In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Example Input: We propose a learned image-guided rendering technique that combines the benefits of image-based rendering and GAN-based image synthesis. The goal of our method is to generate photo-realistic re-renderings of reconstructed objects for virtual and augmented reality applications (e.g., virtual showrooms, virtual tours and sightseeing, the digital inspection of historical artifacts). A core component of our work is the handling of view-dependent effects. Specifically, we directly train an object-specific deep neural network to synthesize the view-dependent appearance of an object.
 As input data we are using an RGB video of the object. This video is used to reconstruct a proxy geometry of the object via multi-view stereo. Based on this 3D proxy, the appearance of a captured view can be warped into a new target view as in classical image-based rendering. This warping assumes diffuse surfaces, in case of view-dependent effects, such as specular highlights, it leads to artifacts. To this end, we propose EffectsNet, a deep neural network that predicts view-dependent effects. Based on these estimations, we are able to convert observed images to diffuse images. These diffuse images can be projected into other views. In the target view, our pipeline reinserts the new view-dependent effects. To composite multiple reprojected images to a final output, we learn a composition network that outputs photo-realistic results. Using this image-guided approach, the network does not have to allocate capacity on ``remembering'' object appearance, instead it learns how to combine the appearance of captured images. We demonstrate the effectiveness of our approach both qualitatively and quantitatively on synthetic as well as on real data.
Example Output: We propose a learned image-guided rendering technique that combines the benefits of image-based rendering and GAN-based image synthesis while considering view-dependent effects.

Example Input: The interpretability of an AI agent's behavior is of utmost importance for effective human-AI interaction. To this end, there has been increasing interest in characterizing and generating interpretable behavior of the agent. An alternative approach to guarantee that the agent generates interpretable behavior would be to design the agent's environment such that uninterpretable behaviors are either prohibitively expensive or unavailable to the agent. To date, there has been work under the umbrella of goal or plan recognition design exploring this notion of environment redesign in some specific instances of interpretable of behavior. In this position paper, we scope the landscape of interpretable behavior and environment redesign in all its different flavors. Specifically, we focus on three specific types of interpretable behaviors -- explicability, legibility, and predictability -- and present a general framework for the problem of environment design that can be instantiated to achieve each of the three interpretable behaviors. We also discuss how specific instantiations of this framework correspond to prior works on environment design and identify exciting opportunities for future work.
Example Output: We present an approach to redesign the environment such that uninterpretable agent behaviors are minimized or eliminated.

Example Input: Many problems with large-scale labeled training data have been impressively solved by deep learning. However, Unseen Class Categorization (UCC) with minimal information provided about target classes is the most commonly encountered setting in industry, which remains a challenging research problem in machine learning. Previous approaches to UCC either fail to generate a powerful discriminative feature extractor or fail to learn a flexible classifier that can be easily adapted to unseen classes. In this paper, we propose to address these issues through network reparameterization, \textit{i.e.}, reparametrizing the learnable weights of a network as a function of other variables, by which we decouple the feature extraction part and the classification part of a deep classification model to suit the special setting of UCC, securing both strong discriminability and excellent adaptability. Extensive experiments for UCC on several widely-used benchmark datasets in the settings of zero-shot and few-shot learning demonstrate that, our method with network reparameterization achieves state-of-the-art performance.
Example Output:
A unified frame for both few-shot learning and zero-shot learning based on network reparameterization