You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

[Q]: Event:PersonX plays board games. Intent: 1) to help person.. XEmotion: 1) helpful.
[A]: entertained


[Q]: Event:PersonX needs PersonY help. Intent: 1) helpful. XEmotion: 1) good
[A]: happy to help him


[Q]: Event:PersonX remembers PersonY well. Intent: 1) to have it be from the heart.. XEmotion: 1) grateful.
[A]:
happy