In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[Q]: Recurrent Neural Networks (RNNs), and specifically a variant with Long ShortTerm Memory (LSTM), are enjoying renewed interest as a result of successful applications in a wide range of machine learning problems that involve sequential data. However, while LSTMs provide exceptional results in practice, the source of their performance and their limitations remain rather poorly understood. Using character-level language models as an interpretable testbed, we aim to bridge this gap by providing a comprehensive analysis of their representations, predictions and error types. In particular, our experiments reveal the existence of interpretable cells that keep track of long-range dependencies such as line lengths, quotes and brackets. Moreover, an extensive analysis with finite horizon n-gram models suggest that these dependencies are actively discovered and utilized by the networks. Finally, we provide detailed error analysis that suggests areas for further study.
[A]: Visualizing and Understanding Recurrent Networks


[Q]: Dawid, Kjrerulff & Lauritzen (1994) provided a preliminary description of a hybrid between Monte-Carlo sampling methods and exact lo­ cal computations in junction trees. Utiliz­ ing the strengths of both methods, such hy­ brid inference methods has the potential of expanding the class of problems which can be solved under bounded resources as well as solving problems which otherwise resist ex­ act solutions. The paper provides a detailed description of a particular instance of such a hybrid scheme; namely, combination of ex­ act inference and Gibbs sampling in discrete Bayesian networks. We argue that this com­ bination calls for an extension of the usual message passing scheme of ordinary junction trees.
[A]: HUGS: Combining Exact Inference and Gibbs Sampling in Junction Trees


[Q]: Multimedia reasoning, which is suitable for, among others, multimedia content analysis and high-level video scene interpretation, relies on the formal and comprehensive conceptualization of the represented knowledge domain. However, most multimedia ontologies are not exhaustive in terms of role definitions, and do not incorporate complex role inclusions and role interdependencies. In fact, most multimedia ontologies do not have a role box at all, and implement only a basic subset of the available logical constructors. Consequently, their application in multimedia reasoning is limited. To address the above issues, VidOnt, the very first multimedia ontology with SROIQ(D) expressivity and a DL-safe ruleset has been introduced for next-generation multimedia reasoning. In contrast to the common practice, the formal grounding has been set in one of the most expressive description logics, and the ontology validated with industry-leading reasoners, namely HermiT and FaCT++. This paper also presents best practices for developing multimedia ontologies, based on my ontology engineering approach.
[A]:
A Novel Approach to Multimedia Ontology Engineering for Automated Reasoning over Audiovisual LOD Datasets