You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
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Question: Event:PersonX takes PersonY to the game. Intent:. XEmotion: 1) miserable

Answer: happy


Question: Event:PersonX minds PersonY asking. Intent: 1) to relax and unwind.. XEmotion: 1) comfortable.

Answer: curious


Question: Event:PersonX declares war on PersonY. Intent:. XEmotion: 1) wanted.

Answer:
upset