In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Input: Consider Input: In this paper we examine the benefit of performing named entity recognition (NER) and co-reference resolution to an English and a Greek corpus used for text segmentation. The aim here is to examine whether the combination of text segmentation and information extraction can be beneficial for the identification of the various topics that appear in a document. NER was performed manually in the English corpus and was compared with the output produced by publicly available annotation tools while, an already existing tool was used for the Greek corpus. Produced annotations from both corpora were manually corrected and enriched to cover four types of named entities. Co-reference resolution i.e., substitution of every reference of the same instance with the same named entity identifier was subsequently performed. The evaluation, using five text segmentation algorithms for the English corpus and four for the Greek corpus leads to the conclusion that, the benefit highly depends on the segment’s topic, the number of named entity instances appearing in it, as well as the segment’s length.

Output: Text Segmentation using Named Entity Recognition and Co-reference Resolution in English and Greek Texts


Input: Consider Input: Feature squeezing is a recently-introduced framework for mitigating and detecting adversarial examples. In previous work, we showed that it is effective against several earlier methods for generating adversarial examples. In this short note, we report on recent results showing that simple feature squeezing techniques also make deep learning models significantly more robust against the Carlini/Wagner attacks, which are the best known adversarial methods discovered to date.

Output: Feature Squeezing Mitigates and Detects Carlini/Wagner Adversarial Examples


Input: Consider Input: We consider regret minimization in repeated games with non-convex loss functions. Minimizing the standard notion of regret is computationally intractable. Thus, we define a natural notion of regret which permits efficient optimization and generalizes offline guarantees for convergence to an approximate local optimum. We give gradient-based methods that achieve optimal regret, which in turn guarantee convergence to equilibrium in this framework.


Output: Efficient Regret Minimization in Non-Convex Games