In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Input: Consider Input: The practicality of a video surveillance system is adversely limited by the amount of queries that can be placed on human resources and their vigilance in response. To transcend this limitation, a major effort under way is to include software that (fully or at least semi) automatically mines video footage, reducing the burden imposed to the system. Herein, we propose a semi-supervised incremental learning framework for evolving visual streams in order to develop a robust and flexible track classification system. Our proposed method learns from consecutive batches by updating an ensemble in each time. It tries to strike a balance between performance of the system and amount of data which needs to be labelled. As no restriction is considered, the system can address many practical problems in an evolving multi-camera scenario, such as concept drift, class evolution and various length of video streams which have not been addressed before. Experiments were performed on synthetic as well as real-world visual data in non-stationary environments, showing high accuracy with fairly little human collaboration.

Output: Active Mining of Parallel Video Streams


Input: Consider Input: We present a character-level recurrent neural network that generates relevant and coherent text given auxiliary information such as a sentiment or topic. Using a simple input replication strategy, we preserve the signal of auxiliary input across wider sequence intervals than can feasibly be trained by back-propagation through time. Our main results center on a large corpus of 1.5 million beer reviews from BeerAdvocate. In generative mode, our network produces reviews on command, tailored to a star rating or item category. The generative model can also run in reverse, performing classification with surprising accuracy. Performance of the reverse model provides a straightforward way to determine what the generative model knows without relying too heavily on subjective analysis. Given a review, the model can accurately determine the corresponding rating and infer the beer’s category (IPA, Stout, etc.). We exploit this capability, tracking perceived sentiment and class membership as each character in a review is processed. Quantitative and qualitative empirical evaluations demonstrate that the model captures meaning and learns nonlinear dynamics in text, such as the effect of negation on sentiment, despite possessing no a priori notion of words. Because the model operates at the character level, it handles misspellings, slang, and large vocabularies without any machinery explicitly dedicated to the purpose.

Output: CHARACTER-LEVEL GENERATIVE TEXT MODELS


Input: Consider Input: Consider a setting where selfish agents are to be assigned to coalitions or projects from a set P. Each project k ∈ P is characterized by a valuation function; vk(S) is the value generated by a set S of agents working on project k. We study the following classic problem in this setting: “how should the agents divide the value that they collectively create?”. One traditional approach in cooperative game theory is to study core stability with the implicit assumption that there are infinite copies of one project, and agents can partition themselves into any number of coalitions. In contrast, we consider a model with a finite number of non-identical projects; this makes computing both high-welfare solutions and core payments highly non-trivial. The main contribution of this paper is a black-box mechanism that reduces the problem of computing a near-optimal core stable solution to the purely algorithmic problem of welfare maximization; we apply this to compute an approximately core stable solution that extracts one-fourth of the optimal social welfare for the class of subadditive valuations. We also show much stronger results for several popular sub-classes: anonymous, fractionally subadditive, and submodular valuations, as well as provide new approximation algorithms for welfare maximization with anonymous functions. Finally, we establish a connection between our setting and the well-studied simultaneous auctions with item bidding; we adapt our results to compute approximate pure Nash equilibria for these auctions.


Output: Computing Stable Coalitions: Approximation Algorithms for Reward Sharing