You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Input: Consider Input: Event:PersonX scores a point. Intent: 1) to not be heard that he is unhappy. XEmotion: 1) annoyed at his situation

Output: good


Input: Consider Input: Event:It tells tom. Intent: 1) to show other options. XEmotion: 1) happy he got his point across

Output: worried


Input: Consider Input: Event:PersonX gives it away. Intent: 1) to (be). XEmotion: 1) might be tension


Output: thankful