In this task, you're given a question, along with a context passage. The passage will not have a direct answer to the question, but can include some information and a clue for the answer. Assuming you can only obtain information about one entity in the passage, your job is to determine whether information from the passage can be used to answer the question. Indicate your choice as `a` for Yes or `b` for No.

[EX Q]: Question: What other commercials did Rupert Sanders direct the year he directed The Life? Passage:The Life, also known as We Are ODST is a television and cinema advertisement launched in 2009 by Microsoft to promote the first person shooter  in the United States. The 150-second piece follows a young soldier through enlistment, training, and battle as an Orbital Drop Shock Trooper (ODST), analogous to a paratrooper that drops from space to a battlefield. The Life was created by advertising agency T.A.G., an offshoot of McCann Erickson. Production of the commercial itself was handled by production company Morton/Jankel/Zander (MJZ). It was directed by Rupert Sanders, and post-production was conducted by Asylum. It was filmed in Hungary, just outside Budapest in a coal mine and abandoned factories to give the sequence an "Eastern Bloc" aesthetic. The commercial and its associated campaign proved hugely successful; on the week of its launch, Halo 3: ODST became the top-selling game for the Xbox 360 worldwide, and over 2.5 million copies were sold within the first few weeks of release. The Life went on to win a number of honours from the advertising and entertainment industries, including two Clio Awards, a London International Advertising Award and several honours from the Cannes Lions International Advertising Festival, the most prestigious awards ceremony in the advertising industry.

[EX A]: a

[EX Q]: Question: Who was the first recipient of the award Russ was given after his first season with the Maroons? Passage:Blinco began his hockey career with the local Grande-Mere Maroons in 1928-29. In 1929-30, he joined the Brooklyn Crescents of the USAHA. Blinco remained with the Crescents before joining the Windsor Bulldogs of the International Hockey League in 1932-33. Blinco also spent some time in 1932-33 with the Springfield Indians in the Canadian-American Hockey League. In 1933-34, Blinco recorded 11 points in 16 games with the Bulldogs before he was signed on by the Montreal Maroons. In his first season with the Maroons, Blinco recorded 23 points in 34 games, good enough to become the league's second recipient of the Calder Memorial Trophy. In 1934-35, Blinco helped the Maroons reach the Stanley Cup Finals, where they swept the Toronto Maple Leafs in 3 games and won the Stanley Cup. In 1937, he took part in the Howie Morenz Memorial Game where the NHL All-Stars faced off against the Montreal All-Stars. Blinco would remain with the Maroons until 1938-39. He was traded to the Chicago Black Hawks along with teammates Baldy Northcott and Earl Robinson for $30,000 cash. Blinco would play in 48 games with the Black Hawks before retiring. Blinco was the first NHL player to wear spectacles while playing.

[EX A]: a

[EX Q]: Question: How long had the 64DD been in development when Miyamoto said Mother 3 might be one of the launch titles for the peripheral? Passage:Mother 3 was originally developed for the Super Famicom (Super Nintendo Entertainment System) beginning in 1994. Shigeru Miyamoto, head of Nintendo Entertainment Analysis & Development and Mother 3 producer, said that Mother 3 was "a commercial decision", since Mother 2 (EarthBound outside Japan) had sold well. By this point, Mother series creator Shigesato Itoi had worked on the series' earlier games and Itoi Shigesato no Bass Tsuri No. 1 and was experienced at pitching video games, so Miyamoto provided a team willingly. The Mother 2 development team carried over to the new game's development, though several people left and the team grew in size. They forewent the usual prototyping phase and went straight into development expecting to create something unprecedented. Itoi said he wanted to make the game like a Hollywood film. In September 1994, he predicted that Mother 3 development would end around 1996 with a release on Nintendo's then-upcoming console. The team was inspired by Super Mario 64 and felt that they too could creatively flourish by making a 3D world without restrictions. Their early technical specifications exceeded the capabilities and memory limits of the platform. About halfway through development, the team attempted to scale back its large scope and changed its development platform to the 64DD, a Nintendo 64 expansion peripheral. At E3 in June 1997, Miyamoto speculated that Mother 3 would be one of the four titles for the then-expected 1998 launch of the Japan-only peripheral, but the game was instead converted to a Nintendo 64 cartridge-only format upon the commercial failure of the repeatedly delayed 64DD.

[EX A]:
b