In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[Q]: This paper proposes a deep denoising auto-encoder technique to extract better acoustic features for speech synthesis. The technique allows us to automatically extract low-dimensional features from high dimensional spectral features in a non-linear, data-driven, unsupervised way. We compared the new stochastic feature extractor with conventional mel-cepstral analysis in analysis-by-synthesis and text-to-speech experiments. Our results confirm that the proposed method increases the quality of synthetic speech in both experiments.
[A]: DEEP DENOISING AUTO-ENCODER FOR STATISTICAL SPEECH SYNTHESIS


[Q]: Domain knowledge is crucial for effective performance in autonomous control systems. Typically, human effort is required to encode this knowledge into a control algorithm. In this paper, we present an approach to language grounding which automatically interprets text in the context of a complex control application, such as a game, and uses domain knowledge extracted from the text to improve control performance. Both text analysis and control strategies are learned jointly using only a feedback signal inherent to the application. To effectively leverage textual information, our method automatically extracts the text segment most relevant to the current game state, and labels it with a task-centric predicate structure. This labeled text is then used to bias an action selection policy for the game, guiding it towards promising regions of the action space. We encode our model for text analysis and game playing in a multi-layer neural network, representing linguistic decisions via latent variables in the hidden layers, and game action quality via the output layer. Operating within the Monte-Carlo Search framework, we estimate model parameters using feedback from simulated games. We apply our approach to the complex strategy game Civilization II using the official game manual as the text guide. Our results show that a linguistically-informed game-playing agent significantly outperforms its language-unaware counterpart, yielding a 34% absolute improvement and winning over 65% of games when playing against the built-in AI of Civilization.
[A]: Learning to Win by Reading Manuals in a Monte-Carlo Framework


[Q]: We argue that the optimization plays a crucial role in generalization of deep learning models through implicit regularization. We do this by demonstrating that generalization ability is not controlled by network size but rather by some other implicit control. We then demonstrate how changing the empirical optimization procedure can improve generalization, even if actual optimization quality is not affected. We do so by studying the geometry of the parameter space of deep networks, and devising an optimization algorithm attuned to this geometry.
[A]:
Geometry of Optimization and Implicit Regularization in Deep Learning