In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.
--------
Question: In this work we aim to discover high quality speech features and linguistic units directly from unlabeled speech data in a zero resource scenario. The results are evaluated using the metrics and corpora proposed in the Zero Resource Speech Challenge organized at Interspeech 2015. A Multi-layered Acoustic Tokenizer (MAT) was proposed for automatic discovery of multiple sets of acoustic tokens from the given corpus. Each acoustic token set is specified by a set of hyperparameters that describe the model configuration. These sets of acoustic tokens carry different characteristics fof the given corpus and the language behind, thus can be mutually reinforced. The multiple sets of token labels are then used as the targets of a Multi-target Deep Neural Network (MDNN) trained on low-level acoustic features. Bottleneck features extracted from the MDNN are then used as the feedback input to the MAT and the MDNN itself in the next iteration. We call this iterative deep learning framework the Multi-layered Acoustic Tokenizing Deep Neural Network (MAT-DNN), which generates both high quality speech features for the Track 1 of the Challenge and acoustic tokens for the Track 2 of the Challenge. In addition, we performed extra experiments on the same corpora on the application of query-by-example spoken term detection. The experimental results showed the iterative deep learning framework of MAT-DNN improved the detection performance due to better underlying speech features and acoustic tokens.

Answer: AN ITERATIVE DEEP LEARNING FRAMEWORK FOR UNSUPERVISED DISCOVERY OF SPEECH FEATURES AND LINGUISTIC UNITS WITH APPLICATIONS ON SPOKEN TERM DETECTION


Question: Common statistical practice has shown that the full power of Bayesian methods is not realized until hierarchical priors are used, as these allow for greater “robustness” and the ability to “share statistical strength.” Yet it is an ongoing challenge to provide a learning-theoretically sound formalism of such notions that: offers practical guidance concerning when and how best to utilize hierarchical models; provides insights into what makes for a good hierarchical prior; and, when the form of the prior has been chosen, can guide the choice of hyperparameter settings. We present a set of analytical tools for understanding hierarchical priors in both the online and batch learning settings. We provide regret bounds under log-loss, which show how certain hierarchical models compare, in retrospect, to the best single model in the model class. We also show how to convert a Bayesian log-loss regret bound into a Bayesian risk bound for any bounded loss, a result which may be of independent interest. Risk and regret bounds for Student’s t and hierarchical Gaussian priors allow us to formalize the concepts of “robustness” and “sharing statistical strength.” Priors for feature selection are investigated as well. Our results suggest that the learning-theoretic benefits of using hierarchical priors can often come at little cost on practical problems.

Answer: Risk and Regret of Hierarchical Bayesian Learners


Question: Count-based exploration algorithms are known to perform near-optimally when used in conjunction with tabular reinforcement learning (RL) methods for solving small discrete Markov decision processes (MDPs). It is generally thought that count-based methods cannot be applied in high-dimensional state spaces, since most states will only occur once. Recent deep RL exploration strategies are able to deal with high-dimensional continuous state spaces through complex heuristics, often relying on optimism in the face of uncertainty or intrinsic motivation. In this work, we describe a surprising finding: a simple generalization of the classic count-based approach can reach near state-of-the-art performance on various highdimensional and/or continuous deep RL benchmarks. States are mapped to hash codes, which allows to count their occurrences with a hash table. These counts are then used to compute a reward bonus according to the classic count-based exploration theory. We find that simple hash functions can achieve surprisingly good results on many challenging tasks. Furthermore, we show that a domain-dependent learned hash code may further improve these results. Detailed analysis reveals important aspects of a good hash function: 1) having appropriate granularity and 2) encoding information relevant to solving the MDP. This exploration strategy achieves near state-of-the-art performance on both continuous control tasks and Atari 2600 games, hence providing a simple yet powerful baseline for solving MDPs that require considerable exploration.

Answer:
#Exploration:A Study of Count-Based Explorationfor Deep Reinforcement Learning