You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Ex Input:
Event:PersonX reduces the ___ to levels. Intent: 1) to participate. XEmotion: 1) happy

Ex Output:
happy to get their problem solved.


Ex Input:
Event:PersonX lets PersonY go. Intent:. XEmotion: 1) surprised 2) lucky

Ex Output:
upset


Ex Input:
Event:PersonX does n't want to go back. Intent: 1) to make persony better. XEmotion: 1) smart 2) strong

Ex Output:

annoyed