TASK DEFINITION: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
PROBLEM: Event:PersonX points a gun at PersonY. Intent: 1) company 2) to be fed. XEmotion: 1) happy 2) full

SOLUTION: scared

PROBLEM: Event:PersonX begins talking. Intent: 1) to enjoy game together. XEmotion: 1) happy 2) satisfied

SOLUTION: interested

PROBLEM: Event:PersonX gives PersonY something. Intent:. XEmotion: 1) frustrated 2) disappointed

SOLUTION:
loyal