You will be given a summary of a story. You need to create a question that can be answered from the story. You can create a question about characters, events, facts and beliefs, etc. Your question should be specific, try not to use pronouns instead of full names. As the stories are sometimes movie plots, they will contain actor names in parentheses. You should not use those names. Only use character names. Try to ask a question about all parts of the plot, not just the beginning.

 The commercial spacecraft Nostromo is on a return trip to Earth with a seven-member crew in stasis: Captain Dallas, Executive Officer Kane, Navigator Lambert, Science Officer Ash, Warrant Officer Ripley, and Engineers Parker and Brett. Detecting a mysterious transmission, possibly a distress signal, from a nearby planetoid, the ship's computer, MUTHR, awakens the crew. Following standard company policy for such situations, the Nostromo lands on the planetoid and Dallas, Kane, and Lambert head out to investigate, damaging their ship upon landing in dust. They discover the signal is coming from a derelict alien spacecraft. Inside, they find the remains of a large alien creature whose ribcage appears to have exploded from the inside.
On the Nostromo, Ripley determines that the transmission is not a distress signal but a warning. In the alien ship, Kane discovers a chamber containing hundreds of eggs. As he inspects one, a creature springs out, spits acid through his space helmet and attaches itself to his face. Dallas and Lambert carry the unconscious Kane back to the Nostromo. As acting senior officer, Ripley refuses to let them aboard, citing quarantine regulations, but Ash violates protocol by overriding Ripley's lock and letting them in. The crew are unable to remove the creature from Kane's face, as its grip is strong and its blood is an extremely corrosive acid. It eventually lets go, crawls away, and dies.
The crew repair the ship and lift off. Kane awakens and seems healthy, but during the crew's final meal before re-entering stasis, he chokes and convulses in pain before a small alien creature bursts from his chest, killing him, and escapes into the depths of the ship to molt. Since attacking the creature with conventional weapons could result in its corrosive blood breaching the ship's hull, the crew attempts to locate and capture it with motion trackers, nets, electric prods, and flamethrowers.
Brett is sent to look for the crew's cat, Jones, and the now fully grown alien attacks him and disappears with his body into the air shafts. After a heated discussion, the group devises a plan to jettison the creature out of the ship. Dallas enters the Nostromo's labyrinthine ventilation shafts, intending to force the alien into an airlock, but it ambushes him. Lambert, realizing the alien is killing the crew one by one, implores the others to escape in the ship's shuttle. Now in command, Ripley explains that the shuttle will not support four people, and recommends that they continue with Dallas' plan of flushing the alien out.
Accessing MUTHR, Ripley discovers that Ash has secretly been ordered to return the alien to the crew's employers, who consider the crew expendable. When Ripley confronts Ash, he tries to choke her to death. Parker intervenes and knocks off Ash's head, revealing him to be an android. Parker reanimates Ash's head, and Ripley interrogates him. They learn he was assigned to the Nostromo to convince the crew to capture the creature and return it for analysis, even at the expense of the human personnel. Ash taunts them about their chances of survival against the "perfect organism." Parker turns a flamethrower on Ash.
Ripley, Lambert and Parker agree to set the Nostromo to self-destruct and escape in the shuttle. However, Parker and Lambert are ambushed and killed by the alien while gathering life-support supplies. Ripley initiates the self-destruct sequence and heads for the shuttle with Jones, but the alien blocks her path. She retreats and unsuccessfully attempts to abort the self-destruct sequence, then returns to retrieve Jones, finding the alien gone. She narrowly escapes in the shuttle as the Nostromo explodes.
As she prepares to enter stasis, Ripley discovers the Alien is aboard the shuttle. She dons a spacesuit and opens the shuttle's airlock, causing explosive decompression which forces the Alien into the shuttle's open doorway. She propels it into space by shooting it with a grappling hook, but the gun catches in the closing door, tethering the alien to the shuttle. Ripley activates the engines, blasting the alien into space. After recording the ship's final log entry, she places herself and Jones into stasis for the voyage home.
Who is MUTHR?

