In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.
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Question: The training of deep neural networks with Stochastic Gradient Descent (SGD) with a large learning rate or a small batch-size typically ends in flat regions of the weight space, as indicated by small eigenvalues of the Hessian of the training loss. This was found to correlate with a good final generalization performance.   In this paper we extend previous work by investigating the curvature of the loss surface along the whole training trajectory, rather than only at the endpoint. We find that initially SGD visits increasingly sharp regions, reaching a maximum sharpness determined by both the learning rate and the batch-size of SGD. At this peak value SGD starts to fail to minimize the loss along directions in the loss surface corresponding to the largest curvature (sharpest directions). To further investigate the effect of these dynamics in the training process, we study a variant of SGD using a reduced learning rate along the sharpest directions which we show can improve training speed while finding both sharper and better generalizing solution, compared to vanilla SGD. Overall, our results show that the SGD dynamics in the subspace of the sharpest directions influence the regions that SGD steers to (where larger learning rate or smaller batch size result in wider regions visited), the overall training speed, and the generalization ability of the final model.

Answer: SGD is steered early on in training towards a region in which its step is too large compared to curvature, which impacts the rest of training. 


Question: Positive-unlabeled (PU) learning addresses the problem of learning a binary classifier from positive (P) and unlabeled (U) data. It is often applied to situations where negative (N) data are difficult to be fully labeled. However, collecting a non-representative N set that contains only a small portion of all possible N data can be much easier in many practical situations. This paper studies a novel classification framework which incorporates such biased N (bN) data in PU learning. The fact that the training N data are biased also makes our work very different from those of standard semi-supervised learning. We provide an empirical risk minimization-based method to address this PUbN classification problem. Our approach can be regarded as a variant of traditional example-reweighting algorithms, with the weight of each example computed through a preliminary step that draws inspiration from PU learning. We also derive an estimation error bound for the proposed method. Experimental results demonstrate the effectiveness of our algorithm in not only PUbN learning scenarios but also ordinary PU leaning scenarios on several benchmark datasets.

Answer: This paper studied the PUbN classification problem, where we incorporate biased negative (bN) data, i.e., negative data that is not fully representative of the true underlying negative distribution, into positive-unlabeled (PU) learning.


Question: Reinforcement learning (RL) has proven to be a powerful paradigm for deriving complex behaviors from simple reward signals in a wide range of environments. When applying RL to continuous control agents in simulated physics environments, the body is usually considered to be part of the environment. However, during evolution the physical body of biological organisms and their controlling brains are co-evolved, thus exploring a much larger space of actuator/controller configurations. Put differently, the intelligence does not reside only in the agent's mind, but also in the design of their body. 
 We propose a method for uncovering strong agents, consisting of a good combination of a body and policy, based on combining RL with an evolutionary procedure. Given the resulting agent, we also propose an approach for identifying the body changes that contributed the most to the agent performance. We use the Shapley value from cooperative game theory to find the fair contribution of individual components, taking into account synergies between components. 
 We evaluate our methods in an environment similar to the the recently proposed Robo-Sumo task, where agents in a 3D environment with simulated physics compete in tipping over their opponent or pushing them out of the arena. Our results show that the proposed methods are indeed capable of generating strong agents, significantly outperforming baselines that focus on optimizing the agent policy alone. 

 A video is available at: www.youtube.com/watch?v=eei6Rgom3YY

Answer:
Evolving the shape of the body in RL controlled agents improves their performance (and help learning)