In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Q: In this work we present a new approach to learn compressible representations in deep architectures with an end-to-end training strategy. Our method is based on a soft (continuous) relaxation of quantization and entropy, which we anneal to their discrete counterparts throughout training. We showcase this method for two challenging applications: Image compression and neural network compression. While these tasks have typically been approached with different methods, our soft-to-hard quantization approach gives state-of-the-art results for both.

A: Soft-to-Hard Vector Quantization for End-to-End Learned Compression of Images and Neural Networks
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Q: Knowledge graph embedding aims to embed entities and relations of knowledge graphs into low-dimensional vector spaces. Translating embedding methods regard relations as the translation from head entities to tail entities, which achieve the state-of-the-art results among knowledge graph embedding methods. However, a major limitation of these methods is the time consuming training process, which may take several days or even weeks for large knowledge graphs, and result in great diculty in practical applications. In this paper, we propose an ecient parallel framework for translating embedding methods, called ParTrans-X, which enables the methods to be paralleled without locks by utilizing the distinguished structures of knowledge graphs. Experiments on two datasets with three typical translating embedding methods, i.e., TransE [3], TransH [19], and a more ecient variant TransEAdaGrad [11] validate that ParTrans-X can speed up the training process by more than an order of magnitude.

A: Eicient Parallel Translating Embedding For Knowledge Graphs
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Q: Human interactions are characterized by explicit as well as implicit channels of communication. While the explicit channel transmits overt messages, the implicit ones transmit hidden messages about the communicator (e.g., his/her intentions and attitudes). There is a growing consensus that providing a computer with the ability to manipulate implicit affective cues should allow for a more meaningful and natural way of studying particular non-verbal signals of human-human communications by human-computer interactions [1], [2]. In this pilot study, we created a non-dynamic human-computer interaction while manipulating three specific non-verbal channels of communication: gaze pattern, facial expression, and gesture. Participants rated the virtual agent on affective dimensional scales (pleasure, arousal, and dominance) while their physiological signal (electrodermal activity, EDA) was captured during the interaction. Assessment of the behavioral data revealed a significant and complex three-way interaction between gaze, gesture, and facial configuration on the dimension of pleasure, as well as a main effect of gesture on the dimension of dominance. These results suggest a complex relationship between different non-verbal cues and the social context in which they are interpreted. Qualifying considerations as well as possible next steps are further discussed in light of these exploratory findings.

A:
Using Virtual Humans to Understand Real Ones
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