You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

[Q]: Event:PersonX takes PersonY along. Intent:. XEmotion: 1) neutral
[A]: encouraged


[Q]: Event:PersonX throws off balance. Intent: 1) to release quickly.. XEmotion: 1) satisfied 2) high
[A]: unbalanced


[Q]: Event:PersonX rolls up PersonY's sleeves. Intent: 1) to keep something bad from happening 2) to protect people. XEmotion: 1) releived
[A]:
content