In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Q: This paper presents a system which creates and visualizes probabilistic semantic links between concepts in a thesaurus and classes in a classification system. For creating the links, we build on the Polylingual Labeled Topic Model (PLL-TM) [6]. PLL-TM identifies probable thesaurus descriptors for each class in the classification system by using information from the natural language text of documents, their assigned thesaurus descriptors and their designated classes. The links are then presented to users of the system in an interactive visualization, providing them with an automatically generated overview of the relations between the thesaurus and the classification system. Lisa Posch GESIS – Leibniz Institute for the Social Sciences Cologne, Germany Institute for Web Science and Technologies University of Koblenz-Landau, Germany E-mail: lisa.posch@gesis.org Philipp Schaer GESIS – Leibniz Institute for the Social Sciences Cologne, Germany E-mail: philipp.schaer@gesis.org Arnim Bleier GESIS – Leibniz Institute for the Social Sciences Cologne, Germany E-mail: arnim.bleier@gesis.org Markus Strohmaier GESIS – Leibniz Institute for the Social Sciences Cologne, Germany Institute for Web Science and Technologies University of Koblenz-Landau, Germany E-mail: markus.strohmaier@gesis.org

A: A System for Probabilistic Linking of Thesauri and Classification Systems
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Q: The problem of sparse rewards is one of the hardest challenges in contemporary reinforcement learning. Hierarchical reinforcement learning (HRL) tackles this problem by using a set of temporally-extended actions, or options, each of which has its own subgoal. These subgoals are normally handcrafted for specific tasks. Here, though, we introduce a generic class of subgoals with broad applicability in the visual domain. Underlying our approach (in common with work using “auxiliary tasks”) is the hypothesis that the ability to control aspects of the environment is an inherently useful skill to have. We incorporate such subgoals in an end-to-end hierarchical reinforcement learning system and test two variants of our algorithm on a number of games from the Atari suite. We highlight the advantage of our approach in one of the hardest games – Montezuma’s revenge – for which the ability to handle sparse rewards is key. Our agent learns several times faster than the current state-of-the-art HRL agent in this game, reaching a similar level of performance.

A: Feature Control as Intrinsic Motivation for Hierarchical Reinforcement Learning
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Q: We propose a new fast word embedding technique using hash functions. The method is a derandomization of a new type of random projections: By disregarding the classic constraint used in designing random projections (i.e., preserving pairwise distances in a particular normed space), our solution exploits extremely sparse non-negative random projections. Our experiments show that the proposed method can achieve competitive results, comparable to neural embedding learning techniques, however, with only a fraction of the computational complexity of these methods. While the proposed derandomization enhances the computational and space complexity of our method, the possibility of applying weighting methods such as positive pointwise mutual information (PPMI) to our models after their construction (and at a reduced dimensionality) imparts a high discriminatory power to the resulting embeddings. Obviously, this method comes with other known benefits of random projection-based techniques such as ease of update.

A:
Sketching Word Vectors Through Hashing
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