In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Generative adversarial networks are a learning framework that rely on training a discriminator to estimate a measure of difference between a target and generated distributions. GANs, as normally formulated, rely on the generated samples being completely differentiable w.r.t. the generative parameters, and thus do not work for discrete data. We introduce a method for training GANs with discrete data that uses the estimated difference measure from the discriminator to compute importance weights for generated samples, thus providing a policy gradient for training the generator. The importance weights have a strong connection to the decision boundary of the discriminator, and we call our method boundary-seeking GANs (BGANs). We demonstrate the effectiveness of the proposed algorithm with discrete image and character-based natural language generation.   In addition, the boundary-seeking objective extends to continuous data, which can be used to improve stability of training, and we demonstrate this on Celeba, Large-scale Scene Understanding (LSUN) bedrooms, and Imagenet without conditioning.
We address training GANs with discrete data by formulating a policy gradient that generalizes across f-divergences

Machine learned large-scale retrieval systems require a large amount of training data representing query-item relevance. However, collecting users' explicit feedback is costly. In this paper, we propose to leverage user logs and implicit feedback as auxiliary objectives to improve relevance modeling in retrieval systems. Specifically, we adopt a two-tower neural net architecture to model query-item relevance given both collaborative and content information. By introducing auxiliary tasks trained with much richer implicit user feedback data, we improve the quality and resolution for the learned representations of queries and items. Applying these learned representations to an industrial retrieval system has delivered significant improvements.
We propose a novel two-tower shared-bottom model architecture for transferring knowledge from rich implicit feedbacks to predict relevance for large-scale retrieval systems.

Monte Carlo Tree Search (MCTS) has achieved impressive results on a range of discrete environments, such as Go, Mario and Arcade games, but it has not yet fulfilled its true potential in continuous domains. In this work, we introduceTPO, a tree search based policy optimization method for continuous environments. TPO takes a hybrid approach to policy optimization.   Building the MCTS tree in a continuous action space and updating the policy gradient using off-policy MCTS trajectories are non-trivial. To overcome these challenges, we propose limiting tree search branching factor by drawing only few action samples from the policy distribution and define a new loss function based on the trajectories’ mean and standard deviations.   Our approach led to some non-intuitive findings.   MCTS training generally requires a large number of samples and simulations. However, we observed that bootstrappingtree search with a pre-trained policy allows us to achieve high quality results with a low MCTS branching factor and few number of simulations. Without the proposed policy bootstrapping, continuous MCTS would require a much larger branching factor and simulation count, rendering it computationally and prohibitively expensive. In our experiments, we use PPO as our baseline policy optimization algorithm. TPO significantly improves the policy on nearly all of our benchmarks.   For example, in complex environments such as Humanoid, we achieve a 2.5×improvement over the baseline algorithm.

We use MCTS to further optimize a bootstrapped policy for continuous action spaces under a policy iteration setting.