In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Example Input: <lb>Recent price-of-anarchy analyses of games of complete information suggest that coarse correlated<lb>equilibria, which characterize outcomes resulting from no-regret learning dynamics, have near-optimal<lb>welfare. This work provides two main technical results that lift this conclusion to games of incomplete<lb>information, a.k.a., Bayesian games. First, near-optimal welfare in Bayesian games follows directly from<lb>the smoothness-based proof of near-optimal welfare in the same game when the private information<lb>is public. Second, no-regret learning dynamics converge to Bayesian coarse correlated equilibrium in<lb>these incomplete information games. These results are enabled by interpretation of a Bayesian game<lb>as a stochastic game of complete information.
Example Output: No-Regret Learning in Repeated Bayesian Games

Example Input: Recently there has been an increasing trend to use deep learning frameworks for both 2D consumer images and for 3D medical images. However, there has been little effort to use deep frameworks for volumetric vascular segmentation. We wanted to address this by providing a freely available dataset of 12 annotated two-photon vasculature microscopy stacks. We demonstrated the use of deep learning framework consisting both 2D and 3D convolutional filters (ConvNet). Our hybrid 2D-3D architecture produced promising segmentation result. We derived the architectures from Lee et al. who used the ZNN framework initially designed for electron microscope image segmentation. We hope that by sharing our volumetric vasculature datasets, we will inspire other researchers to experiment with vasculature dataset and improve the used network architectures.
Example Output: Deep Learning Convolutional Networks for Multiphoton Microscopy Vasculature Segmentation

Example Input: Mediation is a process, in which both parties agree to resolve their dispute by negotiating over alternative solutions presented by a mediator. In order to construct such solutions, mediation brings more information and knowledge, and, if possible, resources to the negotiation table. The contribution of this paper is the automated mediation machinery which does that. It presents an argumentation-based mediation approach that extends the logic-based approach to argumentation-based negotiation involving BDI agents. The paper describes the mediation algorithm. For comparison it illustrates the method with a case study used in an earlier work. It demonstrates how the computational mediator can deal with realistic situations in which the negotiating agents would otherwise fail due to lack of knowledge and/or resources.
Example Output:
Dispute Resolution Using Argumentation-Based Mediation