instruction:
You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
question:
Event:PersonX does n't get along. Intent: 1) to be nice 2) to be friendly. XEmotion: 1) happy 2) joy
answer:
frustrated


question:
Event:PersonX takes PersonY to the game. Intent:. XEmotion: 1) miserable
answer:
happy


question:
Event:PersonX removes PersonY's hands. Intent: 1) tell a story. XEmotion: 1) accomplished 2) like their story is being told
answer:

bad because they were forced to be let go