In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Input: Consider Input: We address the challenging problem of efficient deep learning model deployment, where the goal is to design neural network architectures that can fit different hardware platform constraints. Most of the traditional approaches either manually design or use Neural Architecture Search (NAS) to find a specialized neural network and train it from scratch for each case, which is computationally expensive and unscalable. Our key idea is to decouple model training from architecture search to save the cost. To this end, we propose to train a once-for-all network (OFA) that supports diverse architectural settings (depth, width, kernel size, and resolution). Given a deployment scenario, we can then quickly get a specialized sub-network by selecting from the OFA network without additional training. To prevent interference between many sub-networks during training, we also propose a novel progressive shrinking algorithm, which can train a surprisingly large number of sub-networks ($> 10^{19}$) simultaneously. Extensive experiments on various hardware platforms (CPU, GPU, mCPU, mGPU, FPGA accelerator) show that OFA consistently outperforms SOTA NAS methods (up to 4.0% ImageNet top1 accuracy improvement over MobileNetV3) while reducing orders of magnitude GPU hours and $CO_2$ emission. In particular, OFA achieves a new SOTA 80.0% ImageNet top1 accuracy under the mobile setting ($<$600M FLOPs). Code and pre-trained models are released at https://github.com/mit-han-lab/once-for-all.

Output: We introduce techniques to train a single once-for-all network that fits many hardware platforms.


Input: Consider Input: One of the most successful techniques in generative models has been decomposing a complicated generation task into a series of simpler generation tasks.   For example, generating an image at a low resolution and then learning to refine that into a high resolution image often improves results substantially.   Here we explore a novel strategy for decomposing generation for complicated objects in which we first generate latent variables which describe a subset of the observed variables, and then map from these latent variables to the observed space.   We show that this allows us to achieve decoupled training of complicated generative models and present both theoretical and experimental results supporting the benefit of such an approach.  

Output: Decompose the task of learning a generative model into learning disentangled latent factors for subsets of the data and then learning the joint over those latent factors.  


Input: Consider Input: Deep reinforcement learning (RL) policies are known to be vulnerable to adversarial perturbations to their observations, similar to adversarial examples for classifiers. However, an attacker is not usually able to directly modify another agent's observations. This might lead one to wonder: is it possible to attack an RL agent simply by choosing an adversarial policy acting in a multi-agent environment so as to create natural observations that are adversarial? We demonstrate the existence of adversarial policies in zero-sum games between simulated humanoid robots with proprioceptive observations, against state-of-the-art victims trained via self-play to be robust to opponents. The adversarial policies reliably win against the victims but generate seemingly random and uncoordinated behavior. We find that these policies are more successful in high-dimensional environments, and induce substantially different activations in the victim policy network than when the victim plays against a normal opponent. Videos are available at https://attackingrl.github.io.


Output: Deep RL policies can be attacked by other agents taking actions so as to create natural observations that are adversarial.