jason-oneal/dnd-5e-dataset huggingface dataset:
Question: Describe the Breath Weapon trait in D&D 5e.
Answer: Breath Weapon is a racial trait. Available to races: Dragonborn. Available to subraces: None. Grants proficiencies: None. You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you cannot use it again until you complete a short or long rest.
Question: Describe the Damage Resistance trait in D&D 5e.
Answer: Damage Resistance is a racial trait. Available to races: Dragonborn. Available to subraces: None. Grants proficiencies: None. You have resistance to the damage type associated with your draconic ancestry.
Question: Describe the Darkvision trait in D&D 5e.
Answer: Darkvision is a racial trait. Available to races: Dwarf, Elf, Gnome, Half-Elf, Half-Orc, Tiefling. Available to subraces: None. Grants proficiencies: None. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
Question: Describe the Draconic Ancestry trait in D&D 5e.
Answer: Draconic Ancestry is a racial trait. Available to races: Dragonborn. Available to subraces: None. Grants proficiencies: None. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Question: Describe the Draconic Ancestry (Black) trait in D&D 5e.
Answer: Draconic Ancestry (Black) is a racial trait. Available to races: Dragonborn. Available to subraces: None. Grants proficiencies: None. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Question: Describe the Draconic Ancestry (Blue) trait in D&D 5e.
Answer: Draconic Ancestry (Blue) is a racial trait. Available to races: Dragonborn. Available to subraces: None. Grants proficiencies: None. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Question: Describe the Draconic Ancestry (Brass) trait in D&D 5e.
Answer: Draconic Ancestry (Brass) is a racial trait. Available to races: Dragonborn. Available to subraces: None. Grants proficiencies: None. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Question: Describe the Draconic Ancestry (Bronze) trait in D&D 5e.
Answer: Draconic Ancestry (Bronze) is a racial trait. Available to races: Dragonborn. Available to subraces: None. Grants proficiencies: None. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Question: Describe the Draconic Ancestry (Copper) trait in D&D 5e.
Answer: Draconic Ancestry (Copper) is a racial trait. Available to races: Dragonborn. Available to subraces: None. Grants proficiencies: None. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Question: Describe the Draconic Ancestry (Gold) trait in D&D 5e.
Answer: Draconic Ancestry (Gold) is a racial trait. Available to races: Dragonborn. Available to subraces: None. Grants proficiencies: None. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Question: Describe the Draconic Ancestry (Green) trait in D&D 5e.
Answer: Draconic Ancestry (Green) is a racial trait. Available to races: Dragonborn. Available to subraces: None. Grants proficiencies: None. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Question: Describe the Draconic Ancestry (Red) trait in D&D 5e.
Answer: Draconic Ancestry (Red) is a racial trait. Available to races: Dragonborn. Available to subraces: None. Grants proficiencies: None. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Question: Describe the Draconic Ancestry (Silver) trait in D&D 5e.
Answer: Draconic Ancestry (Silver) is a racial trait. Available to races: Dragonborn. Available to subraces: None. Grants proficiencies: None. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Question: Describe the Draconic Ancestry (White) trait in D&D 5e.
Answer: Draconic Ancestry (White) is a racial trait. Available to races: Dragonborn. Available to subraces: None. Grants proficiencies: None. You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Question: Describe the Dwarven Combat Training trait in D&D 5e.
Answer: Dwarven Combat Training is a racial trait. Available to races: Dwarf. Available to subraces: None. Grants proficiencies: Battleaxes, Handaxes, Light hammers, Warhammers. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Question: Describe the Dwarven Resilience trait in D&D 5e.
Answer: Dwarven Resilience is a racial trait. Available to races: Dwarf. Available to subraces: None. Grants proficiencies: None. You have advantage on saving throws against poison, and you have resistance against poison damage.
Question: Describe the Dwarven Toughness trait in D&D 5e.
Answer: Dwarven Toughness is a racial trait. Available to races: None. Available to subraces: Hill Dwarf. Grants proficiencies: None. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Question: Describe the Elf Weapon Training trait in D&D 5e.
