In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Q: This work adopts the very successful distributional perspective on reinforcement learning and adapts it to the continuous control setting. We combine this within a distributed framework for off-policy learning in order to develop what we call the Distributed Distributional Deep Deterministic Policy Gradient algorithm, D4PG. We also combine this technique with a number of additional, simple improvements such as the use of N-step returns and prioritized experience replay. Experimentally we examine the contribution of each of these individual components, and show how they interact, as well as their combined contributions. Our results show that across a wide variety of simple control tasks, difficult manipulation tasks, and a set of hard obstacle-based locomotion tasks the D4PG algorithm achieves state of the art performance.

A: We develop an agent that we call the Distributional Deterministic Deep Policy Gradient algorithm, which achieves state of the art performance on a number of challenging continuous control problems.
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Q: Pruning is a popular technique for compressing a neural network: a large pre-trained network is fine-tuned while connections are successively removed. However, the value of pruning has largely evaded scrutiny. In this extended abstract, we examine residual networks obtained through Fisher-pruning and make two interesting observations. First, when time-constrained, it is better to train a simple, smaller network from scratch than prune a large network. Second, it is the architectures obtained through the pruning process  --- not the learnt weights --- that prove valuable. Such architectures are powerful when trained from scratch. Furthermore, these architectures are easy to approximate without any further pruning: we can prune once and obtain a family of new, scalable network architectures for different memory requirements.

A: Training small networks beats pruning, but pruning finds good small networks to train that are easy to copy.
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Q: In this paper we present a method for algorithmic melody generation using a generative adversarial network without recurrent components. Music generation has been successfully done using recurrent neural networks, where the model learns sequence information that can help create authentic sounding melodies.   Here, we use DCGAN architecture with dilated convolutions and towers to capture sequential information as spatial image information, and learn long-range dependencies in fixed-length melody forms such as Irish traditional reel.

A:
Representing melodies as images with semantic units aligned we can generate them using a DCGAN without any recurrent components.
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