TASK DEFINITION: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
PROBLEM: Event:PersonX screams for help. Intent:. XEmotion: 1) ill

SOLUTION: helpful

PROBLEM: Event:PersonX loves PersonX's dad. Intent:. XEmotion: 1) like they found it too

SOLUTION: loved

PROBLEM: Event:PersonX changes PersonX's nature. Intent: 1) to get an out in the game.. XEmotion: 1) happy.

SOLUTION:
lack of acceptance