instruction:
You will be given a summary of a story. You need to create a question that can be answered from the story. You can create a question about characters, events, facts and beliefs, etc. Your question should be specific, try not to use pronouns instead of full names. As the stories are sometimes movie plots, they will contain actor names in parentheses. You should not use those names. Only use character names. Try to ask a question about all parts of the plot, not just the beginning.
question:
 Prologue (1599): Auriol Darcy is surprised attempting to remove the heads of two traitors from the Southwark Gateway of Old London Bridge. He is injured by the warder, Baldred, and carried to the house of Dr Lamb, an alchemist and Auriol Darcy's grandfather, who is assisted by his faithful dwarf Flapdragon. Lamb, on the point of discovering the elixir of life, has a seizure and dies as his ungrateful grandson consumes the draught.
Book the first 'Ebba' (1830): Two varmints, Tinker and Sandman, waylay a gentleman in a fantastical ruined house in the Vauxhall Bridge Road in London, but they are surprised and he is carried unconscious to the house of Mr Thorneycroft, a scrap-iron dealer. While he convalesces and falls in love with Ebba, the iron-dealer's daughter, Tinker and Sandman and their associate Ginger (a 'dog-fancier' who steals dogs and resells them) discover in the gentleman's pocket-book the private diary of a man who has lived for over two hundred years, and has committed nameless crimes. Auriol (for it is he) seeks to dissuade Ebba from her love, for he bears an awful doom. A tall sinister stranger has Auriol in his power, and employs a dwarf (who is Flapdragon) to recover the pocket-book. The stranger confronts Auriol and informs his that Ebba must be surrendered to him according to their contract. Auriol refuses, but Ebba is snatched from him, and he is imprisoned, during a nocturnal assignation at a picturesque ruin near Millbank Street. Tinker, Sandman and Ginger offer their services to Mr Thorneycroft to attempt her rescue. Ebba is conveyed to a mysterious darkened chamber where the stranger demands that she sign a scroll surrendering herself body and soul to him. She calls to heaven for protection: in the darkness a tomb is revealed and opened by menacing cowled figures, and Auriol is brought forth. Ebba hurls herself into the tomb to precede him and save him, but then re-emerges silent and cowled to sign the scroll.
Intermean (1800): Cyprian Rougemont visits a deserted mansion at Stepney Green, where he finds the portrait of his ancestor (of the same name), a Rosicrucian brother of the 16th century, one of the Illuminati. Satan has appeared to him in a dream and promised him an ancestral treasure, the price for which is his own soul, or that of Auriol Darcy. Cyprian strikes the portrait and a plaque falls away, revealing the access to the ancestral tomb. There in a seven-sided vault lit by the ever-burning lamp and painted with kabbalistic symbols he finds the uncorrupt body with a book of mysteries, a vial of infernal potion, and a series of chests filled with gold, silver and jewels. With use of the potion, he lures Auriol into a compact whereby he is given a magnificent mansion in St James's Square and  120,000, in exchange for a female victim whenever Rougemont requires one from him. Thus Auriol can win the woman he loves, Elizabeth Talbot; but Rougemont, once the contract is signed, demands Elizabeth Talbot as his first victim, in a week's time. Auriol seeks to defy him and to marry her within the week, but he is thwarted and Elizabeth is abducted on the seventh night.
Book the Second, 'Cyprian Rougemont' (1830): Thorneycroft, Sandman and Tinker (with Ginger) continue their pursuit led by another, who is the brother of Rougemont's second victim, Clara Paston. They enter a mysterious mansion, and becoming trapped in a chamber and locked into enchanted or mechanically-contrived chairs three of them are muffled by bell-masks which descend from the ceiling, and then plunged through traps in the floor. Flapdragon appears and attempts to help them find Ebba, while Paston, Ginger and Thorneycroft find Rougemont and confront him with pistols, but Rougemont is impervious to the bullets. Thorneycroft, Tinker and Sandman are trapped in a pit over which an iron roof closes by a giant mechanical contrivance, and Ebba is never found again. Auriol, meanwhile, awakes to find himself in Elizabethan costume, chained in a vaulted dungeon. The voice of Rougemont addresses him, telling him that he has been mad, but that he has given him a potion to heal him, and is his keeper. James I is now the King of England. Old Dr Lamb is still living, and his dwarf Flapdragon, and Auriol is taken to him, where they begin to hope that Auriol's cure has been effected. He becomes convinced that he has lived centuries in a few nights and has awakened from a delusion... but even in the last sentence, addressing Dr Lamb, the author relates what he says to his supposed grandsire.
answer:
When does Auriol's grandfather die?


