In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Q: The dueling bandits problem is an online learning framework for learning from pairwise preference feedback, and is particularly wellsuited for modeling settings that elicit subjective or implicit human feedback. In this paper, we study the problem of multi-dueling bandits with dependent arms, which extends the original dueling bandits setting by simultaneously dueling multiple arms as well as modeling dependencies between arms. These extensions capture key characteristics found in many realworld applications, and allow for the opportunity to develop significantly more efficient algorithms than were possible in the original setting. We propose the SELFSPARRING algorithm, which reduces the multi-dueling bandits problem to a conventional bandit setting that can be solved using a stochastic bandit algorithm such as Thompson Sampling, and can naturally model dependencies using a Gaussian process prior. We present a no-regret analysis for multi-dueling setting, and demonstrate the effectiveness of our algorithm empirically on a wide range of simulation settings.

A: Multi-dueling Bandits with Dependent Arms
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Q: The weighted Maximum Satisfiability problem (weighted MAX-SAT) is a NP-hard problem with numerous applications arising in artificial intelligence. As an efficient tool for heuristic design, the backbone has been applied to heuristics design for many NP-hard problems. In this paper, we investigated the computational complexity for retrieving the backbone in weighted MAX-SAT and developed a new algorithm for solving this problem. We showed that it is intractable to retrieve the full backbone under the assumption that NP P  . Moreover, it is intractable to retrieve a fixed fraction of the backbone as well. And then we presented a backbone guided local search (BGLS) with Walksat operator for weighted MAX-SAT. BGLS consists of two phases: the first phase samples the backbone information from local optima and the backbone phase conducts local search under the guideline of backbone. Extensive experimental results on the benchmark showed that BGLS outperforms the existing heuristics in both solution quality and runtime.

A: Approximating the Backbone in the Weighted Maximum Satisfiability Problem
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Q: We analyze and evaluate an online gradient descent algorithm with adaptive per-coordinate adjustment of learning rates. Our algorithm can be thought of as an online version of batch gradient descent with a diagonal preconditioner. This approach leads to regret bounds that are stronger than those of standard online gradient descent for general online convex optimization problems. Experimentally, we show that our algorithm is competitive with state-of-the-art algorithms for large scale machine learning problems.

A:
Less Regret via Online Conditioning
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