In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[EX Q]: Most deep reinforcement learning (RL) systems are not able to learn effectively from off-policy data, especially if they cannot explore online in the environment. This is a critical shortcoming for applying RL to real-world problems where collecting data is expensive, and models must be tested offline before being deployed to interact with the environment -- e.g. systems that learn from human interaction. Thus, we develop a novel class of off-policy batch RL algorithms which use KL-control to penalize divergence from a pre-trained prior model of probable actions. This KL-constraint reduces extrapolation error, enabling effective offline learning, without exploration, from a fixed batch of data. We also use dropout-based uncertainty estimates to lower bound the target Q-values as a more efficient alternative to Double Q-Learning. This Way Off-Policy (WOP) algorithm is tested on both traditional RL tasks from OpenAI Gym, and on the problem of open-domain dialog generation; a challenging reinforcement learning problem with a 20,000 dimensional action space. WOP allows for the extraction of multiple different reward functions post-hoc from collected human interaction data, and can learn effectively from all of these. We test real-world generalization by deploying dialog models live to converse with humans in an open-domain setting, and demonstrate that WOP achieves significant improvements over state-of-the-art prior methods in batch deep RL.

[EX A]: We show that KL-control from a pre-trained prior can allow RL models to learn from a static batch of collected data, without the ability to explore online in the environment.

[EX Q]: Deep reinforcement learning has achieved great success in many previously difficult reinforcement learning tasks, yet recent studies show that deep RL agents are also unavoidably susceptible to adversarial perturbations, similar to deep neural networks in classification tasks. Prior works mostly focus on model-free adversarial attacks and agents with discrete actions. In this work, we study the problem of continuous control agents in deep RL with adversarial attacks and propose the first two-step algorithm based on learned model dynamics. Extensive experiments on various MuJoCo domains (Cartpole, Fish, Walker, Humanoid) demonstrate that our proposed framework is much more effective and efficient than model-free based attacks baselines in degrading agent performance as well as driving agents to unsafe states.
[EX A]: We study the problem of continuous control agents in deep RL with adversarial attacks and proposed a two-step algorithm based on learned model dynamics. 

[EX Q]: Dynamical system models (including RNNs) often lack the ability to adapt the sequence generation or prediction to a given context, limiting their real-world application. In this paper we show that hierarchical multi-task dynamical systems (MTDSs) provide direct user control over sequence generation, via use of a latent  code z that specifies the customization to the
 individual data sequence. This enables style transfer, interpolation and morphing within generated sequences. We show the MTDS can improve predictions via latent code interpolation, and avoid the long-term performance degradation of standard RNN approaches.
[EX A]:
Tailoring predictions from sequence models (such as LDSs and RNNs) via an explicit latent code.