In this task, five ordered key facts are given. All the given facts are expressed in natural language. Your job is to generate a story 100 to 1000 words long, that includes all the facts given as input in their order of appearance while expanding upon them to produce a broader, yet coherent, narrative.

Fact1: Alan Parrish escapes gang of bullies and retreats to shoe factory owned by father, Fact2: Alan After being attacked by follows sound of tribal drumbeats to construction site Jessup 's group, Fact3: Sarah Whittle arrives to return bicycle, Fact4: game piece moves by itself and cryptic message describing roll 's outcome appears in crystal ball at center of board, Fact5: Peter 's next roll releases lion and Alan
In 1869, near Brantford, New Hampshire, two brothers bury a chest and hope that no one will ever find it. A century later in 1969, Alan Parrish escapes a gang of bullies led by Billy Jessup and retreats to a shoe factory owned by his father, Sam. He meets Carl Bentley, an employee, who reveals a new shoe prototype he made by himself. Alan misplaces the shoe and damages a machine, but Carl takes responsibility and loses his job. After being attacked by Jessups group, who also steal his bicycle, Alan follows the sound of tribal drumbeats to a construction site. He finds the chest containing a board game called Jumanji and brings it home. At home, after an argument with Sam about attending a boarding school, Alan plans to run away. Sarah Whittle, his friend, arrives to return his bicycle, and Alan shows her Jumanji and invites her to play. With each roll of the dice, the game piece moves by itself and a cryptic message describing the rolls outcome appears in the crystal ball at the center of the board. Sarah reads the first message on the board and hears an eerie sound. Alan then unintentionally rolls the dice after being startled by the chiming clock; a message tells him to wait in a jungle until someone rolls a 5 or 8. Alan is sucked into the game, and a colony of bats chases Sarah out of the mansion. Twentysix years later in 1995, Judy and Peter Shepherd move into the vacant Parrish mansion with their aunt Nora, after their parents died in an accident on a ski trip in Canada, the winter before. Soon after, Judy and Peter find Jumanji in the attic and begin playing it. Their rolls release a swarm of big mosquitoes and a troop of monkeys. The game rules state that everything will be restored when the game ends, so they continue playing. Peters next roll releases a lion and an adult Alan. As Alan makes his way out, he meets Carl, who is now working as a police officer. Alan, Judy and Peter go to the now closed shoe factory, where a derelict tells Alan that after his disappearance, Sam abandoned the business and searched for Alan, until his death just four years earlier. Realizing they need Sarah to finish the game, the three locate her, now suffering posttraumatic stress disorder after Alans disappearance, and they persuade her to join them. Sarahs roll releases fastgrowing carnivorous plants, and Alans next roll releases a biggame hunter, Van Pelt. Judys next roll releases a stampede of various animals, and a pelican steals the game. Peter retrieves it, but Alan is arrested by Carl. Later, Van Pelt catches up to Alans friends and steals the game. Peter, Sarah, and Judy follow Van Pelt to a department store, where they fight him, retrieve the game, and reunite with Alan. When the four return to the mansion, it is now completely overrun by jungle wildlife. They release numerous calamities, until Van Pelt arrives. When Alan drops the dice, he wins the game which causes everything that happened as a result of the game to be reversed. Alan and Sarah return to 1969 as children, but have full memories of the future events. Alan reconciles with his father and admits that he was responsible for the shoe that damaged the factorys machine. Carl is rehired, and Sam tells his son that he does not have to attend boarding school. Alan and Sarah throw Jumanji into a river, and then share a kiss. Twentyfive years later, Alan and Sarah are married and expecting their first child. Alan runs the factory after his parents retired but are still alive. He and Sarah reunite with Judy and Peter who have no memories of the game, and meet their parents Jim and Martha during a Christmas party. The Parrishes offer Jim a job and convinces the Shepherds to cancel their upcoming ski trip, averting their deaths, before they strike up a friendship with them. On a beach, two young girls speaking French hear drumbeats while walking, as Jumanji lies partially buried in the sand.

Fact1: Madras in 1970s ’s boss is shot by unknown man, Fact2: blame falls on Pasupathy, Fact3: Shankar falls in love without knowing background, Fact4: Pasupathy manages to find Parvati and soon Suresh, Fact5: Suresh threatens to kill Shankar
Madras city in 1970s... Pasupathy Major Sundarrajan’s boss B.R.Pandhulu is shot by an unknown man, but the blame falls on Pasupathy. The surviving boss sends away his wife Parvati Ammal M. V. Rajamma and son Shankar MGR into hiding fearing his familys fate. But before breathing his last, the boss learns the truth and entrusts in Pasupathy the task of finding Parvati and Shankar and hand them their rightful family assets. Several years later Shankar MGR now a grown up youth, learns of the injustice committed to his father B.R.Pandhulu, and heads out to Chennai in search of his father’s murderer. Shankar meets Pasupathy’s daughter, Uma Jayalalitha and falls in love with her, without knowing her background. Pasupathy finally manages to find Parvati, and soon Suresh S. A. Ashokan, a notorious smuggler imprisons Shankar, and impersonates him, for his wealth. Parvati is forced to play along, as Suresh threatens to kill Shankar. The rest of story unveils who won in the end, Shankar or the evil forces.

Fact1: unit is composed of American volunteer pilots, Fact2: best friend having died in combat, Fact3: Gale Price draws high card next time, Fact4: Gale remembers events leading up to moment, Fact5: that Christine is operative in French secret service

In World War I, four young men from various walks of life sign up as flyers for the Lafayette Escadrille, a military unit known as The Legion of the Condemned. The unit is composed mostly of American volunteer pilots flying fighter aircraft. All four men are running away from something: the law, love, or themselves. Whenever a dangerous mission comes up, the four men draw cards to see who will fly off to nearcertain doom. With his best friend Byron Dashwood Barry Norton already having died in combat, Gale Price Gary Cooper draws the high card next time around. As he prepares to drop a spy behind enemy lines, Gale remembers the events leading up to this moment  recounting his illfated romance with Christine Charteris Fay Wray, whom he now believes to be a German spy. As he approaches his aircraft, Gale discovers that his passenger is Christine, who is actually an operative in the French secret service. Before she can explain her true identity, Gale is obliged to fly Christine to her rendezvous point. Both young people are captured with Christine sentenced to be executed as a spy. Just before they go to the firing squad, a bombing raid takes place. Afterward, they are rescued by their unit and reconciled.