You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX gives PersonY's tickets. Intent:. XEmotion: 1) sad
grateful

Event:PersonX helps PersonX's team win. Intent: 1) to hurt them. XEmotion: 1) angry 2) spiteful
happy

Event:PersonX poses PersonY threat. Intent: 1) to rid their building or yard of pests and insects 2) to ensure that their home or yard does not become home to pests or insects. XEmotion: 1) hopeful 2) anxious 3) worried

scared