Deciphering Digital Detectives: Understanding LLM Behaviors and Capabilities in Multi-Agent Mystery Games (2024)

Abstract: In this study, we explore the application of Large Language Models (LLMs) in Jubensha, a Chinese detective role-playing game and a novel area in Artificial Intelligence (AI) driven gaming. We introduce the first dataset specifically for Jubensha, including character scripts and game rules, to foster AI agent development in this complex narrative environment. Our work also presents a unique multi-agent interaction framework using LLMs, allowing AI agents to autonomously engage in Jubensha games. To evaluate the gaming performance of these AI agents, we developed novel methods measuring their mastery of case information and reasoning skills. Furthermore, we incorporated the latest advancements in prompting engineering to enhance the agents’ performance in information gathering, murderer identification, and logical reasoning. The experimental results validate the effectiveness of our proposed methods. This work aims to offer a novel perspective on understanding LLM capabilities and establish a new benchmark for evaluating large language model-based agents.

heading: 1 Introduction
text: Interactive role-playing games, where players unravel mysteries through strategic interactions and clue-based puzzles, have seen a significant rise in global popularity. Tracing their origins to 19thcentury murder mystery novels and early 20thcentury party puzzles, these games have particularly flourished in China in recent years. In this context, they are referred to as "Jubensha", "Scripted Murders" or剧本杀 in Chinese, and have experienced a remarkable surge in popularity since the late 2010s. Influenced by Western murder mystery games, Jubensha games center around players who gather to identify the murderer by analyzing and interpreting the provided story scripts. The thrill
∗Equal contribution. †Canada CIFAR AI Chair. Corresponding author.
for players to collect and interpret clues through intense social interaction and reasoning has made playing Jubensha stand out as a notable cultural phenomenon.
Meanwhile, the field of Artificial Intelligence (AI) is reshaping the gaming landscape. From classic games like chess (Campbell et al., 2002), Go (Silver et al., 2016), and poker (Brown and Sandholm, 2019; Brown et al., 2020) to video games like StarCraft (Vinyals et al., 2017, 2019), League of Legends (Lohokare et al., 2020), and Honor of Kings (Ye et al., 2020), AI contenders or collaborators have been integrated into these games. The recent surge in Large Language Models (LLMs) has redirected research interest from conventional and video games to text-based games. Significant examples include an LLM deployed as agents in the strategic game CICERO (FAIR et al., 2022), in the communicative game Werewolf (Lai et al., 2023; Xu et al., 2023) and Avalon (Wang et al., 2023c; Light et al., 2023; Stepputtis et al., 2023), and in the adventure games such as Dungeons & Dragons (Zhu et al., 2023a,b; Callison-
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Burch et al., 2022) and Zork (Tsai et al., 2023). However, the “Jubensha game” remains an undeveloped field in terms of AI agents specifically tailored for its gameplay and evaluation. We believe there are several reasons. First, before the emergence of LLMs, understanding the character plots, role tasks, and game rules in the script of Jubensha games was very challenging. Not to mention the need for AI agents to engage in multi-round linguistic interactions, information gathering, and logical reasoning. Second, currently there is no publicly available dataset specifically for Jubensha games that researchers can use to develop and evaluate their agents. Third, quantitatively and qualitatively automating the evaluation of AI agents’ performance in Jubensha games is also very difficult. The most commonly used win-rate metric in other game AIs is of limited use in assessing the performance of Jubensha game agents, i.e., win rate does not show the extent of the Jubensha AI’s mastery of case information or the level of its reasoning ability.
In response to the above-mentioned challenges, we attempt to provide a solution in this work. This work focuses on constructing a multi-agent interaction framework in a “Jubensha” game environment using large language models, and we have designed a set of methods to quantitatively and qualitatively assess the performance of Large Language Model based (LLM-based) agents. Our contributions can be summarized as follows:
1. We have created a Chinese dataset providing character scripts and preset game rules to initiate a Jubensha game. To the best of our knowledge, this is the first dataset specifically tailored for AI agents playing in a Jubensha game setting.
2. We designed a framework for multi-agent interaction in a Jubensha game environment using large language models, allowing multiple LLM-based agents to autonomously interact with each other in a Jubensha game setting, without the need for human intervention.
3. To quantitatively and qualitatively assess the performance of large language model based agents in Jubensha games, we designed two novel tasks: one to evaluate their mastery of case information and another to assess their reasoning abilities with the information collected during the game.
4. Utilizing the latest advancements in the field of prompting engineering, we devised modules to enhance the performance of LLMbased agents. Our evaluations show that this design significantly enhances the information mastery, murderer identification, and reasoning capabilities of LLM-based agents in the Jubensha game context.

heading: 2 Related Work
text: Interactive Role-Playing Games Interactive Role-Playing Games (IRPGs) provide immersive experiences in fictional settings, serving as a multidisciplinary research testbed in various fields (Zagal and Deterding, 2018; Barreteau et al., 2003; Nagata et al., 2021). These games are categorized into Single-Player Role-Playing Games (SRPGs) and Multi-Player Role-Playing Games (MRPGs), each with unique research opportunities. SRPGs focus on character advancement through quests in various themes (Côté et al., 2019; Szot et al., 2021; Fan et al., 2022; Shridhar et al., 2020; Wang et al., 2022a), while MRPGs highlight cooperation and confrontation between multiple characters (Park et al., 2023; Fu et al., 2023; Kramár et al., 2022; FAIR et al., 2022; Wang et al., 2023c; Light et al., 2023; Stepputtis et al., 2023; Zhu et al., 2023a,b; Callison-Burch et al., 2022; Lai et al., 2023; Xu et al., 2023). This work presents a dataset for MRPG Jubensha, aimed at supporting studies on the development and evaluation of communicative and reasoning AI in an adversarial game setting.
LLM-based Autonomous Agents. Thanks to their strong capabilities in language comprehension and reasoning as well as clever prompting designs, LLMs have demonstrated significant potential for achieving impressive performance in completing various tasks. (Wang et al., 2023b; Wei et al., 2022; Wang et al., 2022b; Yao et al., 2023, 2022; Shinn et al., 2023; Wang et al., 2023a). However, only a few works explore the multi-agent interaction under complex settings (Junprung, 2023; Xu et al., 2023; Wang et al., 2023c; Light et al., 2023), and none of them examine it in Jubensha settings. To bridge the gap, we propose the first LLM-based multi-agent interaction framework on Jubensha, allowing autonomous agent engagement and facilitating further research in Jubensha games.
Evaluating LLM-based Agents. Despite the rapid development of LLM-based agents, assessing
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their abilities in MRPGs is still non-trivial. Recent initiatives (Wang et al., 2023d; Shao et al., 2023; Liang et al., 2023; Xu et al., 2023; Wang et al., 2023c; Light et al., 2023) have proposed several simple subjective and objective evaluation metrics for LLM-based agents in multi-role settings. Among these works, the most commonly used evaluation metric, win rate, is far from sufficient to assess the capabilities of LLM-based agents in Jubensha. To address this issue, we propose a set of systematic and objective evaluation methods designed to measure the information gathering and reasoning abilities of LLM-based agents in Jubensha.

heading: 3 Jubensha Dataset
text: To enhance AI deployment in Jubensha games, we have compiled a comprehensive dataset from over 1.1k Jubensha game instances in Chinese.1 This dataset is a valuable addition to MRPG research, presenting unique challenges and opportunities for advancement. 2
Background of Jubensha Game Jubensha is a detective role-playing game with multiple players, where each player is assigned a unique role tied to a central murder mystery. As shown in Figure 1, the game process typically consists of six stages: 1) Each player selects a script for distinct characters in a Jubensha game. 2) Players are assigned with a role (murderer or civilian) associated with their selected scripts. 3) The players read their scripts to develop a basic understanding of the whole story from their views. 4) Each player is given a pool of clues to help them reveal or hide critical details for finding the murderer. 5) Several rounds
1Currently, this dataset is in Chinese. We use English examples in the main text for the convenience of the readers.
2The dataset and code are available at https://github. com/jackwu502/ThinkThrice.
of group discussion are held among the players to share information and find out the murderer. 6). Finally, each player anonymously votes to decide the murderer. The civilians win the game if the true murderer gets the most votes, otherwise, the murderer wins.
Comparison of Jubensha Game to Other Roleplaying Games Werewolf and Avalon typically offer a single, basic story framework, such as villagers combating werewolves in Werewolf or the struggle between the Arthurian Faction and Mordred’s Faction in Avalon. In contrast, Jubensha’s background stories are much richer. They can take place in various settings like a hospital, a cruise ship, a hotel, or a corporate headquarters. Additionally, unlike the characters in Werewolf and Avalon, which often have the same stories and relationships with others, characters and their relationships in Jubensha usually vary from story to story. The complexities in stories and characters make Jubensha a unique testbed for LLM-based multi-agent systems. Table 3 shows the comparative analysis of Jubensha, Werewolf and Avalon.
Dataset Construction To establish an environment capable of evaluating Jubensha agents and to facilitate future scaled-up works, we collected 1,115 instances of Jubensha games from Chinese online sources. Each game consists of multi-source heterogeneous files, including host manuals describing how to control the game process, God’seye view case replays, clues and individual character scripts in various formats such as PDF, JPG, and DOCX. To facilitate future research use, we further transformed the multi-source heterogeneous files into markdown files with a unified structure using
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a set of tools, including PaddleOCR (Pad), Tesseract (Ooms, 2023), etc. Following this, GPTs were employed to compile the multiple markdown files from each Jubensha game into a single JSON file which is used to automatically initiates a game.
As demonstrated in Table 2, the number of players can vary from 1 to 20, and the number of tokens for the game can be as large as 518k, facilitating further research on socially intelligent AI and introducing extra-long text comprehension and reasoning challenges. Besides, as shown in Table 1, some of these scripts also contain multimodal clues, including audio and video. To create a unified experimental environment, this work concentrates exclusively on text-modality Jubensha games.
4 The ThinkThrice Framework for Jubensha Games
We have designed an interaction framework for LLM-based agents specifically crafted for Jubensha games. In this framework, each LLM-based agent is responsible for playing the role of a player in the Jubensha game narrative. Typically, each Jubensha game involves 4-5 players portrayed by LLM-based agents. Besides, we have a non-player character serving as the host, who is responsible for guiding the game. Unlike other players driven by large language models, the host’s questions and commands are pre-set to ensure the game follows a designated process. As for the LLM-based agent players, they are embedded with character information specific to their roles. Based on this information, they interact with other characters including other players and the host. These interactions are synchronous, meaning only one agent acts at a specific moment. All actions of the LLM-based agent players, such as whom to question or how to respond to questions from other players or the host, are generated by an LLM based on their character scripts and historical chat records, as shown in Figure 2. Moreover, we have also set a finite number of rounds for each game to mimic the time-limited rules of real Jubensha games. Although currently focusing on Jubensha, our framework design is flexible, potentially requiring minimal adjustments for application in other contexts.
We name our framework for multi-agent mystery games as ThinkThrice, or 三思 in Chinese. The name comes from a Chinese proverb: “thinking thrice before acting (三思而后行)”. Figure 2 illustrates the overall design of our ThinkThrice frame-
work, which outlines the process by which a player generates a response to a question through three main stages: Memory Retrieval, Self-Refinement, and Self-Verification.
Memory Retrieval Due to the limited context window of LLMs, a special memory retrieval module is often needed to store and appropriately retrieve all historical records observed by LLM-based agents (Park et al., 2023; Xu et al., 2023). Our framework adopts this widely used method to help agents remember dialogues and events in the Jubensha games and retrieve specific memory fragments when needed. Specifically, we record all observations of the agent into a vector database exclusive to the agent using the OpenAI API (OpenAI, 2023). When the agent observes a new event requiring action, we use the Faiss library3 to quickly search the agent’s exclusive vector database for multiple historical records with the top 5 highest similarities and include them in the current action prompt. We have observed that this simple module is also very helpful in improving the performance of LLMbased agents in our Jubensha games.
Self-Refinement Self-refinement was proposed by Madaan et al. (2023) for iteratively refining previous outputs based on feedback. Unlike a concurrent work that uses self-refinement for information concealment (Wang et al., 2023c), the goal of the Self-Refinement module in this work is to ensure that LLM-based agents provide as much information and details as possible when responding to questions from others. As shown in Figure 2, when an agent receives a question from others, it first attempts to generate an initial answer internally (see the green lines). During the Self-Refinement stage, the agent decomposes the asked question Q into several sub-questions: q1, q2, . . . , qn. It then uses these sub-questions to retrieve relevant facts from the character scripts S that can be used to answer these sub-questions. For each relevant fact, the agent checks whether they are included in the initial answer. If not, they are added to form part of the refined answer (see the orange lines in Figure 2). We can see that the refined answer, after the Self-Refinement module, contains more details and information than the initial answer, thereby enhancing the agent’s communication efficiency within a limited number of rounds.
3https://github.com/facebookresearch/faiss
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Self-Verification LLM hallucinations are a very common and thorny problem (Dhuliawala et al., 2023). To ensure that the content of LLM-based agents’ answers is authentic and not hallucinated, we designed a Self-Verification module. This module breaks down the agent’s answer A into multiple facts a1, a2, . . . , an and then compares these facts one by one with the agent’s character script S for authenticity. Only when the agent’s answer meets our preset authenticity threshold (measured by the absolute number and accuracy of real facts) will the agent output the answer (see the blue lines in Figure 2). If the answer does not meet the preset threshold, the agent will need to regenerate the answer until the authenticity of the agent’s answer meets the requirements or exceeds the maximum number of attempts. Since the agent’s best output may not necessarily occur in the last attempt, we score each answer based on the degree of authenticity and the number of words, keeping a copy of the highest-scoring answer each time. By doing so, we can ensure that even if all of the agent’s attempts fail to meet the authenticity threshold, it will still output the highest quality answer from all its previous attempts.

heading: 5 Evaluating LLM-based Agents in Jubensha Games
text: Previous work has primarily employed metrics such as human-likeness and win rate to assess the
performance of LLM-based agents in games (Wang et al., 2023b; Xu et al., 2023; Light et al., 2023). These metrics either require substantial human involvement or likely leading to less reliable experimental conclusions due to the challenges in controlling variables (Xu et al., 2023).4 Considering the unique characteristics of Jubensha games, we have designed two tasks to quantitatively and qualitatively evaluate the performance of LLM-based agents in Jubensha games: Factual Question Answering and Inferential Question Answering.
Factual Question Answering The process of gathering information in Jubensha games is crucial for LLM-based agents to understand the implied relationships and conflicts in the story, reconstruct the entire case, and deduce the truth. To evaluate how much information LLM-based agents gathered in Jubensha games, we designed a factual questionanswering task and use GPTs to generate questions. We have generated a total of 720 factual questions for 4 selected Jubensha games containing 4 or 5 players, of which two examples are presented in Table 4. Due to limited space, we have included the prompts of our generation method in the appendix H.
Inferential Question Answering Once LLMbased agents have gathered the necessary informa-
4This is particularly the case when both sides in the game are played by LLMs
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tion, another important step is using it for inference. This step is particularly crucial in Jubensha games, where the truth of the case is often obscured by numerous clues. To evaluate the reasoning abilities of LLM-based agents, we manually designed a total of 56 inferential questions for 4 selected Jubensha games, of which an example is shown in Table 5. Note that the PREMISE 1 is from Secretary Wen’s script and the PREMISE 2 is from Dr. Ling’s script. To answer these questions successfully, LLM-based agents must integrate information collected from different characters and make inferences based on this information.

heading: 6 Experiment
text: In this section, we will briefly discuss the various LLMs used in this work. Following this, we will present our experimental results, encompassing the evaluation of the information gathering and reason-
ing performance of LLM-based agents.

heading: 6.1 Utilization of LLMs in Jubensha Game Stages
text: Throughout the gameplay and other stages of the Jubensha game experiment, including the generation of factual questions, agent Q&A, agent voting, and the evaluation of agent responses, we predominantly employed OpenAI’s GPT-3.5 and GPT-4 models. We set temperature to 0.8 for all GPT models we used. More specific usages of GPT models are listed in the appendix B.

heading: 6.2 Evaluation on Agents’ Responses to Factual Questions
text: The Table 6 presents the evaluation results on agents’ responses to factual questions. We can see that agents with different module combinations performed quite well when answering questions from their own script. This is understandable because agents have full access to their own scripts throughout the game, thereby possessing all the information needed to correctly answer these questions. Since the Memory Retriever (MR) module
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mainly records the communication history among agents after the game starts, we can consider agents without the Memory Retriever as being in a memoryless state. The experimental results in the “No MR” row show that agents’ accuracy in answering questions about themselves is significantly higher than in answering questions about others. This gap highlights the significant difference between the information agents possess about others and about themselves. After introducing the MR module, we observe a significant improvement in agents’ accuracy in answering questions about others, reflecting the increase in information gained from interactions among agents, which helps them better understand the roles and stories of other characters in the game.
The Self-Refinement (SR) and Self-Verification (SV) modules mainly ensure the authenticity and comprehensiveness of information during agent communication. We can observe that the accuracy of agents in answering questions about others achieves the best results among all under the combined effect of the MR module, the SR module, and the SV module (with a maximum of 3 attempts). This demonstrates that our designed modules effectively enhance the efficiency of communication among agents in the Jubensha game, allowing them to acquire more case information under the same game round conditions.

heading: 6.3 Similarities between Agent Chat Histories and All Players’ Scripts
text: To measure the overall information about all characters acquired by LLM-based agents in the game from the textual perspective, we employed three methods to assess the similarities between the chat histories among agents and the scripts of all players. Firstly, we concatenate all players’ scripts into a single document, then we treat the chat histories among agents as another document. Then we used OpenAI API (OpenAI, 2023) to encode these two documents respectively. For documents beyond OpenAI API’s max input length, we split them into non-overlapping chunks, average their text embeddings to represent the document. Given embeddings of two documents, their cosine similarity can be calculated. Additionally, we utilized TF-IDF and trigrams to represent the two documents, and then calculated their cosine and Jaccard similarities, respectively. The results from Table 7 show that agents embedded with MR, SR, and SV
modules have chat histories in the game that are closer to the scripts of all players, which demonstrates that they have acquired more information about all players in a Jubensha game.

heading: 6.4 Civilian Player Win Rate and Murderer Identification Accuracy
text: Figure 3 shows the average win rates of civilian players and the murderer identification accuracy by agents with various module combinations in Jubensha games. Civilian win rate in Figure 3 is the ratio of the number of games won by civilian players to the total number of games played. Murderer identification accuracy is the proportion of votes received by the murderer to the total number of votes cast by all players. We observed that MR+SR+SV(N=3) which performs best in factual question answering tasks, also achieves the highest average civilian players win rate and murderer identification accuracy. This might be due to agents acquiring sufficient information to reconstruct the true narrative of the case, thereby making it easier to accurately identify the murderer.

heading: 6.5 Evaluation of Agent’s Responses to Inferential Questions
text: To further evaluate the reasoning capabilities of LLM-based agents based on the rationale derived from collected information, we utilized a set of inferential questions. The experimental results are displayed in Figure 4, where the Overall Accuracy represents the rate at which agents correctly answer questions, without considering the rationale behind their responses. In contrast, Informed Accuracy refers to the accuracy achieved when taking into account the rationale provided by agents for their answers. An answer is counted towards Informed Accuracy only if the agent’s response is correct and they provide the correct reasoning rationale. This
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metric demonstrates that agents not only know the correct answer but also understand why it is correct.
From the results in Figure 4, we can draw two important observations: 1) The more information agents acquire during the game, the more capable they become at solving complex problems through reasoning. For instance, when GPT-4 is employed, the agent with full access to all players’ scripts achieves the highest overall accuracy and informed accuracy. Following this, agents equipped with MR+SR+SV(N=3) modules rank second. 2) Given the same amount of information, the LLMs’ inherent ability to utilize this information and reason effectively determines the agents’ final performance in reasoning tasks. Indeed, simply upgrading from GPT-3.5 to GPT-4 can lead to agents achieving double or even nearly triple the overall accuracy and informed accuracy.
Qualitative Analysis. In Table 8, we provide a qualitative analysis: agents are presented with an inferential question and the correct answer which the agents do not know to be correct, and are asked to provide the rationale for their reasoning. Each rationale provided by the agents is accompanied by a GPT Eval Score, which measures the similarity between the agents’ rationale and the ground truth rationale. The inferential question, answer, and the ground truth rationale can be found in Table 5. From Table 8, we observe that with Full Script Access (complete information), agents can easily identify relevant premises and deduce solid conclusions. In cases where agents have incomplete information, MR+SR+SV (N=3), due to lacking specific details about the exact time Secretary Wen was in the ventilation duct, the conclusion drawn is merely plausible. For MR and No MR, owing to the
absence of many key details, the reasoning process involves many irrelevant or flawed premises, leading to only tenuous conclusions. This qualitative analysis demonstrates the significant impact that the collection of key information during the game has on the agents’ final reasoning performance.

