In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

We propose a novel approach to automatically produce multiple colorized versions of a grayscale image. Our method results from the observation that the task of automated colorization is relatively easy given a low-resolution version of the color image. We first train a conditional PixelCNN to generate a low resolution color for a given grayscale image. Then, given the generated low-resolution color image and the original grayscale image as inputs, we train a second CNN to generate a high-resolution colorization of an image. We demonstrate that our approach produces more diverse and plausible colorizations than existing methods, as judged by human raters in a ”Visual Turing Test”.
PIXCOLOR: PIXEL RECURSIVE COLORIZATION

This paper investigates neural characterbased morphological tagging for languages with complex morphology and large tag sets. We systematically explore a variety of neural architectures (DNN, CNN, CNNHighway, LSTM, BLSTM) to obtain character-based word vectors combined with bidirectional LSTMs to model across-word context in an end-to-end setting. We explore supplementary use of word-based vectors trained on large amounts of unlabeled data. Our experiments for morphological tagging suggest that for ”simple” model configurations, the choice of the network architecture (CNN vs. CNNHighway vs. LSTM vs. BLSTM) or the augmentation with pre-trained word embeddings can be important and clearly impact the accuracy. Increasing the model capacity by adding depth, for example, and carefully optimizing the neural networks can lead to substantial improvements, and the differences in accuracy (but not training time) become much smaller or even negligible. Overall, our best morphological taggers for German and Czech outperform the best results reported in the literature by a large margin.
Neural Morphological Tagging from Characters for Morphologically Rich Languages

In the Bayesian Reinforcement Learning (BRL) setting, agents try to maximise the collected rewards while interacting with their environment while using some prior knowledge that is accessed beforehand. Many BRL algorithms have already been proposed, but even though a few toy examples exist in the literature, there are still no extensive or rigorous benchmarks to compare them. The paper addresses this problem, and provides a new BRL comparison methodology along with the corresponding open source library. In this methodology, a comparison criterion that measures the performance of algorithms on large sets of Markov Decision Processes (MDPs) drawn from some probability distributions is defined. In order to enable the comparison of non-anytime algorithms, our methodology also includes a detailed analysis of the computation time requirement of each algorithm. Our library is released with all source code and documentation: it includes three test problems, each of which has two different prior distributions, and seven state-of-the-art RL algorithms. Finally, our library is illustrated by comparing all the available algorithms and the results are discussed.

Benchmarking for Bayesian Reinforcement Learning Benchmarking for Bayesian Reinforcement Learning