You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

[Q]: Event:PersonX plays well. Intent:. XEmotion: 1) creative
[A]: good they are appreciated


[Q]: Event:PersonX tears PersonY's eyes. Intent: 1) to run for office. XEmotion: 1) determined 2) happy 3) energized
[A]: sad


[Q]: Event:PersonX runs for office. Intent: 1) to win a game. XEmotion: 1) confident 2) powerful
[A]:
will support or oppose person x