In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[EX Q]: In this study, we introduce an ensemble-based approach for online machine learning. The ensemble of base classifiers in our approach is obtained by learning Naïve Bayes classifiers on different training sets which are generated by projecting the original training set to lower dimensional space. We propose a mechanism to learn sequences of data using data chunks paradigm. The experiments conducted on a number of UCI datasets and one synthetic dataset demonstrate that the proposed approach performs significantly better than some well-known online learning algorithms.
[EX A]: An ensemble-based online learning algorithm for streaming data

[EX Q]: Optimal probabilistic approach in reinforcement learning is computationally infeasible. Its simplification consisting in neglecting difference between true environment and its model estimated using limited number of observations causes exploration vs exploitation problem. Uncertainty can be expressed in terms of a probability distribution over the space of environment models, and this uncertainty can be propagated to the action-value function via Bellman iterations, which are computationally insufficiently efficient though. We consider possibility of directly measuring uncertainty of the action-value function, and analyze sufficiency of this facilitated approach.
[EX A]: Direct Uncertainty Estimation in Reinforcement Learning

[EX Q]: Shannon’s information entropy measures of the uncertainty of an event’s outcome. If learning about a system reflects a decrease in uncertainty, then a plausible intuition is that learning should be accompanied by a decrease in the entropy of the organism’s actions and/or perceptual states. To address whether this intuition is valid, I examined an artificial organism – a simple robot – that learned to navigate in an arena and analyzed the entropy of the outcome variables action, state, and reward. Entropy did indeed decrease in the initial stages of learning, but two factors complicated the scenario: (1) the introduction of new options discovered during the learning process and (2) the shifting patterns of perceptual and environmental states resulting from changes to the robot’s learned movement strategies. These factors lead to a subsequent increase in entropy as the agent learned. I end with a discussion of the utility of information-based characterizations of learning.
[EX A]:
Does Learning Imply a Decrease in the Entropy of Behavior?