In this task you will be given a passage and a yes/no question based on the passage. You should answer the question using the information from the passage.

[Q]: passage: In geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, or (100-gradian angles or right angles). It can also be defined as a rectangle in which two adjacent sides have equal length. A square with vertices ABCD would be denoted ◻ (\displaystyle \square ) ABCD.
 question: does a square have to have right angles?
[A]: Yes


[Q]: passage: London Bridge is a central London railway terminus and connected London Underground station in Southwark, occupying a large area on three levels immediately south-east of London Bridge and 1.6 miles (2.6 km) east of Charing Cross. The main line station is the oldest railway station in London fare zone 1 and one of the oldest in the world having opened in 1836. It is one of two main line termini in London to the south of the River Thames, the other being Waterloo.
 question: is there a tube station at london bridge?
[A]: Yes


[Q]: passage: Although it holds significant differences from Remember Me, the game addresses similar themes of memory and identity. Life Is Strange was specified as an analogue look at human identity in contrast to Remember Me, the digital view of the same theme. Running on an improved version of Unreal Engine 3, it makes use of the tools and special effects like lighting and depth of field engineered for Remember Me as well as subsequent advances. Visual effects like post-processes, double exposure and overlapping screen space particles were used as an artistic approach to be displayed while the lead character rewinds time. The textures seen in the game were entirely hand painted, adapted to achieve what art director Michel Koch called ``impressionistic rendering''. Elements were adjusted based on player feedback, with influences like The Walking Dead, Gone Home and Heavy Rain in mind. The Catcher in the Rye was an additional source of inspiration, whose protagonist Holden Caulfield shares a surname with Max, the game's lead. The characters were created using known archetypes, at first to establish an entry point for the player, and then to subvert them. For the sake of serving the realism, the supernatural elements were designed as a metaphor for the characters' inner conflict, and experts were consulted to tackle the subject of teen suicide.
 question: is life is strange based on a book?
[A]:
No