heading: 7 Future Work
text: Here we provide directions for future work:
1. Expanding the Evaluation with More Jubensha Games: The current primary obstacle to scaling the dataset is the high cost of using the GPT API for evaluation. However, we believe the trend towards more affordable GPT API prices will enable us to progressively increase the number of Jubensha games used for evaluation.
2. Automating the Generation of Inferential Questions: Although manually generating inferential questions is not the largest difficulty in scaling up the dataset, exploring automatic generation is an interesting and challenging future direction (Sprague et al., 2024). This could accelerate the dataset’s construction and reduce costs, and we look forward to exploring this possibility.
3. Incorporating More Micro-Level Metrics in Evaluation: Unlike Werewolf (Lai et al., 2023; Xu et al., 2023), Avalon (Wang et al., 2023c; Light et al., 2023), and D&D datasets (Zhu et al., 2023a,b; Callison-Burch et al., 2022) which extensively use micro-level metrics to assess LLM-based agents’ performance and strategies in games, our work focuses more on macro-level evaluation, such as agents’ collection and understanding of the overall case information, and reasoning with collected information. Enriching our dataset’s evaluation with micro-level metrics will be an interesting future direction.
4. Evaluating More Complex Scripts from the Jubensha Dataset: Our dataset contains a vast number of complex scripts that require reasoning based on multimodal data and have multiple endings. We have not yet delved into these complex scripts in this work but plan to explore this area in future work.
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heading: 8 Conclusion
text: This work has explored the application of large language models in complex interactive environments, exemplified by the Chinese detective role-playing game "Jubensha". Our research has yielded four main contributions: the creation of a specialized dataset tailored for the Jubensha games, the design of a multi-agent interaction framework for the automatic conduct of Jubensha games, the development of a set of quantitative and qualitative assessment methods to measure the information gathering and reasoning abilities of LLM-based agents within the game, and the utilization of the latest prompting techniques to devise modules that enhance the performance of LLM-based agents. We have empirically demonstrated that our designed multi-agent interaction framework and the prompting modules significantly improve upon the baseline in terms of information gathering, murderer identification, and reasoning capabilities. We believe this research will advance the community’s knowledge of LLMbased agents and offers a new perspective on evaluating the performance of LLMs in a complex, plot-driven, and adversarial reasoning game environment constrained by narrative contexts.
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heading: Ethical Considerations
text: Our research delves into the communicative and reasoning abilities of large language models (LLMs) within the context of "Jubensha" (剧本 杀), a type of Chinese detective role-playing game. It is important to clarify that any portrayals of violence in these game scenarios are purely fictional, and our work is solely for the purposes of academic analysis. It does not represent or endorse real-world violence in any way. The data employed in our study is gathered from online platforms hosting Jubensha content. When sharing this dataset, we will implement measures to ensure that its usage remains strictly for academic, non-commercial purposes and complies with fair use policies. 5

heading: Limitations
text: We outline the main limitations of our work as follows:
• Language Specificity of the Dataset: Our Jubensha dataset is in Chinese, which means our experimental results are specifically reflective of the communicative and reasoning capabilities of Large Language Model (LLM) based agents in Chinese contexts. Considering that the majority of LLM evaluation benchmarks are in English, and existing LLMbased agent frameworks are tailored for English applications, our Chinese-centric benchmark and framework could provide a valuable addition to the field.
• Variability in Experimental Outcomes: The inherent stochastic nature of LLM outputs may lead to significant variability in singleexperiment results. For instance, in the murderer identification voting phase, LLM-driven players may choose differently among suspects if given another chance. Similarly, game processes can diverge significantly, even with identical starting conditions. To mitigate this, we conducted three runs of each Jubensha game script with LLM-based agents for each proposed architectures and averaged the outcomes. For highly variable tasks like murderer identification, agents performed 10 memory-less votes, from which we calculated
5https://www.copyright.gov/fair-use/index. html https://www.gov.cn/guoqing/2021-10/29/content_ 5647633.htm
identification accuracy and civilian win rates. However, due to time and budget constraints, further experiments to solidify these results were not feasible. We will make our code, dataset, and intermediate results available, including chat histories, voting records, agents’ responses to factual and inferential questions, and GPT models’ evaluations on these responses, to help interested readers replicate our experiments and better understand our findings.
• Model Updates and Replication Costs: Reproducing our findings might be challenging due to OpenAI’s periodic model updates, which can lead to different results with different model versions. To address this, we specify the exact version of GPT used in each experiment in the appendix B and publicize our code and data. Moreover, the cost of replicating our experiments can be costly. We aim to alleviate this by providing an illustrative cost breakdown for each experimental step in the appendix D, helping readers gauge potential expenses before attempting replication.

heading: Acknowledgments
text: We thank Yizhan Li for discussions about MRPGs. This work is supported by the Canada CIFAR AI Chair Program and the Canada NSERC Discovery Grant (RGPIN-2021-03115).

heading: Appendix

heading: A Human Evaluation on the Quality of Agents’ Responses
text: To study the impact of different architectures on the quality of agents’ responses, we selected responses from agents at the Self-Introduction Stage for comparison. More specifically, for agents with each of five architectures, we selected 20 responses, resulting in a total of 100 responses. These were compared in groups of five, with each group consisting of agents playing the same character in a scripted murder mystery game. During the evaluation, we also provided the character scripts of the agents’ roles as a ground truth reference. Two Chinese native speaker human annotators were asked to score the agents’ responses based on their naturalness, authenticity, and informativeness on a scale of 1 to 5. The human annotators were unaware of the specific architecture used by each agent. The specific scoring guidelines are as follows:
• Naturalness: Naturalness primarily examines the naturalness and fluency of the agent response. Since the Jubensha game is a roleplaying game, human responses are primarily in the first person. The more closely a response resembles a human answer, the higher its naturalness score. Responses mixed with different languages or not in the first-person tone receive lower naturalness scores. Note that the naturalness score is unrelated to the character script of the agents’ portrayed character.
• Authenticity: Authenticity mainly examines whether the agent response contains content that is true to the character script of the agents’ portrayed character. Human annotators give scores based on the proportion of the response’s truthfulness, with higher scores indicating greater authenticity and lower scores indicating less. Note that, according to the rules of the Jubensha games, the murderer is allowed to lie in the game to cover up its identity. For responses from agents playing the role of the murderer, the human annotators base the authenticity score on the following principle: if the content in the agent response that differs from the character scripts does not involve other players in the game (meaning that other players cannot judge the truthfulness of the agent response), this is considered
strategic lying by the agent playing the murderer and does not affect its authenticity score. Otherwise, points will be deducted.
• Informativeness: Informativeness primarily examines whether the agent response provides enough information from its own character script. Human annotators score based on how much of their character script the agent response covers, with higher scores indicating more information and lower scores indicating less. Since murderers in the Jubensha game are allowed to conceal information, the human annotators base the informativeness score for responses from agents playing the murderer role on the following principle: if the information in the character script not mentioned in the agent response could lead to suspicion of the agent, the coverage or lack thereof of this information is not considered in the informativeness score.
Figure 5 shows the results of human evaluation on the quality of agents’ responses. we can see that our proposed self-refinement and self-verification modules help agents improve the authenticity and informativeness of their responses without sacrificing naturalness.

heading: B Utilization of LLMs in Jubensha Game Stages
text: Throughout the gameplay and other stages of the Jubensha game experiment, including the generation of factual questions, agent Q&A, agent voting, document embeddings, and the evaluation of agent responses, we predominantly employed OpenAI’s GPT-3.5 and GPT-4 models. Unless specifically indicated, the GPT-3.5 model mentioned in this paper refers to gpt-3.5-turbo-16k-0613, and GPT-4 refers to gpt-4-1106-preview. Specific applications of each model are as follows:
• Gameplay: GPT-3.5 was used due to its larger context window and budget considerations.6 Future experiments may include GPT4 as costs become more feasible. For the text embeddings used for the memory retriever module, we used text-embedding-ada-002.
• Factual Question Generation: Both GPT3.5 and GPT-4 (gpt-4-0613) were used, with
6Before the public release of gpt-4-1106-preview, the publicly accessible GPT-4 model had a maximum context size of 8k, which is insufficient for the Jubensha game.
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no notable difference in output quality observed.
• Agent Q&A: GPT-3.5 was used for factual question responses, while both GPT-3.5 and GPT-4 were tested for inferential question responses.
• Agent Voting: GPT-3.5 was used for murderer identification voting.
• Response Evaluation: GPT-3.5 assessed agents’ responses to factual questions, whereas GPT-4 evaluated agents’ inferential question responses.
• Document Embedding: We used textembedding-3-large to obtain the document embeddings of agents’ chat histories and all players’ scripts.

heading: C Detailed Jubensha Game Rules and Procedure
text: The detailed Jubensha game rules we used for our experiments are as follows:
Rule 1: The total number of players participating in the game may be four or five, depending on the script. Only one of these players is the real murderer, known as the murderer player. Players who are not the murderer are collectively referred to as civilian players.
Rule 2: Civilian players need to cooperate to face a carefully planned
murder case and find the real murderer among the suspects by collecting evidence and reasoning.
Rule 3: Throughout the game, only the murderer player can lie. To hide their identity, the murderer may choose to frame others and exonerate themselves.
Rule 4: Players who are not the murderer (civilian players) must answer questions honestly from other players and the host, and provide as much detailed information about the case as they know, to help restore the truth of the case.
Rule 5: The host of the game is responsible only for ensuring that the game proceeds according to a specific process. They are not a player in the game and do not participate in the game’s storyline.
Rule 6: Each player receives their personal character script from the host at the beginning of the game, thereby learning about their character’s information and identity.
Rule 7: The content of each player’s personal character script is invisible to other players, so players must and can only gather information about other players by interacting with them after the game starts.
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Rule 8: Since there is only one murderer in the game, only the murderer player knows the identities of the other players after receiving their character script (since everyone else is a civilian). Civilian players cannot determine the true identities of other players and can only infer through interactions during the game.
Rule 9: During the voting phase, each player has exactly one vote, which they can cast for the player they think is the murderer (including themselves, although this is discouraged). If the player with the most votes is the murderer, the civilian players win. Otherwise, the murderer player wins.
The overall procedure of the game is as follows:
Stage 1: Distribution of Character Scripts The host distributes character scripts to each player individually. The script includes the player’s name, identity (murderer or civilian), character story, and timeline for the day of the incident.
Stage 2: Self-Introduction Session Players introduce themselves under the host’s guidance, explaining their relationship with the victim and their timeline on the day of the incident.
Stage 3: Initial Questioning After a player responds to the host’s inquiries, other players are given the opportunity to ask questions and receive answers from that player.
Stage 4: Two Rounds of Open Questioning Players enter two rounds of open questioning, with each taking turns to question another player and obtain answers.
Stage 5: Distribution of Clue Cards Players receive clue cards containing additional information about the
victim and the players, aiding them in deducing the case’s storyline.
Stage 6: Three Rounds of Open Questioning Players enter three rounds of open questioning, with each taking turns to question another player and obtain answers.
Stage 7: Voting Under the host’s guidance, players anonymously vote to determine who they believe is the murderer. Each player has one vote.
Stage 8: Outcome Reveal The game concludes with the revelation of the voting results.

heading: D Experimental Cost Breakdown
text: To assist readers in understanding the potential costs involved in our experiments prior to attempting a replication, we provide an illustrative cost breakdown for each experimental step in Table 9. In this example, we utilized agents with MR+SR+SV(N=3) modules, with the Jubensha game script being "The Doomed Sunshine," consisting of about 16k tokens. We observed that the most expensive stage of the experiment was using GPT-4 to evaluate agents’ responses to inferential questions, while the cheapest stage involved using text-embedding-3-large to calculate document similarity between all players’ scripts and chat histories of agents. Summing up all the costs, we can see that the total expense for a single complete experiment is approximately 11.9 USD.

heading: E Correlations between Automatic Evaluations and Human Evaluations
text: In this work, we extensively utilized automatic evaluation methods to quantitatively assess the performance of LLM-based agents in Jubensha games. To ensure the reliability of our automatic evaluation methods, two Chinese native speaker human annotators were responsible for manually evaluating samples of the agents’ responses. Below, we describe the human evaluation process across different stages:
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• Evaluation on Factual Question Answering: 200 factual questions and the agents’ responses to these questions are randomly selected. The two human annotators then manually assessed the agents’ responses as correct or incorrect based on the factual questions, their reference answers, and the agents’ responses. During the evaluation process, the annotators were unaware of the agents’ architectures, i.e., whether the agents were using MR architecture or MR+SR+SV(N=3), etc., nor were they aware of the GPT model’s evaluation of agent responses. After human scoring, we compared the GPT model’s scores as predictions with the human scores as ground truths, and then calculated Spearman correlation, Pearson correlation, accuracy, and F1 score, with results shown in Figure 6(a).
• Evaluation on Inferential Question Answering (Overall Accuracy): 100 inferential questions and the agents’ responses to these questions are randomly selected. The two human annotators manually assessed the agents’ answers as correct or incorrect based on the inferential questions, their reference answers, and the agents’ responses. Similar to the first evaluation, the annotators were unaware of the agents’ architectures and the GPT model’s evaluation. After human scoring, we compared the GPT model’s scores with human scores, calculating Spearman correlation, Pearson correlation, accuracy, and F1 score, with results shown in Figure 6(b).
• Evaluation on Inferential Question Answering (Informed Accuracy): 100 inferential questions and the agents’ predicted rationales for the correct answers are randomly selected. Based on these inferential questions, their reference rationales, and the agents’ predicted rationales, two human annotators manually scored the agents’ predicted rationales on a scale of 1-5. The evaluation criteria are shown in Table 10. Similarly, annotators were unaware of the agents’ architectures and the GPT model’s evaluation. After human scoring, we converted both the GPT model’s scores and human scores into good or bad, with scores of 4 or above considered good. We then compared the converted GPT scores with converted human scores to calculate Spearman
correlation, Pearson correlation, accuracy, and F1 score, with results shown in Figure 6(c).
• Evaluation on Murderer Identification (Overall Accuracy): 100 instances of agents’ voting records in murderer identification stage are randomly selected. Based on these records, the names of all player characters in the game, and the actual murderer’s character name, two human annotators manually identified whether the voting records pointed to the actual murderer, marking it as correct if so, and incorrect otherwise. The annotators were unaware of the agents’ architectures and the results of our text matching algorithm that compared the voting records with the game’s actual murderer’s character name. After human scoring, we compared the text matching algorithm’s scores with human scores, calculating Spearman correlation, Pearson correlation, accuracy, and F1 score, with results shown in Figure 6(d).
As seen in Figures 6(a-d), all our automatic evaluations demonstrated strong correlation with human evaluations, further validating the effectiveness of our automatic evaluation methods and the reliability of our experimental results.

heading: F AI-Assisted Writing and Coding
text: In this work, we extensively utilized GPT-4 to assist in refining the language of the paper. This included tasks such as paraphrasing, spell-checking, or translating the original content provided by the authors. Additionally, we employed GPT-4’s coding capabilities to help write simple utility functions. These functions were designed for operations such as reading our stored experimental result files, aggregating information, and generating statistical tables. When releasing the code, we will clearly indicate the parts that were aided by AI-assisted coding.

heading: G Authenticity Threshold and Answer Scoring in Self-Verification Stage
text: During the self-verification stage, the authenticity threshold is determined by three key components:
• The accuracy of retrieved facts,
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(a) LLM Evaluation Accuracy & Correlation with Human Judgment in Factual Question Answering.
(b) LLM Evaluation Accuracy & Correlation with Human Judgment in Inferential Question Answering (Overall Accuracy).
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• The quantity of corrected facts,
• The length of the agent’s response.
An agent’s answer is only output if it surpasses these thresholds, provided the maximum number of attempts has not been exceeded. In our experiment, we employed two sets of parameters to define these thresholds:
• For questions originating from the host:
– Accuracy threshold: 0.7, – Minimum number of corrected facts: 4, – Minimum response length: 350 words.
• For questions from other players:
– Accuracy threshold: 0.6, – Minimum number of corrected facts: 1, – Minimum response length: 30 words.
Regarding the scoring of answers, we utilize the following formula:
Score = Accuracy
+ (Number of Corrected Facts
+ Time-Matched Corrections
+ Length of Response
200 )
In this formula:
• "Accuracy" reflects the accuracy of retrieved facts.
• "Number of Corrected Facts" indicates the total corrected facts.
• "Length of Response" is the word count of the agent’s response.
• "Time-Matched Corrections" refers to the count of corrected facts that include specific time references, identified through regular expression matching.

heading: H Prompts
text: In this section, we introduce the various LLM prompts used in this work. We have categorized these prompts by their different functions and compiled them into Tables 20 through 28, totaling 9 tables. For each prompt, we also provide examples
of LLM input and output to aid readers in understanding the specific operation of the prompt. For the convenience of our readers, we have translated the original Chinese prompt table content into English, with the English prompts tables located from Table 11 to Table 19.
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LLM Prompt for Answering Questions "{agent_summary}" + "\n{game_rule}" + "\n{background_story}" + "\nDialogue currently happening in the game: {current_dialogue}" + "\nContent related to the ongoing dialogue in the game from previous conversations by {agent_name}: {relevant_memories}" + "\nRelationship with the person you're talking to: {relationship_with_interlocutor}" + "\nWhat will {agent_name} say? Please answer the question using the following format: #Answer#：what you want to say to answer the question." + "{agent_name} responds to {inquirer}'s question saying #Answer#:\n"
Example agent_name: Boatman Wang inquirer: Host relationship_with_interlocutor: The relationship with the speaker is: the speaker is the host, who is responsible for guiding the players to complete the game. current_dialogue: The host said to Boatman Wang: "Please start by introducing your character, and then talk about the victim of the case you know - Boss Yang. What kind of person was Boss Yang, and what was your relationship with him? Finally, provide a detailed timeline of what you were doing on the day of the incident. It needs to be specific about who you saw and what you did at what time on the day of the incident.
relevant_memories: The host said to Dr. Ling: "Please start by introducing your character, and then talk about the victim of the case you know - Boss Yang. What kind of person was Boss Yang, and what was your relationship with him......" Dr. Ling said to the host: "Hello everyone, I am Dr. Ling. I met Boss Yang on the Sunshine Cruise; he was the owner of a well-known bar here. His bar was known for various illegal activities, including gambling, drugs, and prostitution. I approached him out of greed, hoping to gain financial security from him. On the cruise, I noticed some anomalies, often seeing Boss Yang in contact with Mate Zhang , and he hoped I could get closer to Mate Zhang......" Boatman Wang said to Dr. Ling: "Dr. Ling, you mentioned that Boss Yang had contact with Mate Zhang. Do you know what specific transactions they had?" Dr. Ling replied to Boatman Wang: "Boatman Wang, I am not clear about the specifics of their transactions because the dealings between Mate Zhang and Boss Yang were their own business. I was only responsible for observing Mate Zhang’s actions and reporting any anomalies to Boss Yang......
background_story: The Sunshine Cruise has been softly gliding on the East Sea, bringing tourists to enjoy the sun and sea breeze for twenty-two years. Over these two decades, the Sunshine Cruise never suffered significant turbulence, almost as if blessed by the Sea God. However, on June 20, 2222, on the lonely sea, the Sunshine Cruise encountered a bloody calamity, with passenger Boss Yang mysteriously dying on board in a gruesome manner. What fate lies ahead for the Sunshine Cruise? Can it overcome this shadow of death and continue its voyages? Suspects identified: 1. Mate Zhang, male, 42, has been working on the Sunshine Cruise since its inception, an excellent veteran sailor. 2. Boatman Wang, male, 49, responsible for the ship’s engine work, a capable crew member. 3. Dr. Ling, female, 23, the ship’s doctor, young and promising, elegant in demeanor. 4. Secretary Wen, female, 26, the deceased Boss Yang’s secretary.
agent_summary: 【Name】: Boatman Wang 【Age】: 49 【Role in the game】: Civilian 【Mission in the game】: Boatman Wang is not the murderer! To win the game, Boatman Wang needs to cooperate with other civilian players to find the real murderer. 【Character Script】：You've been working on the Sunshine Cruise for over a decade, besides the captain and Mate Zhang, you're practically the most senior person on board. You have a considerable income and a filial son, Wang Xiaogong, who also works on the cruise. However, your 'considerable income' doesn't come from your meager salary, but from collaborating with Mate Zhang in buying drugs in Southeast Asia, ensuring his safety, and sharing profits with you. Initially, you were reluctant to get involved, but the offer was too tempting to refuse. By the time you wanted out, it was already too late. After the incident, someone named Lu Renjia tried reaching out to you, asking if you were willing to break free from Mate Zhang's control and take over the entire supply chain, even suggesting that his backers could help you supplant Mate Zhang. However, you repeatedly refused, explaining you got involved with these activities unintentionally and did not wish to make further mistakes. He left you a card, telling you to contact him anytime. Two years ago, your son married Dr. Ling, the ship's doctor; intelligent, charming, and elegant...... On June 19, 2222, Boss Yang boarded the ship, and you planned to talk with him. At 19:30 that evening, just as you were about to find Boss Yang, your daughter-in-law, Dr. Ling, suddenly knocked on your door frantically. When you opened the door, she stood there, tears streaming down her face. You quickly let her in, and she told you......
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LLM Prompt for Asking Questions + "\n{agent_summary}" + "\n{game_rule}" + "\n{background_story}" + "\nDialogue currently happening in the game: {current_dialogue}" + "\nContent related to the dialogue currently happening in the game from previous conversations by {agent_name}: {relevant_memories}" + "\nYour relationship with the person you are speaking to: {relationship_with_interlocutor}" + "\nSeeing {respondent}'s answer, what question would {agent_name} want to ask {respondent}? Please ask {respondent} a question in the first person. Use the format #Question#: the question to ask for posing your question." + "\n{agent_name} asks {respondent} #Question#:"
Example agent_name: Boatman Wang respondent: Mate Zhang relationship_with_interlocutor: The relationship between the speakers, according to the context, is a partnership. Boatman Wang buys drugs in Southeast Asia and protects Mate Zhang’s safety. In return, he gets a share of the profits from Mate Zhang. current_dialogue: Mate Zhang said to the host: "I am Mate Zhang, I have been working on this ship, the Sunshine, since its inception and am an experienced sailor. Regarding Boss Yang, he is a very capable businessman and one of the important investors on the ship. Our relationship has always been relatively good, although we are not very close friends. I am responsible for the inspection and delivery of goods on the ship, so I have some contact with him. On the day of the incident, I saw Boss Yang on the deck at 8 am, confirmed the transaction with him, and completed a delivery of goods. After that, I continued to be responsible for patrolling and security checks on the ship until I finished work at 8 pm."
relevant_memories:: The host said to Mate Zhang: "Please introduce your role first, then talk about the victim you knew in the case: what kind of person was Boss Yang, and what was your relationship with him? Finally, describe in detail the timeline of what you did on the day of the incident. Be specific about who you saw and what you did at what time." Mate Zhang replied to the host: "I am Mate Zhang, I have been working on this ship, the Sunshine, since its inception and am an experienced sailor. Regarding Boss Yang, he is a very capable businessman and one of the important investors on the ship. Our relationship has always been relatively good, although we are not very close friends. I am responsible for the inspection and delivery of goods on the ship, so I have some contact with him. On the day of the incident, I saw Boss Yang on the deck at 8 am, confirmed the transaction with him, and completed a delivery of goods. After that, I continued to be responsible for patrolling and security checks on the ship until I finished work at 8 pm." background_story: The Sunshine cruise ship has been in operation for twenty-two years. It usually meanders over the East Sea, offering its passengers the enjoyment of the sun and sea breeze. For these twenty-two years, the Sunshine has never faced any significant storms, seemingly under the protection of the sea gods themselves. However, on June 20, 2222, on the lonely open sea, the Sunshine encountered a bloody incident. Passenger Boss Yang died mysteriously aboard, his death was twisted and tragic. What the future holds for the Sunshine, whether it can break through the shadow of this death and continue its voyages, remains to be seen. Suspects locked: 1. Mate Zhang, male, 42 years old, has been working on the Sunshine since its inception, an outstanding experienced sailor. 2. Boatman Wang, male, 49 years old, responsible for the engine work on the ship, a capable sailor. 3. Dr. Ling, the female doctor, female, 23 years old, the ship’s doctor, young and promising, confident and graceful. 4. Wen, the secretary, female, 26 years old, the secretary to the deceased Boss Yang.
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heading: LLM Prompt for Selecting Other Player to Ask

