You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Input: Consider Input: Event:PersonX scores a point. Intent: 1) to not be heard that he is unhappy. XEmotion: 1) annoyed at his situation

Output: good


Input: Consider Input: Event:PersonX hits the deer. Intent: 1) to be creative 2) to be productive. XEmotion: 1) productive 2) useful

Output: sad


Input: Consider Input: Event:PersonX loses PersonY's grip. Intent: 1) to have fun. XEmotion: 1) happy


Output: sad that they couldnt hold on to her hand