You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX achieves PersonY end. Intent: 1) to travel. XEmotion: 1) tired
outdone

Event:PersonX begins talking. Intent: 1) to enjoy game together. XEmotion: 1) happy 2) satisfied
interested

Event:PersonX wipes away PersonY's tears. Intent: 1) to save money before moving out 2) to be comfortable 3) to support a parent who needs assistance. XEmotion: 1) stuck

supported