instruction:
You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
question:
Event:PersonX establishes PersonX's authority. Intent: 1) to excel. XEmotion: 1) satisfied
answer:
beneath personx.


question:
Event:PersonX begins talking. Intent: 1) to enjoy game together. XEmotion: 1) happy 2) satisfied
answer:
interested


question:
Event:PersonX gets a lot better. Intent: 1) to let him know. XEmotion: 1) positive
answer:

happy