You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX gives PersonY an allowance. Intent: 1) something new. XEmotion: 1) happy about their purchase
glad

Event:PersonX forces PersonZ's ___ upon PersonY. Intent: 1) help. XEmotion: 1) thankful
upset

Event:PersonX keeps PersonY healthy. Intent:. XEmotion: 1) bad 2) hurt

happy