The most common scene tools are collected in the scene toolbar and the rest of the commands can be found in context sensitive menus.
New Scene
This is a quick way to create a scene that is based on the default scene template. Use the New command from the pop-up menu for Scenes to create a scene that is based on another template.
Previous Scene
Make the previous scene current and visible in the graphics window.
Next Scene
Make the next scene current and visible in the graphics window.
Box Selection Filter
Defines a selection box that filters added model, only models inside or partly inside the box are added to the scene.
Save as Scene Template
Use the command Save as Scene Template from the right-click menu for a scene to create a customized scene template from the indicated scene. A dialog appears that allows the specification of name and description of the template. Click OK to create the template.

New Scene
New
Scenes
Previous Scene
Next Scene
Box Selection Filter
Save as Scene Template
Save as Scene Template
OK


The current scene is populated and thereby displayed by dragging one or several items from the model tree to the graphics window. Models are normally added primitive by primitive, but it is also possible to add a model face by face to enable the section of individual faces. This is done by dragging a faces node of a primitive instead of a higher level node.


The rendering options can be reached from the menu Tools > Options…

Tools > Options…


Outline
With this option enabled all bounding edges of the faces in a BREP model are drawn. Edges between faces are coloured yellow, the remaining ones blue.

Wireframe
With this option enabled all lines of the facetted BREP models are drawn without shading.

Smooth shading
This is the default rendering style. With this option enabled all faces in the BREP model are drawn as shaded surfaces.

Outline
Wireframe
Smooth shading


Show control points
With this option enabled the control points/control polygon of each face in the BREP model are drawn.

Show normals
With this option enabled the normal of each face in the BREP model is drawn.

The direction of the normals can be changed by the command Flip Normal from the popup menu:

Show control points
Show normals
Flip Normal


The default is 10 mm. The rendering tolerance determines how detailed the BREP model is facetted and drawn. The smaller the tolerance the smoother the shading will be with the drawing time increasing as well.


Navigation functions are used to change the view of the model items that is presented in the graphics window. All the tools are collected in a toolbar that is by default docked at the right side of the application frame. A tool is selected or invoked by clicking on one of the buttons in the toolbar. When a new tool is selected, the cursor will alter to the symbolic shape of the tool. A selected tool is current until another tool is selected. A move in the graphics window is initiated by selecting one of the move tools and then pressing the left mouse button and moving the mouse in an appropriate direction. The resulting movement is different for each individual tool. But, common for all move tools are that the direction and speed are determined by the distance between the button down position and the current cursor position. The movement is stopped when the mouse button is released.
Independent of the selected tool it is always possible to use the mouse wheel to zoom in-and out in the graphics window.
Select Tool
The select tool is used to select models in the graphics window. A model is selected by a single click on a model or by pressing the left mouse button and then dragging to make a rectangle select. Models can be added to the current selection by holding down the CTRL-key during the selection. Selection feedback is provided by highlighting the selected models.
Auto Scale
The auto scale function scales the models to fit the graphics window. The current tool is not changed by this function.
Zoom Window
The zoom window tool defines a rectangular area of the displayed model to be visible in the graphics window. The zoom is initiated by pressing the right mouse button in the graphics window and then dragging until the requested area is covered by the rectangle. The zoom is preformed when the mouse button is released.
Zoom and Pan
The zoom and pan tool performs dynamic zooming or panning in the graphics window. Press the left mouse button and then move the cursor in the requested direction to either zoom or pan. Move the cursor up or down to zoom and sideways to pan.
Slide
Slide the model in the graphics window. Press and then move the cursor in the direction the model should be moved.
Spin
Spin the model around any axis. Press the mouse button and then move the cursor in different directions in order to rotate around different axis. The rotation centre is defined by the closest point on the model, under the cursor, when the rotation is initiated.
Walk
Tool to walk around in the displayed model. Press the mouse button and then move upwards to move forward in the model and downwards to move backwards. Move the mouse to the left to walk to the left and move the mouse to the right to walk to the right. It's also possible to move the observer to a certain point by pressing the mouse key while holding down the CTRL-key. The observer is moved to the new position and positioned along the positive z-axis. This tool only works together with perspective camera.
Tilt
Tool to tilt the displayed model. Press the left mouse button and move the mouse to the left to rotate the displayed model clockwise or move the mouse to the right to rotate counter clockwise, around the view centre point.
Restore Camera
Restore previously saved camera view. Click on this button and the previously saved camera view is shown.
Save Camera
Click on this button and the current camera view is saved.
Top View
Display the models, looking down. Click this button and the models are automatically scaled to fit the view and displayed by looking down.
Frame View - looking AFT
Display the models, looking AFT. Click this button and the models are fitted to the view and displayed by looking in the backward direction.
Frame View - looking FOR
Display the models, looking FOR. Click this button and the models are fitted to the view and displayed by looking in the forward direction.
Side View - looking port side
Display the models, looking port side. Click this button and the models are fitted to the view and displayed by looking in the port side direction.
Isometric View - looking AFT
Display the models in an isometric view, looking. Click this button and the models are fitted to the view and displayed by an isometric projection. The main viewing direction is along the backward direction.
Isometric View - looking FOR
Display the models in an isometric view, looking FOR. Click this button and the models are fitted to the view and displayed by an isometric projection. The main viewing direction is along the forward direction.
Perspective Camera
Toggles between the perspective and the parallel camera view. Click this button to toggle between the two camera types.
Simple Measuring
Present model coordinates and distances. Click this button to select the measuring tool. And then click on a model in the graphics window and the model coordinate for the indicated point is presented in a dialog. It is also possible to press, drag and release the mouse button to present a distance between two model points.

Select Tool
Auto Scale
Zoom Window
Zoom and Pan
Slide
Spin
Walk
Tilt
Restore Camera
Save Camera
Top View
Frame View - looking AFT
Frame View - looking FOR
Side View - looking port side
Isometric View - looking AFT
Isometric View - looking FOR
Perspective Camera
Simple Measuring


The following commands are valid for most model items. Select one or in some cases several model items in the tree view or in the graphics window and then right-click to select one of the commands from the pop-up menu.


A new root can be selected in the auxiliary window by right-clicking on the new root node and then selecting the command New Window from Here. This command also ensures that the auxiliary window becomes visible.
The auxiliary tree can be toggled on or off by the command View > Auxiliary Tree.

New Window from Here
View > Auxiliary Tree


A model item can be hidden or made visible again in the graphics view by using the commands Hide or Unhide.

Hide
Unhide


The select in view command is a quick way to zoom in on one or more selected model items in the graphics window. It is possible to zoom a model item that is not included in the graphics window.


Change the name of an item in the workspace - it can be a model item or a scene.


Deletes model item(s). It could be hull surfaces, primitives, faces, scenes or the contents of a scene.


The Hull Surface area or the Primitive Assembly area is populated by importing geometry models from files or from marine projects. Models are imported by right-clicking on one of the areas, and then selecting an appropriate import command from the pop-up menu.
A model can also be imported by dragging a file from the Windows Explorer to the Hull Surfaces/Primitive Assemblies node in the tree view.


This function imports geometry models from a variety of different types of files. Currently, the following formats are supported:
Models are imported by clicking on the command Import from File and then selecting one or more files to be imported.
STEP 203 format.
SAT format.
IGES format
DML format. Native format for Initial Design Hull Forms.
STEP 203 format.
STEP 203 format.
SAT format.
SAT format.
IGES format
IGES format
DML format. Native format for Initial Design Hull Forms.
DML format. Native format for Initial Design Hull Forms.

Import from File


This function imports a hull surface from a marine project. The import is invoked by clicking on the menu item Import from Project and then selecting a hull surface from the shown drop-down list. The first time this function or a release function is invoked, a dialog is shown that enables the user to select a Marine project. This project cannot be changed during the rest of the session, but it's still possible to import from one project and release to another by following the following steps:

Import from Project


The release functions are used to release a hull surface and the belonging curves to a marine design project. If necessary, use the rename command to specify the correct surface name, before the surface is released.


Click on the command Release Surface to copy a surface to a marine design project. It's only possible to do a direct release from the Hull Surfaces area. A primitive in the Primitive Assemblies area can still be released by following the steps below:

Release Surface


This is basically the same function as Release Surface, but with the difference that the surface is marked as symmetric in the database. A symmetric surface is not allowed to cross the centreline.


The export function saves a single surface/primitive or a hierarchy of models to a single file. The models can be exported in STEP, IGES or SAT format.


Select the items to be exported by right-clicking on a primitive in the graphical view or a node in the model tree. Click on the Export to File in the popup menu, and then specify the file name and file format in the shown file dialog.

Export to File


To allow users to further modify surfaces created in 3rd party software, the general import functions in Surface Manager along with the tools for extracting curves can prepare data for use in Lines/PACE. The export function creates a blines file with complete curve information, including data points, which allow users to continue working with the curves as if they were created in Lines/PACE.
Data points are approximated to generate a curve that is within a fixed tolerance of 0.5 mm from the original curve.


The tools explained below have been developed to assist the user to find and optionally fix defects or weak spots in imported geometry.


Many features of the Mining discipline user interface are common to multiple AVEVA E3D Design disciplines, with the exception of the functionality available for selection on the Mining tab.

Project tab
Provides access to a number of key commands and facilities, most of the functionality available for selection are common to multiple AVEVA E3D Design disciplines.
Mining tab
Includes the following functionality specific to the Mining discipline:
PowerWheel™
Many operations in the Mining discipline can be initiated using the PowerWheel. The equivalent functionality is also available from the Mining user interface, all of the out of box configurations for the PowerWheel can be customized.

Create
Modify
Tools
Structure Storage
Section Defaults
Create
Create
Modify
Modify
Tools
Tools
Structure Storage
Structure Storage
Section Defaults
Section Defaults
Note:
The Admin tab is only available for selection, if you a member of the MININGADMIN team.

Note
:
Admin
Project tab
Mining tab
PowerWheel™


Defines and creates a conveyor (CONVEY) element in the Mining hierarchy.

Conveyor detail pages (General, Arrangement details, Snub and Take up, Belts and Idlers, Tail, Head, and Build) are displayed by progressive disclosure:
The Build window shows which mandatory entries are still required.

