In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Example Input: Many imaging tasks require global information about all pixels in an image. Conventional bottom-up classification networks globalize information by decreasing resolution; features are pooled and down-sampled into a single output. But for semantic segmentation and object detection tasks, a network must provide higher-resolution pixel-level outputs. To globalize information while preserving resolution, many researchers propose the inclusion of sophisticated auxiliary blocks, but these come at the cost of a considerable increase in network size and computational cost. This paper proposes stacked u-nets (SUNets), which iteratively combine features from different resolution scales while maintaining resolution. SUNets leverage the information globalization power of u-nets in a deeper net- work architectures that is capable of handling the complexity of natural images. SUNets perform extremely well on semantic segmentation tasks using a small number of parameters.
Example Output: Presents new architecture which leverages information globalization power of u-nets in a deeper networks and performs well across tasks without any bells and whistles.

Example Input: This paper investigates whether learning contingency-awareness and controllable aspects of an environment can lead to better exploration in reinforcement learning. To investigate this question, we consider an instantiation of this hypothesis evaluated on the Arcade Learning Element (ALE). In this study, we develop an attentive dynamics model (ADM) that discovers controllable elements of the observations, which are often associated with the location of the character in Atari games. The ADM is trained in a self-supervised fashion to predict the actions taken by the agent. The learned contingency information is used as a part of the state representation for exploration purposes. We demonstrate that combining actor-critic algorithm with count-based exploration using our representation achieves impressive results on a set of notoriously challenging Atari games due to sparse rewards. For example, we report a state-of-the-art score of >11,000 points on Montezuma's Revenge without using expert demonstrations, explicit high-level information (e.g., RAM states), or supervisory data. Our experiments confirm that contingency-awareness is indeed an extremely powerful concept for tackling exploration problems in reinforcement learning and opens up interesting research questions for further investigations.
Example Output: We investigate contingency-awareness and controllable aspects in exploration and achieve state-of-the-art performance on Montezuma's Revenge without expert demonstrations.

Example Input: Recent literature suggests that averaged word vectors followed by simple post-processing outperform many deep learning methods on semantic textual similarity tasks. Furthermore, when averaged word vectors are trained supervised on large corpora of paraphrases, they achieve state-of-the-art results on standard STS benchmarks. Inspired by these insights, we push the limits of word embeddings even further. We propose a novel fuzzy bag-of-words (FBoW) representation for text that contains all the words in the vocabulary simultaneously but with different degrees of membership, which are derived from similarities between word vectors. We show that max-pooled word vectors are only a special case of fuzzy BoW and should be compared via fuzzy Jaccard index rather than cosine similarity. Finally, we propose DynaMax, a completely unsupervised and non-parametric similarity measure that dynamically extracts and max-pools good features depending on the sentence pair. This method is both efficient and easy to implement, yet outperforms current baselines on STS tasks by a large margin and is even competitive with supervised word vectors trained to directly optimise cosine similarity.
Example Output:
Max-pooled word vectors with fuzzy Jaccard set similarity are an extremely competitive baseline for semantic similarity; we propose a simple dynamic variant that performs even better.