In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[Q]: Sequential decision problems for real-world applications often need to be solved in real-time, requiring algorithms to perform well with a restricted computational budget. Width-based lookaheads have shown state-of-the-art performance in classical planning problems as well as over the Atari games with tight budgets. In this work we investigate width-based lookaheads over Stochastic Shortest paths (SSP). We analyse why width-based algorithms perform poorly over SSP problems, and overcome these pitfalls proposing a method to estimate costs-to-go. We formalize width-based lookaheads as an instance of the rollout algorithm, give a definition of width for SSP problems and explain its sample complexity. Our experimental results over a variety of SSP benchmarks show the algorithm to outperform other state-of-the-art rollout algorithms such as UCT and RTDP.
[A]: We propose a new Monte Carlo Tree Search / rollout algorithm that relies on width-based search to construct a lookahead.


[Q]: We propose a new algorithm to learn a one-hidden-layer convolutional neural network where both the convolutional weights and the outputs weights are parameters to be learned. Our algorithm works for a general class of (potentially overlapping) patches, including commonly used structures for computer vision tasks. Our algorithm draws ideas from (1) isotonic regression for learning neural networks and (2) landscape analysis of non-convex matrix factorization problems. We believe these findings may inspire further development in designing provable algorithms for learning neural networks and other complex models. While our focus is theoretical, we also present experiments that illustrate our theoretical findings.
[A]: We propose an algorithm for provably recovering parameters (convolutional and output weights) of a convolutional network with overlapping patches.


[Q]: Generative Adversarial Networks have made data generation possible in various use cases, but in case of complex, high-dimensional distributions it can be difficult to train them, because of convergence problems and the appearance of mode collapse.
 Sliced Wasserstein GANs and especially the application of the Max-Sliced Wasserstein distance made it possible to approximate Wasserstein distance during training in an efficient and stable way and helped ease convergence problems of these architectures.

 This method transforms sample assignment and distance calculation into sorting the one-dimensional projection of the samples, which results a sufficient approximation of the high-dimensional Wasserstein distance. 

 In this paper we will demonstrate that the approximation of the Wasserstein distance by sorting the samples is not always the optimal approach and the greedy assignment of the real and fake samples can result faster convergence and better approximation of the original distribution.
[A]:
We apply a greedy assignment on the projected samples instead of sorting to approximate Wasserstein distance