jason-oneal/dnd-5e-dataset huggingface dataset:
Question: Describe the Arrow of Slaying magic item in D&D 5e.
Answer: Arrow of Slaying is a Very Rare Ammunition. Weapon (arrow), very rare An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one. Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow. Other types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common.
Question: Describe the Bag of Devouring magic item in D&D 5e.
Answer: Bag of Devouring is a Very Rare Wondrous Items. Wondrous item, very rare This bag superficially resembles a bag of holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice. The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed. Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The GM determines the time and plane. If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.
Question: Describe the Bag of Holding magic item in D&D 5e.
Answer: Bag of Holding is a Uncommon Wondrous Items. Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Question: Describe the Bag of Tricks magic item in D&D 5e.
Answer: Bag of Tricks is a Uncommon Wondrous Items. Wondrous item, uncommon This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on Your Turn. You can use a Bonus Action to Command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to Attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its Nature. Once three fuzzy Objects have been pulled from the bag, the bag can't be used again until the next dawn. Gray Bag: | d8 | Creature | |---|---| | 01 | Weasel | | 02 | Giant Rat | | 03 | Badger | | 04 | Boar | | 05 | Panther | | 06 | Giant Badger | | 07 | Dire Wolf | | 08 | Giant Elk | Rust Bag: | d8 | Creature | |---|---| | 01 | Rat | | 02 | Owl | | 03 | Mastiff | | 04 | Goat | | 05 | Giant Goat | | 06 | Giant Boar | | 07 | Lion | | 08 | Brown Bear | Tan Bag: | d8 | Creature | |---|---| | 01 | Jackal | | 02 | Ape | | 03 | Baboon | | 04 | Axe Beak | | 05 | Black Bear | | 06 | Giant Weasel | | 07 | Giant Hyena | | 08 | Tiger |
Question: Describe the Gray Bag of Tricks magic item in D&D 5e.
Answer: Gray Bag of Tricks is a Uncommon Wondrous Items. Wondrous item, uncommon This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is friendly to you and your companions, and it acts on Your Turn. You can use a Bonus Action to Command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to Attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its Nature. Once three fuzzy Objects have been pulled from the bag, the bag can't be used again until the next dawn. Gray Bag: | d8 | Creature | |---|---| | 01 | Weasel | | 02 | Giant Rat | | 03 | Badger | | 04 | Boar | | 05 | Panther | | 06 | Giant Badger | | 07 | Dire Wolf | | 08 | Giant Elk |
Question: Describe the Rust Bag of Tricks magic item in D&D 5e.
Answer: Rust Bag of Tricks is a Uncommon Wondrous Items. Wondrous item, uncommon This ordinary bag, made from rust cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is friendly to you and your companions, and it acts on Your Turn. You can use a Bonus Action to Command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to Attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its Nature. Once three fuzzy Objects have been pulled from the bag, the bag can't be used again until the next dawn. Rust Bag: | d8 | Creature | |---|---| | 01 | Rat | | 02 | Owl | | 03 | Mastiff | | 04 | Goat | | 05 | Giant Goat | | 06 | Giant Boar | | 07 | Lion | | 08 | Brown Bear |
Question: Describe the Tan Bag of Tricks magic item in D&D 5e.
Answer: Tan Bag of Tricks is a Uncommon Wondrous Items. Wondrous item, uncommon This ordinary bag, made from tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is friendly to you and your companions, and it acts on Your Turn. You can use a Bonus Action to Command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to Attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its Nature. Once three fuzzy Objects have been pulled from the bag, the bag can't be used again until the next dawn. Tan Bag: | d8 | Creature | |---|---| | 01 | Jackal | | 02 | Ape | | 03 | Baboon | | 04 | Axe Beak | | 05 | Black Bear | | 06 | Giant Weasel | | 07 | Giant Hyena | | 08 | Tiger |
Question: Describe the Bead of Force magic item in D&D 5e.
Answer: Bead of Force is a Rare Wondrous Items. Wondrous item, rare This small black Sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together. You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A Sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this Sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the Sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No Attack or other Effect can. An enclosed creature can use its action to push against the sphere's wall, moving the Sphere up to half the creature's walking speed. The Sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.
Question: Describe the Belt of Dwarvenkind magic item in D&D 5e.
