In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Ex Input:
We study the problem of identifying the best action among a set of possible options when the value of each action is given by a mapping from a number of noisy micro-observables in the so-called fixed confidence setting. Our main motivation is the application to the minimax game search, which has been a major topic of interest in artificial intelligence. In this paper we introduce an abstract setting to clearly describe the essential properties of the problem. While previous work only considered a two-move game tree search problem, our abstract setting can be applied to the general minimax games where the depth can be non-uniform and arbitrary, and transpositions are allowed. We introduce a new algorithm (LUCB-micro) for the abstract setting, and give its lower and upper sample complexity results. Our bounds recover some previous results, which were only available in more limited settings, while they also shed further light on how the structure of minimax problems influence sample complexity.

Ex Output:
Structured Best Arm Identification with Fixed Confidence


Ex Input:
Joint matching over a collection of objects aims at aggregating information from a large collection of similar instances (e.g. images, graphs, shapes) to improve maps between pairs of them. Given multiple objects and matches computed between a few object pairs in isolation, the goal is to recover an entire collection of maps that are (1) globally consistent, and (2) close to the provided maps — and under certain conditions provably the ground-truth maps. Despite recent advances on this problem, the best-known recovery guarantees are limited to a small constant barrier — none of the existing methods find theoretical support when more than 50% of input correspondences are corrupted. Moreover, prior approaches focus mostly on fully similar objects, while it is practically more demanding to match instances that are only partially similar to each other (e.g., different views of a single physical object). In this paper, we propose an algorithm to jointly match multiple objects that exhibit only partial similarities, given a few (possibly highly incomplete) pairwise matches that are densely corrupted. By encoding a consistent partial map collection into a 0-1 semidefinite matrix, we propose to recover the ground-truth maps via a parameter-free convex program called MatchLift, following a spectral method that pre-estimates the total number of distinct elements to be matched. Numerically, this program can be efficiently solved via alternating direction methods of multipliers (ADMM) along with a greedy rounding strategy. Theoretically, MatchLift exhibits near-optimal error-correction ability, i.e. in the asymptotic regime it is guaranteed to work even when a dominant fraction 1 − Θ ( log n √ n ) of the input maps behave like random outliers. Furthermore, MatchLift succeeds with minimal input complexity, namely, perfect matching can be achieved as soon as the provided maps form a connected map graph. We evaluate the proposed algorithm on various benchmark data sets including synthetic examples and real-world examples, all of which confirm the practical applicability and usefulness of MatchLift.

Ex Output:
Near-Optimal Joint Object Matching via Convex Relaxation


Ex Input:
Given an existing trained neural network, it is often desirable to be able to add new capabilities without hindering performance of already learned tasks. Existing approaches either learn sub-optimal solutions, require joint training, or incur a substantial increment in the number of parameters for each added task, typically as many as the original network. We propose a method which fully preserves performance on the original task, with only a small increase (around 20%) in the number of required parameters while performing on par with more costly finetuning procedures, which typically double the number of parameters. The learned architecture can be controlled to switch between various learned representations, enabling a single network to solve a task from multiple different domains. We conduct extensive experiments showing the effectiveness of our method and explore different aspects of its behavior.

Ex Output:

Incremental Learning Through Deep Adaptation