jason-oneal/dnd-5e-dataset huggingface dataset:
Question: Describe the Oil of Sharpness magic item in D&D 5e.
Answer: Oil of Sharpness is a Very Rare Potion. Potion, very rare This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.
Question: Describe the Oil of Slipperiness magic item in D&D 5e.
Answer: Oil of Slipperiness is a Uncommon Potion. Potion, uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.
Question: Describe the Pearl of Power magic item in D&D 5e.
Answer: Pearl of Power is a Uncommon Wondrous Items. Wondrous item, uncommon (requires attunement by a spellcaster) While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn.
Question: Describe the Periapt of Health magic item in D&D 5e.
Answer: Periapt of Health is a Uncommon Wondrous Items. Wondrous item, uncommon You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed you while you wear the pendant.
Question: Describe the Periapt of Proof against Poison magic item in D&D 5e.
Answer: Periapt of Proof against Poison is a Rare Wondrous Items. Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
Question: Describe the Periapt of Wound Closure magic item in D&D 5e.
Answer: Periapt of Wound Closure is a Uncommon Wondrous Items. Wondrous item, uncommon (requires attunement) While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
Question: Describe the Philter of Love magic item in D&D 5e.
Answer: Philter of Love is a Uncommon Potion. Potion, uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
Question: Describe the Pipes of Haunting magic item in D&D 5e.
Answer: Pipes of Haunting is a Uncommon Wondrous Items. Wondrous item, uncommon You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
Question: Describe the Pipes of the Sewers magic item in D&D 5e.
Answer: Pipes of the Sewers is a Uncommon Wondrous Items. Wondrous item, uncommon (requires attunement) You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the GM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn. Whenever a swarm of rats that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes' music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can't hear the pipes' music, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours.
Question: Describe the Plate Armor of Etherealness magic item in D&D 5e.
Answer: Plate Armor of Etherealness is a Legendary Armor. Armor (plate), legendary (requires attunement) While you're wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can't be used again until the next dawn.
Question: Describe the Portable Hole magic item in D&D 5e.
Answer: Portable Hole is a Rare Wondrous Items. Wondrous item, rare This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Question: Describe the Potion of Animal Friendship magic item in D&D 5e.
Answer: Potion of Animal Friendship is a Uncommon Potion. Potion, uncommon When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
Question: Describe the Potion of Clairvoyance magic item in D&D 5e.
Answer: Potion of Clairvoyance is a Rare Potion. Potion, rare When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
Question: Describe the Potion of Climbing magic item in D&D 5e.
Answer: Potion of Climbing is a Common Potion. Potion, common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
Question: Describe the Potion of Diminution magic item in D&D 5e.
Answer: Potion of Diminution is a Rare Potion. Potion, rare When you drink this potion, you gain the "reduce" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
Question: Describe the Potion of Flying magic item in D&D 5e.
Answer: Potion of Flying is a Very Rare Potion. Potion, very rare When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.
Question: Describe the Potion of Gaseous Form magic item in D&D 5e.
Answer: Potion of Gaseous Form is a Rare Potion. Potion, rare When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water.
Question: Describe the Potion of Giant Strength magic item in D&D 5e.
Answer: Potion of Giant Strength is a Varies Potion. Potion, varies When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. | Type of Giant | Strength | Rarity | |---|---|---| | Hill giant | 21 | Uncommon | | Frost/stone giant | 23 | Rare | | Fire giant | 25 | Rare | | Cloud giant | 27 | Very rare | | Storm giant | 29 | Legendary |
Question: Describe the Potion of Cloud Giant Strength magic item in D&D 5e.
Answer: Potion of Cloud Giant Strength is a Very Rare Potion. Potion, very rare When you drink this potion, your Strength score changes to 27 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a cloud giant.
Question: Describe the Potion of Fire Giant Strength magic item in D&D 5e.
Answer: Potion of Fire Giant Strength is a Rare Potion. Potion, rare When you drink this potion, your Strength score changes to 25 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a fire giant.
