In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Example Input: The quality of the features used in visual recognition is of fundamental importance for the overall system. For a long time, low-level hand-designed feature algorithms as SIFT and HOG have obtained the best results on image recognition. Visual features have recently been extracted from trained convolutional neural networks. Despite the high-quality results, one of the main drawbacks of this approach, when compared with hand-designed features, is the training time required during the learning process. In this paper, we propose a simple and fast way to train supervised convolutional models to feature extraction while still maintaining its high-quality. This methodology is evaluated on different datasets and compared with state-of-the-art approaches.
Example Output: A simple fast method for extracting visual features from convolutional neural networks

Example Input: Unsupervised anomaly detection on multi- or high-dimensional data is of great importance in both fundamental machine learning research and industrial applications, for which density estimation lies at the core. Although previous approaches based on dimensionality reduction followed by density estimation have made fruitful progress, they mainly suffer from decoupled model learning with inconsistent optimization goals and incapability of preserving essential information in the low-dimensional space. In this paper, we present a Deep Autoencoding Gaussian Mixture Model (DAGMM) for unsupervised anomaly detection. Our model utilizes a deep autoencoder to generate a low-dimensional representation and reconstruction error for each input data point, which is further fed into a Gaussian Mixture Model (GMM). Instead of using decoupled two-stage training and the standard Expectation-Maximization (EM) algorithm, DAGMM jointly optimizes the parameters of the deep autoencoder and the mixture model simultaneously in an end-to-end fashion, leveraging a separate estimation network to facilitate the parameter learning of the mixture model. The joint optimization, which well balances autoencoding reconstruction, density estimation of latent representation, and regularization, helps the autoencoder escape from less attractive local optima and further reduce reconstruction errors, avoiding the need of pre-training. Experimental results on several public benchmark datasets show that, DAGMM significantly outperforms state-of-the-art anomaly detection techniques, and achieves up to 14% improvement based on the standard F1 score.
Example Output: An end-to-end trained deep neural network that leverages Gaussian Mixture Modeling to perform density estimation and unsupervised anomaly detection in a low-dimensional space learned by deep autoencoder.

Example Input: We present an artificial intelligence research platform inspired by the human game genre of MMORPGs (Massively Multiplayer Online Role-Playing Games, a.k.a. MMOs). We demonstrate how this platform can be used to study behavior and learning in large populations of neural agents. Unlike currently popular game environments, our platform supports persistent environments, with variable number of agents, and open-ended task descriptions. The emergence of complex life on Earth is often attributed to the arms race that ensued from a huge number of organisms all competing for finite resources. Our platform aims to simulate this setting in microcosm: we conduct a series of experiments to test how large-scale multiagent competition can incentivize the development of skillful behavior. We find that population size magnifies the complexity of the behaviors that emerge and results in agents that out-compete agents trained in smaller populations.
Example Output:
An MMO-inspired research game platform for studying emergent behaviors of large populations in a complex environment