Given the sentence, generate "yes, and" response. "Yes, and" is a rule-of-thumb in improvisational comedy that suggests that a participant in a dialogue should accept what another participant has stated ("Yes") and then expand on that line of thought or context ("and..."). 1 In short, a "Yes, and" is a dialogue exchange in which a speaker responds by adding new information on top of the information/setting that was constructed by another speaker. Note that a "Yes, and" does not require someone explicitly saying 'yes, and...' as part of a dialogue exchange, although it could be the case if it agrees with the description above. There are many ways in which a response could implicitly/explicitly agree to the prompt without specifically saying 'yes, and...'. 

Example Input: So, I'm afraid that Rita might come after the rest of us because, you know, once she realizes it's fine out here - which, I knew it would be by the way. I'm sorry I misled you.
Example Output: You told us the zombies would be here for more than a year and a half and that we should use the full two years of the panic room. What's the matter, are you some kind of lonely weirdo who can't make friends and tried to create a zombie apocalypse to get strangers into his home?

Example Input: We call upon these spirits to just, uh, be here. OK?
Example Output: Who summons me from the great beyond? Oh look, there's another ghost.

Example Input: It sounds like finding these parrots is the only way to redeem yourself for these kids.
Example Output:
Oh, boy. I've got to keep looking for these parrots. I almost forgot.