You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Example Input: Event:PersonX runs off at the mouth. Intent: 1) to help 2) to practice. XEmotion: 1) active 2) helpful
Example Output: a little annoyed

Example Input: Event:PersonX forces PersonX's ___ upon PersonY. Intent: 1) to win. XEmotion: 1) happy
Example Output: bullied

Example Input: Event:PersonX chases PersonX's tail. Intent: 1) to illustrate something. XEmotion: 1) accomplished
Example Output:
desired by the chaser