You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

[EX Q]: Event:PersonX finds a man. Intent: 1) to be fully rested 2) to be ready. XEmotion: 1) relaxed 2) ready
[EX A]: in love

[EX Q]: Event:PersonX runs PersonY's hand through PersonY's hair. Intent: 1) to be neat 2) to be clean. XEmotion: 1) clean 2) better
[EX A]: informed of their hair texture

[EX Q]: Event:PersonX leads PersonY far. Intent: 1) to use his skills. XEmotion: 1) like the game measures something about him
[EX A]:
relieved