In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Example Input: Cooperative games model the allocation of profit from joint actions, following considerations such as stability and fairness. We propose the reliability extension of such games, where agents may fail to participate in the game. In the reliability extension, each agent only “survives” with a certain probability, and a coalition’s value is the probability that its surviving members would be a winning coalition in the base game. We study prominent solution concepts in such games, showing how to approximate the Shapley value and how to compute the core in games with few agent types. We also show that applying the reliability extension may stabilize the game, making the core non-empty even when the base game has an empty core.
Example Output: Solving Cooperative Reliability Games

Example Input: We present the Bayesian Case Model (BCM), a general framework for Bayesian case-based reasoning (CBR) and prototype classification and clustering. BCM brings the intuitive power of CBR to a Bayesian generative framework. The BCM learns prototypes, the “quintessential” observations that best represent clusters in a dataset, by performing joint inference on cluster labels, prototypes and important features. Simultaneously, BCM pursues sparsity by learning subspaces, the sets of features that play important roles in the characterization of the prototypes. The prototype and subspace representation provides quantitative benefits in interpretability while preserving classification accuracy. Human subject experiments verify statistically significant improvements to participants’ understanding when using explanations produced by BCM, compared to those given by prior art.
Example Output: The Bayesian Case Model: A Generative Approach for Case-Based Reasoning and Prototype Classification

Example Input: Word embeddings are now a standard technique for inducing meaning representations for words. For getting good representations, it is important to take into account different senses of a word. In this paper, we propose a mixture model for learning multi-sense word embeddings. Our model generalizes the previous works in that it allows to induce different weights of different senses of a word. The experimental results show that our model outperforms previous models on standard evaluation tasks.
Example Output:
A Mixture Model for Learning Multi-Sense Word Embeddings