In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Q: Kronecker-factor Approximate Curvature (Martens & Grosse, 2015) (K-FAC) is a 2nd-order optimization method which has been shown to give state-of-the-art performance on large-scale neural network optimization tasks (Ba et al., 2017).   It is based on an approximation to the Fisher information matrix (FIM) that makes assumptions about the particular structure of the network and the way it is parameterized. The original K-FAC method was applicable only to fully-connected networks, although it has been recently extended by Grosse & Martens (2016) to handle convolutional networks as well. In this work we extend the method to handle RNNs by introducing a novel approximation to the FIM for RNNs. This approximation works by modelling the covariance structure between the gradient contributions at different time-steps using a chain-structured linear Gaussian graphical model, summing the various cross-covariances, and computing the inverse in closed form. We demonstrate in experiments that our method significantly outperforms general purpose state-of-the-art optimizers like SGD with momentum and Adam on several challenging RNN training tasks.

A: We extend the K-FAC method to RNNs by developing a new family of Fisher approximations.
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Q: Developing agents that can learn to follow natural language instructions has been an emerging research direction. While being accessible and flexible, natural language instructions can sometimes be ambiguous even to humans. To address this, we propose to utilize programs, structured in a formal language, as a precise and expressive way to specify tasks. We then devise a modular framework that learns to perform a task specified by a program – as different circumstances give rise to diverse ways to accomplish the task, our framework can perceive which circumstance it is currently under, and instruct a multitask policy accordingly to fulfill each subtask of the overall task. Experimental results on a 2D Minecraft environment not only demonstrate that the proposed framework learns to reliably accomplish program instructions and achieves zero-shot generalization to more complex instructions but also verify the efficiency of the proposed modulation mechanism for learning the multitask policy. We also conduct an analysis comparing various models which learn from programs and natural language instructions in an end-to-end fashion.

A: We propose a modular framework that can accomplish tasks specified by programs and achieve zero-shot generalization to more complex tasks.
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Q: In this work, we attempt to answer a critical question: whether there exists some input sequence that will cause a well-trained discrete-space neural network sequence-to-sequence (seq2seq)  model to generate egregious outputs (aggressive, malicious, attacking, etc.). And if such inputs exist, how to find them efficiently. We adopt an empirical methodology, in which we first create lists of egregious output sequences, and then design a discrete optimization algorithm to find input sequences that will cause the model to generate them. Moreover, the optimization algorithm is enhanced for large vocabulary search and constrained to search for input sequences that are likely to be input by real-world users. In our experiments, we apply this approach to  dialogue response generation models trained on three real-world dialogue data-sets: Ubuntu, Switchboard and OpenSubtitles, testing whether the model can generate malicious responses. We demonstrate that given the trigger inputs our algorithm finds, a significant number of malicious sentences are assigned large probability by the model, which reveals an undesirable consequence of standard seq2seq training.

A:
This paper aims to provide an empirical answer to the question of whether well-trained dialogue response model can output malicious responses.
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