In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Q: In animal monitoring applications, both animal detection and their movement prediction are major tasks. While a variety of animal monitoring strategies exist, most of them rely on mounting devices. However, in real world, it is difficult to find these animals and install mounting devices. In this paper, we propose an animal monitoring application by utilizing wireless sensor networks (WSNs) and unmanned aerial vehicle (UAV). The objective of the application is to detect locations of endangered species in large-scale wildlife areas and monitor movement of animals without any attached devices. In this application, sensors deployed throughout the observation area are responsible for gathering animal information. The UAV flies above the observation area and collects the information from sensors. To achieve the information efficiently, we propose a path planning approach for the UAV based on a Markov decision process (MDP) model. The UAV receives a certain amount of reward from an area if some animals are detected at that location. We solve the MDP using Q-learning such that the UAV prefers going to those areas that animals are detected before. Meanwhile, the UAV explores other areas as well to cover the entire network and detects changes in the animal positions. We first define the mathematical model underlying the animal monitoring problem in terms of the value of information (VoI) and rewards. We propose a network model including clusters of sensor nodes and a single UAV that acts as a mobile sink and visits the clusters. Then, one MDP-based path planning approach is designed to maximize the VoI while reducing message delays. The effectiveness of the proposed approach is evaluated using two real-world movement datasets of zebras and leopard. Simulation results show that our approach outperforms greedy and random heuristics as well as the path planning based on the solution of the traveling salesman problem.

A: Internet of Things Applications: Animal Monitoring with Unmanned Aerial Vehicle
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Q: As the education fees are becoming more expensive, more students apply for scholarships. Consequently, hundreds and even thousands of applications need to be handled by the sponsor. To solve the problems, some alternatives based on several attributes (criteria) need to be selected. In order to make a decision on such fuzzy problems, Fuzzy Multiple Attribute Decision Making (FMDAM) can be applied. In this study, Unified Modeling Language (UML) in FMADM with TOPSIS and Weighted Product (WP) methods is applied to select the candidates for academic and non-academic scholarships at Universitas Islam Negeri Sunan Kalijaga. Data used were a crisp and fuzzy data. The results show that TOPSIS and Weighted Product FMADM methods can be used to select the most suitable candidates to receive the scholarships since the preference values applied in this method can show applicants with the highest eligibility. Keyword: Fuzzy Multiple Attribute Decision Making, TOPSIS, Weighted Product, Scholarship

A: A Fuzzy Topsis Multiple-Attribute Decision Making for Scholarship Selection
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Q: We demonstrate how quantum computation can provide non-trivial improvements in the computational and statistical complexity of the perceptron model. We develop two quantum algorithms for perceptron learning. The first algorithm exploits quantum information processing to determine a separating hyperplane using a number of steps sublinear in the number of data points N , namely O( √ N). The second algorithm illustrates how the classical mistake bound of O( 1 γ2 ) can be further improved to O( 1 √ γ ) through quantum means, where γ denotes the margin. Such improvements are achieved through the application of quantum amplitude amplification to the version space interpretation of the perceptron model.

A:
Quantum Perceptron Models
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