heading: Example

heading: LLM Prompt for Asking a Question
text: 8250

heading: LLM Prompt for Question Decomposition
text: Please extract all questions or instructions from this sentence: {question}. \n Separate each question or instruction with \n.

heading: Example
text: question: Host to Secretary Wen: "Please introduce your role first, and then talk about the victim of the case you knew: what kind of person Boss Yang was, and your relationship with him. Lastly, give a detailed account of your timeline on the day the incident occurred. Be specific about whom you met and what you did at what time on the day of the incident." LLM Output ['Please introduce your character first,', 'then talk about the victim of the case you are familiar with: what kind of person was Boss Yang, and what was your relationship with him?', 'Lastly, provide a detailed timeline of your activities on the day of the incident, including who you met and what you did, specifying the exact time.']

heading: LLM Prompt for Extracting Timeline Information
text: You are participating in a murder mystery game, where there are a total of {num_of_players} players. They are: {players}. Players need to communicate with each other to find out who killed {victim}; below is the original timeline of the day of the incident for the player: {agent_name} in the game: {agent_timeline}; please list the information of {agent_name}'s character's timeline on the day of the incident in the order of the original timeline, each piece of timeline information must be a brief yet complete sentence, formatted as what time, what you did (the more detailed, the better).Separate each piece of timeline information with “\n”

heading: Example
text: num_of_players: 4 players: Mate Zhang，Boatman Wang，Dr. Ling，Secretary Wen victim: Boss Yang agent_name: Secretary Wen agent_timeline: 【June 19, 2222】This day was supposed to be the day Boss Yang boarded the Sunshine, but he didn’t inform you. You knew that Boss Yang had started to suspect you. Thus, you took a few subordinates and boarded the ship. Boarding the ship today was actually for self-protection, because Boss Yang came to the ship for a drug trade. Should a murder occur on the ship and a thorough investigation follows, it would surely implicate the major drug dealing case. Boss Yang wouldn’t be foolish to that extent. But you didn’t care, as this trade had nothing to do with you, and being on this ship was the last chance to eliminate Boss Yang. Once Boss Yang disembarked, it would be like a fish entering the sea... LLM Output ['At 18:10, you found Dr. Ling's boat and asked him if he had any information on Mate Zhang, and Dr. Ling gave it to you. At 18:30, you came back to the medical room, opened the medicine cabinet, and took a bottle of "Deadly Injection" medicine and a syringe.', ......]

heading: LLM Prompt for Judging if Timeline Information are Useful for Answering Questions
text: You are an expert in reading comprehension, especially skilled at true/false questions. Given timeline information and a question, you need to determine whether the timeline information can be used to answer the question. The return must be either True or False. Below is the given question: {sub_question}, please make a judgment on the timeline information. The output should be a markdown code snippet formatted in the following schema, including the leading and trailing "```json" and "```":\n\n```json\n{\n\t "The judgment result on whether the 0th timeline information can be used to answer the question": string {timeline_info_0} // Please judge whether the timeline information can be used to answer the question. If yes, return True; if no, return False. The return must be either True or False. "The judgment result on whether the 1st timeline information can be used to answer the question": string {timeline_info_1} // Please judge whether the timeline information can be used to answer the question. If yes, return True; if no, return False. The return must be either True or False....

heading: Example
text: timeline_info_0: At 18:10, you found Dr. Ling and asked him for information about Mate Zhang, which Dr. Ling provided. timeline_info_1: At 18:30, you returned to the medical room, opened the medicine cabinet, and took a bottle of "Instant Death" poison and a syringe. sub_question: Please describe in detail your timeline on the day of the incident. Specify the times you met someone or did something. LLM Output {"The judgment result of whether the information from the 0th timeline can be used to answer the question": "True", "The judgment result of whether the information from the 1st timeline can be used to answer the question": "True",......}

heading: LLM Prompt for Judging if Previous Answer Contains Useful Timeline Information
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You are an expert in doing reading comprehension questions, especially good at true/false judgment questions. Given timeline information and the player's previous answers, you need to decide whether the timeline information was included in the player's previous answers. If included, return True; if not, return False. The result should only be True or False. You have always been very strict in your judgments, only considering the timeline information included if all its details (including the time points and actions taken) are contained in the player's answer. The following is the player's previous answer: {previous_answer}。\nThe output should be a markdown code snippet formatted in the following schema, including the leading and trailing "```json" and "```": \n\n```json\n{\n\t"Determination result of whether the reply includes information from the 0th timeline ": string // "Determination of whether the 0th timeline information is included in the reply": string // Please determine if the timeline information: {timeline_info_0} is included in the player's previous answer. If included, return True; if not, return False. The result can only be True or False. "Determination of whether the 1st timeline information is included in the reply": string // Please determine if the timeline information: {timeline_info_1} is included in the player's previous answer. If included, return True; if not, return False. The result can only be True or False. \n......\n}\n

heading: Example
text: timeline_info_0: At 18:10, you find the ship’s doctor, Dr. Ling, and ask him if he has any information about Mate Zhang. Dr. Ling gives it to you. timeline_info_1: At 18:30, you return to the ship’s medical room, open the medicine cabinet, and take away a bottle of "Deadly Injection" and a syringe.
previous_answer: Hello, I am Secretary Wen. In the game, I play the role of Boss Yang’s secretary, responsible for assisting him in handling some affairs. Boss Yang is a powerful bar owner, and I have gained a certain status by helping him. Regarding the victim of the case, Boss Yang, he was once a gangster who had a drug addiction, and he is also the person I chose to assist. On the day of the incident, I was always by Boss Yang’s side to prevent Wang, the ship worker, from showing up. On the timeline of the day of the incident, I remember going to the ship’s medical room at about 6:30 PM, stealing a bottle of poison and a syringe. Then, I waited until about 10:20 PM, entered Boss Yang’s cabin through the ventilation duct, and witnessed his death. However, I also noticed that his death was very distorted, as if he had been poisoned before my arrival. This is my timeline on the day of the incident and my relationship with the victim of the case. LLM Output {"Whether the reply contains information from the 0th timeline": "False","Whether the reply contains information from the 1st timeline": "True",......}

heading: LLM Prompt for Extracting Timeline Information
text: You are playing a murder mystery game, and the game rules are as follows: {game_rule}; below is your character information: {agent_summary}; someone asked you: the host asked Secretary Wen, "Please introduce your character first, then talk about the victim of the case you knew: what kind of person was Boss Yang, and what was your relationship with him. Finally, describe in detail your timeline on the day of the incident. Be specific about whom you met and what you did at what time on the day of the incident." You have previously answered this question, and below is your previous answer: {previous_answer}; based on the assessment, your previous answer missed the following important information: {missing_info_0}......; according to the given question, your character's script, and the timeline of the day of the incident, please revise your previous answer and incorporate all the important information you missed into your answer. Remember, the revised answer should include all the important information you missed and all the important time points. And the language overall should be coherent and fluent. Whenever it involves your character: {agent_name}, remember to write in the first person. \nThe output should be a markdown code snippet formatted in the following schema, including the leading and trailing "```json" and "```":\n\n```json\n{\n\t"Improved answer": string // Your answer after supplementing the important information\n} Example agent_name: Secretary Wen agent_summary: 【Name】：Secretary Wen 【Age】：26 【Role in the game】: Civilian 【Task in the Game】: Secretary Wen is not the murderer in this case! To win the game, Wen needs to collaborate with other civilian players to find the real murderer. 【Character Script】You are Secretary Wen, working for Boss Yang, the influential bar owner in City A. As his most capable strategist, you naturally hold a high status within his organization. Besides you, Boss Yang has another trusted aide called Naive, a man of unwavering loyalty but not as cunning, who mostly follows Boss Yang's orders, unlike you, who is the brain behind Boss Yang. Boss Yang's bar is involved in illegal activities including gambling and drugs, but progress in drug dealing has been slow due to unstable and costly supply. However, an opportunity arose when Boss Yang met Mate Zhang from the Sunshine ship, who could supply drugs adequately for Boss Yang's needs. Boss Yang, very satisfied, began cooperating with Mate Zhang. Boss Yang’s desire to engage in the drug trade stems from his own past addiction during his early gang days, solidifying his footing in the underworld. You are pleased, as controlling the drug trade means achieving your true objective—usurping Boss Yang...8252
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heading: LLM Output
text: 8254

heading: LLM Prompt for Answer Decomposition
text: You are participating in a murder mystery game, where there are a total of {num_of_players} players. They are: {players}. The players need to communicate with each other to find out who killed {victim}; below is the statement made by the player: {agent_name} in the game: {statement}; please list the information related to {agent_name}'s character's timeline on the day of the incident included in the statement, in the order of the statement, from a third-person perspective. Ignore information in the statement that is unrelated to the day of the incident timeline. Each piece of timeline information must be a brief yet complete sentence, such as someone did something at some place at some time. Do not include pronouns like you, me, or he in the timeline information; replace these pronouns with the specific names of the people involved.Separate each piece of timeline information with “\n”.

heading: Example
text: num_of_players: 4 victim: Boss Yang agent_name: Secretary Wen players: Mate Zhang，Boatman Wang，Dr. Ling，Secretary Wen statement: Hello everyone, I am Secretary Wen. In the game, I play Boss Yang’s secretary, responsible for assisting him in handling some affairs. Boss Yang is a powerful bar owner, and I have gained a certain position by helping him. The victim, Boss Yang, was a black market figure who had once been addicted to drugs and the person I chose to assist. On the day of the incident, I was by Boss Yang’s side all the time to prevent Boatman Wang from showing up. In the timeline on the day of the incident, I remember going to the ship doctor’s office around 6:30 PM, stealing a bottle of poison, and a syringe. Then, I waited until about 10:20 PM to enter Boss Yang’s cabin through the ventilation duct and witnessed his death. However, I also found his death to be very twisted, as if he had been poisoned before I arrived. This is my timeline for the day of the incident and my relationship with the victim. Additionally, there are some important times to supplement. At 6:10 PM, I found Ling, the ship doctor, asked him for information about Mate Zhang, and successfully obtained the information. Around 10:40 PM, I climbed to the ventilation vent of Boss Yang’s cabin and noticed Boss Yang was taking a bath on the bed. Lastly, at 11:00 PM, I reentered the ventilation duct, returned to my own room, and handed over the syringe and poison to my subordinate to dispose of, to avoid leaving any traces. Example num_of_players: 4 victim: Boss Yang agent_name: Secretary Wen players: Mate Zhang，Boatman Wang，Dr. Ling，Secretary Wen statement: Hello everyone, I am Secretary Wen. In the game, I play Boss Yang’s secretary, responsible for assisting him in handling some affairs. Boss Yang is a powerful bar owner, and I have gained a certain position by helping him. The victim, Boss Yang, was a black market figure who had once been addicted to drugs and the person I chose to assist. On the day of the incident, I was by Boss Yang’s side all the time to prevent Boatman Wang from showing up. In the timeline on the day of the incident, I remember going to the ship doctor’s office around 6:30 PM, stealing a bottle of poison, and a syringe. Then, I waited until about 10:20 PM to enter Boss Yang’s cabin through the ventilation duct and witnessed his death. However, I also found his death to be very twisted, as if he had been poisoned before I arrived. This is my timeline for the day of the incident and my relationship with the victim. Additionally, there are some important times to supplement. At 6:10 PM, I found Ling, the ship doctor, asked him for information about Mate Zhang, and successfully obtained the information. Around 10:40 PM, I climbed to the ventilation vent of Boss Yang’s cabin and noticed Boss Yang was taking a bath on the bed. Lastly, at 11:00 PM, I reentered the ventilation duct, returned to my own room, and handed over the syringe and poison to my subordinate to dispose of, to avoid leaving any traces. LLM Output ['At 6:30 PM, Secretary Wen stole a bottle of poison and a syringe.', 'Around 10:20 PM, Secretary Wen entered Boss Yang's cabin through the ventilation duct, witnessed his death, and observed that his death pose was very distorted, suggesting he had been poisoned before her arrival.','At 6:10 PM, Secretary Wen met with the ship's doctor, Ling, to ask about information regarding Mate Zhang, and successfully obtained the information. Around 10:40 PM, Secretary Wen climbed to the ventilation vent of Boss Yang's cabin and noticed that Boss Yang was taking a bath on the bed.', 'At 11:00 PM, Secretary Wen re-entered the ventilation duct, returned to her own room, and handed over the syringe and poison to her subordinate to dispose of, to avoid leaving any traces.'] LLM Prompt for Answer Verification You are an expert in reading comprehension, especially proficient at true/false questions. Given the following timeline of a character from a murder mystery game: {agent_timeline}; please carefully read this character's timeline and make true/false judgments on some of the timeline information. If the timeline information is consistent with the content of the game character's timeline on the day of the incident, return "correct". If the timeline information is inconsistent with the content of the game character's timeline on the day of the incident, or if it lacks detail about the time points (for example, it mentions what the game character did but does not provide specific time points), then return "incorrect". The result can only be "correct" or "incorrect".\nThe output should be a markdown code snippet formatted in the following schema, including the leading and trailing "```json" and "```":\n\n```json\n{\n\t"Judgment result of the 0th timeline information": string // Make a true/false judgment on the following timeline information: {timeline_info_0}. If the timeline information is consistent with the content of the game character's timeline on the day8255
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heading: LLM Prompt for Factual Question Generation (Player Story)

heading: LLM Prompt for Factual Question Generation (Player Timeline)
text: 8257

heading: LLM Prompt for Factual Question Answering
text: "You are a very smart person, skilled at answering questions. You are observing a murder mystery game, below is the game's story background: {background_story}; below is a character's role script and timeline for the day of the incident: {character_story} {character_timeline}; below is information you observed during the game that may help answer questions: {relevant_memories}; using all the above information, answer all of the following questions: { Question 0: “{question_0}” Question 1: “{question_1}”...... }.\nThe output should be a markdown code snippet formatted in the following schema, including the leading and trailing "```json" and "```":\n \n```json\n{\n\t"Answer to question 0": string // Answer question 0 based on your character's script and the information you collected in the game \n\t"Answer to question 1": string // Answer question 1 based on your character's script and the information you collected in the game\n......}\n

heading: Example
text: question_0: How did Mate Zhang help Boss Yang enter the drug trade？ question_1: At 18:30, you return to the ship’s infirmary, open the medicine cabinet, and take a bottle of "Instant Death" poison and a syringe. background_story: 【Script Background】Since its inception 22 years ago, the Sunshine Cruise Ship has been gently wandering the East Sea, bringing tourists to enjoy the sunshine and sea breeze. Over these twenty-two years, the Sunshine has never encountered significant storms, as if favored by the sea gods. However, on June 20, 2222, alone on the vast sea, the Sunshine experienced a bloody incident. Passenger Boss Yang died on board under mysterious and horrific circumstances. What will become of the Sunshine after this deathly shadow, and can it continue its voyage? Suspects identified: 1. Mate Zhang, male, 42, has worked on the Sunshine since its inception, an excellent and seasoned sailor. 2. Boatman Wang, male, 49, responsible for the ship’s machinery, a capable crew member. 3. Dr. Ling, female, 23, the ship’s doctor, young and promising. 4. Secretary Wen, female, 26, the deceased Boss Yang’s secretary.
character_story: You are Secretary Wen, working for Boss Yang, a bar owner in City A. Boss Yang is a powerful figure, and as his most capable strategist, you naturally hold a high position. Aside from you, Boss Yang has another trusted aide called Very Naive, a man of unmatched loyalty but lacking in tactics, hence mostly just follows orders unlike you, who is Boss Yang’s brain. Boss Yang’s bar is involved in illicit activities, including gambling and drugs, but progress in the drug business has been slow due to the lack of a stable and cheap supply. An opportunity arose when Boss Yang met Mate Zhang of the Sunshine, who could supply ample drugs to Boss Yang. Very satisfied, Boss Yang immediately started collaborating with Mate Zhang. Boss Yang’s interest in the drug business stemmed from his early years in the underworld, where he got addicted to drugs himself. This foundation solidified Boss Yang’s underworld business. You are pleased, as controlling the drug trade would help you achieve your real goal—taking over. You are not willingly serving Boss Yang...
character_timeline: 【June 19, 2222】This is the day Boss Yang boarded the Sunshine without notifying you, indicating he was starting to doubt you. Thus, you boarded the ship with some subordinates for self-protection since Boss Yang was there for a drug trade. A crime on the ship would inevitably lead to the drug trafficking case being exposed, an outcome Boss Yang wasn’t naive enough to overlook. However, you were indifferent; this trade had nothing to do with you, and being on the ship presented the final chance to eliminate Boss Yang before he could blend into the crowd off the ship...
relevant_memories: Mate Zhang told the host: "I’m Mate Zhang, the first mate on the Sunshine. Boss Yang is a figure in the underworld, running a bar and involved in some unclean business. Our relationship is complicated; we are partners and colleagues in drug trafficking. He trusts me, and I’ve provided him with a lot of help. On the day of the incident, I had a transaction with Boss Yang. Around 18:00, we conducted a drug trade. I was responsible for inspecting the goods, and he came to pick them up. The transaction was smooth, ...... Clue a：Mate Zhang 1: Mate Zhang wields significant power on the ship, inspecting all cargo and luggage before boarding. Once, a new crew member tried to inspect a cargo box and was severely rebuked by Mate Zhang...... LLM Output {'Answer to question 0': 'Mate Zhang helped Boss Yang enter the drug trade because he had the capability to supply an ample amount of drugs to Boss Yang, and also because Mate Zhang himself had developed a drug addiction in his early years, so he had some understanding and experience with drug trafficking.', 'Answer to question 1': 'Mate Zhang hid the existence of Boatman Wang from Boss Yang because he realized that Boatman Wang could pose a threat to him, potentially replacing him as Boss Yang's right-hand man. Therefore, he chose to conceal this information in order to protect his own position.'......}

