In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Q: In recent years we have seen fast progress on a number of benchmark problems in AI, with modern methods achieving near or super human performance in Go, Poker and Dota. One common aspect of all of these challenges is that they are by design adversarial or, technically speaking, zero-sum. In contrast to these settings, success in the real world commonly requires humans to collaborate and communicate with others, in settings that are, at least partially, cooperative. In the last year, the card game Hanabi has been established as a new benchmark environment for AI to fill this gap. In particular, Hanabi is interesting to humans since it is entirely focused on theory of mind, i.e. the ability to effectively reason over the intentions, beliefs and point of view of other agents when observing their actions. Learning to be informative when observed by others is an interesting challenge for Reinforcement Learning (RL): Fundamentally, RL requires agents to explore in order to discover good policies. However, when done naively, this randomness will inherently make their actions less informative to others during training. We present a new deep multi-agent RL method, the Simplified Action Decoder (SAD), which resolves this contradiction exploiting the centralized training phase. During training SAD allows other agents to not only observe the (exploratory) action chosen, but agents instead also observe the greedy action of their team mates. By combining this simple intuition with an auxiliary task for state prediction and best practices for multi-agent learning, SAD establishes a new state of the art for 2-5 players on the self-play part of the Hanabi challenge.

A: We develop Simplified Action Decoder, a simple MARL algorithm that beats previous SOTA on Hanabi by a big margin across 2- to 5-player games.
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Q: For typical sequence prediction problems such as language generation, maximum likelihood estimation (MLE) has commonly been adopted as it encourages the predicted sequence most consistent with the ground-truth sequence to have the highest probability of occurring. However, MLE focuses on once-to-all matching between the predicted sequence and gold-standard, consequently treating all incorrect predictions as being equally incorrect. We refer to this drawback as {\it negative diversity ignorance} in this paper. Treating all incorrect predictions as equal unfairly downplays the nuance of these sequences' detailed token-wise structure. To counteract this, we augment the MLE loss by introducing an extra Kullback--Leibler divergence term derived by comparing a data-dependent Gaussian prior and the detailed training prediction. The proposed data-dependent Gaussian prior objective (D2GPo) is defined over a prior topological order of tokens and is poles apart from the data-independent Gaussian prior (L2 regularization) commonly adopted in smoothing the training of MLE. Experimental results show that the proposed method makes effective use of a more detailed prior in the data and has improved performance in typical language generation tasks, including supervised and unsupervised machine translation, text summarization, storytelling, and image captioning.


A: We introduce an extra data-dependent Gaussian prior objective to augment the current MLE training, which is designed to capture the prior knowledge in the ground-truth data.
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Q: Recent progress in hardware and methodology for training neural networks has ushered in a new generation of large networks trained on abundant data. These models have obtained notable gains in accuracy across many NLP tasks. However, these accuracy improvements depend on the availability of exceptionally large computational resources that necessitate similarly substantial energy consumption. As a result these models are costly to train and develop, both financially, due to the cost of hardware and electricity or cloud compute time, and environmentally, due to the carbon footprint required to fuel modern tensor processing hardware. In this paper we bring this issue to the attention of NLP researchers by quantifying the approximate financial and environmental costs of training a variety of recently successful neural network models for NLP. Based on these findings, we propose actionable recommendations to reduce costs and improve equity in NLP research and practice.

A:
We quantify the energy cost in terms of money (cloud credits) and carbon footprint of training recently successful neural network models for NLP. Costs are high.
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