TASK DEFINITION: In this task, you're given a question, along with a context passage which has extra information available on certain terms mentioned in it. Your job is to determine which sentence(s) from the passage can be used to search for further information needed to answer the question.
PROBLEM: Question: Who was the head coach for the Edmonton Oilers when the team joined the NHL? Passage:Matheson was born on April 7, 1949 in Winnipeg, Manitoba to Jack and Peggy Matheson. Matheson had an intention to follow the footsteps of his father, Jack, a long-time sports editor for the Winnipeg Tribune. He graduated from the University of Manitoba with a degree in political science, and while in school, worked a part-time night shift with the Tribune. He got his first job upon completing school with the Regina Leader-Post, but moved west to Edmonton, Alberta six months later. Upon moving to Edmonton, Matheson got a job with the Edmonton Journal in 1970. He initially covered local curling and university sports, but quickly switched to hockey, when, in 1973, Edmonton was granted a WHA franchise, the Edmonton Oilers. Matheson became the beat writer for the Oilers then, and continued when the Oilers joined the NHL in 1979. He spent countless hours covering the team and its five Stanley Cups, and completed more than 300 stories per winter. In addition to writing, Matheson also was a part of the CFRN radio broadcasting team that covered the Oilers. After 24 years, he completed his tenure as beat writer for the Oilers in 1997. He now continues to write for the Edmonton Journal covering the NHL and the Oilers.


SOLUTION: Matheson became the beat writer for the Oilers then, and continued when the Oilers joined the NHL in 1979

PROBLEM: Question: Are the two publishers of Guitar Hero headquartered in the same state? Passage:The Guitar Hero series (sometimes referred to as the Hero series) is a series of music rhythm games first published in 2005 by RedOctane and Harmonix, and distributed by Activision, in which players use a guitar-shaped game controller to simulate playing lead, bass guitar, and rhythm guitar across numerous rock music songs. Players match notes that scroll on-screen to colored fret buttons on the controller, strumming the controller in time to the music in order to score points, and keep the virtual audience excited. The games attempt to mimic many features of playing a real guitar, including the use of fast-fingering hammer-ons and pull-offs and the use of the whammy bar to alter the pitch of notes. Most games support single player modes, typically a Career mode to play through all the songs in the game, and both competitive and cooperative multiplayer modes. With the introduction of Guitar Hero World Tour in 2008, the game includes support for a four-player band including vocals and drums. The series initially used mostly cover versions of songs created by WaveGroup Sound, but most recent titles feature soundtracks that are fully master recordings, and in some cases, special re-recordings, of the songs. Later titles in the series feature support for downloadable content in the form of new songs.


SOLUTION: The Guitar Hero series (sometimes referred to as the Hero series) is a series of music rhythm games first published in 2005 by RedOctane and Harmonix, and distributed by Activision, in which players use a guitar-shaped game controller to simulate playing lead, bass guitar, and rhythm guitar across numerous rock music songs

PROBLEM: Question: How many years was the Seattle SuperSonics a team before being owned by Howard Shultz? Passage:In 2001, ownership of the Seattle SuperSonics transferred from Barry Ackerley to Starbucks CEO Howard Schultz. In the five years Schultz owned the SuperSonics, the team suffered heavy financial losses, which led Schultz to seek funding from the Washington State Legislature for a newer, more modern arena in the Puget Sound region as a replacement for KeyArena at Seattle Center. On July 18, 2006, the Basketball Club of Seattle, led by Schultz, sold the SuperSonics and its sister team, the Women's National Basketball Association (WNBA)'s Seattle Storm, after failing to reach an agreement with the city of Seattle over a publicly funded $220 million expansion of KeyArena. KeyArena was remodeled in 1995 and was the NBA's smallest venue, with a seating capacity of 17,072. After failing to find a local ownership group to sell the team to, Schultz talked to ownership groups from Kansas City, St. Louis, Las Vegas, San Jose and Anaheim before agreeing to sell the team to an ownership group from Oklahoma City, which pursued an NBA franchise after hosting the New Orleans Hornets franchise successfully for two seasons as the city of New Orleans rebuilt from Hurricane Katrina. The sale to Clay Bennett's ownership group for $350 million was approved by NBA owners on October 24, 2006. Terms of the sale required the new ownership group to "use good faith best efforts" for a term of 12 months in securing a new arena lease or venue in the Seattle metropolitan area. Further complicating matters, the voters of Seattle passed Initiative 91, a measure that virtually prohibited the use of public money on sporting arenas. This lack of financial support for the team, combined with earlier losses under recent ownership groups, "likely doomed the Sonics' future in the city".


SOLUTION:
In 2001, ownership of the Seattle SuperSonics transferred from Barry Ackerley to Starbucks CEO Howard Schultz