Jelaskan Pasipatan dari MHEG-5 dalam bahasa sunda

MHEG-5 mangrupa basa program deklaratif dumasar objék nu bisa dipaké keur ngajentrekeun pidangan teks, gambar katut vidéo. Aplikasi MHEG-5 ngawengku sajumlah Scenes nu bisa dipundah-pindah pamake aplikasina. Unggal Scene ngadaptar item teks katut grafik pikeun nu baris dipidangkeun sarta bisa ngandung blok kode prosedural nu dijalankeun minangka respon kana salah sahiji tina sakumpulan kajadian nu geus ditetepkeun tiheula kawas tombol dipencet, timer hurung atawa eusina geus hasil asup kana memori. Blok kode ieu ngawengku peta dasar (elementary actions) nu bisa nyieun operasi kawas ngarobah teks nu kapidangkeun ku hiji objek teks, atawa ngamimitian muter klip vidéo.

MHEG-5 specifies a hierarchy of classes that are available to the application author. Unlike in object oriented languages, it is not possible for new classes to be defined. The standard defines two representations of MHEG applications, one of which is textual and the other is represented in ASN.1. Applications are normally written in the textual notation and then encoded into ASN.1 for interpretation by the MHEG engine.

MHEG-5 is suited to programming interactive kiosks and interactive television services.