You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

[Q]: Event:PersonX lets PersonY go. Intent:. XEmotion: 1) surprised 2) lucky
[A]: upset


[Q]: Event:PersonX comes to PersonX's senses. Intent: 1) to be curt 2) to be concise. XEmotion: 1) neutral
[A]: pleased


[Q]: Event:PersonX prevents PersonY from making. Intent: 1) to remember. XEmotion: 1) good
[A]:
dissapointed