instruction:
In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.
question:
In multiagent systems (MASs), each agent makes individual decisions but all of them contribute globally to the system evolution. Learning in MASs is difficult since each agent's selection of actions must take place in the presence of other co-learning agents. Moreover, the environmental stochasticity and uncertainties increase exponentially with the increase in the number of agents. Previous works borrow various multiagent coordination mechanisms into deep learning architecture to facilitate multiagent coordination. However, none of them explicitly consider action semantics between agents that different actions have different influences on other agents. In this paper, we propose a novel network architecture, named Action Semantics Network (ASN), that explicitly represents such action semantics between agents. ASN characterizes different actions' influence on other agents using neural networks based on the action semantics between them. ASN can be easily combined with existing deep reinforcement learning (DRL) algorithms to boost their performance. Experimental results on StarCraft II micromanagement and Neural MMO show ASN significantly improves the performance of state-of-the-art DRL approaches compared with several network architectures.
answer:
Our proposed ASN characterizes different actions' influence on other agents using neural networks based on the action semantics between them.


question:
The development of high-dimensional generative models has recently gained a great surge of interest with the introduction of variational auto-encoders and generative adversarial neural networks. Different variants have been proposed where the underlying latent space is structured, for example, based on attributes describing the data to generate. We focus on a particular problem where one aims at generating samples corresponding to a number of objects under various views. We assume that the distribution of the data is driven by two independent latent factors: the content, which represents the intrinsic features of an object, and the view, which stands for the settings of a particular observation of that object. Therefore, we propose a generative model and a conditional variant built on such a disentangled latent space. This approach allows us to generate realistic samples corresponding to various objects in a high variety of views. Unlike many multi-view approaches, our model doesn't need any supervision on the views but only on the content. Compared to other conditional generation approaches that are mostly based on binary or categorical attributes, we make no such assumption about the factors of variations. Our model can be used on problems with a huge, potentially infinite, number of categories. We experiment it on four images datasets on which we demonstrate the effectiveness of the model and its ability to generalize.
answer:
We describe a novel multi-view generative model that can generate multiple views of the same object, or multiple objects in the same view with no need of label on views.


question:
Goal recognition is the problem of inferring the correct goal towards which an agent executes a plan, given a set of goal hypotheses, a domain model, and a (possibly noisy) sample of the plan being executed. 
   This is a key problem in both cooperative and competitive agent interactions and recent approaches have produced fast and accurate goal recognition algorithms. 
   In this paper, we leverage advances in operator-counting heuristics computed using linear programs over constraints derived from classical planning problems to solve goal recognition problems. 
   Our approach uses additional operator-counting constraints derived from the observations to efficiently infer the correct goal, and serves as basis for a number of further methods with additional constraints.
answer:

A goal recognition approach based on operator counting heuristics used to account for noise in the dataset.