You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Example Input: Event:PersonX scores a point. Intent: 1) to not be heard that he is unhappy. XEmotion: 1) annoyed at his situation
Example Output: good

Example Input: Event:PersonX is all ears. Intent: 1) to be helpful. XEmotion: 1) helpful
Example Output: listened to

Example Input: Event:PersonX acts as PersonY agent. Intent:. XEmotion: 1) sad.
Example Output:
happy