In this task, five ordered key facts are given. All the given facts are expressed in natural language. Your job is to generate a story 100 to 1000 words long, that includes all the facts given as input in their order of appearance while expanding upon them to produce a broader, yet coherent, narrative.

Ex Input:
Fact1: young woman is preparing to take vacation, Fact2: vacation include long-awaited reunion with childhood sweetheart, Fact3: nanny decides to take Dolly with her on vacation, Fact4: After couple meet they and child board, Fact5: Dolly 's father approve of young woman taking little girl with her on vacation

Ex Output:
A young woman, who is employed as a nanny to a lonesome child named Dolly, is preparing to take a vacation which will include a longawaited reunion with her childhood sweetheart. Her employers are a busy couple who have no time for their small daughter, so the nanny decides—without seeking their permission—to take Dolly with her on her vacation. Meanwhile, the young man she is to meet with races through the countryside by automobile on his way to his appointment. He crashes into a barn, loses his money to a tramp, and must complete his journey riding as a stowaway on the undercarriage of a train. After the couple meet, they and the child board a train. The woman has tickets for herself and Dolly, but the man has no ticket and no money. The young woman discovers to her horror that her young charges father is on the train. She does not want him to see her with Dolly, so she leaves the little girl with the young man and joins her employer in a separate coach. The young man is not an experienced babysitter, and caring for the child poses many challenges for him, especially as he must also evade the conductor. The story ends happily: not only does Dollys father approve of the young woman taking the little girl with her on her vacation, the young woman also discovers that her sweetheart is the man her employer was traveling to meet, as he has recently hired him for an important position.


Ex Input:
Fact1: Alan Parrish escapes gang of bullies and retreats to shoe factory owned by father, Fact2: Alan After being attacked by follows sound of tribal drumbeats to construction site Jessup 's group, Fact3: Sarah Whittle arrives to return bicycle, Fact4: game piece moves by itself and cryptic message describing roll 's outcome appears in crystal ball at center of board, Fact5: Peter 's next roll releases lion and Alan

Ex Output:
In 1869, near Brantford, New Hampshire, two brothers bury a chest and hope that no one will ever find it. A century later in 1969, Alan Parrish escapes a gang of bullies led by Billy Jessup and retreats to a shoe factory owned by his father, Sam. He meets Carl Bentley, an employee, who reveals a new shoe prototype he made by himself. Alan misplaces the shoe and damages a machine, but Carl takes responsibility and loses his job. After being attacked by Jessups group, who also steal his bicycle, Alan follows the sound of tribal drumbeats to a construction site. He finds the chest containing a board game called Jumanji and brings it home. At home, after an argument with Sam about attending a boarding school, Alan plans to run away. Sarah Whittle, his friend, arrives to return his bicycle, and Alan shows her Jumanji and invites her to play. With each roll of the dice, the game piece moves by itself and a cryptic message describing the rolls outcome appears in the crystal ball at the center of the board. Sarah reads the first message on the board and hears an eerie sound. Alan then unintentionally rolls the dice after being startled by the chiming clock; a message tells him to wait in a jungle until someone rolls a 5 or 8. Alan is sucked into the game, and a colony of bats chases Sarah out of the mansion. Twentysix years later in 1995, Judy and Peter Shepherd move into the vacant Parrish mansion with their aunt Nora, after their parents died in an accident on a ski trip in Canada, the winter before. Soon after, Judy and Peter find Jumanji in the attic and begin playing it. Their rolls release a swarm of big mosquitoes and a troop of monkeys. The game rules state that everything will be restored when the game ends, so they continue playing. Peters next roll releases a lion and an adult Alan. As Alan makes his way out, he meets Carl, who is now working as a police officer. Alan, Judy and Peter go to the now closed shoe factory, where a derelict tells Alan that after his disappearance, Sam abandoned the business and searched for Alan, until his death just four years earlier. Realizing they need Sarah to finish the game, the three locate her, now suffering posttraumatic stress disorder after Alans disappearance, and they persuade her to join them. Sarahs roll releases fastgrowing carnivorous plants, and Alans next roll releases a biggame hunter, Van Pelt. Judys next roll releases a stampede of various animals, and a pelican steals the game. Peter retrieves it, but Alan is arrested by Carl. Later, Van Pelt catches up to Alans friends and steals the game. Peter, Sarah, and Judy follow Van Pelt to a department store, where they fight him, retrieve the game, and reunite with Alan. When the four return to the mansion, it is now completely overrun by jungle wildlife. They release numerous calamities, until Van Pelt arrives. When Alan drops the dice, he wins the game which causes everything that happened as a result of the game to be reversed. Alan and Sarah return to 1969 as children, but have full memories of the future events. Alan reconciles with his father and admits that he was responsible for the shoe that damaged the factorys machine. Carl is rehired, and Sam tells his son that he does not have to attend boarding school. Alan and Sarah throw Jumanji into a river, and then share a kiss. Twentyfive years later, Alan and Sarah are married and expecting their first child. Alan runs the factory after his parents retired but are still alive. He and Sarah reunite with Judy and Peter who have no memories of the game, and meet their parents Jim and Martha during a Christmas party. The Parrishes offer Jim a job and convinces the Shepherds to cancel their upcoming ski trip, averting their deaths, before they strike up a friendship with them. On a beach, two young girls speaking French hear drumbeats while walking, as Jumanji lies partially buried in the sand.


Ex Input:
Fact1: Bharthruhari spends most of time with youngest of them and his most favourite, Fact2: people complain to king, Fact3: king decides to find culprit, Fact4: Aswapaalan Through meets Pingala sheer happenstance, Fact5: Vikramadityan puts him in custody in Pingala 's palace

Ex Output:

King Bharthruhari Serkulathur Sama is married to 300 wives. He spends most of his time with the youngest of them and his most favourite, Pingala B. Jayamma. The chief groom of the kings horses, Aswapaalan N. S. Krishnan resorts to thievery to satisfy the needs of his mistress, Sundari T. A. Madhuram. The people who were robbed complain to the king, who decides to find the culprit and punish him. Through sheer happenstance, Aswapaalan meets Pingala and both start having an affair without the kings knowledge. Vikramadityan G. Pattu Iyer, the kings brother, catches Aswapaalan one night and puts him in custody in Pingalas palace. To escape from the situation lest her affair with Aswapaalan is discovered, complains to Bharthruhari that Vikramadityan tried to seduce her, which Vikramadityan denies. The king immediately banishes Vikramadityan without looking into the matter properly. Later, the king realises that his younger brother was telling the truth when he sees Aswapaalan and Pingala together. Shocked and aggrieved, he gives up his throne, brings Vikramadityan back and crowns him as the new king. Bharthruhari then becomes a hermit and retires to the forest to do penance.