Given a command in a limited form of natural language, provide the correct sequence of actions that executes the command to thus navigate an agent in its environment. A command can be broken down into many different actions. Actions are uppercase and are individual steps that serve as the building blocks for a command. For commands, 'left' and 'right' are used to denote the direction of an action. The word 'opposite' turns the agent backward in the specified direction. The word 'around' makes the agent execute an action while turning around in the specified direction. The word 'and' means to execute the next scope of the command following the previous scope of the command. The word 'after' signifies to execute the previous scope of the command following the next scope of the command. The words 'twice' and 'thrice' trigger repetition of a command that they scope over two times or three times, respectively. There are only six actions: 'I_LOOK', 'I_WALK', 'I_RUN', 'I_JUMP', 'I_TURN_LEFT', and 'I_TURN_RIGHT'. These actions respectively align with the commands 'look', 'walk', 'run', 'jump', 'turn left', and 'turn right'. Actions and commands do not have quotations in the input and output.

[EX Q]: walk around right thrice after jump right thrice
[EX A]: I_TURN_RIGHT I_JUMP I_TURN_RIGHT I_JUMP I_TURN_RIGHT I_JUMP I_TURN_RIGHT I_WALK I_TURN_RIGHT I_WALK I_TURN_RIGHT I_WALK I_TURN_RIGHT I_WALK I_TURN_RIGHT I_WALK I_TURN_RIGHT I_WALK I_TURN_RIGHT I_WALK I_TURN_RIGHT I_WALK I_TURN_RIGHT I_WALK I_TURN_RIGHT I_WALK I_TURN_RIGHT I_WALK I_TURN_RIGHT I_WALK

[EX Q]: look around left thrice and look around left twice
[EX A]: I_TURN_LEFT I_LOOK I_TURN_LEFT I_LOOK I_TURN_LEFT I_LOOK I_TURN_LEFT I_LOOK I_TURN_LEFT I_LOOK I_TURN_LEFT I_LOOK I_TURN_LEFT I_LOOK I_TURN_LEFT I_LOOK I_TURN_LEFT I_LOOK I_TURN_LEFT I_LOOK I_TURN_LEFT I_LOOK I_TURN_LEFT I_LOOK I_TURN_LEFT I_LOOK I_TURN_LEFT I_LOOK I_TURN_LEFT I_LOOK I_TURN_LEFT I_LOOK I_TURN_LEFT I_LOOK I_TURN_LEFT I_LOOK I_TURN_LEFT I_LOOK I_TURN_LEFT I_LOOK

[EX Q]: run around right thrice after jump
[EX A]:
I_JUMP I_TURN_RIGHT I_RUN I_TURN_RIGHT I_RUN I_TURN_RIGHT I_RUN I_TURN_RIGHT I_RUN I_TURN_RIGHT I_RUN I_TURN_RIGHT I_RUN I_TURN_RIGHT I_RUN I_TURN_RIGHT I_RUN I_TURN_RIGHT I_RUN I_TURN_RIGHT I_RUN I_TURN_RIGHT I_RUN I_TURN_RIGHT I_RUN