TASK DEFINITION: In this task, you're given a question, along with a context passage. The passage will not have a direct answer to the question, but can include some information and a clue for the answer. Assuming you can only obtain information about one entity in the passage, your job is to determine whether information from the passage can be used to answer the question. Indicate your choice as `a` for Yes or `b` for No.
PROBLEM: Question: How many years has the U.S. supported the World Trade Organization? Passage:However, Berman concurs with many on the right on a number of issues, particularly foreign policy and trade. Berman voted in support of the invasion of Iraq in both 1991 and 2003, as well as for the FISA Amendments Act of 2008, positions that have hurt his standing among many liberals in his district. While he generally supports free trade - for instance, voting in favor of the North American Free Trade Agreement (NAFTA) and various trade agreements with specific countries -, he voted against the more recent Central America Free Trade Agreement (CAFTA). He opposes withdrawing U.S. support for the World Trade Organization. In that same year, he also voted to phase out many farm subsidy programs put into place by the administration of President Franklin Delano Roosevelt as part of the "New Deal."


SOLUTION: a

PROBLEM: Question: Who founded the company that was announced as collaborating with tri-Ace to create Exist Archive in July of 2015? Passage:The game was first announced in July 2015, as a collaboration between Spike Chunsoft and tri-Ace in a fourteen-page article in Weekly Famitsu. The game will be developed by much of the same tri-Ace staff that had worked on the first Valkyrie Profile game, with assistance from Spike Chunsoft staff as well. Other key staff for the game include character designer Mino Taro of Konamis Love Plus series, and music composer Motoi Sakuraba, composer for tri-Ace's Valkyrie Profile and Star Ocean series. A trailer for the game was shown at the Tokyo Game Show in September 2015. Trailers for each of the game's characters were released over time through Famitsus YouTube channel. The game was first announced to be released on November 26, 2015, before being delayed to its final release date, December 17, 2015. Shortly after the game's Japanese release, Spike Chunsoft announced that there would be downloadable content collaborations some of tri-Ace's other games, including Valkyrie Profile and Star Ocean 5 games. The collaborations, released in March 2016, consisted of character costumes based on character's from the two aforementioned titles, along with a costume to dress up as Monokuma, the primary antagonist from Spike Chunsoft's Danganronpa series of video games.


SOLUTION: b

PROBLEM: Question: How many years were there between the release of the Super Famicom and the beginning of Mother 3 development? Passage:Mother 3 was originally developed for the Super Famicom (Super Nintendo Entertainment System) beginning in 1994. Shigeru Miyamoto, head of Nintendo Entertainment Analysis & Development and Mother 3 producer, said that Mother 3 was "a commercial decision", since Mother 2 (EarthBound outside Japan) had sold well. By this point, Mother series creator Shigesato Itoi had worked on the series' earlier games and Itoi Shigesato no Bass Tsuri No. 1 and was experienced at pitching video games, so Miyamoto provided a team willingly. The Mother 2 development team carried over to the new game's development, though several people left and the team grew in size. They forewent the usual prototyping phase and went straight into development expecting to create something unprecedented. Itoi said he wanted to make the game like a Hollywood film. In September 1994, he predicted that Mother 3 development would end around 1996 with a release on Nintendo's then-upcoming console. The team was inspired by Super Mario 64 and felt that they too could creatively flourish by making a 3D world without restrictions. Their early technical specifications exceeded the capabilities and memory limits of the platform. About halfway through development, the team attempted to scale back its large scope and changed its development platform to the 64DD, a Nintendo 64 expansion peripheral. At E3 in June 1997, Miyamoto speculated that Mother 3 would be one of the four titles for the then-expected 1998 launch of the Japan-only peripheral, but the game was instead converted to a Nintendo 64 cartridge-only format upon the commercial failure of the repeatedly delayed 64DD.


SOLUTION:
b