You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Example Input: Event:PersonX wraps PersonY's arm around PersonY. Intent: 1) if gains the knowledge he can also. XEmotion: 1) getting knowledge
Example Output: comforted

Example Input: Event:PersonX points the finger. Intent:. XEmotion: 1) defeated. 2) bored. 3) restless.
Example Output: judged

Example Input: Event:PersonX represents PersonY increase. Intent: 1) to find objects. XEmotion: 1) good 2) happy 3) ready to hunt
Example Output:
happy