This task is about reading the given passage and construct a question about the information present in the passage. Construct a question in such a way that (i) it is unambiguous, (ii) it is answerable from the passage, (iii) its answer is unique (iv) its answer is a continuous text span from the paragraph. Avoid creating questions that (i) can be answered correctly without actually understanding the paragraph and (ii) uses same words or phrases given in the passage.

Q: Up to the 1990s, the Federal District was the most populous federal entity in Mexico, but since then its population has remained stable at around 8.7 million. The growth of the city has extended beyond the limits of the Federal District to 59 municipalities of the state of Mexico and 1 in the state of Hidalgo. With a population of approximately 19.8 million inhabitants (2008), it is one of the most populous conurbations in the world. Nonetheless, the annual rate of growth of the Metropolitan Area of Mexico City is much lower than that of other large urban agglomerations in Mexico, a phenomenon most likely attributable to the environmental policy of decentralization. The net migration rate of the Federal District from 1995 to 2000 was negative.

A: How many people live in the Federal District? 
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Q: The Continental Army was created on 14 June 1775 by the Continental Congress as a unified army for the colonies to fight Great Britain, with George Washington appointed as its commander. The army was initially led by men who had served in the British Army or colonial militias and who brought much of British military heritage with them. As the Revolutionary War progressed, French aid, resources, and military thinking influenced the new army. A number of European soldiers came on their own to help, such as Friedrich Wilhelm von Steuben, who taught the army Prussian tactics and organizational skills.

A: When was the Continental Army created?
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Q: Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for Phantom Hourglass. Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release. Developing two versions would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel.[o]

A:
What kind of interface was used for in-game archery?
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