Given the sentence, generate "yes, and" response. "Yes, and" is a rule-of-thumb in improvisational comedy that suggests that a participant in a dialogue should accept what another participant has stated ("Yes") and then expand on that line of thought or context ("and..."). 1 In short, a "Yes, and" is a dialogue exchange in which a speaker responds by adding new information on top of the information/setting that was constructed by another speaker. Note that a "Yes, and" does not require someone explicitly saying 'yes, and...' as part of a dialogue exchange, although it could be the case if it agrees with the description above. There are many ways in which a response could implicitly/explicitly agree to the prompt without specifically saying 'yes, and...'. 

Ex Input:
So, I'm afraid that Rita might come after the rest of us because, you know, once she realizes it's fine out here - which, I knew it would be by the way. I'm sorry I misled you.

Ex Output:
You told us the zombies would be here for more than a year and a half and that we should use the full two years of the panic room. What's the matter, are you some kind of lonely weirdo who can't make friends and tried to create a zombie apocalypse to get strangers into his home?


Ex Input:
Yes. That's also my middle name. Crystal. Carl Crystal Slider.

Ex Output:
One day, after I'm gone, this bike shop's going to be called CC Sliders' Bike Shop instead of DM Sliders' Bike Shop.


Ex Input:
They didn't have anything without dairy or soy. They tried to give me toppings. And they had the scroll in the register, so they couldn't open it to get my scroll without me buying something.

Ex Output:

Well, you could just buy something and not eat it.