Goal:
  
  G1 : t
  ext : EdgeSet.t
  x : VSet.elt
  xs : V.t
  _b_ : Z
  xt : V.t
  ys : V.t
  _b1_ : Z
  yt : V.t
  _z_ : VSet.t
  ============================
   (VSet.Equal
      (VSet.add (xs, _b_, xt)..s
         (VSet.add (xs, _b_, xt)..t
            (VSet.add (ys, _b1_, yt)..s (VSet.add (ys, _b1_, yt)..t _z_))))
      (VSet.add (ys, _b1_, yt)..s
         (VSet.add (ys, _b1_, yt)..t
            (VSet.add (xs, _b_, xt)..s (VSet.add (xs, _b_, xt)..t _z_)))))


DEBUG:Going to execute:
unfold iff in *; fold any not; intros;
            VSetDecide.MSetDecideAuxiliary.abstract_elements;
            VSetDecide.MSetDecideAuxiliary.no_logical_interdep; decompose
            records; VSetDecide.MSetDecideAuxiliary.discard_nonMSet;
            unfold VSet.Empty, VSet.Subset, VSet.Equal in *; 
            intros; VSetDecide.MSetDecideAuxiliary.change_to_E_t;
            VSetDecide.MSetDecideAuxiliary.E_eq_to_Logic_eq; subst ++;
            VSetDecide.MSetDecideAuxiliary.Logic_eq_to_E_eq; pull not using
            MSet_decidability; unfold not in *