Blue ticks indicate that all entries are valid.
A green circle indicates that all conveyor elements are ok.
Orange triangles indicate that mandatory entries are still required.
Blue ticks indicate that all entries are valid.
Blue ticks indicate that all entries are valid.
A green circle indicates that all conveyor elements are ok.
A green circle indicates that all conveyor elements are ok.
Orange triangles indicate that mandatory entries are still required.
Orange triangles indicate that mandatory entries are still required.

General
Arrangement details
Snub and Take up
Belts and Idlers
Tail, Head
Build
Build


Defines and creates the general attributes of the conveyor element.

Tag Number and Description
By default, displays the auto generated tag number. If required enter a project specific name.
By default, displays the description attribute. If required enter a project specific description attribute. The description attribute is optional but we recommend it.
Workflow
Choose from one of the available basic arrangements or one of the methods to import conveyor profile from third party data.
Select the Basic Arrangement check box then select from straight, single curve, or two curves.

Select the Import Design check box to choose From Aid Group or From Excel.

Charge position
Creates the charge position for the conveyor element, using the coordinates manually entered, using an offset by or picked from the 3D view. These coordinates can then be locked.
Discharge position
Creates the discharge position for the conveyor element, using the coordinates manually entered, using an offset by or picked from the 3D view. These coordinates can then be locked.
Refer to Conveyor Arrangement Details, Horizontal Support and Vertical Support for further information.
Note: For imported conveyors, the charge and discharge positions are inactive because they will be determined by the imported data. Finish creating the conveyor and then use the tools on the General tab to make any necessary adjustments to the position and orientation of the conveyor.

Conveyor Arrangement Details
Horizontal Support
Vertical Support
Tag Number
Description
Workflow
Basic Arrangement
Import Design
From Aid Group
From Excel
Charge position
Discharge position
Note
Conveyor Arrangement Details
Horizontal Support
Vertical Support


Available only if a basic arrangement with one or more curves, or an import, has been selected.
Displays a graphical representation of the inflection point at each curve. The parameters define the position and geometry of each curve on the conveyor.

Inflection 1
Specifies the inflection point and radius of the first curve.

Radius 1 (R1)
Specifies the radius of the curve of the conveyor element, the radius must be defined before the U1 and W1 dimensions.
U1 Offset From Tail
Specifies the length of the offset distance from the tail (U1) with respect to the charge position.
W1 Offset From Tail
Specifies the height of the offset from the tail (W1) with respect to the charge position.
Zoom In/Out
Zooms in/out to these dimensions in the 3D view.
Inflection 2
Specifies the inflection point and radius of the second curve.

Radius 2 (R2)
Specifies the second radius of the curve of the conveyor element, the radius must be defined before the U2 and W2 dimensions.
U2 Offset From Head
Specifies the length of the offset distance from the head (U2) with respect to the discharge position.
W2 Offset From Head
Specifies the height of the offset from the head (W2) with respect to the discharge position.
Zoom In/Out
Zooms in/out to these dimensions in the 3D view.

Inflection 1
Radius 1 (R1)
U1 Offset From Tail
W1 Offset From Tail
Zoom In/Out
Inflection 2
Radius 2 (R2)
U2 Offset From Head
W2 Offset From Head
Zoom In/Out


Creates and defines the belt details and the idler dimensions.

Belt Details
Defines the width and thickness for the conveyor belt.

Idlers
Displays a graphical representation of the Idlers, defines the dimensions of the Impact Zone Length and Impact, Return and Carrying Idler Space.

L
Specifies the Impact Zone Length for the idlers.
L2
Specifies the Impact Idler Space for the idlers.
LC
Specifies the Carrying Idler Space for the idlers.
LR
Specifies the Return Idler Space for the idlers, displays a list and graphical representation of impact, trough and return idlers available for selection from the catalogue. Idlers are displayed in groups and by default, the Impact tab is selected.
Troughing Angle
Displays the troughing angle for the conveyor belt.

Belt Details
Idlers
L
L2
LC
LR
Troughing Angle


Defines the distance and dimensions for a single tail pulley with a no snub pulley and the take-up at the head.
Distance
Displays a graphical representation, define the distance from charge to tail pulley and the belt transition length from the tail pulley. By default the Distance tab is selected.

L1
Specifies the distance from the centerline of the charge point to the center of the tail pulley
Z1
Specifies the belt transition (troughed to flat) length of the belt.
Zoom In/Out
Zooms in/out to these dimensions in the 3D view.
Tail Pulley
Displays a graphical representation, defines the tail pulley’s diameter, face width, wrap angle, offset A, shaft diameter and length.

A
Specifies the tail pulley offset A
D
Specifies the tail pulley diameter
D
Specifies the tail pulley shaft diameter
FACE WIDTH
Specifies the tail pulley face width.
SHAFT LENGTH
Specifies the tail pulley shaft length
WRAP ANGLE
Specifies the tail pulley wrap angle (the minimum is 180 degrees and the maximum is 240 degrees).

Distance
Distance
L1
Z1
Zoom In/Out
Tail Pulley
A
D
D
FACE WIDTH
SHAFT LENGTH
WRAP ANGLE


Displays a graphical representation of the snub tail pulley arrangement, define the snub distance between belt paths and the snub tail diameter, displays a graphical representation of the Snub Tail Pulley.

D
Specifies the snub tail pulley shaft diameter
J
Specifies the snub distance J between belt path (both snub pulleys only).

D
J


Displays the take-up and counterweight arrangements for take-up at tail, the dimensions and details available depend upon the Take up at configuration selected.


Defines the takeup and counter weight dimensions for Takeup at Tail with Gravity Horizontal selected.
Takeup
Displays a graphical representation of the Takeup arrangement.

ALPHA
Specifies the Alpha Angle
D
Specifies the Takeup Diameter
D1
Specifies the Takeup Snub Diameter1
D2
Specifies the Takeup Snub Diameter2
D3
Specifies the Takeup Snub Diameter3
E
Specifies the Horizontal Length (E) from TAIL Pulley To Takeup
H1
Specifies the Vertical Length (H1) From Working Position To Takeup
H2
Specifies the Vertical Length (H2) From Working Position To Takeup
Zoom In/Out
Zooms in/out to these dimensions in the 3D view.
Counter Weight
Displays the graphical representation of the Counter Weight arrangement.

I
Specifies the Tower Height
K
Specifies the Cable Distance
L
Specifies the Distance from the Pulley
No OF BLOCKS
Specifies the Concrete Block No.Specifies the Concrete Block No
Mirror Off/On
Mirrors the tower position about the conveyer centerline.
Next
Displays the orthogonal view of the counter weight arrangement.

A
Specifies the Bearing Center Distance
B
Specifies the Bearing Backing
C
Specifies the Concrete Block Length
H
Specifies the Tower Height
M
Specifies the Distance to Floor
O
Specifies the Distance to the Concrete Block
W
Specifies the Width from the Pulley
Back
Displays a graphical representation of the counter weight arrangement.
Mirror Off/On
Mirrors the tower position about the conveyer centerline.

Takeup
ALPHA
D
D1
D2
D3
E
H1
H2
Zoom In/Out
Counter Weight
I
K
L
No OF BLOCKS
Mirror Off/On
Next
A
B
C
H
M
O
W
Back
Mirror Off/On


Defines the takeup and counter weight dimensions for Takeup at Head with Gravity Horizontal selected.
Takeup
Displays a graphical representation of the Takeup arrangement.

ALPHA
Specifies the Alpha Angle
D
Specifies the Takeup Diameter
D1
Specifies the Takeup Snub Diameter1
D2
Specifies the Takeup Snub Diameter2
E
Specifies the Horizontal Length (E) From TAIL Pulley To Takeup
H
Specifies the Vertical Length (H) From Working Position To Takeup
Zoom In/Out
Zooms in/out to these dimensions in the 3D view.
Counter Weight
Displays the graphical representation of the Counter Weight arrangement.

I
Specifies the Tower Width
L
Specifies the Distance From Pulley
No OF BLOCKS
Specifies the Concrete Block No.
Mirror Off/On
Mirrors the tower position about the conveyer centerline.
Next
Displays the orthogonal view of the counter weight arrangement.

A
Specifies the Bearing Center Distance
B
Specifies the Bearing Backing
C
Specifies the Concrete Block Length
H
Specifies the Tower Height
K
Specifies the Cable Distance
M
Specifies the Distance to Floor
O
Specifies the Distance to the Concrete Block
W
Specifies the Width from the Pulley
Back
Displays a graphical representation of the counter weight arrangement.
Mirror Off/On
Mirrors the tower position about the conveyer centerline.

Takeup
ALPHA
D
D1
D2
E
H
Zoom In/Out
Counter Weight
I
L
No OF BLOCKS
Mirror Off/On
Next
A
B
C
H
K
M
O
W
Back
Mirror Off/On


Defines the takeup dimensions for Takeup at Tail with Screw selected, displays a graphical representation of the screw arrangement.

B
Specifies the Bearing Center Pulleys
C
Specifies the Path Screw Length
H
Specifies the Height Screw Takeup
W
Specifies the Width Screw Takeup.

B
C
H
W


Defines the distance and dimensions for a single head pulley with a no snub pulley and the takeup at the HEAD.
Distance
Displays a graphical representation, define the distance from discharge point to the head pulley and the belt transition length from the head pulley. By default the Distance tab is selected.

L2
Specifies the distance from the centerline of the discharge point to the center of the head pulley
Z2
Specifies the belt transition (troughed to flat) length of the belt.
Zoom In/Out
Zooms in/out to these dimensions in the 3D view.
Head Pulley
Displays a graphical representation of the Head Pulley arrangement, defines the head pulley’s diameter, face width, wrap angle and offset A, shaft diameter and length.

A
Specifies the Head Pulley Offset A
D
Specifies the Head Pulley Diameter
FACE LENGTH
Specifies the Head Pulley Face Width
SHAFT LENGTH
Specifies the Head Pulley Shaft Length
WRAP ANGLE
Specifies the Head Pulley Wrap Angle (the minimum is 180 degrees and the maximum is 240).

Distance
Distance
L2
Z2
Zoom In/Out
Head Pulley
A
D
FACE LENGTH
SHAFT LENGTH
WRAP ANGLE


Defines the snub distance between belt paths and the snub head diameter, displays a graphical representation of the Snub Head Pulley arrangement.

D
Specifies the Snub Head Pulley Shaft Diameter
J
Specifies the Snub Distance Between Belt Path (both snub pulleys only).

