The input is taken from a negotiation between two participants who take the role of campsite neighbors and negotiate for Food, Water, and Firewood packages, based on their individual preferences and requirements. Given an utterance and recent dialogue context containing past 3 utterances (wherever available), output Yes if the utterance contains the self-need strategy, otherwise output No. self-need is a selfish negotiation strategy. It is used to create a personal need for an item in the negotiation, such as by pointing out that the participant sweats a lot to show preference towards water packages.

[EX Q]: Context: 'Hmm okay, I am willing to give you three waters! I was hoping to get 3 firewood though, as it's going to be really cold where I am going.' 'seems like we have same priority items. firewood. I also need firewood most because I am prone to pneumonia ' 'Oh no, I'm so sorry to hear that ☹️ Let me ask about the food first then, would you be willing to give me the 3 packages of that? I am going to have a lot of people with me and we won't be near any stores at all.'
Utterance: 'if i give you all the food items, will you give me the firewood?'
[EX A]: No

[EX Q]: Context: 'Good thanks. I'm a bodybuilder so I need a lot of food and water if that's ok with you?' 'Oh that's cool! I will be camping with my 4 children so having a little extra would be great for me too.' 'Ok great! Do you need firewood?'
Utterance: 'I could use a little to cook with, But food is my main concern. Is it hot where you will be? '
[EX A]: Yes

[EX Q]: Context: 'Welcome! I'm really concerned about our water supply, we are desperately low. We don't have much food, a few protein bars. how are things looking your way?' 'I haven't got too the site yet but I am almost there.  I can't wait to finally relax!  I have been going nonstop for days.  Good idea to check supplies!' 'We're nearly there and just realized that we must have missed picking up some of our stuff before leaving.'
Utterance: 'Were we supposed to bring things?  Oh, no!  I'm gonna die...'
[EX A]:
No