In this task, you're given a question, along with a context passage which has extra information available on certain terms mentioned in it, i.e., the proper nouns in the passage. Your job is to determine whether information from more than one term is needed to answer the question. Indicate your choice as `a` for Yes or `b` for No.

Input: Consider Input: Question: What position did Yosuke Saito hold during the development of Cross Gate? Passage:Dragon Quest X was developed by Square Enix and Armor Project, a company founded by series creator Yuji Horii. This was the first modern Dragon Quest title to be developed by Armor Project and Square Enix, as earlier mainline entries had been handled by external companies. The CGI opening was handled by Square Enix's CGI department Visual Works. The game was directed by Jin Fujisawa, who also directed Dragon Quest IX. The scenario was written by Fujisawa, with later scenario support by Atsushi Narita. Horii served as game designer and general project director. Series art designer Akira Toriyama returned to design the characters, while the music was composed by series veteran Koichi Sugiyama. One of the chief planners was Naoki Yoshida, who had worked on earlier Dragon Quest spin-offs, and was later assigned as the director of Final Fantasy XIV and its reboot . A newcomer to the series was producer Yosuke Saito, formerly a staff member at Cavia who worked as a programmer on the Drakengard series before producing its spin-off game Nier. After Cavia closed in 2010, Saito formed his own company Orca, which was chosen by Square Enix to support the development of Dragon Quest X. Due to this, work had to be scrapped on a PlayStation Vita version of Nier. Saito had earlier worked with MMORPGs when he was involved with the development of Cross Gate (2001). A second newcomer was Chikara Saito who, after working on Dragon Quest X during its development alongside Cross Treasures, would take over as the game's director in 2013.


Output: b


Input: Consider Input: Question: Where is the company that Bech worked as a developer during 1990 located? Passage:Joergen Bech, who previously worked as a developer at Innerprise Software during 1990, decided to work once again as a game programmer after dropping out of international marketing studies in 1994 and landed for the job by one of his contacts who had connection with an employee at Bethesda Softworks, who are best known for The Elder Scrolls and their most recent Fallout titles. Bethesda was interested in expanding their business to video game consoles and Joergen was hired for work on the Jaguar, due to the company receiving free Alpine Development Kits from Atari Corporation and for its superior hardware compared with other systems at the time such as the Sega Genesis and Super NES. Originally he was tasked in making a conversion of a basketball game from PC but decided to create a 2D title in order to understand the Jaguar's hardware, along with another programmer who already was familiarized with the system, after Joergen deemed the PC basketball game as a "steep learning curve" to convert, due to it being in pseudo-3D and being written on C language, which he had little to no experience with them and it was then decided that he should port Protector to Genesis, which was a conversion of Datastorm for Amiga alongside with the original authors of the game at Bethesda's Media Technology division on Denmark, with him providing the sound driver for the port, but otherwise he was not fully involved with the project and although completed it was ultimately never published due to many console, PC and multimedia titles competing for shelf space, with no prototypes of the Genesis version of Protector being found to date.


Output: b


Input: Consider Input: Question: When was the town where Gonzalez-Torres was born found? Passage:González-Torres was born in Guáimaro, Cuba. In 1957, he and his sister Gloria were sent to Madrid where they stayed in an orphanage until settling in Puerto Rico with relatives the same year. González-Torres graduated from Colegio San Jorge in 1976 and began his art studies at the University of Puerto Rico in San Juan while actively participating in the local art scene. He moved to New York City in 1979 with a study fellowship. The following year he participated in the Whitney Independent Study Program where his development as an artist was profoundly influenced by his introduction to critical theory. He attended the program a second time in 1983, the year he received a BFA in photography from the Pratt Institute of Art. In 1986, González-Torres traveled to Europe and studied in Venice. In 1987 he was awarded the degree of Master of Fine Arts by the International Center of Photography and New York University. Subsequently he taught at New York University and briefly at the California Institute of the Arts in Valencia. In 1992 González-Torres was granted a DAAD fellowship to work in Berlin, and in 1993 a fellowship from the National Endowment for the Arts.



Output: b