You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX keeps PersonY in condition. Intent: 1) to be social. XEmotion: 1) friendly 2) social
grateful

Event:PersonX puts PersonY in a vase. Intent:. XEmotion: 1) bad about themselves 2) sorry
trapped.

Event:PersonX safeguards PersonY's interests. Intent: 1) to inform someone of the rules. XEmotion: 1) diligent 2) hardworking

safe