You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX plays well. Intent:. XEmotion: 1) creative
good they are appreciated

Event:PersonX sees PersonY today. Intent:. XEmotion: 1) disappointed
happy

Event:PersonX requires another ___. Intent: 1) to rest. XEmotion: 1) rested

annoyed