You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

[EX Q]: Event:PersonX gives PersonY a clue. Intent: 1) to be dirty. XEmotion: 1) disgusting 2) dirty 3) like trash
[EX A]: appreciative

[EX Q]: Event:PersonX smells strange. Intent: 1) to be in control. XEmotion: 1) like the boss
[EX A]: annoyed

[EX Q]: Event:PersonX gets PersonY a gift. Intent:. XEmotion: 1) excited to get the money
[EX A]:
happy