference.mp4
name: reference.mp4
format: mp4
description: **Input:** input/<character>.obj, input/<character>.mtl, input/reference.mp4