In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Example Input: Recent work has shown that contextualized word representations derived from neural machine translation (NMT) are a viable alternative to such from simple word predictions tasks. This is because the internal understanding that needs to be built in order to be able to translate from one language to another is much more comprehensive. Unfortunately, computational and memory limitations as of present prevent NMT models from using large word vocabularies, and thus alternatives such as subword units (BPE and morphological segmentations) and characters have been used. Here we study the impact of using different kinds of units on the quality of the resulting representations when used to model syntax, semantics, and morphology.   We found that while representations derived from subwords are slightly better for modeling syntax, character-based representations are superior for modeling morphology and are also more robust to noisy input.
Example Output: We study the impact of using different kinds of subword units on the quality of the resulting representations when used to model syntax, semantics, and morphology.

Example Input: Common-sense physical reasoning is an essential ingredient for any intelligent agent operating in the real-world. For example, it can be used to simulate the environment, or to infer the state of parts of the world that are currently unobserved. In order to match real-world conditions this causal knowledge must be learned without access to supervised data. To address this problem we present a novel method that learns to discover objects and model their physical interactions from raw visual images in a purely unsupervised fashion. It incorporates prior knowledge about the compositional nature of human perception to factor interactions between object-pairs and learn efficiently. On videos of bouncing balls we show the superior modelling capabilities of our method compared to other unsupervised neural approaches that do not incorporate such prior knowledge. We demonstrate its ability to handle occlusion and show that it can extrapolate learned knowledge to scenes with different numbers of objects.
Example Output: We introduce a novel approach to common-sense physical reasoning that learns to discover objects and model their physical interactions from raw visual images in a purely unsupervised fashion

Example Input: This paper proposes ASAL, a new pool based active learning method that generates high entropy samples. Instead of directly annotating the synthetic samples, ASAL searches similar samples from the pool and includes them for training. Hence, the quality of new samples is high and annotations are reliable.   ASAL is particularly suitable for large data sets because it achieves a better run-time complexity (sub-linear) for sample selection than traditional uncertainty sampling (linear). We present a comprehensive set of experiments on two data sets and show that ASAL outperforms similar methods and clearly exceeds the established baseline (random sampling).   In the discussion section we analyze in which situations ASAL performs best and why it is sometimes hard to outperform random sample selection. To the best of our knowledge this is the first adversarial active learning technique that is applied for multiple class problems using deep convolutional classifiers and demonstrates superior performance than random sample selection.
Example Output:
ASAL is a pool based active learning method that generates high entropy samples and retrieves matching samples from the pool in sub-linear time.