In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[Q]: Deep generative models can emulate the perceptual properties of complex image datasets, providing a latent representation of the data. However, manipulating such representation to perform meaningful and controllable transformations in the data space remains challenging without some form of supervision. While previous work has focused on exploiting statistical independence to \textit{disentangle} latent factors, we argue that such requirement can be advantageously relaxed and propose instead a non-statistical framework that relies on identifying a modular organization of the network, based on counterfactual manipulations. Our experiments support that modularity between groups of channels is achieved to a certain degree on a variety of generative models. This allowed the design of targeted interventions on complex image datasets, opening the way to applications such as computationally efficient style transfer and the automated assessment of robustness to contextual changes in pattern recognition systems.
[A]: We develop a framework to find modular internal representations in generative models and manipulate then to generate counterfactual examples.


[Q]: We study the role of intrinsic motivation as an exploration bias for reinforcement learning in sparse-reward synergistic tasks, which are tasks where multiple agents must work together to achieve a goal they could not individually. Our key idea is that a good guiding principle for intrinsic motivation in synergistic tasks is to take actions which affect the world in ways that would not be achieved if the agents were acting on their own. Thus, we propose to incentivize agents to take (joint) actions whose effects cannot be predicted via a composition of the predicted effect for each individual agent. We study two instantiations of this idea, one based on the true states encountered, and another based on a dynamics model trained concurrently with the policy. While the former is simpler, the latter has the benefit of being analytically differentiable with respect to the action taken. We validate our approach in robotic bimanual manipulation tasks with sparse rewards; we find that our approach yields more efficient learning than both 1) training with only the sparse reward and 2) using the typical surprise-based formulation of intrinsic motivation, which does not bias toward synergistic behavior. Videos are available on the project webpage: https://sites.google.com/view/iclr2020-synergistic.
[A]: We propose a formulation of intrinsic motivation that is suitable as an exploration bias in multi-agent sparse-reward synergistic tasks, by encouraging agents to affect the world in ways that would not be achieved if they were acting individually.


[Q]: Social dilemmas are situations where individuals face a temptation to increase their payoffs at a cost to total welfare. Building artificially intelligent agents that achieve good outcomes in these situations is important because many real world interactions include a tension between selfish interests and the welfare of others. We show how to modify modern reinforcement learning methods to construct agents that act in ways that are simple to understand, nice (begin by cooperating), provokable (try to avoid being exploited), and forgiving (try to return to mutual cooperation). We show both theoretically and experimentally that such agents can maintain cooperation in Markov social dilemmas. Our construction does not require training methods beyond a modification of self-play, thus if an environment is such that good strategies can be constructed in the zero-sum case (eg. Atari) then we can construct agents that solve social dilemmas in this environment.
[A]:
How can we build artificial agents that solve social dilemmas (situations where individuals face a temptation to increase their payoffs at a cost to total welfare)?