TASK DEFINITION: In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.
PROBLEM: What makes humans so good at solving seemingly complex video games?   Unlike computers, humans bring in a great deal of prior knowledge about the world, enabling efficient decision making. This paper investigates the role of human priors for solving video games. Given a sample game, we conduct a series of ablation studies to quantify the importance of various priors. We do this by modifying the video game environment to systematically mask different types of visual information that could be used by humans as priors. We find that removal of some prior knowledge causes a drastic degradation in the speed with which human players solve the game, e.g. from 2 minutes to over 20 minutes. Furthermore, our results indicate that general priors, such as the importance of objects and visual consistency, are critical for efficient game-play.

SOLUTION: We investigate the various kinds of prior knowledge that help human learning and find that general priors about objects play the most critical role in guiding human gameplay.

PROBLEM: One of the most successful techniques in generative models has been decomposing a complicated generation task into a series of simpler generation tasks.   For example, generating an image at a low resolution and then learning to refine that into a high resolution image often improves results substantially.   Here we explore a novel strategy for decomposing generation for complicated objects in which we first generate latent variables which describe a subset of the observed variables, and then map from these latent variables to the observed space.   We show that this allows us to achieve decoupled training of complicated generative models and present both theoretical and experimental results supporting the benefit of such an approach.  

SOLUTION: Decompose the task of learning a generative model into learning disentangled latent factors for subsets of the data and then learning the joint over those latent factors.  

PROBLEM:  Current end-to-end machine reading and question answering (Q\&A) models are primarily based on recurrent neural networks (RNNs) with attention. Despite their success, these models are often slow for both training and inference due to the sequential nature of RNNs. We propose a new Q\&A architecture called QANet, which does not require recurrent networks:  Its encoder consists exclusively of convolution and self-attention, where convolution models local interactions and self-attention models global interactions. On the SQuAD dataset, our model is 3x to 13x faster in training and 4x to 9x faster in inference, while achieving equivalent accuracy to recurrent models. The speed-up gain allows us to train the model with much more data. We hence combine our model with data generated by backtranslation from a neural machine translation model. 
 On the SQuAD dataset, our single model, trained with augmented data, achieves 84.6 F1 score on the test set, which is significantly better than the best published F1 score of 81.8.

SOLUTION:
A simple architecture consisting of convolutions and attention achieves results on par with the best documented recurrent models.