HOME Rotate The Rotate option allows you to rotate according to any point First of all, simply choose your rotation point and then enter the desired rotation, the left click validates the rotation The Advanced option allows you to make more precise rotations than via the rotate option


AVEVA E3D GENERAL APPLICATION  Orientation

HOME Rotate Each elementT E3D is oriented, i.e. it has a definition of its axes. These axes are defined as follows Y is N = Y axis in the North direction Z is U = Z axis in the Up direction This results in the third axis, which is rarely filled in X is EModification The modification of the orientation of these axes is not recommended. The use of rotation tools is preferable, or the use of the Model Editor Ex: If a ZONE has an orientation Y is E and Z is U, then any element created under this ZONE will be oriented Y is N and Z is U in relation to the ZONE and therefore Y is E and Z is U in relation to the World /* It is possible to retrieve the orientation attribute with the Q ORI command in the Command Line NOTE: Orientations Y is N and Z is U must beConsidered as a standard, and thus make it possible to preserve the compatibility of one element from one hierarchy to another.


AVEVA E3D GENERAL APPLICATION  Investment tools

HOME Move or cGraphic order Type "Move" or "M" The Move option allows you to move according to any point First of all, simply choose your reference point and then enter the desired movement values, the left click validates the movement The Position optionDatum Selection of the reference point Designate Position allows you to define a reference position with the Positioning Control hooking tool Position Position of the chosen reference point in relation to the reference framework WRT referential The Posi Offset OptionTion By This tool can be associated with Positioning Control, which allows you to take a rib between 2 points to fill in the displacement values. NOTE: If your movement is only in 1 or 2 axis(s), lock the directions not concerned.The Advanced option Distance Allows the movement of an element in a direction at a specified distance, In relation to its current position or in relation to an identified element Through Allows the alignment of an element with an element identified in a specified planeClearance Allows the movement of an element until its obstruction volume is a game with an identified element Toward Allows the positioning of the element at a specified distance and direction of an identified element


AVEVA E3D GENERAL APPLICATION  Graphic hook

The use of certain features requires a graphic selection The Positioning Control dialog box allows you to configure the type of hook on the elements of the graphic viewType of hook: Element: Origin of the element Ppoint: Key points of the elements Pliny: Edges of frame irons Graphics: Faces, Edges, vertices Aids Graphic help element Screen Point in the view (not recommended) Laser data: Laser reading pointsAny: Element, Ppoint or Pliny Hang-up mode: Snap: Particular point of the element Distance: Distance from a particular point of the element Midpoint: Middle of the element Explicit Position: Point coordinates Intersection: Intersection between 2 elementsCursor: Point clicked on the element Working Plane: Activates a work plane where the positions of the hanging points are projected.


HOME Measure One myUre is made between 2 points identified by the user in the graphic view The selection of points is made thanks to the "Object snaps" object hooks option By default the measurement is broken down into 3 axial dimensions (East North and Up) The resultsAre displayed in at the mouse pointer level and in the graphic view Activation of the poster on 3 axes After selecting the points and clicking on the arrow at the bottom of your keyboard, it is possible to activate the "Distance axes" option as below


