In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Q: For typical sequence prediction problems such as language generation, maximum likelihood estimation (MLE) has commonly been adopted as it encourages the predicted sequence most consistent with the ground-truth sequence to have the highest probability of occurring. However, MLE focuses on once-to-all matching between the predicted sequence and gold-standard, consequently treating all incorrect predictions as being equally incorrect. We refer to this drawback as {\it negative diversity ignorance} in this paper. Treating all incorrect predictions as equal unfairly downplays the nuance of these sequences' detailed token-wise structure. To counteract this, we augment the MLE loss by introducing an extra Kullback--Leibler divergence term derived by comparing a data-dependent Gaussian prior and the detailed training prediction. The proposed data-dependent Gaussian prior objective (D2GPo) is defined over a prior topological order of tokens and is poles apart from the data-independent Gaussian prior (L2 regularization) commonly adopted in smoothing the training of MLE. Experimental results show that the proposed method makes effective use of a more detailed prior in the data and has improved performance in typical language generation tasks, including supervised and unsupervised machine translation, text summarization, storytelling, and image captioning.


A: We introduce an extra data-dependent Gaussian prior objective to augment the current MLE training, which is designed to capture the prior knowledge in the ground-truth data.
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Q: What makes humans so good at solving seemingly complex video games?   Unlike computers, humans bring in a great deal of prior knowledge about the world, enabling efficient decision making. This paper investigates the role of human priors for solving video games. Given a sample game, we conduct a series of ablation studies to quantify the importance of various priors. We do this by modifying the video game environment to systematically mask different types of visual information that could be used by humans as priors. We find that removal of some prior knowledge causes a drastic degradation in the speed with which human players solve the game, e.g. from 2 minutes to over 20 minutes. Furthermore, our results indicate that general priors, such as the importance of objects and visual consistency, are critical for efficient game-play.

A: We investigate the various kinds of prior knowledge that help human learning and find that general priors about objects play the most critical role in guiding human gameplay.
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Q: We propose a novel framework for combining datasets via alignment of their associated intrinsic dimensions. Our approach assumes that the two datasets are sampled from a common latent space, i.e., they measure equivalent systems. Thus, we expect there to exist a natural (albeit unknown) alignment of the data manifolds associated with the intrinsic geometry of these datasets, which are perturbed by measurement artifacts in the sampling process. Importantly, we do not assume any individual correspondence (partial or complete) between data points. Instead, we rely on our assumption that a subset of data features have correspondence across datasets. We leverage this assumption to estimate relations between intrinsic manifold dimensions, which are given by diffusion map coordinates over each of the datasets. We compute a correlation matrix between diffusion coordinates of the datasets by considering graph (or manifold) Fourier coefficients of corresponding data features. We then orthogonalize this correlation matrix to form an isometric transformation between the diffusion maps of the datasets. Finally, we apply this transformation to the diffusion coordinates and construct a unified diffusion geometry of the datasets together. We show that this approach successfully corrects misalignment artifacts, and allows for integrated data.

A:
We propose a method for aligning the latent features learned from different datasets using harmonic correlations.
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