You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Q: Event:PersonX becomes PersonY agent. Intent: 1) to be nice. XEmotion: 1) that they did a good thing

A: good
****
Q: Event:PersonX really hurt ___. Intent: 1) to have __. XEmotion: 1) gainful

A: put down
****
Q: Event:PersonX tosses it back. Intent: 1) to scold the person. XEmotion: 1) angry

A:
they are having fun
****