D
J


Displays the takeup and counterweight arrangements for takeup at head, the dimensions and details available depend upon the Take up at configuration selected.


Defines the takeup and counter weight dimensions for Takeup at head with Gravity Vertical selected.
Takeup
Displays a graphical representation of the Takeup arrangement.

D
Specifies the Takeup Diameter
D1
Specifies the Takeup Snub Diameter1
D2
Specifies the Takeup Snub Diameter2
E
Specifies the Horizontal (E) from HEAD Pulley to Takeup
H
Specifies the Vertical Length (H) From Working Position Takeup.
Counter Weight
Displays the graphical representation of the Counter Weight arrangement.

A
Specifies the Bearing Center Distance
B
Specifies the Bearing Backing
C
Specifies the Concrete Block Length
N
Specifies the Concrete Block No.

Takeup
D
D1
D2
E
H
Counter Weight
A
B
C
N


Defines the takeup and counter weight dimensions for Takeup at Head with Gravity Horizontal selected.
Takeup
Displays a graphical representation of the Takeup arrangement.

ALPHA
Specifies the Alpha Angle
D
Specifies the Takeup Diameter
D1
Specifies the Takeup Snub Diameter1
D2
Specifies the Takeup Snub Diameter2
D3
Specifies the Takeup Snub Diameter3
E
Specifies the Horizontal Length (E) From Head Pulley to Takeup
H1
Specifies the Vertical Length (H1) From Working Position To Takeup
H2
Specifies the Vertical Length (H2) From Working Position To Takeup.
Counter Weight
Displays the graphical representation of the Counter Weight arrangement.

I
Specifies the Tower Width
K
Specifies the Cable Distance
L
Specifies the Distance From Pulley
No OF BLOCKS
Specifies the Concrete Block No.
Mirror Off/On
Mirrors the tower position about the conveyer centerline.
Next
Displays the orthogonal view of the counter weight arrangement.

A
Specifies the Bearing Center Distance
B
Specifies the Bearing Backing
C
Specifies the Concrete Block Length
H
Specifies the Tower Height
M
Specifies the Distance to Floor
O
Specifies the Distance to Concrete Block
W
Specifies the Width from Pulley.
Back
Displays a graphical representation of the counter weight arrangement.
Mirror Off/On
Mirrors the tower position about the conveyer centerline.

Takeup
ALPHA
D
D1
D2
D3
E
H1
H2
Counter Weight
I
K
L
No OF BLOCKS
Mirror Off/On
Next
A
B
C
H
M
O
W
Back
Mirror Off/On


Defines the takeup and counter weight dimensions for Takeup at Head with Gravity Inclined selected.
Takeup
Displays a graphical representation of the Takeup arrangement.

ALPHA
Specifies the Alpha Angle
D
Specifies the Takeup Diameter
D1
Specifies the Takeup Snub Diameter1
D2
Specifies the Takeup Snub Diameter2
E
Specifies the Horizontal Length (E) From HEAD Pulley To Takeup
H
Specifies the Vertical Length (H) From Working Position To Takeup
Zoom In/Out
Zooms in/out to these dimensions in the 3D view.
Counter Weight
Displays the graphical representation of the Counter Weight arrangement.

I
Specifies the Tower Width
L
Specifies the Distance from Pulley
No OF BLOCKS
Specifies the Concrete Block No.
Mirror Off/On
Mirrors the tower position about the conveyer centerline.
Next
Displays the orthogonal view of the counter weight arrangement.

A
Specifies the Bearing Center Distance
B
Specifies the Bearing Backing
C
Specifies the Concrete Block Length
H
Specifies the Tower Height
K
Specifies the Cable Distance
M
Specifies the Distance to Floor
O
Specifies the Distance to Concrete Block
W
Specifies the Width from Pulley
Back
Displays a graphical representation of the counter weight arrangement.
Mirror Off/On
Mirrors the tower position about the conveyer centerline.

Takeup
ALPHA
D
D1
D2
E
H
Zoom In/Out
Counter Weight
I
No OF BLOCKS
Mirror Off/On
Next
A
B
C
H
K
M
O
W
Back
Mirror Off/On


Defines the takeup dimensions for the Takeup at Head with Screw selected, displays a graphical representation of the screw arrangement.

B
Specifies the Bearing Center Pulleys
C
Specifies the Path Screw Length
H
Specifies the Height Screw Takeup
W
Specifies the Width Screw Takeup.

B
C
H
W


Displays the status and details of the conveyor element.


Creates a cover element for the currently selected (CE) conveyor element in the mining hierarchy. Displays a graphical representation of the accessory arrangement.

Enter dimensions to define the extents of the cover.
A
Defines the cover length from the Tail pulley.
B
Defines the cover assembly clearance from the charge point.
C
Defines the cover assembly clearance from the Head pulley
D
Defines the cover section length - a length of zero means each straight or curve will be built as a single section.

A
B
C
D


Create pulley support or frame structure elements in the Mining hierarchy.


Use pulley support to create and define a pulley support element at the head and/or tail of the conveyor element.


Defines the dimensions and profiles used in the vertical support, HEAD displayed by default. Displays a graphical representation of the vertical support arrangement.

Enter the dimensions to define the vertical pulley support at the head/tail of the conveyor element.
A
Head Pulley Support Length
B
Head Offset from Frame Support
C
Centerline from Head Pulley to Top
D
Centerline from Head Pulley to Bottom
1 (Profile 1)
For structural support elements only, profile of bar selected from the structural catalogue (Section Defaults).
2 (Profile 2)
For structural support elements only, profile of leg selected from the structural catalogue Section (Defaults).
Refer to Section Defaults and Structure Storage for further information.
Note:
Vertical supports can be defined at the head or tail of the conveyor element.

Section Defaults
Structure Storage
HEAD
Note
:
A
B
C
D
1 (Profile 1)
2 (Profile 2)
Section Defaults
Structure Storage


Defines the dimensions and profiles used in the tail pulley support, displays a graphical representation of the tail arrangement.

Enter the dimensions to define the horizontal pulley support at the head/tail of the conveyor element.
A
Tail Support Length
B
Bearing Backing for Tail Pulley Support
C
Tail Offset from Frame Support
D
Bearing for Tail Pulley Support
E
Tail Pulley Support Bar Height
F
Tail Pulley Support Leg Width
1 (Profile 1)
For structural support elements only, profile of bar selected from the structural catalogue (Section Defaults).
2 (Profile 2)
For structural support elements only, profile of leg selected from the structural catalogue (Section Defaults).
3 (Profile 3)
For structural support elements only, profile of leg selected from the structural catalogue (Section Defaults).
Refer to Head, Section Defaults and Structure Storage for further information,
Note:
Horizontal supports can be defined at the head or tail of the conveyor element.

Head
Section Defaults
Structure Storage
Note
:
A
B
C
D
E
F
1 (Profile 1)
2 (Profile 2)
3 (Profile 3)
Head
Section Defaults
Structure Storage


Use frame support to create and define a frame support element for the conveyor element.


Defines the dimensions and profiles used in the box truss structure element, displays a graphical representation of the box truss assembly.
You can create multiple frameworks on a conveyor. Use the
icons in the Select Start and End section to specify the position of a framework. Click the left icon and then click on the required start position on the conveyor. Click the right icon and specify the end position. Click Select to confirm the positions.

A
Frame Total Length
B
Frame Internal Space
C
Start frame Distance from Tail
D
End Frame Distance from Head
H
Frame Support Height
1 (Profile 1)
For structural support elements only, profile of leg selected from the structural catalogue (Section Defaults).
2 (Profile 2)
For structural support elements only, profile of bar selected from the structural catalogue (Section Defaults).
3 (Profile 3)
For structural support elements only, profile of bar selected from the structural catalogue (Section Defaults).
Refer to Stringer, Section Defaults and Structure Storage for further information.

Stringer
Section Defaults
Structure Storage
Select Start and End
Select
A
B
C
D
H
1 (Profile 1)
2 (Profile 2)
3 (Profile 3)
Stringer
Section Defaults
Structure Storage


Displays the profile specification, generic type and profile of a section selected from the structural catalogue for the pulley supports or frame support elements.

Profile Specification
Displays a list of profile specifications available for selection from the structural catalogue.
Generic Type
Displays the generic type associated with the selected profile specification.
Profile
Displays the profile associated with the selected profile specification.
Refer to Box Truss, Stringer and Structure Storage for further information.

Box Truss
Stringer
Structure Storage
Profile Specification
Generic Type
Profile
Box Truss
Stringer
Structure Storage


Displays zones in the catalogue database hierarchy where the structural elements (pulley support and frame support elements) can be correctly stored.

Refer to Create Pulley Support and Create Frame Support for further information.

Create Pulley Support
Create Frame Support
Create Pulley Support
Create Frame Support


Select a parameterized equipment item (templates) based on a specification of standard equipment types.
Standard equipment may be selected from a specification or from a selection table as configured in the Equipment catalogue, the selection table option is selected as default.

Pick coordinates in the 3D view to position the piece of standard equipment with precision.
Equipment Origin
Specifies the position of the equipment origin.
Refer to for further information.

Equipment Origin


Modify the currently selected conveyor element in the Mining hierarchy, the functionality available is identical to that described in Create Conveyor.
Rebuilds the conveyor element with the modification(s).
Refer to Create Conveyor for further information.

Create Conveyor
Create Conveyor


Modify the currently selected cover element in the Mining hierarchy, the functionality available is identical to that described in Create Cover.

Refer to Create Cover for further information.

Create Cover
Create Cover


Modifies a pulley support or frame structure element in the Mining hierarchy.


Modify the currently selected Pulley Support element in the Mining hierarchy, the functionality available is identical to that described in Create Pulley Support.

Refer to Create Pulley Support for further information.

Create Pulley Support
Create Pulley Support


Modify the currently selected Frame Support element in the Mining hierarchy, the functionality available is identical to that described in Create Frame Support.
.


Modify the currently selected standard element in the MINING hierarchy, the functionality available is identical to that described in Create Standard.

Refer to Create Standard for further information.

Create Standard
Create Standard


Saves the current conveyor element and all the associated attributes to a selected location, loads a previously created conveyor element from a known location. Set the material reference for use in reporting and checking functionality. Zooms to the currently selected conveyor element in the 3D view and removes all the dimensions from the 3D view.


For conveyor element, exports a conveyor element as an excel file.

