In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Q: Beyond understanding what is being discussed, human communication requires an awareness of what someone is feeling. One challenge for dialogue agents is recognizing feelings in the conversation partner and replying accordingly, a key communicative skill that is trivial for humans. Research in this area is made difficult by the paucity of suitable publicly available datasets both for emotion and dialogues. This work proposes a new task for empathetic dialogue generation and EmpatheticDialogues, a dataset of 25k conversations grounded in emotional situations to facilitate training and evaluating dialogue systems. Our experiments indicate that dialogue models that use our dataset are perceived to be more empathetic by human evaluators, while improving on other metrics as well (e.g. perceived relevance of responses, BLEU scores), compared to models merely trained on large-scale Internet conversation data. We also present empirical comparisons of several ways to improve the performance of a given model by leveraging existing models or datasets without requiring lengthy re-training of the full model.

A: We improve existing dialogue systems for responding to people sharing personal stories, incorporating emotion prediction representations and also release a new benchmark and dataset of empathetic dialogues.
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Q: Social dilemmas are situations where individuals face a temptation to increase their payoffs at a cost to total welfare. Building artificially intelligent agents that achieve good outcomes in these situations is important because many real world interactions include a tension between selfish interests and the welfare of others. We show how to modify modern reinforcement learning methods to construct agents that act in ways that are simple to understand, nice (begin by cooperating), provokable (try to avoid being exploited), and forgiving (try to return to mutual cooperation). We show both theoretically and experimentally that such agents can maintain cooperation in Markov social dilemmas. Our construction does not require training methods beyond a modification of self-play, thus if an environment is such that good strategies can be constructed in the zero-sum case (eg. Atari) then we can construct agents that solve social dilemmas in this environment.

A: How can we build artificial agents that solve social dilemmas (situations where individuals face a temptation to increase their payoffs at a cost to total welfare)?
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Q: This work presents a two-stage neural architecture for learning and refining structural correspondences between graphs. First, we use localized node embeddings computed by a graph neural network to obtain an initial ranking of soft correspondences between nodes. Secondly, we employ synchronous message passing networks to iteratively re-rank the soft correspondences to reach a matching consensus in local neighborhoods between graphs. We show, theoretically and empirically, that our message passing scheme computes a well-founded measure of consensus for corresponding neighborhoods, which is then used to guide the iterative re-ranking process. Our purely local and sparsity-aware architecture scales well to large, real-world inputs while still being able to recover global correspondences consistently. We demonstrate the practical effectiveness of our method on real-world tasks from the fields of computer vision and entity alignment between knowledge graphs, on which we improve upon the current state-of-the-art.

A:
We develop a deep graph matching architecture which refines initial correspondences in order to reach neighborhood consensus.
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