In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Example Input: The Lottery Ticket Hypothesis from Frankle & Carbin (2019) conjectures that, for typically-sized neural networks, it is possible to find small sub-networks which train faster and yield superior performance than their original counterparts. The proposed algorithm to search for such sub-networks (winning tickets), Iterative Magnitude Pruning (IMP), consistently finds sub-networks with 90-95% less parameters which indeed train faster and better than the overparameterized models they were extracted from, creating potential applications to problems such as transfer learning.

 In this paper, we propose a new algorithm to search for winning tickets, Continuous Sparsification, which continuously removes parameters from a network during training, and learns the sub-network's structure with gradient-based methods instead of relying on pruning strategies. We show empirically that our method is capable of finding tickets that outperforms the ones learned by Iterative Magnitude Pruning, and at the same time providing up to 5 times faster search, when measured in number of training epochs.
Example Output: We propose a new algorithm that quickly finds winning tickets in neural networks.

Example Input: This work provides an additional step in the theoretical understanding of neural networks. We consider neural networks with one hidden layer and show that when learning symmetric functions, one can choose initial conditions so that standard SGD training efficiently produces generalization guarantees. We empirically verify this and show that this does not hold when the initial conditions are chosen at random. The proof of convergence investigates the interaction between the two layers of the network. Our results highlight the importance of using symmetry in the design of neural networks.
Example Output: When initialized properly, neural networks can learn the simple class of symmetric functions; when initialized randomly, they fail.  

Example Input:  A core aspect of human intelligence is the ability to learn new tasks quickly and switch between them flexibly. Here, we describe a modular continual reinforcement learning paradigm inspired by these abilities. We first introduce a visual interaction environment that allows many types of tasks to be unified in a single framework. We then describe a reward map prediction scheme that learns new tasks robustly in the very large state and action spaces required by such an environment. We investigate how properties of module architecture influence efficiency of task learning, showing that a module motif incorporating specific design principles (e.g. early bottlenecks, low-order polynomial nonlinearities, and symmetry) significantly outperforms more standard neural network motifs, needing fewer training examples and fewer neurons to achieve high levels of performance. Finally, we present a meta-controller architecture for task switching based on a dynamic neural voting scheme, which allows new modules to use information learned from previously-seen tasks to substantially improve their own learning efficiency.
Example Output:
We propose a neural module approach to continual learning using a unified visual environment with a large action space.