In this task, you're given a question, a context passage, and four options which are terms from the passage. After reading a passage, you will get a brief understanding of the terms. Your job is to determine by searching and reading further information of which term you can answer the question. Indicate your choice as 'a', 'b', 'c', or 'd'. If you think more than one option is plausible, choose the more probable option to help you answer the question.

Q: Question: How long had Fenway Art School been operating the year Vassos moved to Boston? Passage:Vassos moved to Boston, Massachusetts in 1919, where he attended the Fenway Art School at night. He studied alongside American artist John Singer Sargent and worked as an assistant for Joseph Urban. In 1924 he moved to New York, where he attended the Art Students League of New York, studying under George Bridgman, John Sloan, and others. He opened his own studio creating window displays for department stores, like Wanamakers, murals, and advertisements for Saks Fifth Avenue, Bonwit Teller, and Packard Motor Cars in his unique black and white illustrated style. At the same time, he illustrated a series of books by Oscar Wilde for E.P. Dutton followed by others including Phobia on which he based his life-long design focus on psychology, his area of expertise as noted by Fortune Magazine's list of top designers in the country. He entered the emergent field of industrial design and was hired by rapidly-growing RCA Victor, under the leadership of David Sarnoff, who discovered Vassos while painting murals at the WCAU skyscraper in Philadelphia. The company had recently acquired Victor Phonograph, built Radio City, and owned NBC Broadcasting, but needed to amplify and modernize their radio manufacturing business. By hiring Vassos, an up-and-coming industrial designer who created their first Styling department, launched Vassos on a four-decade relationship with the company for whom he designed hundreds of items, while also consulting for numerous other clients like Coca-Cola, Waterman, Universal Artists, Remington, and the United States Government. Vassos's work as an interior designer included the Chrysler Building apartment of photographer Margaret Bourke-White, Nedick's Hot Dog stands, displays for RCA in department stores and the World's Fair,and many others for which he employed modular furniture. He eschewed trendy styles like the extreme-streamlined look, popular in the 1930s, and favored the clean, modern look unadorned with unnecessary elements. He expressed his design philosophy for magazines like Pencil Points and in lectures on modern design and art. Although he was hailed as a top designer in the United States during the 1930s, he slipped away from the spotlight of his industrial design peers like Raymond Loewy, Henry Dreyfuss, and Norman Bel Geddes, largely because he did not open a large firm. Unique among the industrial designers of the 20th century, his work was focused on the intersections between interior decorating, furniture design, and the shapes of phonographs, radios and televisions. His contributions include creating a futuristic living room including television, the slide rule dial on radios, emphasis on the haptic experience of media (knobs and buttons), and the "user experience," years before this term was coined.
 Links: a. Art Students League of New York b. Colleges of the Fenway c. Norman Bel Geddes d. Bonwit Teller

A: b
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Q: Question: How old is the producer of Viewtiful Joe? Passage:Viewtiful Joe is a 2.5D side-scrolling action-platformer, released on June 26, 2003. The title character is a parody of tokusatsu superheroes and is trying to save his girlfriend, who has been trapped in "Movieland" by a group of supervillains known as Jadow. To complete his quest, Joe must use his Viewtiful Effects Powers, which are based on camera tricks and special effects used in films. These include "Slow", which simulates bullet time; "Mach Speed", allowing Joe to attack all enemies with his afterimages; and "Zoom In", which triggers a camera close-up and unlocks special attacks. Internally, Capcom treated the game as a "staff-focused project" with the goal of increasing the skills of director Hideki Kamiya. The game achieved a Metacritic score of 93 and won GameCube Game of the Year awards from numerous publications including IGN, GMR, and USA Today. The game sold out its initial shipment of 100,000 to achieve a lifetime total of 275,000 units. Producer Atsushi Inaba considered the game a success, achieving his goals of training staff, keeping a small budget, and selling well. However, these numbers were lower than Capcom expected, prompting the publisher to port Viewtiful Joe to PlayStation 2 in 2004, with expanded features. This version sold 46,000 copies with a slightly lower Metacritic score of 90 owing to the lack of progressive scan and frame rate slowdown generated by the porting process.
 Links: a. Frame rate b. Hideki Kamiya c. Hideki Kamiya d. Atsushi Inaba

A: d
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Q: Question: Which rebellion lasted longer, the one that took place in 1874, or the one that took place in 1876? Passage:Un'yō  was one of the ships dispatched to Kyūshū in 1874 during the Saga Rebellion. In May 1875, she carried diplomats to Busan in Korea in an attempt by the Japanese government to open diplomatic relations with the Joseon dynasty government. After they were rebuffed in these negotiations, the Japanese government again dispatched Un'yō in September 1875 under the command of Inoue Yoshika to provoke a military response, in what was later termed the Ganghwa Island incident. This eventually led to the Treaty of Ganghwa, which opened the Korean Peninsula to Japanese trade. In 1876, Un'yō  was assigned to assist in the suppression of the Hagi Rebellion, another uprising of disaffected former samurai. Un'yō  was severely damaged when she ran aground off the coast of the Kii Peninsula, and was scrapped the following year.
 Links: a. Hagi Rebellion b. Kii Peninsula c. Saga Rebellion d. Japan–Korea Treaty of 1876

A:
c
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