You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Q: Event:PersonX throws off balance. Intent: 1) to release quickly.. XEmotion: 1) satisfied 2) high

A: unbalanced
****
Q: Event:PersonX begins talking. Intent: 1) to enjoy game together. XEmotion: 1) happy 2) satisfied

A: interested
****
Q: Event:PersonX settles the ___ peacefully. Intent: 1) to be conssoling. XEmotion: 1) helpful

A:
happy
****