jason-oneal/dnd-5e-dataset huggingface dataset:
Question: Describe the Flute equipment in D&D 5e.
Answer: Flute is part of Tools. This is a type of Musical Instrument. It costs 2 gp. Weight: 1 lb. Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
Question: Describe the Forgery Kit equipment in D&D 5e.
Answer: Forgery Kit is part of Adventuring Gear. This belongs to the Kits category. It costs 15 gp. Weight: 5 lb. This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document.
Question: Describe the Galley equipment in D&D 5e.
Answer: Galley is part of Mounts and Vehicles. This is a Waterborne Vehicles. It costs 30000 gp. Speed: 4 mph.
Question: Describe the Glaive equipment in D&D 5e.
Answer: Glaive is part of Weapon. Weapon type: Martial. It costs 20 gp. Weight: 6 lb. It deals 1d10 Slashing damage. Range: 5 ft. Properties: Heavy, Reach, Two-Handed.
Question: Describe the Glassblower's Tools equipment in D&D 5e.
Answer: Glassblower's Tools is part of Tools. This is a type of Artisan's Tools. It costs 30 gp. Weight: 5 lb. These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
Question: Describe the Grappling hook equipment in D&D 5e.
Answer: Grappling hook is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 2 gp. Weight: 4 lb.
Question: Describe the Greataxe equipment in D&D 5e.
Answer: Greataxe is part of Weapon. Weapon type: Martial. It costs 30 gp. Weight: 7 lb. It deals 1d12 Slashing damage. Range: 5 ft. Properties: Heavy, Two-Handed.
Question: Describe the Greatclub equipment in D&D 5e.
Answer: Greatclub is part of Weapon. Weapon type: Simple. It costs 2 sp. Weight: 10 lb. It deals 1d8 Bludgeoning damage. Range: 5 ft. Properties: Two-Handed.
Question: Describe the Greatsword equipment in D&D 5e.
Answer: Greatsword is part of Weapon. Weapon type: Martial. It costs 50 gp. Weight: 6 lb. It deals 2d6 Slashing damage. Range: 5 ft. Properties: Heavy, Two-Handed.
Question: Describe the Halberd equipment in D&D 5e.
Answer: Halberd is part of Weapon. Weapon type: Martial. It costs 20 gp. Weight: 6 lb. It deals 1d10 Slashing damage. Range: 5 ft. Properties: Heavy, Reach, Two-Handed.
Question: Describe the Half Plate Armor equipment in D&D 5e.
Answer: Half Plate Armor is part of Armor. It costs 750 gp. Weight: 40 lb.
Question: Describe the Hammer equipment in D&D 5e.
Answer: Hammer is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 1 gp. Weight: 3 lb.
Question: Describe the Hammer, sledge equipment in D&D 5e.
Answer: Hammer, sledge is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 2 gp. Weight: 10 lb.
Question: Describe the Handaxe equipment in D&D 5e.
Answer: Handaxe is part of Weapon. Weapon type: Simple. It costs 5 gp. Weight: 2 lb. It deals 1d6 Slashing damage. Range: 5 ft. Properties: Light, Thrown, Monk.
Question: Describe the Healer's Kit equipment in D&D 5e.
Answer: Healer's Kit is part of Adventuring Gear. This belongs to the Kits category. It costs 5 gp. Weight: 3 lb. This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.
Question: Describe the Herbalism Kit equipment in D&D 5e.
Answer: Herbalism Kit is part of Adventuring Gear. This belongs to the Kits category. It costs 5 gp. Weight: 3 lb. This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing.
Question: Describe the Hide Armor equipment in D&D 5e.
Answer: Hide Armor is part of Armor. It costs 10 gp. Weight: 12 lb.
Question: Describe the Holy water (flask) equipment in D&D 5e.
Answer: Holy water (flask) is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 25 gp. Weight: 1 lb. As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.
Question: Describe the Horn equipment in D&D 5e.
Answer: Horn is part of Tools. This is a type of Musical Instrument. It costs 3 gp. Weight: 2 lb. Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
Question: Describe the Horse, draft equipment in D&D 5e.
Answer: Horse, draft is part of Mounts and Vehicles. This is a Mounts and Other Animals. It costs 50 gp. Speed: 40 ft/round.
Question: Describe the Horse, riding equipment in D&D 5e.
Answer: Horse, riding is part of Mounts and Vehicles. This is a Mounts and Other Animals. It costs 75 gp. Speed: 60 ft/round.
Question: Describe the Hourglass equipment in D&D 5e.
Answer: Hourglass is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 25 gp. Weight: 1 lb.
Question: Describe the Hunting trap equipment in D&D 5e.
Answer: Hunting trap is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 5 gp. Weight: 25 lb. When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.
Question: Describe the Ink (1 ounce bottle) equipment in D&D 5e.
