In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[EX Q]: We introduce a simple, general framework for likelihood-free Bayesian reinforcement learning, through Approximate Bayesian Computation (ABC). The advantage is that we only require a prior distribution on a class of simulators. This is useful when a probabilistic model of the underlying process is too complex to formulate, but where detailed simulation models are available. ABC-RL allows the use of any Bayesian reinforcement learning technique in this case. It can be seen as an extension of simulation methods to both planning and inference. We experimentally demonstrate the potential of this approach in a comparison with LSPI. Finally, we introduce a theorem showing that ABC is sound.
[EX A]: ABC Reinforcement Learning

[EX Q]: In this paper we present architecture of a fuzzy expert system used for therapy of dyslalic children. With fuzzy approach we can create a better model for speech therapist decisions. A software interface was developed for validation of the system. The main objectives of this task are: personalized therapy (the therapy must be in according with child’s problems level, context and possibilities), speech therapist assistant (the expert system offer some suggestion regarding what exercises are better for a specific moment and from a specific child), (self) teaching (when system’s conclusion is different that speech therapist’s conclusion the last one must have the knowledge base change possibility).
[EX A]: ARCHITECTURE OF A FUZZY EXPERT SYSTEM USED FOR DYSLALIC CHILDREN THERAPY

[EX Q]: High-speed, low-latency obstacle avoidance that is insensitive to sensor noise is essential for enabling multiple decentralized robots to function reliably in cluttered and dynamic environments. While other distributed multi-agent collision avoidance systems exist, these systems require online geometric optimization where tedious parameter tuning and perfect sensing are necessary. We present a novel end-to-end framework to generate reactive collision avoidance policy for efficient distributed multi-agent navigation. Our method formulates an agent’s navigation strategy as a deep neural network mapping from the observed noisy sensor measurements to the agent’s steering commands in terms of movement velocity. We train the network on a large number of frames of collision avoidance data collected by repeatedly running a multi-agent simulator with different parameter settings. We validate the learned deep neural network policy in a set of simulated and real scenarios with noisy measurements and demonstrate that our method is able to generate a robust navigation strategy that is insensitive to imperfect sensing and works reliably in all situations. We also show that our method can be well generalized to scenarios that do not appear in our training data, including scenes with static obstacles and agents with different sizes. Videos are available at https://sites.google.com/view/deepmaca.
[EX A]:
Deep-Learned Collision Avoidance Policy for Distributed Multi-Agent Navigation