In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[EX Q]: The dueling bandits problem is an online learning framework for learning from pairwise preference feedback, and is particularly wellsuited for modeling settings that elicit subjective or implicit human feedback. In this paper, we study the problem of multi-dueling bandits with dependent arms, which extends the original dueling bandits setting by simultaneously dueling multiple arms as well as modeling dependencies between arms. These extensions capture key characteristics found in many realworld applications, and allow for the opportunity to develop significantly more efficient algorithms than were possible in the original setting. We propose the SELFSPARRING algorithm, which reduces the multi-dueling bandits problem to a conventional bandit setting that can be solved using a stochastic bandit algorithm such as Thompson Sampling, and can naturally model dependencies using a Gaussian process prior. We present a no-regret analysis for multi-dueling setting, and demonstrate the effectiveness of our algorithm empirically on a wide range of simulation settings.
[EX A]: Multi-dueling Bandits with Dependent Arms

[EX Q]: In current perception systems applied to the rebuilding of the environment for intelligent vehicles, the part reserved to object association for the tracking is increasingly significant. This allows firstly to follow the objects temporal evolution and secondly to increase the reliability of environment perception. We propose in this communication the development of a multi­ objects association algorithm with ambiguity removal entering into the design of such a dynamic perception system for intelligent vehicles. This algorithm uses the belief theory and data modelling with fuzzy mathematics in order to be able to handle inaccurate as well as uncertain information due to imperfect sensors. These theories also allow the fusion of numerical as well as symbolic data. We develop in this article the problem of matching between known and perceived objects. This makes it possible to update a dynamic environment map for a vehicle. The belief theory will enable us to quantify the belief in the association of each perceived object with each known object. Conflicts can appear in the case of object appearance or disappearance, or in the case of a confused situation or bad perception. These conflicts are removed or solved using an assignment algorithm, giving a solution called the « best » and so ensuring the tracking of some objects present in our environment.
[EX A]: Multi-objects association in perception of dynamical situation

[EX Q]: We present the EpiReader, a novel model for machine comprehension of text. Machine comprehension of unstructured, real-world text is a major research goal for natural language processing. Current tests of machine comprehension pose questions whose answers can be inferred from some supporting text, and evaluate a model’s response to the questions. The EpiReader is an end-to-end neural model comprising two components: the first component proposes a small set of candidate answers after comparing a question to its supporting text, and the second component formulates hypotheses using the proposed candidates and the question, then reranks the hypotheses based on their estimated concordance with the supporting text. We present experiments demonstrating that the EpiReader sets a new state-of-the-art on the CNN and Children’s Book Test machine comprehension benchmarks, outperforming previous neural models by a significant margin.
[EX A]:
Natural Language Comprehension with the EpiReader