Given a paragraph about movies, and a set of conversational question answers about the paragraph, generate a relevant question to the topic of the paragraph. The paragraph has the prefix 'CONTEXT:'. Each conversation question has a prefix `Q:` followed by the answer prefix `A:`.

CONTEXT: Because characters from different games can and do significantly interact with each other routinely. This is so common that there is Game Central Station – a place where characters quickly “commute” between games. They have inter-game therapy sessions with each other: We also see the ability of game characters to change the original game code of a game. Game characters can permanently move to another game: Turbo/King Candy did so when he left his original game to take up residence in Sugar Rush. On the whole, Wreck-It Ralph is a world where almost anything is possible with games.  <sep>  Q: How does Sugar Rush understand outside weapons? A: Because characters from different games can and do significantly interact with each other routinely  Q: How does she use them outside her own game? A: there is Game Central Station – a place where characters quickly “commute” between games 
Do they weapons function normally in different games?

CONTEXT: I believe that you are thinking of Superman 2. The villains (General Zod, Ursa and Non) had been banished from Krypton into the "Phantom Zone" which was depicted as what looked similar to a plane of glass that flew through space. Right up until Superman pushes a nuclear bomb out of Earth's atmosphere and into space to save Paris (I think). When the device explodes it breaks open the Phantom Zone and releases the villains. Here is clip of there release on Youtube:  <sep>  Q: What was that movie where the bad guys are trapped in a 2d plane in space A: I believe that you are thinking of Superman 2 
Are you sure this is Superman 2?

CONTEXT: Because characters from different games can and do significantly interact with each other routinely. This is so common that there is Game Central Station – a place where characters quickly “commute” between games. They have inter-game therapy sessions with each other: We also see the ability of game characters to change the original game code of a game. Game characters can permanently move to another game: Turbo/King Candy did so when he left his original game to take up residence in Sugar Rush. On the whole, Wreck-It Ralph is a world where almost anything is possible with games.  <sep>  Q: How does Sugar Rush understand outside weapons? A: Because characters from different games can and do significantly interact with each other routinely  Q: How does she use them outside her own game? A: there is Game Central Station – a place where characters quickly “commute” between games 

Do they weapons function normally in different games?