You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX chases ___ around the house. Intent: 1) to be seen as a good person 2) to treat someone nicely. XEmotion: 1) good that he or she made someone happy
like they are having a good time

Event:PersonX gets PersonY thinking. Intent:. XEmotion: 1) overjoyed
happy

Event:PersonX runs toward PersonY. Intent: 1) to change style. XEmotion: 1) good

happy