You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX lets PersonY go. Intent:. XEmotion: 1) surprised 2) lucky
upset

Event:PersonX wraps around PersonY. Intent: 1) in charge 2) to make sure things are done his way. XEmotion: 1) superior 2) controlling
comforted

Event:PersonX restores PersonY to life. Intent: 1) to safeguard his stock of food grains. XEmotion: 1) happy

thankful