In this task, you're given a question, along with a context passage. The passage will not have a direct answer to the question, but can include some information and a clue for the answer. Assuming you can only obtain information about one entity in the passage, your job is to determine whether information from the passage can be used to answer the question. Indicate your choice as `a` for Yes or `b` for No.

[EX Q]: Question: How long did it take to construct the Ekaterinburg (K-84)? Passage:Construction of the nuclear submarine Ekaterinburg (K-84) began at the Northern Machinebuilding Enterprise (Sevmash) in Severodvinsk on 17 February 1982, before being commissioned into the Soviet Navy on 30 December 1985. She was the second of the seven-boat Project 667BDRM Delfin class, which was developed at the Rubin Design Bureau in September 1975. A ballistic missile submarine, she was designed primarily to carry up to 16 R-29RM Shtil (NATO designation: SS-N-23 Skiff) SLBM for use against military and industrial facilities in the case of a nuclear war. Each Shtil missile carries ten 100 kt multiple independently targeted reentry vehicles, and has a circular error probable of . She is also equipped with RPK-7 Veter (NATO designation: SS-N-16 Stallion) anti-ship missiles for use against large surface vessels, and self-defense torpedoes.

[EX A]: b

[EX Q]: Question: Who founded the company that was announced as collaborating with tri-Ace to create Exist Archive in July of 2015? Passage:The game was first announced in July 2015, as a collaboration between Spike Chunsoft and tri-Ace in a fourteen-page article in Weekly Famitsu. The game will be developed by much of the same tri-Ace staff that had worked on the first Valkyrie Profile game, with assistance from Spike Chunsoft staff as well. Other key staff for the game include character designer Mino Taro of Konamis Love Plus series, and music composer Motoi Sakuraba, composer for tri-Ace's Valkyrie Profile and Star Ocean series. A trailer for the game was shown at the Tokyo Game Show in September 2015. Trailers for each of the game's characters were released over time through Famitsus YouTube channel. The game was first announced to be released on November 26, 2015, before being delayed to its final release date, December 17, 2015. Shortly after the game's Japanese release, Spike Chunsoft announced that there would be downloadable content collaborations some of tri-Ace's other games, including Valkyrie Profile and Star Ocean 5 games. The collaborations, released in March 2016, consisted of character costumes based on character's from the two aforementioned titles, along with a costume to dress up as Monokuma, the primary antagonist from Spike Chunsoft's Danganronpa series of video games.

[EX A]: b

[EX Q]: Question: How many players did the Hello Kitty video game have? Passage: is the best-known of Sanrio's fictional characters, created in 1974. Hello Kitty is drawn simply with a trademark red bow. Registered in 1975, Hello Kitty is now a globally known trademark. Hello Kitty has been marketed in the United States from the beginning and has held the position of U.S. children's ambassador for UNICEF since 1983. The brand rose to greater prominence during the late 1990s when several celebrities such as Mariah Carey adopted Hello Kitty as a fashion statement. New products featuring the character can be found in virtually any American department store and Hello Kitty was once featured in an advertising campaign of the retail chain Target. The character got her first Massively Multiplayer Online Game produced by Sanrio Digital and Typhoon Games entitled Hello Kitty Online which was released worldwide, including the United States, Singapore, Indonesia and the Philippines.

[EX A]:
a