In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Ex Input:
Language learning is thought to be a highly complex process. One of the hurdles in learning a language is to learn the rules of syntax of the language. Rules of syntax are often ordered in that before one rule can applied one must apply another. It has been thought that to learn the order of n rules one must go through all n! permutations. Thus to learn the order of 27 rules would require 27! steps or 1.08889x10 steps. This number is much greater than the number of seconds since the beginning of the universe! In an insightful analysis the linguist Block ([Block 86], pp. 62-63, p.238) showed that with the assumption of transitivity this vast number of learning steps reduces to a mere 377 steps. We present a mathematical analysis of the complexity of Block’s algorithm. The algorithm has a complexity of order n given n rules. In addition, we improve Block’s results exponentially, by introducing an algorithm that has complexity of order less than n log n.

Ex Output:
On the complexity of learning a language: An improvement of Block’s algorithm


Ex Input:
We develop a probabilistic latent-variable model to discover semantic frames—types of events and their participants—from corpora. We present a Dirichlet-multinomial model in which frames are latent categories that explain the linking of verb-subject-object triples, given document-level sparsity. We analyze what the model learns, and compare it to FrameNet, noting it learns some novel and interesting frames. This document also contains a discussion of inference issues, including concentration parameter learning; and a small-scale error analysis of syntactic parsing accuracy. Note: this work was originally posted online October 2012 as part of CMU MLD’s Data Analysis Project requirement. This version has no new experiments or results, but has added some discussion of new related work.

Ex Output:
Learning Frames from Text with an Unsupervised Latent Variable Model


Ex Input:
The UCT algorithm, which combines the UCB algorithm and Monte-Carlo Tree Search (MCTS), is currently the most widely used variant of MCTS. Recently, a number of investigations into applying other bandit algorithms to MCTS have produced interesting results. In this research, we will investigate the possibility of combining the improved UCB algorithm, proposed by Auer et al. [2], with MCTS. However, various characteristics and properties of the improved UCB algorithm may not be ideal for a direct application to MCTS. Therefore, some modifications were made to the improved UCB algorithm, making it more suitable for the task of game tree search. The Mi-UCT algorithm is the application of the modified UCB algorithm applied to trees. The performance of Mi-UCT is demonstrated on the games of 9× 9 Go and 9× 9 NoGo, and has shown to outperform the plain UCT algorithm when only a small number of playouts are given, and rougly on the same level when more playouts are available.

Ex Output:

Adapting Improved Upper Confidence Bounds for Monte-Carlo Tree Search