Answer: Elf Weapon Training is a racial trait. Available to races: None. Available to subraces: High Elf. Grants proficiencies: Longswords, Shortswords, Shortbows, Longbows. You have proficiency with the longsword, shortsword, shortbow, and longbow.
Question: Describe the Extra Language trait in D&D 5e.
Answer: Extra Language is a racial trait. Available to races: None. Available to subraces: High Elf. Grants proficiencies: None. You can speak, read, and write one extra language of your choice.
Question: Describe the Fey Ancestry trait in D&D 5e.
Answer: Fey Ancestry is a racial trait. Available to races: Elf, Half-Elf. Available to subraces: None. Grants proficiencies: None. You have advantage on saving throws against being charmed, and magic cannot put you to sleep.
Question: Describe the Gnome Cunning trait in D&D 5e.
Answer: Gnome Cunning is a racial trait. Available to races: Gnome. Available to subraces: None. Grants proficiencies: None. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Question: Describe the Halfling Nimbleness trait in D&D 5e.
Answer: Halfling Nimbleness is a racial trait. Available to races: Halfling. Available to subraces: None. Grants proficiencies: None. You can move through the space of any creature that is of a size larger than yours.
Question: Describe the Hellish Resistance trait in D&D 5e.
Answer: Hellish Resistance is a racial trait. Available to races: Tiefling. Available to subraces: None. Grants proficiencies: None. You have resistance to fire damage.
Question: Describe the High Elf Cantrip trait in D&D 5e.
Answer: High Elf Cantrip is a racial trait. Available to races: None. Available to subraces: High Elf. Grants proficiencies: None. You know one cantrip of your choice form the wizard spell list. Intelligence is your spellcasting ability for it.
Question: Describe the Infernal Legacy trait in D&D 5e.
Answer: Infernal Legacy is a racial trait. Available to races: Tiefling. Available to subraces: None. Grants proficiencies: None. You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Question: Describe the Keen Senses trait in D&D 5e.
Answer: Keen Senses is a racial trait. Available to races: Elf. Available to subraces: None. Grants proficiencies: Skill: Perception. You have proficiency in the Perception skill.
Question: Describe the Lucky trait in D&D 5e.
Answer: Lucky is a racial trait. Available to races: Halfling. Available to subraces: None. Grants proficiencies: None. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Question: Describe the Menacing trait in D&D 5e.
Answer: Menacing is a racial trait. Available to races: Half-Orc. Available to subraces: None. Grants proficiencies: Skill: Intimidation. You gain proficiency in the Intimidation skill.
Question: Describe the Naturally Stealthy trait in D&D 5e.
Answer: Naturally Stealthy is a racial trait. Available to races: None. Available to subraces: Lightfoot Halfling. Grants proficiencies: None. You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Question: Describe the Relentless Endurance trait in D&D 5e.
Answer: Relentless Endurance is a racial trait. Available to races: Half-Orc. Available to subraces: None. Grants proficiencies: None. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. you cannot use this feature again until you finish a long rest.
Question: Describe the Savage Attacks trait in D&D 5e.
Answer: Savage Attacks is a racial trait. Available to races: Half-Orc. Available to subraces: None. Grants proficiencies: None. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Question: Describe the Skill Versatility trait in D&D 5e.
Answer: Skill Versatility is a racial trait. Available to races: Half-Elf. Available to subraces: None. Grants proficiencies: None. You gain proficiency in two skills of your choice.
Question: Describe the Stonecunning trait in D&D 5e.
Answer: Stonecunning is a racial trait. Available to races: Dwarf. Available to subraces: None. Grants proficiencies: None. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Question: Describe the Tinker trait in D&D 5e.
Answer: Tinker is a racial trait. Available to races: None. Available to subraces: Rock Gnome. Grants proficiencies: Tinker's Tools. You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options: Clockwork Toy: This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents. Fire Starter: The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action. Music Box: When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.
Question: Describe the Tool Proficiency trait in D&D 5e.
Answer: Tool Proficiency is a racial trait. Available to races: Dwarf. Available to subraces: None. Grants proficiencies: None. You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.
Question: Describe the Trance trait in D&D 5e.
