In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Colorization of grayscale images has been a hot topic in computer vision. Previous research mainly focuses on producing a colored image to match the original one. However, since many colors share the same gray value, an input grayscale image could be diversely colored while maintaining its reality. In this paper, we design a novel solution for unsupervised diverse colorization. Specifically, we leverage conditional generative adversarial networks to model the distribution of real-world item colors, in which we develop a fully convolutional generator with multi-layer noise to enhance diversity, with multi-layer condition concatenation to maintain reality, and with stride 1 to keep spatial information. With such a novel network architecture, the model yields highly competitive performance on the open LSUN bedroom dataset. The Turing test of 80 humans further indicates our generated color schemes are highly convincible.
Unsupervised Diverse Colorization via Generative Adversarial Networks

The folksonomy is the result of free personal information or assignment of tags to an object (determined by the URI) in order to find them. The practice of tagging is done in a collective environment. Folksonomies are self constructed, based on co-occurrence of definitions, rather than a hierarchical structure of the data. The downside of this was that a few sites and applications are able to successfully exploit the sharing of bookmarks. The need for tools that are able to resolve the ambiguity of the definitions is becoming urgent as the need of simple instruments for their visualization, editing and exploitation in web applications still hinders their diffusion and wide adoption. An intelligent interactive interface design for folksonomies should consider the contextual design and inquiry based on a concurrent interaction for a perceptual user interfaces. To represent folksonomies a new concept structure called "Folksodriven" is used in this paper. While it is presented the Folksodriven Structure Network (FSN) to resolve the ambiguity of definitions of folksonomy tags suggestions for the user. On this base a Human-Computer Interactive (HCI) systems is developed for the visualization, navigation, updating and maintenance of folksonomies Knowledge Bases – the FSN – through the web. System functionalities as well as its internal architecture will be introduced.
Intelligent Interface Architectures for Folksonomy Driven Structure Network

Epistemic logic with non-standard knowledge operators, especially the “knowing-value” operator, has recently gathered much attention. With the “knowing-value” operator, we can express knowledge of individual variables, but not of the relations between them in general. In this paper, we propose a new operator Kf to express knowledge of the functional dependencies between variables. The semantics of this Kf operator uses a function domain which imposes a constraint on what counts as a functional dependency relation. By adjusting this function domain, different interesting logics arise, and in this paper we axiomatize three such logics in a single agent setting. Then we show how these three logics can be unified by allowing the function domain to vary relative to different agents and possible worlds. A multiagent axiomatization is given in this case.

Epistemic Logic with Functional Dependency Operator