Given a sequence of actions to navigate an agent in its environment, provide the correct command in a limited form of natural language that matches the sequence of actions when executed. Commands are lowercase and encapsulate the logic of the sequence of actions. Actions are individual steps that serve as the building blocks for a command. There are only six actions: 'I_LOOK', 'I_WALK', 'I_RUN', 'I_JUMP', 'I_TURN_LEFT', and 'I_TURN_RIGHT'. These actions respectively align with the commands 'look', 'walk', 'run', 'jump', 'turn left', and 'turn right'. For commands, 'left' and 'right' are used to denote the direction of an action. opposite turns the agent backward in the specified direction. The word 'around' makes the agent execute an action while turning around in the specified direction. The word 'and' means to execute the next scope of the command following the previous scope of the command. The word 'after' signifies to execute the previous scope of the command following the next scope of the command. The words 'twice' and 'thrice' trigger repetition of a command that they scope over two times or three times, respectively. Actions and commands do not have quotations in the input and output.

Input: Consider Input: I_TURN_LEFT I_JUMP I_TURN_LEFT I_JUMP I_TURN_LEFT I_JUMP I_TURN_LEFT I_JUMP I_TURN_LEFT I_JUMP I_TURN_LEFT I_JUMP I_TURN_LEFT I_JUMP I_TURN_LEFT I_JUMP I_TURN_LEFT I_JUMP I_TURN_LEFT I_JUMP I_TURN_LEFT I_JUMP I_TURN_LEFT I_JUMP I_TURN_RIGHT I_TURN_RIGHT I_TURN_RIGHT I_TURN_RIGHT I_TURN_RIGHT I_TURN_RIGHT

Output: jump around left thrice and turn opposite right thrice


Input: Consider Input: I_TURN_LEFT I_TURN_LEFT I_TURN_LEFT I_TURN_LEFT I_TURN_LEFT I_TURN_LEFT I_TURN_RIGHT I_LOOK I_TURN_RIGHT I_LOOK I_TURN_RIGHT I_LOOK I_TURN_RIGHT I_LOOK I_TURN_RIGHT I_LOOK I_TURN_RIGHT I_LOOK I_TURN_RIGHT I_LOOK I_TURN_RIGHT I_LOOK I_TURN_RIGHT I_LOOK I_TURN_RIGHT I_LOOK I_TURN_RIGHT I_LOOK I_TURN_RIGHT I_LOOK

Output: turn opposite left thrice and look around right thrice


Input: Consider Input: I_TURN_LEFT I_TURN_LEFT I_JUMP I_TURN_LEFT I_WALK I_TURN_LEFT I_WALK I_TURN_LEFT I_WALK I_TURN_LEFT I_WALK


Output: walk around left after jump opposite left