You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX plays PersonX's new game. Intent: 1) to catch personx's dog. XEmotion: 1) relieved
happy.

Event:PersonX avoids PersonY appearance. Intent: 1) brother is being annoying 2) to get revenge 3) to make brother stop. XEmotion: 1) annoyed 2) angry 3) aggravated
hurt

Event:PersonX runs PersonY's hand through PersonY's hair. Intent: 1) to be neat 2) to be clean. XEmotion: 1) clean 2) better

informed of their hair texture