instruction:
In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.
question:
In practice, pattern recognition applications often suffer from imbalanced data distributions between classes, which may vary during operations w.r.t. the design data. Two-class classification systems designed using imbalanced data tend to recognize the majority (negative) class better, while the class of interest (positive class) often has the smaller number of samples. Several data-level techniques have been proposed to alleviate this issue, where classifier ensembles are designed with balanced data subsets by up-sampling positive samples or under-sampling negative samples. However, some informative samples may be neglected by random under-sampling and adding synthetic positive samples through up-sampling adds to training complexity. In this paper, a new ensemble learning algorithm called Progressive Boosting (PBoost) is proposed that progressively inserts uncorrelated groups of samples into a Boosting procedure to avoid loosing information while generating a diverse pool of classifiers. Base classifiers in this ensemble are generated from one iteration to the next, using subsets from a validation set that grows gradually in size and imbalance. Consequently, PBoost is more robust when the operational data may have unknown and variable levels of skew. In addition, the computation complexity of PBoost is lower than Boosting ensembles in literature that use under-sampling for learning from imbalanced data because not all of the base classifiers are validated on all negative samples. In PBoost algorithm, a new loss factor is proposed to avoid bias of performance towards the negative class. Using this loss factor, the weight update of samples and classifier contribution in final predictions are set based on the ability to recognize both classes. Using the proposed loss factor instead of standard accuracy can avoid biasing performance in any Boosting ensemble. The proposed approach was validated and compared using synthetic data, videos from the Faces In Action dataset that emulates face re-identification applications, and KEEL collection of datasets. Results show that PBoost can outperform state of the art techniques in terms of both accuracy and complexity over different levels of imbalance and overlap between classes.
answer:
Progressive Boosting for Class Imbalance


question:
Knowledge graph embedding aims to represent entities and relations in a large-scale knowledge graph as elements in a continuous vector space. Existing methods, e.g., TransE and TransH, learn embedding representation by defining a global margin-based loss function over the data. However, the optimal loss function is determined during experiments whose parameters are examined among a closed set of candidates. Moreover, embeddings over two knowledge graphs with different entities and relations share the same set of candidate loss functions, ignoring the locality of both graphs. This leads to the limited performance of embedding related applications. In this paper, we propose a locally adaptive translation method for knowledge graph embedding, called TransA, to find the optimal loss function by adaptively determining its margin over different knowledge graphs. Experiments on two benchmark data sets demonstrate the superiority of the proposed method, as compared to the-state-of-the-art ones.
answer:
Locally Adaptive Translation for Knowledge Graph Embedding


question:
This paper describes an application of Bayesian programming to the control of an autonomous avatar in a multiplayer role-playing game (the example is based on World of Warcraft). We model a particular task, which consists of choosing what to do and to select which target in a situation where allies and foes are present. We explain the model in Bayesian programming and show how we could learn the conditional probabilities from data gathered during human-played sessions.
answer:

Bayesian Modeling Of An Human MMORPG Player