TASK DEFINITION: Given a paragraph about movies and a set of conversational questions and answers about the paragraph, say whether the passage contains sufficient information to answer the follow-up question. Say Yes if it is answerable; otherwise, say No. The paragraph has the prefix 'CONTEXT:'. Each conversation question has a prefix `Q:` followed by the answer prefix `A:`, and the follow-up question has a prefix `FOLLOWUP_Q:`.
PROBLEM: CONTEXT: This was explained in the prequel novel Catalyst. Basically, Erso was always a pacifist and never wanted his work to be used to create weapons. Krennic tricked him into working for the Empire on his research by making Erso believe that the work was being used in energy generation and that in other labs other teams were working to contain the energy that Erso was coaxing from the Kyber crystals. When Erso discovered that in actuality, Krennic was developing methods to release the energy as a focused beam weapon, Erso, his wife and daughter fled Coruscant and hid on a backwater world.  <sep>  Q: Why did Galen Erso abandon the Empire? A: This was explained in the prequel novel Catalyst  Q: Based on the previous experience, Krennic intended to manipulate Erso into rejoining the empire to work on Death Star A: Basically, Erso was always a pacifist and never wanted his work to be used to create weapons  <sep> FOLLOWUP_Q: what led Galen Esro to leave the Empire?

SOLUTION: Yes

PROBLEM: CONTEXT: David was of great historical interest to the future A.I.s, since he had actual memories of human beings, who are apparently long extinct by their time. Beyond that, he was actually built by humans, where they are undoubtedly built by other A.I.s. Studying him would help them understand their own past. They wanted to preserve him, and although they are not organic, seem to have a morality which prevents them from simply taking him apart or locking him in a cage.  <sep>  Q: Why was David's happiness so important to the Mecha descendants? A: he had actual memories of human beings, who are apparently long extinct by their time  <sep> FOLLOWUP_Q: What movie was this event in?

SOLUTION: No

PROBLEM: CONTEXT: It is a common fact on TV that combat and injuries are stylized to make it look good rather than realistic. Have a look at pretty much any film fight where someone knows a martial art and compare that to someone who knows a martial art fighting for real. They are worlds apart. Even if you look at American Wrestling and BJJ you can see the difference. Knocking someone out with one punch is extremely difficult, especially if they are used to combat. I have taken an unpulled hit from a quarter staff on the top of my head which caused me to blackout later but I still didn't go down at the time. After almost 20 years of martial arts and living in rough areas I have only been knocked unconscious with one punch once, when I was 17 by the European Kickboxing champion. I was punched to the ground by a bouncer in Portsmouth when I was 20 but was still conscious until he stamped on my head. Most of the people in the Walking Dead would have starved or succumb to injuries by now if they were suffering this scenario for real. Not to mention being struck down by illness. It is just a convention of the media that people are routinely knocked out in one hit and recover completely when the plot demands it and don't when the plot demands that instead.  <sep>  Q: Are there a lot of head injuries in the Walking Dead? A: It is just a convention of the media that people are routinely knocked out in one hit and recover completely when the plot demands it and don't when the plot demands that instead  Q: What show is this from? A: the Walking Dead  Q: What is it about? A: Most of the people in the Walking Dead would have starved or succumb to injuries by now if they were suffering this scenario for real  Q: Is The Walking Dead realistic? A: It is a common fact on TV that combat and injuries are stylized to make it look good rather than realistic  <sep> FOLLOWUP_Q: Do to the injuries look realistic?

SOLUTION:
No