In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Q: <lb>Recent price-of-anarchy analyses of games of complete information suggest that coarse correlated<lb>equilibria, which characterize outcomes resulting from no-regret learning dynamics, have near-optimal<lb>welfare. This work provides two main technical results that lift this conclusion to games of incomplete<lb>information, a.k.a., Bayesian games. First, near-optimal welfare in Bayesian games follows directly from<lb>the smoothness-based proof of near-optimal welfare in the same game when the private information<lb>is public. Second, no-regret learning dynamics converge to Bayesian coarse correlated equilibrium in<lb>these incomplete information games. These results are enabled by interpretation of a Bayesian game<lb>as a stochastic game of complete information.

A: No-Regret Learning in Repeated Bayesian Games
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Q: Probabilistic linear discriminant analysis (PLDA) is a popular normalization approach for the i-vector model, and has delivered state-of-the-art performance in speaker recognition. A potential problem of the PLDA model, however, is that it essentially assumes Gaussian distributions over speaker vectors, which is not always true in practice. Additionally, the objective function is not directly related to the goal of the task, e.g., discriminating true speakers and imposters. In this paper, we propose a max-margin metric learning approach to solve the problems. It learns a linear transform with a criterion that the margin between target and imposter trials are maximized. Experiments conducted on the SRE08 core test show that compared to PLDA, the new approach can obtain comparable or even better performance, though the scoring is simply a cosine computation.

A: Max-Margin Metric Learning for Speaker Recognition
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Q: In a real-world data set there is always the possibility, rather high in our opinion, that different features may have different degrees of relevance. Most machine learning algorithms deal with this fact by either selecting or deselecting features in the data preprocessing phase. However, we maintain that even among relevant features there may be different degrees of relevance, and this should be taken into account during the clustering process. With over 50 years of history, K-Means is arguably the most popular partitional clustering algorithm there is. The first K-Means based clustering algorithm to compute feature weights was designed just over 30 years ago. Various such algorithms have been designed since but there has not been, to our knowledge, a survey integrating empirical evidence of cluster recovery ability, common flaws, and possible directions for future research. This paper elaborates on the concept of feature weighting and addresses these issues by critically analysing some of the most popular, or innovative, feature weighting mechanisms based in K-Means.

A:
A survey on feature weighting based K-Means algorithms
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