In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[Q]: There is a brief description of the probabilistic causal graph model for representing, reasoning with, and learn­ ing causal structure using Bayesian networks. It is then argued that this model is closely related to how humans reason with and learn causal structure. It is shown that studies in psychology on discounting (reasoning concern­ ing how the presence of one cause of an effect makes an­ other cause less probable) support the hypothesis that humans reach the same judgments as algorithms for do­ ing inference in Bayesian networks. Next, it is shown how studies by Piaget indicate that humans learn causal structure by observing the same independencies and de­ pendencies as those used by certain algorithms for learn­ ing the structure of a Bayesian network. Based on this indication, a subjective definition of causality is for­ warded. Finally, methods for further testing the accu­ racy of these claims are discussed.
[A]: THE CoGNITIVE PROCESSING OF CAUSAL KNOWLEDGE


[Q]: We develop a worst-case analysis of aggregation of binary classifier ensembles in a transductive setting, for a broad class of losses including but not limited to all convex surrogates. The result is a family of parameter-free ensemble aggregation algorithms, which are as efficient as linear learning and prediction for convex risk minimization but work without any relaxations whatsoever on many nonconvex losses like the 0-1 loss. The prediction algorithms take a familiar form, applying “link functions" to a generalized notion of ensemble margin, but without the assumptions typically made in margin-based learning – all this structure follows from a minimax interpretation of loss minimization.
[A]: Minimax Binary Classifier Aggregation with General Losses


[Q]: Bridging the ‘reality gap’ that separates simulated robotics from experiments on hardware could accelerate robotic research through improved data availability. This paper explores domain randomization, a simple technique for training models on simulated images that transfer to real images by randomizing rendering in the simulator. With enough variability in the simulator, the real world may appear to the model as just another variation. We focus on the task of object localization, which is a stepping stone to general robotic manipulation skills. We find that it is possible to train a real-world object detector that is accurate to 1.5 cm and robust to distractors and partial occlusions using only data from a simulator with non-realistic random textures. To demonstrate the capabilities of our detectors, we show they can be used to perform grasping in a cluttered environment. To our knowledge, this is the first successful transfer of a deep neural network trained only on simulated RGB images (without pre-training on real images) to the real world for the purpose of robotic control.
[A]:
Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World