You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

[Q]: Event:PersonX arrives at PersonY understanding. Intent: 1) to spend time with person 2) talk to person 3) keep person company. XEmotion: 1) satisfied 2) good about themselves 3) happy
[A]: accepted


[Q]: Event:PersonX takes PersonY to the game. Intent:. XEmotion: 1) miserable
[A]: happy


[Q]: Event:PersonX gives PersonY's hand. Intent: 1) to rest.. XEmotion: 1) relaxed.
[A]:
grateful to x for his help