You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX is close friends. Intent:. XEmotion: 1) miserable  and unhappy.
happy too

Event:PersonX gives PersonY the advantage. Intent:. XEmotion: 1) satisfied
happy.

Event:PersonX uses PersonY system. Intent: 1) to own something 2) to eat something. XEmotion: 1) focused 2) hungry 3) wanting

neutral