In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[EX Q]: To provide principled ways of designing proper Deep Neural Network (DNN) models, it is essential to understand the loss surface of DNNs under realistic assumptions. We introduce interesting aspects for understanding the local minima and overall structure of the loss surface. The parameter domain of the loss surface can be decomposed into regions in which activation values (zero or one for rectified linear units) are consistent. We found that, in each region, the loss surface have properties similar to that of linear neural networks where every local minimum is a global minimum. This means that every differentiable local minimum is the global minimum of the corresponding region. We prove that for a neural network with one hidden layer using rectified linear units under realistic assumptions. There are poor regions that lead to poor local minima, and we explain why such regions exist even in the overparameterized DNNs.
[EX A]: The loss surface of neural networks is a disjoint union of regions where every local minimum is a global minimum of the corresponding region.

[EX Q]: Convolution Neural Network (CNN) has gained tremendous success in computer vision tasks with its outstanding ability to capture the local latent features. Recently, there has been an increasing interest in extending CNNs to the general spatial domain. Although various types of graph convolution and geometric convolution methods have been proposed, their connections to traditional 2D-convolution are not well-understood. In this paper, we show that depthwise separable convolution is a path to unify the two kinds of convolution methods in one mathematical view, based on which we derive a novel Depthwise Separable Graph Convolution that subsumes existing graph convolution methods as special cases of our formulation. Experiments show that the proposed approach consistently outperforms other graph convolution and geometric convolution baselines on benchmark datasets in multiple domains.
[EX A]: We devise a novel Depthwise Separable Graph Convolution (DSGC) for the generic spatial domain data, which is highly compatible with depthwise separable convolution.

[EX Q]: Model-free reinforcement learning (RL) requires a large number of trials to learn a good policy, especially in environments with sparse rewards. We explore a method to improve the sample efficiency when we have access to demonstrations. Our approach, Backplay, uses a single demonstration to construct a curriculum for a given task. Rather than starting each training episode in the environment's fixed initial state, we start the agent near the end of the demonstration and move the starting point backwards during the course of training until we reach the initial state. Our contributions are that we analytically characterize the types of environments where Backplay can improve training speed, demonstrate the effectiveness of Backplay both in large grid worlds and a complex four player zero-sum game (Pommerman), and show that Backplay compares favorably to other competitive methods known to improve sample efficiency. This includes reward shaping, behavioral cloning, and reverse curriculum generation.
[EX A]:
Learn by working backwards from a single demonstration, even an inefficient one, and progressively have the agent do more of the solving itself.