In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Input: Consider Input: We present a character-level recurrent neural network that generates relevant and coherent text given auxiliary information such as a sentiment or topic. Using a simple input replication strategy, we preserve the signal of auxiliary input across wider sequence intervals than can feasibly be trained by back-propagation through time. Our main results center on a large corpus of 1.5 million beer reviews from BeerAdvocate. In generative mode, our network produces reviews on command, tailored to a star rating or item category. The generative model can also run in reverse, performing classification with surprising accuracy. Performance of the reverse model provides a straightforward way to determine what the generative model knows without relying too heavily on subjective analysis. Given a review, the model can accurately determine the corresponding rating and infer the beer’s category (IPA, Stout, etc.). We exploit this capability, tracking perceived sentiment and class membership as each character in a review is processed. Quantitative and qualitative empirical evaluations demonstrate that the model captures meaning and learns nonlinear dynamics in text, such as the effect of negation on sentiment, despite possessing no a priori notion of words. Because the model operates at the character level, it handles misspellings, slang, and large vocabularies without any machinery explicitly dedicated to the purpose.

Output: CHARACTER-LEVEL GENERATIVE TEXT MODELS


Input: Consider Input: Kinect skeleton tracker is able to achieve considerable human body tracking performance in convenient and a low-cost manner. However, The tracker often captures unnatural human poses such as discontinuous and vibrated motions when self-occlusions occur. A majority of approaches tackle this problem by using multiple Kinect sensors in a workspace. Combination of the measurements from different sensors is then conducted in Kalman filter framework or optimization problem is formulated for sensor fusion. However, these methods usually require heuristics to measure reliability of measurements observed from each Kinect sensor. In this paper, we developed a method to improve Kinect skeleton using single Kinect sensor, in which supervised learning technique was employed to correct unnatural tracking motions. Specifically, deep recurrent neural networks were used for improving joint positions and velocities of Kinect skeleton, and three methods were proposed to integrate the refined positions and velocities for further enhancement. Moreover, we suggested a novel measure to evaluate naturalness of captured motions. We evaluated the proposed approach by comparison with the ground truth obtained using a commercial optical maker-based motion capture system.

Output: Tracking Human-like Natural Motion Using Deep Recurrent Neural Networks


Input: Consider Input: We study expressive power of shallow and deep neural networks with piece-wise linear activation functions. We establish new rigorous upper and lower bounds for the network complexity in the setting of approximations in Sobolev spaces. In particular, we prove that deep ReLU networks more efficiently approximate smooth functions than shallow networks. In the case of approximations of 1D Lipschitz functions we describe adaptive depth-6 network architectures more efficient than the standard shallow architecture.


Output: Error bounds for approximations with deep ReLU networks