TASK DEFINITION: In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.
PROBLEM: In multiagent systems (MASs), each agent makes individual decisions but all of them contribute globally to the system evolution. Learning in MASs is difficult since each agent's selection of actions must take place in the presence of other co-learning agents. Moreover, the environmental stochasticity and uncertainties increase exponentially with the increase in the number of agents. Previous works borrow various multiagent coordination mechanisms into deep learning architecture to facilitate multiagent coordination. However, none of them explicitly consider action semantics between agents that different actions have different influences on other agents. In this paper, we propose a novel network architecture, named Action Semantics Network (ASN), that explicitly represents such action semantics between agents. ASN characterizes different actions' influence on other agents using neural networks based on the action semantics between them. ASN can be easily combined with existing deep reinforcement learning (DRL) algorithms to boost their performance. Experimental results on StarCraft II micromanagement and Neural MMO show ASN significantly improves the performance of state-of-the-art DRL approaches compared with several network architectures.

SOLUTION: Our proposed ASN characterizes different actions' influence on other agents using neural networks based on the action semantics between them.

PROBLEM: Trading off exploration and exploitation in an unknown environment is key to maximising expected return during learning. A Bayes-optimal policy, which does so optimally, conditions its actions not only on the environment state but on the agent's uncertainty about the environment. Computing a Bayes-optimal policy is however intractable for all but the smallest tasks. In this paper, we introduce variational Bayes-Adaptive Deep RL (variBAD), a way to meta-learn to perform approximate inference in an unknown environment, and incorporate task uncertainty directly during action selection. In a grid-world domain, we illustrate how variBAD performs structured online exploration as a function of task uncertainty. We also evaluate variBAD on MuJoCo domains widely used in meta-RL and show that it achieves higher return during training than existing methods.

SOLUTION: VariBAD opens a path to tractable approximate Bayes-optimal exploration for deep RL using ideas from meta-learning, Bayesian RL, and approximate variational inference.

PROBLEM: Recent trends of incorporating attention mechanisms in vision have led researchers to reconsider the supremacy of convolutional layers as a primary building block. Beyond helping CNNs to handle long-range dependencies, Ramachandran et al. (2019) showed that attention can completely replace convolution and achieve state-of-the-art performance on vision tasks. This raises the question: do learned attention layers operate similarly to convolutional layers? This work provides evidence that attention layers can perform convolution and, indeed, they often learn to do so in practice. Specifically, we prove that a multi-head self-attention layer with sufficient number of heads is at least as expressive as any convolutional layer. Our numerical experiments then show that self-attention layers attend to pixel-grid patterns similarly to CNN layers, corroborating our analysis. Our code is publicly available.

SOLUTION:
A self-attention layer can perform convolution and often learns to do so in practice.