In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Example Input: Recurrent neural networks are known for their notorious exploding and vanishing gradient problem (EVGP). This problem becomes more evident in tasks where the information needed to correctly solve them exist over long time scales, because EVGP prevents important gradient components from being back-propagated adequately over a large number of steps. We introduce a simple stochastic algorithm (\textit{h}-detach) that is specific to LSTM optimization and targeted towards addressing this problem. Specifically, we show that when the LSTM weights are large, the gradient components through the linear path (cell state) in the LSTM computational graph get suppressed. Based on the hypothesis that these components carry information about long term dependencies (which we show empirically), their suppression can prevent LSTMs from capturing them. Our algorithm\footnote{Our code is available at https://github.com/bhargav104/h-detach. } prevents gradients flowing through this path from getting suppressed, thus allowing the LSTM to capture such dependencies better. We show significant improvements over vanilla LSTM gradient based training in terms of convergence speed, robustness to seed and learning rate, and generalization using our modification of LSTM gradient on various benchmark datasets.
Example Output: A simple algorithm to improve optimization and handling of long term dependencies in LSTM

Example Input: Neural networks offer high-accuracy solutions to a range of problems, but are computationally costly to run in production systems. We propose a technique called Deep Learning Approximation to take an already-trained neural network model and build a faster (and almost equally accurate) network by manipulating the network structure and coefficients without requiring re-training or access to the training data. Speedup is achieved by applying a sequential series of independent optimizations that reduce the floating-point operations (FLOPs) required to perform a forward pass. An optimal lossy approximation is chosen for each layer by weighing the relative accuracy loss and FLOP reduction. On PASCAL VOC 2007 with the YOLO network, we show an end-to-end 2x speedup in a network forward pass with a $5$\% drop in mAP that can be re-gained by finetuning, enabling this network (and others like it) to be deployed in compute-constrained systems.
Example Output: Decompose weights to use fewer FLOPs with SVD

Example Input: The ability to autonomously explore and navigate a physical space is a fundamental requirement for virtually any mobile autonomous agent, from household robotic vacuums to autonomous vehicles. Traditional SLAM-based approaches for exploration and navigation largely focus on leveraging scene geometry, but fail to model dynamic objects (such as other agents) or semantic constraints (such as wet floors or doorways). Learning-based RL agents are an attractive alternative because they can incorporate both semantic and geometric information, but are notoriously sample inefficient, difficult to generalize to novel settings, and are difficult to interpret. In this paper, we combine the best of both worlds with a modular approach that {\em learns} a spatial representation of a scene that is trained to be effective when coupled with traditional geometric planners. Specifically, we design an agent that learns to predict a spatial affordance map that elucidates what parts of a scene are navigable through active self-supervised experience gathering. In contrast to most simulation environments that assume a static world, we evaluate our approach in the VizDoom simulator, using large-scale randomly-generated maps containing a variety of dynamic actors and hazards. We show that learned affordance maps can be used to augment traditional approaches for both exploration and navigation, providing significant improvements in performance.
Example Output:
We address the task of autonomous exploration and navigation using spatial affordance maps that can be learned in a self-supervised manner, these outperform classic geometric baselines while being more sample efficient than contemporary RL algorithms