In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Q: Adversarial examples can be defined as inputs to a model which induce a mistake -- where the model output is different than that of an oracle, perhaps in surprising or malicious ways. Original models of adversarial attacks are primarily studied in the context of classification and computer vision tasks. While several attacks have been proposed in natural language processing (NLP) settings, they often vary in defining the parameters of an attack and what a successful attack would look like. The goal of this work is to propose a unifying model of adversarial examples suitable for NLP tasks in both generative and classification settings. We define the notion of adversarial gain: based in control theory, it is a measure of the change in the output of a system relative to the perturbation of the input (caused by the so-called adversary) presented to the learner. This definition, as we show, can be used under different feature spaces and distance conditions to determine attack or defense effectiveness across different intuitive manifolds. This notion of adversarial gain not only provides a useful way for evaluating adversaries and defenses, but can act as a building block for future work in robustness under adversaries due to its rooted nature in stability and manifold theory.

A: We propose an alternative measure for determining effectiveness of adversarial attacks in NLP models according to a distance measure-based method like incremental L2-gain in control theory.
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Q: We study the problem of training sequential generative models for capturing coordinated multi-agent trajectory behavior, such as  offensive basketball gameplay.   When modeling such settings, it is often beneficial to design hierarchical models that can capture long-term coordination using intermediate variables.   Furthermore, these intermediate variables should capture interesting high-level behavioral semantics in an interpretable and manipulable way. We present a hierarchical framework that can effectively learn such sequential generative models.   Our approach is inspired by recent work on leveraging programmatically produced weak labels, which we extend to the spatiotemporal regime. In addition to synthetic settings, we show how to instantiate our framework to effectively model complex interactions between basketball players and generate realistic multi-agent trajectories of basketball gameplay over long time periods. We validate our approach using both quantitative and qualitative evaluations, including a user study comparison conducted with professional sports analysts.

A: We blend deep generative models with programmatic weak supervision to generate coordinated multi-agent trajectories of significantly higher quality than previous baselines.
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Q: One can substitute each neuron in any neural network with a kernel machine and obtain a counterpart powered by kernel machines. The new network inherits the expressive power and architecture of the original but works in a more intuitive way since each node enjoys the simple interpretation as a hyperplane (in a reproducing kernel Hilbert space). Further, using the kernel multilayer perceptron as an example, we prove that in classification, an optimal representation that minimizes the risk of the network can be characterized for each hidden layer. This result removes the need of backpropagation in learning the model and can be generalized to any feedforward kernel network. Moreover, unlike backpropagation, which turns models into black boxes, the optimal hidden representation enjoys an intuitive geometric interpretation, making the dynamics of learning in a deep kernel network simple to understand. Empirical results are provided to validate our theory.

A:
We combine kernel method with connectionist models and show that the resulting deep architectures can be trained layer-wise and have more transparent learning dynamics. 
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