instruction:
You are given first 5 messages from a series of message exchanges between 2 persons playing the game of Diplomacy which is an American strategic board game. You need to generate the next message. The message should be generated such that it fits the context seen so far. Avoid the text that is (i) tangent to the context, (ii) repeats the context.
question:
['Heyyy guy', 'Thoughts re: la France?', 'Thinks seem pretty cordial so far. That said, I wouldn’t mind a thorn in his side. What are you thinking?', 'I’m thinking it might be to our advantage to pressure him a bit...rn he’s getting a LOT of builds this turn, and then he’s probably coming straight at us.', 'I can move on Picardy, but only if you move on Belgium.  I think Germany is going for him, so now’s your chance to get a slice of France while the getting is good.']
answer:
Looking back at the board and damn, he has left Belgium wide open for you


question:
['Greetings! How are things in France so far? Let me know if I can be of assistance in the future, would be happy to work together as neighbors', "So would I, Italy! I think I'm going to focus on taking out my upstairs neighbor to start off, but don't be a stranger 🙂", "And let me know if you'd like to nail down any agreements wrt the mediterranean", 'Sounds good! 🙂 I think Germany is nervous about you and England working together', 'Ugh']
answer:
Nothing personal. We can still negotiate! If you're willing to give up Tunisia and one peninsular dot of your choice, I'll help you out in the mediterranean?


question:
["Hello Turkey, nice to make your acquaintance. \n\nI've been thinking about this game alot, because the fact that it will only last until 1910 really changes my strategy. Add in that no one is likely to NMR and I believe it will be near impossible to solo. As such, it really only makes sense to find a ride or die partner for close tactical coordination and grab as many centers as possible.\n\nAs I'm sure you know, when R/T can trust each other and are firing on all 8 the Juggernaut can be nearly unstoppable. You, as Turkey, are my number 1 preferred partner in this game. I propose that we ally to dominate the Eastern sphere of this game. Do you agree?", "I mean, who doesn't like a good Juggernaut?  Always a fun start to the game!  \n\nHow do you like to play it?  Standard bounce in Black then go our own way West, or something a little fancier that requires a bit more trust?  I'm of course partial to a plan that gets an army rather than a fleet in rum, but other than that pretty open.", 'I usually go with the bounce, but due to the unusual nature of this game I would consider other openings. If you would be willing to allow F SEV-BLA I could support us both into a quick takeover of the Balkans. I understand that that move takes a lot of trust, however, so I am of course open to other suggestions.', "Bounce is safer, but rotation is more fun, and it's just a game. Let's do it.", "Nice! Have to take some time to think about this tactically but I think we're in a good spot.\n\n I'm kind of surprised Italy took Trieste, that's statistically a pretty bad move for Italy."]
answer:

But a good move for us, unless it's a Key - which it likely isn't, because the moving the second fleet north hurts that opening.

So...umm...  Carry on, I guess.  You're pretty well guaranteed two builds.