TASK DEFINITION: In this task, you will use your knowledge about language (and common sense) to determine what element the marked number refers to. The numbers are marked with two underlines around them, like: _ number _. There are several possible answers, you'll need to choose the proper one. Carefully read the given text, pay special attention to the marked number, think about what (unwritten) information the marked number holds inside, choose the most adequate word(s) from the optional answers. If none of them seems right to you, there's also an option for other. If your answer is "REFERENCE", also write the reference entity, otherwise write the implicit option name. Options to choose from are:
REFERENCE: Some object which is being mentioned in the text before or after the target number. The reference answer has a higher priority than any other. If both Reference and another answer are possible, prioritize the Reference.
YEAR: Describing a calendric year
AGE: Describing someone's age
CURRENCY: Reference to some monetary value e.g dollar, euro etc.
PEOPLE: Describing a single/plural persons
TIME: Describing a time of the day. Usually you can add the word o'clock after those numbers.
OTHER: Some other option, which isn't listed here.
PROBLEM: Rotor:  I think I have _ one _ in my storeroom .

SOLUTION: OTHER

PROBLEM: Police Constabule:  Two crooks , called Chas and AWOL kept stolen goods in the boilerhouse , purloined Mr. Winter 's bycycles , and harboured an escaped dentist who robbed the school safe while you and your girlfriend extrorted money with menaces from the other school children . Is that correct ?
GBH: Big _ ten four _ , Smartbear . Triffic .
Police Constabule: I 'm going now , Miss Bigge for an officer of higher rank . This is too big for a mere constable . Good day .
Headmistress: Would you credit it ? I 'm ruined !

SOLUTION: OTHER

PROBLEM: Ben Tennyson:  Got it . We only have to stop Aggregor one time out of _ four _ and he 's done .
Azmuth: Yes , but you must succeed .

SOLUTION:
OTHER