instruction:
In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.
question:
Knowledge graph embedding aims to represent entities and relations in a large-scale knowledge graph as elements in a continuous vector space. Existing methods, e.g., TransE and TransH, learn embedding representation by defining a global margin-based loss function over the data. However, the optimal loss function is determined during experiments whose parameters are examined among a closed set of candidates. Moreover, embeddings over two knowledge graphs with different entities and relations share the same set of candidate loss functions, ignoring the locality of both graphs. This leads to the limited performance of embedding related applications. In this paper, we propose a locally adaptive translation method for knowledge graph embedding, called TransA, to find the optimal loss function by adaptively determining its margin over different knowledge graphs. Experiments on two benchmark data sets demonstrate the superiority of the proposed method, as compared to the-state-of-the-art ones.
answer:
Locally Adaptive Translation for Knowledge Graph Embedding


question:
Mental health forums are online communities where people express their issues and seek help from moderators and other users. In such forums, there are often posts with severe content indicating that the user is in acute distress and there is a risk of attempted self-harm. Moderators need to respond to these severe posts in a timely manner to prevent potential selfharm. However, the large volume of daily posted content makes it difficult for the moderators to locate and respond to these critical posts. We present a framework for triaging user content into four severity categories which are defined based on indications of self-harm ideation. Our models are based on a feature-rich classification framework which includes lexical, psycholinguistic, contextual and topic modeling features. Our approaches improve the state of the art in triaging the content severity in mental health forums by large margins (up to 17% improvement over the F-1 scores). Using the proposed model, we analyze the mental state of users and we show that overall, long-term users of the forum demonstrate a decreased severity of risk over time. Our analysis on the interaction of the moderators with the users further indicates that without an automatic way to identify critical content, it is indeed challenging for the moderators to provide timely response to the users in
answer:
Triaging Content Severity in Online Mental Health Forums∗


question:
Partial monitoring games are repeated games where the learner receives feedback that might be different from adversary’s move or even the reward gained by the learner. Recently, a general model of combinatorial partial monitoring (CPM) games was proposed [1], where the learner’s action space can be exponentially large and adversary samples its moves from a bounded, continuous space, according to a fixed distribution. The paper gave a confidence bound based algorithm (GCB) that achieves O(T 2/3 logT ) distribution independent and O(log T ) distribution dependent regret bounds. The implementation of their algorithm depends on two separate offline oracles and the distribution dependent regret additionally requires existence of a unique optimal action for the learner. Adopting their CPM model, our first contribution is a Phased Exploration with Greedy Exploitation (PEGE) algorithmic framework for the problem. Different algorithms within the framework achieve O(T 2/3 √ logT ) distribution independent and O(log T ) distribution dependent regret respectively. Crucially, our framework needs only the simpler “argmax” oracle from GCB and the distribution dependent regret does not require existence of a unique optimal action. Our second contribution is another algorithm, PEGE2, which combines gap estimation with a PEGE algorithm, to achieve an O(log T ) regret bound, matching the GCB guarantee but removing the dependence on size of the learner’s action space. However, like GCB, PEGE2 requires access to both offline oracles and the existence of a unique optimal action. Finally, we discuss how our algorithm can be efficiently applied to a CPM problem of practical interest: namely, online ranking with feedback at the top.
answer:

Phased Exploration with Greedy Exploitation in Stochastic Combinatorial Partial Monitoring Games