In this task, you will be presented with a context from an academic paper and you have to write an answerable question based on the context. Your questions can be extractive, abstractive, or yes-no questions.

Example Input: In the first one, shown in Figure FIGREF12, a special dedicated discriminator is added to the model to control that the latent representation does not contain stylistic information. The second extension of the baseline architecture does not use an adversarial component $D_z$ that is trying to eradicate information on $c$ from component $z$. Instead, the system, shown in Figure FIGREF16 feeds the "soft" generated sentence $\tilde{G}$ into encoder $E$ and checks how close is the representation $E(\tilde{G} )$ to the original representation $z = E(x)$ in terms of the cosine distance. We further refer to it as shifted autoencoder or SAE. We also study a combination of both approaches described above, shown on Figure FIGREF17.
Example Output: What are three new proposed architectures?

Example Input: To make the annotated data publicly available, we selected 70 news articles from Arabic WikiNews site. These articles cover recent news from year 2013 to year 2015 in multiple genres (politics, economics, health, science and technology, sports, arts, and culture.) Articles contain 18,300 words, and they are evenly distributed among these 7 genres with 10 articles per each.

Word are white-space and punctuation separated, and some spelling errors are corrected (1.33% of the total words) to have very clean test cases. Lemmatization is done by an expert Arabic linguist where spelling corrections are marked, and lemmas are provided with full diacritization as shown in Figure FIGREF2 .
Example Output: How was the dataset annotated?

Example Input: CoinCollector BIBREF8 is a class of text-based games where the objective is to find and collect a coin from a specific location in a given set of connected rooms . The agent wins the game after it collects the coin, at which point (for the first and only time) a reward of +1 is received by the agent. The environment parses only five admissible commands (go north, go east, go south, go west, and take coin) made by two worlds; CookingWorld BIBREF14 in this challenge, there are 4,440 games with 222 different levels of difficulty, with 20 games per level of difficulty, each with different entities and maps. The goal of each game is to cook and eat food from a given recipe, which includes the task of collecting ingredients (e.g. tomato, potato, etc.), objects (e.g. knife), and processing them according to the recipe (e.g. cook potato, slice tomato, etc.). The parser of each game accepts 18 verbs and 51 entities with a predefined grammar, but the overall size of the vocabulary of the observations is 20,000. In Appendix SECREF36 we provide more details about the levels and the games' grammar.
Example Output:
On what Text-Based Games are experiments performed?