In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[Q]: In recent years there has been a rapid increase in classification methods on graph structured data. Both in graph kernels and graph neural networks, one of the implicit assumptions of successful state-of-the-art models was that incorporating graph isomorphism features into the architecture leads to better empirical performance. However, as we discover in this work, commonly used data sets for graph classification have repeating instances which cause the problem of isomorphism bias, i.e. artificially increasing the accuracy of the models by memorizing target information from the training set. This prevents fair competition of the algorithms and raises a question of the validity of the obtained results. We analyze 54 data sets, previously extensively used for graph-related tasks, on the existence of isomorphism bias, give a set of recommendations to machine learning practitioners to properly set up their models, and open source new data sets for the future experiments.
[A]: Many graph classification data sets have duplicates, thus raising questions about generalization abilities and fair comparison of the models. 


[Q]: Recent work has shown that deep reinforcement-learning agents can learn to follow language-like instructions from infrequent environment rewards. However, this places on environment designers the onus of designing language-conditional reward functions which may not be easily or tractably implemented as the complexity of the environment and the language scales. To overcome this limitation, we present a framework within which instruction-conditional RL agents are trained using rewards obtained not from the environment, but from reward models which are jointly trained from expert examples.   As reward models improve, they learn to accurately reward agents for completing tasks for environment configurations---and for instructions---not present amongst the expert data. This framework effectively separates the representation of what instructions require from how they can be executed.
 In a simple grid world, it enables an agent to learn a range of commands requiring interaction with blocks and understanding of spatial relations and underspecified abstract arrangements. We further show the method allows our agent to adapt to changes in the environment without requiring new expert examples.
[A]: We propose AGILE, a framework for training agents to perform instructions from examples of respective goal-states.


[Q]: We introduce the masked translation model (MTM) which combines encoding and decoding of sequences within the same model component. The MTM is based on the idea of masked language modeling and supports both autoregressive and non-autoregressive decoding strategies by simply changing the order of masking. In experiments on the WMT 2016 Romanian-English task, the MTM shows strong constant-time translation performance, beating all related approaches with comparable complexity. We also extensively compare various decoding strategies supported by the MTM, as well as several length modeling techniques and training settings.
[A]:
We use a transformer encoder to do translation by training it in the style of a masked translation model.