Question: Describe the Potion of Frost Giant Strength magic item in D&D 5e.
Answer: Potion of Frost Giant Strength is a Rare Potion. Potion, rare When you drink this potion, your Strength score changes to 23 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a frost giant.
Question: Describe the Potion of Hill Giant Strength magic item in D&D 5e.
Answer: Potion of Hill Giant Strength is a Uncommon Potion. Potion, uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a hill giant.
Question: Describe the Potion of Stone Giant Strength magic item in D&D 5e.
Answer: Potion of Stone Giant Strength is a Rare Potion. Potion, rare When you drink this potion, your Strength score changes to 23 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a stone giant.
Question: Describe the Potion of Storm Giant Strength magic item in D&D 5e.
Answer: Potion of Storm Giant Strength is a Legendary Potion. Potion, legendary When you drink this potion, your Strength score changes to 29 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a storm giant.
Question: Describe the Potion of Growth magic item in D&D 5e.
Answer: Potion of Growth is a Uncommon Potion. Potion, uncommon When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Question: Describe the Potion of Healing magic item in D&D 5e.
Answer: Potion of Healing is a Varies Potion. Potion, varies You regain hit points when you drink this potion. The number of hit points depends on the potion's rarity, as shown in the Potions of Healing table. Whatever its potency, the potion's red liquid glimmers when agitated. Potions of Healing (table) | Potion of ... | Rarity | HP Regained | |---|---|---| | Healing | Common | 2d4 + 2 | | Greater healing | Uncommon | 4d4 + 4 | | Superior healing | Rare | 8d4 + 8 | | Supreme healing | Very rare | 10d4 + 20 |
Question: Describe the Potion of Healing magic item in D&D 5e.
Answer: Potion of Healing is a Common Potion. Potion, common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
Question: Describe the Potion of Greater Healing magic item in D&D 5e.
Answer: Potion of Greater Healing is a Uncommon Potion. Potion, uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
Question: Describe the Potion of Superior Healing magic item in D&D 5e.
Answer: Potion of Superior Healing is a Rare Potion. Potion, rare You regain 8d4 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
Question: Describe the Potion of Supreme Healing magic item in D&D 5e.
Answer: Potion of Supreme Healing is a Very Rare Potion. Potion, very rare You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
Question: Describe the Potion of Heroism magic item in D&D 5e.
Answer: Potion of Heroism is a Rare Potion. Potion, rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
Question: Describe the Potion of Invisibility magic item in D&D 5e.
Answer: Potion of Invisibility is a Very Rare Potion. Potion, very rare This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.
Question: Describe the Potion of Mind Reading magic item in D&D 5e.
Answer: Potion of Mind Reading is a Rare Potion. Potion, rare When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
Question: Describe the Potion of Poison magic item in D&D 5e.
Answer: Potion of Poison is a Uncommon Potion. Potion, uncommon This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
Question: Describe the Potion of Resistance magic item in D&D 5e.
Answer: Potion of Resistance is a Uncommon Potion. Potion, uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. | d10 | Damage Type | |---|---| | 1 | Acid | | 2 | Cold | | 3 | Fire | | 4 | Force | | 5 | Lightning | | 6 | Necrotic | | 7 | Poison | | 8 | Psychic | | 9 | Radiant | | 10 | Thunder |
Question: Describe the Potion of Acid Resistance magic item in D&D 5e.
Answer: Potion of Acid Resistance is a Uncommon Potion. Potion, uncommon When you drink this potion, you gain resistance to acid damage for 1 hour.
Question: Describe the Potion of Cold Resistance magic item in D&D 5e.
Answer: Potion of Cold Resistance is a Uncommon Potion. Potion, uncommon When you drink this potion, you gain resistance to cold damage for 1 hour.
Question: Describe the Potion of Fire Resistance magic item in D&D 5e.
Answer: Potion of Fire Resistance is a Uncommon Potion. Potion, uncommon When you drink this potion, you gain resistance to fire damage for 1 hour.
