You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

[EX Q]: Event:PersonX forces PersonX's ___ upon PersonY. Intent: 1) to win. XEmotion: 1) happy
[EX A]: bullied

[EX Q]: Event:PersonX has had it. Intent: 1) to hurry up 2) to be fast. XEmotion: 1) hurried 2) stressed 3) efficient
[EX A]: cautious

[EX Q]: Event:PersonX eats PersonY dinner. Intent: 1) to reward friends 2) to have a dessert. XEmotion: 1) generous 2) full
[EX A]:
annoyed