 The play is set in Paris, and opens with two Frenchmen, the friends Dinant and Cleremont, discussing the ethics and manners of duelling. Dinant is disconsolate, because the woman he loves, Lamira, is marrying a rich old man named Champernell. Champernell won fame and fortune fighting at sea; but now he is crippled in an arm and a leg. Dinant and Cleremont confront the wedding party as they leave the church; the two mock and insult the new-made man and wife. Champernell tries to fight back, but his injuries prevent him; both groom and bride are reduced to tears of frustration (him) and embarrassment (her). They are not without defenders, however: afterward, Lamira's brother Beaupre and Champernell's nephew Verdone meet Dinant and Cleremont, and challenge them to meet on the "field of honor".
The challenge is spied upon, by Lamira's old Nurse; Lamira foresaw this event, and is terrified that her brother will be killed by Dinant. To avoid this, Lamira summons Dinant, and complains that her honor has been insulted. Dinant agrees to meet her slanderer and defend her, even though he will miss his appointment with Beaupre and Verdone. Cleremont makes that appointment in a cold dawn, and is distressed to find himself alone against two potential combatants. To avoid fighting both or yielding his sword, he must obtain a second. He solicits passers-by but finds no one, until he encounters a diminutive lawyer named La-Writ, who is poring over his court documents as he walks toward the city. Cleremont manages to bully, cajole, and persuade the attorney to second him in the duel, even though La-Writ has never drawn his sword in anger in his life. Through a stroke of beginner's luck, La-Writ manages to disarm Beaupre, and then rescue Cleremont by disarming Verdone too. The two losers have to return to the city without their swords, and a buoyant-spirited La-Writ resumes his way.
Meanwhile, Dinant has wasted two hours, waiting to encounter a person who does not exist. As he suspects he's been fooled, he meets a swaggering and wild-talking La-Writ, and believes he's found the man he means to fight. Before they can duel, Cleremont breaks in upon them, and informs Dinant that the little lawyer is the man who saved his honor by taking his place in the morning's duel. La-Writ is now so transported with exaltation that he neglects his law practice to devote his time to quarreling with the town bravos.
When Champernell learns that Verdone and Beaupre have been defeated, he is irate and disgusted. Verdone explains that Dinant did not appear that morning, but that his place was taken by "a Devil hir'd from some Magician,/ I'th' shape of an Attorney". Verdone accuses Dinant of cowardice   and Lamira surprises everyone by defending her former suitor's reputation. Champernell is distressed and angered by this; but Lamira takes the upper hand by threatening to run away if he doubts her virtue. Her husband backs down, and Lamira decides to teach Dinant a lesson for hoping to make her an adulteress.
Lamira summons Dinant to a tryst; Cleremont comes with him. To complete their tryst, Lamira tells Cleremont that he must take her place in bed with her husband: the old man has a habit of reaching out to feel if she's still in bed, and if he feels no one, he'll be alarmed. Cleremont is humiliated to be put in this position   but his friendship for Dinant leads him to agree. Dinant thinks that he will finally enjoy Lamira; but she talks loudly, lights the lights, and has music played, spoiling the secrecy of the moment. It turns out that Cleremont has been lying in bed not with the old man, but with his sixteen-year-old niece Anabel. Champernell, Beaupre, and Verdone laugh at the discomfiture of their two rivals.
La-Writ is now so passionate about quarreling that he fails to appear in court, and his cases are dismissed by the judge Vertaigne (who is also Lamira's father). La-Writ writes a challenge to the judge, and asks Cleremont to deliver it. This presents Cleremont with a dilemma: the code of duelling will not allow him to refuse to deliver the challenge   but delivering it to a judge will quickly land him in jail. He handles the matter by pretending that the challenge is a joke. Vertaigne takes it so, and sends his kinsman Sampson, another lawyer, to meet La-Writ in his place. When the two meet, their seconds, in pretending to observe the punctillios of the duelling code, deprive them of their swords and doublets   and then run off, leaving the two would-be duellists without swords, horses, or coats in the cold morning air.
Dinant and Cleremont plan to gain revenge on those who have embarrassed them. As Champernell, Vertaigne and their party are travelling to a country house, they are waylaid by a group of pretended bandits. Dinant and Cleremont appear to come to their rescue, and in the tumult and confusion the party is separated and the two old men are left alone in the woods. Champernell and Vertaigne soon stumble into La-Writ and Sampson. La-Writ is still talking big, full of his fictitious prowess; an irritated Champernell finally knocks him to the ground. Sampson is driven off, and Champernell beats La-Writ until the repentant attorney agrees to give up fighting and return to lawyering once again.
