In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Ex Input:
Warehouse is one of the important aspects of a company. Therefore, it is necessary to improve Warehouse Management System (WMS) to have a simple function that can determine the layout of the storage goods. In this paper we propose an improved warehouse layout method based on ant colony algorithm and backtracking algorithm. The method works on two steps. First, it generates a solutions parameter tree from backtracking algorithm. Then second, it deducts the solutions parameter by using a combination of ant colony algorithm and backtracking algorithm. This method was tested by measuring the time needed to build the tree and to fill up the space using two scenarios. The method needs 0.294 to 33.15 seconds to construct the tree and 3.23 seconds (best case) to61.41 minutes (worst case) to fill up the warehouse. This method is proved to be an attractive alternative solution for warehouse layout system. Keywords—warehouse layout; block stacking method; ant colony algorithm; backtracking algorithm.

Ex Output:
Warehouse Layout Method Based on Ant Colony and Backtracking Algorithm


Ex Input:
We present a method for solving implicit (factored) Markov decision processes (MDPs) with very large state spaces. We intro­ duce a property of state space partitions which we call f-homogeneity. Intuitively, an f-homogeneous partition groups together states that behave approximately the same under all or some subset of policies. Borrow­ ing from recent work on model minimization in computer-aided software verification, we present an algorithm that takes a factored representation of an MDP and an 0 � f � I and computes a factored f-homogeneous par­ tition of the state space. This partition defines a family of related MOPs-those MOP's with state space equal to the blocks of the partition, and transition probabilities "appro:X:imately" like those of any (original MDP) state in the source block. To formally study such families of MDPs, we introduce the new notion of a "bounded parameter MDP" (BMDP), which is a fam­ ily of (traditional) MOPs defined by speci­ fying upper and lower bounds on the transi­ tion probabilities and rewards. We describe algorithms that operate on BMDPs to find policies that are approximately optimal with respect to the original MDP. In combination, our method for reducing a large implicit MDP to a possibly much smaller BMDP using an f-homogeneous par­ tition, and our methods for selecting actions in BMDP's constitute a new approach for an­ alyzing large implicit MOP's. Among its ad­ vantages, this new approach provides insight into existing algorithms to solving implicit MDPs, provides useful connections to work in automata theory and model minimization, and suggests methods, which involve vary­ ing f, to trade time and space (specifically in terms of the size of the corresponding state space) for solution quality.

Ex Output:
Model Reduction Techniques for Computing Approximately Optimal Solutions for Markov Decision Processes


Ex Input:
We study the responses of two tactile sensors, the fingertip sensor from the iCub and the BioTac under different external stimuli. The question of interest is to which degree both sensors i) allow the estimation of force exerted on the sensor and ii) enable the recognition of differing degrees of curvature. Making use of a force controlled linear motor affecting the tactile sensors we acquire several high-quality data sets allowing the study of both sensors under exactly the same conditions. We also examined the structure of the representation of tactile stimuli in the recorded tactile sensor data using t-SNE embeddings. The experiments show that both the iCub and the BioTac excel in different settings.

Ex Output:

ML-based tactile sensor calibration: A universal approach