In this task, you're given a question, along with a context passage. The passage will not have a direct answer to the question, but can include some information and a clue for the answer. Assuming you can only obtain information about one entity in the passage, your job is to determine whether information from the passage can be used to answer the question. Indicate your choice as `a` for Yes or `b` for No.

[Q]: Question: How many years were there between the release of the Super Famicom and the beginning of Mother 3 development? Passage:Mother 3 was originally developed for the Super Famicom (Super Nintendo Entertainment System) beginning in 1994. Shigeru Miyamoto, head of Nintendo Entertainment Analysis & Development and Mother 3 producer, said that Mother 3 was "a commercial decision", since Mother 2 (EarthBound outside Japan) had sold well. By this point, Mother series creator Shigesato Itoi had worked on the series' earlier games and Itoi Shigesato no Bass Tsuri No. 1 and was experienced at pitching video games, so Miyamoto provided a team willingly. The Mother 2 development team carried over to the new game's development, though several people left and the team grew in size. They forewent the usual prototyping phase and went straight into development expecting to create something unprecedented. Itoi said he wanted to make the game like a Hollywood film. In September 1994, he predicted that Mother 3 development would end around 1996 with a release on Nintendo's then-upcoming console. The team was inspired by Super Mario 64 and felt that they too could creatively flourish by making a 3D world without restrictions. Their early technical specifications exceeded the capabilities and memory limits of the platform. About halfway through development, the team attempted to scale back its large scope and changed its development platform to the 64DD, a Nintendo 64 expansion peripheral. At E3 in June 1997, Miyamoto speculated that Mother 3 would be one of the four titles for the then-expected 1998 launch of the Japan-only peripheral, but the game was instead converted to a Nintendo 64 cartridge-only format upon the commercial failure of the repeatedly delayed 64DD.

[A]: b


[Q]: Question: How long had the Australia women's national wheelchair basketball team existed when Tesch tried out for them? Passage:Tesch started playing wheelchair basketball after one of her physiotherapists noticed how skilled she was at shooting with a foam basketball and perspex backboard during her rehabilitation. Shortly after entering the New South Wales state team, she was invited to try out for and made the Australia women's national wheelchair basketball team in 1990, making her national debut at that year's World Championships and her Paralympic debut at the 1992 Barcelona Games. She was named to the All Star Five at the 1994 Gold Cup, where the Australian team won a bronze medal. She was part of the Australian team at the 1996 Atlanta Paralympics, and was named Most Valuable Player at the 1998 Gold Cup. She was the vice-captain of her country's team at the 2000 Sydney Paralympics, where she won a silver medal. During celebrations after the games, some players from Europe invited her to play in professional men's teams there. She accepted this suggestion, and played in Madrid, Sardinia, and Paris for the next five years, thus becoming the first woman in the world to play wheelchair basketball professionally. She helped establish a women's wheelchair basketball league on the continent and competed in women's teams in Italy and France. She also competed in the silver-medal-winning Australian team at the 2004 Athens Paralympics. She returned home to captain the national squad at the 2008 Beijing Paralympics. In 2010, Tesch competed with her team in the Osaka Cup, a competition for the top five women's international wheelchair basketball teams in the world; her team defeated the number one ranked American team 55–37. She was a 4 point player. She retired from the national wheelchair basketball squad in 2011 to concentrate on sailing.

[A]: a


[Q]: Question: When was the star in Draco that is visible primarily in the northern hemisphere discovered? Passage:Like the star Epsilon Draconis in the constellation of Draco, Beta Cephei is visible primarily in the northern hemisphere, given its extreme northern declination of 70 degrees and 34 minutes. It is nevertheless visible to most observers throughout the world reaching as far south as cities like Harare in Zimbabwe, Santa Cruz de la Sierra in Bolivia or other settlements north ± 19° South latitude. It is circumpolar throughout all of Europe, northern Asia, and North American cities as far south as Guadalajara in west central Mexico. All other locations around the globe having a latitude greater than ± 20° North will notice that the star is always visible in the night sky. Because Beta Cephei is a faint third magnitude star, it may be difficult to identify in most light polluted cities, though in rural locations the star should be easily observable.

[A]:
a