question:
 Similar to Joseph Conrad's better-known Heart of Darkness, Youth begins with a narrator describing five men drinking claret around a mahogany table. They are all veterans of the merchant navy. The main character, Marlow, tells the story of his first voyage to the East as second mate on board the Judea. The story is set twenty-two years earlier, when Marlow was 20. With two years of experience, most recently as third mate aboard a crack clipper, Marlow receives a billet as second mate on the barque Judea. The skipper is Captain John Beard, a man of about 60. This is Beard's first command. The Judea is an old boat, belonging to a man "Wilmer, Wilcox or something similar", suffering from age and disuse in Shadewell basin. The 400-ton ship is commissioned to take 600 tons of coal from England to Thailand. The trip should take approximately 150 days. The ship leaves London loaded with sand ballast and heads north to the Senn river to pick up the cargo of coal. On her way, the Judea suffers from her ballast shifting aside and the crew go below to put things right again. The trip takes 16 days because of inclement weather, and the battered ship must use a tug boat to get into port. The Judea waits a month on the Tyne to be loaded with coal. The night before she ships out she is hit by a steamer, the Miranda or the Melissa. The damage takes another three weeks to repair. Three months after leaving London, the Judea ships off for Bangkok.
The Judea travels through the North Sea and Britain. 300 miles west of the Lizard a winter storm, 'the famous winter gale of twenty-two years ago', hits. The storm "guts" the Judea; she is stripped of her stanchions, ventilators, bulwarks, cabin-door, and deck house. The oakum is stripped from her bottom seams and the men are forced to work at the pumps "watch and watch" to keep the ship afloat. After weathering the storm they must fight their way against the wind back to Falmouth to be refitted. Despite three attempts to leave, the Judea ultimately remains in Falmouth for more than six months until she is finally overhauled, recaulked, and refitted with a new copper hull. During the laborious overhaul, the cargo is wetted, knocked about, and reloaded multiple times. The rats abandon the reshipped barque and a new crew is brought in from Liverpool (because no sailor will sail on a ship abandoned by rats).
The Judea ships out to Bangkok, running at times 8 knots, but mostly averaging 3 miles per hour. Near the coast of Western Australia, the cargo spontaneously combusts. The crew attempts to smother the fire, but the hull cannot be made airtight. Then they attempt to flood the fire with water, but they cannot fill the hull. One hundred and ninety miles out from Java Head, the gases in the hull explode and blow up the deck; Marlow is hurled into the air and falls on the burning debris of the deck. The Judea hails a passing steamer, the Sommerville, which agrees to tow the wounded ship to Anjer or Batavia. Captain Beard intends to scuttle the Judea there to put out the fire, and then resurface her and resume the voyage to Bangkok. However, the speed of the Sommerville fans the smoldering fire into flames. The crew of the Judea is forced to send the steamer on without them while they attempt to save possibly most of the ship's gear for the underwriters. The gear is loaded into three small boats, which head due north towards Java. Before the crew leaves the Judea, they enjoy a last meal on deck. Marlow becomes skipper of the smallest of the ship's three boats. All the boats make it safely into a Java port, where they book passage on the steamer Celestial, which is on her return trip to England.
The story is loosely based upon reality. One of Conrad's pen-pals, or friends, discovered the secret of the port at which the boats called: the port was Muntok. Conrad became angry with him, calling Muntok 'a beastly hole'. The boats of the real ship reached the safety only after several hours, Marlow was a bit younger than Conrad etc.
answer:
Why does the crew decline the steamer's help?


