You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX turns PersonY's ___ around. Intent: 1) to have better chances 2) to fair better 3) to be happier. XEmotion: 1) thankful 2) appreciative 3) happy
grateful

Event:PersonX increases PersonX's speed. Intent: 1) to have more money. XEmotion: 1) glad to get away with it
faster

Event:PersonX tells PersonY to leave. Intent:. XEmotion: 1) s ared

upset that they were asked to leave