instruction:
In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.
question:
In recent years deep neural networks have achieved great success in sentiment classification for English, thanks in part to the availability of copious annotated resources. Unfortunately, most other languages do not enjoy such an abundance of annotated data for sentiment analysis. To combat this problem, we propose the Adversarial Deep Averaging Network (ADAN) to transfer sentiment knowledge learned from labeled English data to lowresource languages where only unlabeled data exists. ADAN is a “Y-shaped” network with two discriminative branches: a sentiment classifier and an adversarial language predictor. Both branches take input from a feature extractor that aims to learn hidden representations that capture the underlying sentiment of the text and are invariant across languages. Experiments on Chinese sentiment classification demonstrate that ADAN significantly outperforms several baselines, including a strong pipeline approach that relies on Google Translate, the state-of-the-art commercial machine translation system.
answer:
Adversarial Deep Averaging Networks for Cross-Lingual Sentiment Classification


question:
Count-based exploration algorithms are known to perform near-optimally when used in conjunction with tabular reinforcement learning (RL) methods for solving small discrete Markov decision processes (MDPs). It is generally thought that count-based methods cannot be applied in high-dimensional state spaces, since most states will only occur once. Recent deep RL exploration strategies are able to deal with high-dimensional continuous state spaces through complex heuristics, often relying on optimism in the face of uncertainty or intrinsic motivation. In this work, we describe a surprising finding: a simple generalization of the classic count-based approach can reach near state-of-the-art performance on various highdimensional and/or continuous deep RL benchmarks. States are mapped to hash codes, which allows to count their occurrences with a hash table. These counts are then used to compute a reward bonus according to the classic count-based exploration theory. We find that simple hash functions can achieve surprisingly good results on many challenging tasks. Furthermore, we show that a domain-dependent learned hash code may further improve these results. Detailed analysis reveals important aspects of a good hash function: 1) having appropriate granularity and 2) encoding information relevant to solving the MDP. This exploration strategy achieves near state-of-the-art performance on both continuous control tasks and Atari 2600 games, hence providing a simple yet powerful baseline for solving MDPs that require considerable exploration.
answer:
#Exploration:A Study of Count-Based Explorationfor Deep Reinforcement Learning


question:
The similarity between trajectory patterns in clustering has played an important role in discovering movement behaviour of different groups of mobile objects. Several approaches have been proposed to measure the similarity between sequences in trajectory data. Most of these measures are based on Euclidean space or on spatial network and some of them have been concerned with temporal aspect or ordering types. However, they are not appropriate to characteristics of spatiotemporal mobility patterns in wireless networks. In this paper, we propose a new similarity measure for mobility patterns in cellular space of wireless network. The framework for constructing our measure is composed of two phases as follows. First, we present formal definitions to capture mathematically two spatial and temporal similarity measures for mobility patterns. And then, we define the total similarity measure by means of a weighted combination of these similarities. The truth of the partial and total similarity measures are proved in mathematics. Furthermore, instead of the time interval or ordering, our work makes use of the timestamp at which two mobility patterns share the same cell. A case study is also described to give a comparison of the combination measure with other ones.
answer:

A WEIGHTED COMBINATION SIMILARITY MEASURE FOR MOBILITY PATTERNS IN WIRELESS NETWORKS