In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Ex Input:
As the education fees are becoming more expensive, more students apply for scholarships. Consequently, hundreds and even thousands of applications need to be handled by the sponsor. To solve the problems, some alternatives based on several attributes (criteria) need to be selected. In order to make a decision on such fuzzy problems, Fuzzy Multiple Attribute Decision Making (FMDAM) can be applied. In this study, Unified Modeling Language (UML) in FMADM with TOPSIS and Weighted Product (WP) methods is applied to select the candidates for academic and non-academic scholarships at Universitas Islam Negeri Sunan Kalijaga. Data used were a crisp and fuzzy data. The results show that TOPSIS and Weighted Product FMADM methods can be used to select the most suitable candidates to receive the scholarships since the preference values applied in this method can show applicants with the highest eligibility. Keyword: Fuzzy Multiple Attribute Decision Making, TOPSIS, Weighted Product, Scholarship

Ex Output:
A Fuzzy Topsis Multiple-Attribute Decision Making for Scholarship Selection


Ex Input:
<lb>Recent price-of-anarchy analyses of games of complete information suggest that coarse correlated<lb>equilibria, which characterize outcomes resulting from no-regret learning dynamics, have near-optimal<lb>welfare. This work provides two main technical results that lift this conclusion to games of incomplete<lb>information, a.k.a., Bayesian games. First, near-optimal welfare in Bayesian games follows directly from<lb>the smoothness-based proof of near-optimal welfare in the same game when the private information<lb>is public. Second, no-regret learning dynamics converge to Bayesian coarse correlated equilibrium in<lb>these incomplete information games. These results are enabled by interpretation of a Bayesian game<lb>as a stochastic game of complete information.

Ex Output:
No-Regret Learning in Repeated Bayesian Games


Ex Input:
We consider the problem of translating high-level textual descriptions to formal representations in technical documentation as part of an effort to model the meaning of such documentation. We focus specifically on the problem of learning translational correspondences between text descriptions and grounded representations in the target documentation, such as formal representation of functions or code templates. Our approach exploits the parallel nature of such documentation, or the tight coupling between high-level text and the low-level representations we aim to learn. Data is collected by mining technical documents for such parallel text-representation pairs, which we use to train a simple semantic parsing model. We report new baseline results on sixteen novel datasets, including the standard library documentation for nine popular programming languages across seven natural languages, and a small collection of Unix utility manuals.

Ex Output:

Learning Semantic Correspondences in Technical Documentation