jason-oneal/dnd-5e-dataset huggingface dataset:
Question: Describe the Worg monster in D&D 5e.
Answer: Worg is a Large monstrosity (neutral evil).
AC: 13 (natural), HP: 26 (4d10), Speed: walk 50 ft..
Abilities: STR 16 DEX 13 CON 13 INT 7 WIS 11 CHA 8.
Senses: darkvision 60 ft., passive_perception 14. Languages: Goblin, Worg. CR: 0.5.

A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well. Special Abilities:
**Keen Hearing and Smell:** The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions:
**Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Question: Describe the Wraith monster in D&D 5e.
Answer: Wraith is a Medium undead (neutral evil).
AC: 13 (dex), HP: 67 (9d8), Speed: walk 0 ft., fly 60 ft., hover true.
Abilities: STR 6 DEX 16 CON 16 INT 12 WIS 14 CHA 15.
Senses: darkvision 60 ft., passive_perception 12. Languages: the languages it knew in life. CR: 5.

Special Abilities:
**Incorporeal Movement:** The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

**Sunlight Sensitivity:** While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions:
**Life Drain:** Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

**Create Specter:** The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.
Question: Describe the Wyvern monster in D&D 5e.
Answer: Wyvern is a Large dragon (unaligned).
AC: 13 (natural), HP: 110 (13d10), Speed: walk 20 ft., fly 80 ft..
Abilities: STR 19 DEX 10 CON 16 INT 5 WIS 12 CHA 6.
Senses: darkvision 60 ft., passive_perception 14. Languages: None. CR: 6.

Actions:
**Multiattack:** The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.

**Bite:** Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

**Claws:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

**Stinger:** Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Question: Describe the Xorn monster in D&D 5e.
Answer: Xorn is a Medium elemental (neutral).
AC: 19 (natural), HP: 73 (7d8), Speed: walk 20 ft., burrow 20 ft..
Abilities: STR 17 DEX 10 CON 22 INT 11 WIS 10 CHA 11.
Senses: darkvision 60 ft., tremorsense 60 ft., passive_perception 16. Languages: Terran. CR: 5.

Special Abilities:
**Earth Glide:** The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.

**Stone Camouflage:** The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

**Treasure Sense:** The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.
Actions:
**Multiattack:** The xorn makes three claw attacks and one bite attack.

**Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

**Claw:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Question: Describe the Young Black Dragon monster in D&D 5e.
Answer: Young Black Dragon is a Large dragon (chaotic evil).
AC: 18 (natural), HP: 127 (15d10), Speed: walk 40 ft., fly 80 ft., swim 40 ft..
Abilities: STR 19 DEX 14 CON 17 INT 12 WIS 11 CHA 15.
Senses: blindsight 30 ft., darkvision 120 ft., passive_perception 16. Languages: Common, Draconic. CR: 7.

Special Abilities:
**Amphibious:** The dragon can breathe air and water.
Actions:
**Multiattack:** The dragon makes three attacks: one with its bite and two with its claws.

**Bite:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.

**Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

**Acid Breath:** The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.
Question: Describe the Young Blue Dragon monster in D&D 5e.
Answer: Young Blue Dragon is a Large dragon (lawful evil).
AC: 18 (natural), HP: 152 (16d10), Speed: walk 40 ft., burrow 20 ft., fly 80 ft..
Abilities: STR 21 DEX 10 CON 19 INT 14 WIS 13 CHA 17.
Senses: blindsight 30 ft., darkvision 120 ft., passive_perception 19. Languages: Common, Draconic. CR: 9.

Actions:
**Multiattack:** The dragon makes three attacks: one with its bite and two with its claws.

**Bite:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage.

**Claw:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

**Lightning Breath:** The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.
Question: Describe the Young Brass Dragon monster in D&D 5e.
Answer: Young Brass Dragon is a Large dragon (chaotic good).
AC: 17 (natural), HP: 110 (13d10), Speed: walk 40 ft., burrow 20 ft., fly 80 ft..
Abilities: STR 19 DEX 10 CON 17 INT 12 WIS 11 CHA 15.
Senses: blindsight 30 ft., darkvision 120 ft., passive_perception 16. Languages: Common, Draconic. CR: 6.

Actions:
**Multiattack:** The dragon makes three attacks: one with its bite and two with its claws.

