Goal:
  
  G : t
  z : V.t
  x : V.t
  y : V.t
  z0 : V.t
  p : PathOf G y z0
  e : EdgeOf G z0 z
  i : V.t
  H : VSet.In i (nodes G (PathOf_add_end p e))
  source_vertex0 : VSet.In (s G) (V G)
  H0 : i = z0
  ============================
   ((x = i \/ VSet.In i (nodes G p)) \/ i = z0)


DEBUG:Going to execute:
fun flags =>
             match reverse goal with
             | |- ?X1 =>
                   <Coq.Init.Tauto.is_unit_or_eq> flags X1; constructor 1
             | H:?X1 |- _ => <Coq.Init.Tauto.is_empty> flags X1; elim H
             | _ => Ltac.assumption
             end