In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Due to imprecision and uncertainties in predicting real world problems, artificial neural network (ANN) techniques have become increasingly useful for modeling and optimization. This paper presents an artificial neural network approach for forecasting electric energy consumption. For effective planning and operation of power systems, optimal forecasting tools are needed for energy operators to maximize profit and also to provide maximum satisfaction to energy consumers. Monthly data for electric energy consumed in the Gaza strip was collected from year 1994 to 2013. Data was trained and the proposed model was validated using 2-Fold and K-Fold cross validation techniques. The model has been tested with actual energy consumption data and yields satisfactory performance.
Using Artificial Neural Network Techniques for Prediction of Electric Energy Consumption

Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards the purpose of automatically generating levels that have the properties of the training corpus. Towards that end we have made available a corpora of video game levels in an easy to parse format ideal for different machine learning and other game AI research purposes.
The VGLC: The Video Game Level Corpus

We propose to prune a random forest (RF) for resource-constrained prediction. We first construct a RF and then prune it to optimize expected feature cost & accuracy. We pose pruning RFs as a novel 0-1 integer program with linear constraints that encourages feature re-use. We establish total unimodularity of the constraint set to prove that the corresponding LP relaxation solves the original integer program. We then exploit connections to combinatorial optimization and develop an efficient primal-dual algorithm, scalable to large datasets. In contrast to our bottom-up approach, which benefits from good RF initialization, conventional methods are top-down acquiring features based on their utility value and is generally intractable, requiring heuristics. Empirically, our pruning algorithm outperforms existing state-of-the-art resource-constrained algorithms.

Pruning Random Forests for Prediction on a Budget