instruction:
In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.
question:
  The goal of compressed sensing is to learn a structured signal $x$
  from a limited number of noisy linear measurements $y \approx Ax$.  In
  traditional compressed sensing, ``structure'' is represented by
  sparsity in some known basis.   Inspired by the success of deep
  learning in modeling images, recent work starting with~\cite{BDJP17}
  has instead considered structure to come from a generative model
  $G: \R^k \to \R^n$.  We present two results establishing the
  difficulty of this latter task, showing that existing bounds are
  tight.

   First, we provide a lower bound matching the~\cite{BDJP17} upper
  bound for compressed sensing from $L$-Lipschitz generative models
  $G$.  In particular, there exists such a function that requires
  roughly $\Omega(k \log L)$ linear measurements for sparse recovery
  to be possible.   This holds even for the more relaxed goal of
  \emph{nonuniform} recovery.

   Second, we show that generative models generalize sparsity as a
  representation of structure.   In particular, we construct a
  ReLU-based neural network $G: \R^{2k} \to \R^n$ with $O(1)$ layers
  and $O(kn)$ activations per layer, such that the range of $G$
  contains all $k$-sparse vectors.

answer:
Lower bound for compressed sensing w/ generative models that matches known upper bounds


question:
Most recent gains in visual recognition have originated from the inclusion of attention mechanisms in deep convolutional networks (DCNs). Because these networks are optimized for object recognition, they learn where to attend using only a weak form of supervision derived from image class labels. Here, we demonstrate the benefit of using stronger supervisory signals by teaching DCNs to attend to image regions that humans deem important for object recognition. We first describe a large-scale online experiment (ClickMe) used to supplement ImageNet with nearly half a million human-derived "top-down" attention maps. Using human psychophysics, we confirm that the identified top-down features from ClickMe are more diagnostic than "bottom-up" saliency features for rapid image categorization. As a proof of concept, we extend a state-of-the-art attention network and demonstrate that adding ClickMe supervision significantly improves its accuracy and yields visual features that are more interpretable and more similar to those used by human observers.
answer:
A large-scale dataset for training attention models for object recognition leads to more accurate, interpretable, and human-like object recognition.


question:
Most existing deep reinforcement learning (DRL) frameworks consider action spaces that are either
 discrete or continuous space. Motivated by the project of design Game AI for King of Glory
 (KOG), one the world’s most popular mobile game, we consider the scenario with the discrete-continuous
 hybrid action space. To directly apply existing DLR frameworks, existing approaches
 either approximate the hybrid space by a discrete set or relaxing it into a continuous set, which is
 usually less efficient and robust. In this paper, we propose a parametrized deep Q-network (P-DQN)
 for the hybrid action space without approximation or relaxation. Our algorithm combines DQN and
 DDPG and can be viewed as an extension of the DQN to hybrid actions. The empirical study on the
 game KOG validates the efficiency and effectiveness of our method.
answer:

A DQN and DDPG hybrid algorithm is proposed to deal with the discrete-continuous hybrid action space.