In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[EX Q]: So-called combined approaches answer a conjunctive query over a description logic ontology in three steps: first, they materialise certain consequences of the ontology and the data; second, they evaluate the query over the data; and third, they filter the result of the second phase to eliminate unsound answers. Such approaches were developed for various members of the DL-Lite and the EL families of languages, but none of them can handle ontologies containing nominals. In our work, we bridge this gap and present a combined query answering approach for ELHO ⊥—a logic that contains all features of the OWL 2 EL standard apart from transitive roles and complex role inclusions. This extension is nontrivial because nominals require equality reasoning, which introduces complexity into the first and the third step. Our empirical evaluation suggests that our technique is suitable for practical application, and so it provides a practical basis for conjunctive query answering in a large fragment of OWL 2 EL.
[EX A]: Introducing Nominals to the Combined Query Answering Approaches for EL

[EX Q]: Human interactions are characterized by explicit as well as implicit channels of communication. While the explicit channel transmits overt messages, the implicit ones transmit hidden messages about the communicator (e.g., his/her intentions and attitudes). There is a growing consensus that providing a computer with the ability to manipulate implicit affective cues should allow for a more meaningful and natural way of studying particular non-verbal signals of human-human communications by human-computer interactions [1], [2]. In this pilot study, we created a non-dynamic human-computer interaction while manipulating three specific non-verbal channels of communication: gaze pattern, facial expression, and gesture. Participants rated the virtual agent on affective dimensional scales (pleasure, arousal, and dominance) while their physiological signal (electrodermal activity, EDA) was captured during the interaction. Assessment of the behavioral data revealed a significant and complex three-way interaction between gaze, gesture, and facial configuration on the dimension of pleasure, as well as a main effect of gesture on the dimension of dominance. These results suggest a complex relationship between different non-verbal cues and the social context in which they are interpreted. Qualifying considerations as well as possible next steps are further discussed in light of these exploratory findings.
[EX A]: Using Virtual Humans to Understand Real Ones

[EX Q]: In this paper we investigate an emerging application, 3D scene understanding, likely to be significant in the mobile space in the near future. The goal of this exploration is to reduce execution time while meeting our quality of result objectives. In previous work, we showed for the first time that it is possible to map this application to power constrained embedded systems, highlighting that decision choices made at the algorithmic designlevel have the most significant impact. As the algorithmic design space is too large to be exhaustively evaluated, we use a previously introduced multi-objective random forest active learning prediction framework dubbed HyperMapper, to find good algorithmic designs. We show that HyperMapper generalizes on a recent cutting edge 3D scene understanding algorithm and on a modern GPU-based computer architecture. HyperMapper is able to beat an expert human hand-tuning the algorithmic parameters of the class of computer vision applications taken under consideration in this paper automatically. In addition, we use crowd-sourcing using a 3D scene understanding Android app to show that the Pareto front obtained on an embedded system can be used to accelerate the same application on all the 83 smart-phones and tablets with speedups ranging from 2x to over 12x.
[EX A]:
Algorithmic Performance-Accuracy Trade-off in 3D Vision Applications Using HyperMapper