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r"""Mobjects representing matrices. |
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Examples |
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-------- |
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.. manim:: MatrixExamples |
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:save_last_frame: |
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class MatrixExamples(Scene): |
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def construct(self): |
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m0 = Matrix([["\\pi", 0], [-1, 1]]) |
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m1 = IntegerMatrix([[1.5, 0.], [12, -1.3]], |
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left_bracket="(", |
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right_bracket=")") |
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m2 = DecimalMatrix( |
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[[3.456, 2.122], [33.2244, 12.33]], |
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element_to_mobject_config={"num_decimal_places": 2}, |
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left_bracket=r"\{", |
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right_bracket=r"\}") |
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m3 = MobjectMatrix( |
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[[Circle().scale(0.3), Square().scale(0.3)], |
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[MathTex("\\pi").scale(2), Star().scale(0.3)]], |
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left_bracket="\\langle", |
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right_bracket="\\rangle") |
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g = Group(m0, m1, m2, m3).arrange_in_grid(buff=2) |
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self.add(g) |
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""" |
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from __future__ import annotations |
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__all__ = [ |
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"Matrix", |
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"DecimalMatrix", |
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"IntegerMatrix", |
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"MobjectMatrix", |
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"matrix_to_tex_string", |
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"matrix_to_mobject", |
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"get_det_text", |
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] |
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import itertools as it |
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from collections.abc import Callable, Iterable, Sequence |
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from typing import Any |
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import numpy as np |
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from typing_extensions import Self |
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from manim.mobject.mobject import Mobject |
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from manim.mobject.opengl.opengl_compatibility import ConvertToOpenGL |
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from manim.mobject.text.numbers import DecimalNumber, Integer |
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from manim.mobject.text.tex_mobject import MathTex, Tex |
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from ..constants import * |
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from ..mobject.types.vectorized_mobject import VGroup, VMobject |
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def matrix_to_tex_string(matrix: np.ndarray) -> str: |
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matrix = np.array(matrix).astype("str") |
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if matrix.ndim == 1: |
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matrix = matrix.reshape((matrix.size, 1)) |
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n_rows, n_cols = matrix.shape |
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prefix = "\\left[ \\begin{array}{%s}" % ("c" * n_cols) |
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suffix = "\\end{array} \\right]" |
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rows = [" & ".join(row) for row in matrix] |
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return prefix + " \\\\ ".join(rows) + suffix |
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def matrix_to_mobject(matrix: np.ndarray) -> MathTex: |
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return MathTex(matrix_to_tex_string(matrix)) |
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class Matrix(VMobject, metaclass=ConvertToOpenGL): |
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r"""A mobject that displays a matrix on the screen. |
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Parameters |
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---------- |
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matrix |
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A numpy 2d array or list of lists. |
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v_buff |
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Vertical distance between elements, by default 0.8. |
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h_buff |
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Horizontal distance between elements, by default 1.3. |
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bracket_h_buff |
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Distance of the brackets from the matrix, by default ``MED_SMALL_BUFF``. |
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bracket_v_buff |
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Height of the brackets, by default ``MED_SMALL_BUFF``. |
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add_background_rectangles_to_entries |
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``True`` if should add backgraound rectangles to entries, by default ``False``. |
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include_background_rectangle |
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``True`` if should include background rectangle, by default ``False``. |
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element_to_mobject |
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The mobject class used to construct the elements, by default :class:`~.MathTex`. |
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element_to_mobject_config |
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Additional arguments to be passed to the constructor in ``element_to_mobject``, |
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by default ``{}``. |
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element_alignment_corner |
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The corner to which elements are aligned, by default ``DR``. |
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left_bracket |
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The left bracket type, by default ``"["``. |
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right_bracket |
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The right bracket type, by default ``"]"``. |
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stretch_brackets |
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``True`` if should stretch the brackets to fit the height of matrix contents, by default ``True``. |
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bracket_config |
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Additional arguments to be passed to :class:`~.MathTex` when constructing |
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the brackets. |
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Examples |
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-------- |
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The first example shows a variety of uses of this module while the second example |
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exlpains the use of the options `add_background_rectangles_to_entries` and |
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`include_background_rectangle`. |
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.. manim:: MatrixExamples |