heading: LLM Prompt for Automatic Evaluation on Factual Question Answering
text: You are an experienced scorer, responsible for judging whether game players have correctly answered questions. To assist you in your task, you will be given questions designed from the character scripts and the reference answers to those questions. Please rate the players' answers to these questions based on their similarity to the reference answers. Remember, your output can only be Correct or Incorrect. Below is the question designed from the character script: {question}; below is the reference answer to the question: {answer}; below is the player's answer to the character script question: {reply}; please begin rating the player's answer to the character script question.\n The output should be a markdown code snippet formatted in the following schema, including the leading and trailing "```json" and "```":\n\n```json\n{\n\t"Rating for question 0": string // Rate the player's answer to question 0 based on the reference answer. The rating result can only be Correct or Incorrect, if the player's answer is very close to the reference answer then it is correct, otherwise, it is incorrect.\n} 8258

heading: Example
text: 8259

heading: LLM Prompt for Inferential Question Answering
text: You are a very intelligent person, adept at using your reasoning skills to answer questions. You are observing a murder mystery game, below is the game's story background: {background_story}; below is the role script and timeline for the day of the incident for one of the characters in the game: {character_story} {character_timeline}; below is information you observed during the game that may help answer questions: {relevant_memories}; using all the above information, along with your reasoning abilities, answer all of the following questions: { Question 0: “{question_0}” }.\nThe output should be a markdown code snippet formatted in the following schema, including the leading and trailing "```json" and "```":\n\n```json\n{\n\t"Answer to question 0": string // Use all the information obtained in the game and your reasoning skills to answer question 0\n}\n```'

heading: Example
text: question_0: (Multiple Choice) On the way to kill Boss Yang, the most likely source of the thumping sound Dr. Ling heard was? A. Secretary Wen B. Boss Yang C. Boatman Wang D. Mate Zhang E. Others
background_story: 【Script Background】The Sunshine cruise ship has been navigating for twenty-two years since its inception. Usually, it roams the East Sea leisurely, bringing tourists to enjoy the sunshine and sea breeze. In these twenty-two years, the Sunshine has never encountered great storms, as if blessed by the sea god himself. However, on June 20, 2222, in the lonely sea, the Sunshine experienced a bloody incident; Boss Yang died mysteriously on board, his death twisted and tragic. What destiny awaits the Sunshine after this? Can it overcome the shadow of death and continue its voyage? Suspects include: 1. Mate Zhang, male, 42, has been working on the Sunshine since its inception, an experienced sailor. 2. Boatman Wang, male, 49, responsible for the ship’s engine work, a skilled crew member. 3. Dr. Ling, female, 23, the ship’s doctor, young and promising. 4. Secretary Wen, female, 26, secretary to the deceased Boss Yang.
character_story: You are Secretary Wen, working for Boss Yang, a bar owner in City A. Boss Yang has a substantial influence, and as his most tactically savvy advisor, you naturally hold a high position. Besides you, Boss Yang has another capable assistant named Very Naive, a man of unparalleled loyalty, but lacking in skill, thus mostly following Boss Yang’s orders unlike you, who serves as Boss Yang’s brain. Boss Yang’s bar is involved in illegal activities, but has not been much successful in the drug trade due to lack of a steady, cheap supply. However, Boss Yang met Mate Zhang from the Sunshine, who could supply ample drugs with unique methods. Very satisfied, Boss Yang immediately started collaborating with Mate Zhang. Why did Boss Yang want to venture into the drug business? Because he got addicted to drugs in his early years in the underworld. Thus, Boss Yang’s underworld business had a foundation. You are pleased as mastering the drug trade would allow you to achieve your true goal—taking over. You are not willingly helping Boss Yang...
character_timeline: 【June 19, 2222】This was the day Boss Yang boarded the Sunshine, without notifying you, now aware of his suspicions towards you. Thus, you boarded the ship with several subordinates for self-preservation, knowing Boss Yang was there for a drug deal. If a murder occurred during the deal, thorough investigation would inevitably expose the drug operation. Boss Yang wouldn’t be that foolish. However, you were indifferent since the deal had nothing to do with you, and killing Boss Yang on the ship was your last opportunity to get rid of him—once he disembarked, it would be like a fish returning to the ocean...
relevant_memories: Dr. Ling told Secretary Wen: "......at 23:00, I thought it was about time, diluted the medicine in water, drew it into a syringe, then crawled through my room’s ventilation duct, bypassing security. At 23:20, I arrived at Boss Yang’s cabin, the light was still on, but the ventilation duct’s cover had already fallen to the floor, it seems someone had already entered......" Secretary Wen told the host: "......at 23:00, I re-entered the ventilation ducts, returned to my room, and handed the syringe and medicine bottle to my subordinates for disposal......" LLM Output {'Answer to question 0': 'A. Secretary Wen'}

heading: LLM Prompt for Automatic Evaluation on Inferential Question Answering (Overall Accuracy)
text: You are an experienced scorer, responsible for judging whether game players have correctly answered questions. To assist you in your task, you will be given questions designed from the character scripts and the reference answers to those questions. {eval_instruction} Remember, your output can only be Correct or Incorrect. Below is the question designed from the character script: { Question {question_id}: “{question}” }; below is the reference answer to the question: { Reference answer for question {question_id}: “{answer}” }; below is the player's answer to the character script question: { Player's answer to question {question_id}: “{reply}“ }; please begin rating the player's answer to the character script question.\nThe output should be a markdown code snippet formatted in the following schema, including the leading and trailing "```json" and "```":\n\n```json\n{\n\t"Rating for question {question_id}": string // Rate the player's answer to question {question_id} based on the reference answer. The rating result can only be Correct or Incorrect, if the player's answer is very close to the reference answer then it is correct, otherwise, it is incorrect.\n}
Example
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question: (Single choice question) On the way to kill Boss Yang, the dock sound that Dr. Ling heard is most likely made by whom? A. Secretary Wen B. Boss Yang C. Boatman Wang D. Mate Zhang E. Others
answer: A. Secretary Wen reply: A. Secretary Wen question_id: AR001 eval_instruction: Please rate the player’s answer to this question based on the reference answer. Since this is a single-choice
question, the player must select the only correct option to be considered as having answered correctly. LLM Output {'The rating for question AR001 is': 'Correct'}

heading: LLM Prompt for Inferential Question Answering (Rationale Prediction)
text: You are a very smart person, adept at answering questions. You are observing a murder mystery game, below is the game's story background: {background_story}; below is the role script and timeline for the day of the incident for one of the characters in the game: {character_story} {character_timeline}; below is information you observed during the game that may help answer questions: {relevant_memories}; using all the above information, along with your reasoning abilities, answer all of the following questions: { Question 0: “You previously answered the question: '{question}' with the reasoning that led you to the answer: '{previous_reply}'. Why do you think the answer is '{previous_reply}'? Please explain your reasoning process in a few sentences (no more than 5 sentences).”}。\nThe output should be a markdown code snippet formatted in the following schema, including the leading and trailing "```json" and "```":\n\n```json\n{\n\t""Answer to question 0": string // Use all the information obtained in the game and your reasoning skills to answer question 0\n}\n```' Example question: （(Multiple choice question) On the way to kill Boss Yang, who is the most likely source of the "dong dong" sound heard by Dr. Ling? A. Secretary Wen B. Boss Yang C. Boatman Wang D. Mate Zhang E. Others
previous_reply: A. Secratary Wen LLM Output {'Answer to question 0': 'Based on the detailed timeline of the day of the incident, Secretary Wen started climbing towards Boss Yang's cabin through the ventilation duct at 22:20 and arrived at Boss Yang's cabin vent by 22:40. When Ling, the ship's doctor, arrived at Boss Yang's cabin at 23:20, the vent cover was already on the ground, indicating that someone had arrived and entered Boss Yang's cabin before her. Therefore, it can be inferred that Secretary Wen was already in the ventilation duct before Ling arrived, hence the thudding sounds Ling heard were most likely made by Secretary Wen in the ventilation duct.'}

heading: LLM Prompt for Automatic Evaluation on Inferential Question Answering (Informed Accuracy)
text: 'You are an experienced scorer, especially skilled at grading reasoning questions. You need to score players' reasoning steps based on a reference answer. To assist you in your task, you will be given a reasoning question along with its reference answer. Please score the accuracy of the players' reasoning steps against the reference answer based on the reasoning steps provided by the players. Below is the question designed from the character script: { Question {question_id}: “What is the answer to '{question}'? Please explain your reasoning process.” }; below is the reference answer to the question: { Reference answer for question {question_id}: “{ground_truth_rationale}” }; below are the reasoning steps given by the player for this question: { Player's reasoning steps for question {question_id}: “{player_rationale}“ }; below are the scoring criteria: 1. Very Poor (1 point) - The player's answer is vastly different from the reference answer, the reasoning steps are completely illogical, and it is impossible to arrive at the answer through these reasoning steps. 2. Poor (2 points) - The player's answer is similar to the reference answer in some aspects only, most reasoning steps are illogical, with only a few being correct or partially logical. 3. Fair (3 points) - The player's answer is somewhat close to the reference answer, some reasoning steps are correct, but there are still significant errors or omissions. 4. Good (4 points) - The player's answer is very close to the reference answer, the vast majority of reasoning steps are correct and logical, with only minor errors or deficiencies. 5. Excellent (5 points) - The player's answer is almost or entirely consistent with the reference answer, all reasoning steps are correct and logical, demonstrating a high level of reasoning ability and a deep understanding of the question.; Please begin scoring the accuracy of the player's reasoning steps for this question based on the scoring criteria. The score must be an integer between 1-5.\nThe output should be a markdown code snippet formatted in the following schema, including the leading and trailing "```json" and "```":\n\n```json\n{\n\t"
8261

heading: Example
text: 8262

heading: Example
text: 8263

heading: Example
text: 8264

heading: LLM Prompt for Selecting Other Player to Ask

heading: Example
text: 8265
LLM Prompt for Question Decomposition 请把这句话：{question}里的所有问题或者指令提取出来。\n每个问题或指令之间用\n隔开。 Example question: 主持人对雯秘书说："请你先介绍一下你的角色，然后说一下你所认识的案件的受害人：杨老板是一个 怎么样的人，以及你和他的关系。最后再用一段话详细介绍一下你在案发日的时间线。要具体到你在案发之日几点 几分见过什么人和做过什么事" LLM Output ['请你先介绍一下你的角色', '然后说一下你所认识的案件的受害人：杨老板是一个怎么样的人，以及你和他的关 系', '最后再用一段话详细介绍一下你在案发日的时间线。要具体到你在案发之日几点几分见过什么人和做过什么 事']
LLM Prompt for Extracting Timeline Information 你正在进行一场剧本杀游戏，游戏里一共有{num_of_players}位玩家。他们分别是：{players}。玩家们需要通过互 相交流找到杀害{victim}的凶手；以下是玩家：{agent_name}在游戏里的案发日时间线原文：{agent_timeline}； 请按案发日时间线原文的顺序依次列出{agent_name}这个人物角色案发日时间线的信息，每个时间线信息必须是简 短又完整（self-contained）的一段话，格式是 什么时间，你做了什么事（越详细越好）。\n每个时间线信息之间 用\n隔开。

heading: Example
text: num_of_players: 4 players: 张大副，王船工，玲船医，雯秘书 victim: 杨老板 agent_name: 雯秘书 agent_timeline: 【2222年6月19日】这一天是杨老板上阳光号的日子，但却没有通知你，你知道，杨老板已经开 始怀疑你了，于是，你带着几个手下上了船。今天你上船，其实是为了自保，因为杨老板是来船上交易毒品的，一 旦船上发生了命案，彻底搜查之后必然会牵连出这个贩毒大案，杨老板没傻到那种程度。但你无所谓，这次的交易 和你并无关系，并且在这船上是干掉杨老板的最后机会，杨老板下了船，就如同鱼入大海...... LLM Output ['18:10，你找到玲船医，问他有没有张大副的情报，玲船医便给了你。', '18:30，你再次来到船医室，把药柜打 开，拿走了一瓶“一针就死”药和一根针管。', ......]
LLM Prompt for Judging if Timeline Information are Useful for Answering Questions 你是一个做阅读理解题目的专家，尤其擅长做是非判断题。给定时间线信息还有一个问题，你需 要判断该时间线信息是否可以用于回答该问题。如果可以的话返回True，不可以的话返回False。 返回结果只能是 True，False中的一个。以下是给定的问题：{sub_question}，请对时间线信息做出判 断。\nThe output should be a markdown code snippet formatted in the following schema, including the leading and trailing "```json" and "```":\n\n```json\n{\n\t"第0个时间线信息是否可以用于回答问题的判断结 果": string {timeline_info_0} // 请判断时间线信息：是否可以用来回答问题。如果可以的话返回True，不 可以的话返回False。返回结果只能是 True，False中的一个。\n\t"第1个时间线信息是否可以用于回答问题的判断 结果": string {timeline_info_1} // 请判断时间线信息：是否可以用来回答问题。如果可以的话返回True，不可 以的话返回False。返回结果只能是 True，False中的一个。\n,......\n}
Example timeline_info_0: 18:10，你找到玲船医，问他有没有张大副的情报，玲船医便给了你。 timeline_info_1: 18:30，你再次来到船医室，把药柜打开，拿走了一瓶“一针就死”药和一根针管。 sub_question: 最后再用一段话详细介绍一下你在案发日的时间线。要具体到你在案发之日几点几分见过什么人 和做过什么事。 LLM Output {'第0个时间线信息是否可以用于回答问题的判断结果': 'True', '第1个时间线信息是否可以用于回答问题的判断 结果': 'True',......}
LLM Prompt for Judging if Previous Answer Contains Useful Timeline Information 你是一个做阅读理解题目的专家，尤其擅长做是非判断题。给定时间线信息还有玩家之前的回答， 你需要判断该时间线信息是否被包含在了玩家的回答之中。如果包含的话返回True，没有包含的话 返回False。返回结果只能是 True，False中的一个。你判断的风格一向非常严格，只有在时间线的所 有信息（包括时间点和做的事）都包含在了玩家的回答中你才会判定为包含。以下是玩家之前的回 答：{previous_answer}。\nThe output should be a markdown code snippet formatted in the following schema, including the leading and trailing "```json" and "```":\n\n```json\n{\n\t"回复是否包含第0个时间线信息 的判断结果": string // 请判断时间线信息：{timeline_info_0}是否被包含在了玩家之前的回答之中。如果包含 的话返回True，没有包含的话返回False。返回结果只能是 True，False中的一个。\n\t"回复是否包含第1个时间线 信息的判断结果": string // 请判断时间线信息：{timeline_info_1}是否被包含在了玩家之前的回答之中。如果
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包含的话返回True，没有包含的话返回False。返回结果只能是 True，False中的一个。\n......\n}\n Example timeline_info_0: 18:10，你找到玲船医，问他有没有张大副的情报，玲船医便给了你。 timeline_info_1: 18:30，你再次来到船医室，把药柜打开，拿走了一瓶“一针就死”药和一根针管。 previous_answer: 大家好，我是雯秘书。我在游戏中扮演杨老板的秘书，负责协助他处理一些事务。杨老板是 一个有势力的酒吧老板，我通过帮助他得到了一定的地位。对于案件的受害人杨老板，他是一个曾经染上毒瘾的黑 道人物，也是我选择辅佐的对象。在案发日当天，我一直在杨老板身边，以防王船工找上门来。在案发之日的时间 线中，我记得我去了船医室，大概是在下午6点30分，偷走了一瓶毒药和一根针管。然后，我等到晚上10点20分左 右，通过通风管道进入杨老板的船舱，目睹了他的死亡。但是，我也发现他的死状非常扭曲，似乎在我之前就已经 被下了毒。这就是我在案发日的时间线以及和案件受害人的关系。 LLM Output {'回复是否包含第0个时间线信息的判断结果': 'False', '回复是否包含第1个时间线信息的判断结 果': 'True',......}
LLM Prompt for Extracting Timeline Information '你正在玩一场剧本杀游戏，游戏规则如下：{game_rule}；以下是你的角色信息：{agent_summary}；有 人向你提问：主持人对雯秘书说："请你先介绍一下你的角色，然后说一下你所认识的案件的受害人： 杨老板是一个怎么样的人，以及你和他的关系。最后再用一段话详细介绍一下你在案发日的时间线。 要具体到你在案发之日几点几分见过什么人和做过什么事"，你之前回答过这个问题，以下是你之前的 回答：{previous_answer}；根据评估，你之前的回答遗漏了以下的重要信息：{missing_info_0}......； 请根据给定的问题，还有你的人物角色剧本和案发日时间线，修改你之前的回答并将所有你遗漏的重 要信息都补充进你的回答里。记得修改后的回答要包含所有你遗漏的重要信息，还有所有重要的时间 点。并且语言整体要通顺流畅。凡是涉及到你的角色：{agent_name}的事，要记得用第一人称的口吻写出 来。\nThe output should be a markdown code snippet formatted in the following schema, including the leading and trailing "```json" and "```":\n\n```json\n{\n\t"改进后的回答": string // 你补充遗漏的重要信息后 的回答\n}

