In this task, you are given a review of a movie and a boolean question whether this review has positive sentiment or negative sentiment. Your task is to generate answer "yes" when the tweet has that particular sentiment, otherwise generate answer "no".

Q: Review: I'm not sure it was the language or the poor acting, but everything about this movie feels and looks cheap and fake.After seeing Der Untergang this is a huge disappointment. There's no connection between different scenes, and the acting is so incredibly poor I couldn't even believe people could make such a mess of something that had great potential.And above all, everyone in Germany speaks English. Big mistake. The German language has a certain sound to it, and especially Hitler himself only sounds like Hitler when he's speaking/yelling German.The way the story is told made me believe it was improvised on the spot, the characters were empty and the movie seems to be a collection of random events that could have happened.Whether it's the English or the fact that I've already seen Der Untergang, everything about this movie was fake and ridiculous. Question: is it a positive review?

A: no
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Q: Review: Six GIs, about to be send home and discharged, get drunk and sneak into a cult meeting in Asia. Surrounded by hooded figures, two male dancers pretend to have a fight. Behind them, on an altar, a woven basket opens and a figure painted emerges and begins imitating a snake, finally biting one of the dancers on the neck. The imitation snake is dressed in some scaley looking body tights. (This is definitely a female imitation snake.) The cult member who has sneaked them into the secret meeting has warned the six men repeatedly that the ceremonies must not be interrupted and, most definitely, no photos must be taken or else they will be hunted down and killed. Naturally, the GIs take a flash photo, send the cult members into an angry hysteria, steal the basket containing the "snake" and run off with it into the Asian night.One of the guys, the most offensive and snarky, dies from a cobra bite on the neck, though no one can explain how the snake got into his hospital room.Back in New York, it all seems rather old news as the discharged men settle down into their civilian lives, still maintaining their bond with one another. Their jobs range from manager of a bowling alley (David Janssen) to graduate research student (Richard Long). James Dobson, Jack Kelly, and Marshall Thompson are also part of the neighborhood. Richard Long has a nice blond girl friend. Kelly is a somewhat reckless womanizer. But they all get along well enough and all of them seem happy.Then a dark, shifty-looking, mysterious woman (Faith Domergue) shows up and Marshall Thompson takes a liking to her and insinuates her into the group.Guess what happens. First Janssen is terrified by a shadow in the back seat and dies in a car crash. Then Kelly gets a visit from Domergue. Something scares him so badly he tumbles through the window and dies in the fall to the sidewalk. Long and Dobson begin to suspect what the viewer already knows -- that Domergue has had something to do with the deaths. They also reckon that maybe she's turning into a cobra, which is the case. Dobson confronts her with his suspicions and she proves his point.By this time Long and Thompson are thoroughly frazzled, particularly Thompson, who is in love with Domergue and has discovered that she is attracted to him, too, although he must explain to her what "love" is. No matter. A final reckless attack by the cobra woman against Long's girl friend -- not one of the six original offenders -- and Thompson must throw the snake out the window. On the pavement below, the body changes to that of Domergue. The end.I think I'll skip over most of the questions that the plot raises. I'll just mention one of the more prosaic ones in passing. Who paid for Domergue's fare from somewhere in Asia to New York? Who's paying her utility bills in the hotel? Who paid for her spectacular wardrobe? How come she speaks American English so well? What the hell's going on? The writers and director have clearly seen some of Val Lewton's modest horror films and, though not much effort has gone into this production, they've unashamedly stolen some gimmicks from Lewton. In Lewton's "The Cat People", for instance, the woman is transformed into a black leopard but, with one tiny exception, the threat is always kept in the shadows and is all the more spooky for it. Most of the transformations here use shadows too, but unlike Lewton's, the shadows are clumsy and unambiguous.Lewton also made occasional use of what he called "buses". Lewton's first "bus" was a literal one. A potential victim is hurrying alone through the dark tunnels of Central Park with only the sound of footsteps. Something or someone is following her. She freezes with fright under a street lamp. Something rustles the branches of the shrubs above her. She looks upward. There is a loud, wheezing shriek that makes your hair stand on end. It's a bus using its air brakes to stop for her. The producers used at least two "buses" in this film and they amount to nothing. A guy is walking distractedly across an intersection, for instance, and there is the sudden rumble of a truck that almost hits him. There is no set up to the shot. It's jammed in with a shoe horn.I don't much care for movies that perpetuate the stereotype of serpents as slimy, ugly, venomous, and phallic. As a matter of fact, no snakes are slimy, most are harmless, and many are extraordinarily beautiful. Furthermore, they're more feminine than masculine in their sinuous movements and serpentine approach to goals. You want a reptilian symbol for masculinity? Try a six-lined racerunner. It's a really fast lizard. When it sees something to eat, it rushes up and gobbles it down.Anyway, if you want to see some fine, low-budget scary films, don't bother with this one. Find "The Cat People" or one of Lewton's other minor masterpieces, of which this is an obvious copy. Question: is it a positive review?

