In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.
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Question: In deep learning, performance is strongly affected by the choice of architecture
 and hyperparameters. While there has been extensive work on automatic hyperpa-
 rameter optimization for simple spaces, complex spaces such as the space of deep
 architectures remain largely unexplored. As a result, the choice of architecture is
 done manually by the human expert through a slow trial and error process guided
 mainly by intuition. In this paper we describe a framework for automatically
 designing and training deep models. We propose an extensible and modular lan-
 guage that allows the human expert to compactly represent complex search spaces
 over architectures and their hyperparameters. The resulting search spaces are tree-
 structured and therefore easy to traverse. Models can be automatically compiled to
 computational graphs once values for all hyperparameters have been chosen. We
 can leverage the structure of the search space to introduce different model search
 algorithms, such as random search, Monte Carlo tree search (MCTS), and sequen-
 tial model-based optimization (SMBO). We present experiments comparing the
 different algorithms on CIFAR-10 and show that MCTS and SMBO outperform
 random search. We also present experiments on MNIST, showing that the same
 search space achieves near state-of-the-art performance with a few samples. These
 experiments show that our framework can be used effectively for model discov-
 ery, as it is possible to describe expressive search spaces and discover competitive
 models without much effort from the human expert. Code for our framework and
 experiments has been made publicly available

Answer: We describe a modular and composable language for describing expressive search spaces over architectures and simple model search algorithms applied to these search spaces. 


Question: Unsupervised anomaly detection on multi- or high-dimensional data is of great importance in both fundamental machine learning research and industrial applications, for which density estimation lies at the core. Although previous approaches based on dimensionality reduction followed by density estimation have made fruitful progress, they mainly suffer from decoupled model learning with inconsistent optimization goals and incapability of preserving essential information in the low-dimensional space. In this paper, we present a Deep Autoencoding Gaussian Mixture Model (DAGMM) for unsupervised anomaly detection. Our model utilizes a deep autoencoder to generate a low-dimensional representation and reconstruction error for each input data point, which is further fed into a Gaussian Mixture Model (GMM). Instead of using decoupled two-stage training and the standard Expectation-Maximization (EM) algorithm, DAGMM jointly optimizes the parameters of the deep autoencoder and the mixture model simultaneously in an end-to-end fashion, leveraging a separate estimation network to facilitate the parameter learning of the mixture model. The joint optimization, which well balances autoencoding reconstruction, density estimation of latent representation, and regularization, helps the autoencoder escape from less attractive local optima and further reduce reconstruction errors, avoiding the need of pre-training. Experimental results on several public benchmark datasets show that, DAGMM significantly outperforms state-of-the-art anomaly detection techniques, and achieves up to 14% improvement based on the standard F1 score.

Answer: An end-to-end trained deep neural network that leverages Gaussian Mixture Modeling to perform density estimation and unsupervised anomaly detection in a low-dimensional space learned by deep autoencoder.


Question: In this work, we propose a goal-driven collaborative task that contains language, vision, and action in a virtual environment as its core components. Specifically, we develop a Collaborative image-Drawing game between two agents, called CoDraw. Our game is grounded in a virtual world that contains movable clip art objects. The game involves two players: a Teller and a Drawer. The Teller sees an abstract scene containing multiple clip art pieces in a semantically meaningful configuration, while the Drawer tries to reconstruct the scene on an empty canvas using available clip art pieces. The two players communicate via two-way communication using natural language. We collect the CoDraw dataset of ~10K dialogs consisting of ~138K messages exchanged between human agents. We define protocols and metrics to evaluate the effectiveness of learned agents on this testbed, highlighting the need for a novel "crosstalk" condition which pairs agents trained independently on disjoint subsets of the training data for evaluation. We present models for our task, including simple but effective baselines and neural network approaches trained using a combination of imitation learning and goal-driven training. All models are benchmarked using both fully automated evaluation and by playing the game with live human agents.

Answer:
We introduce a dataset, models, and training + evaluation protocols for a collaborative drawing task that allows studying goal-driven and perceptually + actionably grounded language generation and understanding.