jason-oneal/dnd-5e-dataset huggingface dataset:
Question: Describe the Dragon Ancestor: Blue - Lightning Damage feature in D&D 5e.
Answer: Dragon Ancestor: Blue - Lightning Damage (Draconic subclass) (Level 1) for Sorcerer. At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later. You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Question: Describe the Dragon Ancestor: Brass - Fire Damage feature in D&D 5e.
Answer: Dragon Ancestor: Brass - Fire Damage (Draconic subclass) (Level 1) for Sorcerer. At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later. You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Question: Describe the Dragon Ancestor: Bronze - Lightning Damage feature in D&D 5e.
Answer: Dragon Ancestor: Bronze - Lightning Damage (Draconic subclass) (Level 1) for Sorcerer. At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later. You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Question: Describe the Dragon Ancestor: Copper - Acid Damage feature in D&D 5e.
Answer: Dragon Ancestor: Copper - Acid Damage (Draconic subclass) (Level 1) for Sorcerer. At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later. You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Question: Describe the Dragon Ancestor: Gold - Fire Damage feature in D&D 5e.
Answer: Dragon Ancestor: Gold - Fire Damage (Draconic subclass) (Level 1) for Sorcerer. At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later. You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Question: Describe the Dragon Ancestor: Green - Poison Damage feature in D&D 5e.
Answer: Dragon Ancestor: Green - Poison Damage (Draconic subclass) (Level 1) for Sorcerer. At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later. You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Question: Describe the Dragon Ancestor: Red - Fire Damage feature in D&D 5e.
Answer: Dragon Ancestor: Red - Fire Damage (Draconic subclass) (Level 1) for Sorcerer. At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later. You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Question: Describe the Dragon Ancestor: Silver - Cold Damage feature in D&D 5e.
Answer: Dragon Ancestor: Silver - Cold Damage (Draconic subclass) (Level 1) for Sorcerer. At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later. You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Question: Describe the Dragon Ancestor: White - Cold Damage feature in D&D 5e.
Answer: Dragon Ancestor: White - Cold Damage (Draconic subclass) (Level 1) for Sorcerer. At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later. You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.
Question: Describe the Dragon Wings feature in D&D 5e.
Answer: Dragon Wings (Draconic subclass) (Level 14) for Sorcerer. At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Question: Describe the Ability Score Improvement feature in D&D 5e.
Answer: Ability Score Improvement (Level 4) for Druid. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Question: Describe the Ability Score Improvement feature in D&D 5e.
Answer: Ability Score Improvement (Level 8) for Druid. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Question: Describe the Ability Score Improvement feature in D&D 5e.
Answer: Ability Score Improvement (Level 12) for Druid. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Question: Describe the Ability Score Improvement feature in D&D 5e.
Answer: Ability Score Improvement (Level 16) for Druid. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Question: Describe the Ability Score Improvement feature in D&D 5e.
Answer: Ability Score Improvement (Level 19) for Druid. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Question: Describe the Druid Circle feature in D&D 5e.
Answer: Druid Circle (Level 2) for Druid. At 2nd level, you choose to identify with a circle of druids, such as the Circle of the Land. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
Question: Describe the Druid Circle feature feature in D&D 5e.
Answer: Druid Circle feature (Level 6) for Druid. At 2nd level, you choose to identify with a circle of druids, such as the Circle of the Land. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
Question: Describe the Druid Circle feature feature in D&D 5e.
Answer: Druid Circle feature (Level 10) for Druid. At 2nd level, you choose to identify with a circle of druids, such as the Circle of the Land. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
Question: Describe the Druid Circle feature feature in D&D 5e.
Answer: Druid Circle feature (Level 14) for Druid. At 2nd level, you choose to identify with a circle of druids, such as the Circle of the Land. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.
Question: Describe the Land's Stride feature in D&D 5e.
Answer: Land's Stride (Land subclass) (Level 6) for Druid. Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.
Question: Describe the Timeless Body feature in D&D 5e.
Answer: Timeless Body (Level 18) for Druid. Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
Question: Describe the Druidic feature in D&D 5e.
Answer: Druidic (Level 1) for Druid. You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.
Question: Describe the Eldritch Invocation: Agonizing Blast feature in D&D 5e.
Answer: Eldritch Invocation: Agonizing Blast (Level 2) for Warlock. Prerequisite: Prerequisite. When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
Question: Describe the Eldritch Invocation: Armor of Shadows feature in D&D 5e.
Answer: Eldritch Invocation: Armor of Shadows (Level 2) for Warlock. You can cast mage armor on yourself at will, without expending a spell slot or material components.
