You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

[Q]: Event:PersonX takes ___ of the needs. Intent: 1) to show empathy 2) to be nice 3) to help persony not feel alone in the situation. XEmotion: 1) sad
[A]: enthused


[Q]: Event:PersonX plays well. Intent:. XEmotion: 1) creative
[A]: good they are appreciated


[Q]: Event:PersonX runs counter. Intent: 1) to have fun 2) to mimic. XEmotion: 1) succesful
[A]:
confused