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:save_last_frame: |
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class MatrixExamples(Scene): |
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def construct(self): |
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m0 = Matrix([[2, r"\pi"], [-1, 1]]) |
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m1 = Matrix([[2, 0, 4], [-1, 1, 5]], |
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v_buff=1.3, |
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h_buff=0.8, |
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bracket_h_buff=SMALL_BUFF, |
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bracket_v_buff=SMALL_BUFF, |
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left_bracket=r"\{", |
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right_bracket=r"\}") |
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m1.add(SurroundingRectangle(m1.get_columns()[1])) |
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m2 = Matrix([[2, 1], [-1, 3]], |
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element_alignment_corner=UL, |
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left_bracket="(", |
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right_bracket=")") |
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m3 = Matrix([[2, 1], [-1, 3]], |
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left_bracket=r"\langle", |
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right_bracket=r"\rangle") |
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m4 = Matrix([[2, 1], [-1, 3]], |
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).set_column_colors(RED, GREEN) |
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m5 = Matrix([[2, 1], [-1, 3]], |
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).set_row_colors(RED, GREEN) |
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g = Group( |
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m0,m1,m2,m3,m4,m5 |
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).arrange_in_grid(buff=2) |
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self.add(g) |
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.. manim:: BackgroundRectanglesExample |
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:save_last_frame: |
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class BackgroundRectanglesExample(Scene): |
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def construct(self): |
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background= Rectangle().scale(3.2) |
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background.set_fill(opacity=.5) |
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background.set_color([TEAL, RED, YELLOW]) |
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self.add(background) |
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m0 = Matrix([[12, -30], [-1, 15]], |
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add_background_rectangles_to_entries=True) |
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m1 = Matrix([[2, 0], [-1, 1]], |
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include_background_rectangle=True) |
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m2 = Matrix([[12, -30], [-1, 15]]) |
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g = Group(m0, m1, m2).arrange(buff=2) |
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self.add(g) |
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""" |
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def __init__( |
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self, |
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matrix: Iterable, |
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v_buff: float = 0.8, |
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h_buff: float = 1.3, |
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bracket_h_buff: float = MED_SMALL_BUFF, |
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bracket_v_buff: float = MED_SMALL_BUFF, |
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add_background_rectangles_to_entries: bool = False, |
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include_background_rectangle: bool = False, |
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element_to_mobject: type[Mobject] | Callable[..., Mobject] = MathTex, |
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element_to_mobject_config: dict = {}, |
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element_alignment_corner: Sequence[float] = DR, |
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left_bracket: str = "[", |
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right_bracket: str = "]", |
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stretch_brackets: bool = True, |
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bracket_config: dict = {}, |
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**kwargs: Any, |
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): |
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self.v_buff = v_buff |
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self.h_buff = h_buff |
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self.bracket_h_buff = bracket_h_buff |
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self.bracket_v_buff = bracket_v_buff |
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self.add_background_rectangles_to_entries = add_background_rectangles_to_entries |
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self.include_background_rectangle = include_background_rectangle |
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self.element_to_mobject = element_to_mobject |
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self.element_to_mobject_config = element_to_mobject_config |
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self.element_alignment_corner = element_alignment_corner |
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self.left_bracket = left_bracket |
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self.right_bracket = right_bracket |
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self.stretch_brackets = stretch_brackets |
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super().__init__(**kwargs) |
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mob_matrix = self._matrix_to_mob_matrix(matrix) |
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self._organize_mob_matrix(mob_matrix) |
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self.elements = VGroup(*it.chain(*mob_matrix)) |
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self.add(self.elements) |
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self._add_brackets(self.left_bracket, self.right_bracket, **bracket_config) |
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self.center() |
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self.mob_matrix = mob_matrix |
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if self.add_background_rectangles_to_entries: |
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for mob in self.elements: |
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mob.add_background_rectangle() |
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if self.include_background_rectangle: |
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self.add_background_rectangle() |
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def _matrix_to_mob_matrix(self, matrix: np.ndarray) -> list[list[Mobject]]: |
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return [ |
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[ |
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self.element_to_mobject(item, **self.element_to_mobject_config) |
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for item in row |
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] |
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for row in matrix |
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] |
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def _organize_mob_matrix(self, matrix: list[list[Mobject]]) -> Self: |
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for i, row in enumerate(matrix): |
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for j, _ in enumerate(row): |
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mob = matrix[i][j] |
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mob.move_to( |
