Given the sentence, generate "yes, and" response. "Yes, and" is a rule-of-thumb in improvisational comedy that suggests that a participant in a dialogue should accept what another participant has stated ("Yes") and then expand on that line of thought or context ("and..."). 1 In short, a "Yes, and" is a dialogue exchange in which a speaker responds by adding new information on top of the information/setting that was constructed by another speaker. Note that a "Yes, and" does not require someone explicitly saying 'yes, and...' as part of a dialogue exchange, although it could be the case if it agrees with the description above. There are many ways in which a response could implicitly/explicitly agree to the prompt without specifically saying 'yes, and...'. 

[EX Q]: Demetrius, I am getting nervous. I don't know where chuck has gone. Ever since he went to that haunted house last night, I haven't seen him anywhere.
[EX A]: I wish you would stop asking about him. You're married to me now.

[EX Q]: You should leave me behind after what I did to you.
[EX A]: You've got to come with us. The chain of kindness has to start somewhere. Get on my back.

[EX Q]: I've got some good news. My wife did not put a voodoo curse on me. That's what you asked me.
[EX A]:
I meant you have to figure out if you have one on you, you only know that one person didn't put one on you. That's not good enough.