You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Example Input: Event:PersonX gives PersonY a message. Intent: 1) to achieve an accomplishment. XEmotion: 1) justified
Example Output: respected

Example Input: Event:PersonX plays fast and loose. Intent: 1) go to a friends house. XEmotion: 1) good 2) excited 3) tired
Example Output: shocked

Example Input: Event:PersonX throws PersonY away. Intent: 1) to say a good news 2) to be nice 3) to be happy. XEmotion: 1) happy 2) having fun due to good news
Example Output:
dead