In the clutches of the feigned bandits, Lamira is frightened, but Anabel is determined to fight to preserve her honor. Cleremont, pretending to be a rescuer, absconds with Anabel to a waiting priest. Dinant confronts Lamira, who is repentant for tricking him, but still determined to preserve her virtue; and Dinant reconciles with her. At the end of the play, hard feelings are dispelled with a new understanding and tolerance, and a new couple in Cleremont and Anabel.
What is the name of Lamira's new husband?

 From the listless repose of the place, and the peculiar character of its inhabitants, who are descendants from the original Dutch settlers, this sequestered glen has long been known by name of Sleepy Hollow ... A drowsy, dreamy influence seems to hang over the land, and to pervade the very atmosphere.
 Washington Irving, "The Legend of Sleepy Hollow"
The story is set in 1790 in the countryside around the Dutch settlement of Tarry Town (historical Tarrytown, New York), in a secluded glen called Sleepy Hollow. Sleepy Hollow is renowned for its ghosts and the haunting atmosphere that pervades the imaginations of its inhabitants and visitors. Some residents say this town was bewitched during the early days of the Dutch settlement. Other residents say an old [[Native Americans in the Unit ella Wilson is the best ed States|Native American]] chief, the wizard of his tribe, held his powwows here before the country was discovered by Master Hendrick Hudson. The most infamous spectre in the Hollow is the Headless Horseman, said to be the ghost of a Hessian trooper that had his head shot off by a stray cannonball during "some nameless battle" of the American Revolutionary War, and who "rides forth to the scene of battle in nightly quest of his head".
The "Legend" relates the tale of Ichabod Crane, a lean, lanky and extremely superstitious schoolmaster from Connecticut, who competes with Abraham "Brom Bones" Van Brunt, the town rowdy, for the hand of 18-year-old Katrina Van Tassel, the daughter and sole child of a wealthy farmer, Baltus Van Tassel. Crane, a Yankee and an outsider, sees marriage to Katrina as a means of procuring Van Tassel's extravagant wealth. Bones, the local hero, vies with Ichabod for Katrina's hand, playing a series of pranks on the jittery schoolmaster, and the fate of Sleepy Hollow's fortune weighs in the balance for some time. The tension between the three is soon brought to a head. On a placid autumn night, the ambitious Crane attends a harvest party at the Van Tassels' homestead. He dances, partakes in the feast, and listens to ghostly legends told by Brom and the locals, but his true aim is to propose to Katrina after the guests leave. His intentions, however, are ill-fated.
After having failed to secure Katrina's hand, Ichabod rides home "heavy-hearted and crestfallen" through the woods between Van Tassel's farmstead and the Sleepy Hollow settlement. As he passes several purportedly haunted spots, his active imagination is engorged by the ghost stories told at Baltus' harvest party. After nervously passing under a lightning-stricken tulip tree purportedly haunted by the ghost of British spy Major Andr , Ichabod encounters a cloaked rider at an intersection in a menacing swamp. Unsettled by his fellow traveler's eerie size and silence, the teacher is horrified to discover that his companion's head is not on his shoulders, but on his saddle. In a frenzied race to the bridge adjacent to the Old Dutch Burying Ground, where the Hessian is said to "vanish, according to rule, in a flash of fire and brimstone" upon crossing it, Ichabod rides for his life, desperately goading his temperamental plow horse down the Hollow. However, to the pedagogue's horror, the ghoul clambers over the bridge, rears his horse, and hurls his severed head into Ichabod's terrified face.
The next morning, Ichabod has mysteriously disappeared from town, leaving Katrina to marry Brom Bones, who was said "to look exceedingly knowing whenever the story of Ichabod was related." Indeed, the only relics of the schoolmaster's flight are his wandering horse, trampled saddle, discarded hat, and a mysterious shattered pumpkin. Although the nature of the Headless Horseman is left open to interpretation, the story implies that the ghost was really Brom (an agile stunt rider) in disguise. Irving's narrator concludes, however, by stating that the old Dutch wives continue to promote the belief that Ichabod was "spirited away by supernatural means," and a legend develops around his disappearance and sightings of his melancholy spirit.

Where was Ichabod from?