In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[EX Q]: Most existing deep reinforcement learning (DRL) frameworks consider action spaces that are either
 discrete or continuous space. Motivated by the project of design Game AI for King of Glory
 (KOG), one the world’s most popular mobile game, we consider the scenario with the discrete-continuous
 hybrid action space. To directly apply existing DLR frameworks, existing approaches
 either approximate the hybrid space by a discrete set or relaxing it into a continuous set, which is
 usually less efficient and robust. In this paper, we propose a parametrized deep Q-network (P-DQN)
 for the hybrid action space without approximation or relaxation. Our algorithm combines DQN and
 DDPG and can be viewed as an extension of the DQN to hybrid actions. The empirical study on the
 game KOG validates the efficiency and effectiveness of our method.
[EX A]: A DQN and DDPG hybrid algorithm is proposed to deal with the discrete-continuous hybrid action space.

[EX Q]: Human perception of 3D shapes goes beyond reconstructing them as a set of points or a composition of geometric primitives: we also effortlessly understand higher-level shape structure such as the repetition and reflective symmetry of object parts. In contrast, recent advances in 3D shape sensing focus more on low-level geometry but less on these higher-level relationships. In this paper, we propose 3D shape programs, integrating bottom-up recognition systems with top-down, symbolic program structure to capture both low-level geometry and high-level structural priors for 3D shapes. Because there are no annotations of shape programs for real shapes, we develop neural modules that not only learn to infer 3D shape programs from raw, unannotated shapes, but also to execute these programs for shape reconstruction. After initial bootstrapping, our end-to-end differentiable model learns 3D shape programs by reconstructing shapes in a self-supervised manner. Experiments demonstrate that our model accurately infers and executes 3D shape programs for highly complex shapes from various categories. It can also be integrated with an image-to-shape module to infer 3D shape programs directly from an RGB image, leading to 3D shape reconstructions that are both more accurate and more physically plausible.
[EX A]: We propose 3D shape programs, a structured, compositional shape representation. Our model learns to infer and execute shape programs to explain 3D shapes.

[EX Q]: Recently several different deep learning architectures have been proposed that take a string of characters as the raw input signal and automatically derive features for text classification. Little studies are available that compare the effectiveness of these approaches for character based text classification with each other. In this paper we perform such an empirical comparison for the important cybersecurity problem of DGA detection: classifying domain names as either benign vs. produced by malware (i.e., by a Domain Generation Algorithm). Training and evaluating on a dataset with 2M domain names shows that there is surprisingly little difference between various convolutional neural network (CNN) and recurrent neural network (RNN) based architectures in terms of accuracy, prompting a preference for the simpler architectures, since they are faster to train and less prone to overfitting.
[EX A]:
A comparison of five deep neural network architectures for detection of malicious domain names shows surprisingly little difference.