The input is taken from a negotiation between two participants who take the role of campsite neighbors and negotiate for Food, Water, and Firewood packages, based on their individual preferences and requirements. Given an utterance and recent dialogue context containing past 3 utterances (wherever available), output Yes if the utterance contains the self-need strategy, otherwise output No. self-need is a selfish negotiation strategy. It is used to create a personal need for an item in the negotiation, such as by pointing out that the participant sweats a lot to show preference towards water packages.

Ex Input:
Context: 'hello' 'Hey! How are you? My bestie and I were going to be going on a camping trip, but my other friends heard about it and wanted to come along so we're going to need more supplies than I initially though which has got me a little worried. ☹️' 'Yes!!! I need some water pretty bad.  I am good on food because I fish and I have been able to catch some catfish from the lake.  How about I take 2 water 2 firewood and 1 food'
Utterance: 'I need a lot of food, because of how many people are coming now (like 3 times as many). Also, there's only one stream in the area and it's really far from our campsite, so it would be super inconvenient to have to hike there everyday to refill our canteens. We are in a forest though, so we should be good for wood. Since you can easily fish, what if I take 3 food and 2 water? You can keep all the firewood. 🙂'

Ex Output:
Yes


Ex Input:
Context: 
Utterance: 'Hello, how are you? 🙂'

Ex Output:
No


Ex Input:
Context: 'I was hoping to get some extra food for some picky eaters, but if they are hungry they will eat!' 'Oh no! I know how picky eaters can be. I'm sorry to hear that. So are you thinking I'll give you the one food, and 2 firewoods, and 2 waters? Will that work for you?' 'Yes, that works.'
Utterance: 'Deal!'

Ex Output:

No