In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Teaching plays a very important role in our society, by spreading human knowledge and educating our next generations. A good teacher will select appropriate teaching materials, impact suitable methodologies, and set up targeted examinations, according to the learning behaviors of the students. In the field of artificial intelligence, however, one has not fully explored the role of teaching, and pays most attention to machine \emph{learning}. In this paper, we argue that equal attention, if not more, should be paid to teaching, and furthermore, an optimization framework (instead of heuristics) should be used to obtain good teaching strategies. We call this approach ``learning to teach''. In the approach, two intelligent agents interact with each other: a student model (which corresponds to the learner in traditional machine learning algorithms), and a teacher model (which determines the appropriate data, loss function, and hypothesis space to facilitate the training of the student model). The teacher model leverages the feedback from the student model to optimize its own teaching strategies by means of reinforcement learning, so as to achieve teacher-student co-evolution. To demonstrate the practical value of our proposed approach, we take the training of deep neural networks (DNN) as an example, and show that by using the learning to teach techniques, we are able to use much less training data and fewer iterations to achieve almost the same accuracy for different kinds of DNN models (e.g., multi-layer perceptron, convolutional neural networks and recurrent neural networks) under various machine learning tasks (e.g., image classification and text understanding).
We propose and verify the effectiveness of learning to teach, a new framework to automatically guide machine learning process.

Electronic Health Records (EHR) comprise of longitudinal clinical observations portrayed with sparsity, irregularity, and high-dimensionality which become the major obstacles in drawing reliable downstream outcome. Despite greatly numbers of imputation methods are being proposed to tackle these issues, most of the existing methods ignore correlated features or temporal dynamics and entirely put aside the uncertainty. In particular, since the missing values estimates have the risk of being imprecise, it motivates us to pay attention to reliable and less certain information differently. In this work, we propose a novel variational-recurrent imputation network (V-RIN), which unified imputation and prediction network, by taking into account the correlated features, temporal dynamics, and further utilizing the uncertainty to alleviate the risk of biased missing values estimates. Specifically, we leverage the deep generative model to estimate the missing values based on the distribution among variables and a recurrent imputation network to exploit the temporal relations in conjunction with utilization of the uncertainty. We validated the effectiveness of our proposed model with publicly available real-world EHR dataset, PhysioNet Challenge 2012, and compared the results with other state-of-the-art competing methods in the literature.
Our variational-recurrent imputation network (V-RIN) takes into account the correlated features, temporal dynamics, and further utilizes the uncertainty to alleviate the risk of biased missing values estimates.

We focus on the problem of learning a single motor module that can flexibly express a range of behaviors for the control of high-dimensional physically simulated humanoids. To do this, we propose a motor architecture that has the general structure of an inverse model with a latent-variable bottleneck. We show that it is possible to train this model entirely offline to compress thousands of expert policies and learn a motor primitive embedding space. The trained neural probabilistic motor primitive system can perform one-shot imitation of whole-body humanoid behaviors, robustly mimicking unseen trajectories. Additionally, we demonstrate that it is also straightforward to train controllers to reuse the learned motor primitive space to solve tasks, and the resulting movements are relatively naturalistic. To support the training of our model, we compare two approaches for offline policy cloning, including an experience efficient method which we call linear feedback policy cloning. We encourage readers to view a supplementary video (https://youtu.be/CaDEf-QcKwA ) summarizing our results.

Neural Probabilistic Motor Primitives compress motion capture tracking policies into one flexible model capable of one-shot imitation and reuse as a low-level controller.