In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.
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Question: We present Value Propagation (VProp), a set of parameter-efficient differentiable planning modules built on Value Iteration which can successfully be trained using reinforcement learning to solve unseen tasks, has the capability to generalize to larger map sizes, and can learn to navigate in dynamic environments. We show that the modules enable learning to plan when the environment also includes stochastic elements, providing a cost-efficient learning system to build low-level size-invariant planners for a variety of interactive navigation problems. We evaluate on static and dynamic configurations of MazeBase grid-worlds, with randomly generated environments of several different sizes, and on a StarCraft navigation scenario, with more complex dynamics, and pixels as input.

Answer: We present planners based on convnets that are sample-efficient and that generalize to larger instances of navigation and pathfinding problems.


Question: Deep neural networks use deeper and broader structures to achieve better performance and consequently, use increasingly more GPU memory as well. However, limited GPU memory restricts many potential designs of neural networks. In this paper, we propose a reinforcement learning based variable swapping and recomputation algorithm to reduce the memory cost, without sacrificing the accuracy of models. Variable swapping can transfer variables between CPU and GPU memory to reduce variables stored in GPU memory. Recomputation can trade time for space by removing some feature maps during forward propagation. Forward functions are executed once again to get the feature maps before reuse. However, how to automatically decide which variables to be swapped or recomputed remains a challenging problem. To address this issue, we propose to use a deep Q-network(DQN) to make plans. By combining variable swapping and recomputation, our results outperform several well-known benchmarks.

Answer: We propose a reinforcement learning based variable swapping and recomputation algorithm to reduce the memory cost.


Question: Transfer and adaptation to new unknown environmental dynamics is a key challenge for reinforcement learning (RL). An even greater challenge is performing near-optimally in a single attempt at test time, possibly without access to dense rewards, which is not addressed by current methods that require multiple experience rollouts for adaptation. To achieve single episode transfer in a family of environments with related dynamics, we propose a general algorithm that optimizes a probe and an inference model to rapidly estimate underlying latent variables of test dynamics, which are then immediately used as input to a universal control policy. This modular approach enables integration of state-of-the-art algorithms for variational inference or RL. Moreover, our approach does not require access to rewards at test time, allowing it to perform in settings where existing adaptive approaches cannot. In diverse experimental domains with a single episode test constraint, our method significantly outperforms existing adaptive approaches and shows favorable performance against baselines for robust transfer.

Answer:
Single episode policy transfer in a family of environments with related dynamics, via optimized probing for rapid inference of latent variables and immediate execution of a universal policy.