You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Q: Event:PersonX injures badly. Intent: 1) excited. XEmotion: 1) happy

A: hurt
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Q: Event:PersonX returns to PersonY's village. Intent:. XEmotion: 1) exhausted.

A: hospitable towards personx
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Q: Event:PersonX prevents PersonY from giving. Intent: 1) to let them know how they feel. XEmotion: 1) like what they did ment something

A:
informed of what is allowed or not and why.
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