instruction:
In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.
question:
Federated learning allows edge devices to collaboratively learn a shared model while keeping the training data on device, decoupling the ability to do model training from the need to store the data in the cloud. We propose Federated matched averaging (FedMA) algorithm designed for federated learning of modern neural network architectures e.g. convolutional neural networks (CNNs) and LSTMs. FedMA constructs the shared global model in a layer-wise manner by matching and averaging hidden elements (i.e. channels for convolution layers; hidden states for LSTM; neurons for fully connected layers) with similar feature extraction signatures. Our experiments indicate that FedMA outperforms popular state-of-the-art federated learning algorithms on deep CNN and LSTM architectures trained on real world datasets, while improving the communication efficiency.
answer:
Communication efficient federated learning with layer-wise matching


question:
Imitation learning aims to inversely learn a policy from expert demonstrations, which has been extensively studied in the literature for both single-agent setting with Markov decision process (MDP) model, and multi-agent setting with Markov game (MG) model. However, existing approaches for general multi-agent Markov games are not applicable to multi-agent extensive Markov games, where agents make asynchronous decisions following a certain order, rather than simultaneous decisions. We propose a novel framework for asynchronous multi-agent generative adversarial imitation learning (AMAGAIL) under general extensive Markov game settings, and the learned expert policies are proven to guarantee subgame perfect equilibrium (SPE), a more general and stronger equilibrium than Nash equilibrium (NE). The experiment results demonstrate that compared to state-of-the-art baselines, our AMAGAIL model can better infer the policy of each expert agent using their demonstration data collected from asynchronous decision-making scenarios (i.e., extensive Markov games).
answer:
This paper extends the multi-agent generative adversarial imitation learning to extensive-form Markov games.


question:
Generative modeling of high dimensional data like images is a notoriously difficult and ill-defined problem. In particular, how to evaluate a learned generative model is unclear.
 In this paper, we argue that *adversarial learning*, pioneered with generative adversarial networks (GANs), provides an interesting framework to implicitly define more meaningful task losses for unsupervised tasks, such as for generating "visually realistic" images. By relating GANs and structured prediction under the framework of statistical decision theory, we put into light links between recent advances in structured prediction theory and the choice of the divergence in GANs. We argue that the insights about the notions of "hard" and "easy" to learn losses can be analogously extended to adversarial divergences. We also discuss the attractive properties of parametric adversarial divergences for generative modeling, and perform experiments to show the importance of choosing a divergence that reflects the final task.
answer:

Parametric adversarial divergences implicitly define more meaningful task losses for generative modeling, we make parallels with structured prediction to study the properties of these divergences and their ability to encode the task of interest.