You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

[EX Q]: Event:PersonX takes PersonY to the game. Intent:. XEmotion: 1) miserable
[EX A]: happy

[EX Q]: Event:PersonX feels sorry for PersonY. Intent: 1) to get some rest. XEmotion: 1) refreshed
[EX A]: sad

[EX Q]: Event:PersonX wants to surprise PersonY's girlfriend. Intent: 1) help. 2) uphold the law. 3) be righteous.. XEmotion: 1) strong. 2) helpful. 3) honorable.
[EX A]:
surprised