You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Q: Event:PersonX plays fast and loose. Intent: 1) go to a friends house. XEmotion: 1) good 2) excited 3) tired

A: shocked
****
Q: Event:PersonX increases PersonX's speed. Intent: 1) to have more money. XEmotion: 1) glad to get away with it

A: faster
****
Q: Event:PersonX goes ballistic. Intent: 1) to be a better person. XEmotion: 1) better 2) kinder

A:
victimized
****