In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.
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Question: In the field of Generative Adversarial Networks (GANs), how to design a stable training strategy remains an open problem. Wasserstein GANs have largely promoted the stability over the original GANs by introducing Wasserstein distance, but still remain unstable and are prone to a variety of failure modes. In this paper, we present a general framework named Wasserstein-Bounded GAN (WBGAN), which improves a large family of WGAN-based approaches by simply adding an upper-bound constraint to the Wasserstein term. Furthermore, we show that WBGAN can reasonably measure the difference of distributions which almost have no intersection. Experiments demonstrate that WBGAN can stabilize as well as accelerate convergence in the training processes of a series of WGAN-based variants.

Answer: Propose an improved framework for WGANs and demonstrate its better performance in theory and practice.


Question: We present a novel approach for training neural abstract architectures which in- corporates (partial) supervision over the machine’s interpretable components. To cleanly capture the set of neural architectures to which our method applies, we introduce the concept of a differential neural computational machine (∂NCM) and show that several existing architectures (e.g., NTMs, NRAMs) can be instantiated as a ∂NCM and can thus benefit from any amount of additional supervision over their interpretable components. Based on our method, we performed a detailed experimental evaluation with both, the NTM and NRAM architectures, and showed that the approach leads to significantly better convergence and generalization capabilities of the learning phase than when training using only input-output examples.


Answer: We increase the amount of trace supervision possible to utilize when training fully differentiable neural machine architectures.


Question: Learning when to communicate and doing that effectively is essential in multi-agent tasks. Recent works show that continuous communication allows efficient training with back-propagation in multi-agent scenarios, but have been restricted to fully-cooperative tasks. In this paper, we present Individualized Controlled Continuous Communication Model (IC3Net) which has better training efficiency than simple continuous communication model, and can be applied to semi-cooperative and competitive settings along with the cooperative settings. IC3Net controls continuous communication with a gating mechanism and uses individualized rewards foreach agent to gain better performance and scalability while fixing credit assignment issues. Using variety of tasks including StarCraft BroodWars explore and combat scenarios, we show that our network yields improved performance and convergence rates than the baselines as the scale increases. Our results convey that IC3Net agents learn when to communicate based on the scenario and profitability.

Answer:
We introduce IC3Net, a single network which can be used to train agents in cooperative, competitive and mixed scenarios. We also show that agents can learn when to communicate using our model.