Question: Describe the Eldritch Invocation: Ascendant Step feature in D&D 5e.
Answer: Eldritch Invocation: Ascendant Step (Level 9) for Warlock. Prerequisite: Prerequisite. You can cast levitate on yourself at will, without expending a spell slot or material components.
Question: Describe the Eldritch Invocation: Beast Speech feature in D&D 5e.
Answer: Eldritch Invocation: Beast Speech (Level 2) for Warlock. You can cast speak with animals at will, without expending a spell slot.
Question: Describe the Eldritch Invocation: Beguiling Influence feature in D&D 5e.
Answer: Eldritch Invocation: Beguiling Influence (Level 2) for Warlock. You gain proficiency in the Deception and Persuasion skills.
Question: Describe the Eldritch Invocation: Bewitching Whispers feature in D&D 5e.
Answer: Eldritch Invocation: Bewitching Whispers (Level 7) for Warlock. Prerequisite: Prerequisite. You can cast compulsion once using a warlock spell slot. You can't do so again until you finish a long rest.
Question: Describe the Eldritch Invocation: Book of Ancient Secrets feature in D&D 5e.
Answer: Eldritch Invocation: Book of Ancient Secrets (Level 2) for Warlock. Prerequisite: Prerequisite. You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag. On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.
Question: Describe the Eldritch Invocation: Chains of Carceri feature in D&D 5e.
Answer: Eldritch Invocation: Chains of Carceri (Level 15) for Warlock. Prerequisite: Prerequisite, Prerequisite. You can cast hold monster at will--targeting a celestial, fiend, or elemental--without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.
Question: Describe the Eldritch Invocation: Devil's Sight feature in D&D 5e.
Answer: Eldritch Invocation: Devil's Sight (Level 2) for Warlock. You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
Question: Describe the Eldritch Invocation: Dreadful Word feature in D&D 5e.
Answer: Eldritch Invocation: Dreadful Word (Level 7) for Warlock. Prerequisite: Prerequisite. You can cast confusion once using a warlock spell slot. You can't do so again until you finish a long rest.
Question: Describe the Eldritch Invocation: Eldritch Sight feature in D&D 5e.
Answer: Eldritch Invocation: Eldritch Sight (Level 2) for Warlock. You can cast detect magic at will, without expending a spell slot.
Question: Describe the Eldritch Invocation: Eldritch Spear feature in D&D 5e.
Answer: Eldritch Invocation: Eldritch Spear (Level 2) for Warlock. Prerequisite: Prerequisite. When you cast eldritch blast, its range is 300 feet.
Question: Describe the Eldritch Invocation: Eyes of the Rune Keeper feature in D&D 5e.
Answer: Eldritch Invocation: Eyes of the Rune Keeper (Level 2) for Warlock. You can read all writing.
Question: Describe the Eldritch Invocation: Fiendish Vigor feature in D&D 5e.
Answer: Eldritch Invocation: Fiendish Vigor (Level 2) for Warlock. You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.
Question: Describe the Eldritch Invocation: Gaze of Two Minds feature in D&D 5e.
Answer: Eldritch Invocation: Gaze of Two Minds (Level 2) for Warlock. You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.
Question: Describe the Eldritch Invocation: Lifedrinker feature in D&D 5e.
Answer: Eldritch Invocation: Lifedrinker (Level 12) for Warlock. Prerequisite: Prerequisite, Prerequisite. When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).
Question: Describe the Eldritch Invocation: Mask of Many Faces feature in D&D 5e.
Answer: Eldritch Invocation: Mask of Many Faces (Level 2) for Warlock. You can cast disguise self at will, without expending a spell slot.
Question: Describe the Eldritch Invocation: Master of Myriad Forms feature in D&D 5e.
Answer: Eldritch Invocation: Master of Myriad Forms (Level 15) for Warlock. Prerequisite: Prerequisite. You can cast alter self at will, without expending a spell slot.
Question: Describe the Eldritch Invocation: Minions of Chaos feature in D&D 5e.
Answer: Eldritch Invocation: Minions of Chaos (Level 9) for Warlock. Prerequisite: Prerequisite. You can cast conjure elemental once using a warlock spell slot. You can't do so again until you finish a long rest.
Question: Describe the Eldritch Invocation: Mire the Mind feature in D&D 5e.
Answer: Eldritch Invocation: Mire the Mind (Level 5) for Warlock. Prerequisite: Prerequisite. You can cast slow once using a warlock spell slot. You can't do so again until you finish a long rest.
Question: Describe the Eldritch Invocation: Misty Visions feature in D&D 5e.
Answer: Eldritch Invocation: Misty Visions (Level 2) for Warlock. You can cast silent image at will, without expending a spell slot or material components.
