In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Input: Consider Input: We propose a new, multi-component energy function for energy-based Generative Adversarial Networks (GANs) based on methods from the image quality assessment literature. Our approach expands on the Boundary Equilibrium Generative Adversarial Network (BEGAN) by outlining some of the short-comings of the original energy and loss functions. We address these short-comings by incorporating an l1 score, the Gradient Magnitude Similarity score, and a chrominance score into the new energy function. We then provide a set of systematic experiments that explore its hyper-parameters. We show that each of the energy function's components is able to represent a slightly different set of features, which require their own evaluation criteria to assess whether they have been adequately learned. We show that models using the new energy function are able to produce better image representations than the BEGAN model in predicted ways.

Output: Image Quality Assessment Techniques Improve Training and Evaluation of Energy-Based Generative Adversarial Networks


Input: Consider Input: In recent years there has been a rapid increase in classification methods on graph structured data. Both in graph kernels and graph neural networks, one of the implicit assumptions of successful state-of-the-art models was that incorporating graph isomorphism features into the architecture leads to better empirical performance. However, as we discover in this work, commonly used data sets for graph classification have repeating instances which cause the problem of isomorphism bias, i.e. artificially increasing the accuracy of the models by memorizing target information from the training set. This prevents fair competition of the algorithms and raises a question of the validity of the obtained results. We analyze 54 data sets, previously extensively used for graph-related tasks, on the existence of isomorphism bias, give a set of recommendations to machine learning practitioners to properly set up their models, and open source new data sets for the future experiments.

Output: Many graph classification data sets have duplicates, thus raising questions about generalization abilities and fair comparison of the models. 


Input: Consider Input: Continual learning is the problem of learning new tasks or knowledge while protecting old knowledge and ideally generalizing from old experience to learn new tasks faster. Neural networks trained by stochastic gradient descent often degrade on old tasks when trained successively on new tasks with different data distributions. This phenomenon, referred to as catastrophic forgetting, is considered a major hurdle to learning with non-stationary data or sequences of new tasks, and prevents networks from continually accumulating knowledge and skills. We examine this issue in the context of reinforcement learning, in a setting where an agent is exposed to tasks in a sequence. Unlike most other work, we do not provide an explicit indication to the model of task boundaries, which is the most general circumstance for a learning agent exposed to continuous experience. While various methods to counteract catastrophic forgetting have recently been proposed, we explore a straightforward, general, and seemingly overlooked solution - that of using experience replay buffers for all past events - with a mixture of on- and off-policy learning, leveraging behavioral cloning. We show that this strategy can still learn new tasks quickly yet can substantially reduce catastrophic forgetting in both Atari and DMLab domains, even matching the performance of methods that require task identities. When buffer storage is constrained, we confirm that a simple mechanism for randomly discarding data allows a limited size buffer to perform almost as well as an unbounded one.


Output: We show that, in continual learning settings, catastrophic forgetting can be avoided by applying off-policy RL to a mixture of new and replay experience, with a behavioral cloning loss.