Goal:
    x : V.t  y : V.t  p : VSet.t  H : x = y -> False  a : V.t
  ============================
   ((VSet.In a (VSet.add x (VSet.remove y p)) ->
     VSet.In a (VSet.remove y (VSet.add x p))) /\
    (VSet.In a (VSet.remove y (VSet.add x p)) ->
     VSet.In a (VSet.add x (VSet.remove y p))))


DEBUG:Going to execute:
match goal with
           | H:VSet.In ?x ?r -> False
             |- VSet.In ?x ?s -> False =>
                 contradict H; VSetDecide.MSetDecideAuxiliary.fsetdec_body
           | H:VSet.In ?x ?r -> False
             |- ?x = ?y -> False =>
                 contradict H; VSetDecide.MSetDecideAuxiliary.fsetdec_body
           | H:VSet.In ?x ?r -> False
             |- ?y = ?x -> False =>
                 contradict H; VSetDecide.MSetDecideAuxiliary.fsetdec_body
           | H:?P -> False
             |- ?Q -> False =>
                 tryif prop (VSetDecide.MSetDecideAuxiliary.MSet_elt_Prop P)
                  holds by auto  100 with MSet_Prop then
                  (contradict H; VSetDecide.MSetDecideAuxiliary.fsetdec_body)
                   else VSetDecide.MSetDecideAuxiliary.fsetdec_body 
           | |- _ => VSetDecide.MSetDecideAuxiliary.fsetdec_body
           end