You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Ex Input:
Event:PersonX begins talking. Intent: 1) to enjoy game together. XEmotion: 1) happy 2) satisfied

Ex Output:
interested


Ex Input:
Event:PersonX helps PersonX's team win. Intent: 1) to hurt them. XEmotion: 1) angry 2) spiteful

Ex Output:
happy


Ex Input:
Event:PersonX earns PersonY the nickname. Intent: 1) to be helpful. XEmotion: 1) proud

Ex Output:

sad if the nickname is sarcastic