Goal:
  
  G : t
  s0 : VSet.t
  s' : VSet.t
  x : V.t
  y : V.t
  z : V.t
  d : DisjointAdd x s0 s'
  e : EdgeOf x y
  a : SPath s0 y z
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
        pr2 := spath_step d e a
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
      pr2 := spath_step d e a
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})


DEBUG:Going to execute:
simpl in e

Goals:
  
  G : t
  s0 : VSet.t
  x : V.t
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
        pr2 := spath_refl s0 x
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
      pr2 := spath_refl s0 x
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})

  
  G : t
  s0 : VSet.t
  s' : VSet.t
  x : V.t
  y : V.t
  z : V.t
  d : DisjointAdd x s0 s'
  e : EdgeOf x y
  a : SPath s0 y z
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
        pr2 := spath_step d e a
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
      pr2 := spath_step d e a
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})


DEBUG:Going to execute:
DepElim.generalize_by_eqs H
Level 2: Backtrace:

Failed to progress.
Level 2: Backtrace:

Failed to progress.
Level 2: Backtrace:

Failed to progress.
Level 2: Backtrace:

Failed to progress.
Level 2: Backtrace:

Failed to progress.

Goals:
  
  G : t
  s0 : VSet.t
  x : V.t
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
        pr2 := spath_refl s0 x
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
      pr2 := spath_refl s0 x
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})

  
  G : t
  s0 : VSet.t
  s' : VSet.t
  x : V.t
  y : V.t
  z : V.t
  d : DisjointAdd x s0 s'
  e : EdgeOf x y
  a : SPath s0 y z
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
        pr2 := spath_step d e a
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
      pr2 := spath_step d e a
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})


DEBUG:Going to execute:
fun id => DepElim.generalize_eqs_sig id

Goals:
  
  G : t
  s0 : VSet.t
  x : V.t
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
        pr2 := spath_refl s0 x
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
      pr2 := spath_refl s0 x
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})

  
  G : t
  s0 : VSet.t
  s' : VSet.t
  x : V.t
  y : V.t
  z : V.t
  d : DisjointAdd x s0 s'
  e : EdgeOf x y
  a : SPath s0 y z
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
        pr2 := spath_step d e a
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
      pr2 := spath_step d e a
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})


DEBUG:Going to execute:
DepElim.generalize_eqs_sig id

Goals:
  
  G : t
  s0 : VSet.t
  x : V.t
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
        pr2 := spath_refl s0 x
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
      pr2 := spath_refl s0 x
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})

  
  G : t
  s0 : VSet.t
  s' : VSet.t
  x : V.t
  y : V.t
  z : V.t
  d : DisjointAdd x s0 s'
  e : EdgeOf x y
  a : SPath s0 y z
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
        pr2 := spath_step d e a
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
      pr2 := spath_step d e a
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})


DEBUG:Going to execute:
fun id =>
             (needs_generalization id; DepElim.generalize_sig_dest id) ||
               idtac

Goals:
  
  G : t
  s0 : VSet.t
  x : V.t
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
        pr2 := spath_refl s0 x
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s0; pr2 := {| pr1 := x; pr2 := x |} |};
      pr2 := spath_refl s0 x
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})

  
  G : t
  s0 : VSet.t
  s' : VSet.t
  x : V.t
  y : V.t
  z : V.t
  d : DisjointAdd x s0 s'
  e : EdgeOf x y
  a : SPath s0 y z
  idx3 : VSet.t
  idx4 : V.t
  idx2 : V.t
  b : SPath idx3 idx4 idx2
  ============================
   (let H := CoreTactics.block in
    NoConfusion_SPath
      {|
        pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
        pr2 := spath_step d e a
      |}
      {|
        pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
        pr2 := b
      |} ->
    let H0 := CoreTactics.block in
    {|
      pr1 := {| pr1 := s'; pr2 := {| pr1 := x; pr2 := z |} |};
      pr2 := spath_step d e a
    |} =
    {|
      pr1 := {| pr1 := idx3; pr2 := {| pr1 := idx4; pr2 := idx2 |} |};
      pr2 := b
    |})


DEBUG:Going to execute:
(needs_generalization id; DepElim.generalize_sig_dest id) || idtac