You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Input: Consider Input: Event:PersonX opens PersonY's own store. Intent: 1) to be secured. XEmotion: 1) grateful

Output: happy


Input: Consider Input: Event:PersonX increases PersonX's speed. Intent: 1) to have more money. XEmotion: 1) glad to get away with it

Output: faster


Input: Consider Input: Event:PersonX starts a fight. Intent: 1) the  prevent the  from movings. XEmotion: 1) happy


Output: angry