In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Recent evidence shows that convolutional neural networks (CNNs) are biased towards textures so that CNNs are non-robust to adversarial perturbations over textures, while traditional robust visual features like SIFT (scale-invariant feature transforms) are designed to be robust across a substantial range of affine distortion, addition of noise, etc with the mimic of human perception nature. This paper aims to leverage good properties of SIFT to renovate CNN architectures towards better accuracy and robustness. We borrow the scale-space extreme value idea from SIFT, and propose EVPNet (extreme value preserving network) which contains three novel components to model the extreme values: (1) parametric differences of Gaussian (DoG) to extract extrema, (2) truncated ReLU to suppress non-stable extrema and (3) projected normalization layer (PNL) to mimic PCA-SIFT like feature normalization. Experiments demonstrate that EVPNets can achieve similar or better accuracy than conventional CNNs, while achieving much better robustness on a set of adversarial attacks (FGSM,PGD,etc) even without adversarial training.
This paper aims to leverage good properties of robust visual features like SIFT to renovate CNN architectures towards better accuracy and robustness.

We present Value Propagation (VProp), a set of parameter-efficient differentiable planning modules built on Value Iteration which can successfully be trained using reinforcement learning to solve unseen tasks, has the capability to generalize to larger map sizes, and can learn to navigate in dynamic environments. We show that the modules enable learning to plan when the environment also includes stochastic elements, providing a cost-efficient learning system to build low-level size-invariant planners for a variety of interactive navigation problems. We evaluate on static and dynamic configurations of MazeBase grid-worlds, with randomly generated environments of several different sizes, and on a StarCraft navigation scenario, with more complex dynamics, and pixels as input.
We present planners based on convnets that are sample-efficient and that generalize to larger instances of navigation and pathfinding problems.

The travelling salesman problem (TSP) is a well-known combinatorial optimization problem with a variety of real-life applications. We tackle TSP by incorporating machine learning methodology and leveraging the variable neighborhood search strategy. More precisely, the search process is considered as a Markov decision process (MDP), where a 2-opt local search is used to search within a small neighborhood, while a Monte Carlo tree search (MCTS) method (which iterates through simulation, selection and back-propagation steps), is used to sample a number of targeted actions within an enlarged neighborhood. This new paradigm clearly distinguishes itself from the existing machine learning (ML) based paradigms for solving the TSP, which either uses an end-to-end ML model, or simply applies traditional techniques after ML for post optimization. Experiments based on two public data sets show that, our approach clearly dominates all the existing learning based TSP algorithms in terms of performance, demonstrating its high potential on the TSP. More importantly, as a general framework without complicated hand-crafted rules, it can be readily extended to many other combinatorial optimization problems.

This paper combines Monte Carlo tree search with 2-opt local search in a variable neighborhood mode to solve the TSP effectively.