In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Q: Many genres of natural language text are narratively structured, a testament to our predilection for organizing our experiences as narratives. There is broad consensus that understanding a narrative requires identifying and tracking the goals and desires of the characters and their narrative outcomes. However, to date, there has been limited work on computational models for this problem. We introduce a new dataset, DesireDB, which includes goldstandard labels for identifying statements of desire, textual evidence for desire fulfillment, and annotations for whether the stated desire is fulfilled given the evidence in the narrative context. We report experiments on tracking desire fulfillment using different methods, and show that LSTM Skip-Thought model achieves F-measure of 0.7 on our corpus.

A: Modelling Protagonist Goals and Desires in First-Person Narrative
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Q: Positive unlabeled (PU) learning is useful in various practical situations, where there is a need to learn a classifier for a class of interest from an unlabeled data set, which may contain anomalies as well as samples from unknown classes. The learning task can be formulated as an optimization problem under the framework of statistical learning theory. Recent studies have theoretically analyzed its properties and generalization performance, nevertheless, little effort has been made to consider the problem of scalability, especially when large sets of unlabeled data are available. In this work we propose a novel scalable PU learning algorithm that is theoretically proven to provide the optimal solution, while showing superior computational and memory performance. Experimental evaluation confirms the theoretical evidence and shows that the proposed method can be successfully applied to a large variety of real-world problems involving PU learning.

A: Efficient Training for Positive Unlabeled Learning
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Q: This software project based paper is for a vision of the near future in which computer interaction is characterised by natural face-to-face conversations with lifelike characters that speak, emote, and gesture. The first step is speech. The dream of a true virtual reality, a complete human-computer interaction system will not come true unless we try to give some perception to machine and make it perceive the outside world as humans communicate with each other. This software project is under development for “listening and replying machine (Computer) through speech”. The Speech interface is developed to convert speech input into some parametric form (Speech-to-Text) for further processing and the results, text output to speech synthesis (Text-to-Speech)

A:
Speech_Urmila
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