In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[EX Q]: Despite the increasing use of social media platforms for information and news gathering, its unmoderated nature often leads to the emergence and spread of rumours, i.e. pieces of information that are unverified at the time of posting. At the same time, the openness of social media platforms provides opportunities to study how users share and discuss rumours, and to explore how natural language processing and data mining techniques may be used to find ways of determining their veracity. In this survey we introduce and discuss two types of rumours that circulate on social media; long-standing rumours that circulate for long periods of time, and newly-emerging rumours spawned during fast-paced events such as breaking news, where reports are released piecemeal and often with an unverified status in their early stages. We provide an overview of research into social media rumours with the ultimate goal of developing a rumour classification system that consists of four components: rumour detection, rumour tracking, rumour stance classification and rumour veracity classification. We delve into the approaches presented in the scientific literature for the development of each of these four components. We summarise the efforts and achievements so far towards the development of rumour classification systems and conclude with suggestions for avenues for future research in social media mining for detection and resolution of rumours.
[EX A]: Detection and Resolution of Rumours in Social Media: A Survey

[EX Q]: Domain knowledge is crucial for effective performance in autonomous control systems. Typically, human effort is required to encode this knowledge into a control algorithm. In this paper, we present an approach to language grounding which automatically interprets text in the context of a complex control application, such as a game, and uses domain knowledge extracted from the text to improve control performance. Both text analysis and control strategies are learned jointly using only a feedback signal inherent to the application. To effectively leverage textual information, our method automatically extracts the text segment most relevant to the current game state, and labels it with a task-centric predicate structure. This labeled text is then used to bias an action selection policy for the game, guiding it towards promising regions of the action space. We encode our model for text analysis and game playing in a multi-layer neural network, representing linguistic decisions via latent variables in the hidden layers, and game action quality via the output layer. Operating within the Monte-Carlo Search framework, we estimate model parameters using feedback from simulated games. We apply our approach to the complex strategy game Civilization II using the official game manual as the text guide. Our results show that a linguistically-informed game-playing agent significantly outperforms its language-unaware counterpart, yielding a 34% absolute improvement and winning over 65% of games when playing against the built-in AI of Civilization.
[EX A]: Learning to Win by Reading Manuals in a Monte-Carlo Framework

[EX Q]: Recent work has begun exploring neural acoustic word embeddings—fixeddimensional vector representations of arbitrary-length speech segments corresponding to words. Such embeddings are applicable to speech retrieval and recognition tasks, where reasoning about whole words may make it possible to avoid ambiguous sub-word representations. The main idea is to map acoustic sequences to fixed-dimensional vectors such that examples of the same word are mapped to similar vectors, while different-word examples are mapped to very different vectors. In this work we take a multi-view approach to learning acoustic word embeddings, in which we jointly learn to embed acoustic sequences and their corresponding character sequences. We use deep bidirectional LSTM embedding models and multi-view contrastive losses. We study the effect of different loss variants, including fixed-margin and cost-sensitive losses. Our acoustic word embeddings improve over previous approaches for the task of word discrimination. We also present results on other tasks that are enabled by the multi-view approach, including cross-view word discrimination and word similarity.
[EX A]:
MULTI-VIEW RECURRENT NEURAL ACOUSTIC WORD EMBEDDINGS