A: no
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Q: Review: Well, maybe the PC version of this game was impressive. Maybe. I just finished playing the PS2 version and it's pretty much a complete mess.There are a couple elements that are okay or promising. I'll mention those first because it will be over quickly. First, the idea of a historical GTA-like game is a great one. The game Gun was a historical GTA-like game and unlike Mafia, Gun was excellent. I'd love to see a game set during Mafia's era done right. Next, the storyline is well written. The story makes sense, it has dramatic arcs, it uses an unusual device (with much of the game being a backstory) and it's interesting. Finally, some of the graphics--especially those used during cutscenes--are impressive. Mafia's designers seemed to focus on getting the graphics right in the places where GTA skimped on that effort, especially the characters. Unfortunately in many other areas, the graphics kinda stink, and I'd much rather have excellent gameplay than impressive-looking characters.The gameplay is what sinks this title so low. First off, the controls and camera absolutely suck. That has to be the first focus of any game developers. You can't release a game where the controls and/or camera suck. Number one, there's no reason that the player's character, Tom, can't have his full range of motion controlled by the left analog stick. Unless it's absolutely necessary, and it hardly ever is, I hate the set-up where the left stick moves the character in a "strafing" way and the character can only turn using the right analog stick. Here, it's not only unnecessary, it makes most of the simplest actions a challenge. For example, Tom has to climb on a couple missions. But the game is designed so poorly that you have to frustratingly keep manipulating both the right analog stick and the camera, and then press L1 every time you need to climb, or Tom will descend instead.Next, I've never seen a worse fighting system. The first problem is that you can't auto-aim or lock on to any targets. At one early point, the game seems to tell you that you can use L2 or R2 to lock on to targets, but that never worked. So to focus on any enemy, you have to struggle with the stupid right analog stick and try to keep adjusting both the character's orientation and the camera, which tends to drift to the wrong angle or make Tom disappear all the time. By that time, you're probably getting pummeled or shot to death.Next, if you're touching or almost touching an enemy--and that's certainly going to be the case for hand to hand combat or when using melee weapons, the fighting system--which primarily consists of tapping or holding R1, is completely useless. Enemies can pummel you almost in a bear hug, but you just can't move unless you back off. So close fighting tends to consist of you yanking on the left analog stick, yelling at the character to move away, which it won't do 50% of the time, then tapping R1 as much as you can before the enemy gets too close again and makes R1 useless. And if the enemy changes their angle to you in the meantime, you're also going to struggle with the right analog stick to get your character oriented in the right way and to get the camera in position so you can see anything. By that time, you're probably getting pummeled or shot again, and your only option will be to try to move the character away again. My fights often consisted of making Tom run circles around an area like a comedy film, hoping that I could gain enough time to struggle with the analog stick and get a couple shots in before being at the AI's mercy again. So much for realistic fighting.And the same problems and more exist when trying to fight with guns. If you're touching someone, half the time the controller just won't allow you to fire off a shot, yet they can still riddle you full of holes. Additionally, there's no auto-aim, and the aiming system is ridiculously sensitive, even with the sensitivity set to zero under Options. Gunfights tend to consist of you hopelessly trying to aim or move away while the enemy puts shot after shot into you. Luckily or not, damage seems to be recorded almost randomly. It can take one to ten shots or more to incapacitate any character, and there's no rhyme or reason to it. You can put five shots into an enemy's head and near point blank range and they'll still return fire and hurt you. Yet, the game designers seemed to care enough about realism than they built a recoil into your aiming system, so after shots with powerful enough guns, your aim will float off target, and you'll have to fight with it again.As for the celebrated graphics, except for the characters and textures that you're close to, they're actually pretty disappointing. The distance always seems mostly empty, and there are often expanses of flat colors and textures nearby when you're driving. The city wasn't very well designed. It's not varied enough, and there aren't many interesting things to see or do. The cars seem slow and they're difficult to control. They also all drive about the same. Some have mentioned the music, but that was also pretty nondescript. A much better job could have been done on that end. Also, as many others have mentioned, the load times are ridiculous and constant. They tend to be over a minute long, and they occur between and in the middle of everything--even races.Overall, the Mafia port to PS2, at least, seems to have been very rushed. The game feels and plays like an incomplete hack job. Question: is it a positive review?

A:
no
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