In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Most existing deep reinforcement learning (DRL) frameworks consider action spaces that are either
 discrete or continuous space. Motivated by the project of design Game AI for King of Glory
 (KOG), one the world’s most popular mobile game, we consider the scenario with the discrete-continuous
 hybrid action space. To directly apply existing DLR frameworks, existing approaches
 either approximate the hybrid space by a discrete set or relaxing it into a continuous set, which is
 usually less efficient and robust. In this paper, we propose a parametrized deep Q-network (P-DQN)
 for the hybrid action space without approximation or relaxation. Our algorithm combines DQN and
 DDPG and can be viewed as an extension of the DQN to hybrid actions. The empirical study on the
 game KOG validates the efficiency and effectiveness of our method.
A DQN and DDPG hybrid algorithm is proposed to deal with the discrete-continuous hybrid action space.

This paper presents a new Graph Neural Network (GNN) type using feature-wise linear modulation (FiLM). Many standard GNN variants propagate information along the edges of a graph by computing ``messages'' based only on the representation of the source of each edge. In GNN-FiLM, the representation of the target node of an edge is additionally used to compute a transformation that can be applied to all incoming messages, allowing feature-wise modulation of the passed information.

 Results of experiments comparing different GNN architectures on three tasks from the literature are presented, based on re-implementations of baseline methods. Hyperparameters for all methods were found using extensive search, yielding somewhat surprising results: differences between baseline models are smaller than reported in the literature. Nonetheless, GNN-FiLM outperforms baseline methods on a regression task on molecular graphs and performs competitively on other tasks.

new GNN formalism + extensive experiments; showing differences between GGNN/GCN/GAT are smaller than thought

We investigate in this paper the architecture of deep convolutional networks. Building on existing state of the art models, we propose a reconfiguration of the model parameters into several parallel branches at the global network level, with each branch being a standalone CNN. We show that this arrangement is an efficient way to significantly reduce the number of parameters while at the same time improving the performance. The use of branches brings an additional form of regularization. In addition to splitting the parameters into parallel branches, we propose a tighter coupling of these branches by averaging their log-probabilities. The tighter coupling favours the learning of better representations, even at the level of the individual branches, as compared to when each branch is trained independently. We refer to this branched architecture as "coupled ensembles". The approach is very generic and can be applied with almost any neural network architecture. With coupled ensembles of DenseNet-BC and parameter budget of 25M, we obtain error rates of 2.92%, 15.68% and 1.50% respectively on CIFAR-10, CIFAR-100 and SVHN tasks. For the same parameter budget, DenseNet-BC has an error rate of 3.46%, 17.18%, and 1.8% respectively.   With ensembles of coupled ensembles, of DenseNet-BC networks, with 50M total parameters, we obtain error rates of 2.72%, 15.13% and 1.42% respectively on these tasks.

We show that splitting a neural network into parallel branches improves performance and that proper coupling of the branches improves performance even further.