In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Deep reinforcement learning (DRL) algorithms have demonstrated progress in learning to find a goal in challenging environments. As the title of the paper by Mirowski et al. (2016) suggests, one might assume that DRL-based algorithms are able to “learn to navigate” and are thus ready to replace classical mapping and path-planning algorithms, at least in simulated environments. Yet, from experiments and analysis in this earlier work, it is not clear what strategies are used by these algorithms in navigating the mazes and finding the goal. In this paper, we pose and study this underlying question: are DRL algorithms doing some form of mapping and/or path-planning? Our experiments show that the algorithms are not memorizing the maps of mazes at the testing stage but, rather, at the training stage. Hence, the DRL algorithms fall short of qualifying as mapping or path-planning algorithms with any reasonable definition of mapping. We extend the experiments in Mirowski et al. (2016) by separating the set of training and testing maps and by a more ablative coverage of the space of experiments. Our systematic experiments show that the NavA3C-D1-D2-L algorithm, when trained and tested on the same maps, is able to choose the shorter paths to the goal. However, when tested on unseen maps the algorithm utilizes a wall-following strategy to find the goal without doing any mapping or path planning.
We quantitatively and qualitatively evaluate deep reinforcement learning based navigation methods under a variety of conditions to answer the question of how close they are to replacing classical path planners and mapping algorithms.

In complex transfer learning scenarios new tasks might not be tightly linked to previous tasks. Approaches that transfer information contained only in the final parameters of a source model will therefore struggle. Instead, transfer learning at at higher level of abstraction is needed. We propose Leap, a framework that achieves this by transferring knowledge across learning processes. We associate each task with a manifold on which the training process travels from initialization to final parameters and construct a meta-learning objective that minimizes the expected length of this path. Our framework leverages only information obtained during training and can be computed on the fly at negligible cost. We demonstrate that our framework outperforms competing methods, both in meta-learning and transfer learning, on a set of computer vision tasks. Finally, we demonstrate that Leap can transfer knowledge across learning processes in demanding reinforcement learning environments (Atari) that involve millions of gradient steps.
We propose Leap, a framework that transfers knowledge across learning processes by  minimizing the expected distance the training process travels on a task's loss surface.

Due to its potential to improve programmer productivity and software quality, automated program repair has been an active topic of research. Newer techniques harness neural networks to learn directly from examples of buggy programs and their fixes. In this work, we consider a recently identified class of bugs called variable-misuse bugs. The state-of-the-art solution for variable misuse enumerates potential fixes for all possible bug locations in a program, before selecting the best prediction. We show that it is beneficial to train a model that jointly and directly localizes and repairs variable-misuse bugs. We present multi-headed pointer networks for this purpose, with one head each for localization and repair. The experimental results show that the joint model significantly outperforms an enumerative solution that uses a pointer based model for repair alone.

Multi-headed Pointer Networks for jointly learning to localize and repair Variable Misuse bugs