In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[EX Q]: Sliding window convolutional networks (ConvNets) have become a popular approach to computer vision problems such as image segmentation, and object detection and localization. Here we consider the problem of inference, the application of a previously trained ConvNet, with emphasis on 3D images. Our goal is to maximize throughput, defined as average number of output voxels computed per unit time. Other things being equal, processing a larger image tends to increase throughput, because fractionally less computation is wasted on the borders of the image. It follows that an apparently slower algorithm may end up having higher throughput if it can process a larger image within the constraint of the available RAM. We introduce novel CPU and GPU primitives for convolutional and pooling layers, which are designed to minimize memory overhead. The primitives include convolution based on highly efficient pruned FFTs. Our theoretical analyses and empirical tests reveal a number of interesting findings. For some ConvNet architectures, cuDNN is outperformed by our FFT-based GPU primitives, and these in turn can be outperformed by our CPU primitives. The CPU manages to achieve higher throughput because of its fast access to more RAM. A novel primitive in which the GPU accesses host RAM can significantly increase GPU throughput. Finally, a CPU-GPU algorithm achieves the greatest throughput of all, 10× or more than other publicly available implementations of sliding window 3D ConvNets. All of our code has been made available as open source project.
[EX A]: ZNNi – Maximizing the Inference Throughput of 3D Convolutional Networks on Multi-Core CPUs and GPUs

[EX Q]: Formal languages for probabilistic modeling enable re-use, modularity, and descriptive clarity, and can foster generic inference techniques. We introduce Church, a universal language for describing stochastic generative processes. Church is based on the Lisp model of lambda calculus, containing a pure Lisp as its deterministic subset. The semantics of Church is defined in terms of evaluation histories and conditional distributions on such histories. Church also includes a novel language construct, the stochastic memoizer, which enables simple description of many complex non-parametric models. We illustrate language features through several examples, including: a generalized Bayes net in which parameters cluster over trials, infinite PCFGs, planning by inference, and various non-parametric clustering models. Finally, we show how to implement query on any Church program, exactly and approximately, using Monte Carlo techniques.
[EX A]: Church: a language for generative models

[EX Q]: We extend the theory of boosting for regression problems to the online learning setting. Generalizing from the batch setting for boosting, the notion of a weak learning algorithm is modeled as an online learning algorithm with linear loss functions that competes with a base class of regression functions, while a strong learning algorithm is an online learning algorithm with smooth convex loss functions that competes with a larger class of regression functions. Our main result is an online gradient boosting algorithm that converts a weak online learning algorithm into a strong one where the larger class of functions is the linear span of the base class. We also give a simpler boosting algorithm that converts a weak online learning algorithm into a strong one where the larger class of functions is the convex hull of the base class, and prove its optimality.
[EX A]:
Online Gradient Boosting