In this task, you're given a question, a context passage, and four options which are terms from the passage. After reading a passage, you will get a brief understanding of the terms. Your job is to determine by searching and reading further information of which term you can answer the question. Indicate your choice as 'a', 'b', 'c', or 'd'. If you think more than one option is plausible, choose the more probable option to help you answer the question.

[Q]: Question: Which former Digital Equipment Corporation who worked for Microsoft is the oldest? Passage:In November 1988, a new development team within Microsoft (which included former Digital Equipment Corporation developers Dave Cutler and Mark Lucovsky) began work on a revamped version of IBM and Microsoft's OS/2 operating system known as "NT OS/2". NT OS/2 was intended to be a secure, multi-user operating system with POSIX compatibility and a modular, portable kernel with preemptive multitasking and support for multiple processor architectures. However, following the successful release of Windows 3.0, the NT development team decided to rework the project to use an extended 32-bit port of the Windows API known as Win32 instead of those of OS/2. Win32 maintained a similar structure to the Windows APIs (allowing existing Windows applications to easily be ported to the platform), but also supported the capabilities of the existing NT kernel. Following its approval by Microsoft's staff, development continued on what was now Windows NT, the first 32-bit version of Windows. However, IBM objected to the changes, and ultimately continued OS/2 development on its own.
 Links: a. Software portability b. 32-bit c. 32-bit d. Dave Cutler
[A]: d


[Q]: Question: Did other scientists keep blending inheritance open for further consideration? Passage:In the preface, Fisher considers some general points, including that there must be an understanding of natural selection distinct from that of evolution, and that the then-recent advances in the field of genetics (see history of genetics) now allowed this. In the first chapter, Fisher considers the nature of inheritance, rejecting blending inheritance, because it would eliminate genetic variance, in favour of particulate inheritance. The second chapter introduces Fisher's fundamental theorem of natural selection. The third considers the evolution of dominance, which Fisher believed was strongly influenced by modifiers. Other chapters discuss parental investment, Fisher's geometric model, concerning how spontaneous mutations affect biological fitness, Fisher's principle which explains why the sex ratio between males and females is almost always 1:1, reproductive value, examining the demography of having girl children. Using his knowledge of statistics, the Fisherian runaway, which explores how sexual selection can lead to a positive feedback runaway loop, producing features such as the peacock's plumage. He also wrote about the evolution of dominance, which explores genetic dominance. The last five chapters (8-12) include Fisher's more idiosyncratic views on eugenics.
 Links: a. Sexual selection b. Demography c. Blending inheritance d. Parental investment
[A]: c


[Q]: Question: When was the producer of Viewtiful Joe born? Passage:Viewtiful Joe is a 2.5D side-scrolling action-platformer, released on June 26, 2003. The title character is a parody of tokusatsu superheroes and is trying to save his girlfriend, who has been trapped in "Movieland" by a group of supervillains known as Jadow. To complete his quest, Joe must use his Viewtiful Effects Powers, which are based on camera tricks and special effects used in films. These include "Slow", which simulates bullet time; "Mach Speed", allowing Joe to attack all enemies with his afterimages; and "Zoom In", which triggers a camera close-up and unlocks special attacks. Internally, Capcom treated the game as a "staff-focused project" with the goal of increasing the skills of director Hideki Kamiya. The game achieved a Metacritic score of 93 and won GameCube Game of the Year awards from numerous publications including IGN, GMR, and USA Today. The game sold out its initial shipment of 100,000 to achieve a lifetime total of 275,000 units. Producer Atsushi Inaba considered the game a success, achieving his goals of training staff, keeping a small budget, and selling well. However, these numbers were lower than Capcom expected, prompting the publisher to port Viewtiful Joe to PlayStation 2 in 2004, with expanded features. This version sold 46,000 copies with a slightly lower Metacritic score of 90 owing to the lack of progressive scan and frame rate slowdown generated by the porting process.
 Links: a. Atsushi Inaba b. IGN c. Progressive scan d. Close-up
[A]:
a