You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Input: Consider Input: Event:PersonX serves without pay. Intent: 1) warm them up. XEmotion: 1) like they are being helpful

Output: greedy


Input: Consider Input: Event:It finds anything. Intent: 1) to make y feel better. XEmotion: 1) happy

Output: relieved


Input: Consider Input: Event:PersonX changes PersonX's number. Intent: 1) to greet them. XEmotion: 1) happy to see someone


Output: rejected