In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[EX Q]: The interpretability of an AI agent's behavior is of utmost importance for effective human-AI interaction. To this end, there has been increasing interest in characterizing and generating interpretable behavior of the agent. An alternative approach to guarantee that the agent generates interpretable behavior would be to design the agent's environment such that uninterpretable behaviors are either prohibitively expensive or unavailable to the agent. To date, there has been work under the umbrella of goal or plan recognition design exploring this notion of environment redesign in some specific instances of interpretable of behavior. In this position paper, we scope the landscape of interpretable behavior and environment redesign in all its different flavors. Specifically, we focus on three specific types of interpretable behaviors -- explicability, legibility, and predictability -- and present a general framework for the problem of environment design that can be instantiated to achieve each of the three interpretable behaviors. We also discuss how specific instantiations of this framework correspond to prior works on environment design and identify exciting opportunities for future work.
[EX A]: We present an approach to redesign the environment such that uninterpretable agent behaviors are minimized or eliminated.

[EX Q]:     State of the art computer vision models have been shown to be vulnerable to small adversarial perturbations of the input. In other words, most images in the data distribution are both correctly classified by the model and are very close to a visually similar misclassified image. Despite substantial research interest, the cause of the phenomenon is still poorly understood and remains unsolved. We hypothesize that this counter intuitive behavior is a naturally occurring result of the high dimensional geometry of the data manifold. As a first step towards exploring this hypothesis, we study a simple synthetic dataset of classifying between two concentric high dimensional spheres. For this dataset we show a fundamental tradeoff between the amount of test error and the average distance to nearest error. In particular, we prove that any model which misclassifies a small constant fraction of a sphere will be vulnerable to adversarial perturbations of size $O(1/\sqrt{d})$. Surprisingly, when we train several different architectures on this dataset, all of their error sets naturally approach this theoretical bound. As a result of the theory, the vulnerability of neural networks to small adversarial perturbations is a logical consequence of the amount of test error observed. We hope that our theoretical analysis of this very simple case will point the way forward to explore how the geometry of complex real-world data sets leads to adversarial examples.
[EX A]: We hypothesize that the vulnerability of image models to small adversarial perturbation is a naturally occurring result of the high dimensional geometry of the data manifold. We explore and theoretically prove this hypothesis for a simple synthetic dataset.

[EX Q]: Recent research developing neural network architectures with external memory have often used the benchmark bAbI question and answering dataset which provides a challenging number of tasks requiring reasoning. Here we employed a classic associative inference task from the human neuroscience literature in order to more carefully probe the reasoning capacity of existing memory-augmented architectures. This task is thought to capture the essence of reasoning -- the appreciation of distant relationships among elements distributed across multiple facts or memories. Surprisingly, we found that current architectures struggle to reason over long distance associations. Similar results were obtained on a more complex task involving finding the shortest path between nodes in a path. We therefore developed a novel architecture, MEMO, endowed with the capacity to reason over longer distances. This was accomplished with the addition of two novel components. First, it introduces a separation between memories/facts stored in external memory and the items that comprise these facts in external memory. Second, it makes use of an adaptive retrieval mechanism, allowing a variable number of ‘memory hops’ before the answer is produced. MEMO is capable of solving our novel reasoning tasks, as well as all 20 tasks in bAbI.
[EX A]:
A memory architecture that support inferential reasoning.