In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Ex Input:
Robust belief revision methods are crucial in streaming data situations for updating existing knowledge (or beliefs) with new incoming evidence. Bayes conditioning is the primary mechanism in use for belief revision in data fusion systems that use probabilistic inference. However, traditional conditioning methods face several challenges due to inherent data/source imperfections in big-data environments that harness soft (i.e., human or human-based) sources in addition to hard (i.e., physicsbased) sensors. The objective of this paper is to investigate the most natural extension of Bayes conditioning that is suitable for evidence updating in the presence of such uncertainties. By viewing the evidence updating process as a thought experiment, an elegant strategy is derived for robust evidence updating in the presence of extreme uncertainties that are characteristic of big-data environments. In particular, utilizing the Fagin-Halpern conditional notions, a natural extension to Bayes conditioning is derived for evidence that takes the form of a general belief function. The presented work differs fundamentally from the Conditional Update Equation (CUE) and authors own extensions of it. An overview of this development is provided via illustrative examples. Furthermore, insights into parameter selection under various fusion contexts are also provided.

Ex Output:
Evidence Updating for Stream-Processing in Big-Data: Robust Conditioning in Soft and Hard Data Fusion Environments


Ex Input:
Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards the purpose of automatically generating levels that have the properties of the training corpus. Towards that end we have made available a corpora of video game levels in an easy to parse format ideal for different machine learning and other game AI research purposes.

Ex Output:
The VGLC: The Video Game Level Corpus


Ex Input:
This paper describe about a new methodology for developing and improving the robotics field via artificial intelligence and internet of things. Now a day, we can say Artificial Intelligence take the world into robotics. Almost all industries use robots for lot of works. They are use co-operative robots to make different kind of works. But there was some problem to make robot for multi tasks. So there was a necessary new methodology to made multi tasking robots. It will be done only by artificial intelligence and internet of things.

Ex Output:

A Novel Method for Developing Robotics via Artificial Intelligence and Internet of Things