Given the sentence, generate "yes, and" response. "Yes, and" is a rule-of-thumb in improvisational comedy that suggests that a participant in a dialogue should accept what another participant has stated ("Yes") and then expand on that line of thought or context ("and..."). 1 In short, a "Yes, and" is a dialogue exchange in which a speaker responds by adding new information on top of the information/setting that was constructed by another speaker. Note that a "Yes, and" does not require someone explicitly saying 'yes, and...' as part of a dialogue exchange, although it could be the case if it agrees with the description above. There are many ways in which a response could implicitly/explicitly agree to the prompt without specifically saying 'yes, and...'. 

[EX Q]: Well, you're welcome to walk away,  but let's see how far you get without that.
[EX A]: How dare you! I'll never find a shoe that sumptuous or supple again! Please go find it.

[EX Q]: I feel like nothing can go wrong. You keep singing and drinking and dancing, don't worry about your diabetes. You keep doing what you're doing, too.
[EX A]: Yeah, running a failing newspaper. I'm cool with it.

[EX Q]: All I'm saying, Miles, I'm playing Laertes, and we got poisoned tip swords, and I'm ready to put one, and I'm ready to hit you palpably.
[EX A]:
Are you threatening to murder me in front of the whole school?