Location
Displays a list of available locations to export the excel file.
File name
Enter a name for the excel file.
Save as type
Default.
Location
Displays a list of available locations to export the excel file.
File name
Enter a name for the excel file.
Save as type
Default.

Location
Displays a list of available locations to export the excel file.
File name
Enter a name for the excel file.
Save as type
Default.

Location
File name
Save as type


Imports a previously created conveyor element from a selected location in the format of an excel file.

Location
Displays available locations to load an existing conveyor element from in the format of an excel file.
File name
Once selected the file name for the selected conveyor excel file is displayed.
Location
Displays available locations to load an existing conveyor element from in the format of an excel file.
File name
Once selected the file name for the selected conveyor excel file is displayed.

Location
Displays available locations to load an existing conveyor element from in the format of an excel file.
File name
Once selected the file name for the selected conveyor excel file is displayed.

Location
File name


The material reference (Matref) attribute can be modified so that attributes such as weight and COG can be calculated and then used with the checking and reporting functionality of AVEVA E3D Design.

CE
Identifies the element in the hierarchy as the CE.
Materials
Displays a list of materials (Matref) available for selection.
Cascade material to all offspring
Click to select the check box to cascade the Matref to all of the CE’s offspring, by default the check box is not selected.

CE
Materials
Cascade material to all offspring


Zooms to the currently selected conveyor element in the 3D view.


Clears all the dimensional aids from the conveyor element in the 3D view.


Most of the work area is common to multiple AVEVA E3D Design design disciplines, but some areas with respect to the PIPING discipline can be customized. Use the Piping Application Defaults window to set the piping defaults.
The Piping Application Defaults window acts as a task hub, which allows the setting of default piping application options, for the component editor, pipe editor, selection, ISO view and Laser Data.

PIPING
Piping Application Defaults
Piping Application Defaults
component editor
pipe editor
selection
ISO view
Laser Data


The Piping Application Defaults window is available to everyone but some functions can be restricted by creating a team called PIPINGADMIN. If this team exists and the current user is not a member of the team, the Piping Application Defaults window is presented with certain functionality greyed out. This restricts the changes which can be made by the user because the Piping Application Defaults window buttons are no longer active.

Piping
Application Defaults
Piping Application Defaults
Piping Application Defaults


The Component part of the Piping Application Defaults window sets the default settings on the Piping Component Editor window.

Snap distance
Sets the default snap distance (the minimum distance between the end of a component and the placement of a new component between which an automatic connection occurs) when creating a component. The selection is connected to the nearest component if placed within the set snap distance. The default is 2 * OD.
Use tube tolerance
Uses a pre-set Data Consistency specific tube length to ensure the pipe is placed correctly.
Minimum tube length
Sets the minimum tube distance between two components, the default is 100mm.
Note:
The Data Consistency window must be used to set up the minimum tube lengths for different bore sizes.
Use tube tolerance
Uses pre-set Data Consistency specific tube length to ensure the pipe is placed correctly.
Note:
If the Snap Distance and Min Tube check boxes are selected, the tube tolerance check options (Datacon) are used.
Auto align
Newly created components are aligned to the previous component automatically.
Auto create
The software determines if there is a requirement for associated components by default (for example, the associated components for a valve are a gasket and a flange).
Select adjacent out of specification
An alternative specification component can be used.
Skip connected components
The piping application determines which components are connected, then positions the creation point approximately.
Multiple slope functionality
Displays the point direction option on the Piping Component Editor window.
Non standard branch connections
Sets the defaults for the non-standard branch connections.
Boss connections not allowed in tube
For pipe tappings, specifies the boss type connections (for example, olets, half couplings, welded bosses) that can only be used on fittings and excluded from the tube.
Snap distance
Sets the default snap distance (the minimum distance between the end of a component and the placement of a new component between which an automatic connection occurs) when creating a component. The selection is connected to the nearest component if placed within the set snap distance. The default is 2 * OD.
Use tube tolerance
Uses a pre-set Data Consistency specific tube length to ensure the pipe is placed correctly.
Minimum tube length
Sets the minimum tube distance between two components, the default is 100mm.
Use tube tolerance
Uses pre-set Data Consistency specific tube length to ensure the pipe is placed correctly.

Auto align
Newly created components are aligned to the previous component automatically.
Auto create
The software determines if there is a requirement for associated components by default (for example, the associated components for a valve are a gasket and a flange).
Select adjacent out of specification
An alternative specification component can be used.
Skip connected components
The piping application determines which components are connected, then positions the creation point approximately.
Multiple slope functionality
Displays the point direction option on the Piping Component Editor window.
Non standard branch connections
Sets the defaults for the non-standard branch connections.
Boss connections not allowed in tube
For pipe tappings, specifies the boss type connections (for example, olets, half couplings, welded bosses) that can only be used on fittings and excluded from the tube.
The Pipe/Branch part of the Piping Application Defaults window sets the default pipe editor settings on the Piping Component Editor window.

Sort piping specification list
Sorts the piping specification list alphabetically.
Auto create gaskets and flanges at branch
On creation of a component, gaskets and flanges are automatically created.
Sort piping specification list
Sorts the piping specification list alphabetically.
Auto create gaskets and flanges at branch
On creation of a component, gaskets and flanges are automatically created.
The Reselection part of the Piping Application Defaults window sets the default component selection settings on the Piping Component Editor window.

Descriptions
Sets the display of the Description in the Component Type List from the Select and Reselect tabs.
Tag component
Sets the display value for the component tag in the 3D graphical view.
Tag constraints
When a component is selected, adjacent constrained components are highlighted in the 3D graphical view.
Auto reconnect
Reconnects components that are modified using the Reselect tab. Reconnection errors display in the Errors tab.
Reconnect free ends
Reconnects the branch head or branch tail if reselection of a component results in disconnection.
Ignore positioned
Ignores positioned components. Positioned components will normally not be moved when reconnected.
Descriptions
Sets the display of the Description in the Component Type List from the Select and Reselect tabs.
Tag component
Sets the display value for the component tag in the 3D graphical view.
Tag constraints
When a component is selected, adjacent constrained components are highlighted in the 3D graphical view.
Auto reconnect
Reconnects components that are modified using the Reselect tab. Reconnection errors display in the Errors tab.
Reconnect free ends
Reconnects the branch head or branch tail if reselection of a component results in disconnection.
Ignore positioned
Ignores positioned components. Positioned components will normally not be moved when reconnected.
The Laser Data part of the Piping Application Defaults window sets the default settings for laser settings on the Piping Component Editor window.

Direction rounding
Rounds to an orthogonal direction (ENUWSD) for each component from the laser pick.
Tolerance
Tolerance of the direction.
Direction rounding
Rounds to an orthogonal direction (ENUWSD) for each component from the laser pick.
Tolerance
Tolerance of the direction.
The Direction Display part of the Piping Application Defaults window sets the default display settings on the Piping Component Editor window.

Default ISO view
Sets the default ISO view of elements displayed in the 3D graphical view. The ISO view updates depending on the type of the current project as well as the coordinate system.
If the current project is PLANT and the coordinates are ENU, the default ISO view is North.
If the current project is PLANT and the coordinates are XYZ, the default ISO view is Y.
If the current project is MARINE and the coordinates are ENU, the default ISO view is East.
if the current project is MARINE and the coordinates are XYZ, the default ISO view is X.
Default ISO view
Sets the default ISO view of elements displayed in the 3D graphical view. The ISO view updates depending on the type of the current project as well as the coordinate system.
If the current project is PLANT and the coordinates are ENU, the default ISO view is North.
If the current project is PLANT and the coordinates are XYZ, the default ISO view is Y.
If the current project is MARINE and the coordinates are ENU, the default ISO view is East.
if the current project is MARINE and the coordinates are XYZ, the default ISO view is X.

Snap distance
Sets the default snap distance (the minimum distance between the end of a component and the placement of a new component between which an automatic connection occurs) when creating a component. The selection is connected to the nearest component if placed within the set snap distance. The default is 2 * OD.
Use tube tolerance
Uses a pre-set Data Consistency specific tube length to ensure the pipe is placed correctly.
Minimum tube length
Sets the minimum tube distance between two components, the default is 100mm.
Note:
The Data Consistency window must be used to set up the minimum tube lengths for different bore sizes.
Use tube tolerance
Uses pre-set Data Consistency specific tube length to ensure the pipe is placed correctly.
Note:
If the Snap Distance and Min Tube check boxes are selected, the tube tolerance check options (Datacon) are used.
Auto align
Newly created components are aligned to the previous component automatically.
Auto create
The software determines if there is a requirement for associated components by default (for example, the associated components for a valve are a gasket and a flange).
Select adjacent out of specification
An alternative specification component can be used.
Skip connected components
The piping application determines which components are connected, then positions the creation point approximately.
Multiple slope functionality
Displays the point direction option on the Piping Component Editor window.
Non standard branch connections
Sets the defaults for the non-standard branch connections.
Boss connections not allowed in tube
For pipe tappings, specifies the boss type connections (for example, olets, half couplings, welded bosses) that can only be used on fittings and excluded from the tube.
Sort piping specification list
Sorts the piping specification list alphabetically.
Auto create gaskets and flanges at branch
On creation of a component, gaskets and flanges are automatically created.
Descriptions
Sets the display of the Description in the Component Type List from the Select and Reselect tabs.
Tag component
Sets the display value for the component tag in the 3D graphical view.
Tag constraints
When a component is selected, adjacent constrained components are highlighted in the 3D graphical view.
Auto reconnect
Reconnects components that are modified using the Reselect tab. Reconnection errors display in the Errors tab.
Reconnect free ends
Reconnects the branch head or branch tail if reselection of a component results in disconnection.
Ignore positioned
Ignores positioned components. Positioned components will normally not be moved when reconnected.
Direction rounding
Rounds to an orthogonal direction (ENUWSD) for each component from the laser pick.
Tolerance
Tolerance of the direction.
Default ISO view
Sets the default ISO view of elements displayed in the 3D graphical view. The ISO view updates depending on the type of the current project as well as the coordinate system.
If the current project is PLANT and the coordinates are ENU, the default ISO view is North.
If the current project is PLANT and the coordinates are XYZ, the default ISO view is Y.
If the current project is MARINE and the coordinates are ENU, the default ISO view is East.
if the current project is MARINE and the coordinates are XYZ, the default ISO view is X.
Note:
The Data Consistency window must be used to set up the minimum tube lengths for different bore sizes.
Note:
If the Snap Distance and Min Tube check boxes are selected, the tube tolerance check options (Datacon) are used.