**Bite:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

**Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

**Breath Weapons:** The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Question: Describe the Young Bronze Dragon monster in D&D 5e.
Answer: Young Bronze Dragon is a Large dragon (lawful good).
AC: 18 (natural), HP: 142 (15d10), Speed: walk 40 ft., fly 80 ft., swim 40 ft..
Abilities: STR 21 DEX 10 CON 19 INT 14 WIS 13 CHA 17.
Senses: blindsight 30 ft., darkvision 120 ft., passive_perception 17. Languages: Common, Draconic. CR: 8.

Special Abilities:
**Amphibious:** The dragon can breathe air and water.
Actions:
**Multiattack:** The dragon makes three attacks: one with its bite and two with its claws.

**Bite:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

**Claw:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

**Breath Weapons:** The dragon uses one of the following breath weapons.
Lightning Breath. The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.
Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.
Question: Describe the Young Copper Dragon monster in D&D 5e.
Answer: Young Copper Dragon is a Large dragon (chaotic good).
AC: 17 (natural), HP: 119 (14d10), Speed: walk 40 ft., climb 40 ft., fly 80 ft..
Abilities: STR 19 DEX 12 CON 17 INT 16 WIS 13 CHA 15.
Senses: blindsight 30 ft., darkvision 120 ft., passive_perception 17. Languages: Common, Draconic. CR: 7.

Actions:
**Multiattack:** The dragon makes three attacks: one with its bite and two with its claws.

**Bite:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

**Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

**Breath Weapons:** The dragon uses one of the following breath weapons.
Acid Breath. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.
Slowing Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
Question: Describe the Young Gold Dragon monster in D&D 5e.
Answer: Young Gold Dragon is a Large dragon (lawful good).
AC: 18 (natural), HP: 178 (17d10), Speed: walk 40 ft., fly 80 ft., swim 40 ft..
Abilities: STR 23 DEX 14 CON 21 INT 16 WIS 13 CHA 20.
Senses: blindsight 30 ft., darkvision 120 ft., passive_perception 19. Languages: Common, Draconic. CR: 10.

Special Abilities:
**Amphibious:** The dragon can breathe air and water.
Actions:
**Multiattack:** The dragon makes three attacks: one with its bite and two with its claws.

**Bite:** Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

**Claw:** Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

**Breath Weapons:** The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Question: Describe the Young Green Dragon monster in D&D 5e.
Answer: Young Green Dragon is a Large dragon (lawful evil).
AC: 18 (natural), HP: 136 (16d10), Speed: walk 40 ft., fly 80 ft., swim 40 ft..
Abilities: STR 19 DEX 12 CON 17 INT 16 WIS 13 CHA 15.
Senses: blindsight 30 ft., darkvision 120 ft., passive_perception 17. Languages: Common, Draconic. CR: 8.

Special Abilities:
**Amphibious:** The dragon can breathe air and water.
Actions:
**Multiattack:** The dragon makes three attacks: one with its bite and two with its claws.

**Bite:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.

**Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

**Poison Breath:** The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.
Question: Describe the Young Red Dragon monster in D&D 5e.
Answer: Young Red Dragon is a Large dragon (chaotic evil).
AC: 18 (natural), HP: 178 (17d10), Speed: walk 40 ft., climb 40 ft., fly 80 ft..
Abilities: STR 23 DEX 10 CON 21 INT 14 WIS 11 CHA 19.
Senses: blindsight 30 ft., darkvision 120 ft., passive_perception 18. Languages: Common, Draconic. CR: 10.

Actions:
**Multiattack:** The dragon makes three attacks: one with its bite and two with its claws.

**Bite:** Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.

**Claw:** Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

**Fire Breath:** The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.
Question: Describe the Young Silver Dragon monster in D&D 5e.
Answer: Young Silver Dragon is a Large dragon (lawful good).
AC: 18 (natural), HP: 168 (16d10), Speed: walk 40 ft., fly 80 ft..
Abilities: STR 23 DEX 10 CON 21 INT 14 WIS 11 CHA 19.
Senses: blindsight 30 ft., darkvision 120 ft., passive_perception 18. Languages: Common, Draconic. CR: 9.

Actions:
**Multiattack:** The dragon makes three attacks: one with its bite and two with its claws.

