In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Q: A significant challenge for the practical application of reinforcement learning toreal world problems is the need to specify an oracle reward function that correctly defines a task. Inverse reinforcement learning (IRL) seeks to avoid this challenge by instead inferring a reward function from expert behavior.   While appealing, it can be impractically expensive to collect datasets of demonstrations that cover the variation common in the real world (e.g. opening any type of door). Thus in practice, IRL must commonly be performed with only a limited set of demonstrations where it can be exceedingly difficult to unambiguously recover a reward function. In this work, we exploit the insight that demonstrations from other tasks can be used to constrain the set of possible reward functions by learning a "prior" that is specifically optimized for the ability to infer expressive reward functions from limited numbers of demonstrations.   We demonstrate that our method can efficiently recover rewards from images for novel tasks and provide intuition as to how our approach is analogous to learning a prior.

A: The applicability of inverse reinforcement learning is often hampered by the expense of collecting expert demonstrations; this paper seeks to broaden its applicability by incorporating prior task information through meta-learning.
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Q: We propose a "plan online and learn offline" framework for the setting where an agent, with an internal model, needs to continually act and learn in the world. Our work builds on the synergistic relationship between local model-based control, global value function learning, and exploration. We study how local trajectory optimization can cope with approximation errors  in the value function, and can stabilize and accelerate value function learning. Conversely, we also study how approximate value functions can help reduce the planning horizon and allow for better policies beyond local solutions. Finally, we also demonstrate how trajectory optimization can be used to perform temporally coordinated exploration in conjunction with estimating uncertainty in value function approximation. This exploration is critical for fast and stable learning of the value function. Combining these components enable solutions to complex control tasks, like humanoid locomotion and dexterous in-hand manipulation, in the equivalent of a few minutes of experience in the real world.

A: We propose a framework that incorporates planning for efficient exploration and learning in complex environments.
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Q: We develop a comprehensive description of the active inference framework, as proposed by Friston (2010), under a machine-learning compliant perspective. Stemming from a biological inspiration and the auto-encoding principles, a sketch of a cognitive architecture is proposed that should provide ways to implement estimation-oriented control policies.   Computer simulations illustrate the effectiveness of the approach through a foveated inspection of the input data. The pros and cons of the control policy are analyzed in detail, showing interesting promises in terms of processing compression. Though optimizing future posterior entropy over the actions set is shown enough to attain locally optimal action selection, offline calculation using class-specific saliency maps is shown better for it saves processing costs through saccades pathways pre-processing, with a negligible effect on the recognition/compression rates.

A:
Pros and cons of saccade-based computer vision under a predictive coding perspective
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