In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Q: Deep reinforcement learning has achieved great success in many previously difficult reinforcement learning tasks, yet recent studies show that deep RL agents are also unavoidably susceptible to adversarial perturbations, similar to deep neural networks in classification tasks. Prior works mostly focus on model-free adversarial attacks and agents with discrete actions. In this work, we study the problem of continuous control agents in deep RL with adversarial attacks and propose the first two-step algorithm based on learned model dynamics. Extensive experiments on various MuJoCo domains (Cartpole, Fish, Walker, Humanoid) demonstrate that our proposed framework is much more effective and efficient than model-free based attacks baselines in degrading agent performance as well as driving agents to unsafe states.

A: We study the problem of continuous control agents in deep RL with adversarial attacks and proposed a two-step algorithm based on learned model dynamics. 
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Q: Reinforcement learning (RL) methods achieved major advances in multiple tasks surpassing human performance. However, most of RL strategies show a certain degree of weakness and may become computationally intractable when dealing with high-dimensional and non-stationary environments. In this paper, we build a meta-reinforcement learning (MRL) method embedding an adaptive neural network (NN) controller for efficient policy iteration in changing task conditions. Our main goal is to extend RL application to the challenging task of urban autonomous driving in CARLA simulator.

A: A meta-reinforcement learning approach embedding a neural network controller applied to autonomous driving with Carla simulator.
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Q: A growing number of learning methods are actually differentiable games whose players optimise multiple, interdependent objectives in parallel – from GANs and intrinsic curiosity to multi-agent RL. Opponent shaping is a powerful approach to improve learning dynamics in these games, accounting for player influence on others’ updates. Learning with Opponent-Learning Awareness (LOLA) is a recent algorithm that exploits this response and leads to cooperation in settings like the Iterated Prisoner’s Dilemma. Although experimentally successful, we show that LOLA agents can exhibit ‘arrogant’ behaviour directly at odds with convergence. In fact, remarkably few algorithms have theoretical guarantees applying across all (n-player, non-convex) games. In this paper we present Stable Opponent Shaping (SOS), a new method that interpolates between LOLA and a stable variant named LookAhead. We prove that LookAhead converges locally to equilibria and avoids strict saddles in all differentiable games. SOS inherits these essential guarantees, while also shaping the learning of opponents and consistently either matching or outperforming LOLA experimentally.

A:
Opponent shaping is a powerful approach to multi-agent learning but can prevent convergence; our SOS algorithm fixes this with strong guarantees in all differentiable games.
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