You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Input: Consider Input: Event:PersonX gives PersonY a big head. Intent: 1) to eat. XEmotion: 1) satisfied 2) full

Output: flattered


Input: Consider Input: Event:PersonX uses PersonY's resources. Intent: 1) person to feel loved. XEmotion: 1) loving

Output: helpful


Input: Consider Input: Event:PersonX says things to PersonY. Intent:. XEmotion: 1) sunburned


Output: like a good listener