In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

System identification is the process of building a mathematical model of an unknown system from measurements of its inputs and outputs. It is a key step for model-based control, estimator design, and output prediction. This work presents an algorithm for non-linear offline system identification from partial observations, i.e. situations in which the system's full-state is not directly observable. The algorithm presented, called SISL, iteratively infers the system's full state through non-linear optimization and then updates the model parameters. We test our algorithm on a simulated system of coupled Lorenz attractors, showing our algorithm's ability to identify high-dimensional systems that prove intractable for particle-based approaches. We also use SISL to identify the dynamics of an aerobatic helicopter. By augmenting the state with unobserved fluid states, we learn a model that predicts the acceleration of the helicopter better than state-of-the-art approaches.
This work presents a scalable algorithm for non-linear offline system identification from partial observations.

Stochastic Gradient Descent or SGD is the most popular optimization algorithm for large-scale problems. SGD estimates the gradient by uniform sampling with sample size one. There have been several other works that suggest faster epoch wise convergence by using weighted non-uniform sampling for better gradient estimates. Unfortunately, the per-iteration cost of maintaining this adaptive distribution for gradient estimation is more than calculating the full gradient. As a result, the false impression of faster convergence in iterations leads to slower convergence in time, which we call a chicken-and-egg loop. In this paper, we break this barrier by providing the first demonstration of a sampling scheme, which leads to superior gradient estimation, while keeping the sampling cost per iteration similar to that of the uniform sampling. Such an algorithm is possible due to the sampling view of Locality Sensitive Hashing (LSH), which came to light recently. As a consequence of superior and fast estimation, we reduce the running time of all existing gradient descent algorithms. We demonstrate the benefits of our proposal on both SGD and AdaGrad.
We improve the running of all existing gradient descent algorithms.

In many applications, it is desirable to extract only the relevant information from complex input data, which involves making a decision about which input features are relevant.
 The information bottleneck method formalizes this as an information-theoretic optimization problem by maintaining an optimal tradeoff between compression (throwing away irrelevant input information), and predicting the target. In many problem settings, including the reinforcement learning problems we consider in this work, we might prefer to compress only part of the input. This is typically the case when we have a standard conditioning input, such as a state observation, and a ``privileged'' input, which might correspond to the goal of a task, the output of a costly planning algorithm, or communication with another agent. In such cases, we might prefer to compress the privileged input, either to achieve better generalization (e.g., with respect to goals) or to minimize access to costly information (e.g., in the case of communication). Practical implementations of the information bottleneck based on variational inference require access to the privileged input in order to compute the bottleneck variable, so although they perform compression, this compression operation itself needs unrestricted, lossless access. In this work, we propose the variational bandwidth bottleneck, which decides for each example on the estimated value of the privileged information before seeing it, i.e., only based on the standard input, and then accordingly chooses stochastically, whether to access the privileged input or not. We formulate a tractable approximation to this framework and demonstrate in a series of reinforcement learning experiments that it can improve generalization and reduce access to computationally costly information.

Training agents with adaptive computation based on information bottleneck can promote generalization.