In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Input: Consider Input: This paper investigates stochastic and adversarial combinatorial multi-armed bandit problems. In the stochastic setting, we first derive problem-specific regret lower bounds, and analyze how these bounds scale with the dimension of the decision space. We then propose COMBUCB, algorithms that efficiently exploit the combinatorial structure of the problem, and derive finite-time upper bound on their regrets. These bounds improve over regret upper bounds of existing algorithms, and we show numerically thatCOMBUCB significantly outperforms any other algorithm. In the adversarial setting, we propose two simple algorithms, namely COMBEXP-1 and COMBEXP-2 for semi-bandit and bandit feedback, respectively. Their regrets have similar scaling as state-of-the-art algorithms, in spite of the simplicity of their implementation.

Output: Stochastic and Adversarial Combinatorial Bandits


Input: Consider Input: We propose to prune a random forest (RF) for resource-constrained prediction. We first construct a RF and then prune it to optimize expected feature cost & accuracy. We pose pruning RFs as a novel 0-1 integer program with linear constraints that encourages feature re-use. We establish total unimodularity of the constraint set to prove that the corresponding LP relaxation solves the original integer program. We then exploit connections to combinatorial optimization and develop an efficient primal-dual algorithm, scalable to large datasets. In contrast to our bottom-up approach, which benefits from good RF initialization, conventional methods are top-down acquiring features based on their utility value and is generally intractable, requiring heuristics. Empirically, our pruning algorithm outperforms existing state-of-the-art resource-constrained algorithms.

Output: Pruning Random Forests for Prediction on a Budget


Input: Consider Input: Building general-purpose conversation agents is a very challenging task, but necessary on the road toward intelligent agents that can interact with humans in natural language. Neural conversation models – purely data-driven systems trained end-to-end on dialogue corpora – have shown great promise recently, yet they often produce short and generic responses. This work presents new training and decoding methods that improve the quality, coherence, and diversity of long responses generated using sequence-to-sequence models. Our approach adds selfattention to the decoder to maintain coherence in longer responses, and we propose a practical approach, called the glimpse-model, for scaling to large datasets. We introduce a stochastic beam-search algorithm with segment-by-segment reranking which lets us inject diversity earlier in the generation process. We trained on a combined data set of over 2.3B conversation messages mined from the web. In human evaluation studies, our method produces longer responses overall, with a higher proportion rated as acceptable and excellent as length increases, compared to baseline sequence-to-sequence models with explicit length-promotion. A backoff strategy produces better responses overall, in the full spectrum of lengths.


Output: NEURAL CONVERSATION MODELS