In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Ex Input:
Indefinite similarity measures can be frequently found in bio-informatics by means of alignment scores, but are also common in other fields like shape measures in image retrieval. Lacking an underlying vector space, the data are given as pairwise similarities only. The few algorithms available for such data do not scale to larger datasets. Focusing on probabilistic batch classifiers, the Indefinite Kernel Fisher Discriminant (iKFD) and the Probabilistic Classification Vector Machine (PCVM) are both effective algorithms for this type of data but, with cubic complexity. Here we propose an extension of iKFD and PCVM such that linear runtime and memory complexity is achieved for low rank indefinite kernels. Employing the Nyström approximation for indefinite kernels, we also propose a new almost parameter free approach to identify the landmarks, restricted to a supervised learning problem. Evaluations at several larger similarity data from various domains show that the proposed methods provides similar generalization capabilities while being easier to parametrize and substantially faster for large scale data.

Ex Output:
Probabilistic classifiers with low rank indefinite kernels


Ex Input:
In this paper, we introduce a notion of backdoors to Reiter’s propositional default logic and study structural properties of it. Also we consider the problems of backdoor detection (parameterised by the solution size) as well as backdoor evaluation (parameterised by the size of the given backdoor), for various kinds of target classes (cnf, horn, krom, monotone, positive-unit). We show that backdoor detection is fixed-parameter tractable for the considered target classes, and backdoor evaluation is either fixed-parameter tractable, in para-∆P2 , or in para-NP, depending on the target class.

Ex Output:
Strong Backdoors for Default Logic


Ex Input:
Domain knowledge is crucial for effective performance in autonomous control systems. Typically, human effort is required to encode this knowledge into a control algorithm. In this paper, we present an approach to language grounding which automatically interprets text in the context of a complex control application, such as a game, and uses domain knowledge extracted from the text to improve control performance. Both text analysis and control strategies are learned jointly using only a feedback signal inherent to the application. To effectively leverage textual information, our method automatically extracts the text segment most relevant to the current game state, and labels it with a task-centric predicate structure. This labeled text is then used to bias an action selection policy for the game, guiding it towards promising regions of the action space. We encode our model for text analysis and game playing in a multi-layer neural network, representing linguistic decisions via latent variables in the hidden layers, and game action quality via the output layer. Operating within the Monte-Carlo Search framework, we estimate model parameters using feedback from simulated games. We apply our approach to the complex strategy game Civilization II using the official game manual as the text guide. Our results show that a linguistically-informed game-playing agent significantly outperforms its language-unaware counterpart, yielding a 34% absolute improvement and winning over 65% of games when playing against the built-in AI of Civilization.

Ex Output:

Learning to Win by Reading Manuals in a Monte-Carlo Framework