You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

[EX Q]: Event:PersonX helps PersonX's team win. Intent: 1) to hurt them. XEmotion: 1) angry 2) spiteful
[EX A]: happy

[EX Q]: Event:PersonX loves PersonX's children. Intent: 1) to practice hitting a target. XEmotion: 1) more skilled
[EX A]: happy

[EX Q]: Event:PersonX causes PersonY pain. Intent: 1) to be strong. XEmotion: 1) forceful 2) dominant
[EX A]:
angry