Component
Piping Application Defaults
Piping Component Editor
Snap distance
2 * OD
Use tube tolerance
Minimum tube length
Note
:
Data Consistency
Use tube tolerance
Note
:
Snap Distance
Min Tube
Auto align
Auto create
Select adjacent out of specification
Skip connected components
Multiple slope functionality
Piping Component Editor
Non standard branch connections
Boss connections not allowed in tube
Pipe/Branch
Piping
Application Defaults
Piping Component Editor
Sort piping specification list
Auto create gaskets and flanges at branch
Reselection
Piping
Application Defaults
Piping Component Editor
Descriptions
Tag component
Tag constraints
Auto reconnect
Reselect
Reconnect free ends
Ignore positioned
Laser Data
Piping Application Defaults
Piping Component Editor
Direction rounding
Tolerance
Direction Display
Piping
Application Defaults
Piping Component Editor
Default ISO view
North
Y
East
X


The Piping Bend Radius Defaults limits the bend radii available for selection from the Bend Information part of the Component Editor window, when using variable radius bends.
Multipliers
Use to set the default range of multipliers available for selection from the Bend Information part of the Component Editor window. The actual bend radius is set to the multiplier * the outside diameter of the tube.

Defined Value
Use to set the define option as the only selection from the Bend Information part of the Component Editor window, when using variable radius bends.

This is a default setting in the file PMLUI\dflts\des which defines a PML global variable called !!limitRadiusOptions
!!limitRadiusOptions = FALSE is the default and does not alter the multiplier list Setting it to true restricts it as shown.

Piping Bend Radius Defaults
Bend Information
Component Editor
Multipliers
Bend Information
Component Editor
*
Defined Value
Bend Information
Component Editor
!!limitRadiusOptions
!!limitRadiusOptions = FALSE


Many features of the Piping discipline user interface are common to multiple AVEVA E3D Design design disciplines and are described in Common Functionality User Guide. With the exception of the functionality available for selection on the Piping tab.
To enter the Piping discipline, from the Quick Access Toolbar, select Piping from the Disciplines drop-down list. When the Piping discipline is opened, by default the Project tab is selected.

Note:
The Admin tab is only available for selection, if you are a member of the PIPEADMIN team. For administrative options, refer to Integrator Administration for further information.

Common Functionality User Guide
Piping
Quick Access Toolbar
Piping
Disciplines
Project
Note
:
Admin
Integrator Administration


All database elements are owned by other elements, therefore elements must be created in a strict order.
The following database elements are common to multiple AVEVA E3D Design design disciplines:
World
Site
Zone
World
World
Site
Site
Zone
Zone


Below the zone level in the Piping discipline, the specific elements are:

Pipe (PIPE)
The Pipe (PIPE) element(s) are administrative and can own a number of branches with a common pipe specification and have any number of ends.
Branch (BRAN)
The Branch (BRAN) element(s) own a section of pipe (made up from piping components) with a known head and tail.
Piping Component
The Piping component element(s) are owned by branch elements. These components dictate the shape and geometry of the pipe work. Piping components can run from the head to tail of the owning branch but can also be connected to other branches (for example - a tee component).
Depending on the selections further windows are displayed prompting for input and options allowing for the workflow to continue.
Piping elements cannot be created or modified, if the correct database hierarchy has not been configured beforehand or if the correct current element has not been selected in the Model Explorer. For example certain piping elements must reside below other elements in the database hierarchy.

Pipe (PIPE)
Branch (BRAN)
Piping Component
Model Explorer


The Pipe (PIPE) element(s) are administrative and can own a number of branches with a common pipe specification and have any number of ends.

By default the Primary System is No System, to change the type of primary system select a system from the Primary System drop-down list.
Choose from the list of pipe specifications. All piping components later created below the branch use the Specification selected in the list. To use different specifications within a pipe run, a new branch must be created at each point a different specification is used.
If required, filter the list of specifications:

The Bore specifies the nominal bore and does not affect the pipe route (the default is unset).
Select an Insulation specification, if no insulation is required (the default is None), select None.
Select a Tracing specification, if no tracing is required (the default is None), select None.
In Temperature, enter the temperature to which the pipe can reach (the default is -10000degC, this means that the temperature is ignored).
In Pressure, enter the pressure to which the pipe must withstand (the default is 0pascal).
The Slope Ref specifies the slope reference attribute, which is governed by the catalog (the default is none). To change the slope reference attribute, select a slope reference from the Slope Ref: drop-down list.
From the Fluid Ref drop down, select a fluid ref (defines the properties of the liquids or gases used with specific piping components). This governs the FluRef attribute on the pipe or branch.
From the Bending Machine drop down, select the bending machine to be used when selecting bends within the pipe. This governs the BENDMACREFERENCE attribute on the pipe or branch.
Click Apply, to create a new pipe and branch element in the Design database and display the Pipe Editor: Modify Pipe window, to define the branch, refer to for further information.
A pipe and branch element has now been created in the design database.
The Pipe Editor: Modify Pipe window displays by default when a new pipe element is created. It is a dual purpose window which allows the definition of branch attributes and/or connect the branch head and branch tail or modify an existing branch.
Connect Branch Head to First Branch Member.

By default, the Pipe Editor: Modify Pipe window is populated with the attributes of the Current Element (CE), if required, select another pipe as the CE.
Set working pipe
Sets the currently selected pipe, from the Model Explorer or 3D graphical view, as the working pipe.

Set working pipe
Sets the currently selected pipe, from the Model Explorer or 3D graphical view, as the working pipe.

Set working pipe
Sets the currently selected pipe, from the Model Explorer or 3D graphical view, as the working pipe.
Note:
If a new insulation and/or tracing specification is required, refer to the system administrator.
Note:
When a branch has a slope reference set Datacon checks if the slope is correct or not, that is within tolerance.

Primary System
No System
Primary System
Bore
Insulation
None
Tracing
None
Note
:
Temperature
Pressure
Slope Ref
Slope Ref:
Note
:
Fluid Ref
Bending Machine
BENDMACREFERENCE
Apply
Pipe Editor: Modify Pipe

Pipe Editor: Modify Pipe
Pipe Editor: Modify Pipe
Set working pipe
Model Explorer


A branch is a section of pipe made up from piping components with a known branch head or branch tail. The position of the branch head (starting point) and branch tail (finishing point) can be defined by either explicitly entering the position or by the selection of piping components (such as tees) or equipment nozzles for the head or tail to connect to.


Use the Pipe Editor: Pipe window to select an alternative Pipe Specification by clicking Modify Pipe Attributes to display the Pipe Editor: Modify Pipe specification window.
The Pipe Editor: Modify Pipe specification window has the same functionality as the Pipe Editor: Create Pipe window, refer to Create New Pipe Element for further information.

Create New Pipe Element
Pipe Editor: Pipe
Pipe Specification
Modify Pipe Attributes
Pipe Editor: Modify Pipe
Pipe Editor: Modify Pipe
Pipe Editor: Create Pipe
Create New Pipe Element


The Connectivity part of the Pipe Editor: Modify Pipe window displays the connectivity status of each branch within the pipe assembly.

To delete a branch, right-click the selected branch and select Delete Branch.

Connectivity
Pipe Editor: Modify Pipe
Delete Branch


If required, select an alternative Branch Specification by clicking Modify Branch Attributes to display the Pipe Editor: Modify Pipe branch specification window.
The Pipe Editor: Modify Pipe branch specification window has the same functionality as the Pipe Editor: Create Pipe window, refer to Create New Pipe Element for further information.
Autoroute branch
Use to route complete branches from head to tail (deletes existing components).
Create a new branch
Creates a new branch for the pipe assembly. Refer to for further information.
Create components in the selected branch
Use the window to create new components

Autoroute branch
Use to route complete branches from head to tail (deletes existing components).

Create a new branch
Creates a new branch for the pipe assembly. Refer to for further information.

Create components in the selected branch
Use the window to create new components

Autoroute branch
Use to route complete branches from head to tail (deletes existing components).
Create a new branch
Creates a new branch for the pipe assembly. Refer to for further information.
Create components in the selected branch
Use the window to create new components

Create New Pipe Element
Branch Specification
Modify Branch Attributes
Pipe Editor: Modify Pipe
Pipe Editor: Modify Pipe
Pipe Editor: Create Pipe
Create New Pipe Element
Autoroute branch
Create a new branch

Create components in the selected branch


The Branch Head and Branch Tail tabs on the Pipe Editor: Modify Pipe window, are used to define the connection and position of the branch head or branch tail. As the functionality for the definition of the branch head or branch tail is identical, for the purposes of this user guide, only the branch head definition is described. By default the branch head tab is selected when the Pipe Editor: Modify Pipe window displays.
For example, to define the head of the branch, make sure the correct branch is highlighted in the design database and the correct branch name displays in the Connectivity part of the of the Pipe Editor: Modify Pipe window.

The Branch head tab of the Pipe Editor: Modify Pipe window is used to connect the branch head and define basic branch head details, the connection status of the selected branch displays by default:
Disconnect head
Disconnects the branch head from the element it is currently connected to, refer to for further information.
Reconnect head
Reconnects the branch head that has moved position to an equipment element, refer to Reconnect Pipe to Element for further information.
Pick Branch in laser data to set head to
Selects the head/tail position, orientation of laser data, refer to Laser Data for further information.
Pick item to connect head to
Connects the branch head to a selected element, refer to for further information.
Connect head to first branch member
Connects the branch head to the first branch member, refer to Connect Branch Head to First Branch Member for further information.

Disconnect head
Disconnects the branch head from the element it is currently connected to, refer to for further information.

Reconnect head
Reconnects the branch head that has moved position to an equipment element, refer to Reconnect Pipe to Element for further information.

Pick Branch in laser data to set head to
Selects the head/tail position, orientation of laser data, refer to Laser Data for further information.

Pick item to connect head to
Connects the branch head to a selected element, refer to for further information.

