TASK DEFINITION: In this task, you will be presented with a context from an academic paper and a question separated with a 
. You have to answer the question based on the context.
PROBLEM: Results show that the CJFA encoder obtains significantly better phone classification accuracy than the VAE baseline and also than the CJFS encoder. These results are replicated for speaker recognition tasks. 
 Question: Which approach out of two proposed in the paper performed better in experiments?

SOLUTION: CJFA encoder 

PROBLEM:  In particular, we use Semeval 2014 BIBREF34 Twitter Sentiment Analysis Dataset for the training Sarcasm Datasets Used in the Experiment
This dataset was created by BIBREF8 . The tweets were downloaded from Twitter using #sarcasm as a marker for sarcastic tweets. It is a monolingual English dataset which consists of a balanced distribution of 50,000 sarcastic tweets and 50,000 non-sarcastic tweets.

Since sarcastic tweets are less frequently used BIBREF8 , we also need to investigate the robustness of the selected features and the model trained on these features on an imbalanced dataset. To this end, we used another English dataset from BIBREF8 . It consists of 25,000 sarcastic tweets and 75,000 non-sarcastic tweets.

We have obtained this dataset from The Sarcasm Detector. It contains 120,000 tweets, out of which 20,000 are sarcastic and 100,000 are non-sarcastic. We randomly sampled 10,000 sarcastic and 20,000 non-sarcastic tweets from the dataset. Visualization of both the original and subset data show similar characteristics. 
 Question: Which benchmark datasets are used?

SOLUTION: Semeval 2014 BIBREF34 Twitter Sentiment Analysis Dataset   dataset was created by BIBREF8  English dataset from BIBREF8  dataset from The Sarcasm Detector

PROBLEM: CoinCollector BIBREF8 is a class of text-based games where the objective is to find and collect a coin from a specific location in a given set of connected rooms . The agent wins the game after it collects the coin, at which point (for the first and only time) a reward of +1 is received by the agent. The environment parses only five admissible commands (go north, go east, go south, go west, and take coin) made by two worlds; CookingWorld BIBREF14 in this challenge, there are 4,440 games with 222 different levels of difficulty, with 20 games per level of difficulty, each with different entities and maps. The goal of each game is to cook and eat food from a given recipe, which includes the task of collecting ingredients (e.g. tomato, potato, etc.), objects (e.g. knife), and processing them according to the recipe (e.g. cook potato, slice tomato, etc.). The parser of each game accepts 18 verbs and 51 entities with a predefined grammar, but the overall size of the vocabulary of the observations is 20,000. In Appendix SECREF36 we provide more details about the levels and the games' grammar. 
 Question: On what Text-Based Games are experiments performed?

SOLUTION:
CoinCollector  CookingWorld