In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[EX Q]: In multiagent systems (MASs), each agent makes individual decisions but all of them contribute globally to the system evolution. Learning in MASs is difficult since each agent's selection of actions must take place in the presence of other co-learning agents. Moreover, the environmental stochasticity and uncertainties increase exponentially with the increase in the number of agents. Previous works borrow various multiagent coordination mechanisms into deep learning architecture to facilitate multiagent coordination. However, none of them explicitly consider action semantics between agents that different actions have different influences on other agents. In this paper, we propose a novel network architecture, named Action Semantics Network (ASN), that explicitly represents such action semantics between agents. ASN characterizes different actions' influence on other agents using neural networks based on the action semantics between them. ASN can be easily combined with existing deep reinforcement learning (DRL) algorithms to boost their performance. Experimental results on StarCraft II micromanagement and Neural MMO show ASN significantly improves the performance of state-of-the-art DRL approaches compared with several network architectures.
[EX A]: Our proposed ASN characterizes different actions' influence on other agents using neural networks based on the action semantics between them.

[EX Q]: Designing of search space is a critical problem for neural architecture search (NAS) algorithms. We propose a fine-grained search space comprised of atomic blocks, a minimal search unit much smaller than the ones used in recent NAS algorithms. This search space facilitates direct selection of channel numbers and kernel sizes in convolutions. In addition, we propose a resource-aware architecture search algorithm which dynamically selects atomic blocks during training. The algorithm is further accelerated by a dynamic network shrinkage technique.
 Instead of a  search-and-retrain two-stage paradigm, our method can simultaneously search and train the target architecture in an end-to-end manner. 
 Our method achieves state-of-the-art performance under several FLOPS configurations on ImageNet with a negligible searching cost.
 We open our entire codebase at: https://github.com/meijieru/AtomNAS.
[EX A]: A new state-of-the-art on Imagenet for mobile setting

[EX Q]: Imitation learning aims to inversely learn a policy from expert demonstrations, which has been extensively studied in the literature for both single-agent setting with Markov decision process (MDP) model, and multi-agent setting with Markov game (MG) model. However, existing approaches for general multi-agent Markov games are not applicable to multi-agent extensive Markov games, where agents make asynchronous decisions following a certain order, rather than simultaneous decisions. We propose a novel framework for asynchronous multi-agent generative adversarial imitation learning (AMAGAIL) under general extensive Markov game settings, and the learned expert policies are proven to guarantee subgame perfect equilibrium (SPE), a more general and stronger equilibrium than Nash equilibrium (NE). The experiment results demonstrate that compared to state-of-the-art baselines, our AMAGAIL model can better infer the policy of each expert agent using their demonstration data collected from asynchronous decision-making scenarios (i.e., extensive Markov games).
[EX A]:
This paper extends the multi-agent generative adversarial imitation learning to extensive-form Markov games.