You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Ex Input:
Event:PersonX plays well. Intent:. XEmotion: 1) creative

Ex Output:
good they are appreciated


Ex Input:
Event:PersonX represents PersonY's interests. Intent: 1) to continue enjoying his time. XEmotion: 1) fulfilled

Ex Output:
grateful


Ex Input:
Event:PersonX makes a loud noise. Intent: 1) earn some money. XEmotion: 1) normally

Ex Output:

annoyed