You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX helps PersonX's team win. Intent: 1) to hurt them. XEmotion: 1) angry 2) spiteful
happy

Event:PersonX really hurt ___. Intent: 1) to have __. XEmotion: 1) gainful
put down

Event:PersonX orders PersonY back. Intent: 1) to be nice. XEmotion: 1) kind

sad