You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Example Input: Event:PersonX punishes every ___. Intent:. XEmotion: 1) unknowing
Example Output: scary because of strict rules

Example Input: Event:PersonX provides PersonY understanding. Intent: 1) to take a lesson home 2) to analyze the situation. XEmotion: 1) happy 2) contented
Example Output: grateful

Example Input: Event:PersonX treats PersonY well. Intent: 1) to enjoy his/her free time.... XEmotion: 1) feeling very happy even win or loss in the game...
Example Output:
welcomed