TASK DEFINITION: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
PROBLEM: Event:PersonX tells PersonY to go home. Intent:. XEmotion: 1) refreshed and relaxed

SOLUTION: happy

PROBLEM: Event:PersonX takes ___ in the campaign. Intent: 1) to find something. XEmotion: 1) curious

SOLUTION: partnership

PROBLEM: Event:PersonX asks PersonY to come. Intent: 1) to make person y well again 2) to check for any problems. XEmotion: 1) responsible 2) reassured

SOLUTION:
curious