STEM to STEAM Act of 2019

Bill: 116-hr-3321
Sponsor: full_name: Rep. Langevin, James R. [D-RI-2]
Introduced: 2019-06-18
Policy area: Science, Technology, Communications
Subjects: Art, artists, authorship

Education programs funding

Science and engineering education

Teaching, teachers, curricula
Latest action: action_date: 2019-06-18
text: Referred to the Subcommittee on Research and Technology.

Summaries:
action_date: 2019-06-18
action_desc: Introduced in House
text: <p><b>STEM to STEAM Act of 2019</b></p> <p>This bill includes (1) among the purposes for which the National Science Foundation shall award competitive, merit-reviewed grants the support of the integration of art and design in STEM (science, technology, engineering, and mathematics) educational programs; and (2) among activities supported by such grants the design and testing of programming that integrates art and design in STEM education in order to promote creativity and innovation. </p>

tv_txt: I 116th CONGRESS 1st Session H. R. 3321 IN THE HOUSE OF REPRESENTATIVES June 18, 2019 Mr. Langevin (for himself, Ms. Bonamici , and Ms. Stefanik ) introduced the following bill; which was referred to the Committee on Science, Space, and Technology A BILL To amend the STEM Education Act of 2015 to require the National Science Foundation to promote the integration of art and design in STEM education, and for other purposes.

1. Short title This Act may be cited as the STEM to STEAM Act of 2019 . 2. Integrating art and design into National Science Foundation informal STEM education program Section 3 of the STEM Education Act of 2015 ( 42 U.S.C. 1862q ) is amended— (1) in subsection (a)— (A) in paragraph (2), by striking and at the end; (B) in paragraph (3), by striking the period and inserting ; and ; and (C) by adding at the end the following: (4) the integration of art and design in STEM educational programs. ; and (2) in subsection (b)— (A) in paragraph (3), by striking and at the end; (B) in paragraph (4), by striking the period and inserting ; and ; and (C) by adding at the end the following: (5) design and testing of programming that integrates art and design in STEM education to promote creativity and innovation. .