In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.
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Question: The Support Vector Machine using Privileged Information (SVM+) has been proposed to train a classifier to utilize the additional privileged information that is only available in the training phase but not available in the test phase. In this work, we propose an efficient solution for SVM+ by simply utilizing the squared hinge loss instead of the hinge loss as in the existing SVM+ formulation, which interestingly leads to a dual form with less variables and in the same form with the dual of the standard SVM. The proposed algorithm is utilized to leverage the additional web knowledge that is only available during training for the image categorization tasks. The extensive experimental results on both Caltech101 and WebQueries datasets show that our proposed method can achieve a factor of up to hundred times speedup with the comparable accuracy when compared with the existing SVM+ method.

Answer: Simple and Efficient Learning using Privileged Information


Question: There are already quite a few tools for solving the Satisfiability Modulo Theories (SMT) problems. In this paper, we present VolCE, a tool for counting the solutions of SMT constraints, or in other words, for computing the volume of the solution space. Its input is essentially a set of Boolean combinations of linear constraints, where the numeric variables are either all integers or all reals, and each variable is bounded. The tool extends SMT solving with integer solution counting and volume computation/estimation for convex polytopes. Effective heuristics are adopted, which enable the tool to deal with high-dimensional problem instances efficiently and accurately.

Answer: A Tool for Computing and Estimating the Volume of the Solution Space of SMT(LA) Constraints


Question: In this paper, we present a robotic prediction agent including a darkforest Go engine, a fuzzy markup language (FML) assessment engine, an FML-based decision support engine, and a robot engine for game of Go application. The knowledge base and rule base of FML assessment engine are constructed by referring the information from the darkforest Go engine located in NUTN and OPU, for example, the number of MCTS simulations and winning rate prediction. The proposed robotic prediction agent first retrieves the database of Go competition website, and then the FML assessment engine infers the winning possibility based on the information generated by darkforest Go engine. The FML-based decision support engine computes the winning possibility based on the partial game situation inferred by FML assessment engine. Finally, the robot engine combines with the human-friendly robot partner PALRO, produced by Fujisoft incorporated, to report the game situation to human Go players. Experimental results show that the FML-based prediction agent can work effectively. Keywords—Fuzzy markup language; prediction agent; decision support engine; robot engine; darkforest Go engine

Answer:
FML-based Prediction Agent and Its Application to Game of Go