In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Disentangling underlying generative factors of a data distribution is important for interpretability and generalizable representations. In this paper,  we introduce two novel disentangling methods. Our first method, Unlabeled Disentangling GAN (UD-GAN, unsupervised), decomposes the latent noise by generating similar/dissimilar image pairs and it learns a distance metric on these pairs with siamese networks and a contrastive loss. This pairwise approach provides consistent representations for similar data points. Our second method (UD-GAN-G, weakly supervised) modifies the UD-GAN with user-defined guidance functions, which restrict the information that goes into the siamese networks. This constraint helps UD-GAN-G to focus on the desired semantic variations in the data. We  show  that  both  our  methods  outperform  existing  unsupervised approaches in quantitative metrics that measure semantic accuracy of the learned representations. In addition, we illustrate that simple guidance functions we use in UD-GAN-G allow us to directly capture the desired variations in the data.
We use Siamese Networks to guide and disentangle the generation process in GANs without labeled data.

Imitation learning aims to inversely learn a policy from expert demonstrations, which has been extensively studied in the literature for both single-agent setting with Markov decision process (MDP) model, and multi-agent setting with Markov game (MG) model. However, existing approaches for general multi-agent Markov games are not applicable to multi-agent extensive Markov games, where agents make asynchronous decisions following a certain order, rather than simultaneous decisions. We propose a novel framework for asynchronous multi-agent generative adversarial imitation learning (AMAGAIL) under general extensive Markov game settings, and the learned expert policies are proven to guarantee subgame perfect equilibrium (SPE), a more general and stronger equilibrium than Nash equilibrium (NE). The experiment results demonstrate that compared to state-of-the-art baselines, our AMAGAIL model can better infer the policy of each expert agent using their demonstration data collected from asynchronous decision-making scenarios (i.e., extensive Markov games).
This paper extends the multi-agent generative adversarial imitation learning to extensive-form Markov games.

In this work, we focus on the problem of grounding language by training an agent
 to follow a set of natural language instructions and navigate to a target object
 in a 2D grid environment. The agent receives visual information through raw
 pixels and a natural language instruction telling what task needs to be achieved.
 Other than these two sources of information, our model does not have any prior
 information of both the visual and textual modalities and is end-to-end trainable.
 We develop an attention mechanism for multi-modal fusion of visual and textual
 modalities that allows the agent to learn to complete the navigation tasks and also
 achieve language grounding. Our experimental results show that our attention
 mechanism outperforms the existing multi-modal fusion mechanisms proposed in
 order to solve the above mentioned navigation task. We demonstrate through the
 visualization of attention weights that our model learns to correlate attributes of
 the object referred in the instruction with visual representations and also show
 that the learnt textual representations are semantically meaningful as they follow
 vector arithmetic and are also consistent enough to induce translation between instructions
 in different natural languages. We also show that our model generalizes
 effectively to unseen scenarios and exhibit zero-shot generalization capabilities.
 In order to simulate the above described challenges, we introduce a new 2D environment
 for an agent to jointly learn visual and textual modalities

Attention based architecture for language grounding via reinforcement learning in a new customizable 2D grid environment