In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Machine learned large-scale retrieval systems require a large amount of training data representing query-item relevance. However, collecting users' explicit feedback is costly. In this paper, we propose to leverage user logs and implicit feedback as auxiliary objectives to improve relevance modeling in retrieval systems. Specifically, we adopt a two-tower neural net architecture to model query-item relevance given both collaborative and content information. By introducing auxiliary tasks trained with much richer implicit user feedback data, we improve the quality and resolution for the learned representations of queries and items. Applying these learned representations to an industrial retrieval system has delivered significant improvements.
We propose a novel two-tower shared-bottom model architecture for transferring knowledge from rich implicit feedbacks to predict relevance for large-scale retrieval systems.

The weight initialization and the activation function of deep neural networks have a crucial impact on the performance of the training procedure. An inappropriate selection can lead to the loss of information of the input during forward propagation and the exponential vanishing/exploding of gradients during back-propagation. Understanding the theoretical properties of untrained random networks is key to identifying which deep networks may be trained successfully as recently demonstrated by Schoenholz et al. (2017) who showed that for deep feedforward neural networks only a specific choice of hyperparameters known as the `edge of chaos' can lead to good performance.
 We complete this analysis by providing quantitative results showing that, for a class of ReLU-like activation functions, the information propagates indeed deeper for an initialization at the edge of chaos. By further extending this analysis, we identify a class of activation functions that improve the information propagation over ReLU-like functions. This class includes the Swish activation, $\phi_{swish}(x) = x \cdot \text{sigmoid}(x)$, used in Hendrycks & Gimpel (2016),
 Elfwing et al. (2017) and Ramachandran et al. (2017). This provides a theoretical grounding for the excellent empirical performance of $\phi_{swish}$ observed in these contributions. We complement those previous results by illustrating the benefit of using a random initialization on the edge of chaos in this context.
How to effectively choose Initialization and Activation function for deep neural networks

Existing works in deep Multi-Agent Reinforcement Learning (MARL) mainly focus on coordinating cooperative agents to complete certain tasks jointly. However, in many cases of the real world, agents are self-interested such as employees in a company and clubs in a league. Therefore, the leader, i.e., the manager of the company or the league, needs to provide bonuses to followers for efficient coordination, which we call expensive coordination. The main difficulties of expensive coordination are that i) the leader has to consider the long-term effect and predict the followers' behaviors when assigning bonuses and ii) the complex interactions between followers make the training process hard to converge, especially when the leader's policy changes with time. In this work, we address this problem through an event-based deep RL approach. Our main contributions are threefold. (1) We model the leader's decision-making process as a semi-Markov Decision Process and propose a novel multi-agent event-based policy gradient to learn the leader's long-term policy. (2) We exploit the leader-follower consistency scheme to design a follower-aware module and a follower-specific attention module to predict the followers' behaviors and make accurate response to their behaviors. (3) We propose an action abstraction-based policy gradient algorithm to reduce the followers' decision space and thus accelerate the training process of followers. Experiments in resource collections, navigation, and the predator-prey game reveal that our approach outperforms the state-of-the-art methods dramatically.

We propose an event-based policy gradient  to train the leader and an action abstraction policy gradient to train the followers in leader-follower Markov game.