instruction:
In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.
question:
Kinect skeleton tracker is able to achieve considerable human body tracking performance in convenient and a low-cost manner. However, The tracker often captures unnatural human poses such as discontinuous and vibrated motions when self-occlusions occur. A majority of approaches tackle this problem by using multiple Kinect sensors in a workspace. Combination of the measurements from different sensors is then conducted in Kalman filter framework or optimization problem is formulated for sensor fusion. However, these methods usually require heuristics to measure reliability of measurements observed from each Kinect sensor. In this paper, we developed a method to improve Kinect skeleton using single Kinect sensor, in which supervised learning technique was employed to correct unnatural tracking motions. Specifically, deep recurrent neural networks were used for improving joint positions and velocities of Kinect skeleton, and three methods were proposed to integrate the refined positions and velocities for further enhancement. Moreover, we suggested a novel measure to evaluate naturalness of captured motions. We evaluated the proposed approach by comparison with the ground truth obtained using a commercial optical maker-based motion capture system.
answer:
Tracking Human-like Natural Motion Using Deep Recurrent Neural Networks


question:
Common activation functions used in neural networks can yield to training difficulties due to the saturation behavior of the activation function, which may hide dependencies which are not visible to first order (using only gradients). Gating mechanisms that use softly saturating activation functions to emulate the discrete switching of digital logic circuits are good examples of this. We propose to exploit the injection of appropriate noise so that some gradients may sometimes flow, even if the noiseless application of the activation function would yield zero gradient. Large noise will dominate the noise-free gradient and allow stochastic gradient descent to be more exploratory. By adding noise only to the problematic parts of the activation function we allow the optimization procedure to explore the boundary between the degenerate (saturating) and the well-behaved parts of the activation function. We also establish connections to simulated annealing, when the amount of noise is annealed down, making it easier to optimize hard objective functions. We find experimentally that replacing such saturating activation functions by by noisy variants helps training in many contexts, yielding state-of-the-art results on several datasets, especially when training seems to be the most difficult, e.g., when curriculum learning is necessary to obtain good results.
answer:
Noisy Activation Functions


question:
Multicriteria decision analysis aims at supporting a person facing a decision problem involving conflicting criteria. We consider an additive utility model which provides robust conclusions based on preferences elicited from the decision maker. The recommendations based on these robust conclusions are even more convincing if they are complemented by explanations. We propose a general scheme, based on sequence of preference swaps, in which explanations can be computed. We show first that the length of explanations can be unbounded in the general case. However, in the case of binary reference scales, this length is bounded and we provide an algorithm to compute the corresponding explanation.
answer:

Explaining robust additive utility models by sequences of preference swaps