**Bite:** Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

**Claw:** Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

**Breath Weapons:** The dragon uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Question: Describe the Young White Dragon monster in D&D 5e.
Answer: Young White Dragon is a Large dragon (chaotic evil).
AC: 17 (natural), HP: 133 (14d10), Speed: walk 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft..
Abilities: STR 18 DEX 10 CON 18 INT 6 WIS 11 CHA 12.
Senses: blindsight 30 ft., darkvision 120 ft., passive_perception 16. Languages: Common, Draconic. CR: 6.

Special Abilities:
**Ice Walk:** The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
Actions:
**Multiattack:** The dragon makes three attacks: one with its bite and two with its claws.

**Bite:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.

**Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

**Cold Breath:** The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.
Question: Describe the Zombie monster in D&D 5e.
Answer: Zombie is a Medium undead (neutral evil).
AC: 8 (dex), HP: 22 (3d8), Speed: walk 20 ft..
Abilities: STR 13 DEX 6 CON 16 INT 3 WIS 6 CHA 5.
Senses: darkvision 60 ft., passive_perception 8. Languages: understands all languages it spoke in life but can't speak. CR: 0.25.

Special Abilities:
**Undead Fortitude:** If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions:
**Slam:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Question: Describe the Alchemist's Supplies proficiency in D&D 5e.
Answer: Alchemist's Supplies is a artisan's tools proficiency. It is available to any class and any race.
Question: Describe the All armor proficiency in D&D 5e.
Answer: All armor is a armor proficiency. It is available to Fighter, Paladin and any race.
Question: Describe the Bagpipes proficiency in D&D 5e.
Answer: Bagpipes is a musical instruments proficiency. It is available to any class and any race.
Question: Describe the Battleaxes proficiency in D&D 5e.
Answer: Battleaxes is a weapons proficiency. It is available to any class and Dwarf.
Question: Describe the Blowguns proficiency in D&D 5e.
Answer: Blowguns is a weapons proficiency. It is available to any class and any race.
Question: Describe the Breastplate proficiency in D&D 5e.
Answer: Breastplate is a armor proficiency. It is available to any class and any race.
Question: Describe the Brewer's Supplies proficiency in D&D 5e.
Answer: Brewer's Supplies is a artisan's tools proficiency. It is available to any class and any race.
Question: Describe the Calligrapher's Supplies proficiency in D&D 5e.
Answer: Calligrapher's Supplies is a artisan's tools proficiency. It is available to any class and any race.
Question: Describe the Carpenter's Tools proficiency in D&D 5e.
Answer: Carpenter's Tools is a artisan's tools proficiency. It is available to any class and any race.
Question: Describe the Cartographer's Tools proficiency in D&D 5e.
Answer: Cartographer's Tools is a artisan's tools proficiency. It is available to any class and any race.
Question: Describe the Chain Mail proficiency in D&D 5e.
Answer: Chain Mail is a armor proficiency. It is available to any class and any race.
Question: Describe the Chain Shirt proficiency in D&D 5e.
Answer: Chain Shirt is a armor proficiency. It is available to any class and any race.
Question: Describe the Clubs proficiency in D&D 5e.
Answer: Clubs is a weapons proficiency. It is available to Druid and any race.
Question: Describe the Cobbler's Tools proficiency in D&D 5e.
Answer: Cobbler's Tools is a artisan's tools proficiency. It is available to any class and any race.
Question: Describe the Cook's utensils proficiency in D&D 5e.
Answer: Cook's utensils is a artisan's tools proficiency. It is available to any class and any race.
Question: Describe the Crossbows, heavy proficiency in D&D 5e.
Answer: Crossbows, heavy is a weapons proficiency. It is available to any class and any race.
Question: Describe the Crossbows, light proficiency in D&D 5e.
Answer: Crossbows, light is a weapons proficiency. It is available to Sorcerer, Wizard and any race.
Question: Describe the Daggers proficiency in D&D 5e.
Answer: Daggers is a weapons proficiency. It is available to Druid, Sorcerer, Wizard and any race.
Question: Describe the Darts proficiency in D&D 5e.
Answer: Darts is a weapons proficiency. It is available to Druid, Sorcerer, Wizard and any race.
Question: Describe the Dice Set proficiency in D&D 5e.
Answer: Dice Set is a gaming sets proficiency. It is available to any class and any race.
