You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Q: Event:PersonX takes PersonY to the game. Intent:. XEmotion: 1) miserable

A: happy
****
Q: Event:PersonX takes ___ to make. Intent: 1) to tell them information.. XEmotion: 1) informative.

A: happy
****
Q: Event:PersonX raises PersonY arm. Intent: 1) to fall asleep quickly.. XEmotion: 1) tired and sleepy.

A:
grateful
****