instruction:
You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
question:
Event:PersonX takes PersonY to the game. Intent:. XEmotion: 1) miserable
answer:
happy


question:
Event:PersonX tells scary stories. Intent: 1) to satisfy himself 2) accomplish something. XEmotion: 1) like he or she succeeded 2) attainment
answer:
spooked


question:
Event:PersonX never found. Intent: 1) to be helpful. XEmotion: 1) satisfied with themselves
answer:

depressed