The input is taken from a negotiation between two participants who take the role of campsite neighbors and negotiate for Food, Water, and Firewood packages, based on their individual preferences and requirements. Given an utterance and recent dialogue context containing past 3 utterances (wherever available), output Yes if the utterance contains the other-need strategy, otherwise output No. other-need is a selfish negotiation strategy. It is used when the participants discuss a need for someone else rather than themselves. For instance, describing the need for firewood to keep the kids warm.

Example Input: Context: 'Hello!  I'm going to be heading out on a big camping trip and will need to take some extra supplies.  Are you going camping as well?' 'I am also going camping! What do you think you're going to need the most of? What are your preferences?' 'It's going to be hot during the day where I'm going so I'll need some extra hydration.  So water is my main priority.'
Utterance: 'Got it! I am going to need the most of food. There aren't any animals or berries that I feel safe eating where I'm going.'
Example Output: No

Example Input: Context: 'Thanks!🙂 Do you need any water packages?' 'Yes. Since the days are on the warmer side, I'm a afraid of getting dehydrated. I would love to have all of it...' 'Ah, that doesn't work for me. I would need to have at least one water because one of mine has a leak (and I have an extra person joining me).'
Utterance: 'I guess you can have one. That gives me 2 firewood and 2 waters, and you 1 firewood, 1 water, and 3 food. Right?'
Example Output: No

Example Input: Context: 'I'm going hiking, and I really need food, it works up an appetite.' 'Well I didn''t bring any with me so I really need two.  I am willing to give you 2 waters.🙂' 'I also need the water, because it's not safe to drink from streams here.  '
Utterance: 'You are right, my water is dirty also but I am willing to let you have all three water. I would rather eat, so I would like 2 food.'
Example Output:
No