instruction:
Given a paragraph about movies and a set of conversational questions and answers about the paragraph, say whether the passage contains sufficient information to answer the follow-up question. Say Yes if it is answerable; otherwise, say No. The paragraph has the prefix 'CONTEXT:'. Each conversation question has a prefix `Q:` followed by the answer prefix `A:`, and the follow-up question has a prefix `FOLLOWUP_Q:`.
question:
CONTEXT: It's a replaceable - some say rechargeable - power cell. You can see a spare on Ronon's belt in many shots, but there is as far as I can recall only one time you see him actually replace the power cell. In the tavern scene near the beginning of S2E7 "Instinct," he replaces the cell near the end of the conversation, just before he stands up. In S4E5 "Travelers" at about the 26 minute mark, you see Shepard ask Larrin if she has more "of these," referring to either the weapon, or the power cell he removes from the depleted gun. They are both weaponless because the gun is out of power. The show never actually shows how he replaces/recharges the cells, though. Probably for the same reason they never show the SG teams loading ammo into magazines. :)  <sep>  Q: Why doesn't Ronon's gun run out of power? A: It's a replaceable - some say rechargeable - power cell  Q: How does he recharge this power cell gun? A: You can see a spare on Ronon's belt in many shots, but there is as far as I can recall only one time you see him actually replace the power cell  Q: When does he do this exactly, I can't recall seeing him recharge it? A: In the tavern scene near the beginning of S2E7 "Instinct," he replaces the cell near the end of the conversation, just before he stands up  Q: Is this the only time he is seen recharging the gun? A: The show never actually shows how he replaces/recharges the cells, though  Q: Do you have any other facts about the weapons in the show? A: hey never show the SG teams loading ammo into magazines.  <sep> FOLLOWUP_Q: Can you give me any more facts?
answer:
Yes


question:
CONTEXT: Because characters from different games can and do significantly interact with each other routinely. This is so common that there is Game Central Station – a place where characters quickly “commute” between games. They have inter-game therapy sessions with each other: We also see the ability of game characters to change the original game code of a game. Game characters can permanently move to another game: Turbo/King Candy did so when he left his original game to take up residence in Sugar Rush. On the whole, Wreck-It Ralph is a world where almost anything is possible with games.  <sep>  Q: How does Sugar Rush understand outside weapons?
answer:
Yes


question:
CONTEXT: Ada buys back the piano one key at a time by playing for him. Making love to him counts for ten times playing for him. At this point the relation between Ada and Baine is highly asymmetric: Baine desires Ada, Ada desires her piano. Only later does Ada fall in love with Baine.  <sep>  Q: Who plays the piano, Ada or Baine? A: Ada buys back the piano one key at a time by playing for him  <sep> FOLLOWUP_Q: Are Ada and Baine married?
answer:

No