In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Understanding a long document requires tracking how entities are introduced and evolve over time. We present a new type of language model, ENTITYNLM, that can explicitly model entities, dynamically update their representations, and contextually generate their mentions. Our model is generative and flexible; it can model an arbitrary number of entities in context while generating each entity mention at an arbitrary length. In addition, it can be used for several different tasks such as language modeling, coreference resolution, and entity prediction. Experimental results with all these tasks demonstrate that our model consistently outperforms strong baselines and prior work.
Dynamic Entity Representations in Neural Language Models

It has been a long time, since data mining technologies have made their ways to the field of data management. Classification is one of the most important data mining tasks for label prediction, categorization of objects into groups, advertisement and data management. In this paper, we focus on the standard classification problem which is predicting unknown labels in Euclidean space. Most efforts in Machine Learning communities are devoted to methods that use probabilistic algorithms which are heavy on Calculus and Linear Algebra. Most of these techniques have scalability issues for big data, and are hardly parallelizable if they are to maintain their high accuracies in their standard form. Sampling is a new direction for improving scalability, using many small parallel classifiers. In this paper, rather than conventional sampling methods, we focus on a discrete classification algorithm with O(n) expected running time. Our approach performs a similar task as sampling methods. However, we use column-wise sampling of data, rather than the row-wise sampling used in the literature. In either case, our algorithm is completely deterministic. Our algorithm, proposes a way of combining 2D convex hulls in order to achieve high classification accuracy as well as scalability in the same time. First, we thoroughly describe and prove our O(n) algorithm for finding the convex hull of a point set in 2D. Then, we show with experiments our classifier model built based on this idea is very competitive compared with existing sophisticated classification algorithms included in commercial statistical applications such as MATLAB.
DataGrinder: Fast, Accurate, Fully non-Parametric Classification Approach Using 2D Convex Hulls

Methods of deep machine learning enable to to reuse low-level representations efficiently for generating more abstract high-level representations. Originally, deep learning has been applied passively (e.g., for classification purposes). Recently, it has been extended to estimate the value of actions for autonomous agents within the framework of reinforcement learning (RL). Explicit models of the environment can be learned to augment such a value function. Although “flat” connectionist methods have already been used for model-based RL, up to now, only modelfree variants of RL have been equipped with methods from deep learning. We propose a variant of deep model-based RL that enables an agent to learn arbitrarily abstract hierarchical representations of its environment. In this paper, we present research on how such hierarchical representations can be grounded in sensorimotor interaction between an agent and its environment.

Grounding Hierarchical Reinforcement Learning Models for Knowledge Transfer