In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Ex Input:
Social dilemmas are situations where individuals face a temptation to increase their payoffs at a cost to total welfare. Building artificially intelligent agents that achieve good outcomes in these situations is important because many real world interactions include a tension between selfish interests and the welfare of others. We show how to modify modern reinforcement learning methods to construct agents that act in ways that are simple to understand, nice (begin by cooperating), provokable (try to avoid being exploited), and forgiving (try to return to mutual cooperation). We show both theoretically and experimentally that such agents can maintain cooperation in Markov social dilemmas. Our construction does not require training methods beyond a modification of self-play, thus if an environment is such that good strategies can be constructed in the zero-sum case (eg. Atari) then we can construct agents that solve social dilemmas in this environment.

Ex Output:
How can we build artificial agents that solve social dilemmas (situations where individuals face a temptation to increase their payoffs at a cost to total welfare)?


Ex Input:
We propose NovoGrad, an adaptive stochastic gradient descent method with layer-wise gradient normalization and decoupled weight decay. In our experiments on neural networks for image classification, speech recognition, machine translation, and language modeling, it performs on par or better than well tuned SGD with momentum and Adam/AdamW. 
 Additionally, NovoGrad (1) is robust to the choice of learning rate and weight initialization, (2) works well in a large batch setting, and (3) has two times smaller memory footprint than Adam.

Ex Output:
NovoGrad -  an adaptive SGD method with layer-wise gradient normalization and decoupled weight decay. 


Ex Input:
Inverse reinforcement learning (IRL) is used to infer the reward function from the actions of an expert running a Markov Decision Process (MDP). A novel approach using variational inference for learning the reward function is proposed in this research. Using this technique, the intractable posterior distribution of the continuous latent variable (the reward function in this case) is analytically approximated to appear to be as close to the prior belief while trying to reconstruct the future state conditioned on the current state and action. The reward function is derived using a well-known deep generative model known as Conditional Variational Auto-encoder (CVAE) with Wasserstein loss function, thus referred to as Conditional Wasserstein Auto-encoder-IRL (CWAE-IRL), which can be analyzed as a combination of the backward and forward inference. This can then form an efficient alternative to the previous approaches to IRL while having no knowledge of the system dynamics of the agent. Experimental results on standard benchmarks such as objectworld and pendulum show that the proposed algorithm can effectively learn the latent reward function in complex, high-dimensional environments.

Ex Output:

Using a supervised latent variable modeling framework to determine reward in inverse reinforcement learning task