In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

We propose and study a method for learning interpretable representations for the task of regression. Features are represented as networks of multi-type expression trees comprised of activation functions common in neural networks in addition to other elementary functions. Differentiable features are trained via gradient descent, and the performance of features in a linear model is used to weight the rate of change among subcomponents of each representation. The search process maintains an archive of representations with accuracy-complexity trade-offs to assist in generalization and interpretation. We compare several stochastic optimization approaches within this framework. We benchmark these variants on 100 open-source regression problems in comparison to state-of-the-art machine learning approaches. Our main finding is that this approach produces the highest average test scores across problems while producing representations that are orders of magnitude smaller than the next best performing method (gradient boosting). We also report a negative result in which attempts to directly optimize the disentanglement of the representation result in more highly correlated features.
Representing the network architecture as a set of syntax trees and optimizing their structure leads to accurate and concise regression models. 

This work adopts the very successful distributional perspective on reinforcement learning and adapts it to the continuous control setting. We combine this within a distributed framework for off-policy learning in order to develop what we call the Distributed Distributional Deep Deterministic Policy Gradient algorithm, D4PG. We also combine this technique with a number of additional, simple improvements such as the use of N-step returns and prioritized experience replay. Experimentally we examine the contribution of each of these individual components, and show how they interact, as well as their combined contributions. Our results show that across a wide variety of simple control tasks, difficult manipulation tasks, and a set of hard obstacle-based locomotion tasks the D4PG algorithm achieves state of the art performance.
We develop an agent that we call the Distributional Deterministic Deep Policy Gradient algorithm, which achieves state of the art performance on a number of challenging continuous control problems.

Intelligent creatures can explore their environments and learn useful skills without supervision.
 In this paper, we propose ``Diversity is All You Need''(DIAYN), a method for learning useful skills without a reward function. Our proposed method learns skills by maximizing an information theoretic objective using a maximum entropy policy. On a variety of simulated robotic tasks, we show that this simple objective results in the unsupervised emergence of diverse skills, such as walking and jumping. In a number of reinforcement learning benchmark environments, our method is able to learn a skill that solves the benchmark task despite never receiving the true task reward. We show how pretrained skills can provide a good parameter initialization for downstream tasks, and can be composed hierarchically to solve complex, sparse reward tasks. Our results suggest that unsupervised discovery of skills can serve as an effective pretraining mechanism for overcoming challenges of exploration and data efficiency in reinforcement learning.

We propose an algorithm for learning useful skills without a reward function, and show how these skills can be used to solve downstream tasks.