Goal:
  
  G1 : t
  ext : EdgeSet.t
  x : VSet.elt
  xs : V.t
  _b_ : Z
  xt : V.t
  ys : V.t
  _b1_ : Z
  yt : V.t
  _z_ : VSet.t
  x0 : V.t
  x1 : V.t
  ============================
   (VSet.Equal
      (VSet.add x0
         (VSet.add x1
            (VSet.add (ys, _b1_, yt)..s (VSet.add (ys, _b1_, yt)..t _z_))))
      (VSet.add (ys, _b1_, yt)..s
         (VSet.add (ys, _b1_, yt)..t (VSet.add x0 (VSet.add x1 _z_)))))


DEBUG:Going to execute:
VSetDecide.MSetDecideAuxiliary.abstract_term t
Level 1: Backtrace:

Tactic failure: no need to abstract a variable.
Level 2: Backtrace:

Tactic failure: no need to abstract a variable.
Level 2: Backtrace:

Tactic failure: no need to abstract a variable.
Level 1: Backtrace:

Tactic failure: no need to abstract a variable.
Level 2: Backtrace:

Tactic failure: no need to abstract a variable.
Level 2: Backtrace:

Tactic failure: no need to abstract a variable.
Level 1: Backtrace:

Tactic failure: no need to abstract a variable.