In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Q: In this paper we propose to view the acceptance rate of the Metropolis-Hastings algorithm as a universal objective for learning to sample from target distribution -- given either as a set of samples or in the form of unnormalized density. This point of view unifies the goals of such approaches as Markov Chain Monte Carlo (MCMC), Generative Adversarial Networks (GANs), variational inference. To reveal the connection we derive the lower bound on the acceptance rate and treat it as the objective for learning explicit and implicit samplers. The form of the lower bound allows for doubly stochastic gradient optimization in case the target distribution factorizes (i.e. over data points). We empirically validate our approach on Bayesian inference for neural networks and generative models for images.

A: Learning to sample via lower bounding the acceptance rate of the Metropolis-Hastings algorithm
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Q: Conventional deep reinforcement learning typically determines an appropriate primitive action at each timestep, which requires enormous amount of time and effort for learning an effective policy, especially in large and complex environments. To deal with the issue fundamentally, we incorporate macro actions, defined as sequences of primitive actions, into the primitive action space to form an augmented action space. The problem lies in how to find an appropriate macro action to augment the primitive action space.   The agent using a proper augmented action space is able to jump to a farther state and thus speed up the exploration process as well as facilitate the learning procedure. In previous researches, macro actions are developed by mining the most frequently used action sequences or repeating previous actions. However, the most frequently used action sequences are extracted from a past policy, which may only reinforce the original behavior of that policy. On the other hand, repeating actions may limit the diversity of behaviors of the agent. Instead, we propose to construct macro actions by a genetic algorithm, which eliminates the dependency of the macro action derivation procedure from the past policies of the agent.   Our approach appends a macro action to the primitive action space once at a time and evaluates whether the augmented action space leads to promising performance or not.    We perform extensive experiments and show that the constructed macro actions are able to speed up the learning process for a variety of deep reinforcement learning methods. Our experimental results also demonstrate that the macro actions suggested by our approach are transferable among deep reinforcement learning methods and similar environments. We further provide a comprehensive set of ablation analysis to validate our methodology.

A: We propose to construct macro actions by a genetic algorithm, which eliminates the dependency of the macro action derivation procedure from the past policies of the agent.
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Q: Common-sense physical reasoning is an essential ingredient for any intelligent agent operating in the real-world. For example, it can be used to simulate the environment, or to infer the state of parts of the world that are currently unobserved. In order to match real-world conditions this causal knowledge must be learned without access to supervised data. To address this problem we present a novel method that learns to discover objects and model their physical interactions from raw visual images in a purely unsupervised fashion. It incorporates prior knowledge about the compositional nature of human perception to factor interactions between object-pairs and learn efficiently. On videos of bouncing balls we show the superior modelling capabilities of our method compared to other unsupervised neural approaches that do not incorporate such prior knowledge. We demonstrate its ability to handle occlusion and show that it can extrapolate learned knowledge to scenes with different numbers of objects.

A:
We introduce a novel approach to common-sense physical reasoning that learns to discover objects and model their physical interactions from raw visual images in a purely unsupervised fashion
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