In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[Q]: We study several questions in the reliable agnostic learning framework of Kalai et al. (2009), which captures learning tasks in which one type of error is costlier than other types. A positive reliable classifier is one that makes no false positive errors. The goal in the positive reliable agnostic framework is to output a hypothesis with the following properties: (i) its false positive error rate is at most ǫ, (ii) its false negative error rate is at most ǫ more than that of the best positive reliable classifier from the class. A closely related notion is fully reliable agnostic learning, which considers partial classifiers that are allowed to predict “unknown” on some inputs. The best fully reliable partial classifier is one that makes no errors and minimizes the probability of predicting “unknown”, and the goal in fully reliable learning is to output a hypothesis that is almost as good as the best fully reliable partial classifier from a class. For distribution-independent learning, the best known algorithms for PAC learning typically utilize polynomial threshold representations, while the state of the art agnostic learning algorithms use pointwise polynomial approximations. We show that one-sided polynomial approximations, an intermediate notion between polynomial threshold representations and point-wise polynomial approximations, suffice for learning in the reliable agnostic settings. We then show that majorities can be fully reliably learned and disjunctions of majorities can be positive reliably learned, through constructions of appropriate onesided polynomial approximations. Our fully reliable algorithm for majorities provides the first evidence that fully reliable learning may be strictly easier than agnostic learning. Our algorithms also satisfy strong attribute-efficiency properties, and in many cases they provide smooth tradeoffs between sample complexity and running time. University of California, Berkeley. Email: vkanade@eecs.berkeley.edu The Simons Institute for the Theory of Computing at UC Berkeley. Email: jthaler@seas.harvard.edu
[A]: Distribution-Independent Reliable Learning


[Q]: Warehouse is one of the important aspects of a company. Therefore, it is necessary to improve Warehouse Management System (WMS) to have a simple function that can determine the layout of the storage goods. In this paper we propose an improved warehouse layout method based on ant colony algorithm and backtracking algorithm. The method works on two steps. First, it generates a solutions parameter tree from backtracking algorithm. Then second, it deducts the solutions parameter by using a combination of ant colony algorithm and backtracking algorithm. This method was tested by measuring the time needed to build the tree and to fill up the space using two scenarios. The method needs 0.294 to 33.15 seconds to construct the tree and 3.23 seconds (best case) to61.41 minutes (worst case) to fill up the warehouse. This method is proved to be an attractive alternative solution for warehouse layout system. Keywords—warehouse layout; block stacking method; ant colony algorithm; backtracking algorithm.
[A]: Warehouse Layout Method Based on Ant Colony and Backtracking Algorithm


[Q]: In this paper we present a new neurobiologically-inspired affective cognitive architecture: NEUCOGAR (NEUromodulating COGnitive ARchitecture). The objective of NEUCOGAR is the identification of a mapping from the influence of serotonin, dopamine and noradrenaline to the computing processes based on Von Neuman’s architecture, in order to implement affective phenomena which can operate on the Turing’s machine model. As basis of the modeling we use and extend the Lövheims Cube of Emotion with parameters of the Von Neumann architecture. Validation is conducted via simulation on a computing system of dopamine neuromodulation and its effects on the Cortex. In the experimental phase of the project, the increase of computing power and storage redistribution due to emotion stimulus modulated by the dopamine system, confirmed the soundness of the model.
[A]:
A Cognitive Architecture for the Implementation of Emotions in Computing Systems