In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Input: Consider Input: Count-based exploration algorithms are known to perform near-optimally when used in conjunction with tabular reinforcement learning (RL) methods for solving small discrete Markov decision processes (MDPs). It is generally thought that count-based methods cannot be applied in high-dimensional state spaces, since most states will only occur once. Recent deep RL exploration strategies are able to deal with high-dimensional continuous state spaces through complex heuristics, often relying on optimism in the face of uncertainty or intrinsic motivation. In this work, we describe a surprising finding: a simple generalization of the classic count-based approach can reach near state-of-the-art performance on various highdimensional and/or continuous deep RL benchmarks. States are mapped to hash codes, which allows to count their occurrences with a hash table. These counts are then used to compute a reward bonus according to the classic count-based exploration theory. We find that simple hash functions can achieve surprisingly good results on many challenging tasks. Furthermore, we show that a domain-dependent learned hash code may further improve these results. Detailed analysis reveals important aspects of a good hash function: 1) having appropriate granularity and 2) encoding information relevant to solving the MDP. This exploration strategy achieves near state-of-the-art performance on both continuous control tasks and Atari 2600 games, hence providing a simple yet powerful baseline for solving MDPs that require considerable exploration.

Output: #Exploration:A Study of Count-Based Explorationfor Deep Reinforcement Learning


Input: Consider Input: Recent works on word representations mostly rely on predictive models. Distributed word representations (aka word embeddings) are trained to optimally predict the contexts in which the corresponding words tend to appear. Such models have succeeded in capturing word similarities as well as semantic and syntactic regularities. Instead, we aim at reviving interest in a model based on counts. We present a systematic study of the use of the Hellinger distance to extract semantic representations from the word co-occurrence statistics of large text corpora. We show that this distance gives good performance on word similarity and analogy tasks, with a proper type and size of context, and a dimensionality reduction based on a stochastic low-rank approximation. Besides being both simple and intuitive, this method also provides an encoding function which can be used to infer unseen words or phrases. This becomes a clear advantage compared to predictive models which must train these new words.

Output: Rehabilitation of Count-based Models for Word Vector Representations


Input: Consider Input: This paper presents a theoretical, idealized model of the thinking process with the following characteristics: 1) the model can produce complex thought sequences and can be generalized to new inputs, 2) it can receive and maintain input information indefinitely for the generation of thoughts and later use, and 3) it supports learning while executing. The crux of the model lies within the concept of internal consistency, or the generated thoughts should always be consistent with the inputs from which they are created. Its merit, apart from the capability to generate new creative thoughts from an internal mechanism, depends on the potential to help training to generalize better. This is consequently enabled by separating input information into several parts to be handled by different processing components with a focus mechanism to fetch information for each. This modularized view with the focus binds the model with the computationally capable Turing machines. And as a final remark, this paper constructively shows that the computational complexity of the model is at least, if not surpass, that of a universal Turing machine.


Output: (Yet) Another Theoretical Model of Thinking