Answer: Belt of Dwarvenkind is a Rare Wondrous Items. Wondrous Items, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20. You have advantage on Charisma (Persuasion) checks made to interact with Dwarves. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one. If you aren't a dwarf, you gain the following additional benefits while wearing the belt: You have advantage on Saving Throws against poison, and you have Resistance against poison damage. You can speak, read, and write Dwarvish.
Question: Describe the Belt of Giant Strength magic item in D&D 5e.
Answer: Belt of Giant Strength is a Varies Wondrous Items. Wondrous item, rarity varies (requires attunement) While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you. Six varieties of this belt exist, corresponding with and having rarity according to The Six kinds of true Giants. The belt of Stone Giant Strength and the belt of Frost Giant Strength look different, but they have the same Effect. | Type | Strength | Rarity | |---|---|---| | Hill Giant | 21 | Rare | | Stone Giant / Frost Giant | 23 | Very Rare | | Fire Giant | 25 | Very Rare | | Cloud Giant | 27 | Legendary | | Storm Giant | 29 | Legendary |
Question: Describe the Belt of Cloud Giant Strength magic item in D&D 5e.
Answer: Belt of Cloud Giant Strength is a Legendary Wondrous Items. Wondrous item, legendary (requires attunement) While wearing this belt, your Strength score changes to 27. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you.
Question: Describe the Belt of Fire Giant Strength magic item in D&D 5e.
Answer: Belt of Fire Giant Strength is a Very Rare Wondrous Items. Wondrous item, very rare (requires attunement) While wearing this belt, your Strength score changes to 25. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you.
Question: Describe the Belt of Frost Giant Strength magic item in D&D 5e.
Answer: Belt of Frost Giant Strength is a Very Rare Wondrous Items. Wondrous item, very rare (requires attunement) While wearing this belt, your Strength score changes to 23. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you.
Question: Describe the Belt of Hill Giant Strength magic item in D&D 5e.
Answer: Belt of Hill Giant Strength is a Rare Wondrous Items. Wondrous item, rare (requires attunement) While wearing this belt, your Strength score changes to a 21. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you.
Question: Describe the Belt of Stone Giant Strength magic item in D&D 5e.
Answer: Belt of Stone Giant Strength is a Very Rare Wondrous Items. Wondrous item, very rare (requires attunement) While wearing this belt, your Strength score changes to a 23. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you.
Question: Describe the Belt of Storm Giant Strength magic item in D&D 5e.
Answer: Belt of Storm Giant Strength is a Legendary Wondrous Items. Wondrous item, legendary (requires attunement) While wearing this belt, your Strength score changes to 29. If your Strength is already equal to or greater than the belt's score, the item has no Effect on you.
Question: Describe the Berserker Axe magic item in D&D 5e.
Answer: Berserker Axe is a Rare Weapon. Weapon (any axe), rare (requires attunement) You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon. In addition, while you are attuned to this weapon, your Hit Points maximum increases by 1 for each level you have attained. ***Curse.*** This axe is Cursed, and becoming attuned to it extends the curse to you. As long as you remain Cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on Attack rolls with Weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. Whenever a Hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to Attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to Attack the next nearest creature after you fell your current target. If you have multiple possible Targets, you Attack one at random. You are berserk until you start Your Turn with no creatures within 60 feet of you that you can see or hear.
Question: Describe the Boots of Elvenkind magic item in D&D 5e.
Answer: Boots of Elvenkind is a Uncommon Wondrous Items. Wondrous item, uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Question: Describe the Boots of Levitation magic item in D&D 5e.
Answer: Boots of Levitation is a Rare Wondrous Items. Wondrous item, rare (requires attunement) While you wear these boots, you can use an action to cast the levitate spell on yourself at will.
Question: Describe the Boots of Speed magic item in D&D 5e.
Answer: Boots of Speed is a Rare Wondrous Items. Wondrous item, rare (requires attunement) While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.
Question: Describe the Boots of Striding and Springing magic item in D&D 5e.
Answer: Boots of Striding and Springing is a Uncommon Wondrous Items. Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Question: Describe the Boots of the Winterlands magic item in D&D 5e.
Answer: Boots of the Winterlands is a Uncommon Wondrous Items. Wondrous item, uncommon (requires attunement) These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: * You have resistance to cold damage. * You ignore difficult terrain created by ice or snow. * You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.
Question: Describe the Bowl of Commanding Water Elementals magic item in D&D 5e.
