This task is about creating an unanswerable question based on a given passage. Construct a question that looks relevant to the given context but is unanswerable. Following are a few suggestions about how to create unanswerable questions:
(i) create questions which require satisfying a constraint that is not mentioned in the passage
(ii) create questions which require information beyond what is provided in the passage in order to answer
(iii) replace an existing entity, number, date mentioned in the passage with other entity, number, date and use it in the question
(iv) create a question which is answerable from the passage and then replace one or two words by their antonyms or insert/remove negation words to make it unanswerable.

[EX Q]: Passage: In the modern industrialized world, construction usually involves the translation of designs into reality. A formal design team may be assembled to plan the physical proceedings, and to integrate those proceedings with the other parts. The design usually consists of drawings and specifications, usually prepared by a design team including Architect, civil engineers, mechanical engineers, electrical engineers, structural engineers, fire protection engineers, planning consultants, architectural consultants, and archaeological consultants. The design team is most commonly employed by (i.e. in contract with) the property owner. Under this system, once the design is completed by the design team, a number of construction companies or construction management companies may then be asked to make a bid for the work, either based directly on the design, or on the basis of drawings and a bill of quantities provided by a quantity surveyor. Following evaluation of bids, the owner typically awards a contract to the most cost efficient bidder.
[EX A]: What does a quantity surveyor do with a design? 

[EX Q]: Passage: To compete with the popular Family Computer in Japan, NEC Home Electronics launched the PC Engine in 1987, and Sega Enterprises followed suit with the Mega Drive in 1988. The two platforms were later launched in North America in 1989 as the TurboGrafx-16 and the Genesis respectively. Both systems were built on 16-bit architectures and offered improved graphics and sound over the 8-bit NES. However, it took several years for Sega's system to become successful. Nintendo executives were in no rush to design a new system, but they reconsidered when they began to see their dominance in the market slipping.
[EX A]: What did SEGA release in 1987?

[EX Q]: Passage: Characters with diacritical marks can generally be represented either as a single precomposed character or as a decomposed sequence of a base letter plus one or more non-spacing marks. For example, ḗ (precomposed e with macron and acute above) and ḗ (e followed by the combining macron above and combining acute above) should be rendered identically, both appearing as an e with a macron and acute accent, but in practice, their appearance may vary depending upon what rendering engine and fonts are being used to display the characters. Similarly, underdots, as needed in the romanization of Indic, will often be placed incorrectly[citation needed]. Unicode characters that map to precomposed glyphs can be used in many cases, thus avoiding the problem, but where no precomposed character has been encoded the problem can often be solved by using a specialist Unicode font such as Charis SIL that uses Graphite, OpenType, or AAT technologies for advanced rendering features.
[EX A]:
What is the maximum number of non-spacing marks?