In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.
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Question: Building on recent advances in image caption generation and optical character recognition (OCR), we present a generalpurpose, deep learning-based system to decompile an image into presentational markup. While this task is a wellstudied problem in OCR, our method takes an inherently different, data-driven approach. Our model does not require any knowledge of the underlying markup language, and is simply trained end-to-end on real-world example data. The model employs a convolutional network for text and layout recognition in tandem with an attention-based neural machine translation system. To train and evaluate the model, we introduce a new dataset of real-world rendered mathematical expressions paired with LaTeX markup, as well as a synthetic dataset of web pages paired with HTML snippets. Experimental results show that the system is surprisingly effective at generating accurate markup for both datasets. While a standard domainspecific LaTeX OCR system achieves around 25% accuracy, our model reproduces the exact rendered image on 75% of examples.

Answer: What You Get Is What You See: A Visual Markup Decompiler


Question: The dueling bandits problem is an online learning framework for learning from pairwise preference feedback, and is particularly wellsuited for modeling settings that elicit subjective or implicit human feedback. In this paper, we study the problem of multi-dueling bandits with dependent arms, which extends the original dueling bandits setting by simultaneously dueling multiple arms as well as modeling dependencies between arms. These extensions capture key characteristics found in many realworld applications, and allow for the opportunity to develop significantly more efficient algorithms than were possible in the original setting. We propose the SELFSPARRING algorithm, which reduces the multi-dueling bandits problem to a conventional bandit setting that can be solved using a stochastic bandit algorithm such as Thompson Sampling, and can naturally model dependencies using a Gaussian process prior. We present a no-regret analysis for multi-dueling setting, and demonstrate the effectiveness of our algorithm empirically on a wide range of simulation settings.

Answer: Multi-dueling Bandits with Dependent Arms


Question: From the point of view of a programmer, the robopsychology is a synonym for the activity is done by developers to implement their machine learning applications. This robopsychological approach raises some fundamental theoretical questions of machine learning. Our discussion of these questions is constrained to Turing machines. Alan Turing had given an algorithm (aka the Turing Machine) to describe algorithms. If it has been applied to describe itself then this brings us to Turing’s notion of the universal machine. In the present paper, we investigate algorithms to write algorithms. From a pedagogy point of view, this way of writing programs can be considered as a combination of learning by listening and learning by doing due to it is based on applying agent technology and machine learning. As the main result we introduce the problem of learning and then we show that it cannot easily be handled in reality therefore it is reasonable to use machine learning algorithm for learning Turing machines.

Answer:
Theoretical Robopsychology: Samu Has Learned Turing Machines