In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Multi-task learning (MTL) with neural networks leverages commonalities in tasks to improve performance, but often suffers from task interference which reduces the benefits of transfer. To address this issue we introduce the routing network paradigm, a novel neural network and training algorithm. A routing network is a kind of self-organizing neural network consisting of two components: a router and a set of one or more function blocks. A function block may be any neural network – for example a fully-connected or a convolutional layer. Given an input the router makes a routing decision, choosing a function block to apply and passing the output back to the router recursively, terminating when a fixed recursion depth is reached. In this way the routing network dynamically composes different function blocks for each input. We employ a collaborative multi-agent reinforcement learning (MARL) approach to jointly train the router and function blocks. We evaluate our model against cross-stitch networks and shared-layer baselines on multi-task settings of the MNIST, mini-imagenet, and CIFAR-100 datasets. Our experiments demonstrate a significant improvement in accuracy, with sharper convergence. In addition, routing networks have nearly constant per-task training cost while cross-stitch networks scale linearly with the number of tasks. On CIFAR100 (20 tasks) we obtain cross-stitch performance levels with an 85% average reduction in training time.

routing networks: a new kind of neural network which learns to adaptively route its input for multi-task learning

Imitation learning aims to inversely learn a policy from expert demonstrations, which has been extensively studied in the literature for both single-agent setting with Markov decision process (MDP) model, and multi-agent setting with Markov game (MG) model. However, existing approaches for general multi-agent Markov games are not applicable to multi-agent extensive Markov games, where agents make asynchronous decisions following a certain order, rather than simultaneous decisions. We propose a novel framework for asynchronous multi-agent generative adversarial imitation learning (AMAGAIL) under general extensive Markov game settings, and the learned expert policies are proven to guarantee subgame perfect equilibrium (SPE), a more general and stronger equilibrium than Nash equilibrium (NE). The experiment results demonstrate that compared to state-of-the-art baselines, our AMAGAIL model can better infer the policy of each expert agent using their demonstration data collected from asynchronous decision-making scenarios (i.e., extensive Markov games).
This paper extends the multi-agent generative adversarial imitation learning to extensive-form Markov games.

This paper is concerned with the robustness of VAEs to adversarial attacks. We highlight that conventional VAEs are brittle under attack but that methods recently introduced for disentanglement such as β-TCVAE (Chen et al., 2018) improve robustness, as demonstrated through a variety of previously proposed adversarial attacks (Tabacof et al. (2016); Gondim-Ribeiro et al. (2018); Kos et al.(2018)). This motivated us to develop Seatbelt-VAE, a new hierarchical disentangled VAE that is designed to be significantly more robust to adversarial attacks than existing approaches, while retaining high quality reconstructions.

We show that disentangled VAEs are more robust than vanilla VAEs to adversarial attacks that aim to trick them into decoding the adversarial input to a chosen target. We then develop an even more robust hierarchical disentangled VAE, Seatbelt-VAE.