In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.
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Question: Domain knowledge is crucial for effective performance in autonomous control systems. Typically, human effort is required to encode this knowledge into a control algorithm. In this paper, we present an approach to language grounding which automatically interprets text in the context of a complex control application, such as a game, and uses domain knowledge extracted from the text to improve control performance. Both text analysis and control strategies are learned jointly using only a feedback signal inherent to the application. To effectively leverage textual information, our method automatically extracts the text segment most relevant to the current game state, and labels it with a task-centric predicate structure. This labeled text is then used to bias an action selection policy for the game, guiding it towards promising regions of the action space. We encode our model for text analysis and game playing in a multi-layer neural network, representing linguistic decisions via latent variables in the hidden layers, and game action quality via the output layer. Operating within the Monte-Carlo Search framework, we estimate model parameters using feedback from simulated games. We apply our approach to the complex strategy game Civilization II using the official game manual as the text guide. Our results show that a linguistically-informed game-playing agent significantly outperforms its language-unaware counterpart, yielding a 34% absolute improvement and winning over 65% of games when playing against the built-in AI of Civilization.

Answer: Learning to Win by Reading Manuals in a Monte-Carlo Framework


Question: This paper describes the architecture and implementation of a rule-based grapheme to phoneme converter for Turkish. The system accepts surface form as input, outputs SAMPA mapping of the all parallel pronounciations according to the morphological analysis together with stress positions. The system has been implemented in Python.

Answer: Towards Turkish ASR: Anatomy of a rule-based Turkish g2p


Question: In this work, we build a generic architecture of Convolutional Neural Networks to discover empirical properties of neural networks. Our first contribution is to introduce a state-of-the-art framework that depends upon few hyper parameters and to study the network when we vary them. It has no max pooling, no biases, only 13 layers, is purely convolutional and yields up to 95.4% and 79.6% accuracy respectively on CIFAR10 and CIFAR100. We show that the nonlinearity of a deep network does not need to be continuous, non expansive or point-wise, to achieve good performance. We show that increasing the width of our network permits being competitive with very deep networks. Our second contribution is an analysis of the contraction and separation properties of this network. Indeed, a 1-nearest neighbor classifier applied on deep features progressively improves with depth, which indicates that the representation is progressively more regular. Besides, we defined and analyzed local support vectors that separate classes locally. All our experiments are reproducible and code is available online, based on TensorFlow.

Answer:
Building a Regular Decision Boundary with Deep Networks