Copy Offset This tool allows single or multiple copying of an element or more elements Element to copy Location of the copy Move RepositoryThe Object menu allows you to choose the item or elements to copy CE copy of the current element Collection copy of the elements of a collection Pick copy of a group of elements selected on the screen 1 by 1 The To menu allows you to choose the destination hierarchyTion of the copy CE copy in a specific hierarchy (place on the destination hierarchy and select CE in this menu) Rel Copy in the same hierarchy (following) Copy rotate This tool allows the single or multiple copying of an element orSeveral elements Item to be copied Location of the copy Number of copies Rotation angle Displacement Direction of the rotation axis Position of the rotation axis Repository The Offset menu allows you to define a movement vector between 2 elements (defined by 2 points on the screen)The Cursor menu allows you to place the axis of rotation on a point, an element, ... designated on the screen The Intersection menu allows you to place the axis of rotation at the intersection between 2 elements, points... These options can also redefine the direction of the axis of rotation.It should then be locked NOTE: This tool allows the rotation and movement of an element, it is advisable not to use the 2 options simultaneously when making multiple copies Copy Mirror Element to copy Location of the copy NumberCopying Angle of rotation Displacement Direction of the axis of rotation Position of the axis of rotation Repository The Cursor menu allows you to place the plane of symmetry on a point, an element, ... designated on the screen The Intersection menu allows you to place the planOf symmetry at the intersection between 2 elements, points... NOTE: Copies created with the Copy > Offset, Copy > Rotate and Copy > Mirror tools lose all information about the names of the elements. Copy rename (Name conversion) AVEVA E3DAllows you to copy an element while keeping the structure of names within the same hierarchy This type of copy requires that the copied hierarchy be named conventionally The hierarchy must keep the name of the parent to the child Example TeamMent: /1PRO10 BB002 Under Equipment: /1PRO10 BB002 /NOZZLES Primitive: /1PRO10 BB002/ PEN001 Once this condition is met, there are 2 ways to create a so-called "rename" copy • From the Design Explorer Copy Paste from the context menu The coPie of 1 PRO 10 BB 002 is renamed /Copy of 1 PRO 10 BB 002 • From the Window command Type the following command NEW EQUI /TEC PMP 02 COPY /TEC PMP 01 RENAME /TEC PMP 01 /TEC PMP 02 NOTE: The BY E 2500 command can be added afterwards to moveThe copy of 2500mm to the East at the same time


Hierarchy Include Destination Hierarchy Element(s) present in the hierarchyIe of destination Insertion position Navigator (eq. DesignNavigator) CE Include the current element (in the destination hierarchy CE Members Include all elements of the current element ( in the destination hierarchy Identified IncludeElements selected on the Pick screen in the destination hierarchy NOTE: The destination hierarchy must be similar to the original hierarchy Reverse hierarchy The reverse hierarchy function allows you to reverse the order of the elements of the parent or dU owner This option is very used to reverse the head and tail of a branch Hierarchy Reorder Original hierarchy Insertion position Desired hierarchy Blocking the Modify Lock hierarchy allows you to block elements so that it is not pPossible to move them in the hierarchy As well as their members Evaluate the rules This function allows you to evaluate whether the rules are respected thanks to the attributes of the elements Break the link with the Template This function allows you to remove an elementOf the Template to which it is attached


Inter DB Macros allows you to activate macros to modify elements in the model or in the hierarchy


VIEW Add Within A Clipping Box allows you to see that the elements included within a defined volume, without being bothered by other elementsThis volume can be defined by From This the obstruction volume of the current element From Selected Element the obstruction volume of a selected element The Clip button allows you to display all the elements in the model or make them disappearTo see only the clipping box. The Cap button allows you to fill the cut elements The Modify button allows you to display the box in order to resize it To change the size of the clipping box simply use the model editor and then agrAndir or move the box as desired NOTE: Capping allows the filling of volumes cut by the Clipping Box


The Search tool allows the user to search for model elements in the different types of DB and list the search results In a tableName Contains Search for elements whose name contains a specific string Element Type Type of items to search for Search Within Allows you to define the search field The results are stored in a Search Results collection He isIt is possible to add additional criteria to refine the search Attribute Filter Added criteria on the attributes of the elements Free Filter Adding criteria per PML order Search Scope Adding a position criterion Manage Searches PerPuts to save the search Template


The Collection tool allows the user to create lists of items to query or modify themThere are 3 types of System Collections Shared Collections My Collection To be able to work on a collection or on these elements, it must be made active by a double left click The user The user can add elements toThe active collection from the context menu of the model explorer The elements of the collection can be modified directly from the command line or from the Copy, Move tools It is also possible to add columns of atTributes to the array of items On the top right-click, then click on Column Setup A window opens, then just click on Add Column and enter the attribute(s) you want The table obtained can be exported directlyIn Excel, printed or processed by a Quick Report To delete content from a collection, click on Clear Grid on the context menu.


