In this task, you will be presented with a context from an academic paper and a question based on the context. You have to classify the questions into "Extractive", "Abstractive", or "Yes-no" questions. Extractive questions can be answered by concatenating extracts taken from a context into a summary while answering abstractive questions involves paraphrasing the context using novel sentences. Yes-no question is a question whose expected answer is one of two choices, one that affirms the question and one that denies the question. Typically, the choices are either yes or no.

Input: Consider Input: In the experiments, we compare model performance between GluonCV/NLP and other open source implementations with Caffe, Caffe2, Theano, and TensorFlow, including ResNet BIBREF8 and MobileNet BIBREF9 for image classification (ImageNet), Faster R-CNN BIBREF10 for object detection (COCO), Mask R-CNN BIBREF11 for instance segmentation, Simple Pose BIBREF12 for pose estimation (COCO), textCNN BIBREF13 for sentiment analysis (TREC), and BERT BIBREF14 for question answering (SQuAD 1.1), sentiment analysis (SST-2), natural langauge inference (MNLI-m), and paraphrasing (MRPC). 
 Question: Do they experiment with the toolkits?

Output: Yes-no


Input: Consider Input: For the intitial data collection using the CRWIZ platform, 145 unique dialogues were collected (each dialogue consists of a conversation between two participants).  The average time per assignment was 10 minutes 47 seconds, very close to our initial estimate of 10 minutes, and the task was available for 5 days in AMT. Out of the 145 dialogues, 14 (9.66%) obtained the bonus of $0.2 for resolving the emergency. We predicted that only a small portion of the participants would be able to resolve the emergency in less than 6 minutes, thus it was framed as a bonus challenge rather than a requirement to get paid. The fastest time recorded to resolve the emergency was 4 minutes 13 seconds with a mean of 5 minutes 8 seconds. Table TABREF28 shows several interaction statistics for the data collected compared to the single lab-based WoZ study BIBREF4.

Data Analysis ::: Subjective Data
Table TABREF33 gives the results from the post-task survey. We observe, that subjective and objective task success are similar in that the dialogues that resolved the emergency were rated consistently higher than the rest.

Mann-Whitney-U one-tailed tests show that the scores of the Emergency Resolved Dialogues for Q1 and Q2 were significantly higher than the scores of the Emergency Not Resolved Dialogues at the 95% confidence level (Q1: $U = 1654.5$, $p < 0.0001$; Q2: $U = 2195$, $p = 0.009$, both $p < 0.05$). This indicates that effective collaboration and information ease are key to task completion in this setting.

Regarding the qualitative data, one of the objectives of the Wizard-of-Oz technique was to make the participant believe that they are interacting with an automated agent and the qualitative feedback seemed to reflect this: “The AI in the game was not helpful at all [...]” or “I was talking to Fred a bot assistant, I had no other partner in the game“.

Data Analysis ::: Single vs Multiple Wizards
In Table TABREF28, we compare various metrics from the dialogues collected with crowdsourcing with the dialogues previously collected in a lab environment for a similar task. Most figures are comparable, except the number of emergency assistant turns (and consequently the total number of turns). To further understand these differences, we have first grouped the dialogue acts in four different broader types: Updates, Actions, Interactions and Requests, and computed the relative frequency of each of these types in both data collections. In addition, Figures FIGREF29 and FIGREF30 show the distribution of the most frequent dialogue acts in the different settings. It is visible that in the lab setting where the interaction was face-to-face with a robot, the Wizard used more Interaction dialogue acts (Table TABREF32). These were often used in context where the Wizard needed to hold the turn while looking for the appropriate prompt or waiting for the robot to arrive at the specified goal in the environment. On the other hand, in the crowdsourced data collection utterances, the situation updates were a more common choice while the assistant was waiting for the robot to travel to the specified goal in the environment.

Perhaps not surprisingly, the data shows a medium strong positive correlation between task success and the number of Action type dialogue acts the Wizard performs, triggering events in the world leading to success ($R=0.475$). There is also a positive correlation between task success and the number of Request dialogue acts requesting confirmation before actions ($R=0.421$), e.g., “Which robot do you want to send?”. As Table 3 shows, these are relatively rare but perhaps reflect a level of collaboration needed to further the task to completion. Table TABREF40 shows one of the dialogues collected where the Emergency Assistant continuously engaged with the Operator through these types of dialogue acts.

The task success rate was also very different between the two set-ups. In experiments reported in BIBREF4, 96% of the dialogues led to the extinction of the fire whereas in the crowdsourcing setting only 9.66% achieved the same goal. In the crowdsourced setting, the robots were slower moving at realistic speeds unlike the lab setting. A higher bonus and more time for the task might lead to a higher task success rate.

Data Analysis ::: Limitations
It is important to consider the number of available participants ready and willing to perform the task at any one time. This type of crowdsourcing requires two participants to connect within a few minutes of each other to be partnered together. As mentioned above, there were some issues with participants not collaborating and these dialogues had to be discarded as they were not of use. 
 Question: Is CRWIZ already used for data collection, what are the results?

Output: Abstractive


Input: Consider Input: We show that by determining and integrating heterogeneous set of features from different modalities - aesthetic features from posted images (colorfulness, hue variance, sharpness, brightness, blurriness, naturalness), choice of profile picture (for gender, age, and facial expression), the screen name, the language features from both textual content and profile's description (n-gram, emotion, sentiment), and finally sociability from ego-network, and user engagement - we can reliably detect likely depressed individuals in a data set of 8,770 human-annotated Twitter users. 
 Question: What is the source of the user interaction data? 


Output: Abstractive