You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Example Input: Event:PersonX gives PersonX's wife. Intent:. XEmotion: 1) get information
Example Output: happy

Example Input: Event:PersonX scores a point. Intent: 1) to not be heard that he is unhappy. XEmotion: 1) annoyed at his situation
Example Output: good

Example Input: Event:PersonX expects PersonY attack. Intent: 1) a good employee 2) a bigger staff. XEmotion: 1) welcoming 2) powerful
Example Output:
angry