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The Multiplayer Expansion: Comrades downloadable content focuses on new characters and, like previous DLC campaigns,  takes place alongside the main story.

Comrades takes place six months after Noctis and his party depart for Gralea. While the Niflheim Empire has fallen, the Starscourge has begun to take effect and humanity is faced with the final few days before the onset of eternal darkness. The player takes on the role of an amnesiac Kingsglaive soldier arriving in Lestallum for the first time. Without a king to serve, the Kingsglaive have regrouped and dedicated themselves to recovering shards of the meteor that was destroyed when the Niflheim Empire attacked the Astral Titan as these shards can be used to provide power and light. However, the situation is complicated as the people of Eos no longer trust the Kingsglaive as the search for Noctis is called off and rumours of treason by the Kingsglaive during the Siege of Insomnia take hold.

As the Kingsglaive work to reconnect Eos' major settlements, rescue refugees, secure supplies and hunt dangerous Daemons, King Regis' boat—last used by Noctis when he left for Altissia—is recovered off the coast of Galdin Quay. Individual Kingsglaive soldiers start reporting mystical visions of Angelgard, an island prison between Galdin Quay and Altissia, and the decision is made to launch an expedition there. Meanwhile, the player character gradually recovers their memories and recalls Regis ordering the Kingsglaive to protect Lunafreya during the Siege of Insomnia, saving her but leaving the city defenceless and thus allowing the Niflheim Empire to conquer the city and steal the crystal, setting in motion the events of the main game. The player character is visited by the spirit of Noctis' ancestors who reveal that Regis' actions were necessary to allow Noctis to rise as the True King, and that Noctis—who by now has been drawn into the crystal—is alive but in need of the Kingsglaive. The player character travels to Galdin Quay to join the expedition to Angelgard.

When the player character arrives at Angelgard, the surviving Astrals surround the island. Bahamut demands that the Kingsglaive atone for humanity's sins and challenges the player to mortal combat, implying that the Kingsglaive had forgotten their purpose. Once defeated, Bahamut is satisfied that humanity is worth saving and unseals the prison, allowing Noctis to return to Eos. Gentiana reveals that the Astrals remained on Eos to defend Angelgard in preparation for the True King's arrival and that the Kingsglaive were created to prove humanity's worth and to meet Noctis when he was released. Now freed, Noctis meets the Kingsglaive to continue his mission to destroy Ardyn and end the Starscourge.