In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[EX Q]: Ordinary stochastic neural networks mostly rely on the expected values of their weights to make predictions, whereas the induced noise is mostly used to capture the uncertainty, prevent overfitting and slightly boost the performance through test-time averaging. In this paper, we introduce variance layers, a different kind of stochastic layers. Each weight of a variance layer follows a zero-mean distribution and is only parameterized by its variance. It means that each object is represented by a zero-mean distribution in the space of the activations. We show that such layers can learn surprisingly well, can serve as an efficient exploration tool in reinforcement learning tasks and provide a decent defense against adversarial attacks. We also show that a number of conventional Bayesian neural networks naturally converge to such zero-mean posteriors. We observe that in these cases such zero-mean parameterization leads to a much better training objective than more flexible conventional parameterizations where the mean is being learned.
[EX A]: It is possible to learn a zero-centered Gaussian distribution over the weights of a neural network by learning only variances, and it works surprisingly well.

[EX Q]: Building agents to interact with the web would allow for significant improvements in knowledge understanding and representation learning. However, web navigation tasks are difficult for current deep reinforcement learning (RL) models due to the large discrete action space and the varying number of actions between the states. In this work, we introduce DOM-Q-NET, a novel architecture for RL-based web navigation to address both of these problems. It parametrizes Q functions with separate networks for different action categories: clicking a DOM element and typing a string input.   Our model utilizes a graph neural network to represent the tree-structured HTML of a standard web page.   We demonstrate the capabilities of our model on the MiniWoB environment where we can match or outperform existing work without the use of expert demonstrations. Furthermore, we show 2x improvements in sample efficiency when training in the multi-task setting, allowing our model to transfer learned behaviours across tasks.
[EX A]: Graph-based Deep Q Network for Web Navigation 

[EX Q]: Delusional bias is a fundamental source of error in approximate Q-learning. To date, the only techniques that explicitly address delusion require comprehensive search using tabular value estimates. In this paper, we develop efficient methods to mitigate delusional bias by training Q-approximators with labels that are "consistent" with the underlying greedy policy class. We introduce a simple penalization scheme that encourages Q-labels used across training batches to remain (jointly) consistent with the expressible policy class. We also propose a search framework that allows multiple Q-approximators to be generated and tracked, thus mitigating the effect of premature (implicit) policy commitments. Experimental results demonstrate that these methods can improve the performance of Q-learning in a variety of Atari games, sometimes dramatically.
[EX A]:
We developed a search framework and consistency penalty to mitigate delusional bias.