jason-oneal/dnd-5e-dataset huggingface dataset:
Question: Describe the Potter's Tools equipment in D&D 5e.
Answer: Potter's Tools is part of Tools. This is a type of Artisan's Tools. It costs 10 gp. Weight: 3 lb. These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
Question: Describe the Pouch equipment in D&D 5e.
Answer: Pouch is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 5 sp. Weight: 1 lb. A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section).
Question: Describe the Priest's Pack equipment in D&D 5e.
Answer: Priest's Pack is part of Adventuring Gear. This belongs to the Equipment Packs category. It costs 19 gp.
Question: Describe the Quarterstaff equipment in D&D 5e.
Answer: Quarterstaff is part of Weapon. Weapon type: Simple. It costs 2 sp. Weight: 4 lb. It deals 1d6 Bludgeoning damage. Range: 5 ft. Properties: Versatile, Monk.
Question: Describe the Quiver equipment in D&D 5e.
Answer: Quiver is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 1 gp. Weight: 1 lb. A quiver can hold up to 20 arrows.
Question: Describe the Ram, portable equipment in D&D 5e.
Answer: Ram, portable is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 4 gp. Weight: 35 lb. You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check.
Question: Describe the Rapier equipment in D&D 5e.
Answer: Rapier is part of Weapon. Weapon type: Martial. It costs 25 gp. Weight: 2 lb. It deals 1d8 Piercing damage. Range: 5 ft. Properties: Finesse.
Question: Describe the Rations (1 day) equipment in D&D 5e.
Answer: Rations (1 day) is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 5 sp. Weight: 2 lb. Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.
Question: Describe the Reliquary equipment in D&D 5e.
Answer: Reliquary is part of Adventuring Gear. This belongs to the Holy Symbols category. It costs 5 gp. Weight: 2 lb. A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
Question: Describe the Ring Mail equipment in D&D 5e.
Answer: Ring Mail is part of Armor. It costs 30 gp. Weight: 40 lb.
Question: Describe the Robes equipment in D&D 5e.
Answer: Robes is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 1 gp. Weight: 4 lb.
Question: Describe the Rod equipment in D&D 5e.
Answer: Rod is part of Adventuring Gear. This belongs to the Arcane Foci category. It costs 10 gp. Weight: 2 lb. An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.
Question: Describe the Rope, hempen (50 feet) equipment in D&D 5e.
Answer: Rope, hempen (50 feet) is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 1 gp. Weight: 10 lb. Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.
Question: Describe the Rope, silk (50 feet) equipment in D&D 5e.
Answer: Rope, silk (50 feet) is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 10 gp. Weight: 5 lb. Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.
Question: Describe the Rowboat equipment in D&D 5e.
Answer: Rowboat is part of Mounts and Vehicles. This is a Waterborne Vehicles. It costs 50 gp. Speed: 1.5 mph. Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can't be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case adventurers carry it over land.
Question: Describe the Sack equipment in D&D 5e.
Answer: Sack is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 1 cp. Weight: 0.5 lb.
Question: Describe the Saddle, Exotic equipment in D&D 5e.
Answer: Saddle, Exotic is part of Mounts and Vehicles. This is a Tack, Harness, and Drawn Vehicles. It costs 60 gp. Weight: 50 lb. An exotic saddle is required for riding any aquatic or flying mount.
Question: Describe the Saddle, Military equipment in D&D 5e.
Answer: Saddle, Military is part of Mounts and Vehicles. This is a Tack, Harness, and Drawn Vehicles. It costs 20 gp. Weight: 30 lb. A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted.
Question: Describe the Saddle, Pack equipment in D&D 5e.
Answer: Saddle, Pack is part of Mounts and Vehicles. This is a Tack, Harness, and Drawn Vehicles. It costs 5 gp. Weight: 15 lb.
Question: Describe the Saddle, Riding equipment in D&D 5e.
Answer: Saddle, Riding is part of Mounts and Vehicles. This is a Tack, Harness, and Drawn Vehicles. It costs 10 gp. Weight: 25 lb.
