In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Example Input: Many genres of natural language text are narratively structured, a testament to our predilection for organizing our experiences as narratives. There is broad consensus that understanding a narrative requires identifying and tracking the goals and desires of the characters and their narrative outcomes. However, to date, there has been limited work on computational models for this problem. We introduce a new dataset, DesireDB, which includes goldstandard labels for identifying statements of desire, textual evidence for desire fulfillment, and annotations for whether the stated desire is fulfilled given the evidence in the narrative context. We report experiments on tracking desire fulfillment using different methods, and show that LSTM Skip-Thought model achieves F-measure of 0.7 on our corpus.
Example Output: Modelling Protagonist Goals and Desires in First-Person Narrative

Example Input: Collaborative ltering is an e ective recommendation technique wherein the preference of an individual can potentially be predicted based on preferences of other members. Early algorithms often relied on the strong locality in the preference data, that is, it is enough to predict preference of a user on a particular item based on a small subset of other users with similar tastes or of other items with similar properties. More recently, dimensionality reduction techniques have proved to be equally competitive, and these are based on the co-occurrence patterns rather than locality. This paper explores and extends a probabilistic model known as Boltzmann Machine for collaborative ltering tasks. It seamlessly integrates both the similarity and cooccurrence in a principled manner. In particular, we study parameterisation options to deal with the ordinal nature of the preferences, and propose a joint modelling of both the user-based and item-based processes. Experiments on moderate and large-scale movie recommendation show that our framework rivals existing well-known methods.
Example Output: Ordinal Boltzmann Machines for Collaborative Filtering

Example Input: This paper proposes to use probabilistic model checking to synthesize optimal robot policies in multi-tasking autonomous systems that are subject to human-robot interaction. Given the convincing empirical evidence that human behavior can be related to reinforcement models, we take as input a well-studied Q-table model of the human behavior for flexible scenarios. We first describe an automated procedure to distill a Markov decision process (MDP) for the human in an arbitrary but fixed scenario. The distinctive issue is that – in contrast to existing models – under-specification of the human behavior is included. Probabilistic model checking is used to predict the human’s behavior. Finally, the MDP model is extended with a robot model. Optimal robot policies are synthesized by analyzing the resulting two-player stochastic game. Experimental results with a prototypical implementation using PRISM show promising results.
Example Output:
Probabilistic Model Checking for Complex Cognitive Tasks