Answer: Ink (1 ounce bottle) is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 10 gp. Weight: 0 lb.
Question: Describe the Ink pen equipment in D&D 5e.
Answer: Ink pen is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 2 cp. Weight: 0 lb.
Question: Describe the Javelin equipment in D&D 5e.
Answer: Javelin is part of Weapon. Weapon type: Simple. It costs 5 sp. Weight: 2 lb. It deals 1d6 Piercing damage. Range: 5 ft. Properties: Thrown, Monk.
Question: Describe the Jeweler's Tools equipment in D&D 5e.
Answer: Jeweler's Tools is part of Tools. This is a type of Artisan's Tools. It costs 25 gp. Weight: 2 lb. These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
Question: Describe the Jug or pitcher equipment in D&D 5e.
Answer: Jug or pitcher is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 2 cp. Weight: 4 lb.
Question: Describe the Keelboat equipment in D&D 5e.
Answer: Keelboat is part of Mounts and Vehicles. This is a Waterborne Vehicles. It costs 3000 gp. Speed: 1 mph. Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can't be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case adventurers carry it over land.
Question: Describe the Ladder (10-foot) equipment in D&D 5e.
Answer: Ladder (10-foot) is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 1 sp. Weight: 25 lb.
Question: Describe the Lamp equipment in D&D 5e.
Answer: Lamp is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 5 sp. Weight: 1 lb. A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.
Question: Describe the Lance equipment in D&D 5e.
Answer: Lance is part of Weapon. Weapon type: Martial. It costs 10 gp. Weight: 6 lb. It deals 1d12 Piercing damage. Range: 5 ft. Properties: Reach, Special. Special: You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.
Question: Describe the Lantern, bullseye equipment in D&D 5e.
Answer: Lantern, bullseye is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 10 gp. Weight: 2 lb. A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.
Question: Describe the Lantern, hooded equipment in D&D 5e.
Answer: Lantern, hooded is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 5 gp. Weight: 2 lb. A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius.
Question: Describe the Leather Armor equipment in D&D 5e.
Answer: Leather Armor is part of Armor. It costs 10 gp. Weight: 10 lb.
Question: Describe the Leatherworker's Tools equipment in D&D 5e.
Answer: Leatherworker's Tools is part of Tools. This is a type of Artisan's Tools. It costs 5 gp. Weight: 5 lb. These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
Question: Describe the Light hammer equipment in D&D 5e.
Answer: Light hammer is part of Weapon. Weapon type: Simple. It costs 2 gp. Weight: 2 lb. It deals 1d4 Bludgeoning damage. Range: 5 ft. Properties: Light, Thrown, Monk.
Question: Describe the Little bag of sand equipment in D&D 5e.
Answer: Little bag of sand is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 0 cp. Weight: 0 lb. A small bag of sand, typically found in a scholar's pack.
Question: Describe the Lock equipment in D&D 5e.
Answer: Lock is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 10 gp. Weight: 1 lb. A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices.
Question: Describe the Longbow equipment in D&D 5e.
Answer: Longbow is part of Weapon. Weapon type: Martial. It costs 50 gp. Weight: 2 lb. It deals 1d8 Piercing damage. Range: 150 ft. Properties: Ammunition, Heavy, Two-Handed.
Question: Describe the Longship equipment in D&D 5e.
Answer: Longship is part of Mounts and Vehicles. This is a Waterborne Vehicles. It costs 10000 gp. Speed: 3 mph.
Question: Describe the Longsword equipment in D&D 5e.
Answer: Longsword is part of Weapon. Weapon type: Martial. It costs 15 gp. Weight: 3 lb. It deals 1d8 Slashing damage. Range: 5 ft. Properties: Versatile.
Question: Describe the Lute equipment in D&D 5e.
Answer: Lute is part of Tools. This is a type of Musical Instrument. It costs 35 gp. Weight: 2 lb. Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
Question: Describe the Lyre equipment in D&D 5e.
Answer: Lyre is part of Tools. This is a type of Musical Instrument. It costs 30 gp. Weight: 2 lb. Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
Question: Describe the Mace equipment in D&D 5e.
Answer: Mace is part of Weapon. Weapon type: Simple. It costs 5 gp. Weight: 4 lb. It deals 1d6 Bludgeoning damage. Range: 5 ft. Properties: Monk.
Question: Describe the Magnifying glass equipment in D&D 5e.
Answer: Magnifying glass is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 100 gp. Weight: 0 lb. This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
Question: Describe the Manacles equipment in D&D 5e.
Answer: Manacles is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 2 gp. Weight: 6 lb. These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.
Question: Describe the Mason's Tools equipment in D&D 5e.
Answer: Mason's Tools is part of Tools. This is a type of Artisan's Tools. It costs 10 gp. Weight: 8 lb. These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
Question: Describe the Mastiff equipment in D&D 5e.
