In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[Q]: We extend the recent results of (Arora et al., 2019) by a spectral analysis of representations corresponding to kernel and neural embeddings. They showed that in a simple single layer network, the alignment of the labels to the eigenvectors of the corresponding Gram matrix determines both the convergence of the optimization during training as well as the generalization properties. We generalize their result to kernel and neural representations and show that these extensions improve both optimization and generalization of the basic setup studied in (Arora et al., 2019).
[A]: Spectral analysis for understanding how different representations can improve optimization and generalization.


[Q]: We introduce NAMSG, an adaptive first-order algorithm for training neural networks. The method is efficient in computation and memory, and is straightforward to implement. It computes the gradients at configurable remote observation points, in order to expedite the convergence by adjusting the step size for directions with different curvatures in the stochastic setting. It also scales the updating vector elementwise by a nonincreasing preconditioner to take the advantages of AMSGRAD. We analyze the convergence properties for both convex and nonconvex problems by modeling the training process as a dynamic system, and provide a strategy to select the observation factor without grid search. A data-dependent regret bound is proposed to guarantee the convergence in the convex setting. The method can further achieve a O(log(T)) regret bound for strongly convex functions. Experiments demonstrate that NAMSG works well in practical problems and compares favorably to popular adaptive methods, such as ADAM, NADAM, and AMSGRAD.
[A]: A new algorithm for training neural networks that compares favorably to popular adaptive methods.


[Q]: As deep reinforcement learning (RL) is applied to more tasks, there is a need to visualize and understand the behavior of learned agents. Saliency maps explain agent behavior by highlighting the features of the input state that are most relevant for the agent in taking an action. Existing perturbation-based approaches to compute saliency often highlight regions of the input that are not relevant to the action taken by the agent. Our approach generates more focused saliency maps by balancing two aspects (specificity and relevance) that capture different desiderata of saliency. The first captures the impact of perturbation on the relative expected reward of the action to be explained.   The second downweights irrelevant features that alter the relative expected rewards of actions other than the action to be explained.   We compare our approach with existing approaches on agents trained to play board games (Chess and Go) and Atari games (Breakout, Pong and Space Invaders).   We show through illustrative examples (Chess, Atari, Go), human studies (Chess), and automated evaluation methods (Chess) that our approach generates saliency maps that are more interpretable for humans than existing approaches.
[A]:
We propose a model-agnostic approach to explain the behaviour of black-box deep RL agents, trained to play Atari and board games, by highlighting relevant features of an input state.