In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Q: String Kernel (SK) techniques, especially those using gapped k-mers as features (gk), have obtained great success in classifying sequences like DNA, protein, and text. However, the state-of-the-art gk-SK runs extremely slow when we increase the dictionary size (⌃) or allow more number of mismatches (M). This is because current gk-SK uses a trie-based algorithm to calculate co-occurrence of mismatched substrings resulting in a time cost proportional to O(⌃ ). We propose a fast algorithm for calculating Gapped k-mer Kernel using Counting (GaKCo). GaKCo uses associative arrays to calculate the co-occurrence of substrings using cumulative counting. This algorithm is fast, scalable to larger ⌃ and M , and naturally parallelizable. We provide a rigorous asymptotic analysis that compares GaKCo with the state-of-the-art gk-SK. Theoretically, the time cost of GaKCo is independent of the ⌃ term that slows down the trie-based approach. Experimentally, we observe that GaKCo achieves the same accuracy as the state-of-the-art and outperforms its speed by factors of 2, 100, and 4, on classifying sequences of DNA (5 datasets), protein (12 datasets), and character-based English text (2 datasets), respectively .

A: GaKCo: a Fast Gapped k-mer string Kernel using Counting
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Q: Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards the purpose of automatically generating levels that have the properties of the training corpus. Towards that end we have made available a corpora of video game levels in an easy to parse format ideal for different machine learning and other game AI research purposes.

A: The VGLC: The Video Game Level Corpus
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Q: This paper develops the idea of membership function assignment for OWL (Web Ontology Language) ontology elements in order to subsequently generate fuzzy rules from this ontology. The task of membership function assignment for OWL ontology elements had already been partially described, but this concerned the case , when several OWL ontologies of the same domain were available, and they were merged into a single ontology. The purpose of this paper is to present the way of membership function assignment for OWL ontology elements in the case, when there is the only one available ontology. Fuzzy rules, generated from the OWL ontology, are necessary for supplement of the SWES (Semantic Web Expert System) knowledge base. SWES is an expert system, which will be able to extract knowledge from OWL ontologies , found in the Web, and will serve as a universal expert for the user.

A:
Membership Function Assignment for Elements of Single OWL Ontology
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