In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Q: Likelihood-based generative models are a promising resource to detect out-of-distribution (OOD) inputs which could compromise the robustness or reliability of a machine learning system. However, likelihoods derived from such models have been shown to be problematic for detecting certain types of inputs that significantly differ from training data. In this paper, we pose that this problem is due to the excessive influence that input complexity has in generative models' likelihoods. We report a set of experiments supporting this hypothesis, and use an estimate of input complexity to derive an efficient and parameter-free OOD score, which can be seen as a likelihood-ratio, akin to Bayesian model comparison. We find such score to perform comparably to, or even better than, existing OOD detection approaches under a wide range of data sets, models, model sizes, and complexity estimates.

A: We pose that generative models' likelihoods are excessively influenced by the input's complexity, and propose a way to compensate it when detecting out-of-distribution inputs
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Q: We present Line-Storm, an interactive computer system for creative performance. The context we investigated was writing on paper using Line-Storm. We used self-report questionnaires as part of research involving human participants, to evaluate Line-Storm. Line-Storm consisted of a writing stylus and writing pad, augmented with electronics. The writing pad was connected to a contact microphone, and the writing stylus had a small micro-controller board and peripherals attached to it. The signals from these electronic augmentations were fed into the audio-synthesis environment Max/MSP to produce an interactive soundscape. We attempted to discover whether Line-Storm enhanced a self-reported sense of being present and engaged during a writing task, and we compared Line-Storm to a non-interactive control condition. After performing statistical analysis in SPSS, we were unable to support our research hypothesis, that presence and engagement were enhanced by Line-Storm. Participants reported they were, on average, no more present and engaged during the experimental condition than during the control condition. As creativity is subtle, and varies with person, time, context,  space and so many other factors, this result was somewhat expected by us. A statistically significant result of our study is that some participants responded to Line-Storm more positively than others. These Preservers of Line-Storm were a group, distinct from other participants, who reported greater presence and engagement and who wrote more words with Line-Storm and during the control condition. We discuss the results of our research and place Line-Storm in an artistic-technological context, drawing upon writings by Martin Heidegger when considering the nature of Line-Storm. Future work includes modifying interactive components, improving aesthetics and using more miniaturized electronics, experimenting with a drawing task instead of a writing task, and collaborating with a composer of electronic music to make a more interesting, immersive, and engaging interactive soundscape for writing or drawing performance.

A: Interactive stylus based sound incorporating writing system
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Q: Semantic parsing which maps a natural language sentence into a formal machine-readable representation of its meaning, is highly constrained by the limited annotated training data. Inspired by the idea of coarse-to-fine, we propose a general-to-detailed neural network(GDNN) by incorporating cross-domain sketch(CDS) among utterances and their logic forms. For utterances in different domains, the General Network will extract CDS using an encoder-decoder model in a multi-task learning setup. Then for some utterances in a specific domain, the Detailed Network will generate the detailed target parts using sequence-to-sequence architecture with advanced attention to both utterance and generated CDS. Our experiments show that compared to direct multi-task learning, CDS has improved the performance in semantic parsing task which converts users' requests into meaning representation language(MRL). We also use experiments to illustrate that CDS works by adding some constraints to the target decoding process, which further proves the effectiveness and rationality of CDS.

A:
General-to-detailed neural network(GDNN)  with Multi-Task Learning by incorporating cross-domain sketch(CDS) for semantic parsing
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