In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Ex Input:
Pointwise localization allows more precise localization and accurate interpretability, compared to bounding box, in applications where objects are highly unstructured such as in medical domain. In this work, we focus on  weakly supervised localization (WSL) where a model is trained to classify an image and localize regions of interest at pixel-level using only global image annotation. Typical convolutional attentions maps are prune to high false positive regions. To alleviate this issue, we propose a new deep learning method for WSL, composed of a localizer and a classifier, where the localizer is constrained to determine relevant and irrelevant regions using conditional entropy (CE) with the aim to reduce false positive regions. Experimental results on a public medical dataset and two natural datasets, using Dice index, show that, compared to state of the art WSL methods, our proposal can provide significant improvements in terms of image-level classification and pixel-level localization (low false positive) with robustness to overfitting. A public reproducible PyTorch implementation is provided.

Ex Output:
A deep learning method for weakly-supervised pointwise localization that learns using image-level label only. It relies on conditional entropy to localize relevant and irrelevant regions aiming to minimize false positive regions.


Ex Input:
Sequential data often originates from diverse environments. Across them exist both shared regularities and environment specifics. To learn robust cross-environment descriptions of sequences we introduce disentangled state space models (DSSM). In the latent space of DSSM environment-invariant state dynamics is explicitly disentangled from environment-specific information governing that dynamics. We empirically show that such separation enables robust prediction, sequence manipulation and environment characterization. We also propose an unsupervised VAE-based training procedure to learn DSSM as Bayesian filters. In our experiments, we demonstrate state-of-the-art performance in controlled generation and prediction of bouncing ball video sequences across varying gravitational influences.

Ex Output:
DISENTANGLED STATE SPACE MODELS


Ex Input:
Reinforcement learning algorithms rely on carefully engineered rewards from the environment that are extrinsic to the agent. However, annotating each environment with hand-designed, dense rewards is difficult and not scalable, motivating the need for developing reward functions that are intrinsic to the agent. 
 Curiosity is such intrinsic reward function which uses prediction error as a reward signal. In this paper: (a) We perform the first large-scale study of purely curiosity-driven learning, i.e. {\em without any extrinsic rewards}, across $54$ standard benchmark environments, including the Atari game suite. Our results show surprisingly good performance as well as a high degree of alignment between the intrinsic curiosity objective and the hand-designed extrinsic rewards of many games. (b) We investigate the effect of using different feature spaces for computing prediction error and show that random features are sufficient for many popular RL game benchmarks, but learned features appear to generalize better (e.g. to novel game levels in Super Mario Bros.). (c) We demonstrate limitations of the prediction-based rewards in stochastic setups. Game-play videos and code are at https://doubleblindsupplementary.github.io/large-curiosity/.

Ex Output:

An agent trained only with curiosity, and no extrinsic reward, does surprisingly well on 54 popular environments, including the suite of Atari games, Mario etc.