In this task, five ordered key facts are given. All the given facts are expressed in natural language. Your job is to generate a story 100 to 1000 words long, that includes all the facts given as input in their order of appearance while expanding upon them to produce a broader, yet coherent, narrative.

Ex Input:
Fact1: Michael befriended Rachel by hurrying her away from group of schoolboys, Fact2: young children decide to become blood brothers by pricking fingers and rubbing blood together, Fact3: kindly elderly lady takes them to home for tea, Fact4: God is angry for becoming friends, Fact5: Rachel goes with Michael to church

Ex Output:
Michael OMalley Needs, rushes to his priest to tearfully inform him that he has accidentally killed his closest friend, Rachel Mathias Parry. The story is told in flashback as Michael recounts their friendship, when he first befriended Rachel by hurrying her away from a group of schoolboys who were verbally bullying her on the playground. They quickly become the best of friends. The young children decide to become blood brothers by pricking their fingers and rubbing the blood together. They set off for an adventure, hoping to go to London to visit the queen, but instead are picked up by a kindly elderly lady Sybil Thorndike who takes them to her home for tea, pretending that she is a princess and that her mansion is one of the queens homes, but that the queen is currently away. Her amiable deception goes over perfectly, and the children have a great time visiting with her. Michael and Rachel are aware that they go to church on different days and their religions are somewhat different, but they dont ponder the specifics. However, when a somewhat overbearing and destructivelyoutspoken classmate informs Michael that Rachel is Jewish and that the Jews killed Christ, an outraged Michael rushes to Rachel at their clubhouse and angrily confronts her, Why did you kill Christ? Rachel is shocked and insistently denies it: I didnt kill him. I dont even know him. Michael and Rachel conclude that God is angry at them for becoming friends, but they are not sure if He will forgive them. They decide to attend church with each other to see if God is mad at them, believing they will die if He does not want them to go to each others church. Michael sneaks into the synagogue with Rachel the next Saturday and is somewhat puzzled and intimidated by the ceremony, but he stays and seems to like it as time goes on, especially after a kindly rabbi shows him a passage in the Torah that speaks of Gods love shielding him from all fear. The next day, Rachel goes with Michael to his church, and while Rachel is initially somewhat unnerved by the services and statues, she too feels more comfortable after a while. Having concluded it is acceptable to God that they remain friends, Michael and Rachel decide to take an inflatable raft on the Thames River for their next adventure, a trip to Africa. All goes well at first as Michael paddles and the raft drifts leisurely and makes smooth ripples on the calm water, but then when the raft enters a dangerous area of the river with a swifter flow and strong rapids, Michael loses control of the raft, and Rachel is knocked overboard. Due to the stronger current and the riverbanks dense underbrush in which Rachel has become entangled, Michael has great difficulty reaching Rachel, but at last pulls her out of the river; however, she is limp and unresponsive. Fearing the worst, Michael frantically rushes to get help, and adults in the area call for an ambulance. The film then returns to the present moment with Michael in his griefstricken state, and telling the priest that hes killed Rachel. The priest comforts him and tells him that Rachel may be all right, and then accompanies him to Rachels home to see how she is. They are met at the front door by Rachels rabbi who is leaving, and he informs them that Rachel has pulled through and is recovering well, but that perhaps it would be better to wait till tomorrow to visit her. Michael, immensely relieved, rushes home happy that his little friend is alive, and the priest and the rabbi  acknowledging that their respective religions hold more in common than they may have realized before  speak warmly to each other before walking away in different directions.


Ex Input:
Fact1: Pushpanathan is persuaded by college mate Manohar to start textile mill, Fact2: Manohar introduces Pushpanathan to dancer in city Bhanumathi, Fact3: Bhanumathi is in love with Pushpanathan, Fact4: Kanchana comes to know of husband 's relationship with Bhanumathi, Fact5: Seetha is in love with Sabeshan