heading: Example
text: agent_name: 雯秘书 agent_summary: 【角色名】：雯秘书 【年龄】：26 【游戏中的角色】: 平民 【角色在游戏中的任务】: 雯秘书不是本案的凶手！为了获取游戏胜利，雯秘书需要和其他平民玩家合作一起找出 真凶。 【角色人物剧本】你是雯秘书，为A市的酒吧老板杨老板工作。杨老板势力很大，你作为他手下最得力的出谋划策 之人，自然获得了很高的地位。杨老板除了你之外，还有另外一个得力助手，叫做很天真，是个忠诚无比的男人， 但他手段不高，所以大部分都是按杨老板的吩咐去完成任务，不像你，是杨老板的大脑。杨老板的酒吧可不干净， 黄赌毒都沾，不过在毒品这个行当上进展不是很顺利，因为没有稳定低价的货源。不过一次机会，杨老板认识了阳 光号上的张大副，此人有着独到的手段，可以供应充足的毒品给杨老板。杨老板非常满意，立即与张大副开始了合 作。杨老板为什么这么想开辟毒品的生意呢？因为他自己在早年混社会的时候也染上了毒瘾。据此，杨老板的黑道 生意算是打下了根基。你很高兴，只要你再掌握了毒品这一行，你就可以实现你真正的目的——取而代之。你根本不 是心甘情愿辅佐杨老板的......【2222年6月19日】这一天是杨老板上阳光号的日子，但却没有通知你，你知道，杨 老板已经开始怀疑你了，于是，你带着几个手下上了船。今天你上船，其实是为了自保，因为杨老板是来船上交易 毒品的，一旦船上发生了命案，彻底搜查之后必然会牵连出这个贩毒大案，杨老板没傻到那种程度。但你无所谓， 这次的交易和你并无关系，并且在这船上是干掉杨老板的最后机会，杨老板下了船，就如同鱼入大海......
game_rule: 【游戏规则】：剧本杀是一种角色扮演游戏，玩家们根据提供的剧本背景和角色设定，进行推理和互 动，以完成各自的任务或找出真凶。以下是一个这场剧本杀游戏的规则：1. 整场游戏参与的玩家有四个，分别是张 大副、玲船医、王船工和雯秘书。在4人之中，只存在一位真正的凶手。身份是凶手的玩家被称为凶手玩家。不是凶 手的玩家被统称为平民玩家。2. 平民玩家需要合作共同面对一起精心策划的谋杀案，并需要通过搜集证据和推理在 嫌疑人中找出真正的凶手。3. 整个游戏过程中只有凶手玩家一人可以说谎，为了隐藏身份凶手可以选择嫁祸他人...... previous_answer: 大家好，我是雯秘书。我在游戏中扮演杨老板的秘书，负责协助他处理一些事务。杨老板是 一个有势力的酒吧老板，我通过帮助他得到了一定的地位。对于案件的受害人杨老板，他是一个曾经染上毒瘾的黑 道人物，也是我选择辅佐的对象。在案发日当天，我一直在杨老板身边，以防王船工找上门来。在案发之日的时间 线中，我记得我去了船医室，大概是在下午6点30分，偷走了一瓶毒药和一根针管。然后，我等到晚上10点20分左 右，通过通风管道进入杨老板的船舱，目睹了他的死亡。但是，我也发现他的死状非常扭曲，似乎在我之前就已经 被下了毒。这就是我在案发日的时间线以及和案件受害人的关系。 missing_info_0: 18:10，你找到玲船医，问他有没有张大副的情报，玲船医便给了你。 LLM Output 大家好，我是雯秘书。我在游戏中扮演杨老板的秘书，负责协助他处理一些事务。杨老板是一个有势力的酒吧老 板，我通过帮助他得到了一定的地位。对于案件的受害人杨老板，他是一个曾经染上毒瘾的黑道人物，也是我选择 辅佐的对象。在案发日当天，我一直在杨老板身边，以防王船工找上门来。在案发之日的时间线中，我记得我去了 船医室，大概是在下午6点30分，偷走了一瓶毒药和一根针管。然后，我等到晚上10点20分左右，通过通风管道进入
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heading: LLM Prompt for Factual Question Answering
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heading: LLM Prompt for Inferential Question Answering
text: '你 是 一 个 非 常 聪 明 、 擅 长 利 用 推 理 能 力 来 回 答 问 题 的 人 。 你 正 在 观 摩 一 场 剧 本 杀 游 戏 ， 以 下 是 游 戏 故 事 背 景 ：{background_story}； 以 下 是 游 戏 中 一 个 角 色 的 角 色 剧 本 和 案 发 日 时 间 线：{character_story}\n{character_timeline}；以下是游戏过程中你观察到的可能对回答问题有帮助的 信息：{relevant_memories}；请利用上述所有的信息，还有你的推理能力，回答以下所有问题：{\n问 题0：“{question_0}”\n}。\nThe output should be a markdown code snippet formatted in the following schema, including the leading and trailing "```json" and "```":\n\n```json\n{\n\t"对问题0的回答": string // 根 据你游戏里获得的所有信息，利用你的推理能力回答问题0\n}\n```'
Example question_0: （单选题）在准备去杀杨老板的路途中，玲船医听到的咚咚声音最可能是谁发出来的？A.雯秘书 B. 杨老板 C.王船工 D.张大副 E.其他
background_story: 【剧本背景】阳光号邮轮从诞生至今已经过了二十二个年头。平日里，它在东海上缓缓 游荡，带着游客享受阳光和海风。这二十二年里，阳光号从未经历过大风大浪，似乎有着海神的眷顾一般。可 在2222年6月20日，在孤独的大海上，阳光号却遭遇了一次血光的冲刷，乘客杨老板在船上离奇死亡，死状扭曲凄 惨。阳光号之后的命运如何，能否突破这次死亡的阴霾、继续远航呢？嫌疑人锁定: 1.张大副，男，42岁，从阳光号 诞生至今就一直在阳光号上工作，是一名出色的老水手。 2.王船工，男，49岁，是阳光号上负责轮机工作的船工， 是一名精干的好船员。 3.玲船医，女，23岁，是阳光号上的船医，年轻有为，落落大方。4.雯秘书，女，26岁，是 死者杨老板的秘书。
character_story: 你是雯秘书，为A市的酒吧老板杨老板工作。杨老板势力很大，你作为他手下最得力的出谋 划策之人，自然获得了很高的地位。杨老板除了你之外，还有另外一个得力助手，叫做很天真，是个忠诚无比的男 人，但他手段不高，所以大部分都是按杨老板的吩咐去完成任务，不像你，是杨老板的大脑。杨老板的酒吧可不干 净，黄赌毒都沾，不过在毒品这个行当上进展不是很顺利，因为没有稳定低价的货源。不过一次机会，杨老板认识 了阳光号上的张大副，此人有着独到的手段，可以供应充足的毒品给杨老板。杨老板非常满意，立即与张大副开始 了合作。杨老板为什么这么想开辟毒品的生意呢？因为他自己在早年混社会的时候也染上了毒瘾。据此，杨老板的 黑道生意算是打下了根基。你很高兴，只要你再掌握了毒品这一行，你就可以实现你真正的目的——取而代之。你 根本不是心甘情愿辅佐杨老板的......
character_timeline: 【2222年6月19日】这一天是杨老板上阳光号的日子，但却没有通知你，你知道，杨老板 已经开始怀疑你了，于是，你带着几个手下上了船。今天你上船，其实是为了自保，因为杨老板是来船上交易毒品 的，一旦船上发生了命案，彻底搜查之后必然会牵连出这个贩毒大案，杨老板没傻到那种程度。但你无所谓，这次 的交易和你并无关系，并且在这船上是干掉杨老板的最后机会，杨老板下了船，就如同鱼入大海...... relevant_memories: 玲船医对雯秘书说："......23:00，我觉得时间差不多了，把药稀释在水中，吸入针管里，然 后从自己房间的通风口爬进去，绕过保安。23:20，我到了杨老板的船舱，灯还亮着，但通风口的挡板已经掉在地 上，似乎已经有人进入了......"雯秘书对主持人说："......23:00，我重新进入通风管道，返回自己的房间，并将针管和 药瓶交给手下处理......" LLM Output {'对问题0的回答': 'A. 雯秘书'}
LLM Prompt for Automatic Evaluation on Inferential Question Answering (Overall Accuracy) 你是一位经验丰富的评分员，负责判断游戏玩家是否正确地回答了问题。为了帮助你完成任务，你将会 被给定根据剧本人物剧本所设计的问题以及问题的参考答案。{eval_instruction}请记住你的输出只能 是 正确 或者 错误 。以下是根据人物剧本所设计的问题：{\n问题{question_id}：“{question}”\n\n}； 以下是问题的参考答案：{\n问题{question_id}的参考答案：“{answer}”\n\n}；以下是玩家对人物剧本问 题的回答：{\n玩家对问题{question_id}的回答：“{reply}“\n}；请开始对玩家对人物剧本问题的回答进行评 分。\nThe output should be a markdown code snippet formatted in the following schema, including the leading and trailing "```json" and "```":\n\n```json\n{\n\t"对问题{question_id}的评分": string // 根据参考答 案来对玩家对问题{question_id}的回答进行评分。评分结果只能是 正确 或是 错误，如果玩家的回答和参考答案 很接近就是回答正确，反之就是错误。\n}
Example question: （单选题）在准备去杀杨老板的路途中，玲船医听到的咚咚声音最可能是谁发出来的？A.雯秘书 B.杨 老板 C.王船工 D.张大副 E.其他 answer: A.雯秘书 reply: A.雯秘书 question_id: AR001 eval_instruction: 请根据参考答案来对玩家对该问题的回答进行评分。因为这道题是单选题，所以玩家必须选出 唯一正确的选项才算回答正确。 LLM Output {'对问题AR001的评分': '正确'}

