You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

[Q]: Event:PersonX gives PersonY ideas. Intent: 1) watch other. XEmotion: 1) comfort
[A]: thankful


[Q]: Event:PersonX scores a point. Intent: 1) to not be heard that he is unhappy. XEmotion: 1) annoyed at his situation
[A]: good


[Q]: Event:PersonX raises PersonY's level. Intent: 1) to serve the poor. XEmotion: 1) contented and happy
[A]:
grateful