In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

The increasing diversity of languages used on the web introduces a new level of complexity to Information Retrieval (IR) systems. We can no longer assume that textual content is written in one language or even the same language family. In this paper, we demonstrate how to build massive multilingual annotators with minimal human expertise and intervention. We describe a system that builds Named Entity Recognition (NER) annotators for 40 major languages using Wikipedia and Freebase. Our approach does not require NER human annotated datasets or language specific resources like treebanks, parallel corpora, and orthographic rules. The novelty of approach lies therein using only language agnostic techniques, while achieving competitive performance. Our method learns distributed word representations (word embeddings) which encode semantic and syntactic features of words in each language. Then, we automatically generate datasets from Wikipedia link structure and Freebase attributes. Finally, we apply two preprocessing stages (oversampling and exact surface form matching) which do not require any linguistic expertise. Our evaluation is two fold: First, we demonstrate the system performance on human annotated datasets. Second, for languages where no gold-standard benchmarks are available, we propose a new method, distant evaluation, based on statistical machine translation.
POLYGLOT-NER: Massive Multilingual Named Entity Recognition

Reinforcement learning systems are often concerned with balancing exploration of untested actions against exploitation of actions that are known to be good. The benefit of exploration can be estimated using the classi­ cal notion of Value of Informationthe expected im­ provement in future decision quality arising from the tnformation acquired by exploration. Estimating this quantity requires an assessment of the agent's uncer­ tainty about its current value estimates for states. In this paper we investigate ways to represent and rea­ son about this uncertainty in algorithms where the sys­ tem attempts to learn a model of its environment. We explicitly represent uncertainty about the parameters of the model and build probability distributions over Q­ values based on these. These distributions are used to compute a myopic approximation to the value of infor­ mation for each action and hence to select the action that best balances exploration and exploitation.
Model based Bayesian Exploration

A long-standing challenge in coreference resolution has been the incorporation of entity-level information – features defined over clusters of mentions instead of mention pairs. We present a neural network based coreference system that produces high-dimensional vector representations for pairs of coreference clusters. Using these representations, our system learns when combining clusters is desirable. We train the system with a learning-to-search algorithm that teaches it which local decisions (cluster merges) will lead to a high-scoring final coreference partition. The system substantially outperforms the current state-of-the-art on the English and Chinese portions of the CoNLL 2012 Shared Task dataset despite using few hand-engineered features.

Improving Coreference Resolution by Learning Entity-Level Distributed Representations