You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Input: Consider Input: Event:PersonX gives the class ___. Intent: 1) to be friends 2) to trust someone. XEmotion: 1) friendly 2) trusting 3) loved

Output: happy and informed


Input: Consider Input: Event:PersonX throws off balance. Intent: 1) to release quickly.. XEmotion: 1) satisfied 2) high

Output: unbalanced


Input: Consider Input: Event:PersonX gives PersonY value. Intent: 1) the be entertained. XEmotion: 1) content


Output: important