In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

A number of recent methods to understand neural networks have focused on quantifying the role of individual features.   One such method, NetDissect identifies interpretable features of a model using the Broden dataset of visual semantic labels (colors, materials, textures, objects and scenes).   Given the recent rise of a number of action recognition datasets, we propose extending the Broden dataset to include actions to better analyze learned action models.   We describe the annotation process, results from interpreting action recognition models on the extended Broden dataset and examine interpretable feature paths to help us understand the conceptual hierarchy used to classify an action.
We expand Network Dissection to include action interpretation and examine interpretable feature paths to understand the conceptual hierarchy used to classify an action.

Discovering and exploiting the causal structure in the environment is a crucial challenge for intelligent agents. Here we explore whether modern deep reinforcement learning can be used to train agents to perform causal reasoning. We adopt a meta-learning approach, where the agent learns a policy for conducting experiments via causal interventions, in order to support a subsequent task which rewards making accurate causal inferences.We also found the agent could make sophisticated counterfactual predictions, as well as learn to draw causal inferences from purely observational data. Though powerful formalisms for causal reasoning have been developed, applying them in real-world domains can be difficult because fitting to large amounts of high dimensional data often requires making idealized assumptions. Our results suggest that causal reasoning in complex settings may benefit from powerful learning-based approaches. More generally, this work may offer new strategies for structured exploration in reinforcement learning, by providing agents with the ability to perform—and interpret—experiments.
meta-learn a learning algorithm capable of causal reasoning

Adversarial examples are modified samples that preserve original image structures but deviate classifiers. Researchers have put efforts into developing methods for generating adversarial examples and finding out origins. Past research put much attention on decision boundary changes caused by these methods. This paper, in contrast, discusses the origin of adversarial examples from a more underlying knowledge representation point of view. Human beings can learn and classify prototypes as well as transformations of objects. While neural networks store learned knowledge in a more hybrid way of combining all prototypes and transformations as a whole distribution. Hybrid storage may lead to lower distances between different classes so that small modifications can mislead the classifier. A one-step distribution imitation method is designed to imitate distribution of the nearest different class neighbor. Experiments show that simply by imitating distributions from a training set without any knowledge of the classifier can still lead to obvious impacts on classification results from deep networks. It also implies that adversarial examples can be in more forms than small perturbations. Potential ways of alleviating adversarial examples are discussed from the representation point of view. The first path is to change the encoding of data sent to the training step. Training data that are more prototypical can help seize more robust and accurate structural knowledge. The second path requires constructing learning frameworks with improved representations.

Hybird storage and representation of learned knowledge may be a reason for adversarial examples.