You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX appoints another ___. Intent: 1) to find it. XEmotion: 1) curious
pressured

Event:PersonX begins talking. Intent: 1) to enjoy game together. XEmotion: 1) happy 2) satisfied
interested

Event:PersonX casts PersonY's line. Intent: 1) generous. XEmotion: 1) giving 2) selfless

appreciative