Question: Describe the Saddlebags equipment in D&D 5e.
Answer: Saddlebags is part of Mounts and Vehicles. This is a Tack, Harness, and Drawn Vehicles. It costs 4 gp. Weight: 8 lb.
Question: Describe the Sailing ship equipment in D&D 5e.
Answer: Sailing ship is part of Mounts and Vehicles. This is a Waterborne Vehicles. It costs 10000 gp. Speed: 2 mph.
Question: Describe the Scale Mail equipment in D&D 5e.
Answer: Scale Mail is part of Armor. It costs 50 gp. Weight: 45 lb.
Question: Describe the Scale, merchant's equipment in D&D 5e.
Answer: Scale, merchant's is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 5 gp. Weight: 3 lb. A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth.
Question: Describe the Scholar's Pack equipment in D&D 5e.
Answer: Scholar's Pack is part of Adventuring Gear. This belongs to the Equipment Packs category. It costs 40 gp.
Question: Describe the Scimitar equipment in D&D 5e.
Answer: Scimitar is part of Weapon. Weapon type: Martial. It costs 25 gp. Weight: 3 lb. It deals 1d6 Slashing damage. Range: 5 ft. Properties: Finesse, Light.
Question: Describe the Sealing wax equipment in D&D 5e.
Answer: Sealing wax is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 5 sp. Weight: 0 lb.
Question: Describe the Shawm equipment in D&D 5e.
Answer: Shawm is part of Tools. This is a type of Musical Instrument. It costs 2 gp. Weight: 1 lb. Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
Question: Describe the Shield equipment in D&D 5e.
Answer: Shield is part of Armor. It costs 10 gp. Weight: 6 lb.
Question: Describe the Shortbow equipment in D&D 5e.
Answer: Shortbow is part of Weapon. Weapon type: Simple. It costs 25 gp. Weight: 2 lb. It deals 1d6 Piercing damage. Range: 80 ft. Properties: Ammunition, Two-Handed.
Question: Describe the Shortsword equipment in D&D 5e.
Answer: Shortsword is part of Weapon. Weapon type: Martial. It costs 10 gp. Weight: 2 lb. It deals 1d6 Piercing damage. Range: 5 ft. Properties: Finesse, Light, Monk.
Question: Describe the Shovel equipment in D&D 5e.
Answer: Shovel is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 2 gp. Weight: 5 lb.
Question: Describe the Sickle equipment in D&D 5e.
Answer: Sickle is part of Weapon. Weapon type: Simple. It costs 1 gp. Weight: 2 lb. It deals 1d4 Slashing damage. Range: 5 ft. Properties: Light, Monk.
Question: Describe the Signal whistle equipment in D&D 5e.
Answer: Signal whistle is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 5 cp. Weight: 0 lb.
Question: Describe the Signet ring equipment in D&D 5e.
Answer: Signet ring is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 5 gp. Weight: 0 lb.
Question: Describe the Sled equipment in D&D 5e.
Answer: Sled is part of Mounts and Vehicles. This is a Tack, Harness, and Drawn Vehicles. It costs 20 gp. Weight: 300 lb.
Question: Describe the Sling equipment in D&D 5e.
Answer: Sling is part of Weapon. Weapon type: Simple. It costs 1 sp. Weight: 0 lb. It deals 1d4 Bludgeoning damage. Range: 30 ft. Properties: Ammunition.
Question: Describe the Sling bullet equipment in D&D 5e.
Answer: Sling bullet is part of Adventuring Gear. This belongs to the Ammunition category. It costs 4 cp. Weight: 1.5 lb.
Question: Describe the Small knife equipment in D&D 5e.
Answer: Small knife is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 0 cp. Weight: 0 lb. A small knife, typically found in a scholar's pack.
Question: Describe the Smith's Tools equipment in D&D 5e.
Answer: Smith's Tools is part of Tools. This is a type of Artisan's Tools. It costs 20 gp. Weight: 8 lb. These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
Question: Describe the Soap equipment in D&D 5e.
Answer: Soap is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 2 cp. Weight: 0 lb.
