instruction:
You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
question:
Event:PersonX scores a point. Intent: 1) to not be heard that he is unhappy. XEmotion: 1) annoyed at his situation
answer:
good


question:
Event:PersonX takes PersonY to the game. Intent:. XEmotion: 1) miserable
answer:
happy


question:
Event:PersonX tells PersonY mean. Intent: 1) to protect 2) to save. XEmotion: 1) proud 2) protective 3) accomplished
answer:

also clearness