In this task, you will use your knowledge about language (and common sense) to determine what element the marked number refers to. The numbers are marked with two underlines around them, like: _ number _. There are several possible answers, you'll need to choose the proper one. Carefully read the given text, pay special attention to the marked number, think about what (unwritten) information the marked number holds inside, choose the most adequate word(s) from the optional answers. If none of them seems right to you, there's also an option for other. If your answer is "REFERENCE", also write the reference entity, otherwise write the implicit option name. Options to choose from are:
REFERENCE: Some object which is being mentioned in the text before or after the target number. The reference answer has a higher priority than any other. If both Reference and another answer are possible, prioritize the Reference.
YEAR: Describing a calendric year
AGE: Describing someone's age
CURRENCY: Reference to some monetary value e.g dollar, euro etc.
PEOPLE: Describing a single/plural persons
TIME: Describing a time of the day. Usually you can add the word o'clock after those numbers.
OTHER: Some other option, which isn't listed here.
--------
Question: Cordelia:  I for _ one _ will be glad to see the last of this place . It gives me the heebee geebees .
Charles Gunn: Plus it 's kind of got an odor to it . You notice that ?

Answer: PEOPLE


Question: Marilyn Munster:  If there 's anything I can do for you , please call me .
Chester Skinner: Thank you very much . Oh , is there a phone in there ?
Marilyn Munster: Oh yes , we put _ one _ in when we decided to rent the room . That will save you from running down to the coffin in the hall .

Answer: REFERENCE phone


Question: Marlin:  How many stripes do I have ?
Nemo: Dad , I 'm fine ...
Marlin: Answer the stripe question !
Nemo: * Three*.
Marlin: No ! SEE ? Something 's wrong with you !
Marlin: I
Marlin: have _ one _ ... two ... three ? That 's all I have ?

Answer:
OTHER