Given a paragraph, generate a claim that is supported by the given paragraph. 1) The claim must contain information from within the paragraph. 2) A sentence within the paragraph can be used as a claim. 3) The claim should not have contradictions within the paragraph. 4) The claim should be at most one sentence long.

[EX Q]: Warrick Dunnm who played 12 seasons in the NFL as a running back for the Tampa Bay Buccaneers and Atlanta Falcons, has been supporting single-parent families since his 1997 rookie season, when he started the Homes for the Holidays program to provide economically-disadvantaged single parents and their children with comprehensive programming for first-time homeownership. In September 2018, the former NFL player’s charitable efforts, as well as a few facts about his upbringing and the death of his mother, were boiled down into a meme spread via social media:  This meme, for the most part, provided accurate information about Warrick Dunn and his charitable efforts. Dunn’s mother, Betty Dunn Smothers, was a police officer in Baton Rouge who was killed in 1993 while working a second job as a security guard:  Corporal Betty Smothers was shot and killed in an ambush attack while moonlighting as a security guard. Corporal Smothers was in uniform and driving a marked patrol car when she and the store manager went to a bank to make a night deposit. As they sat in the patrol car, three suspects approached and opened fire. They fatally wounded Corporal Smothers and injured the manager. All three suspects were arrested after the incident and sentenced to death for Corporal Smothers’ murder. Corporal Smothers had been employed with the Baton Rouge City Police Department for 14 years, and is survived by her two daughters and four sons. Smothers’ passing came just a few days before Dunn’s 18th birthday and a month before he committed to playing college football at Florida State University (FSU). He was the eldest of Smothers’ children, and by most accounts he assumed a father-figure role in the life of his five younger siblings. Here’s how the Los Angeles Times described Dunn and his siblings in a December 1994 article headlined “Turning His Grief to Good: Florida State Running Back Warrick Dunn Sets an Example for All”:  Derek is doing well at Catholic High. Travis is fast and Bryson small, but he’s growing. Summer and Samantha are running track and doing well in school. You listen to Warrick Dunn and hear a proud father talking of his children. And then you realize that Dunn is only 19. Still, he’s in charge of his brothers and sisters, ages 11-17, now that Betty is gone. She was his best friend, a mother who worked two jobs, 16 hours a day, to keep the family together and to provide a few of the things that make being a kid a little more fun. If there’s anything harder than a teen-ager being asked to go to the hospital in a police car, identify his mother and then go home to tell his brothers and sisters what happened, he doesn’t want to know about it. It was Dunn, handling things as he always had, the father figure, but now without a mother. “I never really had a childhood,” he says. “I’ve never been able to go out and just go crazy, like most kids, because I grew up staying in the house a lot, baby-sitting.”  Dunn graduated from FSU and was selected in the first round of the 1997 NFL draft by the Tampa Bay Buccaneers. The rookie running back was challenged by head coach Tony Dungy to give back to the community during his time in Florida, and so Dunn decided to start the “Homes for the Holidays” program in order to help provide homes to single-parent families in honor of his late mother. The program managed to house three families during its first year. By 2018, that number had grown to 159:  “My rookie year in the NFL, in Tampa, I was challenged by coach [Tony] Dungy,” Dunn said. He told us, ‘If you are going to live in this community, you want to be a part of this community and give back.’ From that challenge, I thought about my mom and her dream of home ownership, and that’s how it all started. We did three homes in 1997, and now we’re up to 159. “I grew up in a situation where we needed a lot of support. I lost my mom at 18. Single mom, six kids, and a Baton Rouge police officer. She was gunned down by armed robbers at a bank. When she lost her life, the city of Baton Rouge started a fund for us. And that’s how we were able to survive and pay bills. And when I saw that from the city, that really helped me understand what it means to care about your neighbor and to give back and support. I just think now I have been driven for so many years—this is part of who I am, to want to see people smile and help anyone that I can possibly help.” Our only quibble with this meme is the statement that Dunn “built and paid for over 145 houses for single mothers.” While the former NFL quarterback has certainly donated plenty of time, money, and effort into his charitable endeavors, he did not single-handedly build and pay for all these homes. Dunn’s non-profit, Warrick Dunn Charities, partners with other non-profits such as Habitat for Humanity to build homes for disadvantaged families: Even in retirement, Dunn and his Warrick Dunn Charities are still partnering with Habitat for Humanity to build homes for disadvantaged families across the United States. In December, Dunn and Habitat combined to build homes number 158 (in Detroit) and 159 (in Atlanta) and place two families in them before the holidays. Furnished, as Dunn like to say, “all the way down to the toothbrushes in the bathroom.” Dunn’s charity provides a down payment for the home, completely furnishes it, and provides other services such as financial literacy program in order to assist single parents as they become first time homeowners: Warrick Dunn Charities was created from the belief that a better future starts with hope. We are dedicated to strengthening and transforming communities by combating poverty, hunger and improving the quality of life for families and children. We help families thrive academically, socially, and economically. Warrick Dunn Charities, a 501(c)(3) recognized nonprofit, has helped single parents and children thrive academically, socially and economically. Warrick Dunn Charities has awarded millions in home furnishings, food and other donations to single-parent families and children across the nation to combat poverty, hunger and ensure families have comfortable surroundings and basic necessities to improve their quality of life. This meme’s popularity in September 2018 was likely connected to a controversy surrounding another former NFL player: Colin Kaepernick. A number of social media users shared this meme along with messages stating that Nike should have used Dunn, not Kaepernick, in their latest commercial:  This meme misleadingly suggests that Colin Kaepernick has not similarly sacrificed by using his own money for charitable endeavors. However, in January 2018 Kaepernick completed his pledge to donate a total of $1 million to charity over eighteen months, with a list of all the organizations he donated to  viewable here. And Dunn himself praised Nike’s latest advertising campaign for raising Kaepernick’s profile as the latter drove the conversation about social justice: “I think it’s a brilliant campaign,” Dunn said. “They just raised his profile because Kaepernick the last couple of years has been the face of this movement of social justice.” “To be the first guy to come out and really talk about the issues that black kids, black men are being shot and killed, I commend him,” Dunn said in a CNN interview. When asked if he thought Nike’s stance to create the campaign was a financial or moral decision, Dunn cited the latter. “It’s a moral decision. It can’t be about finances,” Dunn said.
[EX A]: Warrick Dunn started a charitable program to house single-parent families in honor of his mother, a police officer who was killed when he was a teenager.

[EX Q]: "The release of a video showing NFL running back Ray Rice striking his now-wife in an Atlantic City, N.J., casino elevator revived conversations about domestic violence on the Sunday shows. On the Sept. 14, 2014, edition of CNN’s State of the Union, Sen. Amy Klobuchar, D-Minn., shared an anecdote from her time as a prosecutor to illustrate the ills of domestic violence. ""We had a poster outside the door so everyone would see it when they came in. It was a picture of a woman beaten up with a Band-Aid over her nose, holding a little baby boy,"" Klobuchar said. ""And the words read, ‘Beat your wife, and it’s your son that goes to jail.’ "" ""Kids … that have seen it happen,"" Klobuchar said, are ""twice as likely to commit it themselves."" Klobuchar concluded that because the NFL puts ""out their players as role models,"" they have ""to set a different culture."" We were interested in checking Klobuchar’s claim that kids who witness domestic violence are ""twice as likely to commit it themselves."" 