In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Q: Neural program embeddings have shown much promise recently for a variety of program analysis tasks, including program synthesis, program repair, code completion, and fault localization. However, most existing program embeddings are based on syntactic features of programs, such as token sequences or abstract syntax trees. Unlike images and text, a program has well-deﬁned semantics that can be difﬁcult to capture by only considering its syntax (i.e. syntactically similar programs can exhibit vastly different run-time behavior), which makes syntax-based program embeddings fundamentally limited. We propose a novel semantic program embedding that is learned from program execution traces. Our key insight is that program states expressed as sequential tuples of live variable values not only capture program semantics more precisely, but also offer a more natural ﬁt for Recurrent Neural Networks to model. We evaluate different syntactic and semantic program embeddings on the task of classifying the types of errors that students make in their submissions to an introductory programming class and on the CodeHunt education platform. Our evaluation results show that the semantic program embeddings signiﬁcantly outperform the syntactic program embeddings based on token sequences and abstract syntax trees. In addition, we augment a search-based program repair system with predictions made from our semantic embedding and demonstrate signiﬁcantly improved search efﬁciency.


A: A new way of learning semantic program embedding
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Q: In multiagent systems (MASs), each agent makes individual decisions but all of them contribute globally to the system evolution. Learning in MASs is difficult since each agent's selection of actions must take place in the presence of other co-learning agents. Moreover, the environmental stochasticity and uncertainties increase exponentially with the increase in the number of agents. Previous works borrow various multiagent coordination mechanisms into deep learning architecture to facilitate multiagent coordination. However, none of them explicitly consider action semantics between agents that different actions have different influences on other agents. In this paper, we propose a novel network architecture, named Action Semantics Network (ASN), that explicitly represents such action semantics between agents. ASN characterizes different actions' influence on other agents using neural networks based on the action semantics between them. ASN can be easily combined with existing deep reinforcement learning (DRL) algorithms to boost their performance. Experimental results on StarCraft II micromanagement and Neural MMO show ASN significantly improves the performance of state-of-the-art DRL approaches compared with several network architectures.

A: Our proposed ASN characterizes different actions' influence on other agents using neural networks based on the action semantics between them.
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Q: Many machine learning image classifiers are vulnerable to adversarial attacks, inputs with perturbations designed to intentionally trigger misclassification. Current adversarial methods directly alter pixel colors and evaluate against pixel norm-balls: pixel perturbations smaller than a specified magnitude, according to a measurement norm. This evaluation, however, has limited practical utility since perturbations in the pixel space do not correspond to underlying real-world phenomena of image formation that lead to them and has no security motivation attached. Pixels in natural images are measurements of light that has interacted with the geometry of a physical scene. As such, we propose a novel evaluation measure, parametric norm-balls, by directly perturbing physical parameters that underly image formation. One enabling contribution we present is a physically-based differentiable renderer that allows us to propagate pixel gradients to the parametric space of lighting and geometry. Our approach enables physically-based adversarial attacks, and our differentiable renderer leverages models from the interactive rendering literature to balance the performance and accuracy trade-offs necessary for a memory-efficient and scalable adversarial data augmentation workflow.

A:
Enabled by a novel differentiable renderer, we propose a new metric that has real-world implications for evaluating adversarial machine learning algorithms, resolving the lack of realism of the existing metric based on pixel norms.
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