In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Input: Consider Input: The Support Vector Machine using Privileged Information (SVM+) has been proposed to train a classifier to utilize the additional privileged information that is only available in the training phase but not available in the test phase. In this work, we propose an efficient solution for SVM+ by simply utilizing the squared hinge loss instead of the hinge loss as in the existing SVM+ formulation, which interestingly leads to a dual form with less variables and in the same form with the dual of the standard SVM. The proposed algorithm is utilized to leverage the additional web knowledge that is only available during training for the image categorization tasks. The extensive experimental results on both Caltech101 and WebQueries datasets show that our proposed method can achieve a factor of up to hundred times speedup with the comparable accuracy when compared with the existing SVM+ method.

Output: Simple and Efficient Learning using Privileged Information


Input: Consider Input: In motion analysis and understanding it is important to be able to fit a suitable model or structure to the temporal series of observed data, in order to describe motion patterns in a compact way, and to discriminate between them. In an unsupervised context, i.e., no prior model of the moving object(s) is available, such a structure has to be learned from the data in a bottom-up fashion. In recent times, volumetric approaches in which the motion is captured from a number of cameras and a voxel-set representation of the body is built from the camera views, have gained ground due to attractive features such as inherent view-invariance and robustness to occlusions. Automatic, unsupervised segmentation of moving bodies along entire sequences, in a temporallycoherent and robust way, has the potential to provide a means of constructing a bottom-up model of the moving body, and track motion cues that may be later exploited for motion classification. Spectral methods such as locally linear embedding (LLE) can be useful in this context, as they preserve “protrusions”, i.e., high-curvature regions of the 3D volume, of articulated shapes, while improving their separation in a lower dimensional space, making them in this way easier to cluster. In this paper we therefore propose a spectral approach to unsupervised and temporally-coherent body-protrusion segmentation along time sequences. Volumetric shapes are clustered in an embedding space, clusters are propagated in time to ensure coherence, and merged or split to accommodate changes in the body’s topology. Experiments on both synthetic and real sequences of dense voxel-set data are shown. This supports the ability of the proposed method to cluster body-parts consistently over time in a totally unsupervised fashion, its robustness to sampling density and shape quality, and its potential for bottom-up model construction.

Output: Robust Temporally Coherent Laplacian Protrusion Segmentation of 3D Articulated Bodies


Input: Consider Input: Multiplayer Online Battle Arena (MOBA) is one of the most played game genres nowadays. With the increasing growth of this genre, it becomes necessary to develop effective intelligent agents to play alongside or against human players. In this paper we address the problem of agent development for MOBA games. We implement a two-layered architecture agent that handles both navigation and game mechanics. This architecture relies on the use of Influence Maps, a widely used approach for tactical analysis. Several experiments were performed using League of Legends as a testbed, and show promising results in this highly dynamic real-time context.


Output: On the Development of Intelligent Agents for MOBA Games