You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Example Input: Event:PersonX takes PersonY to the game. Intent:. XEmotion: 1) miserable
Example Output: happy

Example Input: Event:PersonX defends PersonX's country. Intent: 1) to do y's job. XEmotion: 1) tired
Example Output: angry

Example Input: Event:PersonX becomes another ___. Intent:. XEmotion: 1) nervous 2) anxious 3) worried
Example Output:
happy x loves her