In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[Q]: Recommender systems play an increasingly important role in online applications to help users find what they need or prefer. Collaborative filtering algorithms that generate predictions by analyzing the user-item rating matrix perform poorly when the matrix is sparse. To alleviate this problem, this paper proposes a simple recommendation algorithm that fully exploits the similarity information among users and items and intrinsic structural information of the user-item matrix. The proposed method constructs a new representation which preserves affinity and structure information in the user-item rating matrix and then performs recommendation task. To capture proximity information about users and items, two graphs are constructed. Manifold learning idea is used to constrain the new representation to be smooth on these graphs, so as to enforce users and item proximities. Our model is formulated as a convex optimization problem, for which we need to solve the well known Sylvester equation only. We carry out extensive empirical evaluations on six benchmark datasets to show the effectiveness of this approach.
[A]: Top-N Recommendation on Graphs


[Q]: Protein subcellular localization prediction is an important and challenging problem. The traditional biology experiments are expensive and time-consuming, so more and more research interests tend to a series of machine learning approaches for predicting protein subcellular location. There are two main difficult problems among the existing state-of-the-art methods. First, most of the existing techniques are designed to deal with the multi-class but not the multi-label classification, which ignores the connection between the multiple labels. In reality, multiple location proteins implicate that there are vital and unique biological significances worthy of special focus, which cannot be ignored. Second, the techniques for handling imbalanced data in multi-label classification problem is significant but less. For solving the two issues, we have developed an ensemble multi-label classifier called HPSLPred which can be applied for the multi-label classification with imbalanced protein source. For the conveniences of users, a user-friendly webserver for HPSLPred was established at http://server.malab.cn/HPSLPred.
[A]: HPSLPred: An Ensemble Multi-label Classifier for Human Protein Subcellular Location Prediction with Imbalanced Source


[Q]: Major advances in Question Answering technology were needed for IBM Watson to play Jeopardy! at championship level – the show requires rapid-fire answers to challenging natural language questions, broad general knowledge, high precision, and accurate confidence estimates. In addition, Jeopardy! features four types of decision making carrying great strategic importance: (1) Daily Double wagering; (2) Final Jeopardy wagering; (3) selecting the next square when in control of the board; (4) deciding whether to attempt to answer, i.e., “buzz in.” Using sophisticated strategies for these decisions, that properly account for the game state and future event probabilities, can significantly boost a player’s overall chances to win, when compared with simple “rule of thumb” strategies. This article presents our approach to developing Watson’s game-playing strategies, comprising development of a faithful simulation model, and then using learning and MonteCarlo methods within the simulator to optimize Watson’s strategic decision-making. After giving a detailed description of each of our game-strategy algorithms, we then focus in particular on validating the accuracy of the simulator’s predictions, and documenting performance improvements using our methods. Quantitative performance benefits are shown with respect to both simple heuristic strategies, and actual human contestant performance in historical episodes. We further extend our analysis of human play to derive a number of valuable and counterintuitive examples illustrating how human contestants may improve their performance on the show.
[A]:
Analysis of Watson’s Strategies for Playing Jeopardy!