In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[EX Q]: The deep Boltzmann machine (DBM) has been an important development in the quest for powerful “deep” probabilistic models. To date, simultaneous or joint training of all layers of the DBM has been largely unsuccessful with existing training methods. We introduce a simple regularization scheme that encourages the weight vectors associated with each hidden unit to have similar norms. We demonstrate that this regularization can be easily combined with standard stochastic maximum likelihood to yield an effective training strategy for the simultaneous training of all layers of the deep Boltzmann machine.
[EX A]: On Training Deep Boltzmann Machines

[EX Q]: In this paper, we present a transfer learning approach for music classification and regression tasks. We propose to use a pre-trained convnet feature, a concatenated feature vector using the activations of feature maps of multiple layers in a trained convolutional network. We show how this convnet feature can serve as general-purpose music representation. In the experiments, a convnet is trained for music tagging and then transferred to other music-related classification and regression tasks. The convnet feature outperforms the baseline MFCC feature in all the considered tasks and several previous approaches that are aggregating MFCCs as well as lowand high-level music features.
[EX A]: TRANSFER LEARNING FOR MUSIC CLASSIFICATION AND REGRESSION TASKS

[EX Q]: In this paper, we present a novel approach for Human Computer Interaction (HCI) where, we control cursor movement using a real-time camera. Current methods involve changing mouse parts such as adding more buttons or changing the position of the tracking ball. Instead, our method is to use a camera and computer vision technology, such as image segmentation and gesture recognition, to control mouse tasks (left and right clicking, double-clicking, and scrolling) and we show how it can perform everything as current mouse devices can. The software will be developed in JAVA language. Recognition and pose estimation in this system are user independent and robust as we will be using colour tapes on our finger to perform actions. The software can be used as an intuitive input interface to applications that require multi-dimensional control e.g. computer games etc.
[EX A]:
Mouse Simulation Using Two Coloured Tapes