In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[EX Q]: Recommender systems often use latent features to explain the behaviors of users and capture the properties of items. As users interact with different items over time, user and item features can influence each other, evolve and co-evolve over time. To accurately capture the fine grained nonlinear coevolution of these features, we propose a recurrent coevolutionary feature embedding process model, which combines recurrent neural network (RNN) with a multidimensional point process model. The RNN learns a nonlinear representation of user and item features which take into account mutual influence between user and item features, and the feature evolution over time. We also develop an efficient stochastic gradient algorithm for learning the model parameters, which can readily scale up to millions of events. Experiments on diverse real-world datasets demonstrate significant improvements in user behavior prediction compared to state-of-the-arts.
[EX A]: Recurrent Coevolutionary Feature Embedding Processes for Recommendation

[EX Q]: While known algorithms for sensitivity analysis and parameter tuning in probabilistic networks have a running time that is exponential in the size of the network, the exact computational complexity of these problems has not been established as yet. In this paper we study several variants of the tuning problem and show that these problems are NP-complete in general. We further show that the problems remain NP-complete or PP-complete, for a number of restricted variants. These complexity results provide insight in whether or not recent achievements in sensitivity analysis and tuning can be extended to more general, practicable methods.
[EX A]: The Computational Complexity of Sensitivity Analysis and Parameter Tuning

[EX Q]: Reinforcement learning systems are often concerned with balancing exploration of untested actions against exploitation of actions that are known to be good. The benefit of exploration can be estimated using the classi­ cal notion of Value of Informationthe expected im­ provement in future decision quality arising from the tnformation acquired by exploration. Estimating this quantity requires an assessment of the agent's uncer­ tainty about its current value estimates for states. In this paper we investigate ways to represent and rea­ son about this uncertainty in algorithms where the sys­ tem attempts to learn a model of its environment. We explicitly represent uncertainty about the parameters of the model and build probability distributions over Q­ values based on these. These distributions are used to compute a myopic approximation to the value of infor­ mation for each action and hence to select the action that best balances exploration and exploitation.
[EX A]:
Model based Bayesian Exploration