Connect head to first branch member
Connects the branch head to the first branch member, refer to Connect Branch Head to First Branch Member for further information.
As an alternative to connecting the branch head on the 3D graphical view, input the name of the equipment element in the Connect to field.
The Bore, Connection and Direction fields are automatically populated.
In the Bore drop-down list, select the nominal bore of the pipe from the list of available sizes in the catalog.
In the Connection drop-down list, select the type of head connection from the list of available connections in the catalog.
The Direction specifies which direction the flow takes from the Branch Head. (The head direction is the direction of flow and the tail direction is the opposite direction of the flow).
Use the Position wrt World: part of the Pipe Editor: Modify Pipe window to position the branch head explicitly.
Opposite Direction
Reverses the head/tail direction (used with Laser Modelling). Refer to Laser Data for further information.
Pick head position
Displays the Positioning Control window. Refer to Positioning Control for further information.
The prompt Modify Pipe - Select Head Position (Distance[0]) Snap: is displayed.

Opposite Direction
Reverses the head/tail direction (used with Laser Modelling). Refer to Laser Data for further information.

Pick head position
Displays the Positioning Control window. Refer to Positioning Control for further information.
The prompt Modify Pipe - Select Head Position (Distance[0]) Snap: is displayed.
If required use the positioning aids available for selection from the Positioning Control window, to select the head position on the. 3D graphical view.
Once selected the Position wrt World: part of the Pipe Editor: Modify Pipe window is populated.
To select a different format view, right-click over Format.
If required, select the check box to lock the position.
Disconnect head
Disconnects the branch head from the element it is currently connected to, refer to for further information.
Reconnect head
Reconnects the branch head that has moved position to an equipment element, refer to Reconnect Pipe to Element for further information.
Pick Branch in laser data to set head to
Selects the head/tail position, orientation of laser data, refer to Laser Data for further information.
Pick item to connect head to
Connects the branch head to a selected element, refer to for further information.
Connect head to first branch member
Connects the branch head to the first branch member, refer to Connect Branch Head to First Branch Member for further information.
Opposite Direction
Reverses the head/tail direction (used with Laser Modelling). Refer to Laser Data for further information.
Pick head position
Displays the Positioning Control window. Refer to Positioning Control for further information.
The prompt Modify Pipe - Select Head Position (Distance[0]) Snap: is displayed.

Laser Data
Laser Data
Branch Head
Branch Tail
Pipe Editor: Modify Pipe
Pipe Editor: Modify Pipe
Connectivity
Pipe Editor: Modify Pipe
Branch head
Pipe Editor: Modify Pipe
Disconnect head

Reconnect head
Reconnect Pipe to Element
Pick Branch in laser data to set head to
Laser Data
Pick item to connect head to

Connect head to first branch member
Connect Branch Head to First Branch Member
Connect to
Bore
Connection
Direction
Bore
Connection
Direction
Position wrt World:
Pipe Editor: Modify Pipe
Opposite Direction
Laser Data
Pick head position
Positioning Control
Positioning Control
Modify Pipe - Select Head Position (Distance[0]) Snap:
Positioning Control window
Position wrt World:
Pipe Editor: Modify Pipe
Format


If required, nudge the head direction, from the Position along center part of the Pipe Editor: Modify Pipe window. The nudge distance is controlled by the nudge increment which is set to 100mm by default.
Or
Pick the head position along a selected center line, from the Position along center part of the Pipe Editor: Modify Pipe window, click
Pick head position along centre line
Displays the Positioning Control window. Refer to for further information.
The prompt Modify Pipe - Select Head Position (Distance[0]) Snap: is displayed.

Pick head position along centre line
Displays the Positioning Control window. Refer to for further information.
The prompt Modify Pipe - Select Head Position (Distance[0]) Snap: is displayed.

Pick head position along centre line
Displays the Positioning Control window. Refer to for further information.
The prompt Modify Pipe - Select Head Position (Distance[0]) Snap: is displayed.

Position
Pipe Editor: Modify Pipe
Position
Pipe Editor: Modify Pipe
Pick head position along centre line
Positioning Control

Modify Pipe - Select Head Position (Distance[0]) Snap:


Select the Create Head Components checkbox to create gasket/flanges at the head.
Click Apply to create the head/tail.

Create Head Components
Apply


As the functionality for the disconnection of the branch head or branch tail from an element is identical, for the purposes of this user guide, only the branch head disconnection is described.
To disconnect a branch head from an element, select the pipe or branch element in the Model Explorer.
Click Set working pipe, to identify the element as the Current Element (CE), the attributes of the element are automatically populated in the Pipe Editor: Modify Pipe window.
The Branch Head tab of Pipe Editor: Modify Pipe window indicates that the selected branch head is connected.
From the Branch Head tab of the Pipe Editor: Modify Pipe window, click Disconnect head to disconnect the branch head from the element it is connected to.

Set working pipe
Pipe Editor: Modify Pipe
Branch Head tab
Pipe Editor: Modify Pipe
Branch Head
Pipe Editor: Modify Pipe
Disconnect head


As the functionality for re connection of the branch head or branch tail to an equipment element is identical, for the purposes of this user guide, only the branch head reconnect is described.
To reconnect a branch head to an equipment element, select the pipe or branch equipment element (that has been moved from its position) in the Model Explorer.
Click Set working pipe, to identify the element as the Current Element (CE). The attributes of the element are automatically populated in the Pipe Editor: Modify Pipe window.
The Branch Head tab of Pipe Editor: Modify Pipe window indicates that the selected branch head is connected but requires reconnection.

Click Reconnect to reconnect the branch head to the equipment element.

Model Explorer
Set working pipe
Pipe Editor: Modify Pipe
Branch Head
Pipe Editor: Modify Pipe
Reconnect


As the functionality for the connection of the branch head or branch tail from an element is identical, for the purposes of this user guide, only the branch head connection is described.
To connect a branch head to an element, select the pipe or branch element in the Model Explorer.
Click Set working pipe, to identify the element as the Current Element (CE), the attributes of the element are automatically populated in the Pipe Editor: Modify Pipe window.
The Branch Head tab of Pipe Editor: Modify Pipe window indicates that the selected branch head is undefined.
From the Branch Head tab of the Pipe Editor: Modify Pipe window, click Pick item to connect head to, then Identify element to connect to:, select the element to connect to in the 3D graphical view.
The Connect to: field on the Branch Head tab is populated with the element name.
The List of connections: is populated and displays the connection status of each connection component.

Select a component from the List of Connections:.
Select a component or branch to which a connection cannot be made, a message displays on the 3D graphical view summarizing the problem, for example in the following window the element is already connected, only elements which are unconnected can be selected.

Select a component or branch to which a connection can be made, a message displays on the 3D graphical view highlighting the component, for example in the following window the component is available for connection.

The Connect functionality is only available for selection when the connection from the List of connections part of the Pipe Editor: Modify Pipe window is Unset.

Connect the branch to the selected element in the List of Connections. Alternatively a connected branch can be disconnected from an element.
Connect head to selected item
Connects the branch head to the element, the window is populated with the attributes of the selected item.
Disconnect connected branch
Disconnects the connected branch from an element, click to display the Confirm window.
Click Yes to disconnect the selected connection.
Click No to discard any inputs and close the Confirm window.

Connect head to selected item
Connects the branch head to the element, the window is populated with the attributes of the selected item.

Disconnect connected branch
Disconnects the connected branch from an element, click to display the Confirm window.

Click Yes to disconnect the selected connection.
Click No to discard any inputs and close the Confirm window.
Once the branch head and branch tail has been defined or selected, the branch now consists of a single piece of pipe running between the branch head and branch tail. The branch displays a red dotted line, which means the branch route is geometrically incorrect a pipe run can now be created, refer to Quick Pipe Routing for further information.
Connect head to selected item
Connects the branch head to the element, the window is populated with the attributes of the selected item.
Disconnect connected branch
Disconnects the connected branch from an element, click to display the Confirm window.
Click Yes to disconnect the selected connection.
Click No to discard any inputs and close the Confirm window.

Quick Pipe Routing
Set working pipe
Pipe Editor: Modify Pipe
Branch Head
Pipe Editor: Modify Pipe
Branch Head
Pipe Editor: Modify Pipe
Pick item to connect head to
Identify element to connect to:,
Connect to:
Branch Head
List of connections:
List of Connections:
List of connections
Pipe Editor: Modify Pipe
Unset
List of Connections
Connect head to selected item
Disconnect connected branch
Confirm
Yes
No
Confirm
Quick Pipe Routing


Quick Pipe Routing is used when:
Quick Pipe Routing functionality is available through the Editor which is a mode of operation in Model which enables selection items in the graphical view to be reposition using the mouse.
The Quick Routing Handles are displayed at the head and tail of the ill-defined route. Ill-defined routes are where the Head or Tail of a Branch have defined but the route between has not. Once selected in the Editor mode the defined route is highlighted as blue.

Right click on the defined route the quick routing handles and the item specific selection operations menu are displayed, refer to the Common guide (item-specific selection operations).

Create a pipe run between the head and tail of the branch, using the mouse, the quick routing handles and the options available from the quick pipe routing right click menu.
A change of direction displays in the graphical view and the Model Explorer as an elbow or bend (dependent upon the specification). To make the choice of elbows or bends, right-click the cardinal direction handles to display the Editor menu.

When using bends instead of elbows to reflect a change of direction, the default bend radius needs to be defined.
From the quick pipe routing right click menu, select Component Choice > Set Default Bend Radius, the Bend Radius Choice window is displayed. The Current Branch is displayed and Bending Machine is selected as default.
The Bending Machine part of the Bend Radius Choice window indicates that the bending machine must be selected.

Once a bending machine has been selected from the list of available machines, the bendmac reference on either the branch, pipe or zone is assigned depending on the selected Set Owner Reference.
A bending machine is automatically assigned to a zone, pipe or branch, using a bendmacref so that all bends will automatically be assigned a suitable bend radius to suit the assigned machine. The attribute is at pipe and branch because it is conceivable although unlikely that different branches may use different machines.
A bendmacref is also used by pipe fabrication which manages pipe spools and ensures that the spool configuration will pass through the bending machine and can be manufactured. So a bendmacref is essential at the spooling phase if any of the branches contain spools
Alternatively, the default radius can be defined using the Default Radius functionality, from the Bend Radius Choice window select Default Radius.