Answer: Mastiff is part of Mounts and Vehicles. This is a Mounts and Other Animals. It costs 25 gp. Speed: 40 ft/round.
Question: Describe the Maul equipment in D&D 5e.
Answer: Maul is part of Weapon. Weapon type: Martial. It costs 10 gp. Weight: 10 lb. It deals 2d6 Bludgeoning damage. Range: 5 ft. Properties: Heavy, Two-Handed.
Question: Describe the Mess Kit equipment in D&D 5e.
Answer: Mess Kit is part of Adventuring Gear. This belongs to the Kits category. It costs 2 sp. Weight: 1 lb. This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.
Question: Describe the Mirror, steel equipment in D&D 5e.
Answer: Mirror, steel is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 5 gp. Weight: 0.5 lb.
Question: Describe the Morningstar equipment in D&D 5e.
Answer: Morningstar is part of Weapon. Weapon type: Martial. It costs 15 gp. Weight: 4 lb. It deals 1d8 Piercing damage. Range: 5 ft.
Question: Describe the Mule equipment in D&D 5e.
Answer: Mule is part of Mounts and Vehicles. This is a Mounts and Other Animals. It costs 8 gp. Speed: 40 ft/round.
Question: Describe the Navigator's Tools equipment in D&D 5e.
Answer: Navigator's Tools is part of Tools. This is a type of Other Tools. It costs 25 gp. Weight: 2 lb. This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea.
Question: Describe the Net equipment in D&D 5e.
Answer: Net is part of Weapon. Weapon type: Martial. It costs 1 gp. Weight: 3 lb. Range: 5 ft. Properties: Thrown, Special. Special: A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.
Question: Describe the Oil (flask) equipment in D&D 5e.
Answer: Oil (flask) is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 1 sp. Weight: 1 lb. Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.
Question: Describe the Orb equipment in D&D 5e.
Answer: Orb is part of Adventuring Gear. This belongs to the Arcane Foci category. It costs 20 gp. Weight: 3 lb. An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.
Question: Describe the Padded Armor equipment in D&D 5e.
Answer: Padded Armor is part of Armor. It costs 5 gp. Weight: 8 lb.
Question: Describe the Painter's Supplies equipment in D&D 5e.
Answer: Painter's Supplies is part of Tools. This is a type of Artisan's Tools. It costs 10 gp. Weight: 5 lb. These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
Question: Describe the Pan flute equipment in D&D 5e.
Answer: Pan flute is part of Tools. This is a type of Musical Instrument. It costs 12 gp. Weight: 2 lb. Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
Question: Describe the Paper (one sheet) equipment in D&D 5e.
Answer: Paper (one sheet) is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 2 sp. Weight: 0 lb.
Question: Describe the Parchment (one sheet) equipment in D&D 5e.
Answer: Parchment (one sheet) is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 1 sp. Weight: 0 lb.
Question: Describe the Perfume (vial) equipment in D&D 5e.
Answer: Perfume (vial) is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 5 gp. Weight: 0 lb.
Question: Describe the Pick, miner's equipment in D&D 5e.
Answer: Pick, miner's is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 2 gp. Weight: 10 lb.
Question: Describe the Pike equipment in D&D 5e.
Answer: Pike is part of Weapon. Weapon type: Martial. It costs 5 gp. Weight: 18 lb. It deals 1d10 Piercing damage. Range: 5 ft. Properties: Heavy, Reach, Two-Handed.
Question: Describe the Piton equipment in D&D 5e.
Answer: Piton is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 5 cp. Weight: 0.25 lb.
Question: Describe the Plate Armor equipment in D&D 5e.
Answer: Plate Armor is part of Armor. It costs 1500 gp. Weight: 65 lb.
Question: Describe the Playing Card Set equipment in D&D 5e.
Answer: Playing Card Set is part of Tools. This is a type of Gaming Sets. It costs 5 sp. Weight: 0 lb. This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.
Question: Describe the Poison, basic (vial) equipment in D&D 5e.
Answer: Poison, basic (vial) is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 100 gp. Weight: 0 lb. You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
Question: Describe the Poisoner's Kit equipment in D&D 5e.
Answer: Poisoner's Kit is part of Adventuring Gear. This belongs to the Kits category. It costs 50 gp. Weight: 2 lb. A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.
Question: Describe the Pole (10-foot) equipment in D&D 5e.
Answer: Pole (10-foot) is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 5 cp. Weight: 7 lb.
Question: Describe the Pony equipment in D&D 5e.
Answer: Pony is part of Mounts and Vehicles. This is a Mounts and Other Animals. It costs 30 gp. Speed: 40 ft/round.
Question: Describe the Pot, iron equipment in D&D 5e.
Answer: Pot, iron is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 2 gp. Weight: 10 lb.