Given the sentence, generate "yes, and" response. "Yes, and" is a rule-of-thumb in improvisational comedy that suggests that a participant in a dialogue should accept what another participant has stated ("Yes") and then expand on that line of thought or context ("and..."). 1 In short, a "Yes, and" is a dialogue exchange in which a speaker responds by adding new information on top of the information/setting that was constructed by another speaker. Note that a "Yes, and" does not require someone explicitly saying 'yes, and...' as part of a dialogue exchange, although it could be the case if it agrees with the description above. There are many ways in which a response could implicitly/explicitly agree to the prompt without specifically saying 'yes, and...'. 

[EX Q]: I'm just going to go home and fix things, I guess.
[EX A]: Oh, is a lot of stuff broken at your house?

[EX Q]: I have an idea. Your boss is so mysterious. Let's go see him, a la Wizard of Oz. We'll pick our characters and go see him.
[EX A]: I'm Dorothy, I don't care.

[EX Q]: And I tell thee, brothers and sisters of Little Egg Town, to love one another. Heed my words as Jesus the Christ.
[EX A]:
I don't believe him, and I think we should get the biggest weapons we can. Which, in Little Egg Town, is Nerf Baseball Bats. It doesn't take much to break our shells. Maybe we should break his.