In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[EX Q]: Hand-crafted features based on linguistic and domain-knowledge play crucial role in determining the performance of disease name recognition systems. Such methods are further limited by the scope of these features or in other words, their ability to cover the contexts or word dependencies within a sentence. In this work, we focus on reducing such dependencies and propose a domain-invariant framework for the disease name recognition task. In particular, we propose various end-to-end recurrent neural network (RNN) models for the tasks of disease name recognition and their classification into four pre-defined categories. We also utilize convolution neural network (CNN) in cascade of RNN to get character-based embedded features and employ it with word-embedded features in our model. We compare our models with the state-of-the-art results for the two tasks on NCBI disease dataset. Our results for the disease mention recognition task indicate that state-of-the-art performance can be obtained without relying on feature engineering. Further the proposed models obtained improved performance on the classification task of disease names.
[EX A]: Recurrent neural network models for disease name recognition using domain invariant features

[EX Q]: Consider a weighted or unweighted k-nearest neighbor graph that has been built on n data points drawn randomly according to some density p on R. We study the convergence of the shortest path distance in such graphs as the sample size tends to infinity. We prove that for unweighted kNN graphs, this distance converges to an unpleasant distance function on the underlying space whose properties are detrimental to machine learning. We also study the behavior of the shortest path distance in weighted kNN graphs.
[EX A]: Shortest path distance in random k-nearest neighbor graphs

[EX Q]: Abstract This paper reconsiders the problem of the absent-minded driver who must choose between alternatives with different payoff with imperfect recall and varying degrees of knowledge of the system. The classical absent-minded driver problem represents the case with limited information and it has bearing on the general area of communication and learning, social choice, mechanism design, auctions, theories of knowledge, belief, and rational agency. Within the framework of extensive games, this problem has applications to many artificial intelligence scenarios. It is obvious that the performance of the agent improves as information available increases. It is shown that a non-uniform assignment strategy for successive choices does better than a fixed probability strategy. We consider both classical and quantum approaches to the problem. We argue that the superior performance of quantum decisions with access to entanglement cannot be fairly compared to a classical algorithm. If the cognitive systems of agents are taken to have access to quantum resources, or have a quantum mechanical basis, then that can be leveraged into superior performance.
[EX A]:
The Absent-Minded Driver Problem Redux