You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Input: Consider Input: Event:PersonX narrows PersonX's choices. Intent: 1) the disciple to be clean. XEmotion: 1) nan

Output: happy.


Input: Consider Input: Event:PersonX pushes past PersonY. Intent: 1) to be successful. XEmotion: 1) determined interested

Output: angry also.


Input: Consider Input: Event:PersonX sends PersonX's ___ to die. Intent: 1) to make noise 2) to alert others 3) to express their emotions. XEmotion: 1) tired of yelling 2) like yelling even more 3) like running away too


Output: sad