In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.
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Question: Simulation is a useful tool in situations where training data for machine learning models is costly to annotate or even hard to acquire. In this work, we propose a reinforcement learning-based method for automatically adjusting the parameters of any (non-differentiable) simulator, thereby controlling the distribution of synthesized data in order to maximize the accuracy of a model trained on that data. In contrast to prior art that hand-crafts these simulation parameters or adjusts only parts of the available parameters, our approach fully controls the simulator with the actual underlying goal of maximizing accuracy, rather than mimicking the real data distribution or randomly generating a large volume of data. We find that our approach (i) quickly converges to the optimal simulation parameters in controlled experiments and (ii) can indeed discover good sets of parameters for an image rendering simulator in actual computer vision applications.

Answer: We propose an algorithm that automatically adjusts parameters of a simulation engine to generate training data for a neural network such that validation accuracy is maximized.


Question: Deep reinforcement learning (DRL) algorithms have demonstrated progress in learning to find a goal in challenging environments. As the title of the paper by Mirowski et al. (2016) suggests, one might assume that DRL-based algorithms are able to “learn to navigate” and are thus ready to replace classical mapping and path-planning algorithms, at least in simulated environments. Yet, from experiments and analysis in this earlier work, it is not clear what strategies are used by these algorithms in navigating the mazes and finding the goal. In this paper, we pose and study this underlying question: are DRL algorithms doing some form of mapping and/or path-planning? Our experiments show that the algorithms are not memorizing the maps of mazes at the testing stage but, rather, at the training stage. Hence, the DRL algorithms fall short of qualifying as mapping or path-planning algorithms with any reasonable definition of mapping. We extend the experiments in Mirowski et al. (2016) by separating the set of training and testing maps and by a more ablative coverage of the space of experiments. Our systematic experiments show that the NavA3C-D1-D2-L algorithm, when trained and tested on the same maps, is able to choose the shorter paths to the goal. However, when tested on unseen maps the algorithm utilizes a wall-following strategy to find the goal without doing any mapping or path planning.

Answer: We quantitatively and qualitatively evaluate deep reinforcement learning based navigation methods under a variety of conditions to answer the question of how close they are to replacing classical path planners and mapping algorithms.


Question: Human conversations naturally evolve around related entities and connected concepts, while may also shift from topic to topic. This paper presents ConceptFlow, which leverages commonsense knowledge graphs to explicitly model such conversation flows for better conversation response generation. ConceptFlow grounds the conversation inputs to the latent concept space and represents the potential conversation flow as a concept flow along the commonsense relations. The concept is guided by a graph attention mechanism that models the possibility of the conversation evolving towards different concepts. The conversation response is then decoded using the encodings of both utterance texts and concept flows, integrating the learned conversation structure in the concept space. Our experiments on Reddit conversations demonstrate the advantage of ConceptFlow over previous commonsense aware dialog models and fine-tuned GPT-2 models, while using much fewer parameters but with explicit modeling of conversation structures.

Answer:
This paper presents ConceptFlow that explicitly models the conversation flow in commonsense knowledge graph for better conversation generation.