You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Ex Input:
Event:PersonX wraps PersonY's arm around PersonY. Intent: 1) if gains the knowledge he can also. XEmotion: 1) getting knowledge

Ex Output:
comforted


Ex Input:
Event:PersonX puts PersonY in possession. Intent: 1) fame 2) recognition. XEmotion: 1) knowledgeable 2) elated

Ex Output:
honoured


Ex Input:
Event:PersonX gets a call from PersonY's boss. Intent: 1) understood 2) kind 3) friendly. XEmotion: 1) content 2) satisfied 3) happy

Ex Output:

upset that person x was called