The default radius can be defined using two methods:
Bend Radius Factor - Use the bend radius factor to specify a factor which takes the current tube outside diameter and multiplies it by the factor available for selection from the Bend Radius Factor drop-down list. The bend radius factor is l then be used on all subsequent bends giving the appropriate radius according to their outside diameter.
Bend Radius - Explicitly enter a radius in the Bend Radius field, the bend radius is then be used on all subsequent bends giving the appropriate radius according to their outside diameter.
To automatically route multiple or single pipes orthogonally and with the minimum number of bends or elbows and where possible clash-free, refer to Pipe Router for further information.
The head and tail of the branch has been defined but the route between the two has not, for example: implied pipe is not shown. (ill defined route = dotted line). The mouse is used to define the direction of the pipe route, elbows or bends are automatically inserted when the route changes direction.
Bad alignment between two components, where the leave direction and arrive direction of adjacent elements do not match, (this can be due to the current design tolerance settings, for example: offset, angle and ratio).
Arrive or Leave where Head or Tail is undefined, where the end directly adjacent to a component is unset or ill-defined. An unset end is where the Head or Tail has its attributes left in the default state, whereas an ill-defined end is where, when the reference is set, the position is not with the reference item or when the end reference is not set, hence the end connection is unset.
The head and tail of the branch has been defined but the route between the two has not, for example: implied pipe is not shown. (ill defined route = dotted line). The mouse is used to define the direction of the pipe route, elbows or bends are automatically inserted when the route changes direction.
The head and tail of the branch has been defined but the route between the two has not, for example: implied pipe is not shown. (ill defined route = dotted line). The mouse is used to define the direction of the pipe route, elbows or bends are automatically inserted when the route changes direction.
Bad alignment between two components, where the leave direction and arrive direction of adjacent elements do not match, (this can be due to the current design tolerance settings, for example: offset, angle and ratio).
Bad alignment between two components, where the leave direction and arrive direction of adjacent elements do not match, (this can be due to the current design tolerance settings, for example: offset, angle and ratio).
Arrive or Leave where Head or Tail is undefined, where the end directly adjacent to a component is unset or ill-defined. An unset end is where the Head or Tail has its attributes left in the default state, whereas an ill-defined end is where, when the reference is set, the position is not with the reference item or when the end reference is not set, hence the end connection is unset.
Arrive or Leave where Head or Tail is undefined, where the end directly adjacent to a component is unset or ill-defined. An unset end is where the Head or Tail has its attributes left in the default state, whereas an ill-defined end is where, when the reference is set, the position is not with the reference item or when the end reference is not set, hence the end connection is unset.
Note:
All the functionality available from the quick pipe routing right click menu is common throughout AVEVA E3D Design, refer to Common Functionality for further information. With the exception of Component Choice.
Note:
The slope functionality is only available in the piping discipline, refer to Slope Pipe Window for further information.
Note:
To check that a bend radius has bend defined correctly query the bend radius and also query dfbrad which is a pseudo attribute for the radius obtained from the bending machine (these values should be the same).

Slope Pipe Window
Pipe Router
Quick Routing Handles
Common guide
Model Explorer
Editor
Note
:
Common Functionality
Note
:
Slope Pipe Window
Component Choice > Set Default Bend Radius
Bend Radius Choice
Current Branch
Bending Machine
Bending Machine
Bend Radius Choice
Set Owner Reference
Note
:
Default Radius
Bend Radius Choice
Default Radius
Bend Radius Factor
Bend Radius Factor
Bend Radius
Bend Radius
Pipe Router


Use the slope functionality to set the slope of a component’s leave tube (using the p-leave ppoint) whilst using quick pipe router by specifying the required rate of fall or slope angle. Applies only to a component which involves a change of direction (such as an elbow).

By default, No Slope is selected (no slope will be applied to the pipe leg). To set the sloping angle, select Slope Angle, the Set Slope Angle window is displayed.

Enter the sloping angle, click OK to apply the sloping angle, quick pipe router will route the pipe with the sloping angle or click Cancel to discard any inputs and close the window.
Note:
If the default slope is set on a pipe or branch then extra functionality is available for selection, Default Slope Up and Default Slope Down. When selected, quick pipe router would route the pipe in accordance with the selected default slope.

No Slope
Slope Angle
Set Slope Angle
OK
Cancel
Note
:
Default Slope Up
Default Slope Down


Connect Branch Head to First Branch Member

As the functionality for the connection of the branch head or branch tail from an element is identical, for the purposes of this user guide, only the branch head disconnection is described.
To connect the branch head to the first member in the branch hierarchy, select the branch equipment element in the Model Explorer.
Click Set working pipe, to identify the element as the Current Element (CE), the attributes of the element are automatically populated in the Pipe Editor: Modify Pipe window.
Click Connect head to first branch member to connect the branch head to the first member of the branch.

Model Explorer
Set working pipe
Pipe Editor: Modify Pipe
Connect head to first branch member


To create a new branch under the pipe element identified as the CE, from the Pipe Editor: Modify Pipe window, click Create a new branch.
A new branch is created in the Model Explorer and in the Connectivity part of the Pipe Editor: Modify Pipe window. Populate the Pipe Editor: Modify Pipe window with details and connections as required. Refer to Define Branch Head and Branch Tail for further information.

Define Branch Head and Branch Tail
Pipe Editor: Modify Pipe
Create a new branch
Connectivity
Pipe Editor: Modify Pipe
Pipe Editor: Modify Pipe
Define Branch Head and Branch Tail


Use the Pipe Sketching functionality to access design aids and tools to create a branch, insert components, copy and mirror piping components.

Aid Points
Use the aid points functionality to create or add aid points to a branch. Aid points can also be deleted one at at time or at once.
Create Point
Use to add aid points in the 3D graphical view.
Add (Insert) Point
Use to add an additional aid point in the 3D graphical view.
Delete
Use to delete the last aid point from the 3D graphical view.
Delete All Aid Points
Use to delete all the aid points from the 3D graphical view.

Create Point
Use to add aid points in the 3D graphical view.

Add (Insert) Point
Use to add an additional aid point in the 3D graphical view.

Delete
Use to delete the last aid point from the 3D graphical view.

Delete All Aid Points
Use to delete all the aid points from the 3D graphical view.
Position Aid Points
Select an aid point from the Points drop down list, to view the frame, offset and world position of an aid point.
Use the Orthogonal functionality to view the line between the aid points in the 3D graphical view as orthogonal.
Use the Offset functionality to offset an aid point in the 3D graphical view.

Create Branch
Use aid points to create a new branch in the 3D graphical view. The new branch attributes are based on the currently selected branch in the hierarchy. Depending upon the configuration of the aid points, a Choose window is displayed listing a selection of piping components.
If an intersection between the aid points and the currently selected branch exists, the new branch is added to the current branch.
If required the new branch can be created at an offset distance from the currently selected branch.
Insert Flange Set
Use to create a flange set at the intersection of an aid point line and an existing branch. Once the selection of the intersecting pipe in the 3D graphical view has been made, A series of Choose window are displayed listing the available flanges and gaskets. The flange set is then added to the branch at the intersection with the aid point
Insert Valve Set
Use to create a valve set at the intersection of an aid point and an existing branch. Once the selection of the intersecting pipe in the 3D graphical view has been made, A series of Choose window are displayed listing the available flanges, gasket and valves. The valve set is then added to the branch at the intersection with the aid point.
Insert Expansion Loop
Use to create an expansion loop at the intersection of an aid point line and an existing branch. Once the selection of the intersecting pipe in the 3D graphical view has been made, A Choose window is displayed listing the available elbows. The expansion loop is then added to the branch at the intersection with the aid point.
Insert Bypass
Use to create a bypass at the intersection of an aid point line and an existing branch. Once the selection of the intersecting pipe in the 3D graphical view has been made, A series of CHOOSE window are displayed listing the available tees and elbows. The expansion loop is then added to the branch at the intersection with the aid point.
Copy Selection
Use to copy one or more branch elements and position them at a new location in the currently selected branch (Make sure that all the components are connected and there are no unwanted components).
Note:
The source branch component is usually the origin component from the selection.
Copying and inserting components into branches at an angle to the copied elements is not supported. Where possible the application tries to build the copy correctly but most copied elements retain the orientation of the original.

Create Branch
Use aid points to create a new branch in the 3D graphical view. The new branch attributes are based on the currently selected branch in the hierarchy. Depending upon the configuration of the aid points, a Choose window is displayed listing a selection of piping components.
If an intersection between the aid points and the currently selected branch exists, the new branch is added to the current branch.
If required the new branch can be created at an offset distance from the currently selected branch.

Insert Flange Set
Use to create a flange set at the intersection of an aid point line and an existing branch. Once the selection of the intersecting pipe in the 3D graphical view has been made, A series of Choose window are displayed listing the available flanges and gaskets. The flange set is then added to the branch at the intersection with the aid point

Insert Valve Set
Use to create a valve set at the intersection of an aid point and an existing branch. Once the selection of the intersecting pipe in the 3D graphical view has been made, A series of Choose window are displayed listing the available flanges, gasket and valves. The valve set is then added to the branch at the intersection with the aid point.

Insert Expansion Loop
Use to create an expansion loop at the intersection of an aid point line and an existing branch. Once the selection of the intersecting pipe in the 3D graphical view has been made, A Choose window is displayed listing the available elbows. The expansion loop is then added to the branch at the intersection with the aid point.

Insert Bypass
Use to create a bypass at the intersection of an aid point line and an existing branch. Once the selection of the intersecting pipe in the 3D graphical view has been made, A series of CHOOSE window are displayed listing the available tees and elbows. The expansion loop is then added to the branch at the intersection with the aid point.

Copy Selection
Use to copy one or more branch elements and position them at a new location in the currently selected branch (Make sure that all the components are connected and there are no unwanted components).
Copying and inserting components into branches at an angle to the copied elements is not supported. Where possible the application tries to build the copy correctly but most copied elements retain the orientation of the original.

