In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Ex Input:
<lb>Recent price-of-anarchy analyses of games of complete information suggest that coarse correlated<lb>equilibria, which characterize outcomes resulting from no-regret learning dynamics, have near-optimal<lb>welfare. This work provides two main technical results that lift this conclusion to games of incomplete<lb>information, a.k.a., Bayesian games. First, near-optimal welfare in Bayesian games follows directly from<lb>the smoothness-based proof of near-optimal welfare in the same game when the private information<lb>is public. Second, no-regret learning dynamics converge to Bayesian coarse correlated equilibrium in<lb>these incomplete information games. These results are enabled by interpretation of a Bayesian game<lb>as a stochastic game of complete information.

Ex Output:
No-Regret Learning in Repeated Bayesian Games


Ex Input:
In recent years, Deep Learning has become the go-to solution for a broad range of applications, often outperforming state-of-the-art. However, it is important, for both theoreticians and practitioners, to gain a deeper understanding of the difficulties and limitations associated with common approaches and algorithms. We describe four families of problems for which some of the commonly used existing algorithms fail or suffer significant difficulty. We illustrate the failures through practical experiments, and provide theoretical insights explaining their source, and how they might be remedied.

Ex Output:
Failures of Deep Learning


Ex Input:
The areas of machine learning and communication technology are converging. Today’s communications systems generate a huge amount of traffic data, which can help to significantly enhance the design and management of networks and communication components when combined with advanced machine learning methods. Furthermore, recently developed end-to-end training procedures offer new ways to jointly optimize the components of a communication system. Also in many emerging application fields of communication technology, e.g., smart cities or internet of things, machine learning methods are of central importance. This paper gives an overview over the use of machine learning in different areas of communications and discusses two exemplar applications in wireless networking. Furthermore, it identifies promising future research topics and discusses their potential impact.

Ex Output:

THE CONVERGENCE OF MACHINE LEARNING AND COMMUNICATIONS