In this task, you're given a question, a context passage, and four options which are terms from the passage. After reading a passage, you will get a brief understanding of the terms. Your job is to determine by searching and reading further information of which term you can answer the question. Indicate your choice as 'a', 'b', 'c', or 'd'. If you think more than one option is plausible, choose the more probable option to help you answer the question.

Example Input: Question: What was the time span between the release of Nue Propriété and Private Lessons? Passage:Lafosse studied at the IAD (Institut des arts de diffusion) at Louvain-la-Neuve between 1997 and 2001. His graduation film Tribu, a 24-minute short, won the best Belgian short subject category at the 2001 Namur Film Festival. His first full-length feature, Folie Privée (2004), won the FIPRESCI award at the Bratislava International Film Festival., and the semi-autobiographical Ça rend heureux (2006) took the Grand Prix at the 2007 Premiers Plans d'Angers festival. 2006 also saw the release of Nue Propriété, starring Isabelle Huppert and brothers Jérémie and Yannick Renier, which debuted at the Venice Film Festival where it was nominated for the Golden Lion and won a SIGNIS award. The film received the André Cavens Award for Best Film by the Belgian Film Critics Association (UCC). For his film Private Lessons (Élève libre), he was nominated for two Magritte Awards in the category of Best Director and Best Screenplay.
 Links: a. Jérémie Renier b. 63rd Venice International Film Festival c. Golden Lion d. Private Lessons (2008 film)
Example Output: d

Example Input: Question: Which country is the the famous long fish tank of the Fondation Maeght located in? Passage:Guardigli was born in Ravenna. At 18 he enrolled in and attended the School of Fine Arts of Ravenna. During World War II he was drafted and served from 1943 until 1946 in the Regia Marina (Italian Royal Navy) at La Spezia). After the war he returned to the School of Fine Arts, receiving his diploma in 1948. He enrolled in the School of Painting and Mosaics, also in Ravenna, graduating in 1951. From 1951 to 1955 he worked with the Gruppo mosaicisti of Ravenna and restored many mosaics. Also in 1951, at the end of November, he arrived in Paris to teach at the Ecole d'Art Italien (School of Italian Art) as an assistant to the painter Gino Severini, founder and director of the school. Together with another mosaicist, his fellow Ravennan Lino Melano, he executed mosaic works for artists including Fernand Léger, Georges Braque, Marc Chagall, Jean Bazaine, and Raoul Ubac. He collaborated also on the mosaic for the façade of the Musée national Fernand Léger in Biot (Alpes-Maritimes). In 1960 he executed, at the Colombe d'Or of Saint-Paul-de-Vence, a mosaic by the painter Georges Braque. From 1961 he had a studio in the artists' residence La Ruche at 2, passage de Dantzing in Paris, the place described by Lorenzo Viani in the book Parigi 1925 (Paris 1925), published by Fratelli Treves. In 1962, in another collaboration with Braque, he created the famous long fish tank of the Fondation Maeght in St Paul de Vence. His collaborations with many illustrious artists continued; the last was Jean-Michel Folon. Many of his personal works in painting and mosaics are in prominent private and public collections. The latter portion of his life was spent in an old people's rest home in Paris, where he died in 2008.
 Links: a. Georges Braque b. Raoul Ubac c. Fondation Maeght d. Regia Marina
Example Output: c

Example Input: Question: How many years were there between the release of the Super Famicom and the beginning of Mother 3 development? Passage:Mother 3 was originally developed for the Super Famicom (Super Nintendo Entertainment System) beginning in 1994. Shigeru Miyamoto, head of Nintendo Entertainment Analysis & Development and Mother 3 producer, said that Mother 3 was "a commercial decision", since Mother 2 (EarthBound outside Japan) had sold well. By this point, Mother series creator Shigesato Itoi had worked on the series' earlier games and Itoi Shigesato no Bass Tsuri No. 1 and was experienced at pitching video games, so Miyamoto provided a team willingly. The Mother 2 development team carried over to the new game's development, though several people left and the team grew in size. They forewent the usual prototyping phase and went straight into development expecting to create something unprecedented. Itoi said he wanted to make the game like a Hollywood film. In September 1994, he predicted that Mother 3 development would end around 1996 with a release on Nintendo's then-upcoming console. The team was inspired by Super Mario 64 and felt that they too could creatively flourish by making a 3D world without restrictions. Their early technical specifications exceeded the capabilities and memory limits of the platform. About halfway through development, the team attempted to scale back its large scope and changed its development platform to the 64DD, a Nintendo 64 expansion peripheral. At E3 in June 1997, Miyamoto speculated that Mother 3 would be one of the four titles for the then-expected 1998 launch of the Japan-only peripheral, but the game was instead converted to a Nintendo 64 cartridge-only format upon the commercial failure of the repeatedly delayed 64DD.
 Links: a. 64DD b. Super Nintendo Entertainment System c. 64DD d. Electronic Entertainment Expo
Example Output:
b