You are provided with an "Event" and it's "Intent" related to PersonX. Determine the sentiment value of the given input as either "Positive", "Negative", and "Unknown". 

[EX Q]: Event:PersonX gives PersonY nothing. Intent: 1) to be powerful
[EX A]: Negative

[EX Q]: Event:PersonX eats out of PersonY's hand. Intent: 1) to win something in specific
[EX A]: Negative

[EX Q]: Event:PersonX gives PersonY a bit. Intent: 1) to be conssoling
[EX A]:
Positive