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Randima Fernando, Mark J. Kilgard, The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics, Addison-Wesley Professional, ISBN 0-321-19496-9

Randima Fernando, GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics, Addison-Wesley Professional, ISBN 0-321-22832-4

William R. Mark, R. Steven Glanville, Kurt Akeley, Mark J. Kilgard, Cg: A System for Programming Graphics Hardware in a C-like Language, Proceedings of SIGGRAPH 2003 .

Mark J. Kilgard, Cg in Two Pages, 2003.