In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Ex Input:
Building agents to interact with the web would allow for significant improvements in knowledge understanding and representation learning. However, web navigation tasks are difficult for current deep reinforcement learning (RL) models due to the large discrete action space and the varying number of actions between the states. In this work, we introduce DOM-Q-NET, a novel architecture for RL-based web navigation to address both of these problems. It parametrizes Q functions with separate networks for different action categories: clicking a DOM element and typing a string input.   Our model utilizes a graph neural network to represent the tree-structured HTML of a standard web page.   We demonstrate the capabilities of our model on the MiniWoB environment where we can match or outperform existing work without the use of expert demonstrations. Furthermore, we show 2x improvements in sample efficiency when training in the multi-task setting, allowing our model to transfer learned behaviours across tasks.

Ex Output:
Graph-based Deep Q Network for Web Navigation 


Ex Input:
Min-max formulations have attracted great attention in the ML community due to the rise of deep generative models and adversarial methods, and understanding the dynamics of (stochastic) gradient algorithms for solving such formulations has been a grand challenge. As a first step, we restrict to bilinear zero-sum games and give a systematic analysis of popular gradient updates, for both simultaneous and alternating versions. We provide exact conditions for their convergence and find the optimal parameter setup and convergence rates. In particular, our results offer formal evidence that alternating updates converge "better" than simultaneous ones.

Ex Output:
We systematically analyze the convergence behaviour of popular gradient algorithms for solving bilinear games, with both simultaneous and alternating updates.


Ex Input:
Information need of humans is essentially multimodal in nature, enabling maximum exploitation of situated context. We introduce a dataset for sequential procedural (how-to) text generation from images in cooking domain. The dataset consists of 16,441 cooking recipes with 160,479 photos associated with different steps. We setup a baseline motivated by the best performing model in terms of human evaluation for the Visual Story Telling (ViST) task. In addition, we introduce two models to incorporate high level structure learnt by a Finite State Machine (FSM) in neural sequential generation process by: (1) Scaffolding Structure in Decoder (SSiD) (2) Scaffolding Structure in Loss (SSiL). These models show an improvement in empirical as well as human evaluation. Our best performing model (SSiL) achieves a METEOR score of 0.31, which is an improvement of 0.6 over the baseline model. We also conducted human evaluation of the generated grounded recipes, which reveal that 61% found that our proposed (SSiL) model is better than the baseline model in terms of overall recipes, and 72.5% preferred our model in terms of coherence and structure. We also discuss analysis of the output highlighting key important NLP issues for prospective directions.


Ex Output:

The paper presents two techniques to incorporate high level structure in generating procedural text from a sequence of images.