Given a question and a context passage, generate the answer having the word or phrase from the context passage. Here, the answer should be a shortest continous span from the passage.
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Question: Context: This article's plot summary may be too long or excessively detailed. Please help improve it by removing unnecessary details and making it more concise. (April 2015) (Learn how and when to remove this template message) Part 1 Alice in Wonderland[edit] The first part opens with Alice helping Mother set the table for tea time. Although thankful for her daughter's help, Mother tells Alice that she is still not grown-up enough to join the adults at tea. Alice goes outside to see her sister (played by Natalie's real-life older sister Sharee Gregory), but gets bored of reading a book with no pictures. Her sister tells her that she will understand when she grows up, but Alice thinks she is already grown up (after all, she's seven and a half). While playing with her kitten, Dinah, the White Rabbit comes running by, saying he's late. Wondering where he is going, Alice follows him and tumbles into his rabbit hole. (Unlike the book and most movie versions, this rabbit hole appears to be dark and spooky.) Alice finds herself in a hall with many doors, and all of them locked. On a table is a key which she can use to open one small door. Yet the door is far too small to even fit her head in. A small bottle appears labeled "Drink Me". She comes back to the table and puts it to her lips. Doing this, she shrinks to the right size for the door, but can no longer reach the key to open it. She then sees a small box which she opens and finds a little cake with the words "Eat Me" on it. She then grows to over nine feet tall. Frustrated with the thought of being stuck at nine feet tall, she begins to cry. Her tears fall on the floor and flow under the cracks. The White Rabbit appears, but frightened of the giant Alice runs away dropping his fan and gloves. Using the fan makes Alice shrink again to a size small enough to crawl into one of the cracks, which takes her diving in her pool of tears. While swimming in the pool of her own tears, she meets The Lory Bird, The Dodo Bird and the Mouse, who tells her why he hates dogs and cats ("I Hate Dogs and Cats"). Alice catches up with the White Rabbit. He mistakes Alice for his housemaid Mary Ann and orders her to go get his fan and gloves from his house. While searching his house, Alice curiously finds another "Drink Me" bottle and it makes her sprout to her full nine-foot character once again. Angry at Alice, the rabbit and his friend Pat the Pig try to employ Bill the Lizard to remove Alice by pulling her out the chimney. Having tried unsuccessfully the White Rabbit and Pat begin throwing berries at her which turn into little cakes. She eats one and shrinks to back to size. After running away she meets the Caterpillar who tells her the story ("You are Old, Father William"). She then goes to the house of The Duchess and her pepper loving, plate throwing cook. Finding the house too violent and hateful, she takes the Duchess' baby away, but then it turns into a pig. She meets the Cheshire Cat, who tells her that she can't get out of this land ("There's No Way Home"). He then gives her directions to see either the March Hare or the Mad Hatter, but warns Alice that they, along with everyone else, are mad. Alice finds the Mad Hatter, March Hare, and the Dormouse having an outdoor tea party, and sits down to join them. As tea time entertainment the Mad Hatter, who does not like her version of twinkle, twinkle little star, sings Alice a song of his own ("Laugh"). Upset by the rudeness of the Mad Tea Party, Alice runs off back on her quest for the White Rabbit, and meets a baby fawn in the forest, the only normal thing she's seen so 
 Question: Who plays a prank on the queen?

