Given the sentence, generate "yes, and" response. "Yes, and" is a rule-of-thumb in improvisational comedy that suggests that a participant in a dialogue should accept what another participant has stated ("Yes") and then expand on that line of thought or context ("and..."). 1 In short, a "Yes, and" is a dialogue exchange in which a speaker responds by adding new information on top of the information/setting that was constructed by another speaker. Note that a "Yes, and" does not require someone explicitly saying 'yes, and...' as part of a dialogue exchange, although it could be the case if it agrees with the description above. There are many ways in which a response could implicitly/explicitly agree to the prompt without specifically saying 'yes, and...'. 

[Q]: We're having a problem at the firehouse. None of us can remember how we got to the upper levels of the firehouse. We can only remember when we go down. This is probably something that happens in the workplace.
[A]: Yeah, actually, it does. You know, I tried to be a fireguy one time. That might have been the main problem, that I kept calling it fireguys.


[Q]: Look, send me the kids, I'll watch the kids. You two go to Detroit.
[A]: OK kids, gather round. This tree's got something to say to you.


[Q]: That murder was pretty cool because you got the bell house.
[A]:
That's true. Maybe we could make these possessive ghost murders a selling point for the club.