In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.
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Question: We present Line-Storm, an interactive computer system for creative performance. The context we investigated was writing on paper using Line-Storm. We used self-report questionnaires as part of research involving human participants, to evaluate Line-Storm. Line-Storm consisted of a writing stylus and writing pad, augmented with electronics. The writing pad was connected to a contact microphone, and the writing stylus had a small micro-controller board and peripherals attached to it. The signals from these electronic augmentations were fed into the audio-synthesis environment Max/MSP to produce an interactive soundscape. We attempted to discover whether Line-Storm enhanced a self-reported sense of being present and engaged during a writing task, and we compared Line-Storm to a non-interactive control condition. After performing statistical analysis in SPSS, we were unable to support our research hypothesis, that presence and engagement were enhanced by Line-Storm. Participants reported they were, on average, no more present and engaged during the experimental condition than during the control condition. As creativity is subtle, and varies with person, time, context,  space and so many other factors, this result was somewhat expected by us. A statistically significant result of our study is that some participants responded to Line-Storm more positively than others. These Preservers of Line-Storm were a group, distinct from other participants, who reported greater presence and engagement and who wrote more words with Line-Storm and during the control condition. We discuss the results of our research and place Line-Storm in an artistic-technological context, drawing upon writings by Martin Heidegger when considering the nature of Line-Storm. Future work includes modifying interactive components, improving aesthetics and using more miniaturized electronics, experimenting with a drawing task instead of a writing task, and collaborating with a composer of electronic music to make a more interesting, immersive, and engaging interactive soundscape for writing or drawing performance.

Answer: Interactive stylus based sound incorporating writing system


Question: Recent evidence shows that convolutional neural networks (CNNs) are biased towards textures so that CNNs are non-robust to adversarial perturbations over textures, while traditional robust visual features like SIFT (scale-invariant feature transforms) are designed to be robust across a substantial range of affine distortion, addition of noise, etc with the mimic of human perception nature. This paper aims to leverage good properties of SIFT to renovate CNN architectures towards better accuracy and robustness. We borrow the scale-space extreme value idea from SIFT, and propose EVPNet (extreme value preserving network) which contains three novel components to model the extreme values: (1) parametric differences of Gaussian (DoG) to extract extrema, (2) truncated ReLU to suppress non-stable extrema and (3) projected normalization layer (PNL) to mimic PCA-SIFT like feature normalization. Experiments demonstrate that EVPNets can achieve similar or better accuracy than conventional CNNs, while achieving much better robustness on a set of adversarial attacks (FGSM,PGD,etc) even without adversarial training.

Answer: This paper aims to leverage good properties of robust visual features like SIFT to renovate CNN architectures towards better accuracy and robustness.


Question: The Boltzmann distribution is a natural model for many systems, from brains to materials and biomolecules, but is often of limited utility for fitting data because Monte Carlo algorithms are unable to simulate it in available time. This gap between the expressive capabilities and sampling practicalities of energy-based models is exemplified by the protein folding problem, since energy landscapes underlie contemporary knowledge of protein biophysics but computer simulations are challenged to fold all but the smallest proteins from first principles. In this work we aim to bridge the gap between the expressive capacity of energy functions and the practical capabilities of their simulators by using an unrolled Monte Carlo simulation as a model for data. We compose a neural energy function with a novel and efficient simulator based on Langevin dynamics to build an end-to-end-differentiable model of atomic protein structure given amino acid sequence information. We introduce techniques for stabilizing backpropagation under long roll-outs and demonstrate the model's capacity to make multimodal predictions and to, in some cases, generalize to unobserved protein fold types when trained on a large corpus of protein structures.

Answer:
We use an unrolled simulator as an end-to-end differentiable model of protein structure and show it can (sometimes) hierarchically generalize to unseen fold topologies.