In this task, you are given a question and a context passage. You have to answer the question based on the given passage.

Ex Input:
An object that is fixed in place and cannot move is said to be also what?, Context: The normal force is due to repulsive forces of interaction between atoms at close contact. When their electron clouds overlap, Pauli repulsion (due to fermionic nature of electrons) follows resulting in the force that acts in a direction normal to the surface interface between two objects.:93 The normal force, for example, is responsible for the structural integrity of tables and floors as well as being the force that responds whenever an external force pushes on a solid object. An example of the normal force in action is the impact force on an object crashing into an immobile surface.

Ex Output:
immobile


Ex Input:
What coudl one find that suited men?, Context: Versions of revived Palladian architecture dominated English country house architecture. Houses were increasingly placed in grand landscaped settings, and large houses were generally made wide and relatively shallow, largely to look more impressive from a distance. The height was usually highest in the centre, and the Baroque emphasis on corner pavilions often found on the continent generally avoided. In grand houses, an entrance hall led to steps up to a piano nobile or mezzanine floor where the main reception rooms were. Typically the basement area or "rustic", with kitchens, offices and service areas, as well as male guests with muddy boots, came some way above ground, and was lit by windows that were high on the inside, but just above ground level outside. A single block was typical, with a perhaps a small court for carriages at the front marked off by railings and a gate, but rarely a stone gatehouse, or side wings around the court.

Ex Output:
Typically the basement area or "rustic"


Ex Input:
What could a company do to get around the restrictions on the number of parts?, Context: Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip.

Ex Output:

creating additional company brands like Konami's Ultra Games label