Goal:
  
  G1 : t
  ext : EdgeSet.t
  x : VSet.elt
  xs : V.t
  _b_ : Z
  xt : V.t
  ys : V.t
  _b1_ : Z
  yt : V.t
  _z_ : VSet.t
  x0 : V.t
  x1 : V.t
  x2 : V.t
  x3 : V.t
  ============================
   (VSet.Equal (VSet.add x0 (VSet.add x1 (VSet.add x2 (VSet.add x3 _z_))))
      (VSet.add x2 (VSet.add x3 (VSet.add x0 (VSet.add x1 _z_)))))


DEBUG:Going to execute:
match type of P with
           | Prop =>
               match goal with
               | H':context [ H ] |- _ => clear dependent H'
               end
           | _ => fail
           end