90's kids We want to be clear upfront that witnessing domestic violence means witnessing it in a child’s household -- not watching the TMZ.com Rice video. That said, the ""twice as likely"" talking point is fairly popular among advocates against domestic abuse, and suffice to say has been around for a while. The domestic violence literature we’ve seen often cited that claim with a 1990 book called ""Physical Violence in American Families: Risk Factors and Adaptations to Violence in 8,145 Families."" This book compiled the results of the landmark National Family Violence Surveys of 1975 and 1985, which constituted 60-minute face-to-face interviews and 30-minute phone interviews, respectively, with thousands of American families. Based on those interviews, the book’s authors illustrated how a variety of factors influenced the incidence of domestic violence. Most of the book is about gender differences and roles in domestic violence, but the section on the effects on children crunches the surveys’ numbers on whether abusers said they witnessed abuse as children. That produced the ""twice as likely"" estimate. The experts we talked to told us there hasn’t been any study as definitive or comprehensive since, although other studies have taken stabs at the issue of intergenerational transmission of domestic violence. ""We’ve known for such a long time that the biggest risk factor for being abusive against wives and children is witnessing domestic violence at home or being abused,"" said Jacquelyn Campbell, a professor at the Johns Hopkins School of Nursing who studies domestic violence. So ""people haven’t repeated the research for a while,"" Campbell said, and ""a lot of stuff is old and mostly cross-sectional."" What the existing literature says Campbell pointed us to a 2010 study about intimate partner violence -- a subset of domestic violence -- which found that children who witnessed any intimate partner violence were 2.6 times as likely to perpetrate it themselves. Children who witnessed any violence were 1.6 times as likely, according to the study, to become abusers as adults. Klobuchar’s claim, then, has grounds in literature both old and new. There are literally dozens of studies on this issue, though, and different studies tell different stories. A 2000 meta-analysis of 39 different studies on this issue found a ""small-to-medium"" correlation between witnessing and perpetrating. The studies in that survey, while a couple decades old, ranged from showing a causal relationship between witnessing and perpetrating to showing no relationship at all. That corroborates Klobuchar’s larger point that parents’ domestic violence has negative outcomes for their children, but that’s not the same as these kids being ""twice as likely to commit it themselves."" Difficulties with measurements Putting numbers on domestic violence is particularly hard, and perhaps even inappropriate, said Ruth Glenn, executive director of the National Coalition Against Domestic Violence. ""I wouldn’t say twice as likely,"" said Glenn. ""So I would say that it is an additional risk factor. I get nervous when we start to assign data, because there’s not enough data to support it. Domestic violence happens in families, and each of those families are individual units."" In other words, there’s enough out there to suggest that children who witness domestic violence are more likely to perpetrate it, but saying something as precise as ""twice as likely"" is difficult. Domestic violence is ""hard to measure for various and sundry reasons,"" said Glenn, from the lack of ""good data"" on who’s charged and convicted of domestic violence to confidentiality issues with its victims. And even when researchers can get affirmative data, there are methodological concerns. The studies about children who witness domestic violence often surveyed clinical populations -- meaning those with family issues, so a non-representative sample -- and ask respondents to self-report and to retroactively report. Extricating domestic violence from other family issues -- like mental health and substance abuse -- is also difficult, according to the studies Campbell referred us to. Our ruling Klobuchar, arguing that the NFL has a responsibility to hold its ""role models"" accountable to a ""different culture,"" said that kids who witness domestic violence in their households are ""twice as likely to commit it themselves."" There are legitimate, peer-reviewed studies that bear Klobuchar’s claim out. But overall, even though there’s a consensus that witnessing domestic violence puts kids at a greater risk for perpetrating it themselves, the precise figures differ. Measuring domestic violence is very difficult for a variety of reasons, and there hasn’t been a recent, comprehensive study. So saying these kids are ""twice as likely to commit"" domestic violence is a little too precise."
[EX A]: "Children who witness domestic violence are ""twice as likely to commit it themselves."

