In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[EX Q]: We introduce a parametric form of pooling, based on a Gaussian, which can be optimized alongside the features in a single global objective function. By contrast, existing pooling schemes are based on heuristics (e.g. local maximum) and have no clear link to the cost function of the model. Furthermore, the variables of the Gaussian explicitly store location information, distinct from the appearance captured by the features, thus providing a what/where decomposition of the input signal. Although the differentiable pooling scheme can be incorporated in a wide range of hierarchical models, we demonstrate it in the context of a Deconvolutional Network model (Zeiler et al. [22]). We also explore a number of secondary issues within this model and present detailed experiments on MNIST digits.
[EX A]: Differentiable Pooling for Hierarchical Feature Learning

[EX Q]: Visual representation is crucial for a visual tracking method’s performances. Conventionally, visual representations adopted in visual tracking rely on hand-crafted computer vision descriptors. These descriptors were developed generically without considering tracking-specific information. In this paper, we propose to learn complex-valued invariant representations from tracked sequential image patches, via strong temporal slowness constraint and stacked convolutional autoencoders. The deep slow local representations are learned offline on unlabeled data and transferred to the observational model of our proposed tracker. The proposed observational model retains old training samples to alleviate drift, and collect negative samples which are coherent with target’s motion pattern for better discriminative tracking. With the learned representation and online training samples, a logistic regression classifier is adopted to distinguish target from background, and retrained online to adapt to appearance changes. Subsequently, the observational model is integrated into a particle filter framework to peform visual tracking. Experimental results on various challenging benchmark sequences demonstrate that the proposed tracker performs favourably against several state-of-the-art trackers.
[EX A]: Self-taught learning of a deep invariant representation for visual tracking via temporal slowness principle

[EX Q]: Deep reinforcement learning (RL) can acquire complex behaviors from low-level inputs, such as images. However, real-world applications of such methods require generalizing to the vast variability of the real world. Deep networks are known to achieve remarkable generalization when provided with massive amounts of labeled data, but can we provide this breadth of experience to an RL agent, such as a robot? The robot might continuously learn as it explores the world around it, even while it is deployed and performing useful tasks. However, this learning requires access to a reward function, to tell the agent whether it is succeeding or failing at its task. Such reward functions are often hard to measure in the real world, especially in domains such as robotics and dialog systems, where the reward could depend on the unknown positions of objects or the emotional state of the user. On the other hand, it is often quite practical to provide the agent with reward functions in a limited set of situations, such as when a human supervisor is present, or in a controlled laboratory setting. Can we make use of this limited supervision, and still benefit from the breadth of experience an agent might collect in the unstructured real world? In this paper, we formalize this problem setting as semisupervised reinforcement learning (SSRL), where the reward function can only be evaluated in a set of “labeled” MDPs, and the agent must generalize its behavior to the wide range of states it might encounter in a set of “unlabeled” MDPs, by using experience from both settings. Our proposed method infers the task objective in the unlabeled MDPs through an algorithm that resembles inverse RL, using the agent’s own prior experience in the labeled MDPs as a kind of demonstration of optimal behavior. We evaluate our method on challenging, continuous control tasks that require control directly from images, and show that our approach can improve the generalization of a learned deep neural network policy by using experience for which no reward function is available. We also show that our method outperforms direct supervised learning of the reward.
[EX A]:
GENERALIZING SKILLS WITH SEMI-SUPERVISED REINFORCEMENT LEARNING