You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX takes PersonX's children. Intent: 1) to be greedy. XEmotion: 1) ashamed
happy and jolly

Event:PersonX plays board games. Intent: 1) to help person.. XEmotion: 1) helpful.
entertained

Event:PersonX gets what PersonY needed. Intent: 1) to be a pro gamer.. XEmotion: 1) tired out

happy