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i * self.v_buff * DOWN + j * self.h_buff * RIGHT, |
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self.element_alignment_corner, |
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) |
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return self |
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def _add_brackets(self, left: str = "[", right: str = "]", **kwargs: Any) -> Self: |
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"""Adds the brackets to the Matrix mobject. |
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See Latex document for various bracket types. |
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Parameters |
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---------- |
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left |
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the left bracket, by default "[" |
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right |
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the right bracket, by default "]" |
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Returns |
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------- |
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:class:`Matrix` |
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The current matrix object (self). |
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""" |
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BRACKET_HEIGHT = 0.5977 |
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n = int((self.height) / BRACKET_HEIGHT) + 1 |
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empty_tex_array = "".join( |
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[ |
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r"\begin{array}{c}", |
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*n * [r"\quad \\"], |
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r"\end{array}", |
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] |
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) |
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tex_left = "".join( |
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[ |
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r"\left" + left, |
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empty_tex_array, |
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r"\right.", |
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] |
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) |
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tex_right = "".join( |
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[ |
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r"\left.", |
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empty_tex_array, |
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r"\right" + right, |
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] |
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) |
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l_bracket = MathTex(tex_left, **kwargs) |
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r_bracket = MathTex(tex_right, **kwargs) |
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bracket_pair = VGroup(l_bracket, r_bracket) |
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if self.stretch_brackets: |
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bracket_pair.stretch_to_fit_height(self.height + 2 * self.bracket_v_buff) |
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l_bracket.next_to(self, LEFT, self.bracket_h_buff) |
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r_bracket.next_to(self, RIGHT, self.bracket_h_buff) |
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self.brackets = bracket_pair |
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self.add(l_bracket, r_bracket) |
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return self |
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def get_columns(self) -> VGroup: |
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r"""Return columns of the matrix as VGroups. |
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Returns |
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-------- |
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:class:`~.VGroup` |
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The VGroup contains a nested VGroup for each column of the matrix. |
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Examples |
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-------- |
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.. manim:: GetColumnsExample |
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:save_last_frame: |
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class GetColumnsExample(Scene): |
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def construct(self): |
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m0 = Matrix([[r"\pi", 3], [1, 5]]) |
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m0.add(SurroundingRectangle(m0.get_columns()[1])) |
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self.add(m0) |
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""" |
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return VGroup( |
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*( |
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VGroup(*(row[i] for row in self.mob_matrix)) |
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for i in range(len(self.mob_matrix[0])) |
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) |
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) |
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def set_column_colors(self, *colors: str) -> Self: |
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r"""Set individual colors for each columns of the matrix. |
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Parameters |
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---------- |
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colors |
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The list of colors; each color specified corresponds to a column. |
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Returns |
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------- |
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:class:`Matrix` |
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The current matrix object (self). |
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Examples |
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-------- |
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.. manim:: SetColumnColorsExample |
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:save_last_frame: |
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class SetColumnColorsExample(Scene): |
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def construct(self): |
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m0 = Matrix([["\\pi", 1], [-1, 3]], |
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).set_column_colors([RED,BLUE], GREEN) |
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self.add(m0) |
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""" |
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columns = self.get_columns() |
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for color, column in zip(colors, columns): |
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column.set_color(color) |
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return self |
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def get_rows(self) -> VGroup: |
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r"""Return rows of the matrix as VGroups. |
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Returns |
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-------- |
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:class:`~.VGroup` |
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The VGroup contains a nested VGroup for each row of the matrix. |
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Examples |
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-------- |
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.. manim:: GetRowsExample |
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:save_last_frame: |
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class GetRowsExample(Scene): |
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def construct(self): |