Question: Describe the Disguise Kit proficiency in D&D 5e.
Answer: Disguise Kit is a artisan's tools proficiency. It is available to any class and any race.
Question: Describe the Drum proficiency in D&D 5e.
Answer: Drum is a musical instruments proficiency. It is available to any class and any race.
Question: Describe the Dulcimer proficiency in D&D 5e.
Answer: Dulcimer is a musical instruments proficiency. It is available to any class and any race.
Question: Describe the Flails proficiency in D&D 5e.
Answer: Flails is a weapons proficiency. It is available to any class and any race.
Question: Describe the Flute proficiency in D&D 5e.
Answer: Flute is a musical instruments proficiency. It is available to any class and any race.
Question: Describe the Forgery Kit proficiency in D&D 5e.
Answer: Forgery Kit is a artisan's tools proficiency. It is available to any class and any race.
Question: Describe the Glaives proficiency in D&D 5e.
Answer: Glaives is a weapons proficiency. It is available to any class and any race.
Question: Describe the Glassblower's Tools proficiency in D&D 5e.
Answer: Glassblower's Tools is a artisan's tools proficiency. It is available to any class and any race.
Question: Describe the Greataxes proficiency in D&D 5e.
Answer: Greataxes is a weapons proficiency. It is available to any class and any race.
Question: Describe the Greatclubs proficiency in D&D 5e.
Answer: Greatclubs is a weapons proficiency. It is available to any class and any race.
Question: Describe the Greatswords proficiency in D&D 5e.
Answer: Greatswords is a weapons proficiency. It is available to any class and any race.
Question: Describe the Halberds proficiency in D&D 5e.
Answer: Halberds is a weapons proficiency. It is available to any class and any race.
Question: Describe the Half Plate Armor proficiency in D&D 5e.
Answer: Half Plate Armor is a armor proficiency. It is available to any class and any race.
Question: Describe the Hand crossbows proficiency in D&D 5e.
Answer: Hand crossbows is a weapons proficiency. It is available to Bard, Rogue and any race.
Question: Describe the Handaxes proficiency in D&D 5e.
Answer: Handaxes is a weapons proficiency. It is available to any class and Dwarf.
Question: Describe the Heavy Armor proficiency in D&D 5e.
Answer: Heavy Armor is a armor proficiency. It is available to any class and any race.
Question: Describe the Herbalism Kit proficiency in D&D 5e.
Answer: Herbalism Kit is a other proficiency. It is available to Druid and any race.
Question: Describe the Hide Armor proficiency in D&D 5e.
Answer: Hide Armor is a armor proficiency. It is available to any class and any race.
Question: Describe the Horn proficiency in D&D 5e.
Answer: Horn is a musical instruments proficiency. It is available to any class and any race.
Question: Describe the Javelins proficiency in D&D 5e.
Answer: Javelins is a weapons proficiency. It is available to Druid and any race.
Question: Describe the Jeweler's Tools proficiency in D&D 5e.
Answer: Jeweler's Tools is a artisan's tools proficiency. It is available to any class and any race.
Question: Describe the Lances proficiency in D&D 5e.
Answer: Lances is a weapons proficiency. It is available to any class and any race.
Question: Describe the Land Vehicles proficiency in D&D 5e.
Answer: Land Vehicles is a vehicles proficiency. It is available to any class and any race.
Question: Describe the Leather Armor proficiency in D&D 5e.
Answer: Leather Armor is a armor proficiency. It is available to any class and any race.
Question: Describe the Leatherworker's Tools proficiency in D&D 5e.
Answer: Leatherworker's Tools is a artisan's tools proficiency. It is available to any class and any race.
Question: Describe the Light Armor proficiency in D&D 5e.
Answer: Light Armor is a armor proficiency. It is available to Barbarian, Bard, Cleric, Druid, Ranger, Rogue, Warlock and any race.
Question: Describe the Light hammers proficiency in D&D 5e.
Answer: Light hammers is a weapons proficiency. It is available to any class and Dwarf.
Question: Describe the Longbows proficiency in D&D 5e.
Answer: Longbows is a weapons proficiency. It is available to any class and High Elf.
Question: Describe the Longswords proficiency in D&D 5e.
Answer: Longswords is a weapons proficiency. It is available to Bard, Rogue and High Elf.
Question: Describe the Lute proficiency in D&D 5e.
Answer: Lute is a musical instruments proficiency. It is available to any class and any race.