You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Q: Event:PersonX speeds past PersonY. Intent: 1) persony become more responsible. XEmotion: 1) expectant

A: disappointed
****
Q: Event:PersonX opens PersonY's own store. Intent: 1) to be secured. XEmotion: 1) grateful

A: happy
****
Q: Event:PersonX likes the game. Intent: 1) to comfort him. XEmotion: 1) sorry for him

A:
sociable
****