Goal:
  
  G : t
  z : V.t
  x : V.t
  y : V.t
  z0 : V.t
  p : PathOf G y z0
  e : EdgeOf G z0 z
  i : V.t
  IHp : VSet.In i (nodes G p) \/ i = z0
  H : VSet.In i (nodes G (PathOf_add_end p e))
  source_vertex0 : VSet.In (s G) (V G)
  ============================
   ((x = i \/ VSet.In i (nodes G p)) \/ i = z0)


DEBUG:Going to execute:
repeat
            match goal with
            | H:context [ ?x <> ?y ]
              |- _ => assert new (x = y \/ x <> y) by
              apply VSetDecide.MSetDecideAuxiliary.dec_eq
            | H:context [ ~ VSet.In ?x ?s ]
              |- _ => assert new (VSet.In x s \/ ~ VSet.In x s) by
              apply VSetDecide.MSetDecideAuxiliary.dec_In
            | |- context [ ?x <> ?y ] => assert new 
              (x = y \/ x <> y) by
              apply VSetDecide.MSetDecideAuxiliary.dec_eq
            | |- context [ ~ VSet.In ?x ?s ] => assert new
              (VSet.In x s \/ ~ VSet.In x s) by
              apply VSetDecide.MSetDecideAuxiliary.dec_In
            end;
            repeat match goal with
                   | _:~ ?P, H:?P \/ ~ ?P |- _ => clear H
                   end