In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Generative adversarial networks are a learning framework that rely on training a discriminator to estimate a measure of difference between a target and generated distributions. GANs, as normally formulated, rely on the generated samples being completely differentiable w.r.t. the generative parameters, and thus do not work for discrete data. We introduce a method for training GANs with discrete data that uses the estimated difference measure from the discriminator to compute importance weights for generated samples, thus providing a policy gradient for training the generator. The importance weights have a strong connection to the decision boundary of the discriminator, and we call our method boundary-seeking GANs (BGANs). We demonstrate the effectiveness of the proposed algorithm with discrete image and character-based natural language generation.   In addition, the boundary-seeking objective extends to continuous data, which can be used to improve stability of training, and we demonstrate this on Celeba, Large-scale Scene Understanding (LSUN) bedrooms, and Imagenet without conditioning.
We address training GANs with discrete data by formulating a policy gradient that generalizes across f-divergences

Social dilemmas are situations where individuals face a temptation to increase their payoffs at a cost to total welfare. Building artificially intelligent agents that achieve good outcomes in these situations is important because many real world interactions include a tension between selfish interests and the welfare of others. We show how to modify modern reinforcement learning methods to construct agents that act in ways that are simple to understand, nice (begin by cooperating), provokable (try to avoid being exploited), and forgiving (try to return to mutual cooperation). We show both theoretically and experimentally that such agents can maintain cooperation in Markov social dilemmas. Our construction does not require training methods beyond a modification of self-play, thus if an environment is such that good strategies can be constructed in the zero-sum case (eg. Atari) then we can construct agents that solve social dilemmas in this environment.
How can we build artificial agents that solve social dilemmas (situations where individuals face a temptation to increase their payoffs at a cost to total welfare)?

Past works have shown that, somewhat surprisingly, over-parametrization can help generalization in neural networks. Towards explaining this phenomenon, we adopt a margin-based perspective. We establish: 1) for multi-layer feedforward relu networks, the global minimizer of a weakly-regularized cross-entropy loss has the maximum normalized margin among all networks, 2) as a result, increasing the over-parametrization improves the normalized margin and generalization error bounds for deep networks. In the case of two-layer networks, an infinite-width neural network enjoys the best generalization guarantees. The typical infinite feature methods are kernel methods; we compare the neural net margin with that of kernel methods and construct natural instances where kernel methods have much weaker generalization guarantees. We validate this gap between the two approaches empirically. Finally, this infinite-neuron viewpoint is also fruitful for analyzing optimization. We show that a perturbed gradient flow on infinite-size networks finds a global optimizer in polynomial time.

We show that training feedforward relu networks with a weak regularizer results in a maximum margin and analyze the implications of this result.