In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[Q]: Deep neural networks use deeper and broader structures to achieve better performance and consequently, use increasingly more GPU memory as well. However, limited GPU memory restricts many potential designs of neural networks. In this paper, we propose a reinforcement learning based variable swapping and recomputation algorithm to reduce the memory cost, without sacrificing the accuracy of models. Variable swapping can transfer variables between CPU and GPU memory to reduce variables stored in GPU memory. Recomputation can trade time for space by removing some feature maps during forward propagation. Forward functions are executed once again to get the feature maps before reuse. However, how to automatically decide which variables to be swapped or recomputed remains a challenging problem. To address this issue, we propose to use a deep Q-network(DQN) to make plans. By combining variable swapping and recomputation, our results outperform several well-known benchmarks.
[A]: We propose a reinforcement learning based variable swapping and recomputation algorithm to reduce the memory cost.


[Q]: The physical design of a robot and the policy that controls its motion are inherently coupled. However, existing approaches largely ignore this coupling, instead choosing to alternate between separate design and control phases, which requires expert intuition throughout and risks convergence to suboptimal designs. In this work, we propose a method that jointly optimizes over the physical design of a robot and the corresponding control policy in a model-free fashion, without any need for expert supervision. Given an arbitrary robot morphology, our method maintains a distribution over the design parameters and uses reinforcement learning to train a neural network controller. Throughout training, we refine the robot distribution to maximize the expected reward. This results in an assignment to the robot parameters and neural network policy that are jointly optimal. We evaluate our approach in the context of legged locomotion, and demonstrate that it discovers novel robot designs and walking gaits for several different morphologies, achieving performance comparable to or better than that of hand-crafted designs.
[A]: Use deep reinforcement learning to design the physical attributes of a robot jointly with a control policy.


[Q]: We propose a new, multi-component energy function for energy-based Generative Adversarial Networks (GANs) based on methods from the image quality assessment literature. Our approach expands on the Boundary Equilibrium Generative Adversarial Network (BEGAN) by outlining some of the short-comings of the original energy and loss functions. We address these short-comings by incorporating an l1 score, the Gradient Magnitude Similarity score, and a chrominance score into the new energy function. We then provide a set of systematic experiments that explore its hyper-parameters. We show that each of the energy function's components is able to represent a slightly different set of features, which require their own evaluation criteria to assess whether they have been adequately learned. We show that models using the new energy function are able to produce better image representations than the BEGAN model in predicted ways.
[A]:
Image Quality Assessment Techniques Improve Training and Evaluation of Energy-Based Generative Adversarial Networks