In this task, you will be presented with a context from an academic paper and you have to write an answerable question based on the context. Your questions can be extractive, abstractive, or yes-no questions.

Q: Starting with this list, we can locate the profile page for a user, and subsequently extract additional information, which includes fields such as name, email, occupation, industry, and so forth. We also generate two maps that delineate the gender distribution in the dataset. Our dataset provides mappings between location, profile information, and language use, which we can leverage to generate maps that reflect demographic, linguistic, and psycholinguistic properties of the population represented in the dataset.

A: Which demographic dimensions of people do they obtain?
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Q: We use datasets from the NIST DUC-05, DUC-06 and DUC-07 shared tasks BIBREF7, BIBREF19, BIBREF20. Given a question and a cluster of newswire documents, the contestants were asked to generate a 250-word summary answering the question. DUC-05 contains 1,600 summaries (50 questions x 32 systems); in DUC-06, 1,750 summaries are included (50 questions x 35 systems); and DUC-07 has 1,440 summaries (45 questions x 32 systems).

A: What dataset do they use?
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Q: On the other hand, Go-Explore Seq2Seq shows promising results by solving almost half of the unseen games. Figure FIGREF62 (in Appendix SECREF60) shows that most of the lost games are in the hardest set, where a very long sequence of actions is required for winning the game. These results demonstrate both the relative effectiveness of training a Seq2Seq model on Go-Explore trajectories, but they also indicate that additional effort needed for designing reinforcement learning algorithms that effectively generalize to unseen games.

A:
How do the authors show that their learned policy generalize better than existing solutions to unseen games?
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