In this task, you're given a question, along with a context passage which has extra information available on certain terms mentioned in it. Your job is to determine which sentence(s) from the passage can be used to search for further information needed to answer the question.

[EX Q]: Question: What's an instrument strongly associated with the traditional music found in the album's sixth track? Passage:It opens with two club-driven tracks: an interlude titled "Bridge to the Sky", and the promotional titular song. "Disco-munication" is the second interlude on the album, blending "sophisticated" electric guitars with electronic music. "Energize" is another electronic track, and is one of the only numbers on the album that include English phases ("Put your hands up together, keep your heads up forever, let me sing forever,"). The fifth track "Sparkle" was noted as a club song with an electronic arrangement, similar to the follow-up song "Rollin'". Both tracks feature autotune and vocoder pro-tools, a first for Hamasaki. The album's sixth track, "Green", shows a departure from the album's earlier electronic style; it focuses more on older traditional Japanese sound, alongside instrumentation of electric guitars and drums. The album's third interlude, "Load of the Shugyo", was described as an "atmospheric" number with heavy rock instruments in its composition. Rock music is then influenced on the following tracks "Identity"—a song that discusses about self-confidence—the single "Rule", and the tune "Love 'n' Hate", which talks about the effects of lust. The album's fourth and final interlude "Pieces of Seven" was noted for its "atmospheric" sounds of an ocean, until the second half of the track diverges into a harder rock style. "Days" is the album's first pop ballad, and is described as a love song. It closes with the ballad "Curtain Call", which features a choir and piano riffs throughout its composition.

[EX A]: The album's sixth track, "Green", shows a departure from the album's earlier electronic style; it focuses more on older traditional Japanese sound, alongside instrumentation of electric guitars and drums

[EX Q]: Question: Who was Rookie of the Year the year after the person Ichiro hit a home run against? Passage:Ichiro made his NPB Pacific League debut in 1992 for the Orix BlueWave at the age of 18, but he spent most of his first two seasons in the farm system (accumulating 156 minor league hits and a .368 batting average) because his then-manager, Shōzō Doi, refused to accept Ichiro's unorthodox swing. The swing was nicknamed because of the pendulum-like motion of his leg, which shifts his weight forward as he swings the bat, and goes against conventional hitting theory. In his second career game, he recorded his first ichi-gun (Japan's Nippon Professional Baseball League) hit in the Pacific League against Hawks pitcher Keiji Kimura. Even though he hit in 1993 a home run against Hideo Nomo, who later won an MLB National League Rookie of the Year Award while a Los Angeles Dodger, Ichiro was nevertheless sent back to the farm system on that very day. In 1994, he benefited from the arrival of a new manager, Akira Ōgi, who played him every day in the second spot of the lineup. He was eventually moved to the leadoff spot, where his immediate productivity dissolved any misgivings about his unconventional swing. He set a Japanese single-season record with 210 hits, the first player ever to top 200 hits in a single season. Five other players have since done so: Matt Murton, Norichika Aoki (twice), Alex Ramírez, Tsuyoshi Nishioka, and Shogo Akiyama's 216 hits in 2015, but those players benefited from 140+ game seasons while Ichiro's 210 hits had come in a 130-game season.

[EX A]: Even though he hit in 1993 a home run against Hideo Nomo, who later won an MLB National League Rookie of the Year Award while a Los Angeles Dodger, Ichiro was nevertheless sent back to the farm system on that very day

[EX Q]: Question: I what city is the alma mater of the first employee hired by Naughty Dog? Passage:After presenting Way of the Warrior to Mark Cerny of Universal Interactive Studios, Naughty Dog was signed on to the company for three additional games. In August 1994, Jason Rubin and Andy Gavin began their move from Boston, Massachusetts to Los Angeles, California. During the trip, Gavin and Rubin decided to create a 3D action-platform game, taking inspiration from the 16-bit era's best, including Donkey Kong Country, Mario and Sonic. Because the player would be forced to constantly look at the character's rear, the game was jokingly code-named "Sonic's Ass Game". The basic technology for the game and the Crash Bandicoot series as a whole was created somewhere near Gary, Indiana. The rough game theory was designed by Colorado and David Siller, the creator of Aero the Acro-Bat and . Soon afterward, Gavin and Rubin threw out their previous game design for Al O. Saurus and Dinestein, a side-scrolling video game based on time travel and scientists genetically merged with dinosaurs. After moving into the Universal Interactive Studios backlot, Gavin and Rubin met with Mark Cerny, discussed the design of the game and made an agreement to go into production. In September 1994, Gavin and Rubin decided to develop their new game for the PlayStation, after which Rubin began character design. In November 1994, Naughty Dog hired Dave Baggett, their first employee and a friend of Gavin's from the Massachusetts Institute of Technology. Together, Gavin and Baggett created the development tool "Game Oriented Object LISP" (GOOL), which would be used to create the characters and gameplay of the game. In January 1995, Rubin became concerned about the programmer-to-artist ratio and hired Bob Rafei and Taylor Kurosaki as additional artists.

[EX A]:
In November 1994, Naughty Dog hired Dave Baggett, their first employee and a friend of Gavin's from the Massachusetts Institute of Technology