In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Example Input: Count-based exploration algorithms are known to perform near-optimally when used in conjunction with tabular reinforcement learning (RL) methods for solving small discrete Markov decision processes (MDPs). It is generally thought that count-based methods cannot be applied in high-dimensional state spaces, since most states will only occur once. Recent deep RL exploration strategies are able to deal with high-dimensional continuous state spaces through complex heuristics, often relying on optimism in the face of uncertainty or intrinsic motivation. In this work, we describe a surprising finding: a simple generalization of the classic count-based approach can reach near state-of-the-art performance on various highdimensional and/or continuous deep RL benchmarks. States are mapped to hash codes, which allows to count their occurrences with a hash table. These counts are then used to compute a reward bonus according to the classic count-based exploration theory. We find that simple hash functions can achieve surprisingly good results on many challenging tasks. Furthermore, we show that a domain-dependent learned hash code may further improve these results. Detailed analysis reveals important aspects of a good hash function: 1) having appropriate granularity and 2) encoding information relevant to solving the MDP. This exploration strategy achieves near state-of-the-art performance on both continuous control tasks and Atari 2600 games, hence providing a simple yet powerful baseline for solving MDPs that require considerable exploration.
Example Output: #Exploration:A Study of Count-Based Explorationfor Deep Reinforcement Learning

Example Input: In this paper, we model the trajectory of sea vessels and provide a service that predicts in near-real time the position of any given vessel in 4’, 10’, 20’ and 40’ time intervals. We explore the necessary tradeoffs between accuracy, performance and resource utilization are explored given the large volume and update rates of input data. We start with building models based on well-established machine learning algorithms using static datasets and multi-scan training approaches and identify the best candidate to be used in implementing a single-pass predictive approach, under real-time constraints. The results are measured in terms of accuracy and performance and are compared against the baseline kinematic equations. Results show that it is possible to efficiently model the trajectory of multiple vessels using a single model, which is trained and evaluated using an adequately large, static dataset, thus achieving a significant gain in terms of resource usage while not compromising accuracy.
Example Output: Employing traditional machine learning algorithms for big data streams analysis: the case of object trajectory prediction

Example Input: We provide the first extensive evaluation of how using different types of context to learn skip-gram word embeddings affects performance on a wide range of intrinsic and extrinsic NLP tasks. Our results suggest that while intrinsic tasks tend to exhibit a clear preference to particular types of contexts and higher dimensionality, more careful tuning is required for finding the optimal settings for most of the extrinsic tasks that we considered. Furthermore, for these extrinsic tasks, we find that once the benefit from increasing the embedding dimensionality is mostly exhausted, simple concatenation of word embeddings, learned with different context types, can yield further performance gains. As an additional contribution, we propose a new variant of the skip-gram model that learns word embeddings from weighted contexts of substitute words.
Example Output:
The Role of Context Types and Dimensionality in Learning Word Embeddings