You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Input: Consider Input: Event:PersonX saves PersonY life. Intent: 1) to be vindicated. XEmotion: 1) safe

Output: grateful


Input: Consider Input: Event:PersonX takes place as a result. Intent: 1) to be included. 2) to be liked. 3) to be social.. XEmotion: 1) friendly. 2) accepted. 3) liked.

Output: happy


Input: Consider Input: Event:PersonX states another way. Intent: 1) to show someone around. XEmotion: 1) helpful


Output: intrigued