You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX assigns a ___ to a variable. Intent:. XEmotion: 1) childish
limited

Event:PersonX cuts PersonY's leg. Intent: 1) to help others 2) to feel like they've done something good. XEmotion: 1) satsified 2) part of something good
upset

Event:PersonX makes PersonY guess. Intent: 1) to help out 2) to be generous. XEmotion: 1) proud 2) helpful

curious