In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Ex Input:
Learning in environments with large state and action spaces, and sparse rewards, can hinder a Reinforcement Learning (RL) agent’s learning through trial-and-error. For instance, following natural language instructions on the Web (such as booking a flight ticket) leads to RL settings where input vocabulary and number of actionable elements on a page can grow very large. Even though recent approaches improve the success rate on relatively simple environments with the help of human demonstrations to guide the exploration, they still fail in environments where the set of possible instructions can reach millions. We approach the aforementioned problems from a different perspective and propose guided RL approaches that can generate unbounded amount of experience for an agent to learn from. Instead of learning from a complicated instruction with a large vocabulary, we decompose it into multiple sub-instructions and schedule a curriculum in which an agent is tasked with a gradually increasing subset of these relatively easier sub-instructions. In addition, when the expert demonstrations are not available, we propose a novel meta-learning framework that generates new instruction following tasks and trains the agent more effectively. We train DQN, deep reinforcement learning agent, with Q-value function approximated with a novel QWeb neural network architecture on these smaller, synthetic instructions. We evaluate the ability of our agent to generalize to new instructions onWorld of Bits benchmark, on forms with up to 100 elements, supporting 14 million possible instructions. The QWeb agent outperforms the baseline without using any human demonstration achieving 100% success rate on several difficult environments.

Ex Output:
We train reinforcement learning policies using reward augmentation, curriculum learning, and meta-learning  to successfully navigate web pages.


Ex Input:
Capturing high-level structure in audio waveforms is challenging because a single second of audio spans tens of thousands of timesteps.   While long-range dependencies are difficult to model directly in the time domain, we show that they can be more tractably modelled in two-dimensional time-frequency representations such as spectrograms.   By leveraging this representational advantage, in conjunction with a highly expressive probabilistic model and a multiscale generation procedure, we design a model capable of generating high-fidelity audio samples which capture structure at timescales which time-domain models have yet to achieve.   We demonstrate that our model captures longer-range dependencies than time-domain models such as WaveNet across a diverse set of unconditional generation tasks, including single-speaker speech generation, multi-speaker speech generation, and music generation.

Ex Output:
We introduce an autoregressive generative model for spectrograms and demonstrate applications to speech and music generation


Ex Input:
Building on the success of deep learning, two modern approaches to learn a probability model of the observed data are Generative Adversarial Networks (GANs) and Variational AutoEncoders (VAEs). VAEs consider an explicit probability model for the data and compute a generative distribution by maximizing a variational lower-bound on the log-likelihood function. GANs, however, compute a generative model by minimizing a distance between observed and generated probability distributions without considering an explicit model for the observed data. The lack of having explicit probability models in GANs prohibits computation of sample likelihoods in their frameworks and limits their use in statistical inference problems. In this work, we show that an optimal transport GAN with the entropy regularization can be viewed as a generative model that maximizes a lower-bound on average sample likelihoods, an approach that VAEs are based on. In particular, our proof constructs an explicit probability model for GANs that can be used to compute likelihood statistics within GAN's framework. Our numerical results on several datasets demonstrate consistent trends with the proposed theory.

Ex Output:

A statistical approach to compute sample likelihoods in Generative Adversarial Networks