Answer: Bowl of Commanding Water Elementals is a Rare Wondrous Items. Wondrous item, rare While this bowl is filled with water, you can use an action to speak the bowl's command word and summon a water elemental, as if you had cast the conjure elemental spell. The bowl can't be used this way again until the next dawn. The bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons.
Question: Describe the Bracers of Archery magic item in D&D 5e.
Answer: Bracers of Archery is a Uncommon Wondrous Items. Wondrous item, uncommon (requires attunement) While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Question: Describe the Bracers of Defense magic item in D&D 5e.
Answer: Bracers of Defense is a Rare Wondrous Items. Wondous item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Question: Describe the Brazier of Commanding Fire Elementals magic item in D&D 5e.
Answer: Brazier of Commanding Fire Elementals is a Rare Wondrous Items. Wondrous item, rare While a fire burns in this brass brazier, you can use an action to speak the brazier's command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can't be used this way again until the next dawn. The brazier weighs 5 pounds.
Question: Describe the Brooch of Shielding magic item in D&D 5e.
Answer: Brooch of Shielding is a Uncommon Wondrous Items. Wondrous item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.
Question: Describe the Broom of Flying magic item in D&D 5e.
Answer: Broom of Flying is a Uncommon Wondrous Items. Wondrous item, uncommon This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.
Question: Describe the Candle of Invocation magic item in D&D 5e.
Answer: Candle of Invocation is a Very Rare Wondrous Items. Wondrous item, very rare (requires attunement) This slender taper is dedicated to a deity and shares that deity's alignment. The candle's alignment can be detected with the detect evil and good spell. The GM chooses the god and associated alignment or determines the alignment randomly. | d20 | Alignment | |---|---| | 1-2 | Chaotic evil | | 3-4 | Chaotic neutral | | 5-7 | Chaotic good | | 8-9 | Neutral evil | | 10-11 | Neutral | | 12-13 | Neutral good | | 14-15 | Lawful evil | | 16-17 | Lawful neutral | | 18-20 | Lawful good | The candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time. While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1stlevel spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot. Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle.
Question: Describe the Cape of the Mountebank magic item in D&D 5e.
Answer: Cape of the Mountebank is a Rare Wondrous Items. Wondrous item, rare This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.
Question: Describe the Carpet of Flying magic item in D&D 5e.
Answer: Carpet of Flying is a Very Rare Wondrous Items. Wondrous item, very rare You can speak the carpet's command word as an  action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. Four sizes of carpet of flying exist. The GM chooses the size of a given carpet or determines it randomly. | d100 | Size | Capacity | Flying Speed | |---|---|---|---| | 01-20 | 3 ft. × 5 ft. | 200 lb. | 80 feet | | 21-55 | 4 ft. × 6 ft. | 400 lb. | 60 feet | | 56-80 | 5 ft. × 7 ft. | 600 lb. | 40 feet | | 81-100 | 6 ft. × 9 ft. | 800 lb. | 30 feet | A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.
Question: Describe the Carpet of Flying (3 ft. × 5 ft.) magic item in D&D 5e.
Answer: Carpet of Flying (3 ft. × 5 ft.) is a Very Rare Wondrous Items. Wondrous item, very rare You can speak the carpet's command word as an  action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. This carpet is 3 feet by 5 feet and has a flying speed of 80 feet. It can carry up to 400 pounds, but its flying speed becomes 40 feet while carrying over 200 pounds.
Question: Describe the Carpet of Flying (4 ft. × 6 ft.) magic item in D&D 5e.
Answer: Carpet of Flying (4 ft. × 6 ft.) is a Very Rare Wondrous Items. Wondrous item, very rare You can speak the carpet's command word as an  action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. This carpet is 4 feet by 6 feet and has a flying speed of 60 feet. It can carry up to 800 pounds, but its flying speed becomes 30 feet while carrying over 400 pounds.
Question: Describe the Carpet of Flying (5 ft. × 7 ft.) magic item in D&D 5e.
Answer: Carpet of Flying (5 ft. × 7 ft.) is a Very Rare Wondrous Items. Wondrous item, very rare You can speak the carpet's command word as an  action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. This carpet is 5 feet by 7 feet and has a flying speed of 40 feet. It can carry up to 1200 pounds, but its flying speed becomes 20 feet while carrying over 600 pounds.