Question: Describe the Potion of Force Resistance magic item in D&D 5e.
Answer: Potion of Force Resistance is a Uncommon Potion. Potion, uncommon When you drink this potion, you gain resistance to force damage for 1 hour.
Question: Describe the Potion of Lightning Resistance magic item in D&D 5e.
Answer: Potion of Lightning Resistance is a Uncommon Potion. Potion, uncommon When you drink this potion, you gain resistance to lightning damage for 1 hour.
Question: Describe the Potion of Necrotic Resistance magic item in D&D 5e.
Answer: Potion of Necrotic Resistance is a Uncommon Potion. Potion, uncommon When you drink this potion, you gain resistance to necrotic damage for 1 hour.
Question: Describe the Potion of Poison Resistance magic item in D&D 5e.
Answer: Potion of Poison Resistance is a Uncommon Potion. Potion, uncommon When you drink this potion, you gain resistance to poison damage for 1 hour.
Question: Describe the Potion of Psychic Resistance magic item in D&D 5e.
Answer: Potion of Psychic Resistance is a Uncommon Potion. Potion, uncommon When you drink this potion, you gain resistance to psychic damage for 1 hour.
Question: Describe the Potion of Radiant Resistance magic item in D&D 5e.
Answer: Potion of Radiant Resistance is a Uncommon Potion. Potion, uncommon When you drink this potion, you gain resistance to radiant damage for 1 hour.
Question: Describe the Potion of Thunder Resistance magic item in D&D 5e.
Answer: Potion of Thunder Resistance is a Uncommon Potion. Potion, uncommon When you drink this potion, you gain resistance to thunder damage for 1 hour.
Question: Describe the Potion of Speed magic item in D&D 5e.
Answer: Potion of Speed is a Very Rare Potion. Potion, very rare When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion's yellow fluid is streaked with black and swirls on its own.
Question: Describe the Potion of Water Breathing magic item in D&D 5e.
Answer: Potion of Water Breathing is a Uncommon Potion. Potion, uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
Question: Describe the Restorative Ointment magic item in D&D 5e.
Answer: Restorative Ointment is a Uncommon Wondrous Items. Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
Question: Describe the Ring of Animal Influence magic item in D&D 5e.
Answer: Ring of Animal Influence is a Rare Ring. Ring, rare This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: Animal friendship (save DC 13) Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower Speak with animals
Question: Describe the Ring of Djinni Summoning magic item in D&D 5e.
Answer: Ring of Djinni Summoning is a Legendary Ring. Ring, legendary (requires attunement) While wearing this ring, you can speak its command word as an action to summon a particular djinni from the Elemental Plane of Air. The djinni appears in an unoccupied space you choose within 120 feet of you. It remains as long as you concentrate (as if concentrating on a spell), to a maximum of 1 hour, or until it drops to 0 hit points. It then returns to its home plane. While summoned, the djinni is friendly to you and your companions. It obeys any commands you give it, no matter what language you use. If you fail to command it, the djinni defends itself against attackers but takes no other actions. After the djinni departs, it can't be summoned again for 24 hours, and the ring becomes nonmagical if the djinni dies.
Question: Describe the Ring of Air Elemental Command magic item in D&D 5e.
Answer: Ring of Air Elemental Command is a Legendary Ring. Ring, legendary (requires attunement) This ring is linked to the Elemental Plane of Air. While wearing this ring, you have advantage on attack rolls against air elementals, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the Elemental Plane of Air. The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17. You can expend 2 of the ring's charges to cast dominate monster on an air elemental. In addition, when you fall, you descend 60 feet per round and take no damage from falling. You can also speak and understand Auran. If you help slay an air elemental while attuned to the ring, you gain access to the following additional properties: You have resistance to lightning damage. You have a flying speed equal to your walking speed and can hover. You can cast the following spells from the ring, expending the necessary number of charges: chain lightning (3 charges), gust of wind (2 charges), or wind wall (1 charge).