TASK DEFINITION: In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.
PROBLEM: Despite the remarkable progress recently made in distant speech recognition, state-of-the-art technology still suffers from a lack of robustness, especially when adverse acoustic conditions characterized by non-stationary noises and reverberation are met. A prominent limitation of current systems lies in the lack of matching and communication between the various technologies involved in the distant speech recognition process. The speech enhancement and speech recognition modules are, for instance, often trained independently. Moreover, the speech enhancement normally helps the speech recognizer, but the output of the latter is not commonly used, in turn, to improve the speech enhancement. To address both concerns, we propose a novel architecture based on a network of deep neural networks, where all the components are jointly trained and better cooperate with each other thanks to a full communication scheme between them. Experiments, conducted using different datasets, tasks and acoustic conditions, revealed that the proposed framework can overtake other competitive solutions, including recent joint training approaches.

SOLUTION: A NETWORK OF DEEP NEURAL NETWORKS FOR DISTANT SPEECH RECOGNITION

PROBLEM: Choquet expected utility (CEU) is one of the most sophisticated decision criteria used in decision theory under uncertainty. It provides a generalisation of expected utility enhancing both descriptive and prescriptive possibilities. In this paper, we investigate the use of CEU for path-planning under uncertainty with a special focus on robust solutions. We first recall the main features of the CEU model and introduce some examples showing its descriptive potential. Then we focus on the search for Choquet-optimal paths in multivalued implicit graphs where costs depend on different scenarios. After discussing complexity issues, we propose two different heuristic search algorithms to solve the problem. Finally, numerical experiments are reported, showing the practical efficiency of the proposed algorithms.

SOLUTION: Search for Choquet-optimal paths under uncertainty

PROBLEM: Software design is crucial to successful software development, yet is a demanding multi-objective problem for software engineers. In an attempt to assist the software designer, interactive (i.e. human in-the-loop) meta-heuristic search techniques such as evolutionary computing have been applied and show promising results. Recent investigations have also shown that Ant Colony Optimization (ACO) can outperform evolutionary computing as a potential search engine for interactive software design. With a limited computational budget, ACO produces superior candidate design solutions in a smaller number of iterations. Building on these findings, we propose a novel interactive ACO (iACO) approach to assist the designer in early lifecycle software design, in which the search is steered jointly by subjective designer evaluation as well as machine fitness functions relating the structural integrity and surrogate elegance of software designs. Results show that iACO is speedy, responsive and highly effective in enabling interactive, dynamic multi-objective search in early lifecycle software design. Study participants rate the iACO search experience as compelling. Results of machine learning of fitness measure weightings indicate that software design elegance does indeed play a significant role in designer evaluation of candidate software design. We conclude that the evenness of the number of attributes and methods among classes (NAC) is a significant surrogate elegance measure, which in turn suggests that this evenness of distribution, when combined with structural integrity, is an implicit but crucial component of effective early lifecycle software design.

SOLUTION:
Interactive Ant Colony Optimization (iACO) for Early Lifecycle Software Design