Answer: Trance is a racial trait. Available to races: Elf. Available to subraces: None. Grants proficiencies: None. Elves do not need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting this way, you gain the same benefit that a human does from 8 hours of sleep.
Question: Describe the Ammunition weapon property in D&D 5e.
Answer: Ammunition is a weapon property. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see "Improvised Weapons" later in the section). A sling must be loaded to deal any damage when used in this way.
Question: Describe the Finesse weapon property in D&D 5e.
Answer: Finesse is a weapon property. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Question: Describe the Heavy weapon property in D&D 5e.
Answer: Heavy is a weapon property. Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.
Question: Describe the Light weapon property in D&D 5e.
Answer: Light is a weapon property. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Question: Describe the Loading weapon property in D&D 5e.
Answer: Loading is a weapon property. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
Question: Describe the Monk weapon property in D&D 5e.
Answer: Monk is a weapon property. Monks gain several benefits while unarmed or wielding only monk weapons while they aren't wearing armor or wielding shields.
Question: Describe the Reach weapon property in D&D 5e.
Answer: Reach is a weapon property. This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.
Question: Describe the Special weapon property in D&D 5e.
Answer: Special is a weapon property. A weapon with the special property has unusual rules governing its use, explained in the weapon's description (see "Special Weapons" later in this section).
Question: Describe the Thrown weapon property in D&D 5e.
Answer: Thrown is a weapon property. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
Question: Describe the Two-Handed weapon property in D&D 5e.
Answer: Two-Handed is a weapon property. This weapon requires two hands when you attack with it.
Question: Describe the Versatile weapon property in D&D 5e.
Answer: Versatile is a weapon property. This weapon can be used with one or two hands. A damage value in parentheses appears with the property--the damage when the weapon is used with two hands to make a melee attack.
Question: Describe the Charlatan background in D&D 5e.
Answer: Charlatan grants proficiency in: Deception, Sleight of Hand. No additional languages. This background includes some starting equipment. Feature: False Identity — You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy. This background provides personality traits, ideals, bonds, and flaws to help define your character's story.
Question: Describe the Criminal background in D&D 5e.
Answer: Criminal grants proficiency in: Deception, Stealth. No additional languages. This background includes some starting equipment. Feature: Criminal Contact — You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. This background provides personality traits, ideals, bonds, and flaws to help define your character's story.
Question: Describe the Folk Hero background in D&D 5e.
Answer: Folk Hero grants proficiency in: Animal Handling, Survival. No additional languages. This background includes some starting equipment. Feature: Rustic Hospitality — Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. This background provides personality traits, ideals, bonds, and flaws to help define your character's story.
Question: Describe the Noble background in D&D 5e.
Answer: Noble grants proficiency in: History, Persuasion. You can choose 1 additional languages. This background includes some starting equipment. Feature: Position of Privilege — Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. This background provides personality traits, ideals, bonds, and flaws to help define your character's story.
Question: Describe the Outlander background in D&D 5e.
Answer: Outlander grants proficiency in: Athletics, Survival. You can choose 1 additional languages. This background includes some starting equipment. Feature: Wanderer — You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. This background provides personality traits, ideals, bonds, and flaws to help define your character's story.
Question: Describe the Sage background in D&D 5e.
Answer: Sage grants proficiency in: Arcana, History. You can choose 2 additional languages. This background includes some starting equipment. Feature: Researcher — When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Knowing where the information can be found does not automatically give you access to it; permission to enter a library might be needed first, for example. This background provides personality traits, ideals, bonds, and flaws to help define your character's story.
Question: Describe the Soldier background in D&D 5e.
Answer: Soldier grants proficiency in: Athletics, Intimidation. No additional languages. This background includes some starting equipment. Feature: Military Rank — You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also gain access to friendly military encampments and fortresses where your rank is recognized. This background provides personality traits, ideals, bonds, and flaws to help define your character's story.
Question: Describe the Urchin background in D&D 5e.
Answer: Urchin grants proficiency in: Sleight of Hand, Stealth. No additional languages. This background includes some starting equipment. Feature: City Secrets — You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in a city twice as fast as your speed would normally allow. This background provides personality traits, ideals, bonds, and flaws to help define your character's story.