Goal:
  
  G : t
  HI : invariants G
  HG : acyclic_no_loop G
  z : V.t
  x : V.t
  e : EdgeOf G x z
  i : VSet.elt
  H : VSet.In i (VSet.add x VSet.empty)
  ============================
   (VSet.In i VSet.empty \/ i = x)


DEBUG:Going to execute:
match goal with
           | H:?P
             |- _ =>
                 match type of P with
                 | Prop =>
                     match goal with
                     | H':context [ H ] |- _ => clear dependent H'
                     end
                 | _ => fail
                 end; VSetDecide.MSetDecideAuxiliary.no_logical_interdep
           | _ => idtac
           end