Goal:
  
  G : t
  x : V.t
  y : V.t
  z0 : V.t
  p : PathOf G y z0
  i : V.t
  H : VSet.E.eq i x
  source_vertex0 : VSet.In (s G) (V G)
  ============================
   (VSet.In i (VSet.add x (nodes G p)) \/ i = z0)


DEBUG:Going to execute:
autorewrite with set_eq_simpl in *;
            VSetDecide.MSetDecideAuxiliary.inst_MSet_hypotheses; autorewrite
            with set_simpl set_eq_simpl in *; push not in * using
            MSet_decidability