Question: Describe the Eldritch Invocation: One with Shadows feature in D&D 5e.
Answer: Eldritch Invocation: One with Shadows (Level 5) for Warlock. Prerequisite: Prerequisite. When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.
Question: Describe the Eldritch Invocation: Otherworldly Leap feature in D&D 5e.
Answer: Eldritch Invocation: Otherworldly Leap (Level 9) for Warlock. Prerequisite: Prerequisite. You can cast jump on yourself at will, without expending a spell slot or material components.
Question: Describe the Eldritch Invocation: Repelling Blast feature in D&D 5e.
Answer: Eldritch Invocation: Repelling Blast (Level 2) for Warlock. Prerequisite: Prerequisite. When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.
Question: Describe the Eldritch Invocation: Sculptor of Flesh feature in D&D 5e.
Answer: Eldritch Invocation: Sculptor of Flesh (Level 7) for Warlock. Prerequisite: Prerequisite. You can cast polymorph once using a warlock spell slot. You can't do so again until you finish a long rest.
Question: Describe the Eldritch Invocation: Sign of Ill Omen feature in D&D 5e.
Answer: Eldritch Invocation: Sign of Ill Omen (Level 5) for Warlock. Prerequisite: Prerequisite. You can cast bestow curse once using a warlock spell slot. You can't do so again until you finish a long rest.
Question: Describe the Eldritch Invocation: Thief of Five Fates feature in D&D 5e.
Answer: Eldritch Invocation: Thief of Five Fates (Level 2) for Warlock. You can cast bane once using a warlock spell slot. You can't do so again until you finish a long rest.
Question: Describe the Eldritch Invocation: Thirsting Blade feature in D&D 5e.
Answer: Eldritch Invocation: Thirsting Blade (Level 5) for Warlock. Prerequisite: Prerequisite, Prerequisite. You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.
Question: Describe the Eldritch Invocation: Visions of Distant Realms feature in D&D 5e.
Answer: Eldritch Invocation: Visions of Distant Realms (Level 15) for Warlock. Prerequisite: Prerequisite. You can cast arcane eye at will, without expending a spell slot.
Question: Describe the Eldritch Invocation: Voice of the Chain Master feature in D&D 5e.
Answer: Eldritch Invocation: Voice of the Chain Master (Level 2) for Warlock. Prerequisite: Prerequisite. You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.
Question: Describe the Eldritch Invocation: Whispers of the Grave feature in D&D 5e.
Answer: Eldritch Invocation: Whispers of the Grave (Level 9) for Warlock. Prerequisite: Prerequisite. You can cast speak with dead at will, without expending a spell slot.
Question: Describe the Eldritch Invocation: Witch Sight feature in D&D 5e.
Answer: Eldritch Invocation: Witch Sight (Level 15) for Warlock. Prerequisite: Prerequisite. You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.
Question: Describe the Eldritch Invocations feature in D&D 5e.
Answer: Eldritch Invocations (Level 2) for Warlock. In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability. At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table. Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.
Question: Describe the Eldritch Master feature in D&D 5e.
Answer: Eldritch Master (Level 20) for Warlock. At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.
Question: Describe the Elemental Affinity feature in D&D 5e.
Answer: Elemental Affinity (Draconic subclass) (Level 6) for Sorcerer. Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.
Question: Describe the Elusive feature in D&D 5e.
Answer: Elusive (Level 18) for Rogue. Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated.
Question: Describe the Empowered Evocation feature in D&D 5e.
Answer: Empowered Evocation (Evocation subclass) (Level 10) for Wizard. Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.
Question: Describe the Empty Body feature in D&D 5e.
Answer: Empty Body (Level 18) for Monk. Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage. Additionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can't take any other creatures with you.
Question: Describe the Evocation Savant feature in D&D 5e.
Answer: Evocation Savant (Evocation subclass) (Level 2) for Wizard. Beginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation spell into your spellbook is halved.
Question: Describe the Extra Attack feature in D&D 5e.
Answer: Extra Attack (Level 5) for Fighter. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
Question: Describe the Extra Attack (2) feature in D&D 5e.
Answer: Extra Attack (2) (Level 11) for Fighter. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
Question: Describe the Extra Attack (3) feature in D&D 5e.
Answer: Extra Attack (3) (Level 20) for Fighter. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
Question: Describe the Fast Hands feature in D&D 5e.
Answer: Fast Hands (Thief subclass) (Level 3) for Rogue. Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.
Question: Describe the Fast Movement feature in D&D 5e.
Answer: Fast Movement (Level 5) for Barbarian. Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.