The input is taken from a negotiation between two participants who take the role of campsite neighbors and negotiate for Food, Water, and Firewood packages, based on their individual preferences and requirements. Given an utterance and recent dialogue context containing past 3 utterances (wherever available), output Yes if the utterance contains the self-need strategy, otherwise output No. self-need is a selfish negotiation strategy. It is used to create a personal need for an item in the negotiation, such as by pointing out that the participant sweats a lot to show preference towards water packages.

[Q]: Context: 'I don't think you that fat, your lipids will help you stay warm and full out there, haha' 'Im not as good at you at foraginf for food and water i probably dont have the experience as you do being in the outdoors and living off the land.🙂' 'With the extra firewood, you can hunt for fish and other animals outside to thrive'
Utterance: 'i cant hunt if i dont have the proper nutritional value to make sure i can make it that long.  how about i get 2 firewood 2 water and 1 food you get the rest'
[A]: Yes


[Q]: Context: 'I would like water more than food. ' 'How many wood do you think you need?' 'I would like 2 of the firewood. What do you think? '
Utterance: 'I don't need wood as I am usually warm so I think we can work out a deal. I like to have more water and I usually get thirsty.'
[A]: Yes


[Q]: Context: 'I definitely need firewood as well. We didn't anticipate it being as freezing cold as it is at night. There isn't much around us. We've also been using a lot of water, which we could use more of since we've been looking for firewood.' 'Your needs are like mine. I have a condition that require  me to shower quite often. It is a shame but if I do not shower for 3 hours I will stink.  ' 'Well fortunately if you are camping that won't be too bad. You'll blend in with the wilderness.'
Utterance: 'My friends will run away. I will not be comfortable either. So how do we split what we have?'
[A]:
Yes