You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Ex Input:
Event:PersonX takes PersonY to the circus. Intent:. XEmotion: 1) annoyed

Ex Output:
grateful


Ex Input:
Event:PersonX divides among PersonY. Intent: 1) to be helpful 2) to support persony. XEmotion: 1) accomplished 2) good about self

Ex Output:
thankful


Ex Input:
Event:PersonX leaves in the game. Intent: 1) to wear something better. XEmotion: 1) attractive

Ex Output:

disconnected