In this task, you're given a passage, further information available on a particular linked term from the statement, and an answer term. Your job is to generate a question that can use the information provided to obtain the given answer. You should use the information on both passage and link information to create the question. Note that the answer to the question should be exactly the given answer, and if the answer is none, the answer to the question shouldn't be obtainable from the passage or linked information.

Input: Consider Input: Passage: In the first dismal months of fighting, the Army of the Eastern Pyrenees was beaten at Mas Deu and Bellegarde and forced back under the walls of Perpignan. Then the French repelled two Spanish attacks at Perpignan and Peyrestortes. Though the army was defeated again at Truillas and in other actions, the Spanish invaders withdrew to the Tech River in late 1793. Throughout the year the representatives on mission had enormous powers and used them to interfere with the military effort and to arrest officers that they deemed unpatriotic or unsuccessful. In 1794, the army's fortunes improved when Jacques François Dugommier took command. The army drove the Spanish army from France soil at Boulou and recaptured the Fort de Bellegarde and Collioure. After establishing itself on Spanish territory, the army won a decisive victory at the Battle of the Black Mountain in November during which Dugommier was killed. His replacement, Dominique Catherine de Pérignon soon captured the Sant Ferran fortress and the port of Roses. After these events the front became static and the last notable action was a Spanish victory at Bascara in June.
 Link Information: Jacques François Coquille named Dugommier (1 August 1738, Answer: 56

Output: How old was the man who took when he took command of the Army of the Eastern Pyrenees in 1794?


Input: Consider Input: Passage: Walsh first developed what would become the West Coast offense when he was offensive coordinator of the Cincinnati Bengals, working under legendary head coach Paul Brown. However, Walsh truly perfected this strategy as the head coach of the San Francisco 49ers. His teams were led by quarterback Joe Montana. Montana, who was noted for his ability to remain calm under pressure, also possessed good mobility and an accurate passing arm. Another important player in the 49ers offense was Roger Craig, a swift, speedy running back who could also catch passes out of the backfield and was a good receiver. Walsh's 49ers teams also featured several All-Pro wide receivers, including Dwight Clark, John Taylor, and Jerry Rice. The 49ers were one of the NFL's powerhouses in the 1980s and 1990s, under the guidance of head coaches Bill Walsh (1979–1988) and George Seifert (1989–1996). Walsh won three Super Bowls in the 1981, 1984 and 1988 seasons. Seifert won two Super Bowls in 1989 and 1994. Montana, Walsh and Rice are in the Pro Football Hall of Fame, and so is Montana's successor, quarterback Steve Young. Like Montana, Young was a great running quarterback and a very efficient passer. 
 Link Information: In the spring of 1993, at Montana's request, San Francisco traded Montana to the Kansas City Chiefs. Young was now the 49ers' undisputed starter, Answer: 1993

Output: What year did Montana's successor take over?


Input: Consider Input: Passage: Mother 3 was originally developed for the Super Famicom (Super Nintendo Entertainment System) beginning in 1994. Shigeru Miyamoto, head of Nintendo Entertainment Analysis & Development and Mother 3 producer, said that Mother 3 was "a commercial decision", since Mother 2 (EarthBound outside Japan) had sold well. By this point, Mother series creator Shigesato Itoi had worked on the series' earlier games and Itoi Shigesato no Bass Tsuri No. 1 and was experienced at pitching video games, so Miyamoto provided a team willingly. The Mother 2 development team carried over to the new game's development, though several people left and the team grew in size. They forewent the usual prototyping phase and went straight into development expecting to create something unprecedented. Itoi said he wanted to make the game like a Hollywood film. In September 1994, he predicted that Mother 3 development would end around 1996 with a release on Nintendo's then-upcoming console. The team was inspired by Super Mario 64 and felt that they too could creatively flourish by making a 3D world without restrictions. Their early technical specifications exceeded the capabilities and memory limits of the platform. About halfway through development, the team attempted to scale back its large scope and changed its development platform to the 64DD, a Nintendo 64 expansion peripheral. At E3 in June 1997, Miyamoto speculated that Mother 3 would be one of the four titles for the then-expected 1998 launch of the Japan-only peripheral, but the game was instead converted to a Nintendo 64 cartridge-only format upon the commercial failure of the repeatedly delayed 64DD.
 Link Information: With the 1993 announcement of its new Project Reality console, Nintendo explored options for data storage. A Nintendo spokesperson said in 1993 that "it could be a cartridge system, a CD system, or both, or something not ever used before." Answer: 4


Output: How long had the 64DD been in development when Miyamoto said Mother 3 might be one of the launch titles for the peripheral?