In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[EX Q]: Generative adversarial networks are a learning framework that rely on training a discriminator to estimate a measure of difference between a target and generated distributions. GANs, as normally formulated, rely on the generated samples being completely differentiable w.r.t. the generative parameters, and thus do not work for discrete data. We introduce a method for training GANs with discrete data that uses the estimated difference measure from the discriminator to compute importance weights for generated samples, thus providing a policy gradient for training the generator. The importance weights have a strong connection to the decision boundary of the discriminator, and we call our method boundary-seeking GANs (BGANs). We demonstrate the effectiveness of the proposed algorithm with discrete image and character-based natural language generation.   In addition, the boundary-seeking objective extends to continuous data, which can be used to improve stability of training, and we demonstrate this on Celeba, Large-scale Scene Understanding (LSUN) bedrooms, and Imagenet without conditioning.
[EX A]: We address training GANs with discrete data by formulating a policy gradient that generalizes across f-divergences

[EX Q]: Recurrent neural networks (RNNs) are an effective representation of control policies for a wide range of reinforcement and imitation learning problems. RNN policies, however, are particularly difficult to explain, understand, and analyze due to their use of continuous-valued memory vectors and observation features. In this paper, we introduce a new technique, Quantized Bottleneck Insertion, to learn finite representations of these vectors and features. The result is a quantized representation of the RNN that can be analyzed to improve our understanding of memory use and general behavior. We present results of this approach on synthetic environments and six Atari games. The resulting finite representations are surprisingly small in some cases, using as few as 3 discrete memory states and 10 observations for a perfect Pong policy. We also show that these finite policy representations lead to improved interpretability.
[EX A]: Extracting a finite state machine from a recurrent neural network via quantization for the purpose of interpretability with experiments on Atari.

[EX Q]: This paper presents a storage-efficient learning model titled Recursive Binary Neural Networks for embedded and mobile devices having a limited amount of on-chip data storage such as hundreds of kilo-Bytes. The main idea of the proposed model is to recursively recycle data storage of weights (parameters) during training. This enables a device with a given storage constraint to train and instantiate a neural network classifier with a larger number of weights on a chip, achieving better classification accuracy. Such efficient use of on-chip storage reduces off-chip storage accesses, improving energy-efficiency and speed of training. We verified the proposed training model with deep and convolutional neural network classifiers on the MNIST and voice activity detection benchmarks. For the deep neural network, our model achieves data storage requirement of as low as 2 bits/weight, whereas the conventional binary neural network learning models require data storage of 8 to 32 bits/weight. With the same amount of data storage, our model can train a bigger network having more weights, achieving 1% less test error than the conventional binary neural network learning model. To achieve the similar classification error, the conventional binary neural network model requires 4× more data storage for weights than our proposed model. For the convolution neural network classifier, the proposed model achieves 2.4% less test error for the same on-chip storage or 6× storage savings to achieve the similar accuracy.

[EX A]:
We propose a learning model enabling DNN to learn with only 2 bit/weight, which is especially useful for on-device learning