You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

[EX Q]: Event:PersonX hires PersonY on the spot. Intent: 1) to help. XEmotion: 1) happy
[EX A]: happy.

[EX Q]: Event:PersonX scores a point. Intent: 1) to not be heard that he is unhappy. XEmotion: 1) annoyed at his situation
[EX A]: good

[EX Q]: Event:PersonX turns PersonX's phone. Intent: 1) stop someone 2) take vengeance on someone. XEmotion: 1) vindicated
[EX A]:
happy.