You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

[EX Q]: Event:PersonX runs off at the mouth. Intent: 1) to help 2) to practice. XEmotion: 1) active 2) helpful
[EX A]: a little annoyed

[EX Q]: Event:PersonX begins talking. Intent: 1) to enjoy game together. XEmotion: 1) happy 2) satisfied
[EX A]: interested

[EX Q]: Event:PersonX sells PersonY into slavery. Intent: 1) to enjoy that night. XEmotion: 1) happy and peaceful
[EX A]:
horrible