You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Input: Consider Input: Event:PersonX takes place as a result. Intent: 1) to be included. 2) to be liked. 3) to be social.. XEmotion: 1) friendly. 2) accepted. 3) liked.

Output: happy


Input: Consider Input: Event:PersonX sets PersonY's ___ on fire. Intent: 1) to be alone.. XEmotion: 1) lonely.

Output: broken


Input: Consider Input: Event:PersonX puts on PersonY's hat. Intent: 1) to avoid danger. XEmotion: 1) relieved and safe


Output: curious