In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Example Input: Graphs are a useful abstraction of image content. Not only can graphs represent details about individual objects in a scene but they can capture the interactions between pairs of objects. We present a method for training a convolutional neural network such that it takes in an input image and produces a full graph. This is done end-to-end in a single stage with the use of associative embeddings. The network learns to simultaneously identify all of the elements that make up a graph and piece them together. We benchmark on the Visual Genome dataset, and report a Recall@50 of 9.7% compared to the prior state-of-the-art at 3.4%, a nearly threefold improvement on the challenging task of scene graph generation.
Example Output: Pixels to Graphs by Associative Embedding

Example Input: The problem of learning automata from example traces (but no equivalence or membership queries) is fundamental in automata learning theory and practice. In this paper we study this problem for finite state machines with inputs and outputs, and in particular for Moore machines. We introduce three algorithms for solving this problem: (1) the PTAP algorithm, which transforms a set of inputoutput traces into an incomplete Moore machine and then completes that machine with self-loops; (2) the PRPNI algorithm, which uses the well-known RPNI algorithm for automata learning to learn a product of automata encoding a Moore machine; and (3) the MooreMI algorithm, which directly learns a Moore machine using PTAP extended with state merging. We prove that MooreMI always learns the right machine when the training set is a characteristic sample, which is generally not true for the other two algorithms. We also compare the algorithms experimentally in terms of the size of the learned machine and several notions of accuracy, introduced in this paper. Finally, we compare with OSTIA, an algorithm that learns a more general class of transducers, and find that OSTIA generally does not learn a Moore machine, even when fed with a characteristic sample.
Example Output: Learning Moore Machines from Input-Output Traces

Example Input: In this paper we investigate the problem of localizing a mobile device based on readings from its embedded sensors utilizing machine learning methodologies. We consider a realworld environment, collect a large dataset of 3110 datapoints, and examine the performance of a substantial number of machine learning algorithms in localizing a mobile device. We have found algorithms that give a mean error as accurate as 0.76 meters, outperforming other indoor localization systems reported in the literature. We also propose a hybrid instance-based approach that results in a speed increase by a factor of ten with no loss of accuracy in a live deployment over standard instance-based methods, allowing for fast and accurate localization. Further, we determine how smaller datasets collected with less density affect accuracy of localization, important for use in real-world environments. Finally, we demonstrate that these approaches are appropriate for real-world deployment by evaluating their performance in an online, in-motion experiment.
Example Output:
Machine Learning for Indoor Localization Using Mobile Phone-Based Sensors