In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[EX Q]: The softmax function is widely used to train deep neural networks for multi-class classification. Despite its outstanding performance in classification tasks, the features derived from the supervision of softmax are usually sub-optimal in some scenarios where Euclidean distances apply in feature spaces. To address this issue, we propose a new loss, dubbed the isotropic loss, in the sense that the overall distribution of data points is regularized to approach the isotropic normal one. Combined with the vanilla softmax, we formalize a novel criterion called the isotropic softmax, or isomax for short, for supervised learning of deep neural networks. By virtue of the isomax, the intra-class features are penalized by the isotropic loss while inter-class distances are well kept by the original softmax loss. Moreover, the isomax loss does not require any additional modifications to the network, mini-batches or the training process. Extensive experiments on classification and clustering are performed to demonstrate the superiority and robustness of the isomax loss.
[EX A]: The discriminative capability of softmax for learning feature vectors of objects is effectively enhanced by virture of isotropic normalization on global distribution of data points.

[EX Q]: Recurrent neural networks (RNNs) are an effective representation of control policies for a wide range of reinforcement and imitation learning problems. RNN policies, however, are particularly difficult to explain, understand, and analyze due to their use of continuous-valued memory vectors and observation features. In this paper, we introduce a new technique, Quantized Bottleneck Insertion, to learn finite representations of these vectors and features. The result is a quantized representation of the RNN that can be analyzed to improve our understanding of memory use and general behavior. We present results of this approach on synthetic environments and six Atari games. The resulting finite representations are surprisingly small in some cases, using as few as 3 discrete memory states and 10 observations for a perfect Pong policy. We also show that these finite policy representations lead to improved interpretability.
[EX A]: Extracting a finite state machine from a recurrent neural network via quantization for the purpose of interpretability with experiments on Atari.

[EX Q]: Generative models with both discrete and continuous latent variables are highly motivated by the structure of many real-world data sets. They present, however, subtleties in training often manifesting in the discrete latent variable not being leveraged. In this paper, we show why such models struggle to train using traditional log-likelihood maximization, and that they are amenable to training using the Optimal Transport framework of Wasserstein Autoencoders. We find our discrete latent variable to be fully leveraged by the model when trained, without any modifications to the objective function or significant fine tuning. Our model generates comparable samples to other approaches while using relatively simple neural networks, since the discrete latent variable carries much of the descriptive burden. Furthermore, the discrete latent provides significant control over generation.
[EX A]:
This paper shows that the Wasserstein distance objective enables the training of latent variable models with discrete latents in a case where the Variational Autoencoder objective fails to do so.