TASK DEFINITION: In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.
PROBLEM: Dependency parsers are among the most crucial tools in natural language processing as they have many important applications in downstream tasks such as information retrieval, machine translation and knowledge acquisition. We introduce the Yara Parser, a fast and accurate open-source dependency parser based on the arc-eager algorithm and beam search. It achieves an unlabeled accuracy of 93.32 on the standard WSJ test set which ranks it among the top dependency parsers. At its fastest, Yara can parse about 4000 sentences per second when in greedy mode (1 beam). When optimizing for accuracy (using 64 beams and Brown cluster features), Yara can parse 45 sentences per second. The parser can be trained on any syntactic dependency treebank and different options are provided in order to make it more flexible and tunable for specific tasks. It is released with the Apache version 2.0 license and can be used for both commercial and academic purposes. The parser can be found at https: //github.com/yahoo/YaraParser.

SOLUTION: Yara Parser: A Fast and Accurate Dependency Parser

PROBLEM: Domain knowledge is crucial for effective performance in autonomous control systems. Typically, human effort is required to encode this knowledge into a control algorithm. In this paper, we present an approach to language grounding which automatically interprets text in the context of a complex control application, such as a game, and uses domain knowledge extracted from the text to improve control performance. Both text analysis and control strategies are learned jointly using only a feedback signal inherent to the application. To effectively leverage textual information, our method automatically extracts the text segment most relevant to the current game state, and labels it with a task-centric predicate structure. This labeled text is then used to bias an action selection policy for the game, guiding it towards promising regions of the action space. We encode our model for text analysis and game playing in a multi-layer neural network, representing linguistic decisions via latent variables in the hidden layers, and game action quality via the output layer. Operating within the Monte-Carlo Search framework, we estimate model parameters using feedback from simulated games. We apply our approach to the complex strategy game Civilization II using the official game manual as the text guide. Our results show that a linguistically-informed game-playing agent significantly outperforms its language-unaware counterpart, yielding a 34% absolute improvement and winning over 65% of games when playing against the built-in AI of Civilization.

SOLUTION: Learning to Win by Reading Manuals in a Monte-Carlo Framework

PROBLEM: The Kaldi 1 toolkit is becoming popular for constructing automated speech recognition (ASR) systems. Meanwhile, in recent years, deep neural networks (DNNs) have shown state-of-the-art performance on various ASR tasks. This document describes our recipes to implement fully-fledged DNN acoustic modeling using Kaldi and PDNN. PDNN is a lightweight deep learning toolkit developed under the Theano environment. Using these recipes, we can build up multiple systems including DNN hybrid systems, convolutional neural network (CNN) systems and bottleneck feature systems. These recipes are directly based on the Kaldi Switchboard 110-hour setup. However, adapting them to new datasets is easy to achieve.

SOLUTION:
Kaldi+PDNN: Building DNN-based ASR Systems with Kaldi and PDNN