In this task, you will use your knowledge about language (and common sense) to determine what element the marked number refers to. The numbers are marked with two underlines around them, like: _ number _. There are several possible answers, you'll need to choose the proper one. Carefully read the given text, pay special attention to the marked number, think about what (unwritten) information the marked number holds inside, choose the most adequate word(s) from the optional answers. If none of them seems right to you, there's also an option for other. If your answer is "REFERENCE", also write the reference entity, otherwise write the implicit option name. Options to choose from are:
REFERENCE: Some object which is being mentioned in the text before or after the target number. The reference answer has a higher priority than any other. If both Reference and another answer are possible, prioritize the Reference.
YEAR: Describing a calendric year
AGE: Describing someone's age
CURRENCY: Reference to some monetary value e.g dollar, euro etc.
PEOPLE: Describing a single/plural persons
TIME: Describing a time of the day. Usually you can add the word o'clock after those numbers.
OTHER: Some other option, which isn't listed here.

Example Input: Kat:  You must be Mr. Big .
Andy: And who are you ? Mrs. Big Mouth ?
Kat: Got it in _ one _ .
Example Output: OTHER

Example Input: Duncan MacLeod:  I 'll take _ two _ .
Belson: What ?
Duncan MacLeod: Are n't you selling something in the case ?
Belson: No .
Duncan MacLeod: Oh , funny . I could have sworn that you were . My loss , huh ?
Belson: Yeah , no problem .
Duncan MacLeod: No , but you see , there is . See , I promised the little lady some laser surveillance gear - you know , so that she could keep an eye on the kids .
Example Output: OTHER

Example Input: Burt Munro:  I ca n't get my leg in because of the asbestos cloth on it . Let me take it off .
Rolly: What about your leg in the heat ?
Burt Munro: Screw it . I 've got a spare _ one _ .
Example Output:
REFERENCE leg