This task is about reading the given passage and construct a question about the information present in the passage. Construct a question in such a way that (i) it is unambiguous, (ii) it is answerable from the passage, (iii) its answer is unique (iv) its answer is a continuous text span from the paragraph. Avoid creating questions that (i) can be answered correctly without actually understanding the paragraph and (ii) uses same words or phrases given in the passage.

[EX Q]: The Maya writing system (often called hieroglyphs from a superficial resemblance to the Ancient Egyptian writing) was a combination of phonetic symbols and logograms. It is most often classified as a logographic or (more properly) a logosyllabic writing system, in which syllabic signs play a significant role. It is the only pre-Columbian writing system known to represent completely the spoken language of its community. In total, the script has more than one thousand different glyphs although a few are variations of the same sign or meaning and many appear only rarely or are confined to particular localities. At any one time, no more than about five hundred glyphs were in use, some two hundred of which (including variations) had a phonetic or syllabic interpretation.
[EX A]: What is the Mayan writing system the only known pre-Columbian one to completely represent this?

[EX Q]: Following the elections of 1973, the constitution of Swaziland was suspended by King Sobhuza II who thereafter ruled the country by decree until his death in 1982. At this point Sobhuza II had ruled Swaziland for 61 years, making him the longest ruling monarch in history. A regency followed his death, with Queen Regent Dzeliwe Shongwe being head of state until 1984 when she was removed by Liqoqo and replaced by Queen Mother Ntfombi Tfwala. Mswati III, the son of Ntfombi, was crowned king on 25 April 1986 as King and Ingwenyama of Swaziland.
[EX A]: In what year was the constitution of Swaziland suspended?

[EX Q]: Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' latest installment. It was suggested that Link transform into a wolf, much like he metamorphoses into a rabbit in the Dark World of A Link to the Past.[m] The story of the game was created by Aonuma, and later underwent several changes by scenario writers Mitsuhiro Takano and Aya Kyogoku. Takano created the script for the story scenes, while Kyogoku and Takayuki Ikkaku handled the actual in-game script. Aonuma left his team working on the new idea while he directed The Minish Cap for the Game Boy Advance. When he returned, he found the Twilight Princess team struggling. Emphasis on the parallel worlds and the wolf transformation had made Link's character unbelievable. Aonuma also felt the gameplay lacked the caliber of innovation found in Phantom Hourglass, which was being developed with touch controls for the Nintendo DS. At the same time, the Wii was under development with the code name "Revolution". Miyamoto thought that the Revolution's pointing device, the Wii Remote, was well suited for aiming arrows in Zelda, and suggested that Aonuma consider using it.[n]
[EX A]:
What does Link morph into in A Link to the Past?