You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX gives the class ___. Intent: 1) to be friends 2) to trust someone. XEmotion: 1) friendly 2) trusting 3) loved
happy and informed

Event:PersonX saves PersonY life. Intent: 1) to be vindicated. XEmotion: 1) safe
grateful

Event:PersonX does n't get in trouble. Intent: 1) to be in control. XEmotion: 1) in power

not happy