In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Ex Input:
Neural networks offer high-accuracy solutions to a range of problems, but are computationally costly to run in production systems. We propose a technique called Deep Learning Approximation to take an already-trained neural network model and build a faster (and almost equally accurate) network by manipulating the network structure and coefficients without requiring re-training or access to the training data. Speedup is achieved by applying a sequential series of independent optimizations that reduce the floating-point operations (FLOPs) required to perform a forward pass. An optimal lossy approximation is chosen for each layer by weighing the relative accuracy loss and FLOP reduction. On PASCAL VOC 2007 with the YOLO network, we show an end-to-end 2x speedup in a network forward pass with a $5$\% drop in mAP that can be re-gained by finetuning, enabling this network (and others like it) to be deployed in compute-constrained systems.

Ex Output:
Decompose weights to use fewer FLOPs with SVD


Ex Input:
Uncertainty estimation and ensembling methods go hand-in-hand. Uncertainty estimation is one of the main benchmarks for assessment of ensembling performance. At the same time, deep learning ensembles have provided state-of-the-art results in uncertainty estimation. In this work, we focus on in-domain uncertainty for image classification. We explore the standards for its quantification and point out pitfalls of existing metrics. Avoiding these pitfalls, we perform a broad study of different ensembling techniques. To provide more insight in the broad comparison, we introduce the deep ensemble equivalent (DEE) and show that many sophisticated ensembling techniques are equivalent to an ensemble of very few independently trained networks in terms of the test log-likelihood.

Ex Output:
We highlight the problems with common metrics of in-domain uncertainty and perform a broad study of modern ensembling techniques.


Ex Input:
Imitation learning from human-expert demonstrations has been shown to be greatly helpful for challenging reinforcement learning problems with sparse environment rewards. However, it is very difficult to achieve similar success without relying on expert demonstrations. Recent works on self-imitation learning showed that imitating the agent's own past good experience could indirectly drive exploration in some environments, but these methods often lead to sub-optimal and myopic behavior. To address this issue, we argue that exploration in diverse directions by imitating diverse trajectories, instead of focusing on limited good trajectories, is more desirable for the hard-exploration tasks. We propose a new method of learning a trajectory-conditioned policy to imitate diverse trajectories from the agent's own past experiences and show that such self-imitation helps avoid myopic behavior and increases the chance of finding a globally optimal solution for hard-exploration tasks, especially when there are misleading rewards. Our method significantly outperforms existing self-imitation learning and count-based exploration methods on various hard-exploration tasks with local optima. In particular, we report a state-of-the-art score of more than 20,000 points on Montezumas Revenge without using expert demonstrations or resetting to arbitrary states.

Ex Output:

Self-imitation learning of diverse trajectories with trajectory-conditioned policy