You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Input: Consider Input: Event:PersonX gives PersonY a report. Intent: 1) to expand musical abilities. XEmotion: 1) like he accomplished something

Output: thankful


Input: Consider Input: Event:PersonX asks PersonY to sit down. Intent: 1) to clean up the house 2) to keep things tidy. XEmotion: 1) relieved

Output: engaged in conversation


Input: Consider Input: Event:PersonX wins the game. Intent: 1) to be more thoughtful. XEmotion: 1) satisfied


Output: upset