You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Ex Input:
Event:PersonX becomes PersonY agent. Intent: 1) to be nice. XEmotion: 1) that they did a good thing

Ex Output:
good


Ex Input:
Event:PersonX would be late. Intent:. XEmotion: 1) very sad and unhappy

Ex Output:
okay.


Ex Input:
Event:PersonX cuts PersonX loose. Intent: 1) to be in control  of the situation 2) control of persony. XEmotion: 1) dominate 2) like they're in control 3) in charge

Ex Output:

free