In this task, you are given Wikipedia articles on a range of topics as passages and a question from the passage. We ask you to answer the question by classifying the answer as 0 (False) or 1 (True)

Passage: How I Met Your Mother -- Episodes were generally shot over a three-day period in the Los Angeles-based Soundstage Studio 22 and featured upwards of 50 scenes with quick transitions and flashbacks. However, the ``Pilot'' episode was filmed at CBS Radford. The laugh track was later created by recording an audience being shown the final edited episode. Thomas claimed that shooting before a live audience would have been impossible because of the structure of the show and the numerous flashforwards in each episode and because doing so ``would blur the line between 'audience' and 'hostage situation'''. Later seasons started filming in front of an audience on occasion when smaller sets were used.
Question: is there a laugh track in how i met your mother
1

Passage: The Nightmare Before Christmas -- The Nightmare Before Christmas originated in a poem written by Tim Burton in 1982, while he was working as an animator at Walt Disney Feature Animation. With the success of Vincent in the same year, Walt Disney Studios began to consider developing The Nightmare Before Christmas as either a short film or 30-minute television special. Over the years, Burton's thoughts regularly returned to the project, and in 1990, he made a development deal with Disney. Production started in July 1991 in San Francisco; Disney released the film through its Touchstone Pictures banner because the studio believed the film would be ``too dark and scary for kids''.
Question: was the nightmare before christmas a disney movie
1

Passage: Detroit: Become Human -- In late 2013, Cage was in preproduction on Detroit: Become Human, which he said would build upon his work on Heavy Rain and Beyond: Two Souls. Cage's script -- between 2,000 and 3,000 pages -- was first relayed to the design team while programmers created the graphics as well as a new game engine with advancements in features like rendering, dynamic lighting, shading, bokeh, and physical cameras. Quantic Dream improved their game engine's depth of field after Mark Cerny, lead architect of the PlayStation 4, came to evaluate it. In October 2016, the screenplay was completed after more than two years. Writer Adam Williams was hired to help finish and flesh out the story. Cage used charts and diagrams to see where the choices would end up; penning ``five or six thousand pages of notes'', he likened the story to a Rubik's Cube. Two scenes were cancelled for how violence was portrayed. The casting extended to Los Angeles, London, and Paris in search for more than 250 actors to portray 513 roles. The actors were scanned in 3D, whose models were then made into characters. Shooting and animation followed, and on 8 September 2017, the performance capture was finished after 324 days. Detroit: Become Human was worked on by the 180 staff members at Quantic Dream and also outsourced to the Philippines, China, Vietnam, and India. The game has 35,000 camera shots, 74,000 unique animations, and 5.1 million lines of code.
Question: is detroit become human connected to heavy rain

0