In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Ex Input:
For typical sequence prediction problems such as language generation, maximum likelihood estimation (MLE) has commonly been adopted as it encourages the predicted sequence most consistent with the ground-truth sequence to have the highest probability of occurring. However, MLE focuses on once-to-all matching between the predicted sequence and gold-standard, consequently treating all incorrect predictions as being equally incorrect. We refer to this drawback as {\it negative diversity ignorance} in this paper. Treating all incorrect predictions as equal unfairly downplays the nuance of these sequences' detailed token-wise structure. To counteract this, we augment the MLE loss by introducing an extra Kullback--Leibler divergence term derived by comparing a data-dependent Gaussian prior and the detailed training prediction. The proposed data-dependent Gaussian prior objective (D2GPo) is defined over a prior topological order of tokens and is poles apart from the data-independent Gaussian prior (L2 regularization) commonly adopted in smoothing the training of MLE. Experimental results show that the proposed method makes effective use of a more detailed prior in the data and has improved performance in typical language generation tasks, including supervised and unsupervised machine translation, text summarization, storytelling, and image captioning.


Ex Output:
We introduce an extra data-dependent Gaussian prior objective to augment the current MLE training, which is designed to capture the prior knowledge in the ground-truth data.


Ex Input:
Neural networks with low-precision weights and activations offer compelling
 efficiency advantages over their full-precision equivalents. The two most
 frequently discussed benefits of quantization are reduced memory consumption,
 and a faster forward pass when implemented with efficient bitwise
 operations. We propose a third benefit of very low-precision neural networks:
 improved robustness against some adversarial attacks, and in the worst case,
 performance that is on par with full-precision models. We focus on the very
 low-precision case where weights and activations are both quantized to $\pm$1,
 and note that stochastically quantizing weights in just one layer can sharply
 reduce the impact of iterative attacks. We observe that non-scaled binary neural
 networks exhibit a similar effect to the original \emph{defensive distillation}
 procedure that led to \emph{gradient masking}, and a false notion of security.
 We address this by conducting both black-box and white-box experiments with
 binary models that do not artificially mask gradients.

Ex Output:
We conduct adversarial attacks against binarized neural networks and show that we reduce the impact of the strongest attacks, while maintaining comparable accuracy in a black-box setting


Ex Input:
Representation learning is a central challenge across a range of machine learning areas. In reinforcement learning, effective and functional representations have the potential to tremendously accelerate learning progress and solve more challenging problems. Most prior work on representation learning has focused on generative approaches, learning representations that capture all the underlying factors of variation in the observation space in a more disentangled or well-ordered manner. In this paper, we instead aim to learn functionally salient representations: representations that are not necessarily complete in terms of capturing all factors of variation in the observation space, but rather aim to capture those factors of variation that are important for decision making -- that are "actionable". These representations are aware of the dynamics of the environment, and capture only the elements of the observation that are necessary for decision making rather than all factors of variation, eliminating the need for explicit reconstruction. We show how these learned representations can be useful to improve exploration for sparse reward problems, to enable long horizon hierarchical reinforcement learning, and as a state representation for learning policies for downstream tasks. We evaluate our method on a number of simulated environments, and compare it to prior methods for representation learning, exploration, and hierarchical reinforcement learning.

Ex Output:

Learning state representations which capture factors necessary for control