You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

[EX Q]: Event:PersonX plays PersonX's new game. Intent: 1) to catch personx's dog. XEmotion: 1) relieved
[EX A]: happy.

[EX Q]: Event:PersonX takes place as a result. Intent: 1) to be included. 2) to be liked. 3) to be social.. XEmotion: 1) friendly. 2) accepted. 3) liked.
[EX A]: happy

[EX Q]: Event:PersonX lifts PersonY's head up. Intent: 1) to be helpful. XEmotion: 1) helpful 2) altruistic
[EX A]:
embarrassed