You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Example Input: Event:PersonX begins talking. Intent: 1) to enjoy game together. XEmotion: 1) happy 2) satisfied
Example Output: interested

Example Input: Event:PersonX screams for help. Intent:. XEmotion: 1) ill
Example Output: helpful

Example Input: Event:PersonX wants PersonY help. Intent: 1) to keep simple. XEmotion: 1) normal
Example Output:
glad to help