In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Ex Input:
This paper considers multi-agent reinforcement learning (MARL) in networked system control. Specifically, each agent learns a decentralized control policy based on local observations and messages from connected neighbors. We formulate such a networked MARL (NMARL) problem as a spatiotemporal Markov decision process and introduce a spatial discount factor to stabilize the training of each local agent. Further, we propose a new differentiable communication protocol, called NeurComm, to reduce information loss and non-stationarity in NMARL. Based on experiments in realistic NMARL scenarios of adaptive traffic signal control and cooperative adaptive cruise control, an appropriate spatial discount factor effectively enhances the learning curves of non-communicative MARL algorithms, while NeurComm outperforms existing communication protocols in both learning efficiency and control performance.

Ex Output:
This paper proposes a new formulation and a new communication protocol for networked multi-agent control problems


Ex Input:
We present Line-Storm, an interactive computer system for creative performance. The context we investigated was writing on paper using Line-Storm. We used self-report questionnaires as part of research involving human participants, to evaluate Line-Storm. Line-Storm consisted of a writing stylus and writing pad, augmented with electronics. The writing pad was connected to a contact microphone, and the writing stylus had a small micro-controller board and peripherals attached to it. The signals from these electronic augmentations were fed into the audio-synthesis environment Max/MSP to produce an interactive soundscape. We attempted to discover whether Line-Storm enhanced a self-reported sense of being present and engaged during a writing task, and we compared Line-Storm to a non-interactive control condition. After performing statistical analysis in SPSS, we were unable to support our research hypothesis, that presence and engagement were enhanced by Line-Storm. Participants reported they were, on average, no more present and engaged during the experimental condition than during the control condition. As creativity is subtle, and varies with person, time, context,  space and so many other factors, this result was somewhat expected by us. A statistically significant result of our study is that some participants responded to Line-Storm more positively than others. These Preservers of Line-Storm were a group, distinct from other participants, who reported greater presence and engagement and who wrote more words with Line-Storm and during the control condition. We discuss the results of our research and place Line-Storm in an artistic-technological context, drawing upon writings by Martin Heidegger when considering the nature of Line-Storm. Future work includes modifying interactive components, improving aesthetics and using more miniaturized electronics, experimenting with a drawing task instead of a writing task, and collaborating with a composer of electronic music to make a more interesting, immersive, and engaging interactive soundscape for writing or drawing performance.

Ex Output:
Interactive stylus based sound incorporating writing system


Ex Input:
Generative models have proven to be an outstanding tool for representing high-dimensional probability distributions and generating realistic looking images. A fundamental characteristic of generative models is their ability to produce multi-modal outputs. However, while training, they are often susceptible to mode collapse, which means that the model is limited in mapping the input noise to only a few modes of the true data distribution. In this paper, we draw inspiration from Determinantal Point Process (DPP) to devise a generative model that alleviates mode collapse while producing higher quality samples. DPP is an elegant probabilistic measure used to model negative correlations within a subset and hence quantify its diversity. We use DPP kernel to model the diversity in real data as well as in synthetic data. Then, we devise a generation penalty term that encourages the generator to synthesize data with a similar diversity to real data. In contrast to previous state-of-the-art generative models that tend to use additional trainable parameters or complex training paradigms, our method does not change the original training scheme. Embedded in an adversarial training and variational autoencoder, our  Generative DPP approach shows a consistent resistance to mode-collapse on a wide-variety of synthetic data and natural image datasets including MNIST, CIFAR10, and CelebA, while outperforming state-of-the-art methods for data-efficiency, convergence-time, and generation quality. Our code will be made publicly available.

Ex Output:

The addition of a diversity criterion inspired from DPP in the GAN objective avoids mode collapse and leads to better generations.