In this task, five ordered key facts are given. All the given facts are expressed in natural language. Your job is to generate a story 100 to 1000 words long, that includes all the facts given as input in their order of appearance while expanding upon them to produce a broader, yet coherent, narrative.

Ex Input:
Fact1: Alan Parrish escapes gang of bullies and retreats to shoe factory owned by father, Fact2: Alan After being attacked by follows sound of tribal drumbeats to construction site Jessup 's group, Fact3: Sarah Whittle arrives to return bicycle, Fact4: game piece moves by itself and cryptic message describing roll 's outcome appears in crystal ball at center of board, Fact5: Peter 's next roll releases lion and Alan

Ex Output:
In 1869, near Brantford, New Hampshire, two brothers bury a chest and hope that no one will ever find it. A century later in 1969, Alan Parrish escapes a gang of bullies led by Billy Jessup and retreats to a shoe factory owned by his father, Sam. He meets Carl Bentley, an employee, who reveals a new shoe prototype he made by himself. Alan misplaces the shoe and damages a machine, but Carl takes responsibility and loses his job. After being attacked by Jessups group, who also steal his bicycle, Alan follows the sound of tribal drumbeats to a construction site. He finds the chest containing a board game called Jumanji and brings it home. At home, after an argument with Sam about attending a boarding school, Alan plans to run away. Sarah Whittle, his friend, arrives to return his bicycle, and Alan shows her Jumanji and invites her to play. With each roll of the dice, the game piece moves by itself and a cryptic message describing the rolls outcome appears in the crystal ball at the center of the board. Sarah reads the first message on the board and hears an eerie sound. Alan then unintentionally rolls the dice after being startled by the chiming clock; a message tells him to wait in a jungle until someone rolls a 5 or 8. Alan is sucked into the game, and a colony of bats chases Sarah out of the mansion. Twentysix years later in 1995, Judy and Peter Shepherd move into the vacant Parrish mansion with their aunt Nora, after their parents died in an accident on a ski trip in Canada, the winter before. Soon after, Judy and Peter find Jumanji in the attic and begin playing it. Their rolls release a swarm of big mosquitoes and a troop of monkeys. The game rules state that everything will be restored when the game ends, so they continue playing. Peters next roll releases a lion and an adult Alan. As Alan makes his way out, he meets Carl, who is now working as a police officer. Alan, Judy and Peter go to the now closed shoe factory, where a derelict tells Alan that after his disappearance, Sam abandoned the business and searched for Alan, until his death just four years earlier. Realizing they need Sarah to finish the game, the three locate her, now suffering posttraumatic stress disorder after Alans disappearance, and they persuade her to join them. Sarahs roll releases fastgrowing carnivorous plants, and Alans next roll releases a biggame hunter, Van Pelt. Judys next roll releases a stampede of various animals, and a pelican steals the game. Peter retrieves it, but Alan is arrested by Carl. Later, Van Pelt catches up to Alans friends and steals the game. Peter, Sarah, and Judy follow Van Pelt to a department store, where they fight him, retrieve the game, and reunite with Alan. When the four return to the mansion, it is now completely overrun by jungle wildlife. They release numerous calamities, until Van Pelt arrives. When Alan drops the dice, he wins the game which causes everything that happened as a result of the game to be reversed. Alan and Sarah return to 1969 as children, but have full memories of the future events. Alan reconciles with his father and admits that he was responsible for the shoe that damaged the factorys machine. Carl is rehired, and Sam tells his son that he does not have to attend boarding school. Alan and Sarah throw Jumanji into a river, and then share a kiss. Twentyfive years later, Alan and Sarah are married and expecting their first child. Alan runs the factory after his parents retired but are still alive. He and Sarah reunite with Judy and Peter who have no memories of the game, and meet their parents Jim and Martha during a Christmas party. The Parrishes offer Jim a job and convinces the Shepherds to cancel their upcoming ski trip, averting their deaths, before they strike up a friendship with them. On a beach, two young girls speaking French hear drumbeats while walking, as Jumanji lies partially buried in the sand.


Ex Input:
Fact1: Solo is android designed as military killing machine, Fact2: Peebles is sent to Central America to battle guerrilla insurgents, Fact3: small village community is under constant threat from guerilla attackers, Fact4: villages drive off local Warlord and small army, Fact5: black ops team is sent to recover Solo

Ex Output:
Solo Van Peebles is an android designed as a military killing machine. He is sent to Central America by General Haynes Barry Corbin to battle guerrilla insurgents, but a flaw develops in his programming and he develops a conscience and compassion. His developers try to take him back for deprogramming, but he flees to the jungle in a helicopter. His main energy supply was damaged during the first mission, forcing him to switch to his much less powerful secondary power. He joins a small village community that is under constant threat from guerilla attackers, and he protects them in exchange for use of their electric generator they previously used it to power a TV. There he learns to bluff from a child that befriends him, Miguel. Solo helps the villages drive off a local Warlord Demian Bichir and his small army, but the combat is detected by a military satellite. A black ops team is sent to recover or destroy Solo, while they ally with the Warlord. The black ops leader, Colonel Frank Madden William Sadler brings in Solos creator Adrien Brody as a lure, leaving the man mortally wounded but Solo survives. Having occupied the village, the militiamen and black ops team attempt to kill Solo, but he is able to kill all of them. The Warlord is betrayed by Madden, who tries to kill Solo with an automatic grenade launcher. Solo is able to fight Madden in handtohand combat and nonfatally break his spine. Suddenly a helicopter delivers a more powerful version of the android who is sometimes referred to as Solo MkII, which is armed with a multibarreled gun and has Maddens face. The MkII kills Madden and proceeds to hunt down Solo. Solo is able to save the villagers and beat the MkII android, using his acquired bluffing skills. After the temple the two androids fought in collapses, causing the military to pull out believing both units are destroyed and unrecoverable, Miguel, Solos companion, mourns Solo believing he was destroyed by cavein, but Miguel starts to hear Solo, laughing, as he knows he has earned his freedom.


Ex Input:
Fact1: suitor sleeps on first night, Fact2: second man sleeps on second night, Fact3: revolver pokes round door and fires at dummy, Fact4: villain After is apprehended furious gunfight, Fact5: Tommy had disappeared ostensibly

Ex Output:

A womans suitor challenges his two rivals to each spend a night in a room in which several murders occurred years before at 1 a.m. The suitor, Tommy, sleeps there on the first night but disappears at 1 a.m. Then the second man sleeps there on the second night. At 12:30 a.m, he starts playing the piano, but is shot half an hour later. As these events occur, a police investigation leads to several answers to several mysteries. On the fifth night, the third man sleeps in the Blue Room. However, he places a dummy in an armchair and conceals himself behind a coat. At 1 a.m, a revolver pokes round the door and fires at the dummy. The man and several police officers jump out of their hiding places. After a furious gunfight, the villain is apprehended and it turns out to be none other than Tommy, the first suitor, who had ostensibly disappeared.