You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX is going to throw up. Intent: 1) have fun. XEmotion: 1) happy
disgusted

Event:PersonX smells strange. Intent: 1) to be in control. XEmotion: 1) like the boss
annoyed

Event:PersonX overflows PersonY's banks. Intent:. XEmotion: 1) bad

upset that they have to wait for the water to drain