In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Ex Input:
This paper investigates stochastic and adversarial combinatorial multi-armed bandit problems. In the stochastic setting, we first derive problem-specific regret lower bounds, and analyze how these bounds scale with the dimension of the decision space. We then propose COMBUCB, algorithms that efficiently exploit the combinatorial structure of the problem, and derive finite-time upper bound on their regrets. These bounds improve over regret upper bounds of existing algorithms, and we show numerically thatCOMBUCB significantly outperforms any other algorithm. In the adversarial setting, we propose two simple algorithms, namely COMBEXP-1 and COMBEXP-2 for semi-bandit and bandit feedback, respectively. Their regrets have similar scaling as state-of-the-art algorithms, in spite of the simplicity of their implementation.

Ex Output:
Stochastic and Adversarial Combinatorial Bandits


Ex Input:
Various tasks in decision making and decision support systems require selecting a preferred subset of a given set of items. Here we focus on problems where the individual items are described using a set of characterizing attributes, and a generic preference specification is required, that is, a specification that can work with an arbitrary set of items. For example, preferences over the content of an online newspaper should have this form: At each viewing, the newspaper contains a subset of the set of articles currently available. Our preference specification over this subset should be provided offline, but we should be able to use it to select a subset of any currently available set of articles, e.g., based on their tags. We present a general approach for lifting formalisms for specifying preferences over objects with multiple attributes into ones that specify preferences over subsets of such objects. We also show how we can compute an optimal subset given such a specification in a relatively efficient manner. We provide an empirical evaluation of the approach as well as some worst-case complexity results.

Ex Output:
Generic Preferences over Subsets of Structured Objects


Ex Input:
It is well-known that malware constantly evolves so as to evade detection and this causes the entire malware population to be non-stationary. Contrary to this fact, prior works on machine learning based Android malware detection have assumed that the distribution of the observed malware characteristics (i.e., features) do not change over time. In this work, we address the problem of malware population drift and propose a novel online machine learning based framework, named DroidOL to handle it and effectively detect malware. In order to perform accurate detection, the security-sensitive behaviors are captured from apps in the form of inter-procedural control-flow sub-graph features using a state-of-the-art graph kernel. In order to perform scalable detection and to adapt to the drift and evolution in malware population, an online passiveaggressive classifier is used. In a large-scale comparative analysis with more than 87,000 apps, DroidOL achieves 84.29% accuracy outperforming two state-of-the-art malware techniques by more than 20% in their typical batch learning setting and more than 3% when they are continuously re-trained. Our experimental findings strongly indicate that online learning based approaches are highly suitable for real-world malware detection. keywords — Online Learning, Graph Kernels, Malware Detection

Ex Output:

Adaptive and Scalable Android Malware Detection through Online Learning