In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Discovering causal structure among a set of variables is a fundamental problem in many empirical sciences. Traditional score-based casual discovery methods rely on various local heuristics to search for a Directed Acyclic Graph (DAG) according to a predefined score function. While these methods, e.g., greedy equivalence search, may have attractive results with infinite samples and certain model assumptions, they are less satisfactory in practice due to finite data and possible violation of assumptions. Motivated by recent advances in neural combinatorial optimization, we propose to use Reinforcement Learning (RL) to search for the DAG with the best scoring. Our encoder-decoder model takes observable data as input and generates graph adjacency matrices that are used to compute rewards. The reward incorporates both the predefined score function and two penalty terms for enforcing acyclicity. In contrast with typical RL applications where the goal is to learn a policy, we use RL as a search strategy and our final output would be the graph, among all graphs generated during training, that achieves the best reward. We conduct experiments on both synthetic and real datasets, and show that the proposed approach not only has an improved search ability but also allows for a flexible score function under the acyclicity constraint.
We apply reinforcement learning to score-based causal discovery and achieve promising results on both synthetic and real datasets

In this work, we attempt to answer a critical question: whether there exists some input sequence that will cause a well-trained discrete-space neural network sequence-to-sequence (seq2seq)  model to generate egregious outputs (aggressive, malicious, attacking, etc.). And if such inputs exist, how to find them efficiently. We adopt an empirical methodology, in which we first create lists of egregious output sequences, and then design a discrete optimization algorithm to find input sequences that will cause the model to generate them. Moreover, the optimization algorithm is enhanced for large vocabulary search and constrained to search for input sequences that are likely to be input by real-world users. In our experiments, we apply this approach to  dialogue response generation models trained on three real-world dialogue data-sets: Ubuntu, Switchboard and OpenSubtitles, testing whether the model can generate malicious responses. We demonstrate that given the trigger inputs our algorithm finds, a significant number of malicious sentences are assigned large probability by the model, which reveals an undesirable consequence of standard seq2seq training.
This paper aims to provide an empirical answer to the question of whether well-trained dialogue response model can output malicious responses.

Hashing-based collaborative filtering learns binary vector representations (hash codes) of users and items, such that recommendations can be computed very efficiently using the Hamming distance, which is simply the sum of differing bits between two hash codes. A problem with hashing-based collaborative filtering using the Hamming distance, is that each bit is equally weighted in the distance computation, but in practice some bits might encode more important properties than other bits, where the importance depends on the user. 
 To this end, we propose an end-to-end trainable variational hashing-based collaborative filtering approach that uses the novel concept of self-masking: the user hash code acts as a mask on the items (using the Boolean AND operation), such that it learns to encode which bits are important to the user, rather than the user's preference towards the underlying item property that the bits represent. This allows a binary user-level importance weighting of each item without the need to store additional weights for each user. We experimentally evaluate our approach against state-of-the-art baselines on 4 datasets, and obtain significant gains of up to 12% in NDCG. We also make available an efficient implementation of self-masking, which experimentally yields <4% runtime overhead compared to the standard Hamming distance.

We propose a new variational hashing-based collaborative filtering approach optimized for a novel self-mask variant of the Hamming distance, which outperforms state-of-the-art by up to 12% on NDCG.