Answer: the deck of cards


Question: Context: Baghdad, in 2004, three soldiers of an Army bomb-disposal unit are investigating a report of an improvised explosive device (IED). They use a sophisticated robot drone to examine the device, which consists of several undetonated artillery shells wired together and hidden under plastic/fabric sheets. The unit, led by Sgt. Thompson, decides that they can detonate the IED using plastic explosives that they'll activate from a safe distance. Thompson also says that the explosion won't cause very much property damage and should result in no loss of life.A small cart is affixed to the back of the robot, which is then sent back into the blast zone. Before it can reach the IED, the trailer loses a wheel. Thompson dresses in a bulky bomb suit and walks down to the trailer. He picks it up and carries it to the IED, rigging it properly. As he walks back, his partners, Sgt. Sanborn and Specialist Eldridge, scan the immediate area for anyone they consider suspicious or who may be in the blast zone. When Thompson is about 25 meters from the bomb, but still in the kill zone, Eldridge notices a man running a butcher shop who is using a cellular phone. Eldridge yells to Sanborn and the specialist begins to run toward the man, ordering him to drop his phone. Sanborn tells Eldridge to shoot the man, who presses a sequence of numbers on the phone. The bomb detonates with Thompson still in the kill zone. The overpressure from the bomb kills Thompson despite the bomb suit; a large splash of blood hits the inside of the clear visor on his helmet.Thompson's body is packed into a coffin for shipment home, Sanborn supervises the procedure. He looks over Thompson's possessions for a few moments before the coffin is sealed. Back at the base, Eldridge is sitting in the rec room when the base psychologist, Lt. Col. Cambridge walks in and asks Eldridge how he's feeling (in the wake of Thompson's death). Eldridge is still clearly upset over the incident; he dry fires his rifle several times, suggesting that if he'd shot the man with the cell phone, Thompson might still be alive.A new leader for the team, Sgt. William James, arrives at the base. Sanborn meets him at his housing unit, where James is taking the plywood covers off his windows. When Sanborn suggests that James keep them on because of mortar shrapnel, James tells him that they won't be any good anyway if a mortar shell crashes in through the unit's roof.The next day the team responds to a report of another IED on a narrow street in the city. After the initial investigation, where they link up with the Army platoon that reported the bomb, James is dressed up in a suit similar to the one Thompson wore previously. As James approaches the bomb site, he tosses a smoke grenade, which agitates Sanborn, who can't see James to instruct him further. James also is uncommunicative with his team members, another factor that Sanborn does not appreciate. James finds an artillery shell buried under a small pile of trash. He disarms it easily, and then notices a secondary wire leading away from it. He uncovers the cable and finds it connects to a junction of six more cables. When James pulls on the junction connector, six more shells are uncovered. Another cable leads to a nearby building. James disarms the six new shells; as he does, he notices a man quickly leaving the building, presumably the bomber. James flashes one of the small detonators from one of the shells and smiles at the man, who vanishes from sight. Back at their Humvee, Sanborn tells James that he needs to communicate more during operations and not treat his duty as if it's a solo act. James brushes his teammate off. James does the same later when he and Sanborn talk while grooming themselves for another day's work in the latrine.The team is again called out for another bomb threat. This time, the bomb is in a car parked in front of a United Nations building. When the building is evacuated, James dons 
 Question: Who plays Connie?

Answer: james


Question: Context: We have recently heard a great deal about the effects of computers on our social and economic organizations. In industry, computers mean automation , and automation means unemployment. Computers in the prefix = st1 /United Stateshave already begun to take the place of workers whose tasks are simple. The variety of jobs, done only by humans in the past, which the machine can perform more rapidly, accurately and economically, increases with each new generation of computers. If we follow this trend, we will be faced with mass unemployment for all but a handful of highly trained professionals who will be more powerful and overworked than they are now. What can we do about it? It is foolish to dream of making history backwards. We cannot pass laws forbidding the advancement of science and technology. The computing machines are here, and they will grow because engineers want to build them, and politicians want their help in the process of government. In short they will develop and become popular because they enable us to complete tasks that could never before have been done, no matter how many unskilled laborers we might have set to work. Computers will continue to increase our intelligence for just the same reason that engines continue to strengthen our muscles. The question we must ask is not whether we shall have computers or not have computers, but rather, since we are going to have them, how we make the most humane and intelligent use of them. 
 Question: Which kind of the following persons will be the first to be employed if computers continue to develop?

Answer:
highly trained professionals.