You will be given a summary of a story. You need to create a question that can be answered from the story. You can create a question about characters, events, facts and beliefs, etc. Your question should be specific, try not to use pronouns instead of full names. As the stories are sometimes movie plots, they will contain actor names in parentheses. You should not use those names. Only use character names. Try to ask a question about all parts of the plot, not just the beginning.

[Q]:  The plot of The Witch of Atlas revolves around the travels and adventures of a mysterious and mythical Witch who lives in a cave on Atlas' mountain by a secret fountain and who creates a hermaphrodite "by strange art" kneading together fire and snow, a creature, Hermaphroditus, "a sexless thing", with both male and female characteristics, with pinions, or wings. A "fair Shape out of her hands did flow" because "all things together grow/ Through which the harmony of love can pass." In Greek mythology, Hermaphrodite was the offspring of Hermes and Aphrodite. The hermaphrodite is androgynous and synthesises the opposing and contradictory aspects of the creative mind. The hermaphrodite is both the companion and the servant to the Witch. The journeys consist of sailing in the air on an airship and in water on a boat, or pinnace. They travel from the Atlas Mountains to the Austral Lake to the Nile Valley. Nature is explored as are fire and electrical energy. The Witch begins her sojourn from the ancient northern Ethiopian city of Axume. Lake Moeris, an ancient lake southwest of Cairo, Egypt, is visited, as are the Mareotid lakes south of Alexandria. King Amasis of Egypt, Memphis, and the bull god Apis are invoked. The forces of creation and destruction are resolved. The objective is a synthesis or union of contradictions.
The Witch is the daughter of the Atlantides, who in Greek mythology are called the Pleiades, the seven daughters of Atlas and Pleione. Her home, the Atlas Mountains, are a range that stretches across north Africa, from Morocco and Algeria to Tunisia. Her "choice sport" was to "glide adown" the Nile River into Egypt and Aethiopia with "tame water-snakes" and "ghastly alligators". She observed mankind at sleep. Injustice and inequality were noted: "And pale imaginings of visioned wrong;/ And all the code of Custom's lawless law/ Written upon the brows of old and young." It is this oppression and exploitation that trouble mankind's existence: "'This ... is the strife/ Which stirs the liquid surface of man's life.'"
The "visionary rhyme" recounts the pranks the Witch plays on mankind. Like Shelley himself, the Witch was able to perceive the fears and desires of mankind: "In mine own heart I saw as in a glass/ The hearts of others." She is able to see the "naked beauty" of the human soul. The Witch gave a "strange panacea in a crystal bowl" to those who were the most beautiful and imparted "strange dreams" to those who were less beautiful. The Witch sought to change man's perception of death. Death was not to be feared. The Witch took a coffin and "threw it with contempt into a ditch." The grave was "as a green and overarching bower/ Lit by the gems of many a starry flower." She sought to make the world more just and fair by making "more vain" all those purposes which were "harsh and crooked". The "miser" would place "all his evil gain" on a "beggar's lap". The "scribe" would reveal his own lies. Priests would reject dogma and "old cant". The king would place an ape on his throne and dress him up in his vestments while a "mock-bird" repeated the "chatterings of the monkey". War would be practised no more as soldiers turned their swords into ploughshares on "red anvils". Finally, "timid lovers" would see the "fulfilment of their inmost thought." These are the pranks the Witch "played among the cities of mortal men." The Witch was able to envision and foresee a future Utopia for all mankind.
[A]: What did the witch give to people who were not beautiful?


[Q]:  The book chronicles a three-week fishing trip through central Nova Scotia, and is an excellent account of the unspoiled Nova Scotia wilderness that existed at the time, which has been largely diminished since. The group encounters moose (which Eddie tries to capture and bring back alive), beaver, and numerous trout, the first of which is now very scarce in the region, and legions of mosquitos, moose flies, black flies, noseeums, and midges, all of which are regrettably abundant to this day.
Many of the areas described in the book, then virtually unexplored and uncharted, are now well known to back-country campers in Kejimkujik Park and the Tobeatic Wilderness Area. The descriptions of the central Nova Scotia woods contained in the book are beautifully written and uncannily accurate, and while the trout which brought Paine and Breck to Nova Scotia are less abundant, due in part to acid rain and increased fishing pressure, they still provide good sport for anglers.  
Paine, a famous New England novelist and biographer, initially had some difficulties with the lack of modern amenities in camp life, but soon came to love the rugged beauty and solitude of the woods. As advice to other potential campers, he has this to offer:
"...if you are willing to get wet and stay wet - to get cold and stay cold - to be bruised, and scuffed, and bitten - to be hungry and thirsty, and to have your muscles strained and sore from unusual taxation: if you will welcome all these things, not once, but many times, for the sake of moments of pure triumph and that larger luxury which comes with the comfort of the camp and the conquest of the wilderness, then go!
The wilderness will welcome you, and teach you, and take you to its heart. And you will find your own soul there; and the discovery will be worth while!"
[A]: What problems did Paine have adjusting to camp life?


[Q]:  The novel begins with David moving to a new house at the base of some beautiful mountains. The next day, rather than settle into the new house, he decides to climb the mountains. Upon reaching the summit, he encounters the Phoenix. At first they are frightened of each other, as the Phoenix had been chased by a Scientist for several weeks and David had, of course, never seen anything like the Phoenix before. The Phoenix seems quite flattered by David's attentions, and takes a shine to him. Thus, the Phoenix decides that he should educate David about the various legendary creatures in the world to round out his knowledge. But years of hiding from scientists have made the Phoenix's wings flabby, and David has to coach the rather comical bird on his flying.
The first adventure in the Phoenix's curriculum for David involves seeing the Gryffins, said to be the friendliest of three similar races: the Gryffins, Gryffons, and Gryffens). On this journey, they first meet a Witch who goads the Phoenix into a race, which he later wins. Though David never actually meets a Gryffin on his first journey, the Phoenix attempts to talk to a lazy Gryffen. But they get captured by the violent and arrogant Gryffons, who sentence the Phoenix to death for bringing humans into their magic world.
After escaping the Gryffon Cave through combined ingenuity, the Phoenix keeps his appointment with the Witch. David returns home to meet the unpleasant Scientist visiting his parents. David's evasiveness makes the villain suspicious. David warns the Phoenix as he unceremoniously shows up later that night, exhausted from his race. The two friends begin implementing various plans to avoid the Scientist, firstly by finding some buried treasure with the help of a gruff, but friendly Sea Monster, and spending the gold coins on magic items to foil the Scientist's plot to capture the rare bird.
While visiting the magical world to buy necessities, David has a brief adventure with a prankster Leprechaun, meets a cantankerous potion-selling Hag, and even makes friends with a Faun, who races and plays with the boy before joining his people for an alluring dance in the Forest. However, the Phoenix rescues David from remaining too long in this world, which could absorb those beings who are not magical.
Using their collected magical items, the Phoenix and David sabotage the Scientist's equipment and frighten him into leaving town at least for the moment. However, the old Phoenix celebrates his 500th birthday, and soon reveals he must "bow to tradition," and build himself a pyre of cinnamon logs. David tearfully complies with his friend's wishes, buying the necessary items from town.
Unfortunately, the Scientist shows up and follows David up the mountain trails. The Phoenix is reborn, but as a hatchling, does not yet comprehend its peril. David appeals to the young Phoenix, who dimly recognizes a friend, and flies away to avoid captivity. David watches as the Old Phoenix's token, a blue feather, changes to a golden hue.
[A]:
What will the Phoenix teach David?