Create Point
Use to add aid points in the 3D graphical view.
Add (Insert) Point
Use to add an additional aid point in the 3D graphical view.
Delete
Use to delete the last aid point from the 3D graphical view.
Delete All Aid Points
Use to delete all the aid points from the 3D graphical view.
Create Branch
Use aid points to create a new branch in the 3D graphical view. The new branch attributes are based on the currently selected branch in the hierarchy. Depending upon the configuration of the aid points, a Choose window is displayed listing a selection of piping components.
If an intersection between the aid points and the currently selected branch exists, the new branch is added to the current branch.
If required the new branch can be created at an offset distance from the currently selected branch.
Insert Flange Set
Use to create a flange set at the intersection of an aid point line and an existing branch. Once the selection of the intersecting pipe in the 3D graphical view has been made, A series of Choose window are displayed listing the available flanges and gaskets. The flange set is then added to the branch at the intersection with the aid point
Insert Valve Set
Use to create a valve set at the intersection of an aid point and an existing branch. Once the selection of the intersecting pipe in the 3D graphical view has been made, A series of Choose window are displayed listing the available flanges, gasket and valves. The valve set is then added to the branch at the intersection with the aid point.
Insert Expansion Loop
Use to create an expansion loop at the intersection of an aid point line and an existing branch. Once the selection of the intersecting pipe in the 3D graphical view has been made, A Choose window is displayed listing the available elbows. The expansion loop is then added to the branch at the intersection with the aid point.
Insert Bypass
Use to create a bypass at the intersection of an aid point line and an existing branch. Once the selection of the intersecting pipe in the 3D graphical view has been made, A series of CHOOSE window are displayed listing the available tees and elbows. The expansion loop is then added to the branch at the intersection with the aid point.
Copy Selection
Use to copy one or more branch elements and position them at a new location in the currently selected branch (Make sure that all the components are connected and there are no unwanted components).
Note:
The source branch component is usually the origin component from the selection.
Copying and inserting components into branches at an angle to the copied elements is not supported. Where possible the application tries to build the copy correctly but most copied elements retain the orientation of the original.
Note:
The source branch component is usually the origin component from the selection.

the Pipe Sketching
Aid Points
Create Point
Add (Insert) Point
Delete
Delete All Aid Points
Position Aid Points
Points
Orthogonal
Offset
Create Branch
Choose
Insert Flange Set
Choose
Insert Valve Set
Choose
Insert Expansion Loop
Choose
Insert Bypass
CHOOSE
Copy Selection
Note
:


Use the Mirror Component Selection functionality to mirror an existing branch element.
Direction
Use to enter a direction for the mirror into the Direction field. Once an element has been picked in the 3D graphical view, a mirror plane is displayed in the 3D graphical view.
Pick Mirror Direction
Use the Pick Mirror Direction functionality to pick a direction in the 3D graphical view. After a element has been picked in the 3D graphical view, a mirror plane is displayed in the 3D graphical view.
Pick Mirror Position
Use to pick a mirror position in the 3D graphical view. Once selected the Positioning Control toolbar is displayed. Use its functionality to position the mirror plane.
Use Bends instead of Elbows
Replaces bends instead of elbows in the 3D graphical view.

Direction
Use to enter a direction for the mirror into the Direction field. Once an element has been picked in the 3D graphical view, a mirror plane is displayed in the 3D graphical view.

Pick Mirror Direction
Use the Pick Mirror Direction functionality to pick a direction in the 3D graphical view. After a element has been picked in the 3D graphical view, a mirror plane is displayed in the 3D graphical view.

Pick Mirror Position
Use to pick a mirror position in the 3D graphical view. Once selected the Positioning Control toolbar is displayed. Use its functionality to position the mirror plane.

Use Bends instead of Elbows
Replaces bends instead of elbows in the 3D graphical view.

Direction
Use to enter a direction for the mirror into the Direction field. Once an element has been picked in the 3D graphical view, a mirror plane is displayed in the 3D graphical view.
Pick Mirror Direction
Use the Pick Mirror Direction functionality to pick a direction in the 3D graphical view. After a element has been picked in the 3D graphical view, a mirror plane is displayed in the 3D graphical view.
Pick Mirror Position
Use to pick a mirror position in the 3D graphical view. Once selected the Positioning Control toolbar is displayed. Use its functionality to position the mirror plane.
Use Bends instead of Elbows
Replaces bends instead of elbows in the 3D graphical view.

Mirror Component Selection
Direction
Direction
Pick Mirror Direction
Pick Mirror Direction
Pick Mirror Position
Positioning Control
Use Bends instead of Elbows


Pipework components are assemblies and single pieces of pipe used together to create a Pipework design.
It is usual to build up the pipework design by adding components sequentially, starting at the branch head and positioning and orientating each component as they proceed until the branch tail is reached. Insert a component into existing sequence by navigating to the component immediately before the required location and then creating the new component.
There are many different combinations of the pipework that can be created, because of this the Piping discipline uses a common layout for windows that are presented. The information can be applied to the same processes that are used to create all other types of Pipework components.


Referring to the , a pipework component must reside below an existing pipe branch element. Refer to Branch Element for a more detailed explanation of creating a pipework branch.

If the Current Element (CE) in the Model Explorer is not at the branch level, an error message is displayed summarizing the problem, for example in the following window an error explains that the element must reside below a branch or component element.
Select the correct branch element from the Model Explorer and click Set working pipe to display the Piping Component Editor window.

The Piping Component element(s) are owned by branch elements, these components dictate the shape and geometry of the pipework. Piping components can run from head to tail of the owning branch but can also be connected to other branches.

Hull Routing

Branch Element
Hull Routing

Branch Element
Model Explorer
Model Explorer
Set working pipe
Piping Component Editor

Hull Routing


The Spec:, Bore: and Branch Slope: of the currently selected pipe displays at the top of the window.
Select a different specification for the component, the branch specification is initially selected but an alternative specification can be selected.
Select a specification from the Select From Spec drop-down list. If a specification is selected that does not match the pipe specification, the Piping Component Editor window displays a Select Out of Spec message.

Click Spec: to return the Select From Spec drop-down list to the current branch specification.
Select an insulation specification from the Insulation drop-down list. If no insulation is required, select None. (If a new specification is required, refer to the system administrator).
Select a tracing from the Tracing drop-down list. If no tracing is required, select None. (If a new specification is required, refer to the system administrator).

Spec:
Bore:
Branch Slope:
Select From Spec
the Piping Component Editor
Select Out of Spec
Spec:
Select From Spec
Insulation
None
Tracing
None


The Standard Components tab (displayed as default) provides quick access to the more commonly used components.

The Select tab displays all of the components available for selection from the catalog under the currently selected component and piping specification.

Flange
Displays a list of available Flanges.
Elbow
Displays a list of available Elbows.
Tee
Displays a list of available Tees.
Reducer
Displays a list of available Reducers.
Valve
Displays a list of available Valves.
Attachment
Displays a list of available Attachments.
Pcom
Displays a list of available Pcoms.
Weld
Displays a list of available Welds.
Pipe Bend
Displays a list of available Pipe Bends.
Olet
Displays a list of available Olets.
Coupling
Displays a list of available Couplings.
Instrument
Displays a list of available Instruments.
Cap
Displays a list of available Caps.
Gasket
Displays a list of available Gaskets.

Flange
Displays a list of available Flanges.

Elbow
Displays a list of available Elbows.

Tee
Displays a list of available Tees.

Reducer
Displays a list of available Reducers.

Valve
Displays a list of available Valves.

Attachment
Displays a list of available Attachments.

Pcom
Displays a list of available Pcoms.

Weld
Displays a list of available Welds.

Pipe Bend
Displays a list of available Pipe Bends.

Olet
Displays a list of available Olets.

Coupling
Displays a list of available Couplings.

Instrument
Displays a list of available Instruments.

Cap
Displays a list of available Caps.

Gasket
Displays a list of available Gaskets.
Additional Components
The Additional Components tab provides quick access to further components

Filter
Displays a list of available Filters.
Cross
Displays a list of available Crosses.
Union
Displays a list of available Unions.
Three Way Valve
Displays a list of available Three Way Valves.
Closure
Displays a list of available Closures.
Blind Flange
Displays a list of available Blind Flanges.
Trap
Displays a list of available Traps.
Lap Joint Stub End
Displays a list of available Lap Joint Stub Ends.
Fixed Length Tube
Displays a list of available Fixed Length Tubes.
Four Way Valve
Displays a list of available Four Way Valves.
SHU
Displays a list of available SHUs.
Plate
Displays a list of available Plates.
Assembly
Displays a list of available Assemblies.

Filter
Displays a list of available Filters.

Cross
Displays a list of available Crosses.

Union
Displays a list of available Unions.

Three Way Valve
Displays a list of available Three Way Valves.

Closure
Displays a list of available Closures.

Blind Flange
Displays a list of available Blind Flanges.

Trap
Displays a list of available Traps.

Lap Joint Stub End
Displays a list of available Lap Joint Stub Ends.

Fixed Length Tube
Displays a list of available Fixed Length Tubes.

Four Way Valve
Displays a list of available Four Way Valves.

SHU
Displays a list of available SHUs.

Plate
Displays a list of available Plates.

Assembly
Displays a list of available Assemblies.
The Select tab displays all of the additional components available for selection from the catalog under the currently selected piping specification.
If the selected component is not available from the catalog an Error window displays.

Click OK to select another component.
Flange
Displays a list of available Flanges.
Elbow
Displays a list of available Elbows.
Tee
Displays a list of available Tees.
Reducer
Displays a list of available Reducers.
Valve
Displays a list of available Valves.
Attachment
Displays a list of available Attachments.
Pcom
Displays a list of available Pcoms.
Weld
Displays a list of available Welds.
Pipe Bend
Displays a list of available Pipe Bends.
Olet
Displays a list of available Olets.
Coupling
Displays a list of available Couplings.
Instrument
Displays a list of available Instruments.
Cap
Displays a list of available Caps.
Gasket
Displays a list of available Gaskets.
Filter
Displays a list of available Filters.
Cross
Displays a list of available Crosses.
Union
Displays a list of available Unions.
Three Way Valve
Displays a list of available Three Way Valves.
Closure
Displays a list of available Closures.
Blind Flange
Displays a list of available Blind Flanges.
Trap
Displays a list of available Traps.
Lap Joint Stub End
Displays a list of available Lap Joint Stub Ends.
Fixed Length Tube
Displays a list of available Fixed Length Tubes.
Four Way Valve
Displays a list of available Four Way Valves.
SHU
Displays a list of available SHUs.
Plate
Displays a list of available Plates.
Assembly
Displays a list of available Assemblies.

Standard Components
Select
Additional Components
Filter
Cross
Union
Three Way Valve
Closure
Blind Flange
Trap
Lap Joint Stub End
Fixed Length Tube
Four Way Valve
SHU
Plate
Assembly
Select
Error
OK


The component information part of the Piping Component Editor window displays information specific (if relevant) to the selected standard or additional component.

Piping Component Editor