In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.
--------
Question: Recurrent neural networks scale poorly due to the intrinsic difficulty in parallelizing their state computations. For instance, the forward pass computation of ht is blocked until the entire computation of ht−1 finishes, which is a major bottleneck for parallel computing. In this work, we propose an alternative RNN implementation by deliberately simplifying the state computation and exposing more parallelism. The proposed recurrent unit operates as fast as a convolutional layer and 5-10x faster than cuDNN-optimized LSTM. We demonstrate the unit’s effectiveness across a wide range of applications including classification, question answering, language modeling, translation and speech recognition. We open source our implementation in PyTorch and CNTK1.

Answer: Training RNNs as Fast as CNNs


Question: Here, we propose a brain-inspired winner-take-all emotional neural network (WTAENN) and prove the universal approximation property for the novel architecture. WTAENN is a single layered feedforward neural network that benefits from the excitatory, inhibitory, and expandatory neural connections as well as the winner-take-all (WTA) competitions in the human brain’s nervous system. The WTA competition increases the information capacity of the model without adding hidden neurons. The universal approximation capability of the proposed architecture is illustrated on two example functions, trained by a genetic algorithm, and then applied to several competing recent and benchmark problems such as in curve fitting, pattern recognition, classification and prediction. In particular, it is tested on twelve UCI classification datasets, a facial recognition problem, three real world prediction problems (2 chaotic time series of geomagnetic activity indices and wind farm power generation data), two synthetic case studies with constant and nonconstant noise variance as well as k-selector and linear programming problems. Results indicate the general applicability and often superiority of the approach in terms of higher accuracy and lower model complexity, especially where low computational complexity is

Answer: A Winner-Take-All Approach to Emotional Neural Networks with Universal Approximation Property


Question: We address the problem of planning collision-free paths for multiple agents using optimization methods known as proximal algorithms. Recently this approach was explored in Bento et al. (2013), which demonstrated its ease of parallelization and decentralization, the speed with which the algorithms generate good quality solutions, and its ability to incorporate different proximal operators, each ensuring that paths satisfy a desired property. Unfortunately, the operators derived only apply to paths in 2D and require that any intermediate waypoints we might want agents to follow be preassigned to specific agents, limiting their range of applicability. In this paper we resolve these limitations. We introduce new operators to deal with agents moving in arbitrary dimensions that are faster to compute than their 2D predecessors and we introduce landmarks, spacetime positions that are automatically assigned to the set of agents under different optimality criteria. Finally, we report the performance of the new operators in several numerical experiments.

Answer:
Proximal Operators for Multi-Agent Path Planning