You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX takes PersonY to the game. Intent:. XEmotion: 1) miserable
happy

Event:PersonX makes more friends. Intent: 1) to be noticed. XEmotion: 1) excited
accepted and included

Event:PersonX alters PersonY's course. Intent:. XEmotion:

grateful