You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

[EX Q]: Event:PersonX begins talking. Intent: 1) to enjoy game together. XEmotion: 1) happy 2) satisfied
[EX A]: interested

[EX Q]: Event:PersonX carries out PersonX's threat. Intent:. XEmotion: 1) sad about it
[EX A]: afraid

[EX Q]: Event:PersonX shows it to PersonY's parents. Intent:. XEmotion: 1) like he better answer it
[EX A]:
informed