You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX begins talking. Intent: 1) to enjoy game together. XEmotion: 1) happy 2) satisfied
interested

Event:PersonX supplies PersonY's needs. Intent: 1) to share the info 2) to get attention. XEmotion: 1) known 2) popular
happy

Event:PersonX acts in PersonY capacity. Intent:. XEmotion: 1) proud 2) excited

secure