In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[Q]: We study the use of the Wave-U-Net architecture for speech enhancement, a model introduced by Stoller et al for the separation of music vocals and accompaniment.   This end-to-end learning method for audio source separation operates directly in the time domain, permitting the integrated modelling of phase information and being able to take large  temporal contexts into account.   Our experiments show that the proposed method improves several metrics, namely PESQ, CSIG, CBAK, COVL and SSNR, over the  state-of-the-art with respect to the speech enhancement task on the Voice Bank corpus (VCTK) dataset. We find that a reduced number of hidden layers is sufficient for speech enhancement in comparison to the original system designed for singing voice separation in music. We see this initial result as an encouraging signal to further explore speech enhancement in the time-domain, both as an end in itself and as a pre-processing step to speech recognition systems.
[A]: The Wave-U-Net architecture, recently introduced by Stoller et al for music source separation, is highly effective for speech enhancement, beating the state of the art.


[Q]: Solving tasks with sparse rewards is one of the most important challenges in reinforcement learning. In the single-agent setting, this challenge has been addressed by introducing intrinsic rewards that motivate agents to explore unseen regions of their state spaces. Applying these techniques naively to the multi-agent setting results in agents exploring independently, without any coordination among themselves. We argue that learning in cooperative multi-agent settings can be accelerated and improved if agents coordinate with respect to what they have explored. In this paper we propose an approach for learning how to dynamically select between different types of intrinsic rewards which consider not just what an individual agent has explored, but all agents, such that the agents can coordinate their exploration and maximize extrinsic returns. Concretely, we formulate the approach as a hierarchical policy where a high-level controller selects among sets of policies trained on different types of intrinsic rewards and the low-level controllers learn the action policies of all agents under these specific rewards. We demonstrate the effectiveness of the proposed approach in a multi-agent gridworld domain with sparse rewards, and then show that our method scales up to more complex settings by evaluating on the VizDoom platform.
[A]: We propose several intrinsic reward functions for encouraging coordinated exploration in multi-agent problems, and introduce an approach to dynamically selecting the best exploration method for a given task, online.


[Q]: Although stochastic gradient descent (SGD) is a driving force behind the recent success of deep learning, our understanding of its dynamics in a high-dimensional parameter space is limited. In recent years, some researchers have used the stochasticity of minibatch gradients, or the signal-to-noise ratio, to better characterize the learning dynamics of SGD. Inspired from these work, we here analyze SGD from a geometrical perspective by inspecting the stochasticity of the norms and directions of minibatch gradients. We propose a model of the directional concentration for minibatch gradients through von Mises-Fisher (VMF) distribution, and show that the directional uniformity of minibatch gradients increases over the course of SGD. We empirically verify our result using deep convolutional networks and observe a higher correlation between the gradient stochasticity and the proposed directional uniformity than that against the gradient norm stochasticity, suggesting that the directional statistics of minibatch gradients is a major factor behind SGD.
[A]:
One of theoretical issues in deep learning