In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Q: This paper proposes Metagross (Meta Gated Recursive Controller), a new neural sequence modeling unit. Our proposed unit is characterized by recursive parameterization of its gating functions, i.e., gating mechanisms of Metagross are controlled by instances of itself, which are repeatedly called in a recursive fashion. This can be interpreted as a form of meta-gating and recursively parameterizing a recurrent model. We postulate that our proposed inductive bias provides modeling benefits pertaining to learning with inherently hierarchically-structured sequence data (e.g., language, logical or music tasks). To this end, we conduct extensive experiments on recursive logic tasks (sorting, tree traversal, logical inference), sequential pixel-by-pixel classification, semantic parsing, code generation, machine translation and polyphonic music modeling, demonstrating the widespread utility of the proposed approach, i.e., achieving state-of-the-art (or close) performance on all tasks.

A: Recursive Parameterization of Recurrent Models improve performance 
****
Q: Designing a metric manually for unsupervised sequence generation tasks, such as text generation, is essentially difficult. In a such situation, learning a metric of a sequence from data is one possible solution. The previous study, SeqGAN, proposed the framework for unsupervised sequence generation, in which a metric is learned from data, and a generator is optimized with regard to the learned metric with policy gradient, inspired by generative adversarial nets (GANs) and reinforcement learning. In this paper, we make two proposals to learn better metric than SeqGAN's: partial reward function and expert-based reward function training. The partial reward function is a reward function for a partial sequence of a certain length. SeqGAN employs a reward function for completed sequence only. By combining long-scale and short-scale partial reward functions, we expect a learned metric to be able to evaluate a partial correctness as well as a coherence of a sequence, as a whole. In expert-based reward function training, a reward function is trained to discriminate between an expert (or true) sequence and a fake sequence that is produced by editing an expert sequence. Expert-based reward function training is not a kind of GAN frameworks. This makes the optimization of the generator easier. We examine the effect of the partial reward function and expert-based reward function training on synthetic data and real text data, and show improvements over SeqGAN and the model trained with MLE. Specifically, whereas SeqGAN gains 0.42 improvement of NLL over MLE on synthetic data, our best model gains 3.02 improvement, and whereas SeqGAN gains 0.029 improvement of BLEU over MLE, our best model gains 0.250 improvement.

A: This paper aims to learn a better metric for unsupervised learning, such as text generation, and shows a significant improvement over SeqGAN.
****
Q: Generative adversarial networks (GANs) are an expressive class of neural generative models with tremendous success in modeling high-dimensional continuous measures. In this paper, we present a scalable method for unbalanced optimal transport (OT) based on the generative-adversarial framework. We formulate unbalanced OT as a problem of simultaneously learning a transport map and a scaling factor that push a source measure to a target measure in a cost-optimal manner. We provide theoretical justification for this formulation, showing that it is closely related to an existing static formulation by Liero et al. (2018). We then propose an algorithm for solving this problem based on stochastic alternating gradient updates, similar in practice to GANs, and perform numerical experiments demonstrating how this methodology can be applied to population modeling.

A:
We propose new methodology for unbalanced optimal transport using generative adversarial networks.
****