You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Ex Input:
Event:PersonX paints PersonY's fence. Intent: 1) to pay for something.. XEmotion: 1) satisfied 2) happy 3) good about themselves

Ex Output:
thankful


Ex Input:
Event:PersonX calls PersonY's family. Intent: 1) thoughts. XEmotion: 1) good

Ex Output:
happy


Ex Input:
Event:PersonX takes the game to ___. Intent: 1) the best opportunity. XEmotion: 1) satisfied

Ex Output:

defeated