You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

[Q]: Event:PersonX sends to PersonY's room. Intent: 1) to go somewhere. XEmotion: 1) like he is on the move
[A]: content


[Q]: Event:PersonX finally beat ___. Intent:. XEmotion: 1) sorry
[A]: unhappy to lose


[Q]: Event:PersonX would be fired. Intent: 1) to be responsible. XEmotion: 1) good
[A]:
sorry for him