In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.
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Question: © Scott A. Hale 2016. This is the author’s version of the work. It is posted here for your personal use. Not for redistribution. The definitive version was published in CHI EA 2016, http://dx.doi.org/10.1145/2851581.2892466. Abstract The number of user reviews of tourist attractions, restaurants, mobile apps, etc. is increasing for all languages; yet, research is lacking on how reviews in multiple languages should be aggregated and displayed. Speakers of different languages may have consistently different experiences, e.g., different information available in different languages at tourist attractions or different user experiences with software due to internationalization/localization choices. This paper assesses the similarity in the ratings given by speakers of different languages to London tourist attractions on TripAdvisor. The correlations between different languages are generally high, but some language pairs are more correlated than others. The results question the common practice of computing average ratings from reviews in many languages.

Answer: User Reviews and Language: How Language Influences Ratings


Question: Deep reinforcement learning (RL) can acquire complex behaviors from low-level inputs, such as images. However, real-world applications of such methods require generalizing to the vast variability of the real world. Deep networks are known to achieve remarkable generalization when provided with massive amounts of labeled data, but can we provide this breadth of experience to an RL agent, such as a robot? The robot might continuously learn as it explores the world around it, even while it is deployed and performing useful tasks. However, this learning requires access to a reward function, to tell the agent whether it is succeeding or failing at its task. Such reward functions are often hard to measure in the real world, especially in domains such as robotics and dialog systems, where the reward could depend on the unknown positions of objects or the emotional state of the user. On the other hand, it is often quite practical to provide the agent with reward functions in a limited set of situations, such as when a human supervisor is present, or in a controlled laboratory setting. Can we make use of this limited supervision, and still benefit from the breadth of experience an agent might collect in the unstructured real world? In this paper, we formalize this problem setting as semisupervised reinforcement learning (SSRL), where the reward function can only be evaluated in a set of “labeled” MDPs, and the agent must generalize its behavior to the wide range of states it might encounter in a set of “unlabeled” MDPs, by using experience from both settings. Our proposed method infers the task objective in the unlabeled MDPs through an algorithm that resembles inverse RL, using the agent’s own prior experience in the labeled MDPs as a kind of demonstration of optimal behavior. We evaluate our method on challenging, continuous control tasks that require control directly from images, and show that our approach can improve the generalization of a learned deep neural network policy by using experience for which no reward function is available. We also show that our method outperforms direct supervised learning of the reward.

Answer: GENERALIZING SKILLS WITH SEMI-SUPERVISED REINFORCEMENT LEARNING


Question: As probabilistic systems gain popularity and are coming into wider use, the need for a mechanism that explains the system's findings and recom­ mendations becomes more critical. The system will also need a mechanism for ordering compet­ ing explanations. We examine two representa­ tive approaches to explanation in the literature­ one due to Gardenfors and one due to Pearl-and show that both suffer from significant problems. We propose an approach to defining a notion of "better explanation" that combines some of the features of both together with more recent work by Pearl and others on causality.

Answer:
Defining Explanation in Probabilistic Systems