In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[Q]: The paper explores a novel methodology in source code obfuscation through the application of text-based recurrent neural network network (RNN) encoder-decoder models in ciphertext generation and key generation. Sequence-to-sequence models
 are incorporated into the model architecture to generate obfuscated code, generate the deobfuscation key, and live execution. Quantitative benchmark comparison to existing obfuscation methods indicate significant improvement in stealth and execution cost for the proposed solution, and experiments regarding the model’s properties yield positive results regarding its character variation, dissimilarity to the original codebase, and consistent length of obfuscated code.
[A]: Obfuscate code using seq2seq networks, and execute using the obfuscated code and key pair


[Q]: We present Random Partition Relaxation (RPR), a method for strong quantization of the parameters of convolutional neural networks to binary (+1/-1) and ternary (+1/0/-1) values. Starting from a pretrained model, we first quantize the weights and then relax random partitions of them to their continuous values for retraining before quantizing them again and switching to another weight partition for further adaptation.   We empirically evaluate the performance of RPR with ResNet-18, ResNet-50 and GoogLeNet on the ImageNet classification task for binary and ternary weight networks. We show accuracies beyond the state-of-the-art for binary- and ternary-weight GoogLeNet and competitive performance for ResNet-18 and ResNet-50 using a SGD-based training method that can easily be integrated into existing frameworks.
[A]: State-of-the-art training method for binary and ternary weight networks based on alternating optimization of randomly relaxed weight partitions


[Q]: Parallel developments in neuroscience and deep learning have led to mutually productive exchanges, pushing our understanding of real and artificial neural networks in sensory and cognitive systems. However, this interaction between fields is less developed in the study of motor control. In this work, we develop a virtual rodent as a platform for the grounded study of motor activity in artificial models of embodied control. We then use this platform to study motor activity across contexts by training a model to solve four complex tasks. Using methods familiar to neuroscientists, we describe the behavioral representations and algorithms employed by different layers of the network using a neuroethological approach to characterize motor activity relative to the rodent's behavior and goals. We find that the model uses two classes of representations which respectively encode the task-specific behavioral strategies and task-invariant behavioral kinematics. These representations are reflected in the sequential activity and population dynamics of neural subpopulations. Overall, the virtual rodent facilitates grounded collaborations between deep reinforcement learning and motor neuroscience.
[A]:
We built a physical simulation of a rodent, trained it to solve a set of tasks, and analyzed the resulting networks.