The input is taken from a negotiation between two participants who take the role of campsite neighbors and negotiate for Food, Water, and Firewood packages, based on their individual preferences and requirements. Given an utterance and recent dialogue context containing past 3 utterances (wherever available), output Yes if the utterance contains the self-need strategy, otherwise output No. self-need is a selfish negotiation strategy. It is used to create a personal need for an item in the negotiation, such as by pointing out that the participant sweats a lot to show preference towards water packages.

Ex Input:
Context: 'Hello. 🙂 What item did you need a little extra of?'
Utterance: 'Thank you for asking, I would really like some extra fire wood as I usually get cold and scared at night so I can keep a fire going.'

Ex Output:
Yes


Ex Input:
Context: 'Well we actually really NEED all three items.. but I know you might, too - so I want to make a deal that's fair for you.. is there anything in particular your family needs for the trip?' 'Well, there has to be an item that you need the most. If you tell me what you need the most, we can try to make a deal around it.' 'Oh I see, its going to be THAT kind of negotiation 🙂  Let's just look at it this way.. I'm with a couple other Floridians so we're not really too worried about firewood as we prefer it cooler, anyway.. and we know the lake is nearby that's stocked with trout for eating if necessary (and of course some fresh water's there, too) - so.. I can tell you that I could go totally without Firewood if I needed to.. I'd rather not, but I could.'
Utterance: 'Do you prefer food or water more?'

Ex Output:
No


Ex Input:
Context: 'That's fine, I'll take 1. I think I have enough with what was originally given. ' 'Sounds good! So I get 3 firewood, 2 food, 0 water; you get 0 firewood, 1 food, 3 water?' 'That's sounds right. Thanks 🙂'
Utterance: 'Cool, I'

Ex Output:

No