You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Ex Input:
Event:PersonX gives ___ a bonus. Intent: 1) to show kindness. XEmotion: 1) generous

Ex Output:
accomplished


Ex Input:
Event:PersonX soon found ___. Intent: 1) good for health. XEmotion: 1) happy

Ex Output:
found out


Ex Input:
Event:PersonX forges PersonY alliance. Intent: 1) to be healthy. XEmotion: 1) accomplished

Ex Output:

reciprocal strength