In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

We introduce a compact graph-theoretic repre­ sentation for multi-party game theory. Our main result is a provably correct and efficient algo­ rithm for computing approximate Nash equilibria in one-stage games represented by trees or sparse graphs.
Graphical Models for Game Theory

Protein subcellular localization prediction is an important and challenging problem. The traditional biology experiments are expensive and time-consuming, so more and more research interests tend to a series of machine learning approaches for predicting protein subcellular location. There are two main difficult problems among the existing state-of-the-art methods. First, most of the existing techniques are designed to deal with the multi-class but not the multi-label classification, which ignores the connection between the multiple labels. In reality, multiple location proteins implicate that there are vital and unique biological significances worthy of special focus, which cannot be ignored. Second, the techniques for handling imbalanced data in multi-label classification problem is significant but less. For solving the two issues, we have developed an ensemble multi-label classifier called HPSLPred which can be applied for the multi-label classification with imbalanced protein source. For the conveniences of users, a user-friendly webserver for HPSLPred was established at http://server.malab.cn/HPSLPred.
HPSLPred: An Ensemble Multi-label Classifier for Human Protein Subcellular Location Prediction with Imbalanced Source

Summit work of the Spanish Golden Age and forefather of the so-called picaresque novel, The Life of Lazarillo de Tormes and of His Fortunes and Adversities still remains an anonymous text. Although distinguished scholars have tried to attribute it to different authors based on a variety of criteria, a consensus has yet to be reached. The list of candidates is long and not all of them enjoy the same support within the scholarly community. Analyzing their works from a data-driven perspective and applying machine learning techniques for style and text fingerprinting, we shed light on the authorship of the Lazarillo. As in a state-of-the-art survey, we discuss the methods used and how they perform in our specific case. According to our methodology, the most likely author seems to be Juan Arce de Otálora, closely followed by Alfonso de Valdés. The method states that not certain attribution can be made with the given corpus.

The Life of Lazarillo de Tormes and of His Machine Learning Adversities