In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Example Input: Kronecker-factor Approximate Curvature (Martens & Grosse, 2015) (K-FAC) is a 2nd-order optimization method which has been shown to give state-of-the-art performance on large-scale neural network optimization tasks (Ba et al., 2017).   It is based on an approximation to the Fisher information matrix (FIM) that makes assumptions about the particular structure of the network and the way it is parameterized. The original K-FAC method was applicable only to fully-connected networks, although it has been recently extended by Grosse & Martens (2016) to handle convolutional networks as well. In this work we extend the method to handle RNNs by introducing a novel approximation to the FIM for RNNs. This approximation works by modelling the covariance structure between the gradient contributions at different time-steps using a chain-structured linear Gaussian graphical model, summing the various cross-covariances, and computing the inverse in closed form. We demonstrate in experiments that our method significantly outperforms general purpose state-of-the-art optimizers like SGD with momentum and Adam on several challenging RNN training tasks.
Example Output: We extend the K-FAC method to RNNs by developing a new family of Fisher approximations.

Example Input: We study the role of intrinsic motivation as an exploration bias for reinforcement learning in sparse-reward synergistic tasks, which are tasks where multiple agents must work together to achieve a goal they could not individually. Our key idea is that a good guiding principle for intrinsic motivation in synergistic tasks is to take actions which affect the world in ways that would not be achieved if the agents were acting on their own. Thus, we propose to incentivize agents to take (joint) actions whose effects cannot be predicted via a composition of the predicted effect for each individual agent. We study two instantiations of this idea, one based on the true states encountered, and another based on a dynamics model trained concurrently with the policy. While the former is simpler, the latter has the benefit of being analytically differentiable with respect to the action taken. We validate our approach in robotic bimanual manipulation tasks with sparse rewards; we find that our approach yields more efficient learning than both 1) training with only the sparse reward and 2) using the typical surprise-based formulation of intrinsic motivation, which does not bias toward synergistic behavior. Videos are available on the project webpage: https://sites.google.com/view/iclr2020-synergistic.
Example Output: We propose a formulation of intrinsic motivation that is suitable as an exploration bias in multi-agent sparse-reward synergistic tasks, by encouraging agents to affect the world in ways that would not be achieved if they were acting individually.

Example Input: The top-$k$ error is a common measure of performance in machine learning and computer vision. In practice, top-$k$ classification is typically performed with deep neural networks trained with the cross-entropy loss. Theoretical results indeed suggest that cross-entropy is an optimal learning objective for such a task in the limit of infinite data. In the context of limited and noisy data however, the use of a loss function that is specifically designed for top-$k$ classification can bring significant improvements.
 Our empirical evidence suggests that the loss function must be smooth and have non-sparse gradients in order to work well with deep neural networks. Consequently, we introduce a family of smoothed loss functions that are suited to top-$k$ optimization via deep learning. The widely used cross-entropy is a special case of our family. Evaluating our smooth loss functions is computationally challenging: a na{\"i}ve algorithm would require $\mathcal{O}(\binom{n}{k})$ operations, where $n$ is the number of classes. Thanks to a connection to polynomial algebra and a divide-and-conquer approach, we provide an algorithm with a time complexity of $\mathcal{O}(k n)$. Furthermore, we present a novel approximation to obtain fast and stable algorithms on GPUs with single floating point precision. We compare the performance of the cross-entropy loss and our margin-based losses in various regimes of noise and data size, for the predominant use case of $k=5$. Our investigation reveals that our loss is more robust to noise and overfitting than cross-entropy.
Example Output:
Smooth Loss Function for Top-k Error Minimization