In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Input: Consider Input: The checkerboard phenomenon is one of the well-known visual artifacts in the computer vision field. The origins and solutions of checkerboard artifacts in the pixel space have been studied for a long time, but their effects on the gradient space have rarely been investigated. In this paper, we revisit the checkerboard artifacts in the gradient space which turn out to be the weak point of a network architecture. We explore image-agnostic property of gradient checkerboard artifacts and propose a simple yet effective defense method by utilizing the artifacts. We introduce our defense module, dubbed Artificial Checkerboard Enhancer (ACE), which induces adversarial attacks on designated pixels. This enables the model to deflect attacks by shifting only a single pixel in the image with a remarkable defense rate. We provide extensive experiments to support the effectiveness of our work for various attack scenarios using state-of-the-art attack methods. Furthermore, we show that ACE is even applicable to large-scale datasets including ImageNet dataset and can be easily transferred to various pretrained networks.

Output: We propose a novel aritificial checkerboard enhancer (ACE) module which guides attacks to a pre-specified pixel space and successfully defends it with a simple padding operation.


Input: Consider Input: We consider a simple and overarching representation for permutation-invariant functions of sequences (or set functions). Our approach, which we call Janossy pooling, expresses a permutation-invariant function as the average of a permutation-sensitive function applied to all reorderings of the input sequence. This allows us to leverage the rich and mature literature on permutation-sensitive functions to construct novel and flexible permutation-invariant functions. If carried out naively, Janossy pooling can be computationally prohibitive. To allow computational tractability, we consider three kinds of approximations: canonical orderings of sequences, functions with k-order interactions, and stochastic optimization algorithms with random permutations. Our framework unifies a variety of existing work in the literature, and suggests possible modeling and algorithmic extensions. We explore a few in our experiments, which demonstrate improved performance over current state-of-the-art methods.

Output: We propose Janossy pooling, a method for learning deep permutation invariant functions designed to exploit relationships within the input sequence and tractable inference strategies such as a stochastic optimization procedure we call piSGD


Input: Consider Input: We show how an ensemble of $Q^*$-functions can be leveraged for more effective exploration in deep reinforcement learning. We build on well established algorithms from the bandit setting, and adapt them to the $Q$-learning setting. We propose an exploration strategy based on upper-confidence bounds (UCB). Our experiments show significant gains on the Atari benchmark.


Output: Adapting UCB exploration to ensemble Q-learning improves over prior methods such as Double DQN, A3C+ on Atari benchmark