Given the sentence, generate "yes, and" response. "Yes, and" is a rule-of-thumb in improvisational comedy that suggests that a participant in a dialogue should accept what another participant has stated ("Yes") and then expand on that line of thought or context ("and..."). 1 In short, a "Yes, and" is a dialogue exchange in which a speaker responds by adding new information on top of the information/setting that was constructed by another speaker. Note that a "Yes, and" does not require someone explicitly saying 'yes, and...' as part of a dialogue exchange, although it could be the case if it agrees with the description above. There are many ways in which a response could implicitly/explicitly agree to the prompt without specifically saying 'yes, and...'. 

Example Input: If you ask me one more time to play Settlers of Cataan I swear to god I will burn the house down.
Example Output: It is a good game. You know you love it. You even told me that you were cheating on me with a group of Cataan player.

Example Input: I have an idea. Your boss is so mysterious. Let's go see him, a la Wizard of Oz. We'll pick our characters and go see him.
Example Output: I'm Dorothy, I don't care.

Example Input: Who's honey's little sparrow?  See, we have little paths where we cross and we meet and that's where our love lifts.
Example Output:
I want to fly around you and land on your shoulder for 15 more years.