In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Ex Input:
We introduce a compact graph-theoretic repre­ sentation for multi-party game theory. Our main result is a provably correct and efficient algo­ rithm for computing approximate Nash equilibria in one-stage games represented by trees or sparse graphs.

Ex Output:
Graphical Models for Game Theory


Ex Input:
Deep Gaussian processes (DGPs) are multi-layer hierarchical generalisations of Gaussian processes (GPs) and are formally equivalent to neural networks with multiple, infinitely wide hidden layers. DGPs are nonparametric probabilistic models and as such are arguably more flexible, have a greater capacity to generalise, and provide better calibrated uncertainty estimates than alternative deep models. This paper develops a new approximate Bayesian learning scheme that enables DGPs to be applied to a range of medium to large scale regression problems for the first time. The new method uses an approximate Expectation Propagation procedure and a novel and efficient extension of the probabilistic backpropagation algorithm for learning. We evaluate the new method for non-linear regression on eleven real-world datasets, showing that it always outperforms GP regression and is almost always better than state-of-the-art deterministic and sampling-based approximate inference methods for Bayesian neural networks. As a by-product, this work provides a comprehensive analysis of six approximate Bayesian methods for training neural networks.

Ex Output:
Deep Gaussian Processes for Regression using Approximate Expectation Propagation


Ex Input:
Model counting is the problem of computing the number of models that satisfy a given propositional theory. It has recently been applied to solving inference tasks in probabilistic logic programming, where the goal is to compute the probability of given queries being true provided a set of mutually independent random variables, a model (a logic program) and some evidence. The core of solving this inference task involves translating the logic program to a propositional theory and using a model counter. In this paper, we show that for some problems that involve inductive definitions like reachability in a graph, the translation of logic programs to SAT can be expensive for the purpose of solving inference tasks. For such problems, direct implementation of stable model semantics allows for more efficient solving. We present two implementation techniques, based on unfounded set detection, that extend a propositional model counter to a stable model counter. Our experiments show that for particular problems, our approach can outperform a state-of-the-art probabilistic logic programming solver by several orders of magnitude in terms of running time and space requirements, and can solve instances of significantly larger sizes on which the current solver runs out of time or memory.

Ex Output:

Stable Model Counting and Its Application in Probabilistic Logic Programming