Goal:
  
  G : t
  s0 : VSet.t
  s' : VSet.t
  x : V.t
  y : V.t
  z : V.t
  d : DisjointAdd x s0 s'
  e : EdgeOf x y
  a : SPath s0 y z
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
        pr2 := spath_step d e a
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
      pr2 := spath_step d e a
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})


DEBUG:Going to execute:
idtac
Level 2: Backtrace:

Tactic failure: No generalization needed.
Level 2: Backtrace:

Tactic failure: No generalization needed.
Level 2: Backtrace:

Tactic failure: No generalization needed.

Goals:
  
  G : t
  s0 : VSet.t
  x : V.t
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
        pr2 := spath_refl s0 x
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
      pr2 := spath_refl s0 x
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})

  
  G : t
  s0 : VSet.t
  s' : VSet.t
  x : V.t
  y : V.t
  z : V.t
  d : DisjointAdd x s0 s'
  e : EdgeOf x y
  a : SPath s0 y z
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
        pr2 := spath_step d e a
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
      pr2 := spath_step d e a
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})


DEBUG:Going to execute:
tac H

Goals:
  
  G : t
  s0 : VSet.t
  x : V.t
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
        pr2 := spath_refl s0 x
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
      pr2 := spath_refl s0 x
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})

  
  G : t
  s0 : VSet.t
  s' : VSet.t
  x : V.t
  y : V.t
  z : V.t
  d : DisjointAdd x s0 s'
  e : EdgeOf x y
  a : SPath s0 y z
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
        pr2 := spath_step d e a
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
      pr2 := spath_step d e a
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})


DEBUG:Going to execute:
DepElim.do_case hyp

Goals:
  
  G : t
  s0 : VSet.t
  x : V.t
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
        pr2 := spath_refl s0 x
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
      pr2 := spath_refl s0 x
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})

  
  G : t
  s0 : VSet.t
  s' : VSet.t
  x : V.t
  y : V.t
  z : V.t
  d : DisjointAdd x s0 s'
  e : EdgeOf x y
  a : SPath s0 y z
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
        pr2 := spath_step d e a
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
      pr2 := spath_step d e a
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})


DEBUG:Going to execute:
fun p =>
             DepElim.introduce p;
              DepElim.elim_case p || destruct p || (case p; clear p)

Goals:
  
  G : t
  s0 : VSet.t
  x : V.t
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
        pr2 := spath_refl s0 x
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
      pr2 := spath_refl s0 x
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})

  
  G : t
  s0 : VSet.t
  s' : VSet.t
  x : V.t
  y : V.t
  z : V.t
  d : DisjointAdd x s0 s'
  e : EdgeOf x y
  a : SPath s0 y z
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
        pr2 := spath_step d e a
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
      pr2 := spath_step d e a
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})


DEBUG:Going to execute:
DepElim.introduce p;
            DepElim.elim_case p || destruct p || (case p; clear p)

Goals:
  
  G : t
  s0 : VSet.t
  x : V.t
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
        pr2 := spath_refl s0 x
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
      pr2 := spath_refl s0 x
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})

  
  G : t
  s0 : VSet.t
  s' : VSet.t
  x : V.t
  y : V.t
  z : V.t
  d : DisjointAdd x s0 s'
  e : EdgeOf x y
  a : SPath s0 y z
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
        pr2 := spath_step d e a
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
      pr2 := spath_step d e a
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})


DEBUG:Going to execute:
DepElim.introduce p
Level 4: evaluation returns
DepElim.introduce p; DepElim.elim_case p || destruct p || (case p; clear p)
where
p := b
of type
constr of type tacvalue

Level 4: evaluation returns
DepElim.introduce p; DepElim.elim_case p || destruct p || (case p; clear p)
where
p := b
of type
constr of type tacvalue

Level 3: evaluation returns
DepElim.introduce p; DepElim.elim_case p || destruct p || (case p; clear p)
where
p := b
of type
constr of type tacvalue

Level 3: evaluation returns
DepElim.introduce p; DepElim.elim_case p || destruct p || (case p; clear p)
where
p := b
of type
constr of type tacvalue


Goals:
  
  G : t
  s0 : VSet.t
  x : V.t
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
        pr2 := spath_refl s0 x
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
      pr2 := spath_refl s0 x
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})

  
  G : t
  s0 : VSet.t
  s' : VSet.t
  x : V.t
  y : V.t
  z : V.t
  d : DisjointAdd x s0 s'
  e : EdgeOf x y
  a : SPath s0 y z
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
        pr2 := spath_step d e a
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
      pr2 := spath_step d e a
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})


DEBUG:Going to execute:
fun p => first
             [ match p with
               | _ => generalize dependent p; intros p
               end
             | intros
             until
             p
             | intros
             until
             1
             | intros ]

Goals:
  
  G : t
  s0 : VSet.t
  x : V.t
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
        pr2 := spath_refl s0 x
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
      pr2 := spath_refl s0 x
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})

  
  G : t
  s0 : VSet.t
  s' : VSet.t
  x : V.t
  y : V.t
  z : V.t
  d : DisjointAdd x s0 s'
  e : EdgeOf x y
  a : SPath s0 y z
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
        pr2 := spath_step d e a
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
      pr2 := spath_step d e a
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})


DEBUG:Going to execute:
first
[ match p with
  | _ => generalize dependent p; intros p
  end
| intros
until
p
| intros
until
1
| intros ]