Goal:
  
  G : t
  HI : invariants G
  HG : acyclic_no_loop G
  z : V.t
  x : V.t
  e : EdgeOf G x z
  i : VSet.elt
  H : VSet.In i (VSet.add x VSet.empty)
  ============================
   (VSet.In i VSet.empty \/ i = x)


DEBUG:Going to execute:
repeat
            match goal with
            | |- context [ VSet.singleton ?t ] =>
                  VSetDecide.MSetDecideAuxiliary.abstract_term t
            | _:context [ VSet.singleton ?t ]
              |- _ => VSetDecide.MSetDecideAuxiliary.abstract_term t
            | |- context [ VSet.add ?t _ ] =>
                  VSetDecide.MSetDecideAuxiliary.abstract_term t
            | _:context [ VSet.add ?t _ ]
              |- _ => VSetDecide.MSetDecideAuxiliary.abstract_term t
            | |- context [ VSet.remove ?t _ ] =>
                  VSetDecide.MSetDecideAuxiliary.abstract_term t
            | _:context [ VSet.remove ?t _ ]
              |- _ => VSetDecide.MSetDecideAuxiliary.abstract_term t
            | |- context [ VSet.In ?t _ ] =>
                  VSetDecide.MSetDecideAuxiliary.abstract_term t
            | _:context [ VSet.In ?t _ ]
              |- _ => VSetDecide.MSetDecideAuxiliary.abstract_term t
            end