[EX Q]: As the COVID-19 (aka Coronavirus disease) continued to spread in March 2020, social media users flashed back to a “pandemic” that unfolded nearly 20 years earlier — but this one took place entirely in the virtual world.According to the Hong Kong-based tech news site AbacusNews.com, more people on the Chinese platform Weibo have begun researching the Corrupted Blood online virus and players’ responses to the bug, which broke out inside the World of Warcraft game platform (known as WOW for short) in September 2005:A Weibo hashtag related to the World of Warcraft epidemic has become one of the most-searched terms, reaching nearly 60 million views. And one Weibo influencer spotted a similarity between their origins: The Wuhan coronavirus and Corrupted Blood both started in animals.“On the fundamental level, Corrupted Blood started with a hunter’s pet, namely an animal, before it transmitted to a person,” the Weibo user wrote.On Twitter, author Rin Chupeco garnered attention by highlighting the incident in a very popular thread and adding, “Epidemiologists actually STUDIED this to see how ppl would react to an epidemic [in real life].”The Warcraft outbreak was an unintended side-effect of an update to the game involving the character Hakkar the Soulflayer, introduced for players in the online multi-player game to take down to complete a raid. One of Hakkar’s attacks siphoned off players’ characters’ “blood,” weakening them to replenish his own strength. The game allowed for players to contaminate (or “corrupt”) their characters’ blood and thus poison Hakkar. But the tactic could also affect characters’ in-game pet.Engineers for the game told PC Magazine in 2019 that the problem originated from a mistake by the design team; if a character’s pet was in play at the time they poisoned Hakkar using that maneuver, the corrupted blood effect — and damage to not only the pet but any other character — would linger even after completing that part of the game.“Every time you’d summon that pet you’d reinfect yourself and all the players around you and it wouldn’t check if you were in a raid so you’d do it while you were in town and the entire town would get corrupted,” said Shane Dabiri, chief of staff for the game’s manufacturer Blizzard Entertainment. The effect was further spread by players who willfully “infected” their characters, and then deliberately took them to other virtual sites on the WOW platform.“Even once we figured out what was going on it made it really, really hard to fix it,” Cash said:Our choices were either to go through every pet in every server in every country in the entire world and check if it had corrupted blood and get rid of it, or get really hacky code in where every time you summoned a pet it would check and see if it had corrupted blood on it and get rid of it.At the time, an estimated 6.5 million players used the game platform. As Reuters would report in 2009, the corrupted blood outbreak, which lasted around a month, affected 4 million of them. But the situation also prompted researchers to take note.In a March 2007 article for the journal Epidemiology, physician Ran D. Balicer from the Ben-Gurion University of the Negev in Israel called the purposeful spread of corrupted blood by WOW players “the first virtual act of bio-warfare” and drew parallels between that outbreak online and the public spread of other diseases in the real world:The role of an asymptomatic-yet-infective animal reservoir, for instance, is evident in avian influenza. Asymptomatic ducks had an important role in allowing this otherwise relatively lethal avian disease to become endemic in East Asia and spread to other parts of the world. Furthermore, attempts by game administrators to quarantine infected areas proved futile due to the ability of characters to rapidly teleport to distant lands. This is similar to the role of air travel in the rapid global spread of severe acute respiratory syndrome (ie, SARS).That same year, in a paper for Lancet Infectious Diseases, Tufts University professor Nina Fefferman and co-author Eric Lofgren from the University of North Carolina argued that because WOW players can be so immersed in the game, that their reactions could be used as a gauge for how non-gamers could react in the event of a real-world outbreak:The modern world has two distinct types of pathogens, real and virtual. Real pathogens are, logically, those that infect real organisms, many of which subsequently cause disease and become subject to the attentions of the medical and public-health professions. The second type of pathogen, the virtual virus, infects computers through software. The outbreak we have described marks the first time that a virtual virus has infected a virtual human being in a manner even remotely resembling an actual epidemiological event. As technology and biology become more heavily integrated in daily life, this small step towards the interaction of virtual viruses and human beings could become highly significant.More than a decade later, those respective analyses continued to hold true; Eric Lofgren, who as of March 2020 was working as an infectious disease specialist at the Washington State University veterinary teaching hospital, told the Canadian Broadcast Company that implementing planned outbreaks within virtual settings could provide data for how to combat viral diseases outside of them.“In the real world, we can observe people’s behaviour, but we don’t know everything about the rest of the universe. We don’t know perfectly if you’re sick or not,” he said. “In a game, we can, at least in theory, know all of those things. They’re programmatic; you can record them.”
[EX A]:
"Players in the online ""World of Warcraft"" game were hit with an in-game virus, one that was later studied by researchers."