You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

[EX Q]: Event:PersonX brings ___ upon PersonY. Intent: 1) some time looking in person. XEmotion: 1) very like
[EX A]: as they were caught in a rather suffocating & overbearing personx lock.

[EX Q]: Event:PersonX states PersonY's case. Intent:. XEmotion: 1) aware
[EX A]: happy

[EX Q]: Event:PersonX protects ___ from the effects. Intent: 1) to make person y lose the match. XEmotion: 1) hopefully
[EX A]:
happy