In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Ex Input:
We propose a solution for evaluation of mathematical expression. However, instead of designing a single end-to-end model we propose a Lego bricks style architecture. In this architecture instead of training a complex end-to-end neural network, many small networks can be trained independently each accomplishing one specific operation and acting a single lego brick. More difficult or complex task can then be solved using a combination of these smaller network. In this work we first identify 8 fundamental operations that are commonly used to solve arithmetic operations (such as 1 digit multiplication, addition, subtraction, sign calculator etc). These fundamental operations are then learned using simple feed forward neural networks. We then shows that different operations can be designed simply by reusing these smaller networks. As an example we reuse these smaller networks to develop larger and a more complex network to solve n-digit multiplication, n-digit division, and cross product. This bottom-up strategy not only introduces reusability, we also show that it allows to generalize for computations involving n-digits and we show results for up to 7 digit numbers. Unlike existing methods, our solution also generalizes for both positive as well as negative numbers.

Ex Output:
We train many small networks each for a specific operation, these are then combined to perform complex operations


Ex Input:
Recent work has shown that deep reinforcement-learning agents can learn to follow language-like instructions from infrequent environment rewards. However, this places on environment designers the onus of designing language-conditional reward functions which may not be easily or tractably implemented as the complexity of the environment and the language scales. To overcome this limitation, we present a framework within which instruction-conditional RL agents are trained using rewards obtained not from the environment, but from reward models which are jointly trained from expert examples.   As reward models improve, they learn to accurately reward agents for completing tasks for environment configurations---and for instructions---not present amongst the expert data. This framework effectively separates the representation of what instructions require from how they can be executed.
 In a simple grid world, it enables an agent to learn a range of commands requiring interaction with blocks and understanding of spatial relations and underspecified abstract arrangements. We further show the method allows our agent to adapt to changes in the environment without requiring new expert examples.

Ex Output:
We propose AGILE, a framework for training agents to perform instructions from examples of respective goal-states.


Ex Input:
We propose a non-adversarial feature matching-based approach to train generative models. Our approach, Generative Feature Matching Networks (GFMN), leverages pretrained neural networks such as autoencoders and ConvNet classifiers to perform feature extraction. We perform an extensive number of experiments with different challenging datasets, including ImageNet. Our experimental results demonstrate that, due to the expressiveness of the features from pretrained ImageNet classifiers, even by just matching first order statistics, our approach can achieve state-of-the-art results for challenging benchmarks such as CIFAR10 and STL10.

Ex Output:

A new non-adversarial feature matching-based approach to train generative models that achieves state-of-the-art results.