In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[EX Q]: In many applications spanning from sensor to social networks, transportation systems, gene regulatory networks or big data, the signals of interest are defined over the vertices of a graph. The aim of this paper is to propose a least mean square (LMS) strategy for adaptive estimation of signals defined over graphs. Assuming the graph signal to be band-limited, over a known bandwidth, the method enables reconstruction, with guaranteed performance in terms of mean-square error, and tracking from a limited number of observations over a subset of vertices. A detailed mean square analysis provides the performance of the proposed method, and leads to several insights for designing useful sampling strategies for graph signals. Numerical results validate our theoretical findings, and illustrate the performance of the proposed method. Furthermore, to cope with the case where the bandwidth is not known beforehand, we propose a method that performs a sparse online estimation of the signal support in the (graph) frequency domain, which enables online adaptation of the graph sampling strategy. Finally, we apply the proposed method to build the power spatial density cartography of a given operational region in a cognitive network environment.
[EX A]: Least Mean Squares Estimation of Graph Signals

[EX Q]: Kinect skeleton tracker is able to achieve considerable human body tracking performance in convenient and a low-cost manner. However, The tracker often captures unnatural human poses such as discontinuous and vibrated motions when self-occlusions occur. A majority of approaches tackle this problem by using multiple Kinect sensors in a workspace. Combination of the measurements from different sensors is then conducted in Kalman filter framework or optimization problem is formulated for sensor fusion. However, these methods usually require heuristics to measure reliability of measurements observed from each Kinect sensor. In this paper, we developed a method to improve Kinect skeleton using single Kinect sensor, in which supervised learning technique was employed to correct unnatural tracking motions. Specifically, deep recurrent neural networks were used for improving joint positions and velocities of Kinect skeleton, and three methods were proposed to integrate the refined positions and velocities for further enhancement. Moreover, we suggested a novel measure to evaluate naturalness of captured motions. We evaluated the proposed approach by comparison with the ground truth obtained using a commercial optical maker-based motion capture system.
[EX A]: Tracking Human-like Natural Motion Using Deep Recurrent Neural Networks

[EX Q]: Recent studies have shown that deep neural networks (DNN) are vulnerable to adversarial samples: maliciously-perturbed samples crafted to yield incorrect model outputs. Such attacks can severely undermine DNN systems, particularly in security-sensitive settings. It was observed that an adversary could easily generate adversarial samples by making a small perturbation on irrelevant feature dimensions that are unnecessary for the current classification task. To overcome this problem, we introduce a defensive mechanism called DeepMask. By identifying and removing unnecessary features in a DNN model, DeepMask limits the capacity an attacker can use generating adversarial samples and therefore increase the robustness against such inputs. Comparing with other defensive approaches, DeepMask is easy to implement and computationally efficient. Experimental results show that DeepMask can increase the performance of state-of-the-art DNN models against adversarial samples.
[EX A]:
DEEPMASK: MASKING DNN MODELS FOR ROBUST- NESS AGAINST ADVERSARIAL SAMPLES