In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.
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Question: Vision-Language Navigation (VLN) is the task where an agent is commanded to navigate in photo-realistic unknown environments with natural language instructions. Previous research on VLN is primarily conducted on the Room-to-Room (R2R) dataset with only English instructions.   The ultimate goal of VLN, however, is to serve people speaking arbitrary languages. Towards multilingual VLN with numerous languages, we collect a cross-lingual R2R dataset, which extends the original benchmark with corresponding Chinese instructions. But it is time-consuming and expensive to collect large-scale human instructions for every existing language. Based on the newly introduced dataset, we propose a general cross-lingual VLN framework to enable instruction-following navigation for different languages. We first explore the possibility of building a cross-lingual agent when no training data of the target language is available. The cross-lingual agent is equipped with a meta-learner to aggregate cross-lingual representations and a visually grounded cross-lingual alignment module to align textual representations of different languages. Under the zero-shot learning scenario, our model shows competitive results even compared to a model trained with all target language instructions. In addition, we introduce an adversarial domain adaption loss to improve the transferring ability of our model when given a certain amount of target language data. Our methods and dataset demonstrate the potentials of building a cross-lingual agent to serve speakers with different languages.

Answer: We introduce a new task and dataset on cross-lingual vision-language navigation, and propose a general cross-lingual VLN framework for the task.


Question: Beyond understanding what is being discussed, human communication requires an awareness of what someone is feeling. One challenge for dialogue agents is recognizing feelings in the conversation partner and replying accordingly, a key communicative skill that is trivial for humans. Research in this area is made difficult by the paucity of suitable publicly available datasets both for emotion and dialogues. This work proposes a new task for empathetic dialogue generation and EmpatheticDialogues, a dataset of 25k conversations grounded in emotional situations to facilitate training and evaluating dialogue systems. Our experiments indicate that dialogue models that use our dataset are perceived to be more empathetic by human evaluators, while improving on other metrics as well (e.g. perceived relevance of responses, BLEU scores), compared to models merely trained on large-scale Internet conversation data. We also present empirical comparisons of several ways to improve the performance of a given model by leveraging existing models or datasets without requiring lengthy re-training of the full model.

Answer: We improve existing dialogue systems for responding to people sharing personal stories, incorporating emotion prediction representations and also release a new benchmark and dataset of empathetic dialogues.


Question: Entailment vectors are a principled way to encode in a vector what information is known and what is unknown.   They are designed to model relations where one vector should include all the information in another vector, called entailment.   This paper investigates the unsupervised learning of entailment vectors for the semantics of words.   Using simple entailment-based models of the semantics of words in text (distributional semantics), we induce entailment-vector word embeddings which outperform the best previous results for predicting entailment between words, in unsupervised and semi-supervised experiments on hyponymy.


Answer:
We train word embeddings based on entailment instead of similarity, successfully predicting lexical entailment.