question:
 At the beginning of this story, it is made quite clear that Dorothy Gale (the primary protagonist of many of the previous Oz books), is in the habit of freely speaking of her many adventures in the Land of Oz to her only living relatives, her Aunt Em and Uncle Henry. Neither of them believes a word of her stories, but consider her a dreamer, as her dead mother had been. She is undeterred (unlike her alter ego in the film Return to Oz who is much perturbed by her guardians' doubts.)
Later, it is revealed that the destruction of their farmhouse by the tornado back in The Wonderful Wizard of Oz has left Uncle Henry in terrible debt. In order to pay it, he has taken out a mortgage on his farm. If he cannot repay his creditors, they will seize the farm, thus leaving Henry and his family homeless. He is not too afraid for himself, but both he and his wife, Aunt Em, fear very much for their niece's future. Upon learning this, Dorothy quickly arranges with Princess Ozma to let her bring her guardians to Oz where they will be very happier and forever safe. Using the Magic Belt (a tool captured from the jealous Nome King Roquat), Ozma transports them to her throne room. They are given rooms to live in and luxuries to enjoy, including a vast and complex wardrobe. They meet with many of Dorothy's animal friends, including the Cowardly Lion and Billina the Yellow Hen.
In the underground Nome Kingdom, the Nome King, Roquat, is plotting to conquer the Land of Oz and recover his magic belt, which Dorothy took from him in Ozma of Oz. After ordering the expulsion of his General (who will not agree to such an attack) and the death of his Colonel (who also refuses), King Roquat holds counsel with a veteran soldier called Guph. Guph believes that against the many magicians of Oz (the reputation of which has grown in the telling), the Nome Army has no chance alone. He therefore sets out personally to recruit allies.
Dorothy, accompanied by the Wizard of Oz and several other friends, departs the Emerald City in a carriage drawn by the Wooden Sawhorse, intending to give her aunt and uncle a tour of the land. Many of the people encountered have never been seen in other books:
The living cut-out paper dolls created by an immortal called Miss Cuttenclip.
The anthropomorphic jigsaw puzzles known as the Fuddles.
The loquacious Rigmaroles.
The paranoid Flutterbudgets.
The living kitchen utensils of Utensia.
The anthropomorphic pastries of Bunbury.
The civilized rabbits of Bunnybury.
A zebra who holds geographical disputes with a crab.
Other figures, more familiar to readers of previous books, include the Tin Woodman and the Scarecrow, as well as the four tribes of Oz (the Munchkins, the Quadlings, the Gillikins, and the Winkies).
The Nome General Guph visits three nations: the Whimsies, the Growleywogs, and the Phanfasms:
The Whimsies are large and hulking, but possess disproportionately small heads. This causes other species to call them stupid, stripping them of any self-esteem. To deny this, the Whimsies wear enormous, luridly designed masks that cover all of their heads.
The Growleywogs are muscular giants, possessing no surplus flesh and no mercy. They are arrogant and cruel. As such, they are eager not only to help the Nomes conquer Oz, but also to subjugate the Nomes as well. Of the latter plan, they say nothing, but send Guph on his way.
Last of his meetings is that which is with the mysterious, diabolical Phanfasms. To Guph, the Phanfasms resemble men, but having the heads of various carnivorous animals. Their true forms, number, standard of living, culture, and extent of influence remain unknown to both Guph and the reader, although both receive hints in the narrative. The Phanfasms send Guph home, telling him that they will conquer Oz alongside the other armies. It is their plan to do so, then to turn traitor and dominate their allies.
Having learned of this through Ozma's omniscient Magic Picture, the people of Oz become worried.
The climax takes place in the Emerald City, where Ozma wishes (using her magic belt) for a large amount of dust to appear in the tunnel. The Nome King and his allies are defeated after they drink thirstily from the Fountain of Oblivion and forget all their evil plans. Ozma uses the magic belt to send the Nome King and his allies home. To forestall a future invasion of Oz, Glinda the Good Witch uses a magic charm to render Oz invisible and unreachable to everyone except those within the land itself.
answer:

What does Glinda the Good Witch do to protect Oz from future invasions?