TASK DEFINITION: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
PROBLEM: Event:PersonX tells the waiter. Intent: 1) things to turn out well. XEmotion: 1) glad at the outcome

SOLUTION: respected

PROBLEM: Event:PersonX carries out PersonX's threat. Intent:. XEmotion: 1) sad about it

SOLUTION: afraid

PROBLEM: Event:PersonX creates PersonY index. Intent: 1) to cause person harm. XEmotion: 1) guilty

SOLUTION:
happy