Ex Output:
Pushpanathan is Zamindar of Mathur and his widowed mother Ponnammal. He is persuaded by his college mate Manohar to start a textile mill. Manohar manages to manipulate and divert Pushpanathans wealth. He introduces Pushpanathan to a dancer in the city, Bhanumathi. Bhanumathi, though daughter of a prostitute, leads an honorable life. Bhanumathi is in love with Pushpanathan. Neelamegham Pillai, the former accountant of the Zamindari, now lives in utter poverty. His grandchildren are Kanchana and Sabeshan. Pushpanathan comes to help his family. He becomes enamoured by Kanchana and weds her. He assures Bhanumathi that his marriage will not affect his love for her. Kanchana is illtreated by her motherinlaw. She is heartbroken when she comes to know of her husbands relationship with Bhanumathi. The financial crisis caused by the construction of the textile mill and domestic worries disturbs Pushanathans peace of mind. Seetha, a young lady doctor comes to Mathur. Pushpanathan is drawn to her. But Seetha is in love with her college mate doctor Sabeshan. Kanchana burns with suspicion and jealousy. Seetha leaves Mathur to avoid Pushpanathan, who vents his anger on the wife. Kanchana leave home and Pushpanathan does not allow Kanchana to take her son. Ponnammal gradually begins to realise what the value of Kanchana. She and Bhanumati asks Pushpanathan to bring Kanchana back home. Bhanumathi dies and transfers all her wealth to Kanchanas son. The story ends with Sabeshan wedding Seetha and Pushpanathan brings Kanchana back to home.


Ex Input:
Fact1: self-replicating nanites allow humans to control other humans actions, Fact2: Society allows gamers to manipulate live actors as avatars, Fact3: characters are death-row prisoners using real weapons in first-person shooter specially created arenas, Fact4: technology be used to control people against will, Fact5: ping causes small but dangerous delay between player 's command and Slayer 's action

Ex Output:

In 2034, computer programmer Ken Castle Michael C. Hall invents selfreplicating nanites that replace brain tissue and allow humans to control other humans actions and see through their eyes. The first application of Castles Nanex technology is a virtual community life simulation game, Society, which allows gamers to manipulate live actors as their avatars. Society becomes a worldwide sensation, making Castle the richest man in the world. He then creates Slayers, a firstperson shooter where the characters are deathrow prisoners using real weapons in specially created arenas. Unlike Society actors, Slayers participants are not paid; instead, they volunteer in exchange for the promise that any Slayer who survives 30 matches will earn his freedom though no one ever has. John Kable Tillman Butler is the crowds favorite, having survived a record 27 matches. He is exclusively controlled by Simon Lerman, a seventeenyearold superstar gamer from a wealthy family. An activist organization called the Humanz hacks a talkshow interview with Castle and claims that his technology will one day be used to control people against their will. The Humanz also disrupt Society play, but Castle sees both these actions as trivial. However, Castle feels threatened by Kables winning streak, and introduces a new inmate into Slayers, Hackman Crews, specifically to kill Kable. Unknown to anyone else, Hackman will not be controlled by a player, and thus not be handicapped by the ping that causes a small but dangerous delay between the players command and the Slayers action. KableTillmans wife, Angie Valletta, works as a Society character, but in spite of her earnings, she is refused custody of their daughter Delia, who has been placed with a wealthy family. The Humanz contact Kable and Simon separately, warning them that Castle has no intention of letting Kable survive, and offer to create a mod that will let him escape, but only if Simon relinquishes control during the game. The escape is successful, and news outlets report that Kable has been fragged, which puts Simon in a difficult position: he is labelled a cheater, locked out of his bank account, and investigated by the FBI for helping Kable escape. Tillman is brought to the Humanz hideout; he refuses to help their fight against Castle, but learns of Angies current location in Society. He rescues her, escaping from both Hackman and Castles security forces. They are met by Gina Sedgewick, the talk show host, secretly assisting the Humanz. The Humanz deactivate the nanites in Angie and Tillmans brains, and Tillman remembers that the original nanites were tested on him while he was still in the military. Under Castles control, Tillman shot and killed his best friend, and was imprisoned. Upon learning that Castle is the wealthy father who adopted Delia, Tillman infiltrates his mansion to get her back. He locates Castle, who reveals that his henchmen have already tracked down the Humanz lair and killed all of them. He also reveals that 98 of his own brain has been replaced with nanites, but his allow him to control others, rather than be controlled. He plans to release airborne nanites which will infect the entire United States within six months, giving him ultimate control. Hackman attacks Tillman, who easily kills him. Tillman then attacks Castle, but is frozen in place, as Castle explains that his men have reactivated his and Angies nanites. Unknown to Castle, Gina and Trace Lohman escaped the murder of the Humanz, and patch into the Nanex, revealing the confrontation to the world and exposing Castles plans. It also unblocks Simons account and restores his control of Tillman. Castle tries to manipulate Tillman into killing his own daughter, but he resists, and then Simons control allows him to attack Castle. He and Simon wrestle for control over Tillman, but Tillman tells Castle to imagine Tillmans knife stabbing him. Castle unconsciously does so, allowing Tillman to kill him and removing his control over everyone. With Castle dead, Tillman convinces his technicians to deactivate the Nanex, freeing all the characters in Society and Slayers. The film closes with the Tillman family taking a trip down a country road, ending with the words Game Over.