Question: Describe the Spear equipment in D&D 5e.
Answer: Spear is part of Weapon. Weapon type: Simple. It costs 1 gp. Weight: 3 lb. It deals 1d6 Piercing damage. Range: 5 ft. Properties: Thrown, Versatile, Monk.
Question: Describe the Spellbook equipment in D&D 5e.
Answer: Spellbook is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 50 gp. Weight: 3 lb. Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.
Question: Describe the Spike, iron equipment in D&D 5e.
Answer: Spike, iron is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 1 sp. Weight: 5 lb.
Question: Describe the Splint Armor equipment in D&D 5e.
Answer: Splint Armor is part of Armor. It costs 200 gp. Weight: 60 lb.
Question: Describe the Sprig of mistletoe equipment in D&D 5e.
Answer: Sprig of mistletoe is part of Adventuring Gear. This belongs to the Druidic Foci category. It costs 1 gp. Weight: 0 lb. A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
Question: Describe the Spyglass equipment in D&D 5e.
Answer: Spyglass is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 1000 gp. Weight: 1 lb. Objects viewed through a spyglass are magnified to twice their size.
Question: Describe the Stabling (1 day) equipment in D&D 5e.
Answer: Stabling (1 day) is part of Mounts and Vehicles. This is a Tack, Harness, and Drawn Vehicles. It costs 5 sp. Weight: 0 lb.
Question: Describe the Staff equipment in D&D 5e.
Answer: Staff is part of Adventuring Gear. This belongs to the Arcane Foci category. It costs 5 gp. Weight: 4 lb. An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.
Question: Describe the String (10 feet) equipment in D&D 5e.
Answer: String (10 feet) is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 0 cp. Weight: 0 lb. A 10-foot length of string, typically found in a burglar's pack.
Question: Describe the Studded Leather Armor equipment in D&D 5e.
Answer: Studded Leather Armor is part of Armor. It costs 45 gp. Weight: 13 lb.
Question: Describe the Tent, two-person equipment in D&D 5e.
Answer: Tent, two-person is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 2 gp. Weight: 20 lb. A simple and portable canvas shelter, a tent sleeps two.
Question: Describe the Thieves' Tools equipment in D&D 5e.
Answer: Thieves' Tools is part of Tools. This is a type of Other Tools. It costs 25 gp. Weight: 1 lb. This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.
Question: Describe the Tinderbox equipment in D&D 5e.
Answer: Tinderbox is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 5 sp. Weight: 1 lb. This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute.
Question: Describe the Tinker's Tools equipment in D&D 5e.
Answer: Tinker's Tools is part of Tools. This is a type of Artisan's Tools. It costs 50 gp. Weight: 10 lb. These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
Question: Describe the Torch equipment in D&D 5e.
Answer: Torch is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 1 cp. Weight: 1 lb. A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.
Question: Describe the Totem equipment in D&D 5e.
Answer: Totem is part of Adventuring Gear. This belongs to the Druidic Foci category. It costs 1 gp. Weight: 0 lb. A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
Question: Describe the Trident equipment in D&D 5e.
Answer: Trident is part of Weapon. Weapon type: Martial. It costs 5 gp. Weight: 4 lb. It deals 1d6 Piercing damage. Range: 5 ft. Properties: Thrown, Versatile.
Question: Describe the Vestments equipment in D&D 5e.
Answer: Vestments is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 0 cp. Weight: 0 lb. Religious clothing, typically found in a priest's pack.
Question: Describe the Vial equipment in D&D 5e.
Answer: Vial is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 1 gp. Weight: 0 lb.
Question: Describe the Viol equipment in D&D 5e.
Answer: Viol is part of Tools. This is a type of Musical Instrument. It costs 30 gp. Weight: 1 lb. Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
Question: Describe the Wagon equipment in D&D 5e.
Answer: Wagon is part of Mounts and Vehicles. This is a Tack, Harness, and Drawn Vehicles. It costs 35 gp. Weight: 400 lb.
Question: Describe the Wand equipment in D&D 5e.
