TASK DEFINITION: In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.
PROBLEM: Variational inference (VI) is a popular approach for approximate Bayesian inference that is particularly promising for highly parameterized models such as deep neural networks.   A key challenge of variational inference is to approximate the posterior over model parameters with a distribution that is simpler and tractable yet sufficiently expressive. In this work, we propose a method for training highly flexible variational distributions by starting with a coarse approximation and iteratively refining it. Each refinement step makes cheap, local adjustments and only requires optimization of simple variational families. We demonstrate theoretically that our method always improves a bound on the approximation (the Evidence Lower BOund) and observe this empirically across a variety of benchmark tasks.   In experiments, our method consistently outperforms recent variational inference methods for deep learning in terms of log-likelihood and the ELBO.   We see that the gains are further amplified on larger scale models, significantly outperforming standard VI and deep ensembles on residual networks on CIFAR10.

SOLUTION: The paper proposes an algorithm to increase the flexibility of the variational posterior in Bayesian neural networks through iterative optimization.

PROBLEM: Recurrent neural networks (RNNs) are an effective representation of control policies for a wide range of reinforcement and imitation learning problems. RNN policies, however, are particularly difficult to explain, understand, and analyze due to their use of continuous-valued memory vectors and observation features. In this paper, we introduce a new technique, Quantized Bottleneck Insertion, to learn finite representations of these vectors and features. The result is a quantized representation of the RNN that can be analyzed to improve our understanding of memory use and general behavior. We present results of this approach on synthetic environments and six Atari games. The resulting finite representations are surprisingly small in some cases, using as few as 3 discrete memory states and 10 observations for a perfect Pong policy. We also show that these finite policy representations lead to improved interpretability.

SOLUTION: Extracting a finite state machine from a recurrent neural network via quantization for the purpose of interpretability with experiments on Atari.

PROBLEM: The ability to decompose complex multi-object scenes into meaningful abstractions like objects is fundamental to achieve higher-level cognition. Previous approaches for unsupervised object-oriented scene representation learning are either based on spatial-attention or scene-mixture approaches and limited in scalability which is a main obstacle towards modeling real-world scenes. In this paper, we propose a generative latent variable model, called SPACE, that provides a uniﬁed probabilistic modeling framework that combines the best of spatial-attention and scene-mixture approaches. SPACE can explicitly provide factorized object representations for foreground objects while also decomposing background segments of complex morphology. Previous models are good at either of these, but not both. SPACE also resolves the scalability problems of previous methods by incorporating parallel spatial-attention and thus is applicable to scenes with a large number of objects without performance degradations. We show through experiments on Atari and 3D-Rooms that SPACE achieves the above properties consistently in comparison to SPAIR, IODINE, and GENESIS. Results of our experiments can be found on our project website: https://sites.google.com/view/space-project-page

SOLUTION:
We propose a generative latent variable model for unsupervised scene decomposition that provides factorized object representation per foreground object while also decomposing background segments of complex morphology.