TASK DEFINITION: You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None
PROBLEM: Event:PersonX takes PersonY to the game. Intent:. XEmotion: 1) miserable

SOLUTION: happy

PROBLEM: Event:PersonX keeps PersonY account. Intent: 1) to help person out.. XEmotion: 1) helpful

SOLUTION: happy

PROBLEM: Event:PersonX invites PersonY's girlfriend. Intent: 1) to be a painter. XEmotion: 1) happy

SOLUTION:
grateful