You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Input: Consider Input: Event:PersonX takes PersonY to the game. Intent:. XEmotion: 1) miserable

Output: happy


Input: Consider Input: Event:PersonX gathers PersonY's things. Intent:. XEmotion: 1) upset

Output: grateful.


Input: Consider Input: Event:PersonX maximizes PersonX's profits. Intent: 1) face their fears. XEmotion: 1) proud


Output: successful