Answer: Wand is part of Adventuring Gear. This belongs to the Arcane Foci category. It costs 10 gp. Weight: 1 lb. An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.
Question: Describe the War pick equipment in D&D 5e.
Answer: War pick is part of Weapon. Weapon type: Martial. It costs 5 gp. Weight: 2 lb. It deals 1d8 Piercing damage. Range: 5 ft.
Question: Describe the Warhammer equipment in D&D 5e.
Answer: Warhammer is part of Weapon. Weapon type: Martial. It costs 15 gp. Weight: 2 lb. It deals 1d8 Bludgeoning damage. Range: 5 ft. Properties: Versatile.
Question: Describe the Warhorse equipment in D&D 5e.
Answer: Warhorse is part of Mounts and Vehicles. This is a Mounts and Other Animals. It costs 400 gp. Speed: 60 ft/round.
Question: Describe the Warship equipment in D&D 5e.
Answer: Warship is part of Mounts and Vehicles. This is a Waterborne Vehicles. It costs 25000 gp. Speed: 2.5 mph.
Question: Describe the Waterskin equipment in D&D 5e.
Answer: Waterskin is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 2 sp. Weight: 5 lb.
Question: Describe the Weaver's Tools equipment in D&D 5e.
Answer: Weaver's Tools is part of Tools. This is a type of Artisan's Tools. It costs 1 gp. Weight: 5 lb. These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
Question: Describe the Whetstone equipment in D&D 5e.
Answer: Whetstone is part of Adventuring Gear. This belongs to the Standard Gear category. It costs 1 cp. Weight: 1 lb.
Question: Describe the Whip equipment in D&D 5e.
Answer: Whip is part of Weapon. Weapon type: Martial. It costs 2 gp. Weight: 3 lb. It deals 1d4 Slashing damage. Range: 5 ft. Properties: Finesse, Reach.
Question: Describe the Woodcarver's Tools equipment in D&D 5e.
Answer: Woodcarver's Tools is part of Tools. This is a type of Artisan's Tools. It costs 1 gp. Weight: 5 lb. These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.
Question: Describe the Wooden staff equipment in D&D 5e.
Answer: Wooden staff is part of Adventuring Gear. This belongs to the Druidic Foci category. It costs 5 gp. Weight: 4 lb. A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
Question: Describe the Yew wand equipment in D&D 5e.
Answer: Yew wand is part of Adventuring Gear. This belongs to the Druidic Foci category. It costs 10 gp. Weight: 1 lb. A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
Question: Describe the Grappler feat in D&D 5e.
Answer: Grappler feat. Prerequisite: STR ≥ 13. You’ve developed the Skills necessary to hold your own in close--quarters Grappling. You gain the following benefits: - You have advantage on Attack Rolls against a creature you are Grappling. - You can use your action to try to pin a creature Grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both Restrained until the grapple ends.
Question: Describe the Action Surge (1 use) feature in D&D 5e.
Answer: Action Surge (1 use) (Level 2) for Fighter. Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Question: Describe the Action Surge (2 uses) feature in D&D 5e.
Answer: Action Surge (2 uses) (Level 17) for Fighter. Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Question: Describe the Additional Fighting Style feature in D&D 5e.
Answer: Additional Fighting Style (Champion subclass) (Level 10) for Fighter. At 10th level, you can choose a second option from the Fighting Style class feature.
Question: Describe the Additional Magical Secrets feature in D&D 5e.
Answer: Additional Magical Secrets (Lore subclass) (Level 6) for Bard. At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don't count against the number of bard spells you know.
Question: Describe the Arcane Recovery feature in D&D 5e.
Answer: Arcane Recovery (Level 1) for Wizard. You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.
Question: Describe the Arcane Tradition feature in D&D 5e.
Answer: Arcane Tradition (Level 2) for Wizard. When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools, such as Evocation. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
Question: Describe the Arcane Tradition feature feature in D&D 5e.
Answer: Arcane Tradition feature (Level 6) for Wizard. When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools, such as Evocation. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.