In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[Q]: Recent years have witnessed some exciting developments in the domain of generating images from scene-based text descriptions. These approaches have primarily focused on generating images from a static text description and are limited to generating images in a single pass. They are unable to generate an image interactively based on an incrementally additive text description (something that is more intuitive and similar to the way we describe an image).
  We propose a method to generate an image incrementally based on a sequence of graphs of scene descriptions (scene-graphs). We propose a recurrent network architecture that preserves the image content generated in previous steps and modifies the cumulative image as per the newly provided scene information. Our model utilizes Graph Convolutional Networks (GCN) to cater to variable-sized scene graphs along with Generative Adversarial image translation networks to generate realistic multi-object images without needing any intermediate supervision during training. We experiment with Coco-Stuff dataset which has multi-object images along with annotations describing the visual scene and show that our model significantly outperforms other approaches on the same dataset in generating visually consistent images for incrementally growing scene graphs.
[A]: Interactively generating image from incrementally growing scene graphs in multiple steps using GANs while preserving the contents of image generated in previous steps


[Q]: Interpreting generative adversarial network (GAN) training as approximate divergence minimization has been theoretically insightful, has spurred discussion, and has lead to theoretically and practically interesting extensions such as f-GANs and Wasserstein GANs. For both classic GANs and f-GANs, there is an original variant of training and a "non-saturating" variant which uses an alternative form of generator update. The original variant is theoretically easier to study, but the alternative variant frequently performs better and is recommended for use in practice. The alternative generator update is often regarded as a simple modification to deal with optimization issues, and it appears to be a common misconception that the two variants minimize the same divergence. In this short note we derive the divergences approximately minimized by the original and alternative variants of GAN and f-GAN training. This highlights important differences between the two variants. For example, we show that the alternative variant of KL-GAN training actually minimizes the reverse KL divergence, and that the alternative variant of conventional GAN training minimizes a "softened" version of the reverse KL. We hope these results may help to clarify some of the theoretical discussion surrounding the divergence minimization view of GAN training.
[A]: Typical GAN training doesn't optimize Jensen-Shannon, but something like a reverse KL divergence.


[Q]: Voice Conversion (VC) is a task of converting perceived speaker identity from a source speaker to a particular target speaker. Earlier approaches in the literature primarily find a mapping between the given source-target speaker-pairs. Developing mapping techniques for many-to-many VC using non-parallel data, including zero-shot learning remains less explored areas in VC. Most of the many-to-many VC architectures require training data from all the target speakers for whom we want to convert the voices. In this paper, we propose a novel style transfer architecture, which can also be extended to generate voices even for target speakers whose data were not used in the training (i.e., case of zero-shot learning). In particular, propose Adaptive Generative Adversarial Network (AdaGAN), new architectural training procedure help in learning normalized speaker-independent latent representation, which will be used to generate speech with different speaking styles in the context of VC. We compare our results with the state-of-the-art StarGAN-VC architecture. In particular, the AdaGAN achieves 31.73%, and 10.37% relative improvement compared to the StarGAN in MOS tests for speech quality and speaker similarity, respectively. The key strength of the proposed architectures is that it yields these results with less computational complexity. AdaGAN is 88.6% less complex than StarGAN-VC in terms of FLoating Operation Per Second (FLOPS), and 85.46% less complex in terms of trainable parameters.  
[A]:
Novel adaptive instance normalization based GAN framework for non parallel many-to-many and zero-shot VC.