In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Input: Consider Input: Since deep neural networks are over-parameterized, they can memorize noisy examples. We address such memorizing issue in the presence of annotation noise. From the fact that deep neural networks cannot generalize neighborhoods of the features acquired via memorization, we hypothesize that noisy examples do not consistently incur small losses on the network under a certain perturbation. Based on this, we propose a novel training method called Learning with Ensemble Consensus (LEC) that prevents overfitting noisy examples by eliminating them using the consensus of an ensemble of perturbed networks. One of the proposed LECs, LTEC outperforms the current state-of-the-art methods on noisy MNIST, CIFAR-10, and CIFAR-100 in an efficient manner.

Output: This work presents a method of generating and using ensembles effectively to identify noisy examples in the presence of annotation noise. 


Input: Consider Input: We study the problem of training sequential generative models for capturing coordinated multi-agent trajectory behavior, such as  offensive basketball gameplay.   When modeling such settings, it is often beneficial to design hierarchical models that can capture long-term coordination using intermediate variables.   Furthermore, these intermediate variables should capture interesting high-level behavioral semantics in an interpretable and manipulable way. We present a hierarchical framework that can effectively learn such sequential generative models.   Our approach is inspired by recent work on leveraging programmatically produced weak labels, which we extend to the spatiotemporal regime. In addition to synthetic settings, we show how to instantiate our framework to effectively model complex interactions between basketball players and generate realistic multi-agent trajectories of basketball gameplay over long time periods. We validate our approach using both quantitative and qualitative evaluations, including a user study comparison conducted with professional sports analysts.

Output: We blend deep generative models with programmatic weak supervision to generate coordinated multi-agent trajectories of significantly higher quality than previous baselines.


Input: Consider Input: We capitalize on the natural compositional structure of images in order to learn object segmentation with weakly labeled images. The intuition behind our approach is that removing objects from images will yield natural images, however removing random patches will yield unnatural images. We leverage this signal to develop a generative model that decomposes an image into layers, and when all layers are combined, it reconstructs the input image. However, when a layer is removed, the model learns to produce a different image that still looks natural to an adversary, which is possible by removing objects. Experiments and visualizations suggest that this model automatically learns object segmentation on images labeled only by scene better than baselines.


Output: Weakly-supervised image segmentation using compositional structure of images and generative models.