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m0 = Matrix([["\\pi", 3], [1, 5]]) |
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m0.add(SurroundingRectangle(m0.get_rows()[1])) |
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self.add(m0) |
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""" |
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return VGroup(*(VGroup(*row) for row in self.mob_matrix)) |
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def set_row_colors(self, *colors: str) -> Self: |
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r"""Set individual colors for each row of the matrix. |
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Parameters |
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---------- |
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colors |
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The list of colors; each color specified corresponds to a row. |
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Returns |
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------- |
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:class:`Matrix` |
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The current matrix object (self). |
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Examples |
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-------- |
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.. manim:: SetRowColorsExample |
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:save_last_frame: |
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class SetRowColorsExample(Scene): |
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def construct(self): |
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m0 = Matrix([["\\pi", 1], [-1, 3]], |
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).set_row_colors([RED,BLUE], GREEN) |
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self.add(m0) |
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""" |
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rows = self.get_rows() |
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for color, row in zip(colors, rows): |
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row.set_color(color) |
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return self |
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def add_background_to_entries(self) -> Self: |
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"""Add a black background rectangle to the matrix, |
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see above for an example. |
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Returns |
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------- |
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:class:`Matrix` |
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The current matrix object (self). |
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""" |
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for mob in self.get_entries(): |
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mob.add_background_rectangle() |
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return self |
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def get_mob_matrix(self) -> list[list[Mobject]]: |
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"""Return the underlying mob matrix mobjects. |
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Returns |
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-------- |
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List[:class:`~.VGroup`] |
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Each VGroup contains a row of the matrix. |
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""" |
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return self.mob_matrix |
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def get_entries(self) -> VGroup: |
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"""Return the individual entries of the matrix. |
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Returns |
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-------- |
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:class:`~.VGroup` |
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VGroup containing entries of the matrix. |
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Examples |
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-------- |
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.. manim:: GetEntriesExample |
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:save_last_frame: |
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class GetEntriesExample(Scene): |
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def construct(self): |
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m0 = Matrix([[2, 3], [1, 5]]) |
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ent = m0.get_entries() |
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colors = [BLUE, GREEN, YELLOW, RED] |
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for k in range(len(colors)): |
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ent[k].set_color(colors[k]) |
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self.add(m0) |
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""" |
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return self.elements |
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def get_brackets(self) -> VGroup: |
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r"""Return the bracket mobjects. |
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Returns |
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|
-------- |
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:class:`~.VGroup` |
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|
A VGroup containing the left and right bracket. |
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|
|
Examples |
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|
-------- |
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.. manim:: GetBracketsExample |
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:save_last_frame: |
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|
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class GetBracketsExample(Scene): |
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def construct(self): |
|
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m0 = Matrix([["\\pi", 3], [1, 5]]) |
|
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bra = m0.get_brackets() |
|
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colors = [BLUE, GREEN] |
|
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for k in range(len(colors)): |
|
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bra[k].set_color(colors[k]) |
|
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self.add(m0) |
|
|
""" |
|
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return self.brackets |
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|
|
|
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|
|
class DecimalMatrix(Matrix): |
|
|
r"""A mobject that displays a matrix with decimal entries on the screen. |
|
|
|
|
|
Examples |
|
|
-------- |
|
|
|
|
|
.. manim:: DecimalMatrixExample |
|
|
:save_last_frame: |
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|
|
|
|
class DecimalMatrixExample(Scene): |
|
|
def construct(self): |
|
|
m0 = DecimalMatrix( |
|
|
[[3.456, 2.122], [33.2244, 12]], |
|
|
element_to_mobject_config={"num_decimal_places": 2}, |
|
|
left_bracket="\\{", |
|
|
right_bracket="\\}") |
|
|
self.add(m0) |
|
|
""" |
|
|
|
|
|
def __init__( |
|
|
self, |
|
|
matrix: Iterable, |
|
|
element_to_mobject: type[Mobject] = DecimalNumber, |
|
|
element_to_mobject_config: dict[str, Any] = {"num_decimal_places": 1}, |
|
|
**kwargs: Any, |
|
|
): |
|
|
""" |
|
|
Will round/truncate the decimal places as per the provided config. |
|
|
|
|
|
Parameters |
|
|
---------- |
|
|
matrix |
|
|
A numpy 2d array or list of lists |
|
|
element_to_mobject |
|
|
Mobject to use, by default DecimalNumber |
|
|
element_to_mobject_config |
|
|
Config for the desired mobject, by default {"num_decimal_places": 1} |
|
|
""" |
|
|
super().__init__( |
|
|
matrix, |
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element_to_mobject=element_to_mobject, |
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element_to_mobject_config=element_to_mobject_config, |
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**kwargs, |
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) |
