You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX becomes PersonY agent. Intent: 1) to be nice. XEmotion: 1) that they did a good thing
good

Event:PersonX serves PersonY right. Intent: 1) to communicate. XEmotion: 1) satisfied
blameworthy

Event:PersonX expresses PersonX's ___ openly. Intent:. XEmotion: 1) broken 2) weak

relieved