You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Input: Consider Input: Event:PersonX makes no difference to PersonY. Intent: 1) to keep them safe from dangerous people. XEmotion: 1) releived

Output: indifferent.


Input: Consider Input: Event:PersonX lavishes upon PersonY. Intent: 1) to keep them secure 2) keep them safe. XEmotion: 1) helpful 2) accomplished

Output: if welcomed


Input: Consider Input: Event:PersonX takes PersonY to a shelter. Intent: 1) to preserve things. XEmotion: 1) happy


Output: happy