In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[EX Q]: In current perception systems applied to the rebuilding of the environment for intelligent vehicles, the part reserved to object association for the tracking is increasingly significant. This allows firstly to follow the objects temporal evolution and secondly to increase the reliability of environment perception. We propose in this communication the development of a multi­ objects association algorithm with ambiguity removal entering into the design of such a dynamic perception system for intelligent vehicles. This algorithm uses the belief theory and data modelling with fuzzy mathematics in order to be able to handle inaccurate as well as uncertain information due to imperfect sensors. These theories also allow the fusion of numerical as well as symbolic data. We develop in this article the problem of matching between known and perceived objects. This makes it possible to update a dynamic environment map for a vehicle. The belief theory will enable us to quantify the belief in the association of each perceived object with each known object. Conflicts can appear in the case of object appearance or disappearance, or in the case of a confused situation or bad perception. These conflicts are removed or solved using an assignment algorithm, giving a solution called the « best » and so ensuring the tracking of some objects present in our environment.
[EX A]: Multi-objects association in perception of dynamical situation

[EX Q]: We consider a general framework of online learning with expert advice where the regret is defined with respect to a competitor class defined by a weighted automaton over sequences of experts. Our framework covers several problems previously studied, in particular that of competing against k-shifting experts. We give a series of algorithms for this problem, including an automata-based algorithm extending weightedmajority and more efficient algorithms based on the notion of failure transitions. We further present efficient algorithms based on a compact approximation of the competitor automaton, in particular efficient n-gram models obtained by minimizing the Rényi divergence, and present an extensive study of the approximation properties of such models. We also extend our algorithms and results to the framework of sleeping experts. Finally, we describe the extension of our approximation methods to online convex optimization and a general mirror descent setting.
[EX A]: Online Learning against Expert Automata

[EX Q]: Vertex Separation Minimization Problem (VSMP) consists of finding a layout of a graph G = (V,E) which minimizes the maximum vertex cut or separation of a layout. It is an NPcomplete problem in general for which metaheuristic techniques can be applied to find near optimal solution. VSMP has applications in VLSI design, graph drawing and computer language compiler design. VSMP is polynomially solvable for grids, trees, permutation graphs and cographs. Construction heuristics play a very important role in the metaheuristic techniques as they are responsible for generating initial solutions which lead to fast convergence. In this paper, we have proposed three construction heuristics H 1, H 2 and H 3 and performed experiments on Grids, Small graphs, Trees and Harwell Boeing graphs, totaling 248 instances of graphs. Experiments reveal that H 1, H 2 and H 3 are able to achieve best results for 88.71%, 43.5% and 37.1% of the total instances respectively while the best construction heuristic in the literature achieves the best solution for 39.9% of the total instances. We have also compared the results with the state-of-the-art metaheuristic GVNS and observed that the proposed construction heuristics improves the results for some of the input instances. It was found that GVNS obtained best results for 82.9% instances of all input instances and the heuristic H 1 obtained best results for 82.3% of all input instances.
[EX A]:
Polynomial Time Efficient Construction Heuristics for Vertex Separation Minimization Problem