In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Input: Consider Input: We explore deep reinforcement learning methods for multi-agent domains. We begin by analyzing the difficulty of traditional algorithms in the multi-agent case: Q-learning is challenged by an inherent non-stationarity of the environment, while policy gradient suffers from a variance that increases as the number of agents grows. We then present an adaptation of actor-critic methods that considers action policies of other agents and is able to successfully learn policies that require complex multiagent coordination. Additionally, we introduce a training regimen utilizing an ensemble of policies for each agent that leads to more robust multi-agent policies. We show the strength of our approach compared to existing methods in cooperative as well as competitive scenarios, where agent populations are able to discover various physical and informational coordination strategies.

Output: Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments


Input: Consider Input: Consider a setting where selfish agents are to be assigned to coalitions or projects from a set P. Each project k ∈ P is characterized by a valuation function; vk(S) is the value generated by a set S of agents working on project k. We study the following classic problem in this setting: “how should the agents divide the value that they collectively create?”. One traditional approach in cooperative game theory is to study core stability with the implicit assumption that there are infinite copies of one project, and agents can partition themselves into any number of coalitions. In contrast, we consider a model with a finite number of non-identical projects; this makes computing both high-welfare solutions and core payments highly non-trivial. The main contribution of this paper is a black-box mechanism that reduces the problem of computing a near-optimal core stable solution to the purely algorithmic problem of welfare maximization; we apply this to compute an approximately core stable solution that extracts one-fourth of the optimal social welfare for the class of subadditive valuations. We also show much stronger results for several popular sub-classes: anonymous, fractionally subadditive, and submodular valuations, as well as provide new approximation algorithms for welfare maximization with anonymous functions. Finally, we establish a connection between our setting and the well-studied simultaneous auctions with item bidding; we adapt our results to compute approximate pure Nash equilibria for these auctions.

Output: Computing Stable Coalitions: Approximation Algorithms for Reward Sharing


Input: Consider Input: This paper describes our deep learning-based approach to sentiment analysis in Twitter as part of SemEval-2016 Task 4. We use a convolutional neural network to determine sentiment and participate in all subtasks, i.e. two-point, three-point, and five-point scale sentiment classification and two-point and five-point scale sentiment quantification. We achieve competitive results for two-point scale sentiment classification and quantification, ranking fifth and a close fourth (third and second by alternative metrics) respectively despite using only pre-trained embeddings that contain no sentiment information. We achieve good performance on three-point scale sentiment classification, ranking eighth out of 35, while performing poorly on fivepoint scale sentiment classification and quantification. An error analysis reveals that this is due to low expressiveness of the model to capture negative sentiment as well as an inability to take into account ordinal information. We propose improvements in order to address these and other issues.


Output: INSIGHT-1 at SemEval-2016 Task 4: Convolutional Neural Networks for Sentiment Classification and Quantification