In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Distributed computing can significantly reduce the training time of neural networks. Despite its potential, however, distributed training has not been widely adopted: scaling the training process is difficult, and existing SGD methods require substantial tuning of hyperparameters and learning schedules to achieve sufficient accuracy when increasing the number of workers. In practice, such tuning can be prohibitively expensive given the huge number of potential hyperparameter configurations and the effort required to test each one.
    
 We propose DANA, a novel approach that scales out-of-the-box to large clusters using the same hyperparameters and learning schedule optimized for training on a single worker, while maintaining similar final accuracy without additional overhead. DANA estimates the future value of model parameters by adapting Nesterov Accelerated Gradient to a distributed setting, and so mitigates the effect of gradient staleness, one of the main difficulties in scaling SGD to more workers.

 Evaluation on three state-of-the-art network architectures and three datasets shows that DANA scales as well as or better than existing work without having to tune any hyperparameters or tweak the learning schedule. For example, DANA achieves 75.73% accuracy on ImageNet when training ResNet-50 with 16 workers, similar to the non-distributed baseline.
A new distributed asynchronous SGD algorithm that achieves state-of-the-art accuracy on existing architectures without any additional tuning or overhead.

Gaussian processes are the leading class of distributions on random functions, but they suffer from well known issues including difficulty scaling and inflexibility with respect to certain shape constraints (such as nonnegativity). Here we propose Deep Random Splines, a flexible class of random functions obtained by transforming Gaussian noise through a deep neural network whose output are the parameters of a spline. Unlike Gaussian processes, Deep Random Splines allow us to readily enforce shape constraints while inheriting the richness and tractability of deep generative models. We also present an observational model for point process data which uses Deep Random Splines to model the intensity function of each point process and apply it to neuroscience data to obtain a low-dimensional representation of spiking activity. Inference is performed via a variational autoencoder that uses a novel recurrent encoder architecture that can handle multiple point processes as input.
We combine splines with neural networks to obtain a novel distribution over functions and use it to model intensity functions of point processes.

One of the distinguishing aspects of human language is its compositionality, which allows us to describe complex environments with limited vocabulary. Previously, it has been shown that neural network agents can learn to communicate in a highly structured, possibly compositional language based on disentangled input (e.g. hand- engineered features). Humans, however, do not learn to communicate based on well-summarized features. In this work, we train neural agents to simultaneously develop visual perception from raw image pixels, and learn to communicate with a sequence of discrete symbols. The agents play an image description game where the image contains factors such as colors and shapes. We train the agents using the obverter technique where an agent introspects to generate messages that maximize its own understanding. Through qualitative analysis, visualization and a zero-shot test, we show that the agents can develop, out of raw image pixels, a language with compositional properties, given a proper pressure from the environment.

We train neural network agents to develop a language with compositional properties from raw pixel input.