You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Ex Input:
Event:PersonX claws PersonY's way. Intent:. XEmotion: 1) strapped for cash.

Ex Output:
angry about xs actions


Ex Input:
Event:PersonX feels sorry for PersonY. Intent: 1) to get some rest. XEmotion: 1) refreshed

Ex Output:
sad


Ex Input:
Event:PersonX is winning the game. Intent: 1) feel clean 2) take care of self. XEmotion: 1) clean 2) caring of itself

Ex Output:

jealous