You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX is going to throw up. Intent: 1) have fun. XEmotion: 1) happy
disgusted

Event:PersonX speeds past PersonY. Intent: 1) persony become more responsible. XEmotion: 1) expectant
disappointed

Event:PersonX spreads across PersonY's face. Intent:. XEmotion: 1) accomplished

lifeless