instruction:
In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.
question:
Learning to imitate expert behavior from demonstrations can be challenging, especially in environments with high-dimensional, continuous observations and unknown dynamics. Supervised learning methods based on behavioral cloning (BC) suffer from distribution shift: because the agent greedily imitates demonstrated actions, it can drift away from demonstrated states due to error accumulation. Recent methods based on reinforcement learning (RL), such as inverse RL and generative adversarial imitation learning (GAIL), overcome this issue by training an RL agent to match the demonstrations over a long horizon. Since the true reward function for the task is unknown, these methods learn a reward function from the demonstrations, often using complex and brittle approximation techniques that involve adversarial training. We propose a simple alternative that still uses RL, but does not require learning a reward function. The key idea is to provide the agent with an incentive to match the demonstrations over a long horizon, by encouraging it to return to demonstrated states upon encountering new, out-of-distribution states. We accomplish this by giving the agent a constant reward of r=+1 for matching the demonstrated action in a demonstrated state, and a constant reward of r=0 for all other behavior. Our method, which we call soft Q imitation learning (SQIL), can be implemented with a handful of minor modifications to any standard Q-learning or off-policy actor-critic algorithm. Theoretically, we show that SQIL can be interpreted as a regularized variant of BC that uses a sparsity prior to encourage long-horizon imitation. Empirically, we show that SQIL outperforms BC and achieves competitive results compared to GAIL, on a variety of image-based and low-dimensional tasks in Box2D, Atari, and MuJoCo. This paper is a proof of concept that illustrates how a simple imitation method based on RL with constant rewards can be as effective as more complex methods that use learned rewards.
answer:
A simple and effective alternative to adversarial imitation learning: initialize experience replay buffer with demonstrations, set their reward to +1, set reward for all other data to 0, run Q-learning or soft actor-critic to train.


question:
We address the challenging problem of deep representation learning--the efficient adaption of a pre-trained deep network to different tasks. Specifically, we propose to explore gradient-based features. These features are gradients of the model parameters with respect to a task-specific loss given an input sample. Our key innovation is the design of a linear model that incorporates both gradient features and the activation of the network. We show that our model provides a local linear approximation to a underlying deep model, and discuss important theoretical insight. Moreover, we present an efficient algorithm for the training and inference of our model without computing the actual gradients. Our method is evaluated across a number of representation learning tasks on several datasets and using different network architectures. We demonstrate strong results in all settings. And our results are well-aligned with our theoretical insight.
answer:
Given a pre-trained model, we explored the per-sample gradients of the model parameters relative to a task-specific loss, and constructed a linear model that combines gradients of model parameters and the activation of the model.


question:
Many automated machine learning methods, such as those for hyperparameter and neural architecture optimization, are computationally expensive because they involve training many different model configurations. In this work, we present a new method that saves computational budget by terminating poor configurations early on in the training. In contrast to existing methods, we consider this task as a ranking and transfer learning problem. We qualitatively show that by optimizing a pairwise ranking loss and leveraging learning curves from other data sets, our model is able to effectively rank learning curves without having to observe many or very long learning curves. We further demonstrate that our method can be used to accelerate a neural architecture search by a factor of up to 100 without a significant performance degradation of the discovered architecture. In further experiments we analyze the quality of ranking, the influence of different model components as well as the predictive behavior of the model.
answer:

Learn to rank learning curves in order to stop unpromising training jobs early. Novelty: use of pairwise ranking loss to directly model the probability of improving and transfer learning across data sets to reduce required training data.