You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Ex Input:
Event:PersonX paints PersonY's fence. Intent: 1) to pay for something.. XEmotion: 1) satisfied 2) happy 3) good about themselves

Ex Output:
thankful


Ex Input:
Event:PersonX scores a point. Intent: 1) to not be heard that he is unhappy. XEmotion: 1) annoyed at his situation

Ex Output:
good


Ex Input:
Event:PersonX gives ___ to a son. Intent: 1) personx to get better. XEmotion: 1) obligated

Ex Output:

happy