In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[EX Q]: Computational imaging systems jointly design computation and hardware to retrieve information which is not traditionally accessible with standard imaging systems. Recently, critical aspects such as experimental design and image priors are optimized through deep neural networks formed by the unrolled iterations of classical physics-based reconstructions (termed physics-based networks). However, for real-world large-scale systems, computing gradients via backpropagation restricts learning due to memory limitations of graphical processing units. In this work, we propose a memory-efficient learning procedure that exploits the reversibility of the network’s layers to enable data-driven design for large-scale computational imaging. We demonstrate our methods practicality on two large-scale systems: super-resolution optical microscopy and multi-channel magnetic resonance imaging.
[EX A]: We propose a memory-efficient learning procedure that exploits the reversibility of the network’s layers to enable data-driven design for large-scale computational imaging.

[EX Q]: Min-max formulations have attracted great attention in the ML community due to the rise of deep generative models and adversarial methods, and understanding the dynamics of (stochastic) gradient algorithms for solving such formulations has been a grand challenge. As a first step, we restrict to bilinear zero-sum games and give a systematic analysis of popular gradient updates, for both simultaneous and alternating versions. We provide exact conditions for their convergence and find the optimal parameter setup and convergence rates. In particular, our results offer formal evidence that alternating updates converge "better" than simultaneous ones.
[EX A]: We systematically analyze the convergence behaviour of popular gradient algorithms for solving bilinear games, with both simultaneous and alternating updates.

[EX Q]: We show how discrete objects can be learnt in an unsupervised fashion from pixels, and how to perform reinforcement learning using this object representation.

 More precisely, we construct a differentiable mapping from an image to a discrete tabular list of objects, where each object consists of a differentiable position, feature vector, and scalar presence value that allows the representation to be learnt using an attention mechanism.

 Applying this mapping to Atari games, together with an interaction net-style architecture for calculating quantities from objects, we construct agents that can play Atari games using objects learnt in an unsupervised fashion. During training, many natural objects emerge, such as the ball and paddles in Pong, and the submarine and fish in Seaquest.

 This gives the first reinforcement learning agent for Atari with an interpretable object representation, and opens the avenue for agents that can conduct object-based exploration and generalization.
[EX A]:
We show how discrete objects can be learnt in an unsupervised fashion from pixels, and how to perform reinforcement learning using this object representation.