You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX meets PersonX's father. Intent: 1) leave. XEmotion: 1) tired
satisfied

Event:PersonX kills PersonY father. Intent: 1) to be productive.. XEmotion: 1) good.
sorrow

Event:PersonX forms PersonY alliance. Intent: 1) to expose his characters to others. XEmotion: 1) happy and expecting reaction from others

stable