heading: LLM Prompt for Inferential Question Answering (Rationale Prediction)
text: 你 是 一 个 非 常 聪 明 、 擅 长 回 答 问 题 的 人 。 你 正 在 观 摩 一 场 剧 本 杀 游 戏 ， 以 下 是 游 戏 故 事 背 景 ：{background_story}； 以 下 是 游 戏 中 一 个 角 色 的 角 色 剧 本 和 案 发 日 时 间 线：{character_story}\n{character_timeline}；以下是游戏过程中你观察到的可能对回答问题有帮助的信 息：{relevant_memories}；请利用上述所有的信息，还有你的推理能力，回答以下所有问题：{\n问题0：“你之前
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heading: I Game Log Example in English
text: Script Title: The Doomed Sunshine
Model Used: MR+SR+SV(N=3)
Spoiler Alert: Please be aware that the following content contains spoilers. Read with caution.
First Round of Self-Introduction
The host says to Secretary Wen: "Please first introduce your role, then speak about the victim of the case you know: what kind of person is Mr. Yang, and your relationship with him. Finally, give a detailed introduction of your timeline on the day of the incident, specifying whom you met and what you did at what times."
Secretary Wen replies to the host: "I am Secretary Wen, and I have been managing Mr. Yang’s affairs for some time as his secretary. Mr. Yang is a powerful bar owner with some underworld background. I’ve been his capable assistant, advising him. Regarding the victim, Mr. Yang, he is an ambitious person who once had a drug addiction. He knew Mate Zhang from the Sunshine, through whom he got a stable drug supply, hoping to expand into the drug business. As his secretary, I’ve been assisting him in handling some affairs. On the day of the incident, I followed Mr. Yang onto the Sunshine, but he did not inform me, which made me start doubting his attitude towards me. I brought a few subordinates on board for self-protection, as I knew that if a murder happened on the ship, it would trigger a search, implicating this major drug trafficking case. However, I am not involved; my goal was just to eliminate Mr. Yang for my own purposes. On the ship, I looked for an appropriate weapon and planned to kill him while he was using drugs. At 18:10, I found Dr. Ling, inquiring about Mate Zhang’s information, and successfully got it. At 18:30, I returned to the medical room, opened the medicine cabinet, and stole a bottle of ’Instant Death’ medicine and a syringe. I entered the ventilation duct, waiting at the vent for the right moment. However, I suddenly heard violent movements and muffled groans from a bed. I wasn’t sure what was happening to Mr. Yang, but it didn’t seem like the right time to clarify, so I decided to
wait at the ventilation vent in the cabin."
Boatman Wang says to Secretary Wen: "Hello, Secretary Wen. Based on your answer, you said you brought a few subordinates on board for selfprotection because you knew that if a murder occurred, there would be a search, which could expose the major drug trafficking case. So, among the subordinates you brought, did anyone have conflicts or disputes with Mr. Yang?"
Secretary Wen replies to Boatman Wang: "I’m sorry, I don’t know if any of the subordinates I brought had conflicts or disputes with Mr. Yang. I was only responsible for handling some affairs and was not clear about their relationships."
Mate Zhang says to Secretary Wen: "Hello, Secretary Wen. Based on your answer, I want to know if there have been any changes in the frequency and content of your communications with Mr. Yang on the ship? Can our cooperation still continue?"
Secretary Wen replies to Mate Zhang: "Mate Zhang, I’m sorry, but the frequency of my communication with Mr. Yang on the ship has not changed. Our cooperation can still continue. However, after this incident, I began to doubt Mr. Yang’s attitude towards me, so I brought some subordinates on board for self-protection. Mr. Yang did not inform me about boarding the ship, which made me think he might be suspicious of me. But I am confident that our cooperative relationship has not been affected."
Dr. Ling asked Secretary Wen, "Did you encounter any accidents or unusual situations while bringing your subordinates aboard the ship?"
Secretary Wen replied to Dr. Ling, "No, there were no accidents or unusual situations while bringing my subordinates aboard. Everything went very smoothly."
The host said to Boatman Wang, "Please introduce your role first, then talk about the victim of the case you know: What kind of person was Boss Yang, and what was your relationship with him? Finally, describe in detail your timeline on the day of the incident, specifically what people you saw and what you did."
Boatman Wang replied to the host, "I am Boatman Wang, a boatman on the Sunshine. Boss Yang is
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a bar owner, and I have known him on the ship for many years. He had some dealings with Mate Zhang involving drug trafficking, and I got involved too. I’ve kept this secret because I didn’t want my family and my daughter-in-law, Dr. Ling, to know. Around 6 PM on the day of the incident, Dr. Ling suddenly came to me, telling me that Boss Yang wanted to kill her and asking for my help. I comforted her and asked why Boss Yang wanted to harm her. She said it was because Wang, a junior worker, owed a lot of money to Boss Yang and had already passed away. She couldn’t pay off the debt, and Boss Yang wanted to kill her. I said I could go to Boss Yang to resolve this issue. So I went to Boss Yang’s room, where I could meet him anytime due to my status. The bodyguard told me Boss Yang was not in, but I insisted I was his partner and was let in to wait. After a while, Boss Yang returned, and I mentioned that Dr. Ling was my daughter-in-law and offered to help her repay the debt, asking Boss Yang to spare her life. Boss Yang said he never intended to kill her or ask her to repay the debt. I thanked him, exchanged a few words, and left the room. Back in Dr. Ling’s room, I told her Boss Yang never intended to kill her or ask her to repay the debt. But Dr. Ling was still worried, and I could only return to my room helplessly. To avoid drawing attention, I poured the poison from the bottle into a small box and threw both the bottle and the syringe into the sea, then returned to my room."
Secretary Wen said to Boatman Wang, "Boatman Wang, in your conversation with Dr. Ling around 6 PM on the day of the incident, she told you that Boss Yang wanted to kill her and asked for your help. You agreed to resolve the issue with Boss Yang and told him Dr. Ling was your daughter-inlaw, asking him to show mercy. However, Boss Yang said he never intended to harm Dr. Ling. After you returned to Dr. Ling’s room, you told her Boss Yang didn’t want to kill her. So, I want to ask why you still used Wang, the junior worker, to stir up the relationship between Boatman Wang and Mate Zhang, hoping Boatman Wang would side with you? This contradicts your previous statement."
Boatman Wang replied to Secretary Wen, "I apologize, my previous statement might have been confusing. Around 6 PM on the day of the incident, Dr. Ling told me Boss Yang wanted to kill her and
asked for my help. I agreed to resolve the issue with Boss Yang and told him Dr. Ling was my daughter-in-law, asking him to show mercy. However, Boss Yang said he never intended to harm Dr. Ling. After returning to Dr. Ling’s room, I told her Boss Yang didn’t want to kill her. At that time, I realized my previous plan might have been risky, but I had no better alternative. I hoped to create a rift between Boss Yang and Mate Zhang, making them fight each other to protect Dr. Ling. I knew it was risky, but I thought it was the only chance. I hoped the conflict between Boss Yang and Mate Zhang would distract them, giving me an opportunity to deal with one and then face the other. I didn’t really want Boatman Wang to side with me; I just used the opportunity to achieve my goal. Please forgive my inappropriate words."
Mate Zhang said to Boatman Wang, "Boatman Wang, I’ve heard your response, but there are still a few things I don’t quite understand. First, why did you choose to talk to Dr. Ling around 6 PM on the day of the incident, telling her that Boss Yang had no intention of killing her? Does this timing have any connection to your previous plan? Also, why do you think that creating a rift between Boss Yang and me would give you the opportunity to resolve one issue and then face the other? What was the specific purpose of this plan?"
Boatman Wang said to Mate Zhang, "Mate Zhang, I chose to talk to Dr. Ling around 6 PM on the day of the incident, telling her that Boss Yang had no intention of killing her, because I wanted to reassure her and alleviate her fears for her safety. I knew she was scared and anxious due to the death of the junior worker Wang, and I wanted to provide her some comfort and hope, assuring her of her safety. Also, I wanted to take this opportunity to communicate with Boss Yang to find a solution to all these problems. The reason I talked to Dr. Ling around 6 PM is that I needed to speak with Boss Yang first to try to drive a wedge between him and you, creating a conflict between you two. I hoped that by creating a rift between Boss Yang and you, it would lead you to destroy each other, all to protect Dr. Ling. I knew it was risky, but I felt it was the only chance. I hoped the conflict between Boss Yang and you would distract you both, giving me a chance to deal with one before facing the other. The specific purpose of my plan was to ensure Dr. Ling’s safety, to keep her from
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being threatened. Talking to Dr. Ling around 6 PM, telling her Boss Yang had no intention of killing her, was to reassure her and to buy time to deal with one threat before another."
Dr. Ling said to Boatman Wang, "Boatman Wang, you previously said that Boss Yang never had any intention of killing me, but why, when I told you that Boss Yang wanted to kill me, were you willing to help me find Boss Yang to resolve this issue? Is there another reason?"
Boatman Wang replied to Dr. Ling, "Dr. Ling, I understand your concerns. When you told me Boss Yang wanted to kill you, I was willing to help you find Boss Yang to resolve this issue because I am your father-in-law, and I wanted to ensure your safety. Although it was later found that Boss Yang had no intention of killing you, I was not sure of the situation at the time, so I chose to talk to Boss Yang to understand the truth. I hoped that through communication with Boss Yang, I could resolve the issue and protect your safety. I hope you can understand my initial intentions."
The host said to Mate Zhang, "Please first introduce your role, and then talk about the victim of the case you know: what kind of person is Boss Yang, and what is your relationship with him? Finally, use a few words to describe your timeline on the day of the incident, being specific about the times you saw certain people and what you did."
Mate Zhang replied to the host, "I am Mate Zhang, the mate on the Sunshine cruise ship. Boss Yang is an ambitious person and has been involved in some drug trafficking deals with me. Our relationship was purely business; I provided drugs to him, and he paid a high price to buy them. On the timeline of the day of the incident, at 18:00, I made a deal with Boss Yang, selling him the incoming drugs. After the deal, I passed by Dr. Ling without much conversation. At 2:00 AM, I sneaked into Boss Yang’s room and found him dead. Seeing that he was already dead, I successfully extracted the drugs and replaced them with non-poisonous drugs, then returned the same way I came. At 2:20 AM, I stood at the bow of the ship, throwing the deadly drugs into the sea, imagining these betrayals and deaths of my brother disappearing into the sea water with them."
Secretary Wen said to Mate Zhang, "Mate Zhang,
why did you sneak into Boss Yang’s room at 2 AM on the day of the incident? What did you find in the room? Why did you decide to swap the drugs and throw the deadly drugs into the sea?"
Mate Zhang said to Secretary Wen, "Because I knew Boss Yang was an addict who always tested the drugs himself. At 2 AM on the day of the incident, I sneaked into Boss Yang’s room and found him dead, his body twisted in a ghastly manner. I was worried that if his death was discovered, it would expose our drug dealings, so I decided to swap the drugs and throw the deadly drugs into the sea. During the deal, Boss Yang had many bodyguards, and both parties were uneasy, communicating very little. We only stayed in the cabin for 20 minutes. Later, at 2:12 AM, I prepared to crawl into the ventilation shaft to enter Boss Yang’s room. When I crawled past the vent, I only saw his feet, but it was clear he was dead. I quietly entered the room, took out the deadly drugs, replaced them with harmless ones, and then returned through the ventilation duct. Standing at the bow, I poured out the deadly drugs, watching them scatter in the wind, painfully recalling my brother’s death. I didn’t want to be troubled by betrayal and death like my brother."
Boatman Wang said to Mate Zhang, "Mate Zhang, I heard Boss Yang was already dead at 2 AM on the day of the incident. How did you know he was dead? Did you see his body or any other evidence?"
Mate Zhang replied to Boatman Wang, "I knew Boss Yang was dead because, at 2 AM, I sneaked into his room and found his twisted, ghastly body. Looking through the vent, I could only see his feet, but it was clear he was dead. I didn’t see any other evidence, as I quickly left the scene, swapped the drugs, and returned to the bow."
Dr. Ling said to Mate Zhang, "Mate Zhang, what was your purpose in sneaking into Boss Yang’s room? Did you find any other evidence or see anything suspicious in the room?"
Mate Zhang replied to Dr. Ling, "My purpose in sneaking into Boss Yang’s room was to check the situation and swap his drugs. In the room, I found Boss Yang already dead, his body twisted in a ghastly manner. Besides that, I found no other evidence or anything suspicious."
The host said to Dr. Ling, "Please introduce your
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role first, and then talk about the victim of the case you know: What kind of person was Boss Yang, and what was your relationship with him? Finally, describe in detail your timeline on the day of the incident, specifically what people you saw and what you did."
Dr. Ling replied to the host, "I am Dr. Ling, the ship’s doctor on the Sunshine. Boss Yang was an ambitious man whom I met through Mate Zhang on the ship. Although I didn’t have a special relationship with Boss Yang, I provided him with some information and helped him stay safe. On the day of the incident, at 18:10, Secretary Wen came to me, asking for the latest information. I gave her the report I had prepared for Boss Yang, and then she asked me to see him. Although I was a bit worried, I went. At 18:20, I went to Boss Yang’s room but was stopped by his bodyguards, who asked if I was gathering information for Mate Zhang behind his back. I had to admit it and was then driven out of the room. Afterwards, I returned to my room to get the key to the medicine cabinet and found it already open, the key in it, and one bottle of ’instant death’ drug missing. I could only take a bottle of medicine and a syringe, and then went to find Boatman Wang, telling him Boss Yang wanted to kill me and asking for his help. Around 19:30, Boatman Wang came back and told me Boss Yang actually didn’t want to kill me and said I didn’t need to repay the money. Although I wasn’t reassured, I had to return to my room and wait. At 20:20, after Boatman Wang came back, I learned Boss Yang planned to kill him, so I decided to act myself. At 23:00, I entered Boss Yang’s room through the ship’s ventilation shaft, but heard a crawling sound in the duct. I waited for the sound to stop before proceeding. Eventually, at 23:20, I reached Boss Yang’s cabin and found him lying in a strange position on the bed, unresponsive, the death resembling that caused by the ’instant death’ drug. I tapped the ceiling to confirm Boss Yang was already dead, then left."
Secretary Wen said to Dr. Ling, "Dr. Ling, you just mentioned that you were stopped by bodyguards at 18:20 when trying to see Boss Yang, and they asked you whether you were gathering information for Mate Zhang behind his back. Did you have any contact or communication with Mate Zhang before that time?"
Dr. Ling replied to Secretary Wen, "Before the incident, I had no direct contact or communication with Mate Zhang. My task was to track Mate Zhang and report his daily actions and abnormal behaviors to Boss Yang. In my interactions with Mate Zhang, he showed no particular interest in me, and I could only track his movements secretly. At 18:10, before the incident, Secretary Wen came to me, asking for the latest information, which I had prepared for Boss Yang and then gave to her. She then asked me to see Boss Yang. At 18:20, I went to Boss Yang’s room. On the way, I encountered Mate Zhang carrying a case, presumably just after a transaction. We didn’t speak to each other, just nodded in acknowledgment. As soon as I entered, I saw the room filled with bodyguards in black, and Boss Yang was eyeing me suspiciously, then asked if I had been hiding the existence of Boatman Wang from him. I was stunned and said that every report I had mentioned Boatman Wang. He eyed me coldly, making me feel a chill. He then asked if I had been gathering information for Mate Zhang behind his back, and I had to tell the truth. He snorted and told me to leave. I was extremely scared, feeling as if he was about to kill me to silence me. Thinking it over, I came up with a plan. At 18:50, I returned to my room to get the key to the medicine cabinet, but I couldn’t find it and had to go directly to the medical room. There, I found the medicine cabinet open, with the key still in it. I checked for the ’instant death’ powder (usable in microdoses as a drug) and found one bottle missing. I took two bottles of medicine and two syringes with me. At 19:30, I went to Boatman Wang’s door, gathered my emotions, and then knocked. When Boatman Wang opened the door, I burst into tears, telling him Boss Yang wanted to kill me and begging for his help. Boatman Wang was puzzled, asking why Boss Yang would target me. I lied, saying that the junior worker Wang had been using drugs from Boss Yang and owed a lot of money, and now that he was dead, I couldn’t repay it, so Boss Yang wanted to kill me. He comforted me, asking how much I owed. I said I couldn’t remember, but it was a large sum, impossible to repay. He said he could talk to Boss Yang for me. I handed him a bottle of medicine and a syringe, saying, ’Dad, this is a deadly poison. If Boss Yang tries to harm you, or if he insists on killing me, please help me by killing him to save me.’ After saying this, I cried again. He took the medicine, saying it would be alright and
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that he would be back soon. At 19:40, Boatman Wang returned, telling me Boss Yang had no intention of killing me and said I didn’t need to repay the money. I still felt uneasy, as Boss Yang himself had never asked for repayment. I had planned to confront Boatman Wang, hoping he would fight with Boss Yang, but it turned out Boss Yang was unexpectedly agreeable. To save myself, I had to act on my own. I waited in my room, knowing I couldn’t confront Boss Yang directly and planned to act after he fell asleep. Boss Yang’s room had a spacious ventilation shaft, which I could use to enter and bypass security. Around 23:00, I felt it was about time, I dissolved the drug in water, drew it into a syringe, and then entered the ventilation duct from my room, heading to Boss Yang’s room. But just as I entered, I heard ’thud thud thud’ sounds, as if someone was crawling inside. I hurriedly got down and waited for the sound to stop before continuing. At about 23:20, I reached Boss Yang’s room. The light was still on, but the vent cover had fallen to the floor, seemingly already entered by someone. I couldn’t see the bed from the vent, only a pair of feet. I peeked and saw Boss Yang lying in a strange, twisted position on the bed, motionless, appearing dead. I tried tapping the ceiling, but Boss Yang didn’t respond. I bravely climbed down, went over, and upon closer inspection, found Boss Yang was already dead, his death matching the description of death by the ’instant death’ drug in the books. I didn’t stay, climbed back through the vent and left. I threw the syringe and the drug bottle into the sea, then returned to my room."