AVEVA E3D FOLLOW-UP AND VERIFICATION  Clasher

Display of ClashesHOME Clashes There are two solutions to use the Clash Auto Clash which is activated using the All collisions icon will be displayed as they take place when creating new objects Or you can control the collisiWe at the end of a routing of a piping for example In this case, the clasher opens from the icon NOTE: The levels of obstructions are taken into account in the calculation of the Clasher. It is therefore important to adjust them correctly Configuration of the clasherThe configuration of the Clasher is feasible with the tools available on the Options tab Touch Gap tangent tolerance Overlap overlap tolerance Clearance spacing tolerance Keys are included support for tangents are Ignored ignored tangentsClashes within Branch are included management of clashes in the same branch ignores adjacent management of clashes in the same branch, excluding previous and subsequent elements are ignored interferences in the same branch ignored Connections are Included pRise in charge of tangents with connections are Ignored ignored tangents With Spec are ignored ignored tangents if the specification of connections is identical to that of the controlled element Clashes Ignored Within Ignore the clashes between primitIves belonging to the same element Obstruction list The obstruction list defines all the elements of the special map with which collisions will be defined By default, the block list contains all the design elements of the MDBIt is possible to modify this list to generate an element collision list The exclusion list contains all the elements that should not be taken into account when calculating collisions By default, this list is empty From the L tabImitates a volume can be defined around one or more elements, or a region in order to create an obstruction space Any element that is partially or entirely in this space will be checked Visualization Click on Check CE to check the elementCurrent, or enter the name of the item to be checked before clicking on Check. By navigating the list of collisions, a visualization of the selected collision is generated in a graphic area similar to the design graphic view. LThe Navigate to Clash Item option allows you to access the colliding object. The Navigate to Obstruction option provides access to the obstructed object


MANAGE History Comment Session At each Savework, a working session is opened by the user. The user has the opportunity to comment on his sessions in order to facilitate the understanding of the history of the elements. Comparison DateIt is possible to compare the state of an element of the model with its state on a defined date. The easiest way is to be able to use a stamp (revision) of the database. After choosing a comparison date and clicking OK, the userYou can question the elements of the model about their previous state with the keyword "OLD". NOTE: All attributes and a number of pseudo attributes can be used for comparisons. Model Changes The history of creations and moDifications of elements is kept by AVEVA E3D. The Model Changes tool allows visibility of this entire history or just that of a particular element. It is therefore possible to know which user has modified an element and on what date.NOTE: The Q LASTMOD and Q USERMOD commands allow you to display in the Command Window, the date and author of the last modification


AVEVA E3D FOLLOW-UP AND VERIFICATION  DB Listing

The DB LIsting is the backup of one or more element(s) of the database as a text file This backup is only compatible with AVEVA E3D and AVEVA PDMS, the versions may be different This file (.txt) can be edited before being reused, it contains all the command lines to recreate the same element identically (name, position, geometry). Only the hierarchy differs and depends on the hierarchy selected at the time of importing this file. Some elements of PDMS using dHe references in CATALOGUE (Structure, Piping, Nozzle, etc...) are only compatible with a Project containing the same CATALOGUE It is possible to use this tool to: - Save an item at a moment "t" - Duplicate an element (requires to modify the text file)- Modify an existing element (needs to modify the text file)


AVEVA E3D FOLLOW-UP AND VERIFICATION  Postponement

Reporting is the extraction of information about the 3D model toS text files, Excel, or to the AVEVA E3D reporting editor. Files (.txt) or (.csv) can be edited. They contain all the information you want to extract from the model (name, position, geometry). This data can be modifiedAre and reinjected into the model. Some elements of E3D using references in CATALOGUE (Structure, Piping, Nozzle, etc...) are only compatible with a Project containing the same CATALOGUE It is possible to use this tool to: - Check one or more existing elements- Modify one or more existing elements (requires to modify the text file) - Establish a list of equipment (data extraction) For simple verification operations or modifications, the Simple Report function is preferred: In the exOn the other hand, we question all the elements of the EQUI type located under the CE hierarchy. The NAME, OWNER, PURPOSE, AREA and POSITION attributes of each item found will be saved in the report.txt file


This module allow to create Cable trays
AVEVA E3D enables users to create cable trays using the following hierarchy model :
PIPE BRANCH Cable Tray Component BEND RISER TEE …
NOTE : The Cable Tray module is similar to piping module. A PIPE must contain a branch, meaning it must have two extremities, loca ted at the Head and Tail of the
branch. If the PIPE contains multiple branches, it may have more than two extremities.