In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Input: Consider Input: Many large text collections exhibit graph structures, either inherent to the content itself or encoded in the metadata of the individual documents.
 Example graphs extracted from document collections are co-author networks, citation networks, or named-entity-cooccurrence networks.
 Furthermore, social networks can be extracted from email corpora, tweets, or social media. 
 When it comes to visualising these large corpora, either the textual content or the network graph are used.

 In this paper, we propose to incorporate both, text and graph, to not only visualise the semantic information encoded in the documents' content but also the relationships expressed by the inherent network structure.
 To this end, we introduce a novel algorithm based on multi-objective optimisation to jointly position embedded documents and graph nodes in a two-dimensional landscape.
 We illustrate the effectiveness of our approach with real-world datasets and show that we can capture the semantics of large document collections better than other visualisations based on either the content or the network information.

Output: Dimensionality reduction algorithm to visualise text with network information, for example an email corpus or co-authorships.


Input: Consider Input: Recent years have witnessed some exciting developments in the domain of generating images from scene-based text descriptions. These approaches have primarily focused on generating images from a static text description and are limited to generating images in a single pass. They are unable to generate an image interactively based on an incrementally additive text description (something that is more intuitive and similar to the way we describe an image).
  We propose a method to generate an image incrementally based on a sequence of graphs of scene descriptions (scene-graphs). We propose a recurrent network architecture that preserves the image content generated in previous steps and modifies the cumulative image as per the newly provided scene information. Our model utilizes Graph Convolutional Networks (GCN) to cater to variable-sized scene graphs along with Generative Adversarial image translation networks to generate realistic multi-object images without needing any intermediate supervision during training. We experiment with Coco-Stuff dataset which has multi-object images along with annotations describing the visual scene and show that our model significantly outperforms other approaches on the same dataset in generating visually consistent images for incrementally growing scene graphs.

Output: Interactively generating image from incrementally growing scene graphs in multiple steps using GANs while preserving the contents of image generated in previous steps


Input: Consider Input: Typical recent neural network designs are primarily convolutional layers, but the tricks enabling structured efficient linear layers (SELLs) have not yet been adapted to the convolutional setting. We present a method to express the weight tensor in a convolutional layer using diagonal matrices, discrete cosine transforms (DCTs) and permutations that can be optimised using standard stochastic gradient methods. A network composed of such structured efficient convolutional layers (SECL) outperforms existing low-rank networks and demonstrates competitive computational efficiency.


Output: It's possible to substitute the weight matrix in a convolutional layer to train it as a structured efficient layer; performing as well as low-rank decomposition.