In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Most deep reinforcement learning (RL) systems are not able to learn effectively from off-policy data, especially if they cannot explore online in the environment. This is a critical shortcoming for applying RL to real-world problems where collecting data is expensive, and models must be tested offline before being deployed to interact with the environment -- e.g. systems that learn from human interaction. Thus, we develop a novel class of off-policy batch RL algorithms which use KL-control to penalize divergence from a pre-trained prior model of probable actions. This KL-constraint reduces extrapolation error, enabling effective offline learning, without exploration, from a fixed batch of data. We also use dropout-based uncertainty estimates to lower bound the target Q-values as a more efficient alternative to Double Q-Learning. This Way Off-Policy (WOP) algorithm is tested on both traditional RL tasks from OpenAI Gym, and on the problem of open-domain dialog generation; a challenging reinforcement learning problem with a 20,000 dimensional action space. WOP allows for the extraction of multiple different reward functions post-hoc from collected human interaction data, and can learn effectively from all of these. We test real-world generalization by deploying dialog models live to converse with humans in an open-domain setting, and demonstrate that WOP achieves significant improvements over state-of-the-art prior methods in batch deep RL.

We show that KL-control from a pre-trained prior can allow RL models to learn from a static batch of collected data, without the ability to explore online in the environment.

We compare the model-free reinforcement learning with the model-based approaches through the lens of the expressive power of neural networks for policies, $Q$-functions, and dynamics.   We show, theoretically and empirically, that even for one-dimensional continuous state space, there are many MDPs whose optimal $Q$-functions and policies are much more complex than the dynamics. We hypothesize many real-world MDPs also have a similar property. For these MDPs, model-based planning is a favorable algorithm, because the resulting policies can approximate the optimal policy significantly better than a neural network parameterization can, and model-free or model-based policy optimization rely on policy parameterization. Motivated by the theory, we apply a simple multi-step model-based bootstrapping planner (BOOTS) to bootstrap a weak $Q$-function into a stronger policy. Empirical results show that applying BOOTS on top of model-based or model-free policy optimization algorithms at the test time improves the performance on MuJoCo benchmark tasks.
We compare deep model-based and model-free RL algorithms by studying the approximability of $Q$-functions, policies, and dynamics by neural networks. 

We present a novel method to precisely impose tree-structured category information onto word-embeddings, resulting in ball embeddings in higher dimensional spaces (N-balls for short). Inclusion relations among N-balls implicitly encode subordinate relations among categories. The similarity measurement in terms of the cosine function is enriched by category information. Using a geometric construction method instead of back-propagation, we create large N-ball embeddings that satisfy two conditions: (1) category trees are precisely imposed onto word embeddings at zero energy cost; (2) pre-trained word embeddings are well preserved. A new benchmark data set is created for validating the category of unknown words. Experiments show that N-ball embeddings, carrying category information, significantly outperform word embeddings in the test of nearest neighborhoods, and demonstrate surprisingly good performance in validating categories of unknown words. Source codes and data-sets are free for public access \url{https://github.com/gnodisnait/nball4tree.git} and \url{https://github.com/gnodisnait/bp94nball.git}.

we show a geometric method to perfectly encode categroy tree information into pre-trained word-embeddings.