Boatman Wang said to Dr. Ling, "Dr. Ling, you said Boss Yang didn’t intend to kill you and didn’t need you to repay the money, so why did you still decide to act on your own? Do you have any other motives?"
Dr. Ling replied to Boatman Wang, "Boatman Wang, the reason I decided to act on my own was not because I thought Boss Yang wanted to kill me or needed me to repay the money, but because I couldn’t be sure of Boss Yang’s true intentions. Although he claimed he didn’t want to kill me, I couldn’t fully trust his words. In my dealings with him, I found him to be a person full of ambition and desire for power, unscrupulous in protecting his interests. To protect my own safety and life, I decided to take action myself."
Mate Zhang said to Dr. Ling, "Dr. Ling, why did you doubt Boss Yang’s real intentions? Were there any specific events or behaviors that made you feel threatened by him?"
Dr. Ling replied to Mate Zhang, "Mate Zhang, I doubted Boss Yang’s real intentions because he always gave me a feeling of being untrustworthy. Although he claimed he didn’t want to kill me, his actions and words made me feel he might be a threat to me. He had once asked me to get close to Boatman Wang and report information about him, which itself was a threat. Moreover, as I mentioned before, I had noticed some suspicious dealings between Boss Yang and Boatman Wang. All these things made me feel he might have ill intentions towards me."
First Round of Open Questioning
Mate Zhang said to Dr. Ling, "Around 6 PM on the day of the incident, when you went to see Boss Yang, you were stopped by his bodyguards, and they asked if you had been gathering information for me behind his back. So, did you have any contact or communication with me before that time?"
Dr. Ling replied to Mate Zhang, "Before the incident, I had no direct contact or communication with Mate Zhang. My task was to track Mate Zhang and report his daily actions and unusual behaviors to Boss Yang. In my contact with Mate Zhang, he showed no special interest in me, and I could only secretly follow his movements. At 18:10, before the incident, Secretary Wen came to me, asking for the latest intelligence, and I gave her the report I had prepared for Boss Yang. She then asked me to see Boss Yang. Around 6 PM on the day of the incident, I went to Boss Yang’s room, and on the way, I ran into Mate Zhang carrying a case, probably just after a deal. We did not speak to each other, just nodded in greeting. As I entered, I saw the room was filled with bodyguards in black, and Boss Yang was squinting at me, then asked if I had been hiding the existence of Boatman Wang from him. I was stunned and said that almost every report had mentioned Boatman Wang. He squinted at me, making me feel cold all over. He then asked if I had been gathering information for Mate Zhang behind his back, and I could only tell the truth. He snorted and let me go. I was extremely scared, feeling like he was about to kill someone to silence them. I thought about it and made a plan. At 18:50, I went
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back to my room to get the key to the medicine cabinet, but couldn’t find it and had to go directly to the medical room. There, I found the medicine cabinet open, the key still in it. I checked for the ’instant death’ powder (usable in microdoses medicinally) and found one bottle missing. I took two bottles of medicine and two syringes. At 19:30, I went to Boatman Wang’s door, composed myself, and then knocked. When Boatman Wang opened the door, I burst into tears, telling him Boss Yang wanted to kill me and asking for his help. Boatman Wang was puzzled, asking why Boss Yang would target me. I lied, saying the junior worker Wang had been using drugs from Boss Yang and owed a lot of money, and now that he was dead, I couldn’t repay it, so Boss Yang wanted to kill me. He comforted me, asking how much I owed. I said I couldn’t remember, but it was a large amount, impossible to repay. He said he could talk to Boss Yang for me. I handed him a bottle of medicine and a syringe, saying, ’Dad, this is a deadly poison. If Boss Yang tries to harm you, or if he insists on killing me, please help me by killing him to save me.’ After saying this, I cried again. He took the medicine, saying it would be alright, and left. At 19:40, Boatman Wang came back, telling me Boss Yang had no intention of killing me and said I didn’t need to repay the money. I still felt uneasy, as Boss Yang himself had never asked for repayment. I had planned to expose Boatman Wang, hoping he would fight with Boss Yang, but Boss Yang turned out to be surprisingly agreeable. To save myself, I had to take matters into my own hands. I waited in my room, knowing I couldn’t confront Boss Yang directly, and planned to act after he fell asleep. Boss Yang’s room had a spacious ventilation shaft that I could use to enter and bypass security. Around 23:00, I felt it was about time. I dissolved the drug in water, drew it into a syringe, and then entered the ventilation duct from my room, heading to Boss Yang’s room. But just as I entered, I heard ’thud thud thud’ sounds, as if someone was crawling inside. I quickly got down and waited for the sound to stop before continuing. At about 23:20, I reached Boss Yang’s room. The light was still on, but the vent cover had fallen to the floor, seemingly already entered by someone. I couldn’t see the bed from the vent, only a pair of feet. I peeked and saw Boss Yang lying in a strange, twisted position on the bed, motionless, appearing dead. I tried tapping the ceiling, but Boss Yang
didn’t respond. I bravely climbed down, went over, and upon closer inspection, found Boss Yang was already dead, his death matching the description of death by the ’instant death’ drug in the books. I didn’t stay, climbed back through the vent, and left. I threw the syringe and the drug bottle into the sea, then returned to my room."
Dr. Ling asked Secretary Wen, "On the night of the incident, did you see Boss Yang and Boatman Wang together or notice any unusual behavior?"
Secretary Wen replied to Dr. Ling, "On the night of the incident, I didn’t see Boss Yang and Boatman Wang together or notice any unusual behavior. I stayed in my room the whole time and never left. But in fact, at 18:30, I came back to the medical room, opened the medicine cabinet, took a bottle of medicine, and a syringe. I prepared the poison, drew it into the syringe, and then crawled through the ventilation duct from my room towards Boss Yang’s cabin. At about 22:20, I reached the vent of Boss Yang’s cabin and could faintly see Boss Yang had just finished bathing and was walking towards the bed, probably his time to take drugs. However, the vent was small, and I couldn’t see the bed, only a pair of feet. Initially lying still, they suddenly began to twist violently, the whole bed shaking and emitting muffled groans, the kind of pain that’s so intense, there’s no strength left to scream. Although I was very puzzled and unsure what exactly happened to Boss Yang, it didn’t seem like a good time to clarify the situation, so I decided to hide at the vent and wait for the right moment. At about 23:00, I re-entered the ventilation duct and crawled towards my room. After returning to my room, I handed the syringe and drug bottle to my subordinates to dispose of without leaving a trace."
Boatman Wang said to Secretary Wen, "After you returned to Dr. Ling’s room, you told her Boss Yang had no intention of killing her. So, why did you then use the junior worker Wang to instigate Boatman Wang and Mate Zhang’s relationship, hoping Boatman Wang would side with you? This contradicts your previous statement."
Secretary Wen replied to Boatman Wang, "I apologize, my previous statement might have been confusing. My mention of using the junior worker Wang to instigate the relationship between Boatman Wang and Mate Zhang was because I thought
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it might help me deal with one of the threats. I didn’t really want Boatman Wang to side with me; I just used that opportunity to achieve my goal. Please forgive my inappropriate words."
Secretary Wen asked Dr. Ling, "On the night of the incident, did you see Boss Yang and Boatman Wang together or notice any unusual behavior?"
Dr. Ling replied to Secretary Wen, "On the night of the incident, I didn’t see Boss Yang and Boatman Wang together or notice any unusual behavior. I stayed in my room the whole time and never left. But according to your description, my actions that night indeed caught your attention. At 18:10, Secretary Wen asked me for the latest intelligence, which I gave to her. At 19:40, I waited in my room, planning to act after Boss Yang fell asleep. I decided to enter Boss Yang’s room through the vent. At 23:00, when I entered the ventilation duct, I heard someone crawling inside, so I stopped and waited. After the sound stopped, I continued. At 23:20, I reached Boss Yang’s cabin and found the vent cover had fallen to the floor, indicating someone had already entered. I peeked through the vent and saw Boss Yang lying on the bed, tried tapping the ceiling, but found Boss Yang didn’t respond. So, I climbed down and discovered Boss Yang was already dead, his death resembling that described in books about the ’instant death’ drug. I threw the syringe and drug bottle into the sea, then returned to my room."
Second Round of Open Questioning
Secretary Wen said to Mate Zhang, "Mate Zhang, when you sneaked into Boss Yang’s room, did you see anyone else or hear any unusual noises?"
Mate Zhang replied to Secretary Wen, "When I sneaked into Boss Yang’s room, I didn’t see anyone else or hear any unusual noises. The whole process was very smooth and quiet."
Mate Zhang said to Dr. Ling, "Did you participate in the murder of Boss Yang?"
Dr. Ling replied to Mate Zhang, "I did not participate in the murder of Boss Yang. In fact, I was just following Boss Yang’s instructions to track and monitor Mate Zhang and report his actions to Boss Yang. I did not engage in any violent acts, nor did I personally harm Boss Yang. My goal was to gather intelligence to help Boss Yang resolve his distrust of Mate Zhang and to protect my own
safety. Please believe me, I am not the real culprit in this case."
Dr. Ling said to Boatman Wang, "Boatman Wang, do you have any evidence to prove that Boss Yang was poisoned? Who do you suspect?"
Boatman Wang replied to Dr. Ling, "Dr. Ling, I don’t have concrete evidence to prove that Boss Yang was poisoned. My suspicion of Boss Yang mainly stems from his previous dealings with Mate Zhang, involving drug trafficking. I know he is an ambitious man who will stop at nothing to protect his interests. Moreover, I overheard a conversation between Boss Yang and Mate Zhang, in which Boss Yang said, ’That kid has already taken care of it for you.’ This made me think he might be involved in the death of the junior worker Wang. Although I don’t have solid evidence, these signs lead me to suspect Boss Yang as one of the culprits."
Boatman Wang said to Secretary Wen, "On the night of the incident, did you see Boatman Wang or have any contact with him?"
Secretary Wen replied to Boatman Wang, "I apologize, I did have contact with Boatman Wang on the night of the incident. At 18:10, I found Dr. Ling and asked about information on Mate Zhang, which Dr. Ling provided. I noticed a set of keys in the medical room and, pretending that Boss Yang was looking for Dr. Ling, stole the keys while she was away. At 18:30, I returned to the medical room, opened the medicine cabinet, and took a bottle of ’instant death’ drug and a syringe. At 22:20, I learned that the ship’s ventilation ducts were interconnected and the exhaust ports were not locked, pretending to be concerned about safety, and prepared the poison. I injected the poison into the syringe, then crawled through the ventilation duct from my room towards Boss Yang’s cabin. At 22:40, I reached the vent of Boss Yang’s cabin. Through the vent, I saw Boss Yang had just finished bathing, preparing to take drugs. However, the vent was too small, and I could only see Boss Yang’s feet on the bed. The bed began to twist violently, emitting painful groans. Unsure of what happened, I decided to hide at the vent and wait for the right moment. At 23:00, I re-entered the ventilation duct and returned to my room. After returning to my room, I handed the syringe and drug bottle to my subordinates for disposal, leaving no trace."
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Distribution of Clue Cards
Players will receive clue cards containing additional information about the victim and the players, helping them deduce the storyline of the case.
Third Round of Open Questioning
Mate Zhang said to Secretary Wen, "Do any of your subordinates harbor hostility towards Boss Yang or have had conflicts with him?"
Secretary Wen replied to Mate Zhang, "Mate Zhang, I’m sorry, I’m not aware if any of my subordinates hold any hostility towards Boss Yang or have had conflicts with him. I am just responsible for handling some affairs and am not aware of their relationships."
Secretary Wen asked Dr. Ling, "On the night of the incident, did you see Boss Yang and Boatman Wang together or notice any unusual behavior?"
Dr. Ling replied to Secretary Wen, "On the night of the incident, I did not see Boss Yang and Boatman Wang together or notice any unusual behavior. I stayed in my room the entire time and never left. However, based on your description, my actions that night indeed caught your attention. At 18:10, I provided the latest intelligence to you and then went to see Boss Yang. At 18:20, I encountered Mate Zhang on the ship, and we nodded at each other before parting ways. At 18:50, I returned to my room to get the key to the medicine cabinet, but couldn’t find it, so I had to go to the medical room. There, I found the medicine cabinet open and missing a bottle of ’instant death’ powder. At 19:30, I knocked on Boatman Wang’s door, pretending to be chased by Boss Yang and asking for Boatman Wang’s help. At 19:40, I waited in my room, planning to act after Boss Yang fell asleep. I decided to enter Boss Yang’s room through the vent. At 23:00, when I entered the ventilation duct, I heard someone crawling inside, so I stopped and waited. After the sound stopped, I continued. At 23:20, I reached Boss Yang’s cabin and found the vent cover had fallen to the floor, indicating someone had already entered. I peeked through the vent and saw Boss Yang lying on the bed, tried tapping the ceiling, but found Boss Yang didn’t respond. So, I climbed down and discovered Boss Yang was already dead, his death resembling that described in books about the ’instant death’ drug. I threw the
syringe and drug bottle into the sea, then returned to my room."
Boatman Wang asked Mate Zhang, "Were you involved in the murder of Boss Yang?"
Mate Zhang replied to Boatman Wang, "I don’t know why you would have such a suspicion, but I was not involved in the murder of Boss Yang. I am a responsible mate and have always worked for the safety and smooth operation of the Sunshine. We have always been in a partnership, and I have never thought of harming you or Boss Yang. You must believe me, I am innocent."
Dr. Ling asked Secretary Wen, "Do any of your subordinates harbor hostility towards Boss Yang or have had conflicts with him?"
Secretary Wen replied to Dr. Ling, "I’m sorry, I am not aware if any of my subordinates hold any hostility towards Boss Yang or have had conflicts with him. I am just responsible for handling some affairs and do not know about their relationships."
Fourth Round of Open Questioning
Secretary Wen asked Mate Zhang, "Were you involved in the murder of Boss Yang?"
Mate Zhang replied to Secretary Wen, "I did not participate in the murder of Boss Yang. In fact, I was only responsible for assisting in the drug trafficking and ensuring the smooth conduct of the trade. I did not directly engage in any violent acts, nor did I harm Boss Yang. My sole purpose was to protect myself and my brother, and to ensure our survival in this life-and-death transaction. Please believe me, I am not the real culprit of this case."
Boatman Wang asked Dr. Ling, "Why do you think Boss Yang was killed by poison?"
Dr. Ling replied to Boatman Wang, "Boatman Wang, I believe Boss Yang was killed by poison based on the following reasons. First, I found that his manner of death was very similar to that caused by the ’instant death’ drug. Second, I found a missing bottle of the ’instant death’ drug in Boss Yang’s cabin. Although this is not direct evidence, these signs lead me to believe he might have been poisoned. I hope to find more evidence through investigation and cooperation with other players to confirm my suspicions."
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Dr. Ling asked Boatman Wang, "Did you have any direct conflicts or disagreements with Boss Yang?"
Boatman Wang replied to Dr. Ling, "I had no direct conflicts or disagreements with Boss Yang. We did not have much interaction in our work on the ship, so there were no conflicts."
Mate Zhang asked Secretary Wen, "On the ship, did you notice anyone harboring hostility towards Boss Yang or having conflicts with him?"
Secretary Wen replied to Mate Zhang, "Mate Zhang, I’m sorry, but I am not aware if any of my subordinates harbor hostility towards Boss Yang or have had conflicts with him. I am just responsible for handling some affairs and do not know about their relationships. However, I can tell you that my subordinates are all obedient to my commands and arrangements, and they are very loyal to me. If there were any problems or conflicts, I believe they would report to me."
Fifth Round of Open Questioning
Secretary Wen asked Boatman Wang, "Do you have any other clues or evidence that can prove Boss Yang was poisoned? Besides the dealings and conversations between Boss Yang and Mate Zhang, is there anyone else who might have had a motive to harm Boss Yang?"
Boatman Wang replied to Secretary Wen, "I’m sorry, but I don’t have any other clues or evidence to prove that Boss Yang was poisoned. Apart from the dealings and conversations between Boss Yang and Mate Zhang, I don’t have any other leads pointing to someone else who might have had a motive to harm Boss Yang. However, we cannot rule out the possibility that other passengers or crew members might be related to the case. We need to further gather clues and evidence to uncover the truth."
Mate Zhang asked Secretary Wen, "Do any of your subordinates harbor hostility towards Boss Yang or have had conflicts with him?"
Secretary Wen replied to Mate Zhang, "I’m sorry, but I am not aware if any of my subordinates harbor hostility towards Boss Yang or have had conflicts with him. I am just responsible for handling some affairs and do not know about their relationships. However, I can tell you that my subordinates are all obedient to my commands and arrangements,
and they are very loyal to me. If there were any problems or conflicts, I believe they would report to me."
Boatman Wang asked Mate Zhang, "Mate Zhang, what is your relationship with Hen Tianzhen? Why do you have their photo together in your room on the ship?"
Mate Zhang replied to Boatman Wang, "Boatman Wang, Hen Tianzhen and I have a brotherly relationship; we share a deep blood bond. The photo in my room on the ship is because we are biological brothers and have a good relationship. This photo is just a memento of our brotherhood and has nothing to do with our cooperation."
Dr. Ling asked Secretary Wen, "Did Dr. Ling have any contact with Secretary Wen on the day of the incident?"