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class IntegerMatrix(Matrix): |
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"""A mobject that displays a matrix with integer entries on the screen. |
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Examples |
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-------- |
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.. manim:: IntegerMatrixExample |
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:save_last_frame: |
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class IntegerMatrixExample(Scene): |
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def construct(self): |
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m0 = IntegerMatrix( |
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[[3.7, 2], [42.2, 12]], |
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left_bracket="(", |
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right_bracket=")") |
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self.add(m0) |
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""" |
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def __init__( |
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self, |
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matrix: Iterable, |
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element_to_mobject: type[Mobject] = Integer, |
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**kwargs: Any, |
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): |
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""" |
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Will round if there are decimal entries in the matrix. |
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Parameters |
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---------- |
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matrix |
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A numpy 2d array or list of lists |
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element_to_mobject |
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|
Mobject to use, by default Integer |
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""" |
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super().__init__(matrix, element_to_mobject=element_to_mobject, **kwargs) |
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class MobjectMatrix(Matrix): |
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r"""A mobject that displays a matrix of mobject entries on the screen. |
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Examples |
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-------- |
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|
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|
.. manim:: MobjectMatrixExample |
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:save_last_frame: |
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class MobjectMatrixExample(Scene): |
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def construct(self): |
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a = Circle().scale(0.3) |
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b = Square().scale(0.3) |
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c = MathTex("\\pi").scale(2) |
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d = Star().scale(0.3) |
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m0 = MobjectMatrix([[a, b], [c, d]]) |
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self.add(m0) |
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""" |
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|
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|
def __init__( |
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|
self, |
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|
matrix: Iterable, |
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|
element_to_mobject: type[Mobject] | Callable[..., Mobject] = lambda m: m, |
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|
**kwargs: Any, |
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|
): |
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super().__init__(matrix, element_to_mobject=element_to_mobject, **kwargs) |
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def get_det_text( |
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matrix: Matrix, |
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|
determinant: int | str | None = None, |
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|
background_rect: bool = False, |
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initial_scale_factor: float = 2, |
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|
) -> VGroup: |
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|
r"""Helper function to create determinant. |
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Parameters |
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---------- |
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matrix |
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|
The matrix whose determinant is to be created |
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determinant |
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|
The value of the determinant of the matrix |
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background_rect |
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|
The background rectangle |
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initial_scale_factor |
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|
The scale of the text `det` w.r.t the matrix |
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Returns |
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|
-------- |
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|
:class:`~.VGroup` |
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|
A VGroup containing the determinant |
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|
|
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|
Examples |
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|
-------- |
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|
|
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|
.. manim:: DeterminantOfAMatrix |
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|
:save_last_frame: |
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|
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|
class DeterminantOfAMatrix(Scene): |
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def construct(self): |
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|
matrix = Matrix([ |
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|
[2, 0], |
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|
[-1, 1] |
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|
]) |
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|
|
|
# scaling down the `det` string |
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|
det = get_det_text(matrix, |
|
|
determinant=3, |
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|
initial_scale_factor=1) |
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|
|
|
|
# must add the matrix |
|
|
self.add(matrix) |
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|
self.add(det) |
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|
""" |
|
|
parens = MathTex("(", ")") |
|
|
parens.scale(initial_scale_factor) |
|
|
parens.stretch_to_fit_height(matrix.height) |
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|
l_paren, r_paren = parens.split() |
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|
l_paren.next_to(matrix, LEFT, buff=0.1) |
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|
r_paren.next_to(matrix, RIGHT, buff=0.1) |
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|
det = Tex("det") |
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|
det.scale(initial_scale_factor) |
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|
det.next_to(l_paren, LEFT, buff=0.1) |
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|
if background_rect: |
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|
det.add_background_rectangle() |
|
|
det_text = VGroup(det, l_paren, r_paren) |
|
|
if determinant is not None: |
|
|
eq = MathTex("=") |
|
|
eq.next_to(r_paren, RIGHT, buff=0.1) |
|
|
result = MathTex(str(determinant)) |
|
|
result.next_to(eq, RIGHT, buff=0.2) |
|
|
det_text.add(eq, result) |
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|
return det_text |
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|