Given the sentence, generate "yes, and" response. "Yes, and" is a rule-of-thumb in improvisational comedy that suggests that a participant in a dialogue should accept what another participant has stated ("Yes") and then expand on that line of thought or context ("and..."). 1 In short, a "Yes, and" is a dialogue exchange in which a speaker responds by adding new information on top of the information/setting that was constructed by another speaker. Note that a "Yes, and" does not require someone explicitly saying 'yes, and...' as part of a dialogue exchange, although it could be the case if it agrees with the description above. There are many ways in which a response could implicitly/explicitly agree to the prompt without specifically saying 'yes, and...'. 

Ex Input:
You're saying sleep fighting is one of the few sports without a paddle. It's not a sport, so that's a big problem. It's a weird thing you do in your sleep when you're hitting people.

Ex Output:
When I'm dreaming, it's a sport though. You should see the professional boxers that I can knock out.


Ex Input:
Well, I have a weird job. Parents hire me to hide in their kids' closets on the off chance on the off chance that the kids will wake up in the middle of the night and back into the closet. I'll grab them, and it's used as a tool to teach kids to keep their rooms tidy.

Ex Output:
Wow, I never realized there was a market for something like hiding in kids' closets to scare them into keeping their rooms clean.


Ex Input:
I think my short term memory is fine, but my mid term and long term memory aren't so good. There's an area in the middle that completely goes blank.

Ex Output:

You hardly ever hear people talk about mid term memory. There's short term, long term and then mid term, where you're just remembering stuff from a couple months ago.