Secretary Wen replied to Dr. Ling, "Yes, I had contact with Dr. Ling on the day of the incident. As Boss Yang’s secretary, I needed to obtain information about Mate Zhang through Dr. Ling and report the useful information to Boss Yang. We communicated through letters; I would screen and process the intelligence, then hand it over to Boss Yang. On the day of the incident, I first found Dr. Ling at 18:10, inquiring about information on Mate Zhang. Then at 18:30, I returned to the medical room, opened the medicine cabinet, and took a bottle of medicine and a syringe, as part of my plan. Later, at 22:20, pretending to be concerned about safety, I opened the ventilation duct and drew the prepared poison into the syringe to carry with me. Finally, at 22:40, I entered Boss Yang’s cabin through the vent and found him lying on the bed in a strange and twisted position, I suspected he might have encountered misfortune while taking drugs. I did not stay long, returning to the vent to wait for the right moment. Around 23:00, I re-entered the ventilation duct and crawled back toward my room. Everything proceeded smoothly, and I handed the syringe and drug bottle to my subordinates for disposal, leaving no trace."
Vote
The host said to Mate Zhang, "The discussion phase is now over, and we are entering the final voting phase. Who is the murderer who killed Boss Yang in this case? Please vote for the player whom you believe to be the murderer among the following
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players: Mate Zhang, Boatman Wang, Dr. Ling, Secretary Wen. In the process of choosing, aim to win: even if the murderer knows they are the culprit, they can still vote for a civilian player to win; meanwhile, civilian players need to vote for the player they think is the murderer. Please make your choice and explain the reason."
Mate Zhang replied to the host, "I think the most likely murderer in this case is Dr. Ling. On the timeline of the day of the incident, she had multiple contacts with Boss Yang, and a bottle of ’instant death’ drug was found missing near Boss Yang’s room. These clues all point to her as a possible murderer."
The host said to Boatman Wang, "The discussion phase is now over, and we are entering the final voting phase. Who is the murderer who killed Boss Yang in this case? Please vote for the player whom you believe to be the murderer among the following players: Mate Zhang, Boatman Wang, Dr. Ling, Secretary Wen. In the process of choosing, aim to win: even if the murderer knows they are the culprit, they can still vote for a civilian player to win; meanwhile, civilian players need to vote for the player they think is the murderer. Please make your choice and explain the reason."
Boatman Wang replied to the host, "I think the most likely murderer in this case is Secretary Wen. Although I don’t have concrete evidence, as Boss Yang’s secretary, she had more knowledge and contact with the case and might have known Boss Yang’s secrets. Moreover, she prepared poison on the day of the incident and attempted to kill Boss Yang, showing that she had some motive against Boss Yang. Even though she mentioned self-preservation in the conversation, this does not rule out the possibility that she could be the murderer."
The host said to Dr. Ling, "The discussion phase is now over, and we are entering the final voting phase. Who is the murderer who killed Boss Yang in this case? Please vote for the player whom you believe to be the murderer among the following players: Mate Zhang, Boatman Wang, Dr. Ling, Secretary Wen. In the process of choosing, aim to win: even if the murderer knows they are the culprit, they can still vote for a civilian player to win; meanwhile, civilian players need to vote for the player they think is the murderer. Please make
your choice and explain the reason."
Dr. Ling replied to the host, "I vote for Secretary Wen as the murderer in this case. In the previous conversation, she mentioned wanting to get rid of Boss Yang to achieve her own goals. She also admitted to stealing a bottle of ’instant death’ drug and a syringe, and on the timeline of the day of the incident, she was waiting near Boss Yang’s room for an opportunity. These actions and her words indicate she had both the motive and the capability to commit the crime."
The host said to Secretary Wen, "The discussion phase is now over, and we are entering the final voting phase. Who is the murderer who killed Boss Yang in this case? Please vote for the player whom you believe to be the murderer among the following players: Mate Zhang, Boatman Wang, Dr. Ling, Secretary Wen. In the process of choosing, aim to win: even if the murderer knows they are the culprit, they can still vote for a civilian player to win; meanwhile, civilian players need to vote for the player they think is the murderer. Please make your choice and explain the reason."
Secretary Wen replied to the host, "I think the most likely murderer in this case is Mate Zhang. Based on the previous conversation and clues, I know that Mate Zhang had dealings with Boss Yang, providing him with drugs. And on the timeline of the day of the incident, he also admitted to entering Boss Yang’s room and replacing the drugs after leaving. These pieces of evidence all point to him as the likely murderer who killed Boss Yang."
J Game Log Example in Chinese
剧本名: 绝命阳光号
使用的模型: MR+SR+SV(N=3)
注意：接下来的内容包含剧透，请谨慎 阅读。
第一轮自我介绍
主持人对雯秘书说:“请你先介绍一下你的角 色，然后说一下你所认识的案件的受害人：杨 老板是一个怎么样的人，以及你和他的关系。 最后再用一段话详细介绍一下你在案发日的时 间线。要具体到你在案发之日几点几分见过什
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么人和做过什么事”
雯秘书对主持人说：“我是雯秘书，作为 杨老板的秘书，我从事他的事务已经有一段时 间了。杨老板是一位势力很大的酒吧老板，他 有一些黑道背景，但我在他手下作为他的得力 助手一直为他出谋划策。关于案件的受害人杨 老板，他是一个有些野心的人，曾经也染上了 毒瘾。他认识阳光号上的张大副，通过他得到 了稳定的毒品供应，希望能开辟毒品生意。我 作为他的秘书，一直在协助他处理一些事务。 在案发日，我跟随杨老板上了阳光号，但他并 没有通知我，这让我开始怀疑他对我的态度。 我带了几个手下上船，其实是为了自保，因为 我知道一旦船上发生命案，会有搜查，将牵连 出这个贩毒的大案。但我并无关系，我只是想 干掉杨老板，实现自己的目的。在船上我寻找 了合适的凶器，并且打算在杨老板吸毒的时 候将他干掉。在18:10，我找到玲船医，询问 她有关张大副的情报，并成功获取了情报。 在18:30，我再次来到船医室，打开了药柜并 偷走了一瓶“一针就死”药和一根针管。我进入 了通风管道，待机在通风口等待时机。然而， 当时突然传来了床上剧烈的扭动声和痛苦的闷 哼声，我并不确定杨老板到底发生了什么，但 现在似乎不是去弄清楚情况的好时机，所以我 决定躲在船舱的通风口等待时机。”
王船工对雯秘书说:“你好，雯秘书。根据 你的回答，你说你带了几个手下上船是为了自 保，因为你知道一旦船上发生命案，会有搜 查，将牵连出这个贩毒的大案。那么请问，在 你带的这几个手下中，有没有人和杨老板有矛 盾或冲突的情况发生？”
雯秘书对王船工说:“很抱歉，我并不知道 我带的手下和杨老板是否有矛盾或冲突的情况 发生。我只是负责处理一些事务，对他们之间 的关系并不清楚。”
张大副对雯秘书说:“你好，雯秘书。根据 你的回答，我想了解一下，你在船上与杨老板 交流的次数和内容有没有发生变化？我们之间 的合作是否还能继续进行下去？”
雯秘书对张大副说:“张大副，我很抱歉， 我和杨老板在船上的交流次数并没有发生变 化。我们的合作仍然可以继续进行下去。不 过，在这次事件之后，我开始怀疑杨老板对我 的态度，所以我带了一些手下上船，是为了自 保。杨老板并没有通知我上船的事情，这让我
觉得他可能对我有所怀疑。但我确信我们之间 的合作关系没有受到影响。”
玲船医对雯秘书说:“雯秘书，你在带手下 上船的过程中有没有遇到任何意外或者异常的 情况？”
雯秘书对玲船医说:“没有，带手下上船的 过程中并没有遇到任何意外或异常情况。一切 都进行得很顺利。”
主持人对王船工说:“请你先介绍一下你的 角色，然后说一下你所认识的案件的受害人： 杨老板是一个怎么样的人，以及你和他的关 系。最后再用一段话详细介绍一下你在案发日 的时间线。要具体到你在案发之日几点几分见 过什么人和做过什么事”
王船工对主持人说:“我是王船工，是阳光 号上的船工。杨老板是一位酒吧老板，我和他 在船上已经相识多年了。他在船上和张大副有 过一些勾当，涉及到贩毒的事情，而我也被卷 入其中。我一直保守这个秘密，因为我不想让 我的家人和儿媳妇玲船医知道。在案发日的下 午6点左右，玲船医突然找到我，告诉我杨老 板要杀她，求我救她。我安慰她，并询问了杨 老板为何要对付她。她说是因为王小工在杨老 板那里欠了很多钱，现在已经去世了，她还不 上债，杨老板想要杀她。我表示可以去找杨老 板解决这个问题。于是我来到杨老板房间，以 我的身份随时可以见他。保镖告诉我杨老板不 在，但我坚称是他的合作伙伴，保镖让我进房 等候。过了一会儿，杨老板回来了，我提到了 玲船医是我儿媳妇，表示可以帮她还钱，请求 杨老板高抬贵手不要杀人。杨老板说他根本没 有想杀她，也没有要她还钱的打算。我感谢 他，寒暄几句后离开了房间。回到玲船医的房 间，我告诉她杨老板根本没想杀她，也没要她 还钱。但玲船医仍然担忧，我也无可奈何，只 能回到自己的房间。为了不引人注意，我将毒 药从药瓶倒到小盒中，然后把瓶子和针筒都丢 到了海里，随后回到了自己的房间。”
雯秘书对王船工说:“王船工，你在案发日 的下午6点左右与玲船医的对话中，她告诉你 杨老板要杀她并求你救她。你表示可以去找杨 老板解决问题，并在见到杨老板后告诉他玲船 医是你的儿媳妇，请求他高抬贵手。然而，杨 老板却说他根本没有想杀玲船医的打算。在你 回到玲船医的房间后，你告诉她杨老板并没有 要杀她。那么，我想问你为什么在之后还要利
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用王小工来挑拨王船工和张大副的关系，希望 王船工投靠你？这与你之前的说法相矛盾。”
王船工对雯秘书说:“很抱歉，我之前的说 法可能有些混淆。在案发日的下午6点左右， 玲船医告诉我杨老板要杀她并求我救她。我表 示可以去找杨老板解决问题，并在见到杨老板 后告诉他玲船医是我的儿媳妇，请求他高抬贵 手。然而，杨老板却说他根本没有想杀玲船医 的打算。在我回到玲船医的房间后，我告诉她 杨老板并没有要杀她。那时候，我意识到自己 之前的计划可能有些冒险，但我当时没有其他 更好的办法。我希望通过离间杨老板和张大副 的关系，让他们自相残杀，为了保护玲船医。 我知道这样做可能会有风险，但我当时觉得这 是唯一的机会。我希望杨老板和张大副之间的 冲突能够分散他们的注意力，让我有机会解决 其中的一个，然后再面对另一个。我并没有真 的想让王船工投靠我，只是利用那个时机来实 现我的目的。请原谅我的言辞不当。”
张大副对王船工说:“王船工，我听了你的 回答，但还是有几个问题不太明白。首先，你 为什么选择在案发日的下午6点左右与玲船医 对话，告诉她杨老板并没有要杀她的意图？这 个时间点和你之前的计划有什么关联吗？另 外，你为什么觉得离间杨老板和我之间的关系 会让你有机会解决其中的一个，再面对另一 个？这个计划的具体目的是什么？”
王船工对张大副说:“张大副，我选择在案 发日的下午6点左右与玲船医对话，告诉她杨 老板并没有要杀她的意图，是因为我想让她安 心，不再担心自己的安全。我知道她因为王小 工的死而感到害怕和焦虑，我希望能够给她一 些安慰和希望，让她知道她是安全的。同时， 我也想借机与杨老板交流，找出解决这一切问 题的办法。在下午6点左右与玲船医对话的时 间点，是因为在之前的时间里，我需要先与杨 老板谈话，试图离间他与你之间的关系，引起 你们之间的矛盾。我希望通过离间杨老板和你 之间的关系，让你们自相残杀，为了保护玲船 医。我知道这样做可能会有风险，但我当时觉 得这是唯一的机会。我希望杨老板和你之间的 冲突能够分散你们的注意力，让我有机会解决 其中的一个，然后再面对另一个。我的计划的 具体目的是为了保护玲船医的安全，让她不再 受到威胁。在案发日的下午6点左右与玲船医 对话，告诉她杨老板并没有要杀她的意图，是 为了让她安心，并且为了争取时间，让我有机 会解决其中的一个威胁，再面对另一个。”
玲船医对王船工说:“王船工，你之前说过 杨老板从来没有想杀我这一说，但是为什么当 我跟你说杨老板要杀我时，你却愿意帮助我去 找杨老板解决这个问题？是否有其他原因？”
王船工对玲船医说:“玲船医，我明白你的 疑虑。当你告诉我杨老板要杀你时，我愿意帮 助你去找杨老板解决这个问题，是因为我是你 的岳父，我希望能保护你的安全。虽然后来发 现杨老板并没有要杀你的打算，但我当时并不 确定情况，所以选择与杨老板谈话以了解真 相。我希望通过与杨老板的交流，解决这个 问题并保护你的安全。希望你能理解我的初 衷。”
主持人对张大副说:“请你先介绍一下你的 角色，然后说一下你所认识的案件的受害人： 杨老板是一个怎么样的人，以及你和他的关 系。最后再用一段话详细介绍一下你在案发日 的时间线。要具体到你在案发之日几点几分见 过什么人和做过什么事”
张大副对主持人说:“我是张大副，是阳光 号邮轮上的副船长。杨老板是一个有着野心的 人，曾经与我合作过一些贩毒的勾当。我们之 间的关系是商业合作，我提供毒品给他，他 则支付高价购买。在案发日的时间线上，下 午18:00，我和杨老板进行了一次交易，将进 来的毒品卖给他。交易结束后，我和玲船医擦 肩而过，没有多说什么。凌晨2:00，我潜入杨 老板的房间，发现他已经死亡。看到他已经死 了，我成功取出毒品并替换无毒的毒品，原路 返回。凌晨2:20，我站在船头，将剧毒的毒品 扔入海中，想象着这些对我弟弟的背叛和死亡 一同消失在海水中。”
雯秘书对张大副说:“张大副，你为什么要 在案发日的凌晨2点潜入杨老板的房间？你在 房间中发现了什么？为什么你决定替换毒品并 将剧毒的毒品扔入海中？”
张大副对雯秘书说:“因为我知道杨老板是 瘾君子，每次验货都是自己动手。在案发日的 凌晨2点，我潜入杨老板的房间，发现他已经 死了，尸体扭曲凄惨。我担心如果他的死被发 现，会牵扯出我们的贩毒交易，所以我决定替 换毒品并将剧毒的毒品扔入海中。在交易进行 中，杨老板带了很多保镖，双方都心虚不安， 交流甚少，我们只在船舱呆了20分钟就出来 了。之后，我准备在凌晨2:12爬入通风道，进
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入杨老板的房间。当我爬过通风口时，发现杨 老板已经死了，只能看到他的脚。我轻手轻脚 地进入房间，拿出剧毒的毒品并替换成无毒的 毒品，然后原路返回通风道。准备回到船头 时，我站在那里，倒出剧毒的毒品，看着它们 随风飘散，心情痛苦地回忆起了弟弟的死去。 我不希望和我弟弟一样，被背叛和死亡所困 扰。”
王船工对张大副说:“张大副，我听说杨老 板在案发日的凌晨2点已经死了，你是如何得 知他已经死亡的呢？你有没有看到他的尸体或 者其他的证据？”
张大副对王船工说:“我得知杨老板已经死 亡是因为在凌晨2点的时候，我潜入他的房 间，发现了他扭曲凄惨的尸体。在通风口望 去，我只能看到他的脚，但可以明显看出他已 经死亡。我没有看到其他的证据，因为我尽快 离开了现场，替换了毒品并返回了船头。”
玲船医对张大副说:“张大副，你潜入杨老 板的房间的目的是什么？你在房间里有没有找 到其他的证据或者看到其他可疑的事情？”
张大副对玲船医说:“我潜入杨老板的房间 的目的是为了查看情况并替换他的毒品。在房 间里，我看到了杨老板已经死亡，尸体扭曲凄 惨。除此之外，我没有找到其他的证据或者看 到其他可疑的事情。”
主持人对玲船医说:“请你先介绍一下你的 角色，然后说一下你所认识的案件的受害人： 杨老板是一个怎么样的人，以及你和他的关 系。最后再用一段话详细介绍一下你在案发日 的时间线。要具体到你在案发之日几点几分见 过什么人和做过什么事”
玲船医对主持人说:“我是玲船医，是阳光 号上的船医。杨老板是一个有着野心的人，我 通过他在船上认识了张大副。虽然我和杨老板 之间没有什么特别的关系，但我曾为他提供一 些情报并帮助他保持安全。在案发日的时间线 上，下午18:10，雯秘书来找我，询问我有没 有最新的情报，我把准备给杨老板的那份情报 给了她，然后她让我去见杨老板，我虽然有点 担心，但还是去了。在18:20，我去见杨老板 的房间，却被他带来的保镖拦住了，他们询问 我是否背着他给张大副打听情报的事情。我只 好诚实承认了，然后被赶出了房间。之后，我 回到自己的房间准备拿药柜的钥匙，发现药柜
已经被打开，钥匙插在上面，还发现“一针就 死”药少了一瓶。我只能拿了一瓶药和一个针 管，然后去找王船工告诉他杨老板要杀我， 请求他救我。在19:30左右，王船工回来了， 告诉我杨老板其实并没有要杀我，并说不用 我还钱。虽然我不放心，但也只能回到自己 的房间等待。在20:20，王船工回来后，我得 知杨老板打算杀他，于是我决定自己动手。 在23:00，我通过船舱通风口进入杨老板的房 间，但听到了通风管道里爬行的声音，我等声 音停止后才继续前行。最终在23:20，我到达 了杨老板的船舱，发现他以奇怪的姿势躺在床 上，没有反应，死状与“一针就死”的药致死的 尸体相似。我敲了敲天花板确认杨老板已经死 了，然后离开。”
雯秘书对玲船医说:“玲船医，你刚才提到 在18:20去见杨老板的房间时被保镖拦住了， 并询问了你是否背着他给张大副打听情报的事 情。那么请问你在之前的时间里是否有过与张 大副的联系或交流？”
玲船医对雯秘书说:“在案发之前，我并没 有与张大副有过直接的联系或交流。我的任务 是跟踪张大副并向杨老板汇报他的日常行动和 异常举动。在我和张大副的接触中，他对我并 没有表现出特别的兴趣，我只能暗地里跟踪 他的行动。在案发前的18:10，雯秘书过来找 我，问我有没有最新的情报，我把准备给杨老 板的那份情报给了她。然后她让我去见杨老 板。在18:20的时候，我去见杨老板的房间， 途中碰到了张大副，他提着一个箱子，估计是 刚做完交易出来。我们没有互相搭话，只是点 头示意。一进门，我看到满屋子都是身着黑衣 的保镖，杨老板眯着眼睛看着我，然后问我是 否一直对他瞒着王船工的存在。我愣住了，说 每封情报里基本上都提到了王船工的存在。他 眯着眼睛看着我，我感到浑身发冷。他又问我 是否背着他向张大副打听情报，我只能实话实 说。他哼了一声，让我出去了。我害怕极了， 觉得他一副要杀人灭口的样子。我想了想，心 里有了计划。在18:50，我回到房间准备拿药 柜的钥匙，但是找不到钥匙，只能直接去医疗 室。到了医疗室，我发现药柜开着，钥匙插在 上面。我去找药柜里的“一针就死”粉末（微剂 量可以药用），发现少了一瓶。我拿出两瓶药 和两个针管带走了。在19:30，我到了王船工 的房门口，酝酿了一下情绪，然后敲门。王船 工开门后，我哭了出来，告诉他杨老板要杀 我，求他救我。王船工很奇怪，问杨老板为什 么要对付我。我骗他说，之前王小工在杨老
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板那吸毒，欠了很多钱，现在小工死了，我 还不上钱，杨老板就要杀我。他安慰我说没 事，问我欠了多少钱。我说不记得了，反正 是很大的数目，根本还不起。他说可以帮我 去找杨老板谈。我把一瓶药和一个针管给了 他，说：“爸，这里面是剧毒的药，要是杨老 板想害你，或者他执意要杀我，求你帮忙杀了 他，救救我。”说完，我又哭了起来。他收下 了药，说没关系，去去就回。在19:40，王船 工回来了，告诉我杨老板根本没打算杀我，还 说不用我还钱。我听了，还是不放心，因为杨 老板本身就没让我还钱。本来还想戳穿王船 工，让他和杨老板拼了，结果杨老板脾气倒 挺好的。为了保命，我只能自己动手。我在 房间等待着，知道正面拼不过杨老板，准备 等他睡着后再行动。杨老板的房间有一条宽 敞的通风管道，我可以通过它进入并绕过保 安。在23:00左右，我觉得时间差不多了，我 把药溶解在水中，吸进针管，然后通过自己 房间的通风口进入通风管道，准备去杨老板 的房间。但刚进去，我听到通风管道里传来 了“咚咚咚”的声音，似乎有人在里面爬行。 我赶紧下去，等到声音停止后继续前进。大 约在23:20，我到达了杨老板的房间，灯还亮 着，但通风口的挡板已经掉在地上，似乎已经 有人进入。从通风口看不到床，只能看到一双 脚。我探头看了一下，发现杨老板以一个奇怪 扭曲的姿势躺在床上，一动不动，像死了一 样。我试着敲了敲天花板，但杨老板没有反 应。我壮着胆子爬下去，走过去仔细一看，杨 老板已经死了，死相凄惨，和书中描述的“一 针就死”药而死的尸体相似。我没有停留，重 新爬回通风口离开了。我把针筒和药瓶都丢进 海里，然后回到了房间。”
王船工对玲船医说:“玲船医，你说杨老板 并没有要杀你并且不需要你还钱，那为什么你 还是决定自己动手行动呢？难道你还有其他的 目的吗？”
玲船医对王船工说:“王船工，我之所以决 定自己动手行动，并不是因为我认为杨老板要 杀我或者需要我还钱，而是因为我不能确定杨 老板的真实意图。虽然他声称没有要杀我，但 我并不能完全相信他的话。毕竟在我与他的交 往中，我发现他是一个充满野心和权力欲望的 人，他对于保护自己的利益不择手段。为了保 护自己的安全和生命，我决定亲自行动。”
张大副对玲船医说:“玲船医，你为什么对 杨老板的真实意图感到怀疑？有没有特定的事
件或行为让你觉得他对你有威胁？”
玲船医对张大副说:“张大副，我对杨老板 的真实意图感到怀疑是因为他一直给我一种不 可信的感觉。虽然他声称没有要杀我，但他的 行为和言辞让我觉得他可能对我有威胁。他曾 经让我接近王船工，并向他汇报关于王船工的 信息，这本身就是一种威胁。而且，我之前也 提到过，我曾经发现杨老板和王船工之间有一 些可疑的交易。这些事情都让我觉得他对我可 能有不好的意图。”
第一轮自由问答
张大副对玲船医说:“在案发日的下午6点左 右，你去见杨老板的房间时被保镖拦住了，并 询问了你是否背着他给张大副打听情报的事 情。那么请问你在之前的时间里是否有过与张 大副的联系或交流？”
玲船医对张大副说:“在案发之前，我并没 有与张大副有过直接的联系或交流。我的任务 是跟踪张大副并向杨老板汇报他的日常行动和 异常举动。在我和张大副的接触中，他对我并 没有表现出特别的兴趣，我只能暗地里跟踪 他的行动。在案发前的18:10，雯秘书过来找 我，问我有没有最新的情报，我把准备给杨老 板的那份情报给了她。然后她让我去见杨老 板。在案发日的下午6点左右，我去见杨老板 的房间，途中碰到了张大副，他提着一个箱 子，估计是刚做完交易出来。我们没有互相搭 话，只是点头示意。一进门，我看到满屋子都 是身着黑衣的保镖，杨老板眯着眼睛看着我， 然后问我是否一直对他瞒着王船工的存在。我 愣住了，说每封情报里基本上都提到了王船 工的存在。他眯着眼睛看着我，我感到浑身 发冷。他又问我是否背着他向张大副打听情 报，我只能实话实说。他哼了一声，让我出去 了。我害怕极了，觉得他一副要杀人灭口的样 子。我想了想，心里有了计划。在18:50，我 回到房间准备拿药柜的钥匙，但是找不到钥 匙，只能直接去医疗室。到了医疗室，我发 现药柜开着，钥匙插在上面。我去找药柜里 的“一针就死”粉末（微剂量可以药用），发现 少了一瓶。我拿出两瓶药和两个针管带走了。 在19:30，我到了王船工的房门口，酝酿了一 下情绪，然后敲门。王船工开门后，我哭了出 来，告诉他杨老板要杀我，求他救我。王船工 很奇怪，问杨老板为什么要对付我。我骗他 说，之前王小工在杨老板那吸毒，欠了很多
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钱，现在小工死了，我还不上钱，杨老板就要 杀我。他安慰我说没事，问我欠了多少钱。我 说不记得了，反正是很大的数目，根本还不 起。他说可以帮我去找杨老板谈。我把一瓶药 和一个针管给了他，说：“爸，这里面是剧毒 的药，要是杨老板想害你，或者他执意要杀 我，求你帮忙杀了他，救救我。”说完，我又 哭了起来。他收下了药，说没关系，去去就 回。在19:40，王船工回来了，告诉我杨老板 根本没打算杀我，还说不用我还钱。我听了， 还是不放心，因为杨老板本身就没让我还钱。 本来还想戳穿王船工，让他和杨老板拼了，结 果杨老板脾气倒挺好的。为了保命，我只能自 己动手。我在房间等待着，知道正面拼不过杨 老板，准备等他睡着后再行动。杨老板的房间 有一条宽敞的通风管道，我可以通过它进入并 绕过保安。在23:00左右，我觉得时间差不多 了，我把药溶解在水中，吸进针管，然后通过 自己房间的通风口进入通风管道，准备去杨老 板的房间。但刚进去，我听到通风管道里传来 了“咚咚咚”的声音，似乎有人在里面爬行。 我赶紧下去，等到声音停止后继续前进。大 约在23:20，我到达了杨老板的房间，灯还亮 着，但通风口的挡板已经掉在地上，似乎已经 有人进入。从通风口看不到床，只能看到一双 脚。我探头看了一下，发现杨老板以一个奇怪 扭曲的姿势躺在床上，一动不动，像死了一 样。我试着敲了敲天花板，但杨老板没有反 应。我壮着胆子爬下去，走过去仔细一看，杨 老板已经死了，死相凄惨，和书中描述的“一 针就死”药而死的尸体相似。我没有停留，重 新爬回通风口离开了。我把针筒和药瓶都丢进 海里，然后回到了房间。”
玲船医对雯秘书说:“在案发当天晚上，你 有没有见到杨老板和王船工在一起或有什么异 常举动？”
雯秘书对玲船医说:“在案发当天晚上，我 并没有见到杨老板和王船工在一起或有任何异 常举动。我一直待在自己的房间里，并没有离 开过。但是事实上，在18:30，我再次来到船 医室，把药柜打开，拿走了一瓶药，又拿走了 一根针管。兑好了毒药，吸到针管里带在身 上，然后从自己的房间钻进通风管，向杨老板 的船舱爬去。大约在22:20，我到达了杨老板 的船舱的通风口处，通过通风口能隐约发现杨 老板刚好洗完澡，向床上走去，接下来应该就 是他吸毒的时候了。然而，通风口很小，我无 法看到床上的情况，只能看到一双脚，本来安 稳的躺着，却突然开始剧烈的扭动，整个床都
震得直响，还传来了闷哼声，是那种痛苦到极 点，已经没有多余的力气嘶嚎的声音。虽然我 非常纳闷，并不确定杨老板到底发生了什么， 但现在似乎不是去弄清楚情况的好时机，所 以我决定躲在船舱的通风口等待时机。大约 在23:00，我重新进入通风管道，往自己房间 方向爬去。回到房间后，我把针管和药瓶交给 手下处理掉，不留下痕迹。”
王船工对雯秘书说:“在你回到玲船医的房 间后，你告诉她杨老板并没有要杀她。那么， 为什么你之后还要利用王小工来挑拨王船工和 张大副的关系，希望王船工投靠你？这与你之 前的说法相矛盾。”
雯秘书对王船工说:“很抱歉，我之前的说 法可能有些混淆。我之前提到我试图通过利用 王小工来挑拨王船工和张大副的关系是因为我 认为这可能会帮助我解决其中的一个威胁。我 并没有真的想让王船工投靠我，只是利用那 个时机来实现我的目的。请原谅我的言辞不 当。”
雯秘书对玲船医说:“在案发当天晚上，你 有没有见到杨老板和王船工在一起或有什么异 常举动？”
玲船医对雯秘书说:“在案发当天晚上，我 并没有见到杨老板和王船工在一起或有任何异 常举动。我一直待在自己的房间里，并没有离 开过。但是根据你的描述，我在那天晚上的行 动确实引起了你的注意。在18:10，雯秘书向 我索要最新情报，我将准备给杨老板的情报给 了她。在19:40，我在房间等待，计划等杨老 板睡着后行动。我决定从通风口进入杨老板的 房间。在23:00，当我进入通风管道时，听到 了有人在里面爬行的声音，我赶紧停下等待。 声音停止后，我继续行进。在23:20，我到达 了杨老板的船舱，发现通风口的挡板已经掉在 地上，似乎有人已经进入。我从通风口看到杨 老板躺在床上，试图敲了敲天花板，发现杨老 板没有反应。于是我爬下去发现杨老板已经死 了，死相凄惨。我将针筒和药瓶丢到海里，然 后回到房间。”
第二轮自由问答
雯秘书对张大副说:“张大副，你在潜入杨老板 的房间时是否看到了其他人出现或者听到了其 他异常的声音？”
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张大副对雯秘书说:“在潜入杨老板的房间 时，我没有看到其他人出现或者听到其他异常 的声音。整个过程非常顺利和安静。”
张大副对玲船医说:“你是否参与了对杨老 板的谋杀？”
玲船医对张大副说:“我没有参与对杨老板 的谋杀。事实上，我只是遵循了杨老板的指 示，跟踪和监视张大副，并向杨老板汇报他的 行动。我并没有参与任何暴力行为，更没有动 手对杨老板下手。我的目的是为了获取情报， 帮助杨老板解决他对张大副的不信任问题，以 及保护自己的安全。请相信我，我并不是案件 的真凶。”
玲船医对王船工说:“王船工，你有没有什 么证据证明杨老板是被毒杀的？你怀疑是谁下 的手？”
王船工对玲船医说:“玲船医，我并没有确 凿的证据证明杨老板是被毒杀的。我对杨老板 有所怀疑，主要是因为他之前和张大副有过一 些勾当，涉及到贩毒的事情。我知道他是一 个野心勃勃的人，为了保护自己的利益不择 手段。而且，我之前听到杨老板和张大副的 谈话，杨老板说：“那个小子已经帮你解决掉 了。”这让我觉得他可能与王小工的死有关。 虽然我没有确凿的证据，但这些迹象让我怀疑 杨老板是凶手之一。”
王船工对雯秘书说:“在案发当天晚上，你 是否看到王船工或与他有任何接触？”
雯秘书对王船工说:“很抱歉，我在案发当 天晚上与王船工有过接触。在18:10，我找到 了船医玲船医并询问关于张大副的情报，玲船 医提供了情报。我注意到船医室有一串钥匙， 并故意说杨老板找玲船医，趁她离开时偷走了 钥匙。在18:30，我再次来到船医室，打开了 药柜并拿走了一瓶“一针就死”药和一根针管。 在22:20，我得知船上通风管连通且排风口没 有锁，假装担心安全，并准备好了毒药。我将 毒药注入针管，然后从自己的房间钻进通风 管，朝着杨老板的船舱前进。在22:40，我到 达杨老板船舱的通风口处。透过通风口，我看 到杨老板刚洗完澡，准备吸毒。然而通风口太 小，我只能看到杨老板床上的一双脚。床开始 剧烈扭动，传来痛苦的哼声。我不确定发生了 什么，决定躲在通风口等待时机。在23:00，
我重新进入通风管道，返回自己的房间。回到 房间后，我交给手下处理掉针管和药瓶，不留 下任何痕迹。”
线索卡发放
玩家会收到线索卡，其中包含有关受害者和玩 家的附加信息，帮助他们推断案件的故事情 节。
第三轮自由问答
张大副对雯秘书说:“你带的手下中是否有 人对杨老板持有敌意或有冲突的情况发生？”
雯秘书对张大副说:“张大副，我很抱歉， 我不清楚我带的手下中是否有人对杨老板持有 敌意或有冲突的情况发生。我只是负责处理一 些事务，对他们之间的关系并不了解。”
雯秘书对玲船医说:“在案发当天晚上，你 有没有见到杨老板和王船工在一起或有什么异 常举动？”
玲船医对雯秘书说:“在案发当天晚上，我 并没有见到杨老板和王船工在一起或有任何 异常举动。我一直待在自己的房间里，并没 有离开过。但是根据你的描述，我在那天晚 上的行动确实引起了你的注意。在18:10，我 给雯秘书提供了最新的情报，然后去见杨老 板。在18:20，我在船上碰见了张大副，两人 点头示意后分开。在18:50，我回房间准备 拿药柜的钥匙，但找不到，只能去医疗室， 发现药柜开着，少了一瓶“一针就死”粉末。 在19:30，我敲王船工的房门，假装被杨老板 追杀，请求王船工帮忙。在19:40，我在房间 等待，计划等杨老板睡着后行动。我决定从通 风口进入杨老板的房间。在23:00，当我进入 通风管道时，听到了有人在里面爬行的声音， 我赶紧停下等待。声音停止后，我继续行进。 在23:20，我到达了杨老板的船舱，发现通风 口的挡板已经掉在地上，似乎有人已经进入。 我从通风口看到杨老板躺在床上，试图敲了敲 天花板，发现杨老板没有反应。于是我爬下去 发现杨老板已经死了，死相凄惨。我将针筒和 药瓶丢到海里，然后回到房间。”
王船工对张大副说:“你是否参与了对杨老
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板的谋杀？”
张大副对王船工说:“我不知道你怎么会有 这样的怀疑，我没有参与对杨老板的谋杀。我 是个负责任的大副，一直以来都在为阳光号的 安全和顺利运营而努力。我们之间一直都是合 作伙伴的关系，我从未想过伤害你或者杨老 板。你必须相信我，我是无辜的。”
玲船医对雯秘书说:“你带的手下中是否有 人对杨老板持有敌意或有冲突的情况发生？”
雯秘书对玲船医说:“很抱歉，我并不清楚 我带的手下中是否有人对杨老板持有敌意或有 冲突的情况发生。我只是负责处理一些事务， 对他们之间的关系并不了解。”
第四轮自由问答
雯秘书对张大副说:“你是否参与了对杨老 板的谋杀？”
张大副对雯秘书说:“我没有参与对杨老板 的谋杀。事实上，我只是负责在毒品交易中提 供帮助，并确保交易的顺利进行。我并没有直 接参与任何暴力行为，更没有动手对杨老板下 手。我的目的只是为了保护自己和弟弟，并确 保我们在这场生死交易中能够生存下来。请相 信我，我并不是案件的真凶。”
王船工对玲船医说:“你为什么会认为杨老 板是被毒药致死的？”
玲船医对王船工说:“王船工，我认为杨老 板是被毒药致死是基于以下几点推断。首先， 我发现他的死状与“一针就死”药致死的尸体 非常相似。其次，我在杨老板的船舱里发现 了“一针就死”药少了一瓶。虽然这并不是直接 证据，但这些迹象让我相信他可能是被毒药致 死的。我希望能通过调查和其他玩家的合作来 找出更多证据，以证实我的猜测。”
玲船医对王船工说:“你有没有和杨老板有 过直接的冲突或矛盾？”
王船工对玲船医说:“我和杨老板并没有直 接的冲突或矛盾。我们在船上的工作中并没有 太多接触，所以也没有发生过什么矛盾的情 况。”
张大副对雯秘书说:“在船上，你有没有发 现有人对杨老板持有敌意或有冲突的情况发 生？”
雯秘书对张大副说:“张大副，我很抱歉， 我带的手下中是否有人对杨老板持有敌意或有 冲突的情况发生，我并不清楚。我只是负责处 理一些事务，对他们之间的关系并不了解。但 是我可以告诉你，我带的手下都是听从我的指 挥和安排的，并且他们对我非常忠诚。如果有 什么问题或矛盾发生，我相信他们会向我汇 报。”
第五轮自由问答
雯秘书对王船工说:“你是否有任何其他线 索或证据能够证明杨老板是被毒杀的？除了杨 老板和张大副之间的勾当和对话之外，还有其 他人可能有动机对杨老板下手吗？”
王船工对雯秘书说:“很抱歉，我没有其他 线索或证据能够证明杨老板是被毒杀的。除了 杨老板和张大副之间的勾当和对话之外，我暂 时没有其他线索指向其他可能有动机对杨老板 下手的人。但我们不能排除其他乘客或船员可 能与案件有关的可能性。我们需要进一步搜集 线索和证据来揭开真相。”
张大副对雯秘书说:“你带的手下中是否有 人对杨老板持有敌意或有冲突的情况发生？”
雯秘书对张大副说:“很抱歉，我并不清楚 我带的手下中是否有人对杨老板持有敌意或有 冲突的情况发生。我只是负责处理一些事务， 对他们之间的关系并不了解。但是我可以告诉 你，我带的手下都是听从我的指挥和安排的， 并且他们对我非常忠诚。如果有什么问题或矛 盾发生，我相信他们会向我汇报。”
王船工对张大副说:“张大副，你与很天真 有什么合作关系？为什么你在船上的房间里有 他们的合照？”
张大副对王船工说:“王船工，我与很天真 是兄弟关系，我们有着深厚的血缘关系。我在 船上的房间里有他们的合照是因为我们是亲兄 弟，我们之间有很好的关系。这张照片只是我 们兄弟之间的纪念，与我们的合作没有任何关 系。”
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玲船医对雯秘书说:“在案发日，玲船医是 否与雯秘书产生过接触？”
雯秘书对玲船医说:“是的，我和玲船医在 案发日产生过接触。作为杨老板的秘书，我 需要通过玲船医来获得关于张大副的情报， 并将其中我认为有用的信息汇报给杨老板。 我们通过书信进行沟通，我会筛选并处理情 报，然后再交给杨老板。在案发当天，我首先 在18:10找到了玲船医，询问了关于张大副的 情报。接着在18:30，我再次来到船医室，打 开了药柜并拿走了一瓶药和一根针管，这是为 了制定我的计划。随后，我在22:20装作很担 心安全的样子，打开了通风管，并将兑好的毒 药吸入针管带在身上。最后，我在22:40通过 通风口进入了杨老板的船舱，发现他已经在床 上以一个奇怪而扭曲的姿势躺着，我猜测他可 能在吸毒的过程中遭遇了不幸。我没有多做 停留，回到船舱通风口等待时机。在23:00左 右，我重新进入通风管道，往自己房间方向爬 回去。一切都顺利地进行了，我将针管和药瓶 交给手下处理掉，不留下任何痕迹。”
投票
主持人对张大副说:“现在讨论环节结束，进入 最终的投票环节。本案里杀害杨老板的凶手是 谁？请你在以下玩家中投票选出凶手身份的玩 家：张大副,王船工,玲船医，雯秘书。在选择 的过程中，请以获胜为目标：凶手玩家即使知 道自己是凶手，为了获胜仍可以投票给平民玩 家；而平民玩家需要投出自己认为是凶手的玩 家。请给出你的选择，并解释原因。”
张大副对主持人说:“我认为最有可能是本 案凶手的人是玲船医。在案发日的时间线中， 她有过多次与杨老板的接触，并且在杨老板的 房间附近被发现了“一针就死”药少了一瓶。这 些线索都指向她可能是凶手。”
主持人对王船工说:“现在讨论环节结束， 进入最终的投票环节。本案里杀害杨老板的凶 手是谁？请你在以下玩家中投票选出凶手身份 的玩家：张大副,王船工,玲船医，雯秘书。在 选择的过程中，请以获胜为目标：凶手玩家即 使知道自己是凶手，为了获胜仍可以投票给平 民玩家；而平民玩家需要投出自己认为是凶手 的玩家。请给出你的选择，并解释原因。”
王船工对主持人说:“我认为本案最有可能
的凶手是雯秘书。虽然我没有确凿的证据，但 她作为杨老板的秘书，对案件有更多的了解和 接触，有可能知道杨老板的秘密。而且她在案 发日准备了毒药，并且企图杀死杨老板，这显 示了她对杨老板有着某种动机。虽然她在对话 中提到自己为了自保，但这并不能排除她可能 是凶手的可能性。”
主持人对玲船医说:“现在讨论环节结束， 进入最终的投票环节。本案里杀害杨老板的凶 手是谁？请你在以下玩家中投票选出凶手身份 的玩家：张大副,王船工,玲船医，雯秘书。在 选择的过程中，请以获胜为目标：凶手玩家即 使知道自己是凶手，为了获胜仍可以投票给平 民玩家；而平民玩家需要投出自己认为是凶手 的玩家。请给出你的选择，并解释原因。”
玲船医对主持人说:“我投票选择雯秘书是 本案的凶手。在之前的对话中，她提到她想干 掉杨老板，实现自己的目的。她还承认偷了一 瓶“一针就死”的药和一个针管，并且在案发日 的时间线上在杨老板的房间附近等待时机。 这些行为和她的话语说明她有动机和能力犯 罪。”
主持人对雯秘书说:“现在讨论环节结束， 进入最终的投票环节。本案里杀害杨老板的凶 手是谁？请你在以下玩家中投票选出凶手身份 的玩家：张大副,王船工,玲船医，雯秘书。在 选择的过程中，请以获胜为目标：凶手玩家即 使知道自己是凶手，为了获胜仍可以投票给平 民玩家；而平民玩家需要投出自己认为是凶手 的玩家。请给出你的选择，并解释原因。”
雯秘书对主持人说:“我认为最有可能是本 案凶手的人是张大副。根据之前的对话和线 索，我知道张大副与杨老板有过勾当，他提供 毒品给杨老板。而在案发日的时间线上，他也 承认进入了杨老板的房间，并在离开之后替换 了毒品。这些证据都指向他可能是杀害杨老板 的凶手。”
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heading: Future Work
text: What the future holds for the Sunshine, whether it can break through the shadow of this death and continue its voyages, remains to be seen. Suspects locked: 1. Mate Zhang, male, 42 years old, has been working on the Sunshine since its inception, an outstanding experienced sailor. 2. Boatman Wang, male, 49 years old, responsible for the engine work on the ship, a capable sailor. 3. Dr. Ling, the female doctor, female, 23 years old, the ship’s doctor, young and promising, confident and graceful. 4. Wen, the secretary, female, 26 years old, the secretary to the deceased Boss Yang. 8248
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