TASK DEFINITION: Given a paragraph about movies and a set of conversational questions and answers about the paragraph, say whether the passage contains sufficient information to answer the follow-up question. Say Yes if it is answerable; otherwise, say No. The paragraph has the prefix 'CONTEXT:'. Each conversation question has a prefix `Q:` followed by the answer prefix `A:`, and the follow-up question has a prefix `FOLLOWUP_Q:`.
PROBLEM: CONTEXT: As shown throughout the film, the Predator has only killed armed opponents. At this point in the film Arnold has put up a great fight against the Predator and is currently unarmed. The Predator looks him over much like a hunter might take time looking at a prize kill before firing a shot. The Predator disarms himself and then fights Arnold hand-to-hand, a "fair" fight instead of just killing defenseless prey. (It's been a long time since I've seen the film, so can't remember exactly when/how the Predator stops using weapons).  <sep>  Q: Why did the Predator not kill Arnold immediately as it killed everybody else? A: As shown throughout the film, the Predator has only killed armed opponents. At this point in the film Arnold has put up a great fight against the Predator and is currently unarmed  Q: What happened to the Predator after checking arnold's head? A: The Predator looks him over much like a hunter might take time looking at a prize kill before firing a shot. The Predator disarms himself and then fights Arnold hand-to-hand  <sep> FOLLOWUP_Q: Who wins the hand to hand fight?

SOLUTION: No

PROBLEM: CONTEXT: She doesn't want to torture Sherlock, she wants to play with him. Specifically, she wants him to play with her. At least, that's what the childhood version of herself wants and it manifests in modern day as the torturous puzzling she sets up for Sherlock. Eurus lacks human emotion and, thus, doesn't see what she does as torturing her brother.  <sep>  Q: What is Eurus's motive in the final problem A: She doesn't want to torture Sherlock, she wants to play with him. Specifically, she wants him to play with her  Q: Were they friends as children? A: that's what the childhood version of herself wants and it manifests in modern day as the torturous puzzling she sets up for Sherlock  Q: Does she kill redbeard? A: Eurus lacks human emotion and, thus, doesn't see what she does as torturing her brother  <sep> FOLLOWUP_Q: Why does she want to torture him after 20+ years.

SOLUTION: Yes

PROBLEM: CONTEXT: Because characters from different games can and do significantly interact with each other routinely. This is so common that there is Game Central Station – a place where characters quickly “commute” between games. They have inter-game therapy sessions with each other: We also see the ability of game characters to change the original game code of a game. Game characters can permanently move to another game: Turbo/King Candy did so when he left his original game to take up residence in Sugar Rush. On the whole, Wreck-It Ralph is a world where almost anything is possible with games.  <sep>  Q: How does Sugar Rush understand outside weapons? A: Because characters from different games can and do significantly interact with each other routinely  Q: How does she use them outside her own game? A: there is Game Central Station – a place where characters quickly “commute” between games  <